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		<id>http://www.heroesofmightandmagic.com/heroes6/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Natalka</id>
		<title>Might &amp; Magic Heroes 6 Wiki - Age of Heroes - User contributions [en]</title>
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		<updated>2026-05-23T05:57:31Z</updated>
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	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Heroes</id>
		<title>Dungeon Heroes</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Heroes"/>
				<updated>2013-06-04T09:10:16Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: dungeon might attribute pts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeon Might&lt;br /&gt;
&lt;br /&gt;
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!Magic Power&lt;br /&gt;
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!Leadership&lt;br /&gt;
!Destiny&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Heroes</id>
		<title>Dungeon Heroes</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Heroes"/>
				<updated>2013-06-04T08:56:34Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: Created page with &amp;quot;Dungeon Might  {| class=&amp;quot;wikitable&amp;quot; |- !Level !Might Power !Might Defense !Magic Power !Magic Defense !Leadership !Destiny |- |1 |3 |1 |2 |1 |1 |1 |- |2 |3 |3 |2 |1 |1 |1 |- |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dungeon Might&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Level&lt;br /&gt;
!Might Power&lt;br /&gt;
!Might Defense&lt;br /&gt;
!Magic Power&lt;br /&gt;
!Magic Defense&lt;br /&gt;
!Leadership&lt;br /&gt;
!Destiny&lt;br /&gt;
|-&lt;br /&gt;
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|}&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Stronghold_Buildings</id>
		<title>Stronghold Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Stronghold_Buildings"/>
				<updated>2013-06-04T06:55:04Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===War Tent (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 6 Maulers per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: War Pavillion===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 3 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 9 Crushers/ Maulers per week&lt;br /&gt;
&lt;br /&gt;
===Goblin Slums (core)===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 6 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Goblins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Goblin Shacks===&lt;br /&gt;
'''Cost:''' 1750 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 18 Goblin Hunters/Goblins per week&lt;br /&gt;
&lt;br /&gt;
===Harpy Nest (core)===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 3 [[File:Wood-s.png]] , 6 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Harpies per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Harpy Colony===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Furies/Harpies per week&lt;br /&gt;
&lt;br /&gt;
===Dream Lodge (elite)===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 8 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Dreamwalkers per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Vision Lodge===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 6 Dreamreavers / Dreamwalkers per week&lt;br /&gt;
&lt;br /&gt;
===Centaur Camp (elite)===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Centaurs per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Centaur Outpost===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Centaur Marauders/Centaurs per week&lt;br /&gt;
&lt;br /&gt;
===Hut of Rage (elite)===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 6 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Jaguar Warriors per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Hut of Fury===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Panther Warriors / Jaguar Warriors per week&lt;br /&gt;
&lt;br /&gt;
===Cyclops Mound (champion)===&lt;br /&gt;
'''Cost:''' 11000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 14 [[File:Ore-s.png]] , 13 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 1 Cyclops per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cyclops Hill===&lt;br /&gt;
'''Cost:''' 9000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 11 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Enraged Cyclops / Cyclops per week&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 2 buildings, +1000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: City Hall===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 3 buildings, +2000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Capitol===&lt;br /&gt;
'''Cost:''' 10000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' +4000 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Restriction:''' Can only build one Capitol&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Defensive walls around the town, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' A spiked trench and a keep are added to your town`s defenses. Any creature entering the trench is dealt 120 damage (Might). Creature production is increased by 1.&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows trading and exchanging resources, +500 gold per day. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Artifacts can be bought and special offers are available every week&lt;br /&gt;
&lt;br /&gt;
===Hall of Heroes===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Heroes can be hired for a fee&lt;br /&gt;
&lt;br /&gt;
===Basic Town Portal===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Your heroes can teleport from this town to any other town you control&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Town Portal===&lt;br /&gt;
'''Cost:''' 7000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 10 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
==Unique Dwellings==&lt;br /&gt;
===Totem of Broken Skulls===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Stronghold creatures fighting in the town’s Area of Control start combat with the gauge of their Bloodrage faction ability filled up to Rank 1. The effect is increased by 50% in siege combat.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Hall of Raiders===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Each time a combat is won, the victorious hero is awarded 250 extra gold.&lt;br /&gt;
&lt;br /&gt;
===Wallbreaker===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' All friendly creatures deal 1 more structural damage on enemy town walls.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Warpath Lodge===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Visiting heroes benefit from a +3 Land Movement increase after each combat.&lt;br /&gt;
The effect lasts until the end of the week. (+3 after 1, +2 after 2 and +1 after each further&lt;br /&gt;
building).&lt;br /&gt;
&lt;br /&gt;
==Tear of Asha==&lt;br /&gt;
===Father Sky's Furor===&lt;br /&gt;
'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Capitol&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.&lt;br /&gt;
All Stronghold creatures gain the benefit of the Rank 2 Bloodrage faction ability at the start of&lt;br /&gt;
each combat.&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Buildings</id>
		<title>Dungeon Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Buildings"/>
				<updated>2013-06-04T06:54:38Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Halls of the Unseen Hand (core)===&lt;br /&gt;
'''Cost:''' 1750 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Assassins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Halls of the Black Heart===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Shades/Assassins per week&lt;br /&gt;
&lt;br /&gt;
===Shadow Arena (core)===&lt;br /&gt;
'''Cost:''' 2250 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Stalkers per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Shadow Ring===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 1 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 1 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 10 Chakram Dancers/Stalkers per week&lt;br /&gt;
&lt;br /&gt;
===Altar of Eyes (core)===&lt;br /&gt;
'''Cost:''' 1250 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 6 Shadow Lurkers per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Pillar of Eyes===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 9 Shadow Lurkers/Shadow Watchers per week&lt;br /&gt;
&lt;br /&gt;
===Manticore Lair (elite)===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Manticores per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Scorpicore Lair===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 1 [[File:Ore-s.png]] , 3[[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Scorpicore/Manticores per week&lt;br /&gt;
&lt;br /&gt;
===Chamber of Whispers (elite)===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Faceless per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Chamber of Secrets===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] ,6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Faceless Puppeteers/Faceless per week&lt;br /&gt;
&lt;br /&gt;
===Maze (elite)===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Minotaurs per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Labyrinth===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 7 [[File:Wood-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Minotaur Guards/Minotaurs per week&lt;br /&gt;
&lt;br /&gt;
===Dragon Spire (champion)===&lt;br /&gt;
'''Cost:''' 11000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 14 [[File:Ore-s.png]] , 13 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 1 Shadow Dragons per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Dragon Pinnacle===&lt;br /&gt;
'''Cost:''' 9000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 11 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Black Dragons/Shadow Dragons per week&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 2 buildings, +1000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: City Hall===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 3 buildings, +2000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Capitol===&lt;br /&gt;
'''Cost:''' 10000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' +4000 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Restriction:''' Can only build one Capitol&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Defensive walls around the town, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' A black river is added to your town`s defense. Any creature entering it or standing in it will suffer a “weakness” effect (Reduce Damage of target enemy creature by 19% for 5 turns). Creature production is increased by 1.&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows trading and exchanging resources, +500 gold per day. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Artifacts can be bought and special offers are available every week&lt;br /&gt;
&lt;br /&gt;
===Hall of Heroes===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Heroes can be hired for a fee&lt;br /&gt;
&lt;br /&gt;
===Basic Town Portal===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Your heroes can teleport from this town to any other town you control&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Town Portal===&lt;br /&gt;
'''Cost:''' 7000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 10 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
==Unique Dwellings==&lt;br /&gt;
===Tuidhana's Shelter===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Fills the Shroud of Malassa faction ability gauge to rank 1 at the start of each combat.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Altar of Magic Disruption===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Visiting Hero`s creatures benefit from the “Immunity to Magic” effect during the first 3 turns of the next combat. Can be visited once per week.&lt;br /&gt;
&lt;br /&gt;
===Shadowveil Loom===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Hides the number of friendly core creature stacks in the town`s area of control, during combat and on the Adventure Map.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Soulvenom Crucible===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' All enemy creatures suffer the effect of “Poisoned” at the start of combat in the town`s area of control. Deals 50 Darkness damage every turn and reduces the enemy`s Initiative by 5. The effect lasts 3 turns.&lt;br /&gt;
&lt;br /&gt;
==Tear of Asha==&lt;br /&gt;
===Mark of Malassa===&lt;br /&gt;
'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Capitol&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.&lt;br /&gt;
All invisible, poison, and mind control abilities increase in duration by 1 turn.&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-06-04T06:53:37Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Reef Barrier (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Reef Rampart===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 6 [[File:Ore-s.png]] , 1 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Wanizame/Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary (core)===&lt;br /&gt;
'''Cost:''' 1750 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Pearl Sanctuary===&lt;br /&gt;
'''Cost:''' 2750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Pearl Priestesses/Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond (core)===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Kappas per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Blessed Pond===&lt;br /&gt;
'''Cost:''' 2250 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 13 Kappa Shoyas/Kappas per week&lt;br /&gt;
&lt;br /&gt;
===Sacred Source (elite)===&lt;br /&gt;
'''Cost:''' 3250 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sanctified Source===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 3 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 6 Mizu Kamis/Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine (elite)===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 7 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Frost Miya===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Yuki-Onnas/Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena (elite)===&lt;br /&gt;
'''Cost:''' 4250 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 8 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sunken Dojo===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 6 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Kenseis/Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===Misty mountain (champion)===&lt;br /&gt;
'''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 13 [[File:Ore-s.png]] , 13 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Kirins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cloudy mountain===&lt;br /&gt;
'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 12 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sacred Kirins/Kirins per week&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 2 buildings, +1000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: City Hall===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 3 buildings, +2000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Capitol===&lt;br /&gt;
'''Cost:''' 10000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' +4000 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Restriction:''' Can only build one Capitol&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Defensive walls around the town, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows trading and exchanging resources, +500 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Artifacts can be bought and special offers are available every week. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
===Hall of Heroes===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Heroes can be hired for a fee&lt;br /&gt;
&lt;br /&gt;
===Basic Town Portal===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Your heroes can teleport from this town to any other town you control&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Town Portal===&lt;br /&gt;
'''Cost:''' 7000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 10 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
==Unique Dwellings==&lt;br /&gt;
===Pagoda of the Great Challenger===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Ever-Flowing Water===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged&lt;br /&gt;
&lt;br /&gt;
===Pagoda of the Master Duelist===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Celestial Waters===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week&lt;br /&gt;
&lt;br /&gt;
==Tear of Asha==&lt;br /&gt;
===Shalassa`s Frozen Breath===&lt;br /&gt;
