<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://www.heroesofmightandmagic.com/heroes6/skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://www.heroesofmightandmagic.com/heroes6/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Valeriy</id>
		<title>Might &amp; Magic Heroes 6 Wiki - Age of Heroes - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://www.heroesofmightandmagic.com/heroes6/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Valeriy"/>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Special:Contributions/Valeriy"/>
		<updated>2026-04-19T05:22:12Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.19.4</generator>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Might_and_Magic_Heroes_6_VI</id>
		<title>Might and Magic Heroes 6 VI</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Might_and_Magic_Heroes_6_VI"/>
				<updated>2014-10-06T21:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added link to MMH7 wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Might &amp;amp; Magic Heroes 6 section of Age of Heroes with detailed information about creatures, heroes, skills, artifacts and buildings of Might and Magic Heroes VI and expansion packs.&amp;lt;/metadesc&amp;gt;== Welcome to Age of Heroes Might &amp;amp; Magic Heroes 6 (MMH6) Wiki! ==&lt;br /&gt;
This is a community project to compile information about the game. This wiki uses the same software as the world's largest wiki, Wikipedia.&lt;br /&gt;
&lt;br /&gt;
Use the navigation menu on the left to browse the game information covering various aspects of Might and Magic Heroes 6.&lt;br /&gt;
&lt;br /&gt;
Anyone can contribute to this project. If you are interested in improving an existing page or adding a new page to this wiki, see [[Help:Contents|Editing Help]].&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://www.heroesofmightandmagic.com Age of Heroes] - the host of this wiki with a wealth of HOMM 1 - 7 information.&lt;br /&gt;
* [http://heroescommunity.com Heroes Community] - the largest HOMM fan forum with an active [http://heroescommunity.com/forumdisplay.php3?FID=20 HOMM 6 message board].&lt;br /&gt;
* [http://might-and-magic.ubi.com/heroes-6/ Official Heroes 6 Web Site] - by Ubisoft, the publisher of Heroes 6.&lt;br /&gt;
* [http://www.amazon.com/s/?_encoding=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;field-keywords=might%20%26%20magic%20heroes%20VI&amp;amp;linkCode=ur2&amp;amp;rh=i%3Aaps%2Ck%3Amight%20%26%20magic%20heroes%20VI&amp;amp;tag=ageofheroes05-20&amp;amp;url=search-alias%3Daps Buy Heroes 6 and Expansion Packs] - at Amazon, our partner store.&lt;br /&gt;
&lt;br /&gt;
== Might &amp;amp; Magic Heroes 7 ==&lt;br /&gt;
The next installment of Might and Magic Heroes series was announced in Aug 2014. Visit our [http://www.heroesofmightandmagic.com/heroes7/Might_and_Magic_Heroes_7_VII Might and Magic Heroes 7 Wiki] for information.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Elite_Creatures</id>
		<title>Elite Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Elite_Creatures"/>
				<updated>2014-08-28T11:15:49Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: fixed sorting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Griffin-s.png|Griffin]]||data-sort-value=&amp;quot;141&amp;quot; align=&amp;quot;left&amp;quot;|Griffin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16&amp;quot;|14-18||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||80||35||6 F||7||8||L||490||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Unlimited Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature flies off the combat map and dives on his target at the end of the turn dealing its normal attack damage. Cooldown: 3.&amp;quot;&amp;gt;Diving Attack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialGriffin-s.png|Imperial Griffin]]||data-sort-value=&amp;quot;142&amp;quot; align=&amp;quot;left&amp;quot;|'''Imperial Griffin'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-20'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||'''90'''||'''40'''||6 F||7||8||L||'''600'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Unlimited Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature flies off the combat map and attacks all enemies in line at the end of the turn dealing its normal attack damage to each target. Cooldown: 3. Actual damage is 14-30 (+stats, +num).&amp;quot;&amp;gt;'''Diving Assault'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RadiantGlory-s.png|Radiant Glory]]||data-sort-value=&amp;quot;152&amp;quot; align=&amp;quot;left&amp;quot;|Radiant Glory&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;14&amp;quot;|13-15?||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||70||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can move, attack and return, avoiding retaliation.&amp;quot;&amp;gt;Speed of Light&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the creature teleports this turn, she dispels all adjacent stacks for one random effect. Dispels negative effects from friendly stacks and positive effects from enemy stacks. Cooldown: 3.&amp;quot;&amp;gt;Cleansing Light&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Damage (Dark) dealt to the creature is increased by 25%.&amp;quot;&amp;gt;Vulnerable to Shadow Magic&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlazingGlory-s.png|Blazing Glory]]||data-sort-value=&amp;quot;152&amp;quot; align=&amp;quot;left&amp;quot;|'''Blazing Glory'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;14&amp;quot;|13-15||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||'''75'''||'''50'''||'''8''' T||'''8'''||7||S||'''525'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can move, attack and return, avoiding retaliation.&amp;quot;&amp;gt;Speed of Light&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the creature teleports this turn, she dispels all adjacent stacks for one random effect. Dispels negative effects from friendly stacks and positive effects from enemy stacks. Cooldown: 3.&amp;quot;&amp;gt;Cleansing Light&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Damage (Dark) dealt to the creature is increased by 25%.&amp;quot;&amp;gt;Vulnerable to Shadow Magic&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy is dealt 13-15 damage (Light) and is blinded for 2 (+stat, +power) turns. Consumes the creature’s substance (takes 4(+num) self damage, which regenerates after the combat). Cooldown: 3.&amp;quot;&amp;gt;'''Searing Light'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SunRider-s.png|Sun Rider]]||data-sort-value=&amp;quot;161&amp;quot; align=&amp;quot;left&amp;quot;|Sun Rider&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16||data-sort-value=&amp;quot;19&amp;quot;|19 / 35||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||90||35||6 W||7||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Increases the creature’s Damage by 10% for each square crossed during its attack.&amp;quot;&amp;gt;Charge&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SunCrusader-s.png|Sun Crusader]]||data-sort-value=&amp;quot;162&amp;quot; align=&amp;quot;left&amp;quot;|'''Sun Crusader'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16||data-sort-value=&amp;quot;22&amp;quot;|'''22''' / '''39'''||data-sort-value=&amp;quot;11&amp;quot;|'''11''' / '''23'''||'''95'''||'''40'''||6 W||7||'''12'''||L||'''525'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack cannot be retaliated and increases its Damage by 10% for each square crossed.&amp;quot;&amp;gt;'''Blinding Charge'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature’s mount turns into light for 1 turn. Enables him to move through all stacks and objects and makes him immune to effects reducing Movement. This ability does not consume the current action. Cooldown: 3.&amp;quot;&amp;gt;'''Sun Steed'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Breeder-s.png|Breeder]]||data-sort-value=&amp;quot;241&amp;quot; align=&amp;quot;left&amp;quot;|Breeder&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;11.75&amp;quot;|7-9 / 14-17M||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||70||40||5 W||8||4||L||410||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When damaging creatures, the creature drains 4% of the enemy Hero’s Mana (Current) and transfers it to your Hero.&amp;quot;&amp;gt;Mana Leech&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreederMother-s.png|Breeder Mother]]||data-sort-value=&amp;quot;242&amp;quot; align=&amp;quot;left&amp;quot;|'''Breeder Mother'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;13.25&amp;quot;|'''8-10''' / '''16-19M'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||data-sort-value=&amp;quot;17&amp;quot;|'''17''' / '''32'''||'''75'''||'''45'''||5 W||'''10'''||'''6'''||L||'''550'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When damaging creatures, the creature drains 4% of the enemy Hero’s Mana (Current) and transfers it to your Hero.&amp;quot;&amp;gt;Mana Leech&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature grows by 20% in the first turn of the combat. Creatures above the stack’s original maximum will not remain in the Hero’s army after the combat.&amp;quot;&amp;gt;'''Proliferation'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can either move and shoot or shoot and move.&amp;quot;&amp;gt;'''Mobile Shooter'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tormentor-s.png|Tormentor]]||data-sort-value=&amp;quot;251&amp;quot; align=&amp;quot;left&amp;quot;|Tormentor&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|15-20||data-sort-value=&amp;quot;11&amp;quot;|11 / 23||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||76||40||6 W||8||4||S||495||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces damage (Might) dealt to the Tormentor by 20%.&amp;quot;&amp;gt;Dead Flesh&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Every time the creature deals damage or is dealt damage, the damage of its next attack is increased by 15%. Stacks up to 4 times.&amp;quot;&amp;gt;Taste of Pain&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature attacks all adjacent enemy stacks dealing its normal attack damage. This attack cannot be retaliated. Cooldown: 2.&amp;quot;&amp;gt;Retractable Spikes&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lacerator-s.png|Lacerator]]||data-sort-value=&amp;quot;252&amp;quot; align=&amp;quot;left&amp;quot;|'''Lacerator'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;19.5&amp;quot;|'''17-22'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||'''80'''||'''45'''||6 W||'''10'''||'''5'''||S||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces damage (Might) dealt to the Tormentor by 20%.&amp;quot;&amp;gt;Dead Flesh&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Every time the creature deals damage or is dealt damage, the damage of its next attack is increased by 15%. Stacks up to 4 times.&amp;quot;&amp;gt;Taste of Pain&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature attacks all adjacent enemy stacks dealing 125% of its normal attack damage. This attack cannot be retaliated. Cooldown: 2.&amp;quot;&amp;gt;'''Exploding Spikes'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Juggernaut-s.png|Juggernaut]]||data-sort-value=&amp;quot;261&amp;quot; align=&amp;quot;left&amp;quot;|Juggernaut&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18.5&amp;quot;|17-20||data-sort-value=&amp;quot;16&amp;quot;|16 / 31||data-sort-value=&amp;quot;13&amp;quot;|13 / 26||90||50||6 W||12||5||L||490||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature is immune to effects decreasing Might Resistance, Magic Resistance, Might Defense and Magic Defense.&amp;quot;&amp;gt;Organic Armor&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature moves towards the target area hitting all stacks and objects along the way. Structural damage dealt during this attack is increased by 3.&amp;quot;&amp;gt;Unstoppable Charge&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ravager-s.png|Ravager]]||data-sort-value=&amp;quot;262&amp;quot; align=&amp;quot;left&amp;quot;|'''Ravager'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;19.5&amp;quot;|'''18-21'''||data-sort-value=&amp;quot;17&amp;quot;|'''17''' / '''32'''||data-sort-value=&amp;quot;13&amp;quot;|13 / 26||'''100'''||'''55'''||'''7''' W||12||'''6'''||L||'''630'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature is immune to effects decreasing Might Resistance, Magic Resistance, Might Defense and Magic Defense.&amp;quot;&amp;gt;Organic Armor&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature moves towards the target area hitting all stacks and objects along the way. Structural damage dealt during this attack is increased by 3.&amp;quot;&amp;gt;Unstoppable Charge&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Forces enemy stacks within two squares of the creature to focus attacks and abilities on him. Moving away will clear this effect.&amp;quot;&amp;gt;'''Taunting Presence'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Lich-s.png|Lich]]||data-sort-value=&amp;quot;341&amp;quot; align=&amp;quot;left&amp;quot;|Lich&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15.5&amp;quot;|14-17 F||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||data-sort-value=&amp;quot;11&amp;quot;|11 / 23||65||25||4 W||6||0||S||420||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Decreases Magic Defense (Dark) by 15(+stats, +power)% on attacked target and all adjacent stacks. Lasts 2 turns.&amp;quot;&amp;gt;Dark Embrace&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Archlich-s.png|Archlich]]||data-sort-value=&amp;quot;342&amp;quot; align=&amp;quot;left&amp;quot;|'''Archlich'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|'''16-20''' F||data-sort-value=&amp;quot;13&amp;quot;|'''13''' / '''26'''||data-sort-value=&amp;quot;13&amp;quot;|'''13''' / '''26'''||'''72'''||'''30'''||4 W||'''7'''||0||S||'''525'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Decreases Magic Defense (Dark) by 15(+stats, +power)% on attacked target and all adjacent stacks. Lasts 2 turns.&amp;quot;&amp;gt;Dark Embrace&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature’s attacks transfer the energy of attacked living enemies to target damaged friendly undead stack, healing it with 20% of the damage dealt. Lasts for 1 turn. Cannot heal self.&amp;quot;&amp;gt;'''Life Drain'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lamasu-s.png|Lamasu]]||data-sort-value=&amp;quot;351&amp;quot; align=&amp;quot;left&amp;quot;|Lamasu&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||80||25||6 F||7||0||L||350||5||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature radiates an aura of disease at the start of its turn. Decreases Maximum Health of all adjacent creatures by 5% for 2 turns. Stacks up to 5 times.&amp;quot;&amp;gt;Aura of Putrescence&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PutridLamasu-s.png|Putrid Lamasu]]||data-sort-value=&amp;quot;352&amp;quot; align=&amp;quot;left&amp;quot;|'''Putrid Lamasu'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16&amp;quot;|14-'''18'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||'''85'''||'''30'''||'''7''' F||7||0||L||'''445'''||'''7'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s Aura of Putrescence becomes contagious. Affected creatures transmit the disease to adjacent creatures at the start of their turn.&amp;quot;&amp;gt;'''Contagion'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The vermin reduce Might Power by 5 and Might Defense by 5 for 3 turns. Creature will also be dealt 5 (+stats, +num) damage (Earth) each turn. All creatures around the target are also affected.&amp;quot;&amp;gt;'''Breath of Vermin'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampire-s.png|Vampire]]||data-sort-value=&amp;quot;361&amp;quot; align=&amp;quot;left&amp;quot;|Vampire&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;13.5&amp;quot;|13-14||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||data-sort-value=&amp;quot;11&amp;quot;|11 / 23||80||45||4 T||9||0||S||360||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;20% of the damage dealt to living targets restores the creature’s Health.