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        <title>The Modder's Workshop Wiki modding_tutorials</title>
        <description></description>
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       <dc:date>2026-04-18T08:02:54+02:00</dc:date>
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                <rdf:li rdf:resource="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:edit_spells?rev=1195410526"/>
                <rdf:li rdf:resource="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:edit_town_buildings?rev=1195410580"/>
                <rdf:li rdf:resource="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:editing_dark_energy?rev=1219416536"/>
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                <rdf:li rdf:resource="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:sound_editing?rev=1238745008"/>
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        <title>The Modder's Workshop Wiki</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/</link>
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    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:adding_creatures?rev=1200851896">
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        <dc:date>2008-01-20T18:58:16+02:00</dc:date>
        <title>modding_tutorials:adding_creatures</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:adding_creatures?rev=1200851896</link>
        <description>Please note: due to the release of the New Creature Framework, this tutorial is semi-redundant. Thanks to Kronos1000, crazypill, sfidanza and everyone else who made adding new creatures possible!

Adding Creatures Tutorial 
By Kronos1000

Hello and welcome to my tutorial I’ll explain how this works. :?: means a question of course it isn’t in this guide, but they are in other guides. :!: means IMPORTANT these are things you’ll have to keep in mind while you’re creating your Mod. ’’’…</description>
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    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:adding_effects_to_creatures?rev=1201336466">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-26T09:34:26+02:00</dc:date>
        <title>modding_tutorials:adding_effects_to_creatures</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:adding_effects_to_creatures?rev=1201336466</link>
        <description>Adding effects to creatures by Eugen_Cosmarul

1. Find the effect you want to add to the creature-in this case black smoke like the one on the vermin?s head.

The effect is located in data.pak\Effects\_(Effect)\Characters\Creatures\Inferno\AlternativeUpgrade\T1_Quasit\.</description>
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    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:changing_patterns_of_attacks?rev=1200328416">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-14T17:33:36+02:00</dc:date>
        <title>modding_tutorials:changing_patterns_of_attacks</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:changing_patterns_of_attacks?rev=1200328416</link>
        <description>Changing patterns of attacks BalckHunter92

I found a way to edit the patterns of the attacks (three/six headed attack, Sprite’s Attack, Rune Patriarch’s Crossfire, Dragons’ Fire Breath, etc.) I created two files which modifies Cerberus’s and Rune Patriarch’s attacks. They’re in HV_Patterns.zip. This is an image of the modified Patriarch attack:’’’’’’’’’’’’’’’’’’’’’’’’</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2007-11-18T19:28:46+02:00</dc:date>
        <title>modding_tutorials:edit_spells</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:edit_spells?rev=1195410526</link>
        <description>you make scripts like this, but we don’t use it at this tutorial

 To edit spells: Go into game mechanics and then into spells. Choose the spell class and click on the spell.

&lt;Base&gt; = starting strength
 &lt;PerPower&gt; = extra strenght per spellpower
’’</description>
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        <dc:date>2007-11-18T19:29:40+02:00</dc:date>
        <title>modding_tutorials:edit_town_buildings</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:edit_town_buildings?rev=1195410580</link>
        <description>First go into GameMechanics, so into TownBuildingSharedStats and then choose faction. So go into the building you want to change. And then you see this (dragon graveyard edited by me):


&lt;?xml version=&quot;1.0&quot; encoding=&quot;UTF-8&quot;?&gt;
&lt;TownBuildingSharedStats ObjectRecordID=&quot;1000051&quot;&gt;
  &lt;NameFileRef href=&quot;/Text/Game/TownBuildings/Necromancy/Dwelling_7/Name.txt&quot;/&gt;
  &lt;DescriptionFileRef href=&quot;/Text/Game/TownBuildings/Necromancy/Dwelling_7/Description.txt&quot;/&gt;
  &lt;Type&gt;TB_DWELLING_7&lt;/Type&gt;
  &lt;Upgrade&gt;BLD_UPG_1…</description>
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    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:editing_dark_energy?rev=1219416536">
        <dc:format>text/html</dc:format>
        <dc:date>2008-08-22T16:48:56+02:00</dc:date>
        <title>modding_tutorials:editing_dark_energy</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:editing_dark_energy?rev=1219416536</link>
        <description>Open GameMechanics/RPGStats/DefaultStats.xdb and find this:



 Actually you need this only:



And here are the lines with numbers:



First line 1 is for the base dark energy (DE). Originally its 200, this is your starting amount, change the 200 and you’ll start with more or less.’’’’</description>
    </item>
    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:modding_animations?rev=1199373188">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-03T16:13:08+02:00</dc:date>
        <title>modding_tutorials:modding_animations</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:modding_animations?rev=1199373188</link>
        <description>Modding animations by ZombieLord

Well, I’ve finally decided to share my experience about creature animation modding. And hopefully someone will be able to convert the animations from H5 format to something that can work with a 3D Modeler program like 3DS Max.’’’’’’’’’’’’’’’</description>
    </item>
    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:music_changes?rev=1196262730">
        <dc:format>text/html</dc:format>
        <dc:date>2007-11-28T16:12:10+02:00</dc:date>
        <title>modding_tutorials:music_changes</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:music_changes?rev=1196262730</link>
        <description>This guide is for people who want to change the music theme in the game without removing (replacing) the original music theme, so they can always revert back to the old, original music.

Heroes 5 Music files and how you can create .ogg file

 Heroes 5 use music files in the format &quot;.ogg”, the problem is that files in this format are not very popular, so you need create your oun &quot;.ogg” file first, how?’</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2009-04-03T09:50:08+02:00</dc:date>
        <title>modding_tutorials:sound_editing</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:sound_editing?rev=1238745008</link>
        <description>Sound editing tutorial

 by Kainc

Since I havent seen any guides how to change sounds for HOMMV TOE (and most like for previous versions), I’ll post mine here. Sounds are located in soundsfx.pak and they are named as, for example “337FA5B7-5235-4E23-9714-AD6E5769817E”. These files have no extension, but they can be opened / played at least with Audacity and Media Player Classic (both tested, but you might need certain audio codecs).’’’’’’’’’’’’</description>
    </item>
    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:texture_modding?rev=1199823958">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-08T21:25:58+02:00</dc:date>
        <title>modding_tutorials:texture_modding</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:texture_modding?rev=1199823958</link>
        <description>Texture Editing Tutorial

 DISCLAIMER - the exact sequence given in part II has not been tested, it is written from experience, so I may have missed something - I’ll get round to checking it at some point, and I may also upload some screenshots if anyone thinks they might be helpful.’’’’’’’’’’’’’’’’’’’’’’’’’’’’</description>
    </item>
    <item rdf:about="http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:transparency_101?rev=1201336754">
        <dc:format>text/html</dc:format>
        <dc:date>2008-01-26T09:39:14+02:00</dc:date>
        <title>modding_tutorials:transparency_101</title>
        <link>http://www.heroesofmightandmagic.com/heroes5/modding_wiki/modding_tutorials:transparency_101?rev=1201336754</link>
        <description>Transparency 101 by Daystar

In this guide I will explain how to create translucency with Heroes V image files.



 Start with a .dds file that has been converted into .psd (or something, depends on what you use)  For this guide I’ll be using the Blood Angel/Seraph/Whatever Texture.  If you want to follow along, extract it from</description>
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