'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Capitol&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.&lt;br /&gt;
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings</id>
		<title>Haven Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings"/>
				<updated>2013-06-04T06:52:59Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Barracks (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 9 Sentinels per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Garrison===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 14 Praetorians/Sentinels per week&lt;br /&gt;
&lt;br /&gt;
===Loophole Tower (core)===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Marksman Tower===&lt;br /&gt;
'''Cost:''' 2750 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Marksmen/Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of Light (core)===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Sisters per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cathedral of Light===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]], 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Vestals/Sisters per week&lt;br /&gt;
&lt;br /&gt;
===Griffin Aviary (elite)===&lt;br /&gt;
'''Cost:''' 3750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Griffins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Griffin Tower===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 1 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Imperial Griffins/Griffins per week&lt;br /&gt;
&lt;br /&gt;
===Altar of Radiance (elite)===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Altar of Resplendence===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Blazing Glories/Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of the Holy Sun (elite)===&lt;br /&gt;
'''Cost:''' 3250 [[File:Gold-s.png]] , 8 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Priory of the Holy Sun===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Sun Crusaders/Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===Transept of Heaven (champion)===&lt;br /&gt;
'''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 14 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 1 Seraph per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Transept of Elysium===&lt;br /&gt;
'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 11 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Celestials/Seraphs per week&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 2 buildings, +1000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: City Hall===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 3 buildings, +2000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Capitol===&lt;br /&gt;
'''Cost:''' 10000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' +4000 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Restriction:''' Can only build one Capitol&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Defensive walls around the town, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds a keep and moat-like terrain obstacle to a town `s defenses. The Movement of creatures entering it or standing in it is decreased by 3. Creature production is increased by 1.&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows trading and exchanging resources, +500 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Artifacts can be bought and special offers are available every week. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
===Hall of Heroes===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Heroes can be hired for a fee&lt;br /&gt;
&lt;br /&gt;
===Basic Town Portal===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Your heroes can teleport from this town to any other town you control&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Town Portal===&lt;br /&gt;
'''Cost:''' 7000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 10 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
==Unique Dwellings==&lt;br /&gt;
===Angel Watch===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Fills the Guardian Angel faction ability gauge to rank 1 at the start of each combat.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Statue of Revelation===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Once per week, you can reveal an area of the Adventure Map.&lt;br /&gt;
&lt;br /&gt;
===Coral Of Believers===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' When friendly creatures fight in the town’s Area of Control, their Morale is increased by 10 and their Magic Power is increased by 20%.&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Resurrection Altar===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Sisters, Sun Riders and Seraphim fallen in combat can be resurrected here. If they have not been resurrected within 3 days, their souls vanish. This cost is 50% higher than regular recruitment. Each Resurrection Altar increases the duration by 2 days and reduces cost by 10%.&lt;br /&gt;
&lt;br /&gt;
==Tear of Asha==&lt;br /&gt;
===Elrath’s Infinite Mercy===&lt;br /&gt;
'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Capitol&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.&lt;br /&gt;
After each combat, an Archangel resurrects 33% of all friendly fallen Haven creatures.&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings</id>
		<title>Haven Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings"/>
				<updated>2013-05-20T11:49:09Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Barracks (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 9 Sentinels per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Garrison===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 14 Praetorians/Sentinels per week&lt;br /&gt;
&lt;br /&gt;
===Loophole Tower (core)===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Marksman Tower===&lt;br /&gt;
'''Cost:''' 2750 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Marksmen/Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of Light (core)===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Sisters per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cathedral of Light===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]], 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Vestals/Sisters per week&lt;br /&gt;
&lt;br /&gt;
===Griffin Aviary (elite)===&lt;br /&gt;
'''Cost:''' 3750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Griffins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Griffin Tower===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 1 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Imperial Griffins/Griffins per week&lt;br /&gt;
&lt;br /&gt;
===Altar of Radiance (elite)===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Altar of Resplendence===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Blazing Glories/Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of the Holy Sun (elite)===&lt;br /&gt;
'''Cost:''' 3250 [[File:Gold-s.png]] , 8 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Priory of the Holy Sun===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Sun Crusaders/Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===Transept of Heaven (champion)===&lt;br /&gt;
'''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 14 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 1 Seraph per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Transept of Elysium===&lt;br /&gt;
'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 11 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Celestials/Seraphs per week&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings</id>
		<title>Haven Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings"/>
				<updated>2013-05-06T19:15:38Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Barracks (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 9 Sentinels per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Garrison===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 14 Praetorians/Sentinels per week&lt;br /&gt;
&lt;br /&gt;
===Loophole Tower (core)===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Marksman Tower===&lt;br /&gt;
'''Cost:''' 2750 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Marksmen/Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of Light (core)===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Sisters per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cathedral of Light===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]], 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Vestals/Sisters per week&lt;br /&gt;
&lt;br /&gt;
===Griffin Aviary (elite)===&lt;br /&gt;
'''Cost:''' 3750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Griffins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Griffin Tower===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 1 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Imperial Griffins/Griffins per week&lt;br /&gt;
&lt;br /&gt;
===Altar of Radiance (elite)===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Altar of Resplendence===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Blazing Glories/Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of the Holy Sun (elite)===&lt;br /&gt;
'''Cost:''' 3250 [[File:Gold-s.png]] , 8 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Priory of the Holy Sun===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Sun Crusaders/Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===Transept of Heaven (champion)===&lt;br /&gt;
'''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 14 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 1 Seraphs per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Transept of Elysium===&lt;br /&gt;
'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 11 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Celestials/Seraphs per week&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings</id>
		<title>Haven Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings"/>
				<updated>2013-05-06T19:15:03Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: finished creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Barracks (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 9 Sentinels per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Garrison===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 14 Praetorians/Sentinels per week&lt;br /&gt;
&lt;br /&gt;
===Loophole Tower (core)===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Marksman Tower===&lt;br /&gt;
'''Cost:''' 2750 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Marksmen/Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of Light (core)===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Sisters per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cathedral of Light===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]], 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Vestals/Sisters per week&lt;br /&gt;
&lt;br /&gt;
===Griffin Aviary (elite)===&lt;br /&gt;
'''Cost:''' 3750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Griffins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Griffin Tower===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 1 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Imperial Griffins/Griffins per week&lt;br /&gt;
&lt;br /&gt;
===Altar of Radiance (elite)===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Altar of Resplendence===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Blazing Glories/Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of the Holy Sun (elite)===&lt;br /&gt;
'''Cost:''' 3250 [[File:Gold-s.png]] , 8 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Priory of the Holy Sun===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Sun Crusaders/Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===Transept of Heaven (champion)===&lt;br /&gt;
'''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 14 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 1 Seraphs per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Transept of Elysium===&lt;br /&gt;
'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 11 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 1 Celestials per week&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings</id>
		<title>Haven Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings"/>
				<updated>2013-05-06T19:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Barracks (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 9 Sentinels per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Garrison===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 14 Praetorians/Sentinels per week&lt;br /&gt;
&lt;br /&gt;
===Loophole Tower (core)===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Marksman Tower===&lt;br /&gt;
'''Cost:''' 2750 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Marksmen/Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of Light (core)===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Sisters per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cathedral of Light===&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 5 blood crystal??????&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Vestals/Sisters per week&lt;br /&gt;
&lt;br /&gt;
===Griffin Aviary (elite)===&lt;br /&gt;
'''Cost:''' 3750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Griffins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Griffin Tower===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 1 [File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Imperial Griffins/Griffins per week&lt;br /&gt;
&lt;br /&gt;
===Altar of Radiance (elite)===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] ???, 5 [[File:Wood-s.png]] , 5 [File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Altar of Resplendence===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Blazing Glories/Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of the Holy Sun (elite)===&lt;br /&gt;
'''Cost:''' 3250 [[File:Gold-s.png]] , 8 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Priory of the Holy Sun===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Sun Crusaders/Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===Transept of Heaven (champion)===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 15 ore, 14 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 1 Seraphs per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Transept of Elysium===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 15 ore, 14 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 1 Celestials per week&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings</id>
		<title>Haven Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings"/>
				<updated>2013-05-06T18:33:45Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Barracks (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 9 Sentinels per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Garrison===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 14 Praetorians/Sentinels per week&lt;br /&gt;
&lt;br /&gt;
===Loophole Tower (core)===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Marksman Tower===&lt;br /&gt;
'''Cost:''' 2750 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Marksmen/Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of Light (core)===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Sisters per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cathedral of Light===&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 5 blood crystal??????&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Vestals/Sisters per week&lt;br /&gt;
&lt;br /&gt;
===Griffin Aviary (elite)===&lt;br /&gt;
'''Cost:''' 3750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Griffins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Griffin Tower===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 1 [File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Imperial Griffins/Griffins per week&lt;br /&gt;
&lt;br /&gt;
===Altar of Radiance (elite)===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] ???, 5 [[File:Wood-s.png]] , 5 [File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Altar of Resplendence===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Blazing Glories/Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of the Holy Sun (elite)===&lt;br /&gt;
'''Cost:''' 3250 [[File:Gold-s.png]] , 8 [[File:Wood-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Priory of the Holy Sun===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Sun Crusaders/Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===Transept of Heaven (champion)===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 15 ore, 14 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 1 Seraphs per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Transept of Elysium===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 15 ore, 14 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 1 Celestials per week&lt;br /&gt;