&amp;quot;&amp;gt;Vampiric Embrace&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VampireLord-s.png|Vampire Lord]]||data-sort-value=&amp;quot;362&amp;quot; align=&amp;quot;left&amp;quot;|'''Vampire Lord'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|'''14-16'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''35'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||'''95'''||'''50'''||'''5''' T||9||0||S||'''450'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The first attack targeting the Vampire Lord this turn will automatically fail. Does not consume the Vampire Lords current action. Cooldown: 2.&amp;quot;&amp;gt;Out of Time&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;25% of the damage dealt to living targets restores the creature’s Health.&amp;quot;&amp;gt;'''Vampiric Grasp'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:SpringSpirit-s.png|Spring Spirit]]||data-sort-value=&amp;quot;441&amp;quot; align=&amp;quot;left&amp;quot;|Spring Spirit&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;10.5&amp;quot;|9-12 MW||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||70||45||5 W||8||7||S||355||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;10% of the damage dealt to the creature is returned to its attackers. Only melee attacks are valid.&amp;quot;&amp;gt;Pain Mirror&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creates a “Spirit Link” between target friendly stack and the creature. Positive effects gained by one of the stacks will also affect the other. Target stack also benefits from Pain Mirror. Cannot link to Spring Spirits, Mizu-Kamis and stacks already affected by “Spirit Link”. Cooldown: 1.&amp;quot;&amp;gt;Sprirt Link&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mizu-Kami-s.png|Mizu-Kami]]||data-sort-value=&amp;quot;442&amp;quot; align=&amp;quot;left&amp;quot;|'''Mizu-Kami'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;11.5&amp;quot;|'''10-13''' MW||data-sort-value=&amp;quot;15&amp;quot;|'''15''' / '''29'''||data-sort-value=&amp;quot;20&amp;quot;|'''20''' / '''37'''||'''76'''||'''50'''||5 W||8||7||S||'''450'''||'''6'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;10% of the damage dealt to the creature is returned to its attackers. Only melee attacks are valid.&amp;quot;&amp;gt;Pain Mirror&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creates a “Spirit Link” between target friendly stack and the creature. Positive effects gained by one of the stacks will also affect the other. Target stack also benefits from Pain Mirror and Lifeguard Membrane. Cannot link to Spring Spirits, Mizu-Kamis and stacks already affected by “Spirit Link”. Cooldown: 1.&amp;quot;&amp;gt;'''Spirit Bond'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases resistance to damage by 15%.&amp;quot;&amp;gt;'''Lifeguard Membrane'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SnowMaiden-s.png|Snow Maiden]]||data-sort-value=&amp;quot;451&amp;quot; align=&amp;quot;left&amp;quot;|Snow Maiden&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;14&amp;quot;|13-15 MWF||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||65||40||6 W||6||7||S||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature inflicts the “Chilled” effect with her attacks.&amp;quot;&amp;gt;Frozen Touch&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yuki-Onna-s.png|Yuki-Onna]]||data-sort-value=&amp;quot;452&amp;quot; align=&amp;quot;left&amp;quot;|'''Yuki-Onna'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|'''14-16''' MWF||data-sort-value=&amp;quot;13&amp;quot;|'''13''' / '''26'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''34'''||'''72'''||'''45'''||6 W||6||7||S||'''520'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack decreases target’s Initiative by 20 (+stats, +power) for 1 turn and also inflicts the “Chilled” effect.&amp;quot;&amp;gt;'''Frozen Caress'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creates a 3x3 trap on the combat map. Enemies moving across it are dealt 10 (+stats, +num) damage (Water) and “Chilled”.&amp;quot;&amp;gt;'''Ice Shards'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kenshi-s.png|Kenshi]]||data-sort-value=&amp;quot;461&amp;quot; align=&amp;quot;left&amp;quot;|Kenshi&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;19&amp;quot;|17-21||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||80||45||5 W||8||10||L||490||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Challenges the first attacked enemy stack. Reduces its damage by 45%, except on the challenger. Once the challenged target is destroyed a new stack can be challenged.&amp;quot;&amp;gt;Challenge&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Battle Ready&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kensei-s.png|Kensei]]||data-sort-value=&amp;quot;462&amp;quot; align=&amp;quot;left&amp;quot;|'''Kensei'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20.5&amp;quot;|'''19-22'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''34'''||data-sort-value=&amp;quot;17&amp;quot;|'''17''' / '''32'''||'''90'''||'''50'''||5 W||8||'''11'''||L||'''630'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Challenges the first attacked enemy stack. Reduces its damage by 45%, except on the challenger. Once the challenged target is destroyed a new stack can be challenged.&amp;quot;&amp;gt;Challenge&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Battle Ready&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each time the creature attacks an enemy he has damaged on his last attack, he gains an extra attack against this enemy. Stacks up to 3 times. Damage is halved by each attack.&amp;quot;&amp;gt;'''Four Waves'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Dreamwalker-s.png|Dreamwalker]]||data-sort-value=&amp;quot;541&amp;quot; align=&amp;quot;left&amp;quot;|Dreamwalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;14&amp;quot;|13-15 M||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||85||30||6 W||8||7||S||355||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Increases target friendly stack’s Initiative by 5 (+stats) and Movement by 2 or deals 8 (+stats, +num) damage (Earth) / turn to target non-flyer enemy stack and reduces its Movement by 2. Lasts 2 turns. Cooldown: Dreamwalker: 2 Dreamreaver: 3.&amp;quot;&amp;gt;Sky and Earth&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dreamreaver-s.png|Dreamreaver]]||data-sort-value=&amp;quot;542&amp;quot; align=&amp;quot;left&amp;quot;|'''Dreamreaver'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17&amp;quot;|'''15-19''' M||data-sort-value=&amp;quot;11&amp;quot;|'''11''' / '''23'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||'''100'''||'''35'''||6 W||'''10'''||7||S||'''450'''||'''6'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Increases target friendly stack’s Initiative by 5 (+stats) and Movement by 2 or deals 8 (+stats, +num) damage (Earth) / turn to target non-flyer enemy stack and reduces its Movement by 2. Lasts 2 turns. Cooldown: Dreamwalker: 2 Dreamreaver: 3.&amp;quot;&amp;gt;Sky and Earth&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases Initiative by 1 and Movement by 1 (+stats) for all friendly stacks, or deals 3 (+stats, +num) damage (Earth) / turn to all enemy non-flyer stacks and reduces their Movement by 1. Lasts 2 turns. Cooldown: 3. Prime.&amp;quot;&amp;gt;'''Mass'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Centaur-s.png|Centaur]]||data-sort-value=&amp;quot;551&amp;quot; align=&amp;quot;left&amp;quot;|Centaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 F||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||70||50||6 W||7||7||L||495||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature moves away from melee attackers and retaliates with her ranged attack.&amp;quot;&amp;gt;Maneuver&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature gets a free shot on the first enemy stack entering within half range of her.&amp;quot;&amp;gt;Vigilant Scout&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMarauder-s.png|Centaur Marauder]]||data-sort-value=&amp;quot;552&amp;quot; align=&amp;quot;left&amp;quot;|'''Centaur Marauder'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16&amp;quot;|'''14-18''' F||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||data-sort-value=&amp;quot;11&amp;quot;|'''11''' / '''23'''||'''80'''||50||'''8''' W||7||7||L||'''625'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature moves away from melee attackers and retaliates with her ranged attack.&amp;quot;&amp;gt;Maneuver&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature gets a free shot on the first enemy stack entering within half range of her.&amp;quot;&amp;gt;Vigilant Scout&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can either move and shoot or shoot and move.&amp;quot;&amp;gt;'''Mobile Shooter'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaguarWarrior-s.png|Jaguar Warrior]]||data-sort-value=&amp;quot;561&amp;quot; align=&amp;quot;left&amp;quot;|Jaguar Warrior&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-18||data-sort-value=&amp;quot;11&amp;quot;|11 / 23||data-sort-value=&amp;quot;9&amp;quot;|9 / 19||85||50||7 W||6||8||L||415||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature becomes immune to harmful Mind Influence and effects decreasing its Morale once it has dealt damage.&amp;quot;&amp;gt;War Fury&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature charges target enemy and dealing his normal attack damage. This attack cannot be retaliated. Minimum range: 3. Cooldown: 2.&amp;quot;&amp;gt;Feral Charge&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PantherWarrior-s.png|Panther Warrior]]||data-sort-value=&amp;quot;562&amp;quot; align=&amp;quot;left&amp;quot;|'''Panther Warrior'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|'''16-20'''||data-sort-value=&amp;quot;11&amp;quot;|11 / 23||data-sort-value=&amp;quot;11&amp;quot;|'''11''' / '''23'''||'''90'''||'''55'''||7 W||6||'''10'''||L||'''535'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature becomes immune to harmful Mind Influence and effects decreasing its Morale once it has dealt damage.&amp;quot;&amp;gt;War Fury&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature charges target enemy dealing his normal attack damage to the target and all stacks adjacent to the creature. This attack cannot be retaliated. Minimum range: 3. Cooldown: 2.&amp;quot;&amp;gt;'''All-around Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Manticore-s.png|Manticore]]||data-sort-value=&amp;quot;641&amp;quot; align=&amp;quot;left&amp;quot;|Manticore&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|16-20||data-sort-value=&amp;quot;13&amp;quot;|13 / 26||data-sort-value=&amp;quot;17&amp;quot;|17 / 32||80||50||6 F||6||6||L||475||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;Crippling Sting&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.&amp;quot;&amp;gt;Corroding Venom&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value=&amp;quot;642&amp;quot; align=&amp;quot;left&amp;quot;|'''Scorpicore'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''34'''||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Paralyzing Sting'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.&amp;quot;&amp;gt;'''Dissolving Venom'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless-s.png|Faceless]]||data-sort-value=&amp;quot;651&amp;quot; align=&amp;quot;left&amp;quot;|Faceless&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 MD||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||data-sort-value=&amp;quot;19&amp;quot;|19 / 35||65||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value=&amp;quot;652&amp;quot; align=&amp;quot;left&amp;quot;|'''Faceless Puppeteer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-18''' MD||data-sort-value=&amp;quot;12&amp;quot;|'''12''' / '''25'''||data-sort-value=&amp;quot;21&amp;quot;|'''21''' / '''38'''||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.&amp;quot;&amp;gt;'''Mind Leash'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Dark Purge'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value=&amp;quot;661&amp;quot; align=&amp;quot;left&amp;quot;|Minotaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-19||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||90||35||5||5||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value=&amp;quot;662&amp;quot; align=&amp;quot;left&amp;quot;|'''Minotaur Guard'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;20&amp;quot;|'''20''' / '''37'''||data-sort-value=&amp;quot;19&amp;quot;|'''19''' / '''35'''||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur Guard retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Mighty Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;br /&gt;
&lt;br /&gt;
Note that Dungeon creatures are only available with Shades of Darkness expansion pack.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Core_Creatures</id>
		<title>Core Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Core_Creatures"/>
				<updated>2014-08-28T10:56:14Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: fixed sorting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 60px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sentinel-s.png|Sentinel]]||data-sort-value=&amp;quot;111&amp;quot; align=&amp;quot;left&amp;quot;|Sentinel&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;3&amp;quot;|2-4||data-sort-value=&amp;quot;7&amp;quot;|7 / 16||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||25||20||5 W||7||7||S||75||9||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When an enemy attacks an adjacent friendly stack, 35% of damage is dealt to the creature with 25% reduced effect.&amp;quot;&amp;gt;Shieldguard&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Reduces ranged damage dealt to the creature by 25%.&amp;quot;&amp;gt;Shielded&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Praetorian-s.png|Praetorian]]||data-sort-value=&amp;quot;112&amp;quot; align=&amp;quot;left&amp;quot;|'''Praetorian'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|'''3-5'''||data-sort-value=&amp;quot;10&amp;quot;|'''10''' / '''21'''||data-sort-value=&amp;quot;2&amp;quot;|'''2''' / '''5'''||'''32'''||'''25'''||5 W||7||'''9'''||S||'''110'''||'''14'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When an enemy attacks an adjacent friendly stack, 35% of damage is dealt to the creature with 25% reduced effect.&amp;quot;&amp;gt;Shieldguard&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Reduces ranged damage dealt to the creature by 25%.&amp;quot;&amp;gt;Shielded&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;When a friendly stack is attacked, the creature gets a free attack on the attacker if it is in range.&amp;quot;&amp;gt;'''Shield Bash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossbowman-s.png|Crossbowman]]||data-sort-value=&amp;quot;121&amp;quot; align=&amp;quot;left&amp;quot;|Crossbowman&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;3.5&amp;quot;|2-5||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||20||30||5 W||6||6||S||110||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature ignores 35% of the target’s Might Defense.&amp;quot;&amp;gt;Armor Piercing&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marksman-s.png|Marksman]]||data-sort-value=&amp;quot;122&amp;quot; align=&amp;quot;left&amp;quot;|'''Marksman'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|'''4-6'''||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||'''24'''||'''35'''||5 W||'''14'''||6||S||'''150'''||'''12'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature ignores 35% of the target’s Might Defense.&amp;quot;&amp;gt;Armor Piercing&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature’s shots pierce through stacks hitting multiple aligned targets.&amp;quot;&amp;gt;'''Piercing Bolt'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sister-s.png|Sister]]||data-sort-value=&amp;quot;131&amp;quot; align=&amp;quot;left&amp;quot;|Sister&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|5-7||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||17||20||5 W||7||10||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Target enemy creature cannot move, attack or use any abilities for 2 (+stats, +power) turns. Pacification is dispelled if damage is dealt to the target.