-------------------------------------- Heroes 5 Manual - 1.4 to 1.5 changelog -------------------------------------- Legend: - FIX: bug correction or important missing detail in previous manual - UPD: update due to a balance change or new feature in the latest patch - NEW: new content (new section, new comment...) [Heroes] - NEW: Veyer (Inferno) added to the Heroes list - NEW: Warmachines added to the Duel Heroes - UPD: Duel Heroes/Orson now has the Cursed Ring artifact (instead of the Ring of the Unrepentant) - UPD: Lizard Breeder's (Sorgal) Lizard Bite's damage multiplier is now 1.10+0.005*Level (instead of 0.6+0.005*Level - the standard multiplier is 0.5) - UPD: Gating bonus is now additive (in Gate Keeper special comment) - UPD: Souldrinker special (Raven) no longer applies the Defense decrease on Weakness cast by creatures (Archliches, Spectral Dragons) - FIX: used by Deirdre (Banshee specialist), Banshee decreases Initiative by 10% as usual, not 20% - UPD: Suzerain (and other Training modifiers) is now additive [Skills] - UPD: Necro Skill Tree/wheel updated - NEW: Arcane Brillance (Sorcery) gives a level 1-3 spell that the hero can learn - UPD: Flaming Arrows (Attack) now restores a destroyed Ballista after combat - UPD: with Scholar, a hero only teaches spells to others, he does not learn others' spells - NEW: Guardian Angel can resurrect Gargoyles and Golems [Creatures] - NEW: Power is now displayed in the creatures tables - NEW: Call Lightning comment updated - NEW: Cursing Attack casts Weakness with Advanced mastery [Spells] - UPD: Firewall now also damages creatures attacking from inside it, right before they actually perform the attack [Artifacts] - NEW: All-Seeing Crown adds +4 to range of view [Buildings] - UPD: Dungeon/Hall of Shadows (Shadow Witches): * 1.5 cost: 4000 Gold, 5 Wood, 5 Ore, 4 Mercury, 4 Sulfur, 4 Gems. * 1.4 cost: 4000 Gold, 5 Wood, 5 Ore, 4 Mercury, 4 Sulfur, 4 Crystal. - UPD: Dungeon/Palace of Shadows (Shadow Matriarches): * 1.5 cost: 6000 Gold, 5 Wood, 5 Ore, 5 Mercury, 5 Sulfur, 5 Gems. * 1.4 cost: 6000 Gold, 5 Wood, 5 Ore, 5 Mercury, 5 Sulfur, 5 Crystal. [Map Locations] - NEW: Refugee Camp and Elemental Conflux added in Dwellings [Racial Skills] - UPD: Training working principles updated - UPD: Necromancy working principles updated - NEW: Avenger and Luck are additive (a lucky critical hit deals +200% damage, +225% with Elven Luck) [Game Mechanics] - FIX: There is no [0.1;3] capping for creature damage. Sentence removed [Advanced Game Mechanics] - NEW: Enraged subsection added - NEW: "Defense against the Magical Arts" subsection added [Sphinx Riddles] - FIX: Answers are now listed in random order, and the solutions are given at the end [STYLE] style changes (layout, spelling, phrasing...) - UPD: all in-game texts updated to 1.5 (and fixed where necessary) - UPD: Difficulty Levels section moved after Adv. Game Mechanics - UPD: page headers optimized for quicker browsing ("chapter - section" in outside header) - UPD: Spirit Link icon updated - UPD: new icon for Ultimate Counterstrike - NEW: Skill Wheels are now in A4 format, like the other pages ===[Notes: Differences between version 1.5 and 2.1]============================ - Arcane Intuition (Enlightenment): spells cast by own creatures ARE learned in 1.5, not in 2.1 - Expert Attack gives +15% damage bonus in 1.5, and +20% in 2.1 - Swift Striker (Wyngaal): bonus is +0.005 per level to starting ATB in 1.5, +0.02 per level in 2.1 - Frenzy CAN be dispelled by Cleansing in 1.5. It can NOT in 2.1 - Firewall: like 1.4 + firewall damage suffered right before attacking when sitting in the firewall (while the damage occurs after the attack in 2.1)