&lt;br /&gt;
==Creature Dwellings==&lt;br /&gt;
===Reef Barrier (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Reef Rampart===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 6 [[File:Ore-s.png]] , 1 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Wanizame/Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary (core)===&lt;br /&gt;
'''Cost:''' 1750 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Pearl Sanctuary===&lt;br /&gt;
'''Cost:''' 2750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Pearl Priestesses/Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond (core)===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Kappas per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Blessed Pond===&lt;br /&gt;
'''Cost:''' 2250 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 13 Kappa Shoyas/Kappas per week&lt;br /&gt;
&lt;br /&gt;
===Sacred Source (elite)===&lt;br /&gt;
'''Cost:''' 3250 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sanctified Source===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 3 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 6 Mizu Kamis/Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine (elite)===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 7 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Frost Miya===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Yuki-Onnas/Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena (elite)===&lt;br /&gt;
'''Cost:''' 4250 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 8 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sunken Dojo===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 6 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Kenseis/Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===Misty mountain (champion)===&lt;br /&gt;
'''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 13 [[File:Ore-s.png]] , 13 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Kirins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cloudy mountain===&lt;br /&gt;
'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 12 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sacred Kirins/Kirins per week&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 2 buildings, +1000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: City Hall===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 3 buildings, +2000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Capitol===&lt;br /&gt;
'''Cost:''' 10000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' +4000 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Restriction:''' Can only build one Capitol&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Defensive walls around the town, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows trading and exchanging resources, +500 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Artifacts can be bought and special offers are available every week&lt;br /&gt;
&lt;br /&gt;
===Hall of Heroes===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Heroes can be hired for a fee&lt;br /&gt;
&lt;br /&gt;
===Basic Town Portal===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Your heroes can teleport from this town to any other town you control&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Town Portal===&lt;br /&gt;
'''Cost:''' 7000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 10 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
==Unique Dwellings==&lt;br /&gt;
===Pagoda of the Great Challenger===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Ever-Flowing Water===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged&lt;br /&gt;
&lt;br /&gt;
===Pagoda of the Master Duelist===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Celestial Waters===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week&lt;br /&gt;
&lt;br /&gt;
==Tear of Asha==&lt;br /&gt;
===Shalassa`s Frozen Breath===&lt;br /&gt;
'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Capitol&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.&lt;br /&gt;
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings</id>
		<title>Haven Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Haven_Buildings"/>
				<updated>2013-05-06T18:17:48Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Barracks (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Sentinels per week (anyone, please edit x)&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Garrison===&lt;br /&gt;
'''Cost:''' 1500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Praetorians per week&lt;br /&gt;
&lt;br /&gt;
===Loophole Tower (core)===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Crossbowmen per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Marksman Tower===&lt;br /&gt;
'''Cost:''' 3000 gold, 2 wood, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Marksmen per week&lt;br /&gt;
&lt;br /&gt;
===Priory (core)===&lt;br /&gt;
'''Cost:''' 1500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Sisters per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cathedral of Light===&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Vestals per week&lt;br /&gt;
&lt;br /&gt;
===Griffin Aviary (elite)===&lt;br /&gt;
'''Cost:''' 5000 gold, 7 wood, 5 ore, 7 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Griffins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Griffin Tower===&lt;br /&gt;
'''Cost:''' 3000 gold, 7 wood, 2 ore, 7 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Imperial Griffins per week&lt;br /&gt;
&lt;br /&gt;
===Altar of Radiance (elite)===&lt;br /&gt;
'''Cost:''' 6000 gold, 8 wood, 8 ore, 6 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Radiant Glories per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Altar of Resplendence===&lt;br /&gt;
'''Cost:''' 4000 gold, 8 wood, 10 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Blazing Glories per week&lt;br /&gt;
&lt;br /&gt;
===Chapel of the Holy Sun (elite)===&lt;br /&gt;
'''Cost:''' 4000 gold, 12 wood, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Sun Riders per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Priory of the Holy Sun===&lt;br /&gt;
'''Cost:''' 2500 gold, 7 wood, 5 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Sun Crusaders per week&lt;br /&gt;
&lt;br /&gt;
===Transept of Heaven (champion)===&lt;br /&gt;
'''Cost:''' 15000 gold, 20 wood, 15 ore, 20 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Seraphs per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Transept of Elysium===&lt;br /&gt;
'''Cost:''' 15000 gold, 20 wood, 25 ore, 20 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' x Celestials per week&lt;br /&gt;
&lt;br /&gt;
==Creature Dwellings==&lt;br /&gt;
===Reef Barrier (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Reef Rampart===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 6 [[File:Ore-s.png]] , 1 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Wanizame/Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary (core)===&lt;br /&gt;
'''Cost:''' 1750 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Pearl Sanctuary===&lt;br /&gt;
'''Cost:''' 2750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Pearl Priestesses/Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond (core)===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Kappas per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Blessed Pond===&lt;br /&gt;
'''Cost:''' 2250 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 13 Kappa Shoyas/Kappas per week&lt;br /&gt;
&lt;br /&gt;
===Sacred Source (elite)===&lt;br /&gt;
'''Cost:''' 3250 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sanctified Source===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 3 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 6 Mizu Kamis/Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine (elite)===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 7 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Frost Miya===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Yuki-Onnas/Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena (elite)===&lt;br /&gt;
'''Cost:''' 4250 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 8 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sunken Dojo===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 6 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Kenseis/Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===Misty mountain (champion)===&lt;br /&gt;
'''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 13 [[File:Ore-s.png]] , 13 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Kirins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cloudy mountain===&lt;br /&gt;
'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 12 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sacred Kirins/Kirins per week&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 2 buildings, +1000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: City Hall===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 3 buildings, +2000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Capitol===&lt;br /&gt;
'''Cost:''' 10000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' +4000 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Restriction:''' Can only build one Capitol&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Defensive walls around the town, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows trading and exchanging resources, +500 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Artifacts can be bought and special offers are available every week&lt;br /&gt;
&lt;br /&gt;
===Hall of Heroes===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Heroes can be hired for a fee&lt;br /&gt;
&lt;br /&gt;
===Basic Town Portal===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Your heroes can teleport from this town to any other town you control&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Town Portal===&lt;br /&gt;
'''Cost:''' 7000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 10 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
==Unique Dwellings==&lt;br /&gt;
===Pagoda of the Great Challenger===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Ever-Flowing Water===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged&lt;br /&gt;
&lt;br /&gt;
===Pagoda of the Master Duelist===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Celestial Waters===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week&lt;br /&gt;
&lt;br /&gt;
==Tear of Asha==&lt;br /&gt;
===Shalassa`s Frozen Breath===&lt;br /&gt;
'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Capitol&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.&lt;br /&gt;
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-05-06T18:10:05Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Reef Barrier (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Reef Rampart===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 6 [[File:Ore-s.png]] , 1 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Wanizame/Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary (core)===&lt;br /&gt;
'''Cost:''' 1750 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Pearl Sanctuary===&lt;br /&gt;
'''Cost:''' 2750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Pearl Priestesses/Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond (core)===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Kappas per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Blessed Pond===&lt;br /&gt;
'''Cost:''' 2250 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 13 Kappa Shoyas/Kappas per week&lt;br /&gt;
&lt;br /&gt;
===Sacred Source (elite)===&lt;br /&gt;
'''Cost:''' 3250 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sanctified Source===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 3 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 6 Mizu Kamis/Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine (elite)===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 7 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Frost Miya===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Yuki-Onnas/Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena (elite)===&lt;br /&gt;
'''Cost:''' 4250 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 8 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sunken Dojo===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 6 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Kenseis/Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===Misty mountain (champion)===&lt;br /&gt;
'''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 13 [[File:Ore-s.png]] , 13 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Kirins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cloudy mountain===&lt;br /&gt;
'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 12 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sacred Kirins/Kirins per week&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 2 buildings, +1000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: City Hall===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 3 buildings, +2000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Capitol===&lt;br /&gt;
'''Cost:''' 10000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' +4000 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Restriction:''' Can only build one Capitol&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Defensive walls around the town, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows trading and exchanging resources, +500 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Artifacts can be bought and special offers are available every week&lt;br /&gt;
&lt;br /&gt;
===Hall of Heroes===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Heroes can be hired for a fee&lt;br /&gt;
&lt;br /&gt;
===Basic Town Portal===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Your heroes can teleport from this town to any other town you control&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Town Portal===&lt;br /&gt;
'''Cost:''' 7000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 10 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
==Unique Dwellings==&lt;br /&gt;
===Pagoda of the Great Challenger===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Ever-Flowing Water===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged&lt;br /&gt;
&lt;br /&gt;
===Pagoda of the Master Duelist===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Celestial Waters===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week&lt;br /&gt;
&lt;br /&gt;
==Tear of Asha==&lt;br /&gt;
===Shalassa`s Frozen Breath===&lt;br /&gt;
'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Capitol&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.&lt;br /&gt;
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-05-06T18:09:48Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: resources icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Reef Barrier (core)===&lt;br /&gt;
'''Cost:''' 1000 [[File:Gold-s.png]] , 4 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Reef Rampart===&lt;br /&gt;
'''Cost:''' 1500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 6 [[File:Ore-s.png]] , 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Wanizame/Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary (core)===&lt;br /&gt;
'''Cost:''' 1750 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Pearl Sanctuary===&lt;br /&gt;
'''Cost:''' 2750 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Pearl Priestesses/Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond (core)===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 6 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Kappas per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Blessed Pond===&lt;br /&gt;
'''Cost:''' 2250 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 13 Kappa Shoyas/Kappas per week&lt;br /&gt;
&lt;br /&gt;
===Sacred Source (elite)===&lt;br /&gt;
'''Cost:''' 3250 [[File:Gold-s.png]] , 4 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 4 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sanctified Source===&lt;br /&gt;
'''Cost:''' 3000 [[File:Gold-s.png]] , 3 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 6 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 6 Mizu Kamis/Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine (elite)===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 7 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Frost Miya===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 3 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Yuki-Onnas/Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena (elite)===&lt;br /&gt;