&amp;quot;&amp;gt;Pacification&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vestal-s.png|Vestal]]||data-sort-value=&amp;quot;132&amp;quot; align=&amp;quot;left&amp;quot;|'''Vestal'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|5-7||data-sort-value=&amp;quot;2&amp;quot;|'''2''' / '''5'''||data-sort-value=&amp;quot;10&amp;quot;|'''10''' / '''21'''||'''22'''||'''25'''||5 W||'''14'''||'''12'''||S||'''150'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Target enemy creature cannot move, attack or use any abilities for 2 (+stats, +power) turns. Pacification is dispelled if damage is dealt to the target.&amp;quot;&amp;gt;Pacification&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target stack is instantly healed by 5HP (+stats, +num). Hurts Undead, Demons, or Orcs. Charges: 2.&amp;quot;&amp;gt;'''Heal'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Maniac-s.png|Maniac]]||data-sort-value=&amp;quot;211&amp;quot; align=&amp;quot;left&amp;quot;|Maniac&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|3-6||data-sort-value=&amp;quot;6&amp;quot;|6 / 14||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||23||35||5 W||14||9||S||95||9||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature is immune to Mind Influence and effects decreasing its Morale.&amp;quot;&amp;gt;Twisted Mind&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Demented-s.png|Demented]]||data-sort-value=&amp;quot;212&amp;quot; align=&amp;quot;left&amp;quot;|'''Demented'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''4-8'''||data-sort-value=&amp;quot;8&amp;quot;|'''8''' / '''18'''||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||'''28'''||'''40'''||5 W||'''16'''||9||S||'''145'''||'''12'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature is immune to Mind Influence and effects decreasing its Morale.&amp;quot;&amp;gt;Twisted Mind&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacks of the creature drain damage of the attacked creature to benefit itself. Reduces damage of each enemy creature in target stack by 1 and increases damage of each creature in the creature stack by 1. Lasts for 1 turn.&amp;quot;&amp;gt;'''Maniac Laughter'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HellHound-s.png|Hell Hound]]||data-sort-value=&amp;quot;221&amp;quot; align=&amp;quot;left&amp;quot;|Hell Hound&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;6&amp;quot;|6 / 14||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||25||35||6 W||12||4||L||135||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Unlimited Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases damage of the creature by 20% on all targets that have previously damaged it.&amp;quot;&amp;gt;Eye of Gluttony&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cerberus-s.png|Cerberus]]||data-sort-value=&amp;quot;222&amp;quot; align=&amp;quot;left&amp;quot;|'''Cerberus'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|5-'''10'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||'''32'''||'''40'''||'''7''' W||'''16'''||4||L||'''205'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Unlimited Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases damage of the creature by 20% on all targets that have previously damaged it.&amp;quot;&amp;gt;Eye of Gluttony&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The melee attacks of the creature deal damage to all enemies in a front arc.&amp;quot;&amp;gt;'''Voracious'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Succubus-s.png|Succubus]]||data-sort-value=&amp;quot;231&amp;quot; align=&amp;quot;left&amp;quot;|Succubus&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;3&amp;quot;|1-3 / 3-5||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||20||25||6 F||15||5||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Melee attackers deal only 90% of their normal damage to the creature. The remaining 10% is dealt to themselves.&amp;quot;&amp;gt;Pleasure in Pain&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lilim-s.png|Lilim]]||data-sort-value=&amp;quot;232&amp;quot; align=&amp;quot;left&amp;quot;|'''Lilim'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|'''2-4''' / '''5-7'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||'''24'''||'''30'''||6 F||'''18'''||5||S||'''150'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Melee attackers deal only 80% of their normal damage to the creature. The remaining 20% is dealt to themselves.&amp;quot;&amp;gt;'''Rapture in Agony'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature cannot move, attack or use any abilities for 2 (+stats, +power) turns. Enthrall is dispelled if damage is dealt to the target. Cooldown: 3.&amp;quot;&amp;gt;'''Enthrall'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Skeleton-s.png|Skeleton]]||data-sort-value=&amp;quot;311&amp;quot; align=&amp;quot;left&amp;quot;|Skeleton&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|3-5 H||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||18||20||4 W||5||0||S||85||9||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces ranged damage (might) dealt to this creature by 50%.&amp;quot;&amp;gt;Hollow Bones&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkeletalSpearman-s.png|Skeletal Spearman]]||data-sort-value=&amp;quot;312&amp;quot; align=&amp;quot;left&amp;quot;|'''Skeletal Spearman'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|'''4-6''' H||data-sort-value=&amp;quot;5&amp;quot;|'''5''' / '''11'''||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||'''23'''||'''25'''||4 W||5||0||S||'''125'''||'''14'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces ranged damage (might) dealt to this creature by 50%.&amp;quot;&amp;gt;Hollow Bones&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Reduces Movement of target and all adjacent enemy stacks by 1 for 4 (+stats, +power) turns.&amp;quot;&amp;gt;'''Webbing Spears'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghoul-s.png|Ghoul]]||data-sort-value=&amp;quot;321&amp;quot; align=&amp;quot;left&amp;quot;|Ghoul&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|5-7||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||23||30||5 W||6||0||S||120||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces damage (Might) dealt to the creature by 20%.&amp;quot;&amp;gt;Dead Flesh&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RavenousGhoul-s.png|Ravenous Ghoul]]||data-sort-value=&amp;quot;322&amp;quot; align=&amp;quot;left&amp;quot;|'''Ravenous Ghoul'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7&amp;quot;|'''6-8'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||'''30'''||'''35'''||5 W||6||0||S||'''175'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces damage (Might) dealt to the creature by 20%.&amp;quot;&amp;gt;Dead Flesh&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases Damage by 30% and Movement by 2 when attacking living targets.&amp;quot;&amp;gt;'''Rage Agaisnt the Living'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost-s.png|Ghost]]||data-sort-value=&amp;quot;331&amp;quot; align=&amp;quot;left&amp;quot;|Ghost&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|3-7 M||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||19||30||6 F||7||0||S||110||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces healing by 50(+stats, +power)% on attacked target and all adjacent creatures for 3 turn. Only living creatures are affected.&amp;quot;&amp;gt;Death Seal&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can move through stacks, walls and obstacles. Damage (Might) dealt to her is reduced by 25%.&amp;quot;&amp;gt;Incorporeal&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Specter-s.png|Specter]]||data-sort-value=&amp;quot;332&amp;quot; align=&amp;quot;left&amp;quot;|'''Specter'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5'''-7 M||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||'''23'''||'''35'''||6 F||7||0||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces healing by 50(+stats, +power)% on attacked target and all adjacent creatures for 3 turn. Only living creatures are affected.&amp;quot;&amp;gt;Death Seal&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can move through stacks, walls and obstacles. Damage (Might) dealt to her is reduced by 35%.&amp;quot;&amp;gt;'''Immaterial'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Heals target undead stack by 2 (+stats, +num) Health. All living creatures adjacent to the target are drained of 2 (+stats, +num) Health which adds to the amount healed.&amp;quot;&amp;gt;'''Wail of the Netherworld'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:SharkGuard-s.png|Shark Guard]]||data-sort-value=&amp;quot;411&amp;quot; align=&amp;quot;left&amp;quot;|Shark Guard&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|3-5||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||25||30||4 W||3||7||S||95||8||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack reduces target’s Movement by 3 for 2 turns. Target will also be dealt 10% of the creature’s damage each turn.&amp;quot;&amp;gt;Ferocious Wound&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wanizame-s.png|Wanizame]]||data-sort-value=&amp;quot;412&amp;quot; align=&amp;quot;left&amp;quot;|'''Wanizame'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|3-'''7'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||'''31'''||'''35'''||'''5''' W||3||'''7'''||S||'''130'''||'''12'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack reduces target’s Movement by 3 for 2 turns. Target will also be dealt 10% of the creature’s damage each turn.&amp;quot;&amp;gt;Ferocious Wound&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature deals +30% damage on stacks suffering by Ferocious Wound.&amp;quot;&amp;gt;'''Blood Frenzy'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CoralPriestess-s.png|Coral Priestess]]||data-sort-value=&amp;quot;421&amp;quot; align=&amp;quot;left&amp;quot;|Coral Priestess&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|3-5 FM||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||18||40||5 W||5||7||S||110||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack decreases target’s Initiative by 20 (+stats, +power) for 2 turns.&amp;quot;&amp;gt;Eyes of the Medusa&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PearlPriestess-s.png|Pearl Priestess]]||data-sort-value=&amp;quot;422&amp;quot; align=&amp;quot;left&amp;quot;|'''Pearl Priestess'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|'''4-6''' FM||data-sort-value=&amp;quot;2&amp;quot;|'''2''' / '''5'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||'''22'''||'''45'''||5 W||'''6'''||7||S||'''160'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack decreases target’s Initiative by 20 (+stats, +power) for 2 turns.&amp;quot;&amp;gt;Eyes of the Medusa&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target is healed for 3 (+stats, +num) Health and dispelled of one random negative effect. Lasts 3 turns.&amp;quot;&amp;gt;'''Waves of Renewal'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kappa-s.png|Kappa]]||data-sort-value=&amp;quot;431&amp;quot; align=&amp;quot;left&amp;quot;|Kappa&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;3.5&amp;quot;|3-4||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||21||50||4 W||7||5||S||90||8||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;A leaping attack, dealing normal attack damage to target increased by 5% for each square jumped. Target has to be in a direct line to the creature. This attack cannot be retaliated. Minimum range: 2. Maximum range: twice the creature’s Movement (Current). Cooldown: 2.&amp;quot;&amp;gt;Leap&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KappaShoya-s.png|Kappa Shoya]]||data-sort-value=&amp;quot;432&amp;quot; align=&amp;quot;left&amp;quot;|'''Kappa Shoya'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|'''4-6'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||'''25'''||'''55'''||4 W||'''8'''||'''6'''||S||'''135'''||'''13'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;A leaping attack, dealing normal attack damage to target increased 5% for each square jumped and 2-3 (+stats, +num) damage (Water) to all enemy stacks in a 3x3 area. Target has to be in a direct line to the creature. This attack cannot be retaliated. Minimum range: 2. Maximum range: twice the creature’s Movement (Current).&amp;quot;&amp;gt;'''Crushing Leap'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Mauler-s.png|Mauler]]||data-sort-value=&amp;quot;511&amp;quot; align=&amp;quot;left&amp;quot;|Mauler&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|4-8||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||30||25||5 W||6||5||S||130||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces ranged damage dealt to the creature by 25%.&amp;quot;&amp;gt;Shielded&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases Damage (Minimum) of each creature in the creature stack by 1. Stacks up to 4 times. Lasts until the end of the combat.&amp;quot;&amp;gt;Taste of Blood&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusher-s.png|Crusher]]||data-sort-value=&amp;quot;512&amp;quot; align=&amp;quot;left&amp;quot;|'''Crusher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|4-8||data-sort-value=&amp;quot;5&amp;quot;|'''5''' / '''11'''||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||'''34'''||'''30'''||'''6''' W||6||'''6'''||S||'''185'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces ranged damage dealt to the creature by 25%.&amp;quot;&amp;gt;Shielded&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases Damage (Minimum) of each creature in the creature stack by 1. Stacks up to 4 times. Lasts until the end of the combat.&amp;quot;&amp;gt;Taste of Blood&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature may attack a second time.&amp;quot;&amp;gt;'''Assault'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goblin-s.png|Goblin]]||data-sort-value=&amp;quot;521&amp;quot; align=&amp;quot;left&amp;quot;|Goblin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;2.5&amp;quot;|2-3 H||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||19||40||5 W||5||4||S||75||12||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Creates a trap on the combat map which activates on the first enemy creature moving across it. Deals 2 (+stats, +num) damage (Might) and reduces Movement by 4 (+stats). Cooldown: 3.&amp;quot;&amp;gt;Crippling Traps&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoblinHunter-s.png|Goblin Hunter]]||data-sort-value=&amp;quot;522&amp;quot; align=&amp;quot;left&amp;quot;|'''Goblin Hunter'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|'''3-5''' H||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||'''22'''||'''45'''||'''6''' W||'''6'''||4||S||'''100'''||'''18'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Creates a trap on the combat map which activates on the first enemy creature moving across it. Deals 2 (+stats, +num) damage (Might) and reduces Movement by 4 (+stats). Cooldown: 3.&amp;quot;&amp;gt;Crippling Traps&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases the creature’s damage by 50% against immobile opponents.&amp;quot;&amp;gt;'''Vicious Strike'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Harpy-s.png|Harpy]]||data-sort-value=&amp;quot;531&amp;quot; align=&amp;quot;left&amp;quot;|Harpy&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||29||45||6 F||7||7||S||110||8||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature returns to its previous position after its attack.&amp;quot;&amp;gt;Strike and Return&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fury-s.png|Fury]]||data-sort-value=&amp;quot;532&amp;quot; align=&amp;quot;left&amp;quot;|'''Fury'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7&amp;quot;|'''5-9'''||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||'''33'''||'''50'''||'''7''' F||7||7||S||'''160'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature returns to its previous position after its attack.&amp;quot;&amp;gt;Strike and Return&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature’s attacks cannot be retaliated.&amp;quot;&amp;gt;'''No Retaliation'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Assassin-s.png|Assassin]]||data-sort-value=&amp;quot;611&amp;quot; align=&amp;quot;left&amp;quot;|Assassin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||22||40||6||7||6||S||130||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade-s.png|Shade]]||data-sort-value=&amp;quot;612&amp;quot; align=&amp;quot;left&amp;quot;|'''Shade'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|'''6-9'''||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.&amp;quot;&amp;gt;'''Poisoned Blades'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stalker-s.png|Stalker]]||data-sort-value=&amp;quot;621&amp;quot; align=&amp;quot;left&amp;quot;|Stalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6 F||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;6&amp;quot;|6 / 14||21||35||5||6||6||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value=&amp;quot;622&amp;quot; align=&amp;quot;left&amp;quot;|'''Chakram Dancer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5-7''' F||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.&amp;quot;&amp;gt;'''Whirling Death'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value=&amp;quot;631&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Lurker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|1-3 F 3-6 MD||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||data-sort-value=&amp;quot;10.5&amp;quot;|10.5 / 22||18||30||4||6||6||S||125||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value=&amp;quot;632&amp;quot; align=&amp;quot;left&amp;quot;|'''Shadow Watcher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5.5&amp;quot;|'''2-4''' F '''4-7''' MD||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||data-sort-value=&amp;quot;10.5&amp;quot;|10.5 / 22||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.&amp;quot;&amp;gt;'''Mind Probe'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;br /&gt;
