Sound editing tutorial

by Kainc

Since I havent seen any guides how to change sounds for HOMMV TOE (and most like for previous versions), I’ll post mine here. Sounds are located in soundsfx.pak and they are named as, for example “337FA5B7-5235-4E23-9714-AD6E5769817E”. These files have no extension, but they can be opened / played at least with Audacity and Media Player Classic (both tested, but you might need certain audio codecs).

Let’s say you’d like to change Demonlord hero’s dwelling or mine capturing sound. I’ll teach this, beginning from the folder AnimSet because the correct line in that file basically leads to the right destination. If you already do know how this stuff works, you can advance to section 4.

data.pak (or mod.pak if used)/_(AnimSet)/Heroes and open DemonLord-arena.(AnimSet).xdb

<Anim href="/_(BasicSkelAnim)/Heroes/DemonLord/capture.(BasicSkelAnim).xdb#xpointer(/BasicSkelAnim)"/>

Ok, this is the path where you need to head next and open the file (capture.(BasicSkelAnim).xdb).

and head for that location + open Capture.xdb

<uid>337FA5B7-5235-4E23-9714-AD6E5769817E</uid>.

This is the name of the actual sound file played when Demonlord captures a specific… thing. Copy that “code” to somewhere you can find it later (notepad) and close the file.

Search will be much faster if you can tic an option “find from specific location” and point it to the extracted sounds folder (the name of the first folder you see in your location should be bin). Once you’ve found the file, try to play it with WMP or Audacity.

Mono, 44100Hz, 32-bit float.

So use these settings if you add your own samples.

and open

soundsfx.pak\bin\Sounds

throw the file you created into that location, OR, STRONGLY RECOMMENDED: make a mod.pak if you know how to!

I’m not sure if you add completely new sounds by adding random filenames since I don’t know how that UID thing works. So this tutorial is only for REPLACING existing sounds.

And moral advice: don’t use copyrighted sounds