'''Cost:''' 4250 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 8 [[File:Ore-s.png]] , 3 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sunken Dojo===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 6 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Kenseis/Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===Misty mountain (champion)===&lt;br /&gt;
'''Cost:''' 11000 [[File:Gold-s.png]] , 13 [[File:Wood-s.png]] , 13 [[File:Ore-s.png]] , 13 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Kirins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cloudy mountain===&lt;br /&gt;
'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 12 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sacred Kirins/Kirins per week&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 2 buildings, +1000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: City Hall===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 3 buildings, +2000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Capitol===&lt;br /&gt;
'''Cost:''' 10000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' +4000 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Restriction:''' Can only build one Capitol&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Defensive walls around the town, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 2 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows trading and exchanging resources, +500 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Marketplace===&lt;br /&gt;
'''Cost:''' 2500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Artifacts can be bought and special offers are available every week&lt;br /&gt;
&lt;br /&gt;
===Hall of Heroes===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] &amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Heroes can be hired for a fee&lt;br /&gt;
&lt;br /&gt;
===Basic Town Portal===&lt;br /&gt;
'''Cost:''' 3500 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 5 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Your heroes can teleport from this town to any other town you control&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Town Portal===&lt;br /&gt;
'''Cost:''' 7000 [[File:Gold-s.png]] , 10 [[File:Wood-s.png]] , 10 [[File:Ore-s.png]] , 10 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
==Unique Dwellings==&lt;br /&gt;
===Pagoda of the Great Challenger===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Ever-Flowing Water===&lt;br /&gt;
'''Cost:''' 2000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 2 [[File:Ore-s.png]] , 2 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged&lt;br /&gt;
&lt;br /&gt;
===Pagoda of the Master Duelist===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Celestial Waters===&lt;br /&gt;
'''Cost:''' 4000 [[File:Gold-s.png]] , 5 [[File:Wood-s.png]] , 5 [[File:Ore-s.png]] , 8 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week&lt;br /&gt;
&lt;br /&gt;
==Tear of Asha==&lt;br /&gt;
===Shalassa`s Frozen Breath===&lt;br /&gt;
'''Cost:''' 15000 [[File:Gold-s.png]] , 15 [[File:Wood-s.png]] , 15 [[File:Ore-s.png]] , 15 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Capitol&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.&lt;br /&gt;
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures</id>
		<title>Dungeon Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures"/>
				<updated>2013-05-05T23:00:11Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 60px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assassin-s.png|Assassin]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Assassin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;9&amp;quot;|4/9%||data-sort-value=&amp;quot;18&amp;quot;|8/18%||22||40||6||7||6||S||130||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade-s.png|Shade]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Shade'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|'''6-9'''||data-sort-value=&amp;quot;9&amp;quot;|4/9%||data-sort-value=&amp;quot;18&amp;quot;|8/18%||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.&amp;quot;&amp;gt;'''Poisoned Blades'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stalker-s.png|Stalker]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Stalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6 F||data-sort-value=&amp;quot;7&amp;quot;|3/7%||data-sort-value=&amp;quot;14&amp;quot;|6/14%||21||35||5||6||6||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Chakram Dancer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5-7''' F||data-sort-value=&amp;quot;9&amp;quot;|4/9%||data-sort-value=&amp;quot;16&amp;quot;|7/16%||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.&amp;quot;&amp;gt;'''Whirling Death'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Lurker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|1-3 F 3-6 MD||data-sort-value=&amp;quot;5&amp;quot;|2/5%||data-sort-value=&amp;quot;22&amp;quot;|11/22%||18||30||4||6||6||S||125||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Shadow Watcher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5.5&amp;quot;|'''2-4''' F '''4-7''' MD||data-sort-value=&amp;quot;7&amp;quot;|3/7%||data-sort-value=&amp;quot;22&amp;quot;|11/22%||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.&amp;quot;&amp;gt;'''Mind Probe'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manticore-s.png|Manticore]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Manticore&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|16-20||data-sort-value=&amp;quot;26&amp;quot;|13/26%||data-sort-value=&amp;quot;32&amp;quot;|17/32%||80||50||6 F||6||6||L||475||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;Crippling Sting&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.&amp;quot;&amp;gt;Corroding Venom&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Scorpicore'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;28&amp;quot;|14/28%||data-sort-value=&amp;quot;34&amp;quot;|18/34%||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Paralyzing Sting'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.&amp;quot;&amp;gt;'''Dissolving Venom'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless-s.png|Faceless]]||data-sort-value=&amp;quot;51&amp;quot; align=&amp;quot;left&amp;quot;|Faceless&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 MD||data-sort-value=&amp;quot;21&amp;quot;|10/21%||data-sort-value=&amp;quot;35&amp;quot;|35%||65||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Faceless Puppeteer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-18''' MD||data-sort-value=&amp;quot;25&amp;quot;|'''25'''%||data-sort-value=&amp;quot;38&amp;quot;|'''38'''%||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.&amp;quot;&amp;gt;'''Mind Leash'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Dark Purge'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Minotaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-19||data-sort-value=&amp;quot;34&amp;quot;|34%||data-sort-value=&amp;quot;34&amp;quot;|34%||90||35||5||5||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Minotaur Guard'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;37&amp;quot;|'''37'''%||data-sort-value=&amp;quot;35&amp;quot;|'''35'''%||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur Guard retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Mighty Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Dragon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;58&amp;quot;|55-61||data-sort-value=&amp;quot;43&amp;quot;|43%||data-sort-value=&amp;quot;51&amp;quot;|51%||290||45||7 F||7||7||L||1700 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''Black Dragon'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;62&amp;quot;|'''59-65'''||data-sort-value=&amp;quot;45&amp;quot;|'''45'''%||data-sort-value=&amp;quot;53&amp;quot;|'''53'''%||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||2200 C||'''2'''||'''?'''||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.&amp;quot;&amp;gt;'''Immunity to Magic'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game.&lt;br /&gt;
&lt;br /&gt;
All creatures in the Dungeon town have the &amp;lt;abbr title=&amp;quot;Can be healed and resurrected. Susceptible to morale.&amp;quot;&amp;gt;Living&amp;lt;/abbr&amp;gt; and &amp;lt;abbr title=&amp;quot;As Disciples of Malassa, the Dungeon Creatures are blessed with 10% Darkness damage resistance, and cursed with a 10% vulnerability to light damage. Healing spells from the Light School damage enemy Dungeon Creatures.&amp;quot;&amp;gt;Disciple of Malassa&amp;lt;/abbr&amp;gt; abilities.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures</id>
		<title>Dungeon Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures"/>
				<updated>2013-05-05T16:48:37Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: core base defence&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 60px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assassin-s.png|Assassin]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Assassin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;9&amp;quot;|4/9%||data-sort-value=&amp;quot;18&amp;quot;|8/18%||22||40||6||7||6||S||130||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade-s.png|Shade]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Shade'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|'''6-9'''||data-sort-value=&amp;quot;9&amp;quot;|4/9%||data-sort-value=&amp;quot;18&amp;quot;|8/18%||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.&amp;quot;&amp;gt;'''Poisoned Blades'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stalker-s.png|Stalker]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Stalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6 F||data-sort-value=&amp;quot;7&amp;quot;|3/7%||data-sort-value=&amp;quot;14&amp;quot;|6/14%||21||35||5||6||6||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Chakram Dancer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5-7''' F||data-sort-value=&amp;quot;9&amp;quot;|4/9%||data-sort-value=&amp;quot;16&amp;quot;|7/16%||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.&amp;quot;&amp;gt;'''Whirling Death'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Lurker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|1-3 F 3-6 MD||data-sort-value=&amp;quot;5&amp;quot;|2/5%||data-sort-value=&amp;quot;22&amp;quot;|11/22%||18||30||4||6||6||S||125||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Shadow Watcher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5.5&amp;quot;|'''2-4''' F '''4-7''' MD||data-sort-value=&amp;quot;7&amp;quot;|3/7%||data-sort-value=&amp;quot;22&amp;quot;|11/22%||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.&amp;quot;&amp;gt;'''Mind Probe'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manticore-s.png|Manticore]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Manticore&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|16-20||data-sort-value=&amp;quot;26&amp;quot;|26%||data-sort-value=&amp;quot;32&amp;quot;|32%||80||50||6 F||6||6||L||475||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;Crippling Sting&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.&amp;quot;&amp;gt;Corroding Venom&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Scorpicore'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;28&amp;quot;|'''28'''%||data-sort-value=&amp;quot;34&amp;quot;|'''34'''%||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Paralyzing Sting'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.&amp;quot;&amp;gt;'''Dissolving Venom'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless-s.png|Faceless]]||data-sort-value=&amp;quot;51&amp;quot; align=&amp;quot;left&amp;quot;|Faceless&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 MD||data-sort-value=&amp;quot;21&amp;quot;|21%||data-sort-value=&amp;quot;35&amp;quot;|35%||65||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Faceless Puppeteer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-18''' MD||data-sort-value=&amp;quot;25&amp;quot;|'''25'''%||data-sort-value=&amp;quot;38&amp;quot;|'''38'''%||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.&amp;quot;&amp;gt;'''Mind Leash'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Dark Purge'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Minotaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-19||data-sort-value=&amp;quot;34&amp;quot;|34%||data-sort-value=&amp;quot;34&amp;quot;|34%||90||35||5||5||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Minotaur Guard'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;37&amp;quot;|'''37'''%||data-sort-value=&amp;quot;35&amp;quot;|'''35'''%||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur Guard retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Mighty Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Dragon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;58&amp;quot;|55-61||data-sort-value=&amp;quot;43&amp;quot;|43%||data-sort-value=&amp;quot;51&amp;quot;|51%||290||45||7 F||7||7||L||1700 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''Black Dragon'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;62&amp;quot;|'''59-65'''||data-sort-value=&amp;quot;45&amp;quot;|'''45'''%||data-sort-value=&amp;quot;53&amp;quot;|'''53'''%||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||2200 C||'''2'''||'''?'''||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.&amp;quot;&amp;gt;'''Immunity to Magic'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game.&lt;br /&gt;
&lt;br /&gt;
All creatures in the Dungeon town have the &amp;lt;abbr title=&amp;quot;Can be healed and resurrected. Susceptible to morale.&amp;quot;&amp;gt;Living&amp;lt;/abbr&amp;gt; and &amp;lt;abbr title=&amp;quot;As Disciples of Malassa, the Dungeon Creatures are blessed with 10% Darkness damage resistance, and cursed with a 10% vulnerability to light damage. Healing spells from the Light School damage enemy Dungeon Creatures.&amp;quot;&amp;gt;Disciple of Malassa&amp;lt;/abbr&amp;gt; abilities.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures</id>
		<title>Dungeon Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures"/>
				<updated>2013-05-05T16:38:53Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 60px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assassin-s.png|Assassin]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Assassin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;9&amp;quot;|4/9%||data-sort-value=&amp;quot;18&amp;quot;|18%||22||40||6||7||6||S||130||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade-s.png|Shade]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Shade'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|'''6-9'''||data-sort-value=&amp;quot;9&amp;quot;|9%||data-sort-value=&amp;quot;18&amp;quot;|18%||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.&amp;quot;&amp;gt;'''Poisoned Blades'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stalker-s.png|Stalker]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Stalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6 F||data-sort-value=&amp;quot;7&amp;quot;|7%||data-sort-value=&amp;quot;14&amp;quot;|14%||21||35||5||6||6||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Chakram Dancer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5-7''' F||data-sort-value=&amp;quot;9&amp;quot;|'''9'''%||data-sort-value=&amp;quot;16&amp;quot;|'''16'''%||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.&amp;quot;&amp;gt;'''Whirling Death'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Lurker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|1-3 F 3-6 MD||data-sort-value=&amp;quot;5&amp;quot;|5%||data-sort-value=&amp;quot;22&amp;quot;|22%||18||30||4||6||6||S||125||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Shadow Watcher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5.5&amp;quot;|'''2-4''' F '''4-7''' MD||data-sort-value=&amp;quot;7&amp;quot;|'''7'''%||data-sort-value=&amp;quot;22&amp;quot;|22%||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.&amp;quot;&amp;gt;'''Mind Probe'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manticore-s.png|Manticore]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Manticore&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|16-20||data-sort-value=&amp;quot;26&amp;quot;|26%||data-sort-value=&amp;quot;32&amp;quot;|32%||80||50||6 F||6||6||L||475||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;Crippling Sting&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.&amp;quot;&amp;gt;Corroding Venom&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Scorpicore'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;28&amp;quot;|'''28'''%||data-sort-value=&amp;quot;34&amp;quot;|'''34'''%||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Paralyzing Sting'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.&amp;quot;&amp;gt;'''Dissolving Venom'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless-s.png|Faceless]]||data-sort-value=&amp;quot;51&amp;quot; align=&amp;quot;left&amp;quot;|Faceless&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 MD||data-sort-value=&amp;quot;21&amp;quot;|21%||data-sort-value=&amp;quot;35&amp;quot;|35%||65||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Faceless Puppeteer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-18''' MD||data-sort-value=&amp;quot;25&amp;quot;|'''25'''%||data-sort-value=&amp;quot;38&amp;quot;|'''38'''%||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.&amp;quot;&amp;gt;'''Mind Leash'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Dark Purge'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Minotaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-19||data-sort-value=&amp;quot;34&amp;quot;|34%||data-sort-value=&amp;quot;34&amp;quot;|34%||90||35||5||5||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Minotaur Guard'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;37&amp;quot;|'''37'''%||data-sort-value=&amp;quot;35&amp;quot;|'''35'''%||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur Guard retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Mighty Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Dragon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;58&amp;quot;|55-61||data-sort-value=&amp;quot;43&amp;quot;|43%||data-sort-value=&amp;quot;51&amp;quot;|51%||290||45||7 F||7||7||L||1700 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''Black Dragon'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;62&amp;quot;|'''59-65'''||data-sort-value=&amp;quot;45&amp;quot;|'''45'''%||data-sort-value=&amp;quot;53&amp;quot;|'''53'''%||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||2200 C||'''2'''||'''?'''||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.&amp;quot;&amp;gt;'''Immunity to Magic'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game.&lt;br /&gt;