&lt;br /&gt;
Note that Dungeon creatures are only available with Shades of Darkness expansion pack.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Copyrightwarning2</id>
		<title>MediaWiki:Copyrightwarning2</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Copyrightwarning2"/>
				<updated>2014-08-28T10:17:49Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: updated notes in editing interface&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* '''Always use &amp;quot;Show preview&amp;quot;''' to see how your page looks and '''&amp;quot;Save page&amp;quot; only when you finished everything'''.&lt;br /&gt;
* '''Always fill out the &amp;quot;Summary&amp;quot;''' line below to summarize what you've changed - this really helps other editors.&lt;br /&gt;
* If you are submitting what you didn't write yourself, always reference the author and the source. If the material is copyrighted, you must also have the author's permission to post it on this wiki.&lt;br /&gt;
* Any contributions may be edited, altered, or removed by other contributors in the future for the sake of improving this wiki and keeping it up to date.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Patch_Changelog</id>
		<title>Patch Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Patch_Changelog"/>
				<updated>2013-06-14T22:07:23Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added notes for patch 2.1.1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Might and Magic Heroes VI Patch 2.1.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* The mana cost of spells is increased if the game is loaded while a Dynasty Weapon that gives mana cost reduction is equipped.&lt;br /&gt;
* Shades Of Darkness Necro Campaign: The game crashes after fighting a stack of skeletons located in the area where the player talks with the Mother Namtaru.&lt;br /&gt;
* After creating 100 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 2.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fix for the Nvidia crash when entering Town Screen.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
* Ahribban's ability &amp;quot;Ill Blood&amp;quot; can be cast on undead units, even if they are stated to be immune to any form mind control effects.&lt;br /&gt;
* The &amp;quot;Death is Not the End&amp;quot; ability will cause opposing units to receive the &amp;quot;Cleave&amp;quot; effect more then once per combat.&lt;br /&gt;
* The &amp;quot;Immolation&amp;quot; skill awarded by the &amp;quot;Succubus Master&amp;quot; deals less damage then stated in the description.&lt;br /&gt;
* The &amp;quot;Renew&amp;quot;, &amp;quot;Renew, Mass&amp;quot; and &amp;quot;Healing Waves&amp;quot; spells will heal the same unit twice during the same turn if it should receive good morale.&lt;br /&gt;
* The Griffin will lose its good morale for the turn if the creature uses its &amp;quot;Diving Assault&amp;quot; ability when receiving the bonus.&lt;br /&gt;
* The Imperial Griffin creature can use its special ability while frozen.&lt;br /&gt;
* When the AI controls the Dream Walker, it does not use it's &amp;quot;Sky and Earth&amp;quot; ability.&lt;br /&gt;
* Improperly created entry in the extended event log for when the Blazing Glory uses the &amp;quot;Searing Light&amp;quot; ability.&lt;br /&gt;
* The &amp;quot;Martyr&amp;quot; skill will create an invalid entry in the extended event log.&lt;br /&gt;
* Pit Lords that use the &amp;quot;Boundless Hate&amp;quot; ability against Cerberus units will not gain the &amp;quot;Eye of Gluttony&amp;quot; effect.&lt;br /&gt;
* The Breeder Mother's &amp;quot;Mana Leech&amp;quot; ability will not create an entry in the extended event log.&lt;br /&gt;
* The damage to structures will not be shown in the tooltip of the Ravager's &amp;quot;Unstoppable Charge&amp;quot; ability.&lt;br /&gt;
* The Lacerator's ability &amp;quot;Exploding Spikes&amp;quot; deals 100% damage even if the description states it deals 25% of normal damage.&lt;br /&gt;
* The Lilim's &amp;quot;Enthrall&amp;quot; ability will not cause an entry in the combat log when used.&lt;br /&gt;
* The &amp;quot;Inner Fire&amp;quot; ability does not fully describe what it does when selecting the unit on which the ability will be casted upon.&lt;br /&gt;
* The Breath of Vermin ability's tooltip does not contain the full description.&lt;br /&gt;
* The number of turns in which the &amp;quot;Doom&amp;quot; skill will take effect is not displayed on the tooltip for each unit when the spell is cast.&lt;br /&gt;
* The user is able to cast the &amp;quot;Necromancy&amp;quot; skill on large, dead creatures that have a small unit placed on top of them.&lt;br /&gt;
* The Pearl Priestess' &amp;quot;Waves of Renewal&amp;quot; skill will heal for less then the value stated on the unit being affected by the effect.&lt;br /&gt;
* The damage caused by the Dreamweaver's &amp;quot;Sky and Earth&amp;quot; spell does not appear on the skill's tooltip.&lt;br /&gt;
* The damage of the &amp;quot;Goblin Traps&amp;quot; skill is much higher then stated in the description&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
* Time Stasis spell can be casted on Mother Breeder but without having any effect (only visual).&lt;br /&gt;
* The growth rate for the stack of Elementals guarding the &amp;quot;Mask of the False Face&amp;quot; is to low.&lt;br /&gt;
* Wrong texture for creatures in duel when fighting the unit guarding the first Elemental Conflux&lt;br /&gt;
* The abilities of a dynasty weapon equipped by a secondary hero at the transition between maps remain in the hero's spellbook after the weapon has been changed.&lt;br /&gt;
* The achievement &amp;quot;Out of the Life of Fire&amp;quot; is unlocked even if Cate's breath hits multiple targets&lt;br /&gt;
* Anton has his head detached from the body during the cutscene &amp;quot;The Duke's Justice&amp;quot; when the hero is converted to Magic Affinity.&lt;br /&gt;
* The game gets stuck in the &amp;quot;Dynasty Traits&amp;quot; selection window if the user presses Quick-load hotkey immediately after confirming a Defeat message.&lt;br /&gt;
* The game enters an unresponsive state when the user defeats Tor-Berith for the first time, outside the designated area.&lt;br /&gt;
* Status shifting pointer during the last fight on the map, between Azkaal and Xana&lt;br /&gt;
* The gates near Castlecross are opening even if the hero is defeated by Cordelia&lt;br /&gt;
* The Librarian's banner is placed too low&lt;br /&gt;
* When the adventure map is fully zoomed in, VFX are missing from Sarah's hair from her hero card and background story window&lt;br /&gt;
* For one of the secondary heroes, Airini, the movement on the map is not visible&lt;br /&gt;
* Misleading information about the rewards for the two secondary quests (&amp;quot;Time for New Ways&amp;quot; and &amp;quot;Might Makes Right&amp;quot;) when a reputation upgrade has been made before completing the quest &amp;quot;Tera Firma&amp;quot;&lt;br /&gt;
* After quit to desktop and loading the first autosave on the map, the quests tab is greyed out&lt;br /&gt;
* The &amp;quot;Sword of the Wolf &amp;quot; dynasty weapon can be equipped in Offline mode&lt;br /&gt;
* In the The King of the Savage Sea cinematic, Crag Hack is moving in frames&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
* A corrupted texture appears on the main menu's background image after changing resolutions.&lt;br /&gt;
* The user can load a save game made on a deleted custom map&lt;br /&gt;
* A menu with no functionality will be displayed to the host in the lobby.&lt;br /&gt;
* The user can delete his last hero after he accepts an invite into a Multiplayer lobby&lt;br /&gt;
* The user can quit to Desktop after he accepts an invite into a Multiplayer session&lt;br /&gt;
* The map description can be modified when entering the game for the first time.&lt;br /&gt;
* &amp;quot;Respecialize&amp;quot; will not reset the spells tooltips to their initial value if those spells were imbued prior to Respecialize.&lt;br /&gt;
* Overlapping text for the numbers exceeding 8 digits, in the End Game Statistics.&lt;br /&gt;
* Host cannot send game invites to clients that disconnected in the lobby.&lt;br /&gt;
* Improperly HUD in combat after a defeated player end his game.&lt;br /&gt;
* The movement path created from a medium to another (from land to water or vice versa) does not take into account the change of medium&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
* Host cannot send game invites to clients that disconnected in the lobby.&lt;br /&gt;
* Hosts cannot ban clients from joining their games.&lt;br /&gt;
* The multiplayer session can't be continued if the host loses his connection during a battle between two clients&lt;br /&gt;
* The session remains stuck if the user which has been defeated doesn't presses OK on the Defeat window, and the victorious user attacks the other hero inside town walls&lt;br /&gt;
* After a Sanctuary player uses the level 4 racial ability and attacks an enemy unit, the enemy unit's tooltips will show a high number of dead creatures.&lt;br /&gt;
* The &amp;quot;Crematorium&amp;quot; building doesn't work properly.&lt;br /&gt;
* After losing connection as a host during the Hero Reputation Upgrade cinematic or Castle Convert cinematic, on the next map the host will remain stuck on the map&lt;br /&gt;
* If the host loses his connection in a Multiplayer lobby and then regains it before time-out, no client will be able to join the server afterwards&lt;br /&gt;
* The game skips AI's turn if the Client exists the game on his turn on the first day&lt;br /&gt;
* Empty drop-list, when the server switch between Attacker and Defender option within Duel Mode&lt;br /&gt;
* [Duel] Griffin's first phase of his ability doesn't work properly when the creature receives damage before he starts flying&lt;br /&gt;
* The user receives two achievements when he enters for the first time in a multiplayer duel session.&lt;br /&gt;
* Host is unable to start the session if the client experiences a short internet connection loss while joining the game.&lt;br /&gt;
* In a two team mode multiplayer session the defenders' ally can see the attackers' HUD and use it.&lt;br /&gt;
* [The Fortunes of Captain Hack] Missing collision box for a mountain placed near the 3-rd slot default castle&lt;br /&gt;
* In the multiplayer sessions lobby, the user can't switch from the top level to the underground level on the minimaps.&lt;br /&gt;
* Title displays two pop-up messages when terminating the connection and attempting to invite a friend to your game.&lt;br /&gt;
* A saved game is key sensitive although the account name isn't&lt;br /&gt;
* ALT key pause-freezes the game while in window mode but the in-game time is still running on the multiplayer setting windows&lt;br /&gt;
* The session remains stuck in a Multiplayer Standard session, on Ai's turn, if the host presses right click on the town during the client turn and then the client leaves the session&lt;br /&gt;
&lt;br /&gt;
=== Crashes ===&lt;br /&gt;
* Numerous instances of random crashes have been fixed.&lt;br /&gt;
* The game crashes if the Shaman ambush army spawns while the user is in another encounter window.&lt;br /&gt;
* The game crashes for the client when the host loads a different saved game while the client is attempting to join the game.&lt;br /&gt;
* The game crashed in a hotseat session with four human players after a long period of gameplay.&lt;br /&gt;
* The game crashes on the AI's turn after loading a previously saved session and pass the turn&lt;br /&gt;
* The game crashes after the disconnect message(return to menu) is confirmed during the AI's turn&lt;br /&gt;
* All created heroes are unavailable for selection during automatchmaking after exiting a multiplayer session in 3 or more players&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
* The bag slots do not auto-arrange when an artifact is placed inside the inventory.&lt;br /&gt;
* Unit stacks that are resurrected gain buffs that last for a specified number of rounds of combat even if that number of rounds has passed.&lt;br /&gt;
* The user will remain stuck on the townscreen interface if he quickly enters and exits the town.&lt;br /&gt;
* The gated stacks do not disappear if are killed by the Lilim's retaliation or Mizu-Kami's retaliation.&lt;br /&gt;
* Corrupted representation of a Fort Screen is revealed in the bottom left corner of a map if the user loads a game saved after opening a Fort Screen.&lt;br /&gt;
* Inferno mage female hero is holding a staff and a sword during the reputation upgrade cutscene&lt;br /&gt;
* The gold income tooltip does not include the bonus from the Tears of Asha building&lt;br /&gt;
* The game crashes when the user performs a save\load while the Statue of Revelation unique building function is selected and uses it in the newly loaded game&lt;br /&gt;
* The friendly flyer creature that exits the central tower and lands near the Siege gate will have broken functionality.&lt;br /&gt;
* On a time limited combat, after the time runs out and you didn`t start the combat, the creatures are rearranged and there is no animation for the creature placed in advance in the central tower&lt;br /&gt;
* An area on the map can be accessed without defeating the stack defending it&lt;br /&gt;
* The &amp;quot;Doom&amp;quot; skill takes too long before it kills the enemy stack&lt;br /&gt;
* Inconsistency between the tooltip for the ability &amp;quot;Rush!&amp;quot; and the effect&lt;br /&gt;
* The &amp;quot;Pathfinding&amp;quot; ability does not reduce penalty on rough terrain.&lt;br /&gt;
* The &amp;quot;Terror&amp;quot; spell can't be used on stacks that have the buff &amp;quot; Burning Determination &amp;quot; or &amp;quot; Burning Determination,Mass &amp;quot;&lt;br /&gt;
* The user can't see his Passive or other spells in the turn in which he used a spell.&lt;br /&gt;
* A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.&lt;br /&gt;
* The &amp;quot;Abyss Gate&amp;quot; ability does not function properly.&lt;br /&gt;
* If the Kappa gains one extra attack, Leap ability is not grayed out.&lt;br /&gt;
* If the Sacred Kirin gains one extra attack, Hailstorm Aura ability is not grayed out.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* The portraits that can be redeemed from Uplay are also present in the Altar of Wishes.&lt;br /&gt;
* [Wasting Grounds does not award the bonus stated in its description&lt;br /&gt;
