------------------------------- Heroes 5 Manual - 3.0 changelog ------------------------------- Legend: - FIX: bug correction or important missing detail in previous manual - UPD: update due to a balance change or new feature in the latest patch - NEW: new content (new section, new comment...) [Generic] - UPD: new 3.0 official texts used - UPD: game mechanics updated (some changes are listed here, refer to the game readme for a more detailed list) [Heroes] - NEW: Stronghold heroes and hero specializations - NEW: additional heroes in other factions * Necropolis: Arantir, Ornella * Fortress: Hangvul * Haven: Alaric, Benedikt, Bertrand, Gabrielle - NEW: Hero specializations comments where needed (Necropolis/Avatar of Death, some Stronghold specializations) - UPD: Cavalry Commander Jousting bonus is now 10%+Level*1% (instead of (Level+1)*2%) - UPD: Heroes reorganized (standard, campaign), with source tags and "where to find them" notes - UPD: Duel Heroes (with ToE artifacts and sets bonuses taken into account for the heroes stats) [Skills] - NEW: Barbarian skills with comments where needed - NEW: "Not/Only for Barbarian" tags added on duplicated skills (Enlightenment, Sorcery/Shout, Magic/Shatter Magic) - UPD: Banish (Summoning Magic), Excruciating Strike (Attack), Weakening Strike (Dark Magic) - UPD: Skill Wheels - UPD: Skill Trees [Creatures] - NEW: Stronghold creatures - NEW: alternate upgrades in all races - UPD: Haven alternate upgrades have been tweaked - NEW: ToE creature abilities have orange left border, HoF abilities have silver border - UPD: first table with base creatures only, second table with both upgrades - NEW: new creature abilities listed with comments where needed, and a few icons - NEW: intro added with upgrade/retrain cost, and link to casters' spellbook section - UPD: experience gained for killing each creature added in the tables - UPD: abilities in the creatures table are now links to their description in the abilities section [Spells] - NEW: Barbarian Warcries - NEW: additional spells * Dark Magic: Sorrow (1), Vampirism (5) * Destructive Magic: Deep Freeze (5) * Light Magic: Regeneration (2), Divine Vengeance (4) * Summoning Magic: Arcane Crystal (2), Blade Barrier (3), Summon Hive (4) - UPD: Firewall moved to Destructive Magic - NEW: Barbarian relation to magic (in spells intro) - Talismans of Earth and Sky - NEW: spells comments on new spells as needed - UPD: details updated for some spells * Dark Magic: Frenzy (damage increase), Blindness (duration), Puppet Master (duration) * Destructive Magic: Armageddon (rock damage) * Light Magic: Magical Immunity (max level) * Summoning Magic: Summon Elementals (number of Elementals), Arcane Armor (Hit Points), Conjure Phoenix - UPD: spell damage updated for Level 4-5 spells with mastery None/Basic [Artifacts] - NEW: additional artifacts (with orange border, HoF artifacts have a silver border) - NEW: artifacts details inserted in description where needed - NEW: Artifact Sets section, with added comments for details - NEW: set artifacts' name written in green (with "Part of ... set" note) - UPD: Wands usually have 6 charges, except for the listed exceptions - UPD: "Amulet of Necromancy" now reduces the Dark Energy cost to raise undead by 10% [Towns] - NEW: Stronghold City Plan and building list - UPD: both upgrades are indicated in dwelling lists - NEW: Stronghold town specializations - NEW: Heroes can now sell artifacts in the Marketplace in town (for half its original cost) - NEW: comments added on some buildings where needed (like selling price details for the Stronghold Slave Market) [Map Locations] - NEW: ToE adventure map locations (orange border - HoF locations have a silver border) - NEW: new map locations details added in the Advanced Mechanics section - NEW: comments added where needed (resource range for treasures, resources sites...) - NEW: new ToE terrain - Taïga - added in the terrains list (with orange border) [Weeks] - UPD: weeks of orcish creatures (last 7) [Racial Skills] - NEW: "Barbarian: Blood Rage" section - UPD: Necromancy transform table updated - UPD: Necromancy - when raising an upgraded undead creature, the choice of the upgrade is given - UPD: Avenger - when choosing a creature, the base creature and both its upgrades become favoured enemies [Hero Development] - NEW: Barbarian added in tables - UPD: updated Ranger's probability of gaining skills "Attack" (2% -> 6%) and "Sorcery" (8% -> 4%) - UPD: skill strategies partly reworked (they will be more completely updated in a later version) [Game Mechanics] - NEW: Taïga added in the terrains table (Movement on the Adventure map) - NEW: Note added about the Warpath ability (Movement on the Adventure map) - NEW: Paragraph added about Urghat (Tracker) (Movement on the Adventure map) - NEW: Hero direct damage against tier 8 units (Wasp Hive, Avatar of Death) - NEW: Orcs casters added in list - UPD: Djinns and Djinn Sultans have the Random Curse and Random Blessing ability respectively (Creatures Spell Damage) - NEW: Stronghold native war machine is the Ballista - UPD: Ballista now has 100 shots (instead of 50) - UPD: Barbarians have 60% of their level-ups in Attack+Knowledge (Ballista) - NEW: Stronghold Tower and Moat - UPD: Haven Moat Multiplier is now 1.2 (instead of 1.0) - NEW: ToE ATB-impacting features added in the ATB modifiers table (Initiative) - UPD: Note about Shout in the Sorcery paragraph (Heroes' Initiative) - UPD: Morale and Luck values are not bound in [-5;+5] anymore. Max prob is still 50%. - UPD: Morale relationships (Orcs are evil) - NEW: Advanced Mechanics section about Magic Protection/Resistance/Immunity and Irresistible Magic - NEW: Advanced Mechanics section about Goblins' treacherous activities (Set Snares, Defile Magic) - NEW: Advanced Mechanics section about Map Locations (Memory Mentor, Sacrificial Altar, Spell Shop, Fortuitous Sanctuary, Astrologer Tower) [Difficulty Levels] - UPD: Human/Easy starting resources increased to 50000 gold (from 40000) and 25 of precious resources (instead of 20) [Sphinx Riddles] - NEW: Answers are now listed in random order, and the solutions are given at the end