&lt;br /&gt;
All creatures in the Dungeon town have the &amp;lt;abbr title=&amp;quot;Can be healed and resurrected. Susceptible to morale.&amp;quot;&amp;gt;Living&amp;lt;/abbr&amp;gt; and &amp;lt;abbr title=&amp;quot;As Disciples of Malassa, the Dungeon Creatures are blessed with 10% Darkness damage resistance, and cursed with a 10% vulnerability to light damage. Healing spells from the Light School damage enemy Dungeon Creatures.&amp;quot;&amp;gt;Disciple of Malassa&amp;lt;/abbr&amp;gt; abilities.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures</id>
		<title>Dungeon Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures"/>
				<updated>2013-05-05T16:27:30Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: black dragon growth and cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 60px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assassin-s.png|Assassin]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Assassin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;9&amp;quot;|9%||data-sort-value=&amp;quot;18&amp;quot;|18%||22||40||6||7||6||S||130||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade-s.png|Shade]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Shade'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|'''6-9'''||data-sort-value=&amp;quot;9&amp;quot;|9%||data-sort-value=&amp;quot;18&amp;quot;|18%||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.&amp;quot;&amp;gt;'''Poisoned Blades'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stalker-s.png|Stalker]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Stalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6 F||data-sort-value=&amp;quot;7&amp;quot;|7%||data-sort-value=&amp;quot;14&amp;quot;|14%||21||35||5||6||6||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Chakram Dancer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5-7''' F||data-sort-value=&amp;quot;9&amp;quot;|'''9'''%||data-sort-value=&amp;quot;16&amp;quot;|'''16'''%||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.&amp;quot;&amp;gt;'''Whirling Death'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Lurker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|1-3 F 3-6 MD||data-sort-value=&amp;quot;5&amp;quot;|5%||data-sort-value=&amp;quot;22&amp;quot;|22%||18||30||4||6||6||S||125||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Shadow Watcher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5.5&amp;quot;|'''2-4''' F '''4-7''' MD||data-sort-value=&amp;quot;7&amp;quot;|'''7'''%||data-sort-value=&amp;quot;22&amp;quot;|22%||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.&amp;quot;&amp;gt;'''Mind Probe'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manticore-s.png|Manticore]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Manticore&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|16-20||data-sort-value=&amp;quot;26&amp;quot;|26%||data-sort-value=&amp;quot;32&amp;quot;|32%||80||50||6 F||6||6||L||475||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;Crippling Sting&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.&amp;quot;&amp;gt;Corroding Venom&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Scorpicore'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;28&amp;quot;|'''28'''%||data-sort-value=&amp;quot;34&amp;quot;|'''34'''%||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Paralyzing Sting'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.&amp;quot;&amp;gt;'''Dissolving Venom'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless-s.png|Faceless]]||data-sort-value=&amp;quot;51&amp;quot; align=&amp;quot;left&amp;quot;|Faceless&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 MD||data-sort-value=&amp;quot;21&amp;quot;|21%||data-sort-value=&amp;quot;35&amp;quot;|35%||65||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Faceless Puppeteer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-18''' MD||data-sort-value=&amp;quot;25&amp;quot;|'''25'''%||data-sort-value=&amp;quot;38&amp;quot;|'''38'''%||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.&amp;quot;&amp;gt;'''Mind Leash'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Dark Purge'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Minotaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-19||data-sort-value=&amp;quot;34&amp;quot;|34%||data-sort-value=&amp;quot;34&amp;quot;|34%||90||35||5||5||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Minotaur Guard'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;37&amp;quot;|'''37'''%||data-sort-value=&amp;quot;35&amp;quot;|'''35'''%||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur Guard retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Mighty Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Dragon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;58&amp;quot;|55-61||data-sort-value=&amp;quot;43&amp;quot;|43%||data-sort-value=&amp;quot;51&amp;quot;|51%||290||45||7 F||7||7||L||1700 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''Black Dragon'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;62&amp;quot;|'''59-65'''||data-sort-value=&amp;quot;45&amp;quot;|'''45'''%||data-sort-value=&amp;quot;53&amp;quot;|'''53'''%||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||2200 C||'''2'''||'''?'''||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.&amp;quot;&amp;gt;'''Immunity to Magic'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game.&lt;br /&gt;
&lt;br /&gt;
All creatures in the Dungeon town have the &amp;lt;abbr title=&amp;quot;Can be healed and resurrected. Susceptible to morale.&amp;quot;&amp;gt;Living&amp;lt;/abbr&amp;gt; and &amp;lt;abbr title=&amp;quot;As Disciples of Malassa, the Dungeon Creatures are blessed with 10% Darkness damage resistance, and cursed with a 10% vulnerability to light damage. Healing spells from the Light School damage enemy Dungeon Creatures.&amp;quot;&amp;gt;Disciple of Malassa&amp;lt;/abbr&amp;gt; abilities.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures</id>
		<title>Dungeon Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures"/>
				<updated>2013-05-05T16:26:33Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 60px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assassin-s.png|Assassin]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Assassin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;9&amp;quot;|9%||data-sort-value=&amp;quot;18&amp;quot;|18%||22||40||6||7||6||S||130||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade-s.png|Shade]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Shade'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|'''6-9'''||data-sort-value=&amp;quot;9&amp;quot;|9%||data-sort-value=&amp;quot;18&amp;quot;|18%||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.&amp;quot;&amp;gt;'''Poisoned Blades'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stalker-s.png|Stalker]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Stalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6 F||data-sort-value=&amp;quot;7&amp;quot;|7%||data-sort-value=&amp;quot;14&amp;quot;|14%||21||35||5||6||6||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Chakram Dancer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5-7''' F||data-sort-value=&amp;quot;9&amp;quot;|'''9'''%||data-sort-value=&amp;quot;16&amp;quot;|'''16'''%||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.&amp;quot;&amp;gt;'''Whirling Death'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Lurker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|1-3 F 3-6 MD||data-sort-value=&amp;quot;5&amp;quot;|5%||data-sort-value=&amp;quot;22&amp;quot;|22%||18||30||4||6||6||S||125||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Shadow Watcher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5.5&amp;quot;|'''2-4''' F '''4-7''' MD||data-sort-value=&amp;quot;7&amp;quot;|'''7'''%||data-sort-value=&amp;quot;22&amp;quot;|22%||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.&amp;quot;&amp;gt;'''Mind Probe'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manticore-s.png|Manticore]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Manticore&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|16-20||data-sort-value=&amp;quot;26&amp;quot;|26%||data-sort-value=&amp;quot;32&amp;quot;|32%||80||50||6 F||6||6||L||475||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;Crippling Sting&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.&amp;quot;&amp;gt;Corroding Venom&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Scorpicore'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;28&amp;quot;|'''28'''%||data-sort-value=&amp;quot;34&amp;quot;|'''34'''%||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Paralyzing Sting'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.&amp;quot;&amp;gt;'''Dissolving Venom'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless-s.png|Faceless]]||data-sort-value=&amp;quot;51&amp;quot; align=&amp;quot;left&amp;quot;|Faceless&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 MD||data-sort-value=&amp;quot;21&amp;quot;|21%||data-sort-value=&amp;quot;35&amp;quot;|35%||65||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Faceless Puppeteer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-18''' MD||data-sort-value=&amp;quot;25&amp;quot;|'''25'''%||data-sort-value=&amp;quot;38&amp;quot;|'''38'''%||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.&amp;quot;&amp;gt;'''Mind Leash'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Dark Purge'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Minotaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-19||data-sort-value=&amp;quot;34&amp;quot;|34%||data-sort-value=&amp;quot;34&amp;quot;|34%||90||35||5||5||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Minotaur Guard'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;37&amp;quot;|'''37'''%||data-sort-value=&amp;quot;35&amp;quot;|'''35'''%||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur Guard retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Mighty Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Dragon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;58&amp;quot;|55-61||data-sort-value=&amp;quot;43&amp;quot;|43%||data-sort-value=&amp;quot;51&amp;quot;|51%||290||45||7 F||7||7||L||1700 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''Black Dragon'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;62&amp;quot;|'''59-65'''||data-sort-value=&amp;quot;45&amp;quot;|'''45'''%||data-sort-value=&amp;quot;53&amp;quot;|'''53'''%||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||2200 C||'''?'''||'''?'''||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.&amp;quot;&amp;gt;'''Immunity to Magic'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game.&lt;br /&gt;
&lt;br /&gt;
All creatures in the Dungeon town have the &amp;lt;abbr title=&amp;quot;Can be healed and resurrected. Susceptible to morale.&amp;quot;&amp;gt;Living&amp;lt;/abbr&amp;gt; and &amp;lt;abbr title=&amp;quot;As Disciples of Malassa, the Dungeon Creatures are blessed with 10% Darkness damage resistance, and cursed with a 10% vulnerability to light damage. Healing spells from the Light School damage enemy Dungeon Creatures.&amp;quot;&amp;gt;Disciple of Malassa&amp;lt;/abbr&amp;gt; abilities.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Shades_of_Darkness_Artifacts</id>
		<title>Shades of Darkness Artifacts</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Shades_of_Darkness_Artifacts"/>
				<updated>2013-05-04T11:00:56Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Windswords==&lt;br /&gt;
'''Myranda`s helmet:''' +4 Might defense, +2 Leadership, grants Enlightment ability (Relic - Head)&lt;br /&gt;
&lt;br /&gt;
'''Vein`s Spaulders:''' +3 Magic Power, +3 Might Defence (Major - Shoulder)&lt;br /&gt;
&lt;br /&gt;
'''Sayuri`s Journal:''' +12 Mana Regeneration, grants Meditation ability (Relic - Off Hand)&lt;br /&gt;
&lt;br /&gt;
'''Kieran`s Armor:''' +1 movement to friendly creatures, +2 Might Defence (Major - Chest)&lt;br /&gt;
&lt;br /&gt;
'''Ga`arend`s Boots:''' +3 Initiative   (Minor - Feet)&lt;br /&gt;
&lt;br /&gt;
'''Windsword Brooch:''' +1 Leadership, grants Econimist I ability (Minor - Neck)&lt;br /&gt;
&lt;br /&gt;
2 item bonus: +1 Hero land Movement, grants 250 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
4 item bonus: +3 Magic power, the daze effect caused by Air magic lasts one more turn&amp;lt;br&amp;gt;&lt;br /&gt;
6 item bonus: +5 creature initiative, when combat starts casts Storm Arrows on all friendly creatures and Storm Winds on all enemy creatures&lt;br /&gt;
&lt;br /&gt;
==Assassin==&lt;br /&gt;
'''Assassin`s Mask:''' -3 enemy morale (Minor - Head)&lt;br /&gt;
&lt;br /&gt;
'''Moonblade:''' +3 Might Power (Minor - Off Hand)&lt;br /&gt;
&lt;br /&gt;
'''Assassin Gloves:''' +3 Might Power, +3 Destiny (Major - Gauntlet)&lt;br /&gt;
&lt;br /&gt;
'''Cloak of Darkness''' Ranged attacks are 20 % less efficient on friendly units (Major - Cloak)&lt;br /&gt;
&lt;br /&gt;
'''Assassin Boots:''' +2 Damage to friendly creatures, grants Ambush ability  (Relic - Feet)&lt;br /&gt;
&lt;br /&gt;
'''Vial of Poison:''' Reduces health of enemy creatures by 3 (Relic - Neck)&lt;br /&gt;
&lt;br /&gt;
2 item bonus: +2 Destiny, Friendly units` melee attacks have a poison effect for the first 3 turns of combat&amp;lt;br&amp;gt;&lt;br /&gt;
4 item bonus: +4 Might power, When a poisoned enemy stack is destroyed, poison effects will spread to adjacent stacks &amp;lt;br&amp;gt;&lt;br /&gt;
6 item bonus: +5 creature initiative, Friendly creatures avoid retaliation in first three melee attacks&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Shades_of_Darkness_Artifacts</id>
		<title>Shades of Darkness Artifacts</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Shades_of_Darkness_Artifacts"/>
				<updated>2013-05-03T10:50:18Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Windswords==&lt;br /&gt;
'''Myranda`s helmet:''' +4 Might defense, +2 Leadership, grants Enlightment ability (Relic - Head)&lt;br /&gt;
&lt;br /&gt;
'''Vein`s Spaulders:''' +3 Magic Power, +3 Might Defence (Major - Shoulder)&lt;br /&gt;
&lt;br /&gt;
'''Sayuri`s Journal:''' +12 Mana Regeneration, grants Meditation ability (Relic - Off Hand)&lt;br /&gt;
&lt;br /&gt;
'''Kieran`s Armor:''' +1 movement to friendly creatures, +2 Might Defence (Major - Chest)&lt;br /&gt;
&lt;br /&gt;
'''Ga`arend`s Boots:''' +3 Initiative   (Minor - Feet)&lt;br /&gt;
&lt;br /&gt;
'''Windsword Brooch:''' +1 Leadership, grants Econimist I ability (Minor - Neck)&lt;br /&gt;
&lt;br /&gt;
2 item bonus: +1 Hero land Movement, grants 250 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
4 item bonus: +3 Magic power, the daze effect caused by Air magic lasts one more turn&amp;lt;br&amp;gt;&lt;br /&gt;
6 item bonus: +5 creature initiative, when combat starts casts Storm Arrows on all friendly creatures and Storm Winds on all enemy creatures&lt;br /&gt;
&lt;br /&gt;
==Assassin==&lt;br /&gt;
'''Assassin`s Mask:''' -3 enemy morale (Minor - Head)&lt;br /&gt;
&lt;br /&gt;
'''Moonblade:''' +3 Might Power (Minor - Off Hand)&lt;br /&gt;
&lt;br /&gt;
'''Assassin Gloves:''' +3 Might Power, +3 Destiny (Major - Gauntlet)&lt;br /&gt;