* The ''Impressive General I'', ''Impressive General II'' and ''Unstoppable General'' achievements are reset after completion&lt;br /&gt;
* Incorrect appearance of the Chat widget when closing a channel window.&lt;br /&gt;
* The Arachne's abilities do not appear in the Spell Book after performing a save/load action.&lt;br /&gt;
* The Player Profile displayed is the one of the user, if selecting the Compare Achievements option from the Friends List and then changing the tab to Player Profile.&lt;br /&gt;
* There is no option to display Multiplayer statistics in the Leader Boards feature.&lt;br /&gt;
* When using &amp;quot;Compare Achievements&amp;quot; option from the Leader Boards, the comparison is made between the last viewed player and the selected player.&lt;br /&gt;
* When using the Compare Achievements option from the leaderboards players list, the comparison is made between the selected player and the last player profile viewed.&lt;br /&gt;
* Incorrect message received when trying to access the Skype in game feature while the Windows application is closed.&lt;br /&gt;
* The &amp;quot;Statue of Revelation&amp;quot; found on the map does not reveal any area if used on minimap&lt;br /&gt;
* The tunnel Dragon gate that takes the player to Shangri-la is not functional after the user captures the city&lt;br /&gt;
* A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.&lt;br /&gt;
* The Elemental Conflux found on the map is not textured.&lt;br /&gt;
* After being defeated by the AI, the user receives the message that he must conquer a city in 7 days, instead of the Defeat screen&lt;br /&gt;
* The secret entrance leading to the small bonus island at the right side of the map is not working.&lt;br /&gt;
* The secret entrance leading to the small bonus island near the bottom left side of the map is not working.&lt;br /&gt;
* The Abyssal Worm appears outside the combat area after the combat ends.&lt;br /&gt;
* The bonus HP for Kenshis is not working.&lt;br /&gt;
* Misleading information in the tooltips for the &amp;quot;Frozen Ground&amp;quot; ability.&lt;br /&gt;
* The Victory Screen is not accurate to the actual time spent in the game.&lt;br /&gt;
* [Steam version] Completed actions are not updated on the Launcher main window unless a logout/login is performed&lt;br /&gt;
* The &amp;quot;Default video settings&amp;quot; option is not functional.&lt;br /&gt;
* The rates don't change according to the marketplace's tooltip&lt;br /&gt;
* After the convert cinematics of dwellings, the conversion audio of dwellings to Haven is played&lt;br /&gt;
* The stacks placed in the Central Tower don't receive defense bonuses.&lt;br /&gt;
* Directional keys remains stuck if are used when it is another's players turn&lt;br /&gt;
* Unstoppable charge can be used only against the creatures that are on the same line with the Ravager.&lt;br /&gt;
* After performing the Charge ability the Ravager makes a circular slide&lt;br /&gt;
* A too small Chinese font is used in the &amp;quot;??&amp;quot;(defeat) tab&lt;br /&gt;
* [Pirates of the Savage Sea] No special characters are displayed when typing the name of the new playable character in any language.&lt;br /&gt;
* Highlight remains on the spot the stack was, after sending it into the Siege Tower.&lt;br /&gt;
* Stacks that have the teleport ability cannot teleport into the siege tower.&lt;br /&gt;
* Incorrect texture appears while hovering the destroyed siege gate with the mouse using the Necromancy spell.&lt;br /&gt;
* Creature stack cannot be attacked if overlapped with another stack&lt;br /&gt;
* The dynasty bonuses are displayed in the hero tab in sessions that have &amp;quot;Dynasty Bonuses&amp;quot; disabled.&lt;br /&gt;
* Favorite achievements tab persist in the last unlocked achievements tab&lt;br /&gt;
* The &amp;quot; Cleansing &amp;quot; ability ( gained by equipping the Staff of Cleansing ) doesn't have any cooldown.&lt;br /&gt;
* Inconsistency between the number of points registered for the Cleansing Staff in-game and in the dynasty vault&lt;br /&gt;
* A quest item can be found on the map&lt;br /&gt;
* The sound FX is distorted when modifying the movement of the AI, units and Hero.&lt;br /&gt;
* Missing texture of terrain in the right side of the Weaponsmith.&lt;br /&gt;
* A Hotseat session cannot be completed when a player is defeated on his turn in a game against another human player.&lt;br /&gt;
* [Logitech G19 / G16 / G13] Debug output /placeholder characters for letters are displayed on the LCD screen&lt;br /&gt;
* There is no delimitation for the area of control on Archipelago of the Ancients map&lt;br /&gt;
* Duel rank is not the same from end of the match with actual leaderboard.&lt;br /&gt;
* The language specific characters are not displayed and game does not seem to recognize localized keyboard layouts when attempting to configure shortkeys in the options menu.&lt;br /&gt;
* [French opening cinematic]No synchronization between voives and subtitles&lt;br /&gt;
* [HUN] the accentuated, long and capital letters appearing wrong in the first lines of the dialogues&lt;br /&gt;
* [SPA] Inconsistency between the name of the &amp;quot;Death and Starvation&amp;quot; achievements on different localizations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.8 ==&lt;br /&gt;
* The patch includes lots of bug fixes, including some large improvement on the game localization (over 200 changes).&lt;br /&gt;
'''Please note that due to some much needed fixes on a few maps, pre-1.8 saves are no longer compatible on those maps only, requiring players to restart their on-going games. Here is the list of the affected maps:'''&lt;br /&gt;
* Princess of Varn&lt;br /&gt;
* Succession Wars&lt;br /&gt;
* A Tale of Two Guardians&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.7 ==&lt;br /&gt;
=== Adventure Pack “Danse Macabre” Compatibility ===&lt;br /&gt;
* Campaign&lt;br /&gt;
* Two new campaign maps&lt;br /&gt;
* New neutral building 'Magic Menagerie'&lt;br /&gt;
* Unique End Boss 'Dragonwraith'&lt;br /&gt;
* New Dynasty Traits&lt;br /&gt;
* New Hero 'Sandro'&lt;br /&gt;
* New Heroes available for purchase in the Altar of Wishes&lt;br /&gt;
* New Dynasty Weapon 'Staff of the Netherworld'&lt;br /&gt;
* New Artifact Set&lt;br /&gt;
* New Achievements&lt;br /&gt;
* New Player Portraits available for purchase in the Altar of Wishes&lt;br /&gt;
* New Dynasty Pet&lt;br /&gt;
=== New available multi-player maps ===&lt;br /&gt;
* Warlords of Xeen&lt;br /&gt;
* Coast of Intrigue&lt;br /&gt;
* The Lost City&lt;br /&gt;
* The Conquest of Enroth&lt;br /&gt;
=== Community bug requests fixes ===&lt;br /&gt;
==== Campaign ====&lt;br /&gt;
* In “Pirates of the Savage Seas” campaign, the secondary hero Falagar receives blood and tears reputation points.&lt;br /&gt;
* In “Pirates of the Save Seas” campaign, the secondary hero Falagar has no specialization.&lt;br /&gt;
* The secondary Stronghold Campaign hero Akamas does not have the First Blood level specialization during battle.&lt;br /&gt;
* Magic Sanctuary hero Himiko has Might heroic strike animation and damage instead of water magic animation and damage.&lt;br /&gt;
* Magic Stronghold campaign hero Airini as Might heroic strike animation and damage instead of magic animation and damage.&lt;br /&gt;
* Magic Inferno campaign hero Xana has not heroic strike animation.&lt;br /&gt;
* Crag Hack’s “Plunder” (+1 gem per week) effect and the All-Seeing Crown artifact effect do not work.&lt;br /&gt;
==== Dynasty Weapons/Artifacts ====&lt;br /&gt;
* When two or more heroes the Artifact seller building on Adventure map with one of them, you can buy artifacts and scrolls to a remote hero by clicking on his portrait.&lt;br /&gt;
* Artifacts that award bonuses to creature damage do not function correctly.&lt;br /&gt;
* The &amp;quot;Winterwind Peace Circlet&amp;quot; Artifact doesn't work (already fixed in 1.5.2 patch).&lt;br /&gt;
* The &amp;quot;Flamegold Shield&amp;quot; artifact does not award fire resistance (already fixed in 1.5.2 patch).&lt;br /&gt;
* The &amp;quot;Gauntlets of the Khan&amp;quot; artifact's second ability (+1 to friendly creatures might damage) doesn't work (already fixed in 1.5.2 patch).&lt;br /&gt;
* The &amp;quot;Frozen Chrysanthemum&amp;quot; Artifact doesn't work (already fixed in 1.5.2 patch).&lt;br /&gt;
* The level 3 ability (Sephiel’s Voice) of the Heartrending Song takes effect on 5x5 area instead of 3x3.&lt;br /&gt;
* The Perfect Silksword’s buff is not enough powerful. (Now gives +30�mage dealt and +40 Luck).&lt;br /&gt;
* Missing icon for staff of Cleansing &amp;quot;Tainted Mist&amp;quot; ability in the Spellbook.&lt;br /&gt;
* Staff of the Tides level 5 &amp;quot;Ice Barrier&amp;quot; ability does not absorb damage in retaliations.&lt;br /&gt;
* Asha's Staff of Eightfold totally refills mana each day instead of the +10 mana.&lt;br /&gt;
* The description of the Arachne's level 5 ability contains the value 0.&lt;br /&gt;
* The level 3 (Sephiel's Voice) ability of the Heartrending Song gives too little heal.&lt;br /&gt;
* Will of Urgash “Burning Fire” ability fire damage can be healed.&lt;br /&gt;
* Will of Urgash “Firestorm” damage is not influenced by the Hero's level and Magic Power.&lt;br /&gt;
* The number of summoned Juggernauts by the Blade of Binding is not influenced by the Hero’s level.&lt;br /&gt;
* Level 5 Staff of the Tides &amp;quot;Ice Barrier&amp;quot; ability was too powerful. It now disappears after the stack is dealt more than 393 damages.&lt;br /&gt;
* The &amp;quot;Warping Pendant&amp;quot; artifact will be effective against enemies even if the hero does not have 10 might attack power.&lt;br /&gt;
* Different items are present in the Artifact Merchant after loading a game.&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
* &amp;quot;Some Rotten Forever&amp;quot; achievement cannot be unlocked.&lt;br /&gt;
* A fight won without engaging in close combat is not counted for the &amp;quot;Marksman&amp;quot; achievement.&lt;br /&gt;
* Abilities/Spells/Traits&lt;br /&gt;
* The &amp;quot;Mentoring&amp;quot; ability gives the hero 75% experience instead of 50% as indicated&lt;br /&gt;
* The bonus to the &amp;quot;Diplomat&amp;quot; ability awarded by the &amp;quot;Master Diplomat&amp;quot; specialization is too small to make a difference.&lt;br /&gt;
* Vampires and Vampire Lords cannot be attacked when they have the &amp;quot;Out of Time&amp;quot; buff.&lt;br /&gt;
* The animation of the &amp;quot;Inner Eye&amp;quot; ability can be seen on units that are in the army of a Might hero.&lt;br /&gt;
* The &amp;quot;Cleave&amp;quot; skill will trigger for every stack that destroys an enemy stack rather than just the first one.&lt;br /&gt;
* Damage dealt by any spell is doubled if the user casts Pressed Attack.&lt;br /&gt;
* Demographist II dynasty trait increases elite creature by 1 instead of 2.&lt;br /&gt;
* The &amp;quot;Assailant I, II, III&amp;quot; abilities receive the same amount of points on both Tears and Blood reputation.&lt;br /&gt;
* Stronghold campaign secondary hero Airini’s first class tears ability cannot be used in combat.&lt;br /&gt;
* The Meditation skill will restore 50% of the hero's mana even though the description states it should restore 15%.&lt;br /&gt;
* The &amp;quot;Magic Affinity III&amp;quot; skill does not work.&lt;br /&gt;
* The Fire Elemental &amp;quot;Cremation&amp;quot; ability does not work.&lt;br /&gt;
* Dynasty trait Artifact Finder does not work.&lt;br /&gt;
* Level 1 Sanctuary reputation ability for Might heroes is not displayed in the spell book.&lt;br /&gt;
* The Lich's &amp;quot;Drain Life&amp;quot; ability doesn't work if the stack that is attacked dies.&lt;br /&gt;
* A stack doesn't retaliate when is attacked by an enemy stack affected by &amp;quot;Taunt&amp;quot; ability.&lt;br /&gt;
==== Localization/Text error fixes ====&lt;br /&gt;
* Incorrect message is displayed when the player loses a battle in the arena&lt;br /&gt;
* Incorrect description of Movement points for a unit affected by &amp;quot;Haste&amp;quot; spell.&lt;br /&gt;
* Incorrect description in the &amp;quot;Vampire Palace&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* The user won't be able to zoom or move the camera using the scroll after he uses the &amp;quot;Statue of Revelation&amp;quot; Haven building&lt;br /&gt;
* You can move the portrait of your hero while visiting an Arena or an Arcane Library.&lt;br /&gt;
* The combat music effect continues playing after visiting an Arena until an action that triggers another music effect is made.&lt;br /&gt;
* In Custom Game, there is not a Chose random enemy faction or/and hero on all slots.&lt;br /&gt;
* The &amp;quot;Lightning Bolt,Fire Bolt and Agony&amp;quot; spells have no special effects when killing an enemy stack.&lt;br /&gt;
* Loading an autosave creates a new autosave.&lt;br /&gt;
* Attacking a hero that is outside the town (a few steps outside) starts a town battle with the defender inside the castle.&lt;br /&gt;
* Player is not warned when one or several of his heroes have movement points left when he ends a turn. Now a popup window appears near the hourglass to warn the player.&lt;br /&gt;
* The scrollbar does not reset after switching between tabs in the spellbook.&lt;br /&gt;
* In the Diving Attack's tooltip there is no information about the special ability's cooldown.&lt;br /&gt;
* Right clic info window disappears for no reason. It disappears now at a new right click press.&lt;br /&gt;
* There is not a “Lock Dynasty weapon” button in MP lobby.&lt;br /&gt;
* The Frost Miya does not increase population by 2 as described, but by 1.&lt;br /&gt;
* Low resolution picture for Azkaal in the Bestiary.&lt;br /&gt;
* Combat hotkeys are not functional when the user is attacked on passive turn.&lt;br /&gt;
* The level bar of a Dynasty Weapon shows a constant value.&lt;br /&gt;
* Special Offers (such as 10 crystals for 10 ore, or get 3000 gold for 10 woods etc.) from the Advanced Market changed on Save/Load.&lt;br /&gt;
=== Bug fixes ===&lt;br /&gt;
==== Localization/Text error fixes ====&lt;br /&gt;
* The tooltip for the last achievements tab was not localized&lt;br /&gt;
* Wrong tooltip for the &amp;quot;Fire Ball&amp;quot; ability.&lt;br /&gt;
* In game lobby menu, the number of creatures in your army are shown at the 10th than the number of creatures that you actually have in combat&lt;br /&gt;
* Wrong description displayed when opening the fort screen.&lt;br /&gt;
* Incorrect description of movement points for a unit affected by &amp;quot;Slow&amp;quot; spell.&lt;br /&gt;
* Incorrect description in the &amp;quot;Raging Kennels&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;War Pavilion&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;Harpy Colony&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;Hall of Agony&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;Pen of Chaos&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;Haunted Tower&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* The intermissions and cinematics are not audio translated for &amp;quot;Pirates of the Savage Sea&amp;quot; campaign on Spanish, French and German localizations.&lt;br /&gt;
* Inconsistency between tooltip and behavior&lt;br /&gt;
* In “A Princess of Varn” scenario map, primary Quest marker is not displayed on the in game map menu.&lt;br /&gt;
==== Abilities / spells ====&lt;br /&gt;
* The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.&lt;br /&gt;
* The town portal spells are present in the spell book even if the town portal and advanced town portal are not built.&lt;br /&gt;
* Curse of the netherworld will heal friendly stacks when the enemy is undead.&lt;br /&gt;
* Despair increases the morale of the enemy instead of decreasing it&lt;br /&gt;
* Siege master II has the same base damage for blood and tears reputation&lt;br /&gt;
* The heroism, mass ability gives the creatures within your army 13% damage instead of 12%&lt;br /&gt;
* Eternal winter ability last only one turn instead of 2 turns&lt;br /&gt;
* Duck and cover still has 40% cover defense instead of 50%&lt;br /&gt;
* The seraph has the Blade of Mercy ability instead of the Blade of Epiphany ability.&lt;br /&gt;
* The celestial has the Blade of Epiphany ability instead of the Blade of Mercy ability.&lt;br /&gt;
==== Dynasty weapons ====&lt;br /&gt;
