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        <title>The Modder's Workshop Wiki</title>
        <description></description>
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       <dc:date>2008-09-05T12:33:07-05:00</dc:date>
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                <rdf:li rdf:resource="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/mapmaking:random_mixed_neutrals_on_any_map?rev=1219416955&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:editing_dark_energy?rev=1219416535&amp;do=diff"/>
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                <rdf:li rdf:resource="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:how_to_create_an_object_set?rev=1213435422&amp;do=diff"/>
                <rdf:li rdf:resource="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:jebusv5?rev=1213421481&amp;do=diff"/>
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        <title>The Modder's Workshop Wiki</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/</link>
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    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/mapmaking:random_mixed_neutrals_on_any_map?rev=1219416955&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-22T09:55:55-05:00</dc:date>
        <dc:creator>VokialBG</dc:creator>
        <title>mapmaking:random_mixed_neutrals_on_any_map - created</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/mapmaking:random_mixed_neutrals_on_any_map?rev=1219416955&amp;do=diff</link>
        <description>Random Mixed Neutrals on any map by Asheera

In this tutorial I’ll give you (the map makers especially) the possibility to place random mixed neutrals on any map. I’ll use the script for this.

First, add this piece of code to “scripts/common.lua” file (my creation): ’’’’’’’</description>
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        <dc:date>2008-08-22T09:48:55-05:00</dc:date>
        <dc:creator>VokialBG</dc:creator>
        <title>modding_tutorials:editing_dark_energy</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:editing_dark_energy?rev=1219416535&amp;do=diff</link>
        <description>Open GameMechanics/RPGStats/DefaultStats.xdb and find this:



 Actually you need this only:



And here are the lines with numbers:



First line 1 is for the base dark energy (DE). Originally its 200, this is your starting amount, change the 200 and you’ll start with more or less.’’’’</description>
    </item>
    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:whats_new?rev=1216492291&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-07-19T13:31:31-05:00</dc:date>
        <dc:creator>idan hollander</dc:creator>
        <title>random_map_generator_by_idan:whats_new</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:whats_new?rev=1216492291&amp;do=diff</link>
        <description>So what's new in IRMG ?

----------

New Features

	*  Integrated mixed creatures - no more dull 1 type of guard , New interesting combination leading to new tactics and a whole different gameplay .

More on Mixed Guards

	*  Chaos weeks - if this is chosen no more normal weeks that do nothing - every week will have some impact on the game..
	*   New dwellings for all neutral units + Future new units</description>
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    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:how_to_create_an_object_set?rev=1213435422&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-06-14T04:23:42-05:00</dc:date>
        <dc:creator>idan hollander</dc:creator>
        <title>random_map_generator_by_idan:how_to_create_an_object_set</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:how_to_create_an_object_set?rev=1213435422&amp;do=diff</link>
        <description>Creating an object set

----------

 Creating an object set is probably the most meaningfull and hardest task in creating a new template , With the power to deside exactly when each and every object in the game will appear comes a very high complexity in the planning.’’’</description>
    </item>
    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:jebusv5?rev=1213421481&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-06-14T00:31:21-05:00</dc:date>
        <dc:creator>idan hollander</dc:creator>
        <title>random_map_generator_by_idan:jebusv5</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:jebusv5?rev=1213421481&amp;do=diff</link>
        <description>----------

 With the rmg comes a default template based on the very popular jebus template from heroes 3 . The template can be an example for new template makers to understand how to create a new template.

The template basics :

3 zones , 1 starting zone for each of the 2 starting players and 1 middle zone.</description>
    </item>
    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:general?rev=1213376664&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-06-13T12:04:24-05:00</dc:date>
        <dc:creator>idan hollander</dc:creator>
        <title>random_map_generator_by_idan:general</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:general?rev=1213376664&amp;do=diff</link>
        <description>In case you don’t know RMG = Random Map Generator..! And I is for Idan which is my name ( pronounced as E - DAN ) 

First i wanna urge you to share any info , tutorials Or any subject regarding my rmg ..
Since this is a wiki ANYONE can open a new page with any info he wants.. (If you need any help with that you can contact me via email.. )’</description>
    </item>
    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:mixed_guards?rev=1212933427&amp;do=diff">
        <dc:format>text/html</dc:format>
        <dc:date>2008-06-08T08:57:07-05:00</dc:date>
        <dc:creator>idan hollander</dc:creator>
        <title>random_map_generator_by_idan:mixed_guards</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:mixed_guards?rev=1212933427&amp;do=diff</link>
        <description>Mixed Guards Explained

----------

 This is how the guards alrogithem works :

First is drawn how many guards in the guarding stack , This is the chance for each number of units in a mixed guard from 1 unit to 7 units :  40%, 25% , 16% , 8% , 4% , 4% , 3%’’</description>
    </item>
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        <dc:format>text/html</dc:format>
        <dc:date>2008-06-04T12:00:40-05:00</dc:date>
        <dc:creator>idan hollander</dc:creator>
        <title>random_map_generator_by_idan:templates</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/random_map_generator_by_idan:templates?rev=1212598840&amp;do=diff</link>
        <description>----------

Random Templates

 Templates are a set of rules designed to let the user engineer the random map to his liking. It is easy to be confused about what a template is and to think its not important but templates are the single most important thing in generating a good map when using the rmg, You can think of the rmg as a dumb generator doing what its told and the template is the brains behind the map , If a template matches what the player’s idea of a good map then a good map will be g…</description>
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