&lt;br /&gt;
'''Cloak of Darkness''' Ranged attacks are 20 % less efficient on friendly units (Major - Cloak)&lt;br /&gt;
&lt;br /&gt;
'''Assassin Boots:''' +2 Damage to friendly creatures, grants Ambush ability  (Relic - Feet)&lt;br /&gt;
&lt;br /&gt;
'''Vial of Poison:''' Reduced healt of enemy creature health by 3 (Relic - Neck)&lt;br /&gt;
&lt;br /&gt;
2 item bonus: +2 Destiny, Friendly units` melee attacks have a poison effect for the first 3 turns of combat&amp;lt;br&amp;gt;&lt;br /&gt;
4 item bonus: +4 Might power, When a poisoned enemy stack is destroyed, poison effects will spread to adjacent stacks &amp;lt;br&amp;gt;&lt;br /&gt;
6 item bonus: +5 creature initiative, Friendly creatures avoid retaliation in first three melee attacks&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Shades_of_Darkness_Artifacts</id>
		<title>Shades of Darkness Artifacts</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Shades_of_Darkness_Artifacts"/>
				<updated>2013-05-03T10:35:50Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Windswords==&lt;br /&gt;
'''Myranda`s helmet:''' +4 Might defense, +2 Leadership, grants Enlightment ability (Relic - Head)&lt;br /&gt;
&lt;br /&gt;
'''Vein`s Spaulders:''' +3 Magic Power, +3 Might Defence (Major - Shoulder)&lt;br /&gt;
&lt;br /&gt;
'''Sayuri`s Journal:''' +12 Mana Regeneration, grants Meditation ability (Relic - Off Hand)&lt;br /&gt;
&lt;br /&gt;
'''Kieran`s Armor:''' +1 movement to friendly creatures, +2 Might Defence (Major - Chest)&lt;br /&gt;
&lt;br /&gt;
'''Ga`arend`s Boots:''' +3 Initiative   (Minor - Feet)&lt;br /&gt;
&lt;br /&gt;
'''Windsword Brooch:''' +1 Leadership, grants Econimist I ability (Minor - Neck)&lt;br /&gt;
&lt;br /&gt;
2 item bonus: +1 Hero land Movement, grants 250 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
4 item bonus: +3 Magic power, the daze effect caused by Air magic lasts one more turn&amp;lt;br&amp;gt;&lt;br /&gt;
6 item bonus: +5 creature initiative, when combat starts casts Storm Arrows on all friendly creatures and Storm Winds on all enemy creatures&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Shades_of_Darkness_Artifacts</id>
		<title>Shades of Darkness Artifacts</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Shades_of_Darkness_Artifacts"/>
				<updated>2013-05-03T10:35:35Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: Created page with &amp;quot;==Windswords= '''Myranda`s helmet:''' +4 Might defense, +2 Leadership, grants Enlightment ability (Relic - Head)  '''Vein`s Spaulders:''' +3 Magic Power, +3 Might Defence (Maj...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Windswords=&lt;br /&gt;
'''Myranda`s helmet:''' +4 Might defense, +2 Leadership, grants Enlightment ability (Relic - Head)&lt;br /&gt;
&lt;br /&gt;
'''Vein`s Spaulders:''' +3 Magic Power, +3 Might Defence (Major - Shoulder)&lt;br /&gt;
&lt;br /&gt;
'''Sayuri`s Journal:''' +12 Mana Regeneration, grants Meditation ability (Relic - Off Hand)&lt;br /&gt;
&lt;br /&gt;
'''Kieran`s Armor:''' +1 movement to friendly creatures, +2 Might Defence (Major - Chest)&lt;br /&gt;
&lt;br /&gt;
'''Ga`arend`s Boots:''' +3 Initiative   (Minor - Feet)&lt;br /&gt;
&lt;br /&gt;
'''Windsword Brooch:''' +1 Leadership, grants Econimist I ability (Minor - Neck)&lt;br /&gt;
&lt;br /&gt;
2 item bonus: +1 Hero land Movement, grants 250 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
4 item bonus: +3 Magic power, the daze effect caused by Air magic lasts one more turn&amp;lt;br&amp;gt;&lt;br /&gt;
6 item bonus: +5 creature initiative, when combat starts casts Storm Arrows on all friendly creatures and Storm Winds on all enemy creatures&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-29T06:36:41Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Reef Barrier (core)===&lt;br /&gt;
'''Cost:''' 1000 gold, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Reef Rampart===&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Wanizame/Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary (core)===&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Pearl Sanctuary===&lt;br /&gt;
'''Cost:''' 2750 gold, 5 wood, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Pearl Priestesses/Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond (core)===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Kappas per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Blessed Pond===&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 13 Kappa Shoyas/Kappas per week&lt;br /&gt;
&lt;br /&gt;
===Sacred Source (elite)===&lt;br /&gt;
'''Cost:''' 3250 gold, 4 wood, 5 ore, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sanctified Source===&lt;br /&gt;
'''Cost:''' 3000 gold, 3 wood, 3 ore, 6 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 6 Mizu Kamis/Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine (elite)===&lt;br /&gt;
'''Cost:''' 3500 gold, 7 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Frost Miya===&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 3 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Yuki-Onnas/Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena (elite)===&lt;br /&gt;
'''Cost:''' 4250 gold, 5 wood, 8 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sunken Dojo===&lt;br /&gt;
'''Cost:''' 3500 gold, 6 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Kenseis/Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===Misty mountain (champion)===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 13 ore, 13 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Kirins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cloudy mountain===&lt;br /&gt;
'''Cost:''' 9000 gold, 12 wood, 12 ore, 12 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sacred Kirins/Kirins per week&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 2 buildings, +1000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: City Hall===&lt;br /&gt;
'''Cost:''' 5000 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 3 buildings, +2000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Capitol===&lt;br /&gt;
'''Cost:''' 10000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' +4000 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Restriction:''' Can only build one Capitol&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Defensive walls around the town, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 gold, 15 wood, 15 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows trading and exchanging resources, +500 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Marketplace===&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 2 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Artifacts can be bought and special offers are available every week&lt;br /&gt;
&lt;br /&gt;
===Hall of Heroes===&lt;br /&gt;
'''Cost:''' 2000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Heroes can be hired for a fee&lt;br /&gt;
&lt;br /&gt;
===Basic Town Portal===&lt;br /&gt;
'''Cost:''' 3500 gold, 5 wood, 5 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Your heroes can teleport from this town to any other town you control&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Town Portal===&lt;br /&gt;
'''Cost:''' 7000 gold, 10 wood, 10 ore, 10 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
==Unique Dwellings==&lt;br /&gt;
===Pagoda of the Great Challenger===&lt;br /&gt;
'''Cost:''' 2000 gold, 5 wood, 2 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Ever-Flowing Water===&lt;br /&gt;
'''Cost:''' 2000 gold, 5 wood, 2 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged&lt;br /&gt;
&lt;br /&gt;
===Pagoda of the Master Duelist===&lt;br /&gt;
'''Cost:''' 4000 gold, 5 wood, 5 ore, 8 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Celestial Waters===&lt;br /&gt;
'''Cost:''' 4000 gold, 5 wood, 5 ore, 8 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week&lt;br /&gt;
&lt;br /&gt;
==Tear of Asha==&lt;br /&gt;
===Shalassa`s Frozen Breath===&lt;br /&gt;
'''Cost:''' 15000 gold, 15 wood, 15 ore, 15 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Capitol&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.&lt;br /&gt;
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-29T06:34:05Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Reef Barrier (core)===&lt;br /&gt;
'''Cost:''' 1000 gold, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Reef Rampart===&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Wanizame/Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary (core)===&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Pearl Sanctuary===&lt;br /&gt;
'''Cost:''' 2750 gold, 5 wood, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Pearl Priestesses/Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond (core)===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Kappas per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Blessed Pond===&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 13 Kappa Shoyas/Kappas per week&lt;br /&gt;
&lt;br /&gt;
===Sacred Source (elite)===&lt;br /&gt;
'''Cost:''' 3250 gold, 4 wood, 5 ore, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sanctified Source===&lt;br /&gt;
'''Cost:''' 3000 gold, 3 wood, 3 ore, 6 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 6 Mizu Kamis/Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine (elite)===&lt;br /&gt;
'''Cost:''' 3500 gold, 7 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Frost Miya===&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 3 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Yuki-Onnas/Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena (elite)===&lt;br /&gt;
'''Cost:''' 4250 gold, 5 wood, 8 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sunken Dojo===&lt;br /&gt;
'''Cost:''' 3500 gold, 6 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Kenseis/Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===Misty mountain (champion)===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 13 ore, 13 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Kirins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cloudy mountain===&lt;br /&gt;
'''Cost:''' 9000 gold, 12 wood, 12 ore, 12 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sacred Kirins/Kirins per week&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 2 buildings, +1000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: City Hall===&lt;br /&gt;
'''Cost:''' 5000 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 3 buildings, +2000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Capitol===&lt;br /&gt;
'''Cost:''' 10000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' +4000 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Restriction:''' Can only build one Capitol&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Defensive walls around the town, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 gold, 15 wood, 15 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows trading and exchanging resources, +500 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Marketplace===&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 2 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Artifacts can be bought and special offers are available every week&lt;br /&gt;
&lt;br /&gt;
===Hall of Heroes===&lt;br /&gt;
'''Cost:''' 2000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Heroes can be hired for a fee&lt;br /&gt;
&lt;br /&gt;
===Basic Town Portal===&lt;br /&gt;
'''Cost:''' 3500 gold, 5 wood, 5 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Your heroes can teleport from this town to any other town you control&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Town Portal===&lt;br /&gt;
'''Cost:''' 7000 gold, 10 wood, 10 ore, 10 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
==Unique Dwellings==&lt;br /&gt;
===Pagoda of the Great Challenger===&lt;br /&gt;
'''Cost:''' 2000 gold, 5 wood, 2 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Ever-Flowing Water===&lt;br /&gt;
'''Cost:''' 2000 gold, 5 wood, 2 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged&lt;br /&gt;
&lt;br /&gt;
===Pagoda of the Master Duelist===&lt;br /&gt;
'''Cost:''' 4000 gold, 5 wood, 5 ore, 8 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Celestial Waters===&lt;br /&gt;
'''Cost:''' 4000 gold, 5 wood, 5 ore, 8 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-29T06:18:13Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Reef Barrier (core)===&lt;br /&gt;
'''Cost:''' 1000 gold, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Reef Rampart===&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Wanizame/Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary (core)===&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Pearl Sanctuary===&lt;br /&gt;
'''Cost:''' 2750 gold, 5 wood, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Pearl Priestesses/Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond (core)===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Kappas per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Blessed Pond===&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 13 Kappa Shoyas/Kappas per week&lt;br /&gt;
&lt;br /&gt;
===Sacred Source (elite)===&lt;br /&gt;
'''Cost:''' 3250 gold, 4 wood, 5 ore, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sanctified Source===&lt;br /&gt;
'''Cost:''' 3000 gold, 3 wood, 3 ore, 6 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 6 Mizu Kamis/Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine (elite)===&lt;br /&gt;
'''Cost:''' 3500 gold, 7 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Frost Miya===&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 3 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Yuki-Onnas/Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena (elite)===&lt;br /&gt;
'''Cost:''' 4250 gold, 5 wood, 8 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sunken Dojo===&lt;br /&gt;
'''Cost:''' 3500 gold, 6 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Kenseis/Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===Misty mountain (champion)===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 13 ore, 13 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Kirins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cloudy mountain===&lt;br /&gt;
'''Cost:''' 9000 gold, 12 wood, 12 ore, 12 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sacred Kirins/Kirins per week&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 2 buildings, +1000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: City Hall===&lt;br /&gt;
'''Cost:''' 5000 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 3 buildings, +2000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Capitol===&lt;br /&gt;
'''Cost:''' 10000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' +4000 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Restriction:''' Can only build one Capitol&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Defensive walls around the town, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 gold, 15 wood, 15 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows trading and exchanging resources, +500 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Marketplace===&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 2 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Artifacts can be bought and special offers are available every week&lt;br /&gt;
&lt;br /&gt;
===Hall of Heroes===&lt;br /&gt;
'''Cost:''' 2000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Heroes can be hired for a fee&lt;br /&gt;
&lt;br /&gt;
===Basic Town Portal===&lt;br /&gt;
'''Cost:''' 3500 gold, 5 wood, 5 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Your heroes can teleport from this town to any other town you control&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Town Portal===&lt;br /&gt;
'''Cost:''' 7000 gold, 10 wood, 10 ore, 10 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
==Unique Dwellings==&lt;br /&gt;
===Pagoda of the Great Challenger===&lt;br /&gt;
'''Cost:''' 2000 gold, 5 wood, 2 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Ever-Flowing Water===&lt;br /&gt;
'''Cost:''' 2000 gold, 5 wood, 2 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged&lt;br /&gt;
&lt;br /&gt;
===Pagoda of the Master Duelist===&lt;br /&gt;
'''Cost:''' 4000 gold, 5 wood, 5 ore, 8 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle&lt;br /&gt;
&lt;br /&gt;
OR&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-22T14:12:55Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dwellings==&lt;br /&gt;
===Reef Barrier===&lt;br /&gt;
'''Cost:''' 1000 gold, 0 wood, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Shark Guards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Reef Rampart====&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Reef Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Wanizames. Wanizame/Shark Guard weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary===&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Coral Priestesses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pearl Sanctuary====&lt;br /&gt;