* Thunder staff - The +5 air magic bonus points given by the passive ability of the weapon are not received.&lt;br /&gt;
* Staff of tides - The +5 water magic bonus points given by the passive ability of the weapon are not received.&lt;br /&gt;
* Heartrending song - The +5 light magic bonus points given by the passive ability of the weapon are not received.&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* Missing icon for the passive abilities given by the Amulet of thunder, Evercold Icicle, Brythigga Amber, Rune of flame, Sun cross and Heart of Darkness&lt;br /&gt;
* The maps created with the editor do not appear in the multiplayer game lobby.&lt;br /&gt;
* Incorrect functionality for the creature dismiss hotkey&lt;br /&gt;
* No autosave is generated for a hotseat session in offline mode.&lt;br /&gt;
* The HUD is not visible for the first player in his first turn playing hotseat.&lt;br /&gt;
* The quick save feature is not functional on hotseat mode.&lt;br /&gt;
* Team options should be grayed out on 2 player maps .&lt;br /&gt;
* The end turn hotkey doesn't work while on water.&lt;br /&gt;
* The autosaves are not made daily for the first 4 days, for several campaign maps&lt;br /&gt;
* The autosaves are not made daily for a period of 3 to 7 days after starting the map, for several skirmsh maps&lt;br /&gt;
* The same hero is available twice for the user, ingame on the same map.&lt;br /&gt;
* The perfectionist trait does not work as stated in the description.&lt;br /&gt;
* Maniac weekly growth increased to 8 units instead of 9&lt;br /&gt;
* The game crashes if the user enters a town before a dialogue box is triggered and tries to change anything in the town screen.&lt;br /&gt;
* The final boss, Mother Namtaru, has no animation when she dies.&lt;br /&gt;
* Wrong deployment area for creatures in combat map.&lt;br /&gt;
* The game crashes if the user tries to load a game from the &amp;quot;End Screen&amp;quot;.&lt;br /&gt;
* The game crashes when the user confirms the Disconnected from Conflux message.&lt;br /&gt;
* The Load Game shortcut does not have any functionality in-game.&lt;br /&gt;
* After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.&lt;br /&gt;
* The game crashes when loading the first autosave made on any campaign map.&lt;br /&gt;
* In “The Lost City” map, the user cannot pick the spell scroll after defeating the stack that guards the area.&lt;br /&gt;
* In the 4th map of the Inferno Campaign, there is Wrong deployment area for creatures in combat map.&lt;br /&gt;
* The &amp;quot;End Turn&amp;quot; button is functional only after it is pressed a second time.&lt;br /&gt;
=== Complete Balancing list ===&lt;br /&gt;
==== Ability ====&lt;br /&gt;
* “Fire Vulnerability” (Fire damages taken +20%) effect is now considered as “Might Vulnerability” (Might damages taken +20%).&lt;br /&gt;
* “Chilled” and “Frozen” effects now add “Might Vulnerability” effect.&lt;br /&gt;
* Circle of Winter ability damage increased to 700/800/900.&lt;br /&gt;
* Assailant ability is now based on Blood reputation.&lt;br /&gt;
* Defender and Arcane Ward abilities are now based on Tears reputation.&lt;br /&gt;
'''Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:'''&lt;br /&gt;
&lt;br /&gt;
Reputation 0&lt;br /&gt;
* Tier I: 2&lt;br /&gt;
* Tier II: 3&lt;br /&gt;
* Tier III: 4&lt;br /&gt;
Reputation 1&lt;br /&gt;
* Tier I: 3&lt;br /&gt;
* Tier II: 4&lt;br /&gt;
* Tier III: 5&lt;br /&gt;
Reputation 2&lt;br /&gt;
* Tier I: 4&lt;br /&gt;
* Tier II: 5&lt;br /&gt;
* Tier III: 6&lt;br /&gt;
Opposite reputation&lt;br /&gt;
* Tier I: 2&lt;br /&gt;
* Tier II: 3&lt;br /&gt;
* Tier III: 4&lt;br /&gt;
==== Creature Abilities ====&lt;br /&gt;
===== Haven =====&lt;br /&gt;
* Guardian Angel IV healing power decreased to 23% (-5%).&lt;br /&gt;
* Marksman “Piercing Bolt” passive ability is now an Active ability.&lt;br /&gt;
* Crossbowman health decreased to 20 (-2).&lt;br /&gt;
* Marksman health decreased to 24 (-2).&lt;br /&gt;
* Sentinel Health increased to 25 (+4).&lt;br /&gt;
* Praetorian health increased to 32 (+32).&lt;br /&gt;
* Praetorian growth rate decreased to 14 (-1).&lt;br /&gt;
* Praetorian movement increased to 5 (+1).&lt;br /&gt;
* Sun Rider movement increased to 6 (+1)&lt;br /&gt;
===== Inferno =====&lt;br /&gt;
* Juggernaut movement increased to 6 (+1).&lt;br /&gt;
* Juggernaut Minimum Melee Damage decreased to 17 (-1).&lt;br /&gt;
* Juggernaut Maximum Melee Damage decreased to 20 (-1).&lt;br /&gt;
* Breeder and Mother Breeder “Mana leach” ability decreased to 4% (-1%).&lt;br /&gt;
* Breeder morale decreased to 4 (-6).&lt;br /&gt;
* Breeder luck decreased to 8 (-4).&lt;br /&gt;
* Mother Breeder has now “Mobile Shooter” ability.&lt;br /&gt;
* Mother Breeder cost increased to 550 (+55).&lt;br /&gt;
* Mother Breeder morale decreased to 4 (-6).&lt;br /&gt;
* Mother Breeder Luck decreased to 10 (-5).&lt;br /&gt;
===== Necropolis =====&lt;br /&gt;
* Ravenous Ghoul growth rate increased to 10 (+1).&lt;br /&gt;
* Ghost growth rate increased to 7 (+1).&lt;br /&gt;
* Specter growth rate increased to 10 (+2).&lt;br /&gt;
* Vampire’s “Out of Time” passive ability is now an Active ability with a 2 turns cooldown.&lt;br /&gt;
* Vampire “Embrace” ability power increased by 5% (20% drain).&lt;br /&gt;
* Vampire Lord “Grasp” ability power increased by 5% (25% drain).&lt;br /&gt;
===== Sanctuary =====&lt;br /&gt;
* Spring Spirits and Mizu-Kamis have now the passive Ability “Water Strike”.&lt;br /&gt;
===== Stronghold =====&lt;br /&gt;
* First Blood ability movement boost decreased to 1 (-1).&lt;br /&gt;
* Crusher Minimum Melee Damage decreased to 4 (-1).&lt;br /&gt;
* Crusher Maximum Melee Damage decreased to 8 (-1).&lt;br /&gt;
* Crusher health decreased to 34 (-2).&lt;br /&gt;
* Crusher growth rate decreased to 9 (-1).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.5.2 ==&lt;br /&gt;
=== Offline / Online saves compatibility first implementation ===&lt;br /&gt;
* Currently only the progress of unlocking the campaign maps gets synchronized.&lt;br /&gt;
* Only progress that has been achieved while playing online will get synchronized. Campaign progress unlocked in offline mode is not synchronized. Progress that has been achieved while being offline is only available on that specific machine.&lt;br /&gt;
* The progress will only be synchronized if it has been achieved with a default (online) hero. Progress that has been made with heroes whose affinity has been switched (e.g. from blood to tears) or with custom heroes will not be synchronized.&lt;br /&gt;
* The progress of heroes (reputation/skill/level) within a campaign will not be saved/synchronized.&lt;br /&gt;
=== Pirates Of the Savage Sea Adventure Pack - The Fortunes of Captain Hack map ===&lt;br /&gt;
* Fixed the trigger for the dialog after the battle with Jon&lt;br /&gt;
* Reduced the amount of obligatory battles against the Elementals in the northern tunnels&lt;br /&gt;
* Fixed the final cutscene: Crag now appear on his horse instead of on foot&lt;br /&gt;
* Fixed the trigger for the achievement &amp;quot;The seas run red&amp;quot;.&lt;br /&gt;
=== Pirates Of the Savage Sea Adventure Pack - The King of the Savage Sea map ===&lt;br /&gt;
* The dialogue triggering the bonus reputation quest now appears in the course of the map, not right at the beginning.&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
* Pendant of Conflux - Inconsistency between the tooltip and the behavior for the Pendant of Conflux artifact&lt;br /&gt;
* The &amp;quot;Bracers of the Druid&amp;quot; artifact tooltips are incorrect.&lt;br /&gt;
* The &amp;quot;Gauntlets of the Khan&amp;quot; artifact's second ability (+1 to friendly creatures might damage) doesn't work&lt;br /&gt;
* The Cloaks that increase magic defense by 10 for each magic school don't work&lt;br /&gt;
* The &amp;quot;Frozen Chrysanthemum&amp;quot; Artifact doesn't work&lt;br /&gt;
* The &amp;quot;Boots of the Waverider&amp;quot; does not grant &amp;quot;1 creature movement on sea&amp;quot;&lt;br /&gt;
* The &amp;quot;Winterwind Peace Circlet&amp;quot; Artifact doesn't work&lt;br /&gt;
* The &amp;quot;Flamegold Shield&amp;quot; artifact does not award fire resistance.&lt;br /&gt;
* The &amp;quot;Pendant of Mastery&amp;quot; does not award a bonus to the racial gauge as stated in its description.&lt;br /&gt;
* The &amp;quot;Shantiri Armor&amp;quot; does not grant magic defense against the Prime magic school even though it is stated to do so.&lt;br /&gt;
=== Units ===&lt;br /&gt;
* The growth for the &amp;quot;Harpy&amp;quot; unit is 7 instead of 8&lt;br /&gt;
* The growth is 11 instead of 12 for the Demented.&lt;br /&gt;
* The growth is 8 instead of 9 for the Maniac.&lt;br /&gt;
* The Maximum melee damage of the &amp;quot;Fury&amp;quot; unit is 8 instead of 9&lt;br /&gt;
* Vampire Lord weekly growth reduced to 6 units instead of 5&lt;br /&gt;
* The Skeletal Spearman unit has the maximum ranged damage 7 instead of 6&lt;br /&gt;
=== Abilities / Spells ===&lt;br /&gt;
* The chilled effect provided by the &amp;quot;Eternal Winter&amp;quot; ability is increased by 1 instead of 2&lt;br /&gt;
* The &amp;quot;Toughness I&amp;quot; ability does not increase the maximum health of the hero's units by 5%.&lt;br /&gt;
* The &amp;quot;Toughness II&amp;quot; ability does not increase the maximum health of the hero's units by 4%.&lt;br /&gt;
* The &amp;quot;Toughness III&amp;quot; ability does not increase the maximum health of the hero's units by 5%.&lt;br /&gt;
* The &amp;quot;Mentoring&amp;quot; ability gives a 75% increase in experience instead of 50%&lt;br /&gt;
* The &amp;quot;Arcane Exaltation III&amp;quot; spell gives 4 points instead of 5&lt;br /&gt;
* Lich's dark embrace passive ability has been buffed to 30% instead of being reduced to 15%&lt;br /&gt;
* The &amp;quot;Blizzard&amp;quot; spell has a 2 turns duration instead of 3&lt;br /&gt;
* The &amp;quot;Fire Ball&amp;quot; spell has an Area of effect of 3x3 instead of 4x4&lt;br /&gt;
* The &amp;quot;Chain Lightning&amp;quot; spell has a cost of 65 mana instead of 50&lt;br /&gt;
=== Others ===&lt;br /&gt;
* Tree Of Plenty - The player placed on the first slot starts with the Main Hero on the central island.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.5 ==&lt;br /&gt;
=== Game Interface ===&lt;br /&gt;
* Added the Townscreens for all factions&lt;br /&gt;
* Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu.&lt;br /&gt;
* Added a Hide GUI button in the Townscreen Menu&lt;br /&gt;
=== Game Content ===&lt;br /&gt;
* Added the Adventure Pack compatibility&lt;br /&gt;
=== Major Balancing effort ===&lt;br /&gt;
==== Abilities modifications ====&lt;br /&gt;
* Direct Damage Spells power increase&lt;br /&gt;
* Healing Spells mana cost increase&lt;br /&gt;
==== Creature Abilities ====&lt;br /&gt;
* Heal Core Units abilities only available for the upgraded version&lt;br /&gt;
* Light decrease on several Creature Abilities&lt;br /&gt;
* Hero Passive and Active Abilities&lt;br /&gt;
* Passive Characteristics bonuses increase&lt;br /&gt;
* Reputation Abilities&lt;br /&gt;
* Light characteristics modifications on all Faction units&lt;br /&gt;
=== Abilities/Creatures Description and Background modifications ===&lt;br /&gt;
* Chain Lightning Hero Ability tooltip is now: Deals damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.&lt;br /&gt;
* Lightning Bolt Hero Ability tooltip is now: Deals damage (Air) to target enemy creature.&lt;br /&gt;
* Fireball Hero Ability tooltip is now: Deals damage (Fire) in target 3x3 area.&amp;quot;&lt;br /&gt;
* “Acid Cloud” Hero Ability display name now replaced “Poison Cloud” Hero Ability.&lt;br /&gt;
* Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals damage (Earth) each turn. Lasts until the end of the combat.&lt;br /&gt;
* Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.&lt;br /&gt;
* Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.&lt;br /&gt;
* Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt damage (Air) and also inflicted by the “Dazed” effect.&lt;br /&gt;
=== Complete Balancing list ===&lt;br /&gt;
==== Abilities Modifications ====&lt;br /&gt;
===== Healing Spells =====&lt;br /&gt;
* Heal bonus values are the same (580/667/767), no more limitations uses, cooldowns reduced to 3 turns but the mana cost is increased to 25&lt;br /&gt;
* Mass Heal bonus values are the same (278/320/368), unlimited uses, cooldowns no longer than 3 turns, Mana cost increased to 60&lt;br /&gt;
* Regeneration bonus increased to 272/313/360 (from 227/261/300), unlimited uses, 3 turns duration, mana cost increased to 25&lt;br /&gt;
* Mass Regeneration bonus values are the same (109/125/144), unlimited uses, 3 turns duration, Mana cost increased to 50&lt;br /&gt;
* Mass Life Drain power slightly reduced to 12/14/16 (from 12.6/14.5/.16.7), 3 turns duration, Mana cost increased to 45&lt;br /&gt;
* Vampirism (Life Drain) power is reduced to 25/30/35 (from 34/39/45), 3 turns duration, Mana cost increased to 20&lt;br /&gt;
* Resurrection power reduced to 960/1104/1270 (from 1200/1380/1587), Mana cost increased to 55&lt;br /&gt;
===== Direct Damage Spells =====&lt;br /&gt;
* Monsoon power increased to 445/512/589 (from 342/394/453), unlimited uses, Mana cost unchanged&lt;br /&gt;
* Lightning Bolt power increased to 932/1069/1233 (from 847/972/1121), average damages are now 847-932/972-1069/1121-1233, Unlimited uses, Mana cost unchanged&lt;br /&gt;
* Implosion power increased to 1162/1331/1537 (from 894/1024/1182, Mana cost increased to 55&lt;br /&gt;
* Ice Bolt power increased to 424/488/560 (from 326/375/431)&lt;br /&gt;
* Chain Lightning power increased to 748/861/989 (from 575/662/761) with a reduction damage per hit reduced to -15%, Mana cost increased to 50&lt;br /&gt;
* Circle of Winter power increased to 581/668/768 (from 447/514/591), Mana cost increased to 50&lt;br /&gt;
* Fire Ball power increased to 735/845/972 (from 565/650/748), no more damage reduction around the center, Area of effect increased to 4x4, Mana cost increased to 40&lt;br /&gt;
* Fire Bolt power increased to 782/900/1034 (from 652/750/862), Cooldown reduced to 2 turns, Mana cost unchanged&lt;br /&gt;
* Fire Storm power increased to 619/446/819 (from 387/446/512), Area of effect increased to 5x5, Mana cost increased to 65&lt;br /&gt;
* Watery Grave power increased to 1001/1152/1325 (from 834/960/1104), Mana cost increased to 50&lt;br /&gt;
* Armageddon power increased to 556/640/736 (from 428/492/566), Damage to structure increased to 2&lt;br /&gt;
* Blizzard power increased to 477/549/633 (from 159/183/211), Chilled effect is working now, 3 turns duration, Mana cost increased to 50&lt;br /&gt;
* Poison Cloud now called “Acid Cloud”, power increased to 440/500/578 (from 220/250/289), apply Earth damage, Permanent duration until the end of the a fight, Mana cost increased to75&lt;br /&gt;
* Mass Agony power increased to 216/247/284 (from 120/137/158), no limited duration anymore, Cost mana increased to 45&lt;br /&gt;
* Weakness power increased to 29/33/38 (from 19/22/25&lt;br /&gt;
* Mass Weakness power increased to 11/17/20 (from 7/11/13)&lt;br /&gt;
* Inner Fire bonus reduced to 8 (from 10)&lt;br /&gt;
* Despair power increased to 39/46/52 (from 30/35/40)&lt;br /&gt;
* Mass Despair power increased to 14/17/20 (from 11/13/15)&lt;br /&gt;
===== Creature Abilities =====&lt;br /&gt;
* Heal power reduced to 5 (from 6), only available for Vestal (upgraded Sister – Haven Faction)&lt;br /&gt;
* Pacification power reduced to 5 (from 6), only available for basic Sister (Haven Faction)&lt;br /&gt;
* Waves of Renewal now only available for Pearl Priestess (upgraded Coral Priestess - Sanctuary Faction)&lt;br /&gt;
* Eye of the Medusa now only available for Coral Priestess (Sanctuary Faction)&lt;br /&gt;
* Death Seal now available for Ghost (Necropolis Faction)&lt;br /&gt;
* Blade of Epiphany power reduced to 43 (from 54), considered now as Seraphim ability&lt;br /&gt;
* Blade of Mercy power reduced to 41 (from 51),considered now as Celestial ability&lt;br /&gt;
* Asha’s Embrace Dark Magic vulnerability power reduced to +15% (from +20%)&lt;br /&gt;
===== Hero Passive Abilities =====&lt;br /&gt;
* Enlightement bonus reduced to 20% more XP gain (from 25% more XP gain)&lt;br /&gt;
* Arcane Exaltation II bonus increased to +3 (from +2)&lt;br /&gt;
