===== So what's new in IRMG ? =====
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== New Features ==
   - Integrated mixed creatures - no more dull 1 type of guard , New interesting combination leading to new tactics and a whole different gameplay .
[[random_map_generator_by_idan:mixed_guards|More on Mixed Guards]]
   - Chaos weeks - if this is chosen no more normal weeks that do nothing - every week will have some impact on the game..
   -  New dwellings for all neutral units + Future new units
            ☛__New Dwellings__:
                   * Dark Halls - death knights dwelling. Very heavily guarded by 3*4 mummies and 2*3 death knights
{{http://img529.imageshack.us/img529/2226/darkhallsve2.jpg}}                                            {{http://img150.imageshack.us/img150/7345/deathknightsuk9.jpg}}
                   * Fire Lake - Phoenix dwelling. Guarded by 3 Phoenix and 4*4 Fire Elementals
{{http://img364.imageshack.us/img364/6651/firelakenewpz4.jpg}}
                   * Wolf Lair - Wolf dwelling. The Lair Heavily Guarded by 13*8 wolfs  = 104 as can be seen:                  {{http://img261.imageshack.us/img261/5657/wolflairxe5.jpg}}
                      {{http://img529.imageshack.us/img529/9255/wolfsaz5.jpg}}
                   * Mummy Graves - Mummy dwellings. Guarded by 5*3 mummies and 2 death knights
                      {{http://img78.imageshack.us/img78/4761/mummygravesjt8.png}}