'''Cost:''' 2750 gold, 5 wood, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Coral Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Pearl Priestesses. Pearl Priestess/Coral Priestess weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappas&lt;br /&gt;
&lt;br /&gt;
====Blessed Pond====&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Enchanted Pond&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappa Shoyas. Kappa Shoya/Kappa weekly production is increased by 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacred Source===&lt;br /&gt;
'''Cost:''' 3250 gold, 4 wood, 5 ore, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Spring Spirits&lt;br /&gt;
&lt;br /&gt;
====Sanctified Source====&lt;br /&gt;
'''Cost:''' 3000 gold, 3 wood, 3 ore, 6 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sacred Source&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Mizu Kamis. Mizu Kami/Spring Spirit weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine===&lt;br /&gt;
'''Cost:''' 3500 gold, 7 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Snow Maidens&lt;br /&gt;
&lt;br /&gt;
====Frost Miya====&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 3 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Frost Shrine&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Yuki-Onnas. Yuki-Onna/Snow Maiden weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena===&lt;br /&gt;
'''Cost:''' 4250 gold, 5 wood, 8 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenshis&lt;br /&gt;
&lt;br /&gt;
====Sunken Dojo====&lt;br /&gt;
'''Cost:''' 3500 gold, 6 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sunken Arena&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenseis. Kensei/Kenshi weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Misty mountain===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 13 ore, 13 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kirins&lt;br /&gt;
&lt;br /&gt;
====Cloudy mountain====&lt;br /&gt;
'''Cost:''' 9000 gold, 12 wood, 12 ore, 12 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Misty Mountain&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Sacred Kirins. Sacred Kirin/Kirin weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 2 town buildings and increases your kingdom`s daily income by 1000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===City Hall===&lt;br /&gt;
'''Cost:''' 5000 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 3 town buildings and increases your kingdom`s daily income by 2000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Capitol===&lt;br /&gt;
'''Cost:''' 10000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Increases your kingdom`s daily income by 4000 gold. You can build only one Capitol in your kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Erects defensive walls around the town. Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Basic Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A swamp and a keep are added to your town`s defenses. Any creature entering the swamp or standing in it suffers an Initiative decrease of 5. Creature production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 gold, 15 wood, 15 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Advanced Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Adds 2 arrow towers, fortifies your town`s defenses.  Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A place for trading and exchanging resources. Also produces 500 gold/day&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-22T14:12:40Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dwellings==&lt;br /&gt;
===Reef Barrier===&lt;br /&gt;
'''Cost:''' 1000 gold, 0 wood, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Shark Guards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Reef Rampart====&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Reef Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Wanizames. Wanizame/Shark Guard weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary===&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Coral Priestesses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pearl Sanctuary====&lt;br /&gt;
'''Cost:''' 2750 gold, 5 wood, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Coral Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Pearl Priestesses. Pearl Priestess/Coral Priestess weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappas&lt;br /&gt;
&lt;br /&gt;
====Blessed Pond====&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Enchanted Pond&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappa Shoyas. Kappa Shoya/Kappa weekly production is increased by 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacred Source===&lt;br /&gt;
'''Cost:''' 3250 gold, 4 wood, 5 ore, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Spring Spirits&lt;br /&gt;
&lt;br /&gt;
====Sanctified Source====&lt;br /&gt;
'''Cost:''' 3000 gold, 3 wood, 3 ore, 6 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sacred Source&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Mizu Kamis. Mizu Kami/Spring Spirit weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine===&lt;br /&gt;
'''Cost:''' 3500 gold, 7 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Snow Maidens&lt;br /&gt;
&lt;br /&gt;
====Frost Miya====&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 3 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Frost Shrine&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Yuki-Onnas. Yuki-Onna/Snow Maiden weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena===&lt;br /&gt;
'''Cost:''' 4250 gold, 5 wood, 8 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenshis&lt;br /&gt;
&lt;br /&gt;
====Sunken Dojo====&lt;br /&gt;
'''Cost:''' 3500 gold, 6 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sunken Arena&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenseis. Kensei/Kenshi weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Misty mountain===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 13 ore, 13 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kirins&lt;br /&gt;
&lt;br /&gt;
====Cloudy mountain====&lt;br /&gt;
'''Cost:''' 9000 gold, 12 wood, 12 ore, 12 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Misty Mountain&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Sacred Kirins. Sacred Kirin/Kirin weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 2 town buildings and increases your kingdom`s daily income by 1000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===City Hall===&lt;br /&gt;
'''Cost:''' 5000 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 3 town buildings and increases your kingdom`s daily income by 2000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Capitol===&lt;br /&gt;
'''Cost:''' 10000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Increases your kingdom`s daily income by 4000 gold. You can build only one Capitol in your kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Erects defensive walls around the town. Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Basic Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A swamp and a keep are added to your town`s defenses. Any creature entering the swamp or standing in it suffers an Initiative decrease of 5. Creature production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Superior Fortification==&lt;br /&gt;
'''Cost:''' 7500 gold, 15 wood, 15 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Advanced Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Adds 2 arrow towers, fortifies your town`s defenses.  Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A place for trading and exchanging resources. Also produces 500 gold/day&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-22T14:12:05Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dwellings==&lt;br /&gt;
===Reef Barrier===&lt;br /&gt;
'''Cost:''' 1000 gold, 0 wood, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Shark Guards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Reef Rampart====&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Reef Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Wanizames. Wanizame/Shark Guard weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary===&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Coral Priestesses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Pearl Sanctuary====&lt;br /&gt;
'''Cost:''' 2750 gold, 5 wood, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Coral Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Pearl Priestesses. Pearl Priestess/Coral Priestess weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappas&lt;br /&gt;
&lt;br /&gt;
====Blessed Pond====&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Enchanted Pond&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappa Shoyas. Kappa Shoya/Kappa weekly production is increased by 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sacred Source===&lt;br /&gt;
'''Cost:''' 3250 gold, 4 wood, 5 ore, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Spring Spirits&lt;br /&gt;
&lt;br /&gt;
====Sanctified Source====&lt;br /&gt;
'''Cost:''' 3000 gold, 3 wood, 3 ore, 6 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sacred Source&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Mizu Kamis. Mizu Kami/Spring Spirit weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine===&lt;br /&gt;
'''Cost:''' 3500 gold, 7 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Snow Maidens&lt;br /&gt;
&lt;br /&gt;
====Frost Miya====&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 3 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Frost Shrine&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Yuki-Onnas. Yuki-Onna/Snow Maiden weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena===&lt;br /&gt;
'''Cost:''' 4250 gold, 5 wood, 8 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenshis&lt;br /&gt;
&lt;br /&gt;
====Sunken Dojo====&lt;br /&gt;
'''Cost:''' 3500 gold, 6 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sunken Arena&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenseis. Kensei/Kenshi weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Misty mountain===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 13 ore, 13 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kirins&lt;br /&gt;
&lt;br /&gt;
====Cloudy mountain====&lt;br /&gt;
'''Cost:''' 9000 gold, 12 wood, 12 ore, 12 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Misty Mountain&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Sacred Kirins. Sacred Kirin/Kirin weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Buildings===&lt;br /&gt;
&lt;br /&gt;
==Town Hall==&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 2 town buildings and increases your kingdom`s daily income by 1000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==City Hall==&lt;br /&gt;
'''Cost:''' 5000 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 3 town buildings and increases your kingdom`s daily income by 2000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capitol==&lt;br /&gt;
'''Cost:''' 10000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Increases your kingdom`s daily income by 4000 gold. You can build only one Capitol in your kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Basic Fortification==&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Erects defensive walls around the town. Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Fortification==&lt;br /&gt;
'''Cost:''' 5000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Basic Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A swamp and a keep are added to your town`s defenses. Any creature entering the swamp or standing in it suffers an Initiative decrease of 5. Creature production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Superior Fortification==&lt;br /&gt;
'''Cost:''' 7500 gold, 15 wood, 15 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Advanced Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Adds 2 arrow towers, fortifies your town`s defenses.  Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A place for trading and exchanging resources. Also produces 500 gold/day&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-22T14:09:57Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dwellings==&lt;br /&gt;
===Reef Barrier===&lt;br /&gt;
'''Cost:''' 1000 gold, 0 wood, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Shark Guards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Reef Rampart====&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Reef Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Wanizames. Wanizame/Shark Guard weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary===&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Coral Priestesses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappas&lt;br /&gt;
&lt;br /&gt;
===Sacred Source===&lt;br /&gt;
'''Cost:''' 3250 gold, 4 wood, 5 ore, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Spring Spirits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Frost Shrine====&lt;br /&gt;
'''Cost:''' 3500 gold, 7 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Snow Maidens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sunken Arena====&lt;br /&gt;
'''Cost:''' 4250 gold, 5 wood, 8 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenshis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Misty mountain===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 13 ore, 13 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kirins&lt;br /&gt;
&lt;br /&gt;
==Pearl Sanctuary==&lt;br /&gt;
'''Cost:''' 2750 gold, 5 wood, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Coral Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Pearl Priestesses. Pearl Priestess/Coral Priestess weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blessed Pond==&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Enchanted Pond&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappa Shoyas. Kappa Shoya/Kappa weekly production is increased by 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sanctified Source==&lt;br /&gt;
'''Cost:''' 3000 gold, 3 wood, 3 ore, 6 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sacred Source&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Mizu Kamis. Mizu Kami/Spring Spirit weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frost Miya==&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 3 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Frost Shrine&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Yuki-Onnas. Yuki-Onna/Snow Maiden weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sunken Dojo==&lt;br /&gt;
'''Cost:''' 3500 gold, 6 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sunken Arena&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenseis. Kensei/Kenshi weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cloudy mountain==&lt;br /&gt;
'''Cost:''' 9000 gold, 12 wood, 12 ore, 12 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Misty Mountain&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Sacred Kirins. Sacred Kirin/Kirin weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Buildings===&lt;br /&gt;
&lt;br /&gt;
==Town Hall==&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 2 town buildings and increases your kingdom`s daily income by 1000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==City Hall==&lt;br /&gt;
'''Cost:''' 5000 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 3 town buildings and increases your kingdom`s daily income by 2000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capitol==&lt;br /&gt;
'''Cost:''' 10000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Increases your kingdom`s daily income by 4000 gold. You can build only one Capitol in your kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Basic Fortification==&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Erects defensive walls around the town. Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Fortification==&lt;br /&gt;
'''Cost:''' 5000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Basic Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A swamp and a keep are added to your town`s defenses. Any creature entering the swamp or standing in it suffers an Initiative decrease of 5. Creature production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Superior Fortification==&lt;br /&gt;