* Arcane Exaltation III bonus increased to +5 (from +3)&lt;br /&gt;
* Arcane Ward I bonus increased to +2 (from +1)&lt;br /&gt;
* Arcane Ward II bonus increased to +3 (from +2)&lt;br /&gt;
* Arcane Ward III bonus increased to +4 (from +3)&lt;br /&gt;
* Assailant I bonus increased to +2 (from +1)&lt;br /&gt;
* Assailant II bonus increased to +3 (from +2)&lt;br /&gt;
* Assailant III bonus increased to +4 (from +3)&lt;br /&gt;
* Charismatic Leader I bonus increased to +2 (from +1)&lt;br /&gt;
* Charismatic Leader II bonus increased to +3 (from +2)&lt;br /&gt;
* Charismatic Leader III bonus increased to +4 (from +3)&lt;br /&gt;
* Defender I bonus increased to +2 (from +1)&lt;br /&gt;
* Defender II bonus increased to +3 (from +2)&lt;br /&gt;
* Defender III bonus increased to +4 (from +3)&lt;br /&gt;
* Destiny’s Chosen I bonus increased to +3 (from +1)&lt;br /&gt;
* Destiny’s Chosen II bonus increased to +5 (from +2)&lt;br /&gt;
* Destiny’s Chosen III bonus increased to +8 (from +3)&lt;br /&gt;
* Mentoring bonus reduced to 50 of Hero’s XP (from 75% of Hero’s XP)&lt;br /&gt;
* Magic Affinity II bonus increased to 5% per turn (from 2% per turn)&lt;br /&gt;
* Magic Affinity bonus regenerates 10 Mana per turn instead of 2 Mana per turn&lt;br /&gt;
===== Hero Active Abilities =====&lt;br /&gt;
* Mass Stand Your Ground bonus increased to 6/8/10 (from 5/6/7)&lt;br /&gt;
* Evasive Manoeuvers duration increased to 3 turns (from 2 turns)&lt;br /&gt;
* Mass Heroism damage bonus increased to 12 (from 10)&lt;br /&gt;
* Archery I bonus increased to 10%/12%/15% (from 6%/7%/8%)&lt;br /&gt;
* Siege Master II damage bonus increased to 90/120/140 (from 32/42/48)&lt;br /&gt;
* Duck and Cover bonus increased to 20/35/50 (from 12.5/14.4/16.5)&lt;br /&gt;
* Toughness I bonus increased to 3/4/5 (from 2/3/4)&lt;br /&gt;
* Toughness II bonus increased to 4 (from 2%)&lt;br /&gt;
* Toughness III bonus increased to 5 (from 2%)&lt;br /&gt;
* Grounded duration increased to 3 turns (from 1 turn)&lt;br /&gt;
* Rock Walls Mana cost reduced to 20 (from 50), Cooldown decreased to 3 turns (from 4 turns)&lt;br /&gt;
* Earthquake Mana cost increased to 50 (from 45), Area of Effect increased to 4x8 (from 4x4)&lt;br /&gt;
* Fireshield Mana cost increased to 18 (from 15), Duration increased to 4 turns (from 2 turns)&lt;br /&gt;
* Ice Wall Mana cost reduced to 20 (from 30)&lt;br /&gt;
* Frozen Ground Mana cost 20 (from 30)&lt;br /&gt;
* Despair/Mass Despair are now considered as Tears Reputation (instead of Blood Reputation)&lt;br /&gt;
* Eternal Winter Chilled Effect duration increased to 2 turns (from 1 turn)&lt;br /&gt;
===== Reputation Abilities =====&lt;br /&gt;
* Father Sky’s Wrath power increased to 321/399/495 (from 247/307/381)&lt;br /&gt;
* Abyss Gate units now appear instantly and reappear every turn (instead of 1 turn to wait before the units appear)&lt;br /&gt;
* Anathema duration increased to 4 turns (from 3 turns), power increased to 4 &amp;amp; 6%/5 &amp;amp; 8%/6 &amp;amp; 10% (from 3 &amp;amp; 3%/4 &amp;amp; 4%/5 &amp;amp; 5%)&lt;br /&gt;
* Martyr power reduced to 9/10/12 (from 10.8/12.4/14.3)&lt;br /&gt;
* Mark of the Necromancer power reduced to 15/17/20 (from 19.9/22.9/26.4)&lt;br /&gt;
* Face of Death power increased to -4 Luck malus (from -3), Might &amp;amp; Magic defense vulnerability effect increased to -5% (from -3%)&lt;br /&gt;
* Stormwinds power increased to 20/25/30 (from 10/11/13)&lt;br /&gt;
* Stormwinds II power increased to 272/312/358 (from 194/223/256)&lt;br /&gt;
==== Creature Characteristics modifications ====&lt;br /&gt;
===== Sanctuary (only Core Units were balanced) =====&lt;br /&gt;
Shark Guard&lt;br /&gt;
* Minimum Melee Damage increased to 3 (from 2)&lt;br /&gt;
* Morale increased to 7 (from 6)&lt;br /&gt;
* Might Defense reduced to 4 (from 5)&lt;br /&gt;
* Magic Defense reduced to 2 (from 3)&lt;br /&gt;
Wanizame&lt;br /&gt;
* Might Defense reduced to 6 (from 7)&lt;br /&gt;
* Magic Defense reduced to 2 (from 3)&lt;br /&gt;
* Morale increased to 7 (from 6)&lt;br /&gt;
* Cost reduced to 130 (from 140)&lt;br /&gt;
Coral Priestess&lt;br /&gt;
* Might Defense reduced to 1 (from 3)&lt;br /&gt;
* Magic Defense reduced to 4 (from 5)&lt;br /&gt;
* Eye of the Medusa healing ability replaced now the Waves of Renewal ability&lt;br /&gt;
Pearl Priestess&lt;br /&gt;
* Minimum Range Damage reduced to 4 (from 5)&lt;br /&gt;
* Minimum Melee Damage reduced to 2 (from 3)&lt;br /&gt;
* Might Defense reduced to 2 (from 4)&lt;br /&gt;
* Magic Defense reduced to 6 (from 7)&lt;br /&gt;
* Cost increased to 160 (from 150)&lt;br /&gt;
* Eye of the Medusa healing ability is now only available for Pearl Priestess&lt;br /&gt;
Kappa&lt;br /&gt;
* Magic Defense reduced to 5 (from 6)&lt;br /&gt;
* Magic Defense reduced to 4 (from 6)&lt;br /&gt;
Kappa Shoya&lt;br /&gt;
* Magic Defense reduced to 7 (from 9)&lt;br /&gt;
===== Necropolis =====&lt;br /&gt;
Skeleton&lt;br /&gt;
* Might Defense reduced to 3 (from 4)&lt;br /&gt;
* Magic Defense reduced to 1 (from 1)&lt;br /&gt;
Skeletal Spearman&lt;br /&gt;
* Maximum Range Damage reduced to 6 (from 7)&lt;br /&gt;
* Might Defense reduced to 5 (from 6)&lt;br /&gt;
* Magic Defense reduced to 3 (from 4)&lt;br /&gt;
Ghoul&lt;br /&gt;
* Health reduced to 23 (from 25)&lt;br /&gt;
* Might Defense reduced to 5 (from 6)&lt;br /&gt;
Ravenous Ghoul&lt;br /&gt;
* Health reduced to 30 (from 32)&lt;br /&gt;
* Might Defense reduced to 7 (from 8)&lt;br /&gt;
Ghost&lt;br /&gt;
* Health reduced to 19 (from 21)&lt;br /&gt;
* Might Defense reduced to 3 (from 5)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
* Death Seal ability replaced now the Wail of the Netherworld ability&lt;br /&gt;
Specter&lt;br /&gt;
* Weekly Growth reduced to 8 units (from 10 units)&lt;br /&gt;
* Health reduced to 23 (from 27)&lt;br /&gt;
* Might Defense reduced to 4 (from 6)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
* Wail of the Netherworld ability is now only available for Specter.&lt;br /&gt;
Lich&lt;br /&gt;
* Minimum Range Damage reduced to 14 (from 16)&lt;br /&gt;
* Maximum Range Damage reduced to 17 (from 19)&lt;br /&gt;
* Minimum Melee Damage reduced to 7 (from 8)&lt;br /&gt;
* Maximum Melee Damage reduced to 9 (from 10)&lt;br /&gt;
* Might Defense reduced to 10 (from 12)&lt;br /&gt;
Archlich&lt;br /&gt;
* Minimum Range Damage reduced to 16 (from 18)&lt;br /&gt;
* Maximum Range Damage reduced to 20 (from 22)&lt;br /&gt;
* Minimum Melee Damage reduced to 8 (from 9)&lt;br /&gt;
* Maximum Melee Damage reduced to 10 (from 11)&lt;br /&gt;
* Might Defense Damage reduced to 13 (from 15)&lt;br /&gt;
Lamasu&lt;br /&gt;
* Weekly Growth increased to 5 units (from 4 units)&lt;br /&gt;
* Magic Defense increased to 14 (from 11)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
Putrid Lamasu&lt;br /&gt;
* Weekly Growth increased to 7 units (from 6 units)&lt;br /&gt;
* Health increased to 85 (from 80)&lt;br /&gt;
* Magic Defense increased to 16 (from 13)&lt;br /&gt;
* Movement increased to 7 (from 6)&lt;br /&gt;
Vampire&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
Vampire Lord&lt;br /&gt;
* Weekly Growth reduced to 5 units (from 7 units)&lt;br /&gt;
Fate Spinner (Human)&lt;br /&gt;
* Minimum Melee Damage increased to 49 (from 47)&lt;br /&gt;
* Maximum Melee Damage increased to 55 (from 52)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
Fate Weaver (Human)&lt;br /&gt;
* Minimum Melee Damage increased to 53 (from 51)&lt;br /&gt;
* Maximum Melee Damage increased to 59 (from 56)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
Fate Spinner (Arachnid)&lt;br /&gt;
* Minimum Range Damage reduced to 54 (from 57)&lt;br /&gt;
* Maximum Range Damage reduced to 59 (from 62)&lt;br /&gt;
* Minimum Melee Damage reduced to 27 (from 28)&lt;br /&gt;
* Maximum Melee Damage reduced to 30 (from 31)&lt;br /&gt;
Fate Weaver (Arachnid)&lt;br /&gt;
* Minimum Range Damage reduced to 57 (from 60)&lt;br /&gt;
* Maximum Range Damage reduced to 64 (from 67)&lt;br /&gt;
* Minimum Melee Damage reduced to 29 (from 30)&lt;br /&gt;
* Maximum Melee Damage reduced to 32 (from 34)&lt;br /&gt;
===== Haven =====&lt;br /&gt;
Sentinel&lt;br /&gt;
* Health reduced to 21 (from 23)&lt;br /&gt;
* Maximum Melee Damage increased to 4 (from 3)&lt;br /&gt;
* Magic Defense reduced to 1 (from 3)&lt;br /&gt;
* Cost reduced to 75 (from 80)&lt;br /&gt;
* Shield Guard passive ability bonus reduced of 35%&lt;br /&gt;
Praetorian&lt;br /&gt;
* Health reduced to 30 (from 32)&lt;br /&gt;
* Maximum Melee Damage increased to 5 (from 4)&lt;br /&gt;
* Magic Defense reduced to 2 (from 5)&lt;br /&gt;
* Cost reduced to 110 (from 120)&lt;br /&gt;
* Shield Guard passive ability reduced of 35%&lt;br /&gt;
Crossbowman&lt;br /&gt;
* Might Defense reduced to 3 (from 4)&lt;br /&gt;
* Magic Defense reduced to 1 (from 2)&lt;br /&gt;
* Cost increased to 110 (from 95)&lt;br /&gt;
* Armor Piercing passive ability bonus reduced of 35%&lt;br /&gt;
Marksman&lt;br /&gt;
* Might Defense reduced to 4 (from 5)&lt;br /&gt;
* Magic Defense reduced to 1 (from 2)&lt;br /&gt;
* Cost increased to 150 (from 140)&lt;br /&gt;
* Armor Piercing passive ability bonus reduced of 35%&lt;br /&gt;
Sister&lt;br /&gt;
* Health reduced to 17 (from 19)&lt;br /&gt;
* Might Defense reduced to 1 (from 3)&lt;br /&gt;
* Magic Defense increased to 8 (from 6)&lt;br /&gt;
* Pacification ability now replaced the Heal ability&lt;br /&gt;
Vestal&lt;br /&gt;
* Health reduced to 22 (from 25)&lt;br /&gt;
* Might Defense reduced to 2 (from 4)&lt;br /&gt;
* Magic Defense increased to 10 (from 8)&lt;br /&gt;
* Heal ability is now only available for Vestal&lt;br /&gt;
Griffin&lt;br /&gt;
* Health increased to 80 (from 75)&lt;br /&gt;
* Magic Defense increased to 14 (from 10)&lt;br /&gt;
Imperial Griffin&lt;br /&gt;
* Health 90 (from 85)&lt;br /&gt;
* Minimum Melee Damage increased to 15 (from 14)&lt;br /&gt;
* Might Defense increased to 16 (from 15)&lt;br /&gt;
* Magic Defense increased to 16 (from 10)&lt;br /&gt;
* Cost reduced to 600 (from 630)&lt;br /&gt;
Radiant Glory&lt;br /&gt;
* Health increased to 70 (from 65)&lt;br /&gt;
* Morale reduced to 7 (from 9)&lt;br /&gt;
Blazing Glory&lt;br /&gt;
* Health increased to 75 (from 70)&lt;br /&gt;
* Minimum Melee Damage reduced to 13 (from 14)&lt;br /&gt;
* Maximum Melee Damage reduced to 15 (from 16)&lt;br /&gt;
* Might Defense reduced to 12 (from 14)&lt;br /&gt;
* Magic Defense reduced to 14 (from 16)&lt;br /&gt;
* Morale reduced to 7 (from 9)&lt;br /&gt;
* Cost increased to 525 (from 505)&lt;br /&gt;
Sun Rider&lt;br /&gt;
* Might Defense increased to 19 (from 18)&lt;br /&gt;
* Magic Defense reduced to 10 (from 13)&lt;br /&gt;
Sun Crusader&lt;br /&gt;
* Might Defense increased to 22 (from 20)&lt;br /&gt;
* Magic Defense reduced to 11 (from 14)&lt;br /&gt;
Seraph&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
Celestial&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
===== Inferno =====&lt;br /&gt;
Maniac&lt;br /&gt;
* Weekly Growth increased to 9 units (from 8 units)&lt;br /&gt;
* Might Defense reduced to 6 (from 7)&lt;br /&gt;
* Magic Defense reduced to 2 (from 3)&lt;br /&gt;
* Morale increased to 9 (from 8)&lt;br /&gt;
* Luck increased to 20 (from 10)&lt;br /&gt;
Demented&lt;br /&gt;
* Weekly Growth increased to 12 (from 11)&lt;br /&gt;
* Might Defense reduced to 8 (from 9)&lt;br /&gt;
* Magic Defense reduced to 3 (from 4)&lt;br /&gt;
* Morale increased to 9 (from 8)&lt;br /&gt;
* Luck increased to 24 (from 12)&lt;br /&gt;
Hell Hound&lt;br /&gt;
* Weekly Growth increased to 6 (from 5)&lt;br /&gt;
* Health increased to 25 (from 22)&lt;br /&gt;
* Might Defense increased to 6 (from 5)&lt;br /&gt;
* Magic Defense reduced to 5 (from 6)&lt;br /&gt;
* Luck increased to 18 (from 19)&lt;br /&gt;
* Cost reduced to 135 (from 140)&lt;br /&gt;
Cerberus&lt;br /&gt;
* Weekly Growth increased to 10 units (from 8 units)&lt;br /&gt;
* Health increased to 32 (from 28)&lt;br /&gt;
* Might Defense increased to 7 (from 6)&lt;br /&gt;
* Magic Defense reduced to 5 (from 6)&lt;br /&gt;
* Luck increased to 22 (from 11)&lt;br /&gt;
* Cost reduced to 185 (from 205)&lt;br /&gt;
Succubus&lt;br /&gt;
* Luck increased to 16 (from 8)&lt;br /&gt;
* Cost increased to 110 (from 105)&lt;br /&gt;
* Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)&lt;br /&gt;
Lilim&lt;br /&gt;
* Luck increased to 20 (from 10)&lt;br /&gt;
* Cost increased to 160 (from 150)&lt;br /&gt;
* Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)&lt;br /&gt;
Breeder&lt;br /&gt;
* Minimum Range Damage increased to 14 (from 13)&lt;br /&gt;
* Maximum Range Damage increased to 17 (from 16)&lt;br /&gt;
* Minimum Melee Damage increased to 7 (from 6)&lt;br /&gt;
* Maximum Melee Damage increased to 9 (from 8)&lt;br /&gt;
* Might Defense increased to 12 (from 11)&lt;br /&gt;
* Magic Defense increased to 15 (from 13)&lt;br /&gt;
* Morale increased to 10 (from 2)&lt;br /&gt;
* Luck increased to 12 (from 6)&lt;br /&gt;
* Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)&lt;br /&gt;
Mother Breeder&lt;br /&gt;
* Minimum Range Damage increased to 16 (from 15)&lt;br /&gt;
* Maximum Range Damage increased to 19 (from 18)&lt;br /&gt;
* Minimum Melee Damage increased to 8 (from 7)&lt;br /&gt;
* Maximum Melee Damage increased to 10 (from 9)&lt;br /&gt;
* Might Defense increased to 14 (from 13)&lt;br /&gt;
* Magic Defense increased to 17 (from 15)&lt;br /&gt;
* Morale increased to 10 (from 2)&lt;br /&gt;
* Luck increased to 15 (from 6)&lt;br /&gt;
* Melee Damage Type are now considered as Might Damage (instead of Fire Magic Damage)&lt;br /&gt;
Tormentor&lt;br /&gt;
* Health reduced to 76 (from 80)&lt;br /&gt;
* Magic Defense reduced to 4 (from 8)&lt;br /&gt;
* Morale increased to 4 (from 2)&lt;br /&gt;
* Luck increased to 20 (from 10&lt;br /&gt;
* Dead Flesh passive ability added&lt;br /&gt;
Lacerator&lt;br /&gt;
* Weekly Growth increased to 5 (from 4)&lt;br /&gt;
* Health reduced to 80 (from 85)&lt;br /&gt;
* Magic Defense 6 (from 9)&lt;br /&gt;
* Morale increased to 5 (from 3)&lt;br /&gt;
* Luck increased to 24 (from 12)&lt;br /&gt;
* Dead Flesh passive ability added&lt;br /&gt;
Juggernaut&lt;br /&gt;
* Luck increased to 20 (from 10)&lt;br /&gt;
Ravager&lt;br /&gt;
* Weekly Growth increased to 5 (from 4)&lt;br /&gt;
* Luck increased to 22(from 11)&lt;br /&gt;
Pit Fiend&lt;br /&gt;
* Health increased to 275 (from 270)&lt;br /&gt;
* Minimum Melee Damage increased to 53 (from 49)&lt;br /&gt;
* Maximum Melee Damage increased to 59 (from 56)&lt;br /&gt;
* Luck increased to 16 (from 8)&lt;br /&gt;
Pit Lord&lt;br /&gt;
* Health increased to 290 (from 280)&lt;br /&gt;
* Minimum Melee Damage increased to 57 (from 55)&lt;br /&gt;
* Maximum Melee Damage increased to 66 (from 64)&lt;br /&gt;
* Luck increased to 18 (from 9)&lt;br /&gt;
===== Stronghold =====&lt;br /&gt;
Mauler&lt;br /&gt;
* Weekly Growth increased to 6 (from 5)&lt;br /&gt;
Crusher&lt;br /&gt;
* Weekly Growth increased to 10 (from 8)&lt;br /&gt;
* Minimum Melee Damage increased to 5 (from 4)&lt;br /&gt;
* Maximum Melee Damage increased to 9 (from 8)&lt;br /&gt;
Goblin&lt;br /&gt;
* Weekly Growth increased to 12 (from 10)&lt;br /&gt;
* Health reduced to 19 (from 23)&lt;br /&gt;
* Might Defense increased to 3 (from 1)&lt;br /&gt;
* Initiative increased to 40 (from 35)&lt;br /&gt;
* Cost reduced to 75 (from 80)&lt;br /&gt;
Goblin Hunter&lt;br /&gt;
* Weekly Growth increased to 18 (from 13)&lt;br /&gt;
* Health reduced to 22 (from 26)&lt;br /&gt;
* Might Defense increased to 4 (from 1)&lt;br /&gt;
* Movement reduced to 6 (from 7)&lt;br /&gt;
* Initiative increased to 45 (from 40)&lt;br /&gt;
* Cost reduced to 100 (from 115)&lt;br /&gt;
Harpy&lt;br /&gt;
* Weekly Growth increased to 8 (from 7)&lt;br /&gt;
* Maximum Melee Damage increased to 6 (from 5)&lt;br /&gt;
* Might Defense reduced to 2 (from 3)&lt;br /&gt;
* Magic Defense increased to 4 (from 1)&lt;br /&gt;
Fury&lt;br /&gt;
* Weekly Growth increased to 11 (from 10)&lt;br /&gt;
* Maximum Melee Damage increased to 9 (from 8)&lt;br /&gt;
* Might Defense reduced to 3 (from 4)&lt;br /&gt;
* Magic Defense increased to 6 (from 2)&lt;br /&gt;
Dreamwalker&lt;br /&gt;
* Magic Defense increased to 14 (from 10)&lt;br /&gt;
Dreamreaver&lt;br /&gt;
* Magic Defense increased to 16 (from 12)&lt;br /&gt;
Centaur&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
Centaur Marauder&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
Jaguar&lt;br /&gt;
* Minimum Melee Damage reduced to 15 (from 17)&lt;br /&gt;
* Maximum Melee Damage reduced to 18 (from 20)&lt;br /&gt;
* Might Defense increased to 11 (from 9)&lt;br /&gt;
Panther Warrior&lt;br /&gt;
* Minimum Melee Damage reduced to 16 (from 18)&lt;br /&gt;
* Maximum Melee Damage reduced to 20 (from 22)&lt;br /&gt;
* Might Defense increased to 13 (from 11)&lt;br /&gt;
Cyclops&lt;br /&gt;
* Health increased to 340 (from 330)&lt;br /&gt;
Enraged Cyclops&lt;br /&gt;
* Health increased to 365 (from 350)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.4 ==&lt;br /&gt;
* Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host.&lt;br /&gt;
* Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer)&lt;br /&gt;
=== Added features in the map editor ===&lt;br /&gt;
* Help Files: Added tutorials in the Map Editor&lt;br /&gt;
* Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation&lt;br /&gt;
* Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.)&lt;br /&gt;
* Mini map: Removed the non-functional mini map from the Map Editor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.3 ==&lt;br /&gt;
=== Online features ===&lt;br /&gt;
* Auto-matchmaking: let the game find an opponent for you.&lt;br /&gt;
* Invite Friends: you’ll be able to invite players from your friend list directly in-game.&lt;br /&gt;
* Official Map Tags: highlight official maps released by Ubisoft and others in the map selection screen.&lt;br /&gt;
=== Bugs fixes ===&lt;br /&gt;
==== Abilities/Gameplay/Campaign ====&lt;br /&gt;
* Sanctuary - The &amp;quot;Challenge&amp;quot; ability had no functionality.&lt;br /&gt;
* Sanctuary - The &amp;quot;Trail of Clouds&amp;quot; will completely stop the movement of enemy units that attempt to cross its area of effect.&lt;br /&gt;
* Menu - The tooltips of the Reputation Abilities did not indicate the proper school they belonged to.&lt;br /&gt;
* Campaign -The primary quest &amp;quot;The Choice” would not complete when the user upgrades his reputation after visiting an Arena.&lt;br /&gt;
* Campaign - The hero could not interact with a Dragon Nexus near the town of Nar-Heresh.&lt;br /&gt;
* Campaign – In multiplayer, the resources spawned outside the island on Tree of Plenty map.&lt;br /&gt;
* Campaign - The user could not select a hero for the Epilogue campaign after previously visiting the other campaign tabs.&lt;br /&gt;
* The Unyielding trait the user receives for finishing the Sanctuary campaign did not work.&lt;br /&gt;
* The Barbarian Hero trait the user receives for the Wormchopper achievement did not work as stated in the description.&lt;br /&gt;
* Create Hero Panel's class specific ability name was not localized.&lt;br /&gt;
==== Multiplayer ====&lt;br /&gt;
* The player that is attacked during a Multiplayer session by another player could not complete any Combat Achievements during that battle.&lt;br /&gt;
* During Siege, one of the players remains on the map if the other player exits the session.&lt;br /&gt;
* If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI.&lt;br /&gt;
* There was no confirmation dialog when kicking another player from the lobby.&lt;br /&gt;
* Some of multiplayer map names were displayed in English.&lt;br /&gt;
* A previously saved session could not be finished after being reloaded. Not all the players rejoined the saved game.&lt;br /&gt;
* Users that join a loaded game will still have their assets in the game.&lt;br /&gt;
* The client remained on infinite loading screen when joining any Multiplayer server after a lost Internet connection&lt;br /&gt;
==== Conflux ====&lt;br /&gt;
* The user could not buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until advancing a supplementary Dynasty level.&lt;br /&gt;
* The information provided when using &amp;quot;Compare&amp;quot; was incomplete&lt;br /&gt;
* The Online Profile displayed was one of the previous selected friends, when changing the tab to Online Profile after choosing Compare achievements option from the Friends list.&lt;br /&gt;
* The Player statistics transferred from one player to another after using the &amp;quot;Compare&amp;quot; and &amp;quot;Details&amp;quot;.&lt;br /&gt;
* When selecting the &amp;quot;View online profile&amp;quot; option for a friend from the friends list, the achievements list shown remained that of the users.&lt;br /&gt;
* The confirmation message received when trying to remove an active widget was not localized.&lt;br /&gt;
* The user could not see the details and compare the achievements with others in &amp;quot;leaderboards&amp;quot; and &amp;quot;friends&amp;quot;.&lt;br /&gt;
* After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error was displayed and the Main Menu background disappears.&lt;br /&gt;
* The user was unable to load any save while in game, after reconnecting to the Internet.&lt;br /&gt;
==== Various ====&lt;br /&gt;
* None of the artifacts present in the Artifact Merchant menu have a description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.2.1 ==&lt;br /&gt;
* Patch 1.2 introduced a bug in which it was possible that an achiement could be copied from one user to another by using the Compared Profile feature.&lt;br /&gt;
* Patch 1.2.1 fixes this issue, which only affected player achievements and no other parts of a player's profile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.2 ==&lt;br /&gt;
* Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization)&lt;br /&gt;
=== Skirmish AI tweaks ===&lt;br /&gt;
* Tries to defend all owned town (previously the AI focused on its starting town)&lt;br /&gt;
* Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible&lt;br /&gt;
* Always defends the last owned town if it can causes reasonable losses to the attacker hero&lt;br /&gt;
* Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version&lt;br /&gt;
* Further improvement of cooperation among primary and secondary heroes&lt;br /&gt;
* Improved exploration and target priority&lt;br /&gt;
* Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.&lt;br /&gt;
* Further improvement of Town portal usage&lt;br /&gt;
* In case of an FFA the AI tries to attack and capture towns from a weaker player&lt;br /&gt;
* FIXED: Sometimes the AI attacked a much stronger hero than itself&lt;br /&gt;
* FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero&lt;br /&gt;
* FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)&lt;br /&gt;
* FIXED: The AI ignored some neutral buildings&lt;br /&gt;
* FIXED: Several smaller bug fixes&lt;br /&gt;
=== Combat AI tweaks ===&lt;br /&gt;
* General target choice improvement for the units&lt;br /&gt;
* Improved ability usage&lt;br /&gt;
* Improved racial ability usage&lt;br /&gt;
* Improved ability selection and different builds for Magic/Might, Tears/Blood heroes&lt;br /&gt;
* Improved creature ability usage&lt;br /&gt;
=== Gameplay improvements ===&lt;br /&gt;
* The unit setup after using the Tactics ability is remembered from battle to battle&lt;br /&gt;
=== Intel support ===&lt;br /&gt;
* Fog calculation&lt;br /&gt;
* Variance shadow mapping vs. hardware shadow mapping&lt;br /&gt;
=== Balance tweaks ===&lt;br /&gt;
* Rage II-IV gives +10 Might Attack instead of +15&lt;br /&gt;
* Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)&lt;br /&gt;
* Guardian Angel: Good moral gives 70 racial points (instead of 100)&lt;br /&gt;
* Retribution aura cooldown increased to 5 instead of 3&lt;br /&gt;
* Haste initiative bonus increased to 12 (from 10)&lt;br /&gt;
* Slow initiative reduction increased to 12 (from 10)&lt;br /&gt;
* Mass Haste initiative bonus increased to 6 (from 5)&lt;br /&gt;
* Mass Slow initiative reduction increased to 6 (from 5)&lt;br /&gt;
* Father Sky damage increased to 380 (from 353)&lt;br /&gt;
* Idol of Air damage increased to 276/318/366 (from 240/277/319)&lt;br /&gt;
* Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)&lt;br /&gt;
* Hour of Judgement bonus damage increased to 31% (from 21%)&lt;br /&gt;
* Hell Hound Might Defense increased to 5 (from 4)&lt;br /&gt;
* Cerberus Might Defense increased to 6 (from 4)&lt;br /&gt;
* Kirin and Sacred Kirin movement reduced to 6 (from 7)&lt;br /&gt;
* Kirin Magic Defense increased to 33 (from 32)&lt;br /&gt;
* Sacred Kirin Might Defense reduced to 31 (from 33)&lt;br /&gt;
* Sacred Kirin Magic Defense reduced to 33 (from 35)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.1.1 ==&lt;br /&gt;
* Hot fix on default setting video option detection at start-up causing possible dead locks on laptops&lt;br /&gt;
* Blinking cursor fix&lt;br /&gt;
* Fixing a version number issue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.1 ==&lt;br /&gt;
=== Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0 ===&lt;br /&gt;
* Batu's Totem&lt;br /&gt;
* Assassin's Blade&lt;br /&gt;
* Will of Urgash&lt;br /&gt;
=== Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 custom maps ===&lt;br /&gt;
* Brimstone’s Gold o Feuding Duchies&lt;br /&gt;
* Fortress of Honour&lt;br /&gt;
* Silence of the Ancestors&lt;br /&gt;
* Optimized memory usage&lt;br /&gt;
=== Several AI tweaks ===&lt;br /&gt;
* Build order improvements&lt;br /&gt;
* AI resource management improvements&lt;br /&gt;
* AI does not convert captured towns if it can not be protected&lt;br /&gt;
* AI does not build buildings in captured towns if it can not be protected&lt;br /&gt;
* Improved decision making between building and unit purchase&lt;br /&gt;
* Fixed marketplace usage (uses it when it is worth to use )&lt;br /&gt;
* Tuning on skill path choices for primary and secondary heroes&lt;br /&gt;
* Improved cooperation among primary and secondary heroes&lt;br /&gt;
* AI Captures mines faster&lt;br /&gt;
* Increased efficiency for AI town defense&lt;br /&gt;
* Advanced and basic town portal usage improvements&lt;br /&gt;
=== Balance and General Changes ===&lt;br /&gt;
* Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)&lt;br /&gt;
* Defend action gives +10 Might and Magic defense instead of +15&lt;br /&gt;
* Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7&lt;br /&gt;
* Heal and Regeneration requires 20 mana to cast (instead of 15)&lt;br /&gt;
* Arcane Exalation III gives +3 Magic Power (instead of +2)&lt;br /&gt;
* Arcane Ward III gives +3 Magic Defense (instead of +2)&lt;br /&gt;
* Assailant III gives +3 Might Attack (instead of +2)&lt;br /&gt;
* Charismatic Leader III gives +3 Leadership (instead of +2)&lt;br /&gt;
* Defender III gives +3 Might Defense (instead of +2)&lt;br /&gt;
* Destiny's Chosen III gives +3 Destiny (instead of +2)&lt;br /&gt;
* Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)&lt;br /&gt;
* Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )&lt;br /&gt;
* Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)&lt;br /&gt;
* Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)&lt;br /&gt;
* Idol of storms damage increased by 25%&lt;br /&gt;
* Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Abilities</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Abilities"/>
				<updated>2013-06-13T00:08:30Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: link title tweak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes 6 Abilities Tool (Skill Summary) ==&lt;br /&gt;
&lt;br /&gt;
This great handy tool was made by [http://heroescommunity.com/member.php3?action=viewprofile&amp;amp;UserName=Aurelain Aurelain]. It was then updated to 2.1 by Aurelain and [http://heroescommunity.com/member.php3?action=viewprofile&amp;amp;UserName=Valeriy Valeriy]. The update features: addition of the Dungeon faction, corrections for to patch 2.1, extra information such as cooldowns and mana cost, bug fixes, and integration with Age of Heroes Heroes 6 Wiki.&lt;br /&gt;
&lt;br /&gt;
=== Hero Builds: Share Yours, Load Others ===&lt;br /&gt;
&lt;br /&gt;
Once you have completed your hero build, click the URL (web address) in the bottom of the tool. The URL will appear in your web browser's address bar and you can copy it from there, and paste it wherever you want to display your hero build. Anyone can open your unique URL and see your completed hero build right inside the Skill Summary tool!&lt;br /&gt;
&lt;br /&gt;
[http://heroescommunity.com/viewthread.php3?TID=39115 Heroes 6: Ultimate Hero Builds thread] is the place to post your best hero builds and check out what others have come up with.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the Skill Summary tool itself, visit [http://heroescommunity.com/viewthread.php3?TID=38824 The AOH Heroes 6 Wiki Thread].&lt;br /&gt;
&lt;br /&gt;
=== Wiki Integration ===&lt;br /&gt;
&lt;br /&gt;
The data inside the tool can now be updated by the community via the [[Abilities_Data]] page on this wiki. Feel free to use this method to correct any errors, bring the tool up to date with the latest patch, or to enhance the information in the tool - for example how the ability effects change depending on level of the hero.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Abilities</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Abilities"/>
				<updated>2013-06-13T00:02:18Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added link to HC thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes 6 Abilities Tool (Skill Summary) ==&lt;br /&gt;
&lt;br /&gt;
This great handy tool was made by [http://heroescommunity.com/member.php3?action=viewprofile&amp;amp;UserName=Aurelain Aurelain]. It was then updated to 2.1 by Aurelain and [http://heroescommunity.com/member.php3?action=viewprofile&amp;amp;UserName=Valeriy Valeriy]. The update features: addition of the Dungeon faction, corrections for to patch 2.1, extra information such as cooldowns and mana cost, bug fixes, and integration with Age of Heroes Heroes 6 Wiki.&lt;br /&gt;
&lt;br /&gt;
=== Hero Builds: Share Yours, Load Others ===&lt;br /&gt;
&lt;br /&gt;
Once you have completed your hero build, click the URL (web address) in the bottom of the tool. The URL will appear in your web browser's address bar and you can copy it from there, and paste it wherever you want to display your hero build. Anyone can open your unique URL and see your completed hero build right inside the Skill Summary tool!&lt;br /&gt;
&lt;br /&gt;
[http://heroescommunity.com/viewthread.php3?TID=39115 Heroes 6 Ultimate Hero Builds thread] is the place to post your best hero builds and check out what others have come up with.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the Skill Summary tool itself, visit [http://heroescommunity.com/viewthread.php3?TID=38824 The AOH Heroes 6 Wiki Thread].&lt;br /&gt;
&lt;br /&gt;
=== Wiki Integration ===&lt;br /&gt;
&lt;br /&gt;
The data inside the tool can now be updated by the community via the [[Abilities_Data]] page on this wiki. Feel free to use this method to correct any errors, bring the tool up to date with the latest patch, or to enhance the information in the tool - for example how the ability effects change depending on level of the hero.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Sidebar"/>
				<updated>2013-06-12T23:43:17Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added Abilities link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* SEARCH&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|Heroes 6 Home&lt;br /&gt;
** http://heroescommunity.com/forumdisplay.php3?FID=20|Heroes 6 Forum&lt;br /&gt;
** randompage-url|Open Random Page&lt;br /&gt;
** http://www.heroesofmightandmagic.com|Age of Heroes News&lt;br /&gt;
** http://heroescommunity.com|Heroes Community&lt;br /&gt;
* Contribution&lt;br /&gt;
** helppage|Editing Help&lt;br /&gt;
** recentchanges-url|Recent Changes Log&lt;br /&gt;
* Shades of Darkness Exp&lt;br /&gt;
** Shades of Darkness Features|Expansion Features&lt;br /&gt;
** Dungeon Faction|Dungeon Faction&lt;br /&gt;
** Dungeon Creatures|Dungeon Creatures&lt;br /&gt;
** Dungeon Heroes|Dungeon Heroes&lt;br /&gt;
** Dungeon Buildings|Dungeon Buildings&lt;br /&gt;
** Dungeon Strategy|Dungeon Strategy&lt;br /&gt;
** Shades of Darkness Artifacts|New Artifacts&lt;br /&gt;
* Factions&lt;br /&gt;
** Dungeon Faction|Dungeon&lt;br /&gt;
** Haven Faction|Haven&lt;br /&gt;
** Inferno Faction|Inferno&lt;br /&gt;
** Necropolis Faction|Necropolis&lt;br /&gt;
** Sanctuary Faction|Sanctuary&lt;br /&gt;
** Stronghold Faction|Stronghold&lt;br /&gt;
* Creatures&lt;br /&gt;
** Dungeon Creatures|Dungeon&lt;br /&