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        <title>The Modder's Workshop Wiki modding_for_dummies</title>
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        <title>The Modder's Workshop Wiki</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/</link>
        <url>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/lib/images/favicon.ico</url>
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        <dc:date>2007-05-24T15:11:58+02:00</dc:date>
        <title>modding_for_dummies:adding_abilities_and_spells_to_creatures</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_for_dummies:adding_abilities_and_spells_to_creatures?rev=1180012318</link>
        <description>5.1. How do I add abilities to creatures?

 Go to the creature’s xdb file. For the example we are going to give the Titan the Chain Lightning spell. So open the xdb file and search for this part: [code]&lt;KnownSpells&gt;[/code] and under it there is something that looks like this: ’’’’’’’’</description>
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        <dc:date>2007-05-24T15:11:58+02:00</dc:date>
        <title>modding_for_dummies:animations</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_for_dummies:animations?rev=1180012318</link>
        <description>6.1. When I give a creature a spell and try it in the game the animation is broken

 This is a common problem. The problem is that when you give a non-caster creature the ability to cast, there is no animation for the casting ability. But there is a way to fix this. In the example we are going to fix it with the Titan, which currently looks like he’s a cross. Go to _(AnimSet)\Creatures\Academy\Titan-areana.(AnimSet)xdb which is the Titan’s animation xdb file. Between &lt;animations&gt; and &lt;/anima…</description>
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        <dc:date>2007-05-24T15:11:58+02:00</dc:date>
        <title>modding_for_dummies:data_modding</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_for_dummies:data_modding?rev=1180012318</link>
        <description>2.1. What files should I change?

 You should extract your data.pak folder and text.pak folders. The changes are made in these files.

Keep in mind that the different patches (p0-data.pak, p1-data.pak, p2-data.pak and p3c-data.pak) override those files.  (same deal for p0-text.pak, p1-text.pak, p2-text.pak and p3-text.pak)</description>
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        <dc:date>2007-05-24T15:11:58+02:00</dc:date>
        <title>modding_for_dummies:introduction</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_for_dummies:introduction?rev=1180012318</link>
        <description>1.1. What is a Mod?

 A mod is a .pak file that changes the game. People make mods because they want to improve the game, add stuff to the game, or balance the game.

This .pak file is nothing else than a zip archive, with the correct folder structure inside it. It contains all the new or updated files to apply the changes to the game.’’’’</description>
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        <dc:date>2007-05-24T15:11:58+02:00</dc:date>
        <title>modding_for_dummies:modifying_creatures</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_for_dummies:modifying_creatures?rev=1180012318</link>
        <description>3.1. Where are the creature stats stored?

 The creature stats are stored in GameMechanics\Creature\Creatures\*Town*\*Creature*.xdb. xdb files can be opened using Notepad or any other text editor (DON’T use a text formatter like Wordpad or the file will not be edited as plain text).’’’’</description>
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        <dc:date>2007-05-24T15:11:58+02:00</dc:date>
        <title>modding_for_dummies:modifying_texts</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_for_dummies:modifying_texts?rev=1180012318</link>
        <description>Note that changing texts is almost always language specific. If you make a more complete mod and plan to distribute it, you might want to package the texts separately (as my_mod-texts.pak for example) to allow an easier localization.

4.1. How do I change the creature name?

 The text file for creature names is found in Text\Game\Creatures\*Town*\*Creature*.txt so just change it with notepad, save, and play.’</description>
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        <dc:date>2007-05-24T15:11:58+02:00</dc:date>
        <title>modding_for_dummies:navigation</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_for_dummies:navigation?rev=1180012318</link>
        <description>Start
 1. Introduction
 2. Data Modding
 3. Modifying Creatures
 4. Modifying Texts
 5. Adding Abilities and Spells to Creatures
 6. Animations
 7. .pak Files
 8. Texture Modding
 9. FAQ</description>
    </item>
    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_for_dummies:pak_files?rev=1180012318">
        <dc:format>text/html</dc:format>
        <dc:date>2007-05-24T15:11:58+02:00</dc:date>
        <title>modding_for_dummies:pak_files</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_for_dummies:pak_files?rev=1180012318</link>
        <description>7.1. What should I put in the .pak files?

 You put everything that you modified or used in the modified files. Examples: If you just changed the speed of Titans, you will only put the GameMechanics folder, in it only the Creature folder, in it only the Creatures, folder, in it only the Academy folder, and in it only the Titan.xdb file. If you also gave the Titan Chain Lightning and changed the animation, you will do the same things with the Chain_Lightning_Hit.xdb file and the Titan-arena.(Anim…</description>
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    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_for_dummies:start?rev=1180012318">
        <dc:format>text/html</dc:format>
        <dc:date>2007-05-24T15:11:58+02:00</dc:date>
        <title>modding_for_dummies:start</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_for_dummies:start?rev=1180012318</link>
        <description>Contributors

Many thanks to all contributors:

	*  EliteKill (first author)
	*  sfidanza

 Append your name to this list if you think you should appear here. Do not delete other names. Report it in the forum if you think someone was abusively added, and a moderator will look into it.</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2007-07-18T06:11:42+02:00</dc:date>
        <title>modding_for_dummies:texture_modding</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_for_dummies:texture_modding?rev=1184731902</link>
        <description>Hi!

This is the texture moding tutorial, long overdue.  It all starts with finding the textures, which are in .dds format.  To do this, you will need several tools, which you can find by googling.

What Programs Do I Need?

----------

* WinRAR (or some other file to open .pak files)  WinRAR allows you to search through the Heroes V directory of folders to find the propper texture files. * DDScv: This converts your .dds files into .bmp, .jpg, .psd, .png, and .tga.  It will also convert back fro…</description>
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