'''Cost:''' 7500 gold, 15 wood, 15 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Advanced Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Adds 2 arrow towers, fortifies your town`s defenses.  Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A place for trading and exchanging resources. Also produces 500 gold/day&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-22T14:09:33Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dwellings==&lt;br /&gt;
===Reef Barrier===&lt;br /&gt;
'''Cost:''' 1000 gold, 0 wood, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Shark Guards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary===&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Coral Priestesses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappas&lt;br /&gt;
&lt;br /&gt;
===Sacred Source===&lt;br /&gt;
'''Cost:''' 3250 gold, 4 wood, 5 ore, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Spring Spirits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Frost Shrine====&lt;br /&gt;
'''Cost:''' 3500 gold, 7 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Snow Maidens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Sunken Arena====&lt;br /&gt;
'''Cost:''' 4250 gold, 5 wood, 8 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenshis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Misty mountain===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 13 ore, 13 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kirins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Reef Rampart====&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Reef Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Wanizames. Wanizame/Shark Guard weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pearl Sanctuary==&lt;br /&gt;
'''Cost:''' 2750 gold, 5 wood, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Coral Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Pearl Priestesses. Pearl Priestess/Coral Priestess weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blessed Pond==&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Enchanted Pond&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappa Shoyas. Kappa Shoya/Kappa weekly production is increased by 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sanctified Source==&lt;br /&gt;
'''Cost:''' 3000 gold, 3 wood, 3 ore, 6 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sacred Source&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Mizu Kamis. Mizu Kami/Spring Spirit weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frost Miya==&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 3 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Frost Shrine&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Yuki-Onnas. Yuki-Onna/Snow Maiden weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sunken Dojo==&lt;br /&gt;
'''Cost:''' 3500 gold, 6 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sunken Arena&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenseis. Kensei/Kenshi weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cloudy mountain==&lt;br /&gt;
'''Cost:''' 9000 gold, 12 wood, 12 ore, 12 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Misty Mountain&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Sacred Kirins. Sacred Kirin/Kirin weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Buildings===&lt;br /&gt;
&lt;br /&gt;
==Town Hall==&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 2 town buildings and increases your kingdom`s daily income by 1000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==City Hall==&lt;br /&gt;
'''Cost:''' 5000 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 3 town buildings and increases your kingdom`s daily income by 2000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capitol==&lt;br /&gt;
'''Cost:''' 10000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Increases your kingdom`s daily income by 4000 gold. You can build only one Capitol in your kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Basic Fortification==&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Erects defensive walls around the town. Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Fortification==&lt;br /&gt;
'''Cost:''' 5000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Basic Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A swamp and a keep are added to your town`s defenses. Any creature entering the swamp or standing in it suffers an Initiative decrease of 5. Creature production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Superior Fortification==&lt;br /&gt;
'''Cost:''' 7500 gold, 15 wood, 15 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Advanced Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Adds 2 arrow towers, fortifies your town`s defenses.  Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A place for trading and exchanging resources. Also produces 500 gold/day&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-22T14:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dwellings==&lt;br /&gt;
===Reef Barrier===&lt;br /&gt;
'''Cost:''' 1000 gold, 0 wood, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Shark Guards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary===&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Coral Priestesses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappas&lt;br /&gt;
&lt;br /&gt;
===Sacred Source===&lt;br /&gt;
'''Cost:''' 3250 gold, 4 wood, 5 ore, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Spring Spirits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine===&lt;br /&gt;
'''Cost:''' 3500 gold, 7 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Snow Maidens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena===&lt;br /&gt;
'''Cost:''' 4250 gold, 5 wood, 8 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenshis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misty mountain==&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 13 ore, 13 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kirins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reef Rampart==&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Reef Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Wanizames. Wanizame/Shark Guard weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pearl Sanctuary==&lt;br /&gt;
'''Cost:''' 2750 gold, 5 wood, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Coral Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Pearl Priestesses. Pearl Priestess/Coral Priestess weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blessed Pond==&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Enchanted Pond&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappa Shoyas. Kappa Shoya/Kappa weekly production is increased by 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sanctified Source==&lt;br /&gt;
'''Cost:''' 3000 gold, 3 wood, 3 ore, 6 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sacred Source&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Mizu Kamis. Mizu Kami/Spring Spirit weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frost Miya==&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 3 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Frost Shrine&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Yuki-Onnas. Yuki-Onna/Snow Maiden weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sunken Dojo==&lt;br /&gt;
'''Cost:''' 3500 gold, 6 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sunken Arena&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenseis. Kensei/Kenshi weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cloudy mountain==&lt;br /&gt;
'''Cost:''' 9000 gold, 12 wood, 12 ore, 12 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Misty Mountain&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Sacred Kirins. Sacred Kirin/Kirin weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Buildings===&lt;br /&gt;
&lt;br /&gt;
==Town Hall==&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 2 town buildings and increases your kingdom`s daily income by 1000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==City Hall==&lt;br /&gt;
'''Cost:''' 5000 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 3 town buildings and increases your kingdom`s daily income by 2000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capitol==&lt;br /&gt;
'''Cost:''' 10000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Increases your kingdom`s daily income by 4000 gold. You can build only one Capitol in your kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Basic Fortification==&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Erects defensive walls around the town. Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Fortification==&lt;br /&gt;
'''Cost:''' 5000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Basic Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A swamp and a keep are added to your town`s defenses. Any creature entering the swamp or standing in it suffers an Initiative decrease of 5. Creature production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Superior Fortification==&lt;br /&gt;
'''Cost:''' 7500 gold, 15 wood, 15 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Advanced Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Adds 2 arrow towers, fortifies your town`s defenses.  Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A place for trading and exchanging resources. Also produces 500 gold/day&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-22T14:08:25Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Dwellings===&lt;br /&gt;
==Reef Barrier==&lt;br /&gt;
'''Cost:''' 1000 gold, 0 wood, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Shark Guards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coral Sanctuary==&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Coral Priestesses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchanted Pond==&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappas&lt;br /&gt;
&lt;br /&gt;
==Sacred Source==&lt;br /&gt;
'''Cost:''' 3250 gold, 4 wood, 5 ore, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Spring Spirits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Frost Shrine==&lt;br /&gt;
'''Cost:''' 3500 gold, 7 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Snow Maidens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sunken Arena==&lt;br /&gt;
'''Cost:''' 4250 gold, 5 wood, 8 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenshis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Misty mountain==&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 13 ore, 13 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kirins&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reef Rampart==&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Reef Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Wanizames. Wanizame/Shark Guard weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pearl Sanctuary==&lt;br /&gt;
'''Cost:''' 2750 gold, 5 wood, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Coral Sanctuary&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Pearl Priestesses. Pearl Priestess/Coral Priestess weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blessed Pond==&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Enchanted Pond&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kappa Shoyas. Kappa Shoya/Kappa weekly production is increased by 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sanctified Source==&lt;br /&gt;
'''Cost:''' 3000 gold, 3 wood, 3 ore, 6 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sacred Source&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Mizu Kamis. Mizu Kami/Spring Spirit weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Frost Miya==&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 3 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Frost Shrine&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Yuki-Onnas. Yuki-Onna/Snow Maiden weekly production is increased by 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sunken Dojo==&lt;br /&gt;
'''Cost:''' 3500 gold, 6 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Sunken Arena&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Kenseis. Kensei/Kenshi weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cloudy mountain==&lt;br /&gt;
'''Cost:''' 9000 gold, 12 wood, 12 ore, 12 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Misty Mountain&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to recruit Sacred Kirins. Sacred Kirin/Kirin weekly production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Buildings===&lt;br /&gt;
&lt;br /&gt;
==Town Hall==&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 2 town buildings and increases your kingdom`s daily income by 1000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==City Hall==&lt;br /&gt;
'''Cost:''' 5000 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Allows you to purchase Rank 3 town buildings and increases your kingdom`s daily income by 2000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capitol==&lt;br /&gt;
'''Cost:''' 10000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Increases your kingdom`s daily income by 4000 gold. You can build only one Capitol in your kingdom.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Basic Fortification==&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Erects defensive walls around the town. Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Advanced Fortification==&lt;br /&gt;
'''Cost:''' 5000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 2, Basic Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A swamp and a keep are added to your town`s defenses. Any creature entering the swamp or standing in it suffers an Initiative decrease of 5. Creature production is increased by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Superior Fortification==&lt;br /&gt;
'''Cost:''' 7500 gold, 15 wood, 15 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 3, Advanced Fortification&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' Adds 2 arrow towers, fortifies your town`s defenses.  Also increases creature growth by 1&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Marketplace==&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' A place for trading and exchanging resources. Also produces 500 gold/day&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-19T07:54:57Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS UNDER CONSTRUCTION'''&lt;br /&gt;
&lt;br /&gt;
==Dwellings==&lt;br /&gt;
&lt;br /&gt;
==Reef Barrier==&lt;br /&gt;
'''Cost:''' 1000 gold, 0 wood, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Shark Guards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Coral Sanctuary==&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Coral Priestesses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Enchanted Pond==&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Kappas&lt;br /&gt;
&lt;br /&gt;
==Reef Rampart==&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Reef Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Wanizames, Wanizame/Shark Guard weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to purchase Rank 2 town buildings and increases your kingdom`s daily income by 1000 gold&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-19T07:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS UNDER CONSTRUCTION'''&lt;br /&gt;
&lt;br /&gt;
==Dwellings==&lt;br /&gt;
&lt;br /&gt;
==Reef Barrier==&lt;br /&gt;
'''Cost:''' 1000 gold, 0 wood, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Shark Guards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary===&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Coral Priestesses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Kappas&lt;br /&gt;
&lt;br /&gt;
==Reef Rampart==&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1, Reef Barrier&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Wanizames, Wanizame/Shark Guard weekly production is increased by 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to purchase Rank 2 town buildings and increases your kingdom`s daily income by 1000 gold&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-04-19T07:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;Natalka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''THIS PAGE IS UNDER CONSTRUCTION'''&lt;br /&gt;
&lt;br /&gt;
==Dwellings==&lt;br /&gt;
&lt;br /&gt;
==Reef Barrier==&lt;br /&gt;
'''Cost:''' 1000 gold, 0 wood, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Shark Guards&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary===&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Coral Priestesses&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to recruit Kappas&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Rank 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Description:''' allows you to purchase Rank 2 town buildings and increases your kingdom`s daily income by 1000 gold&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Natalka</name></author>	</entry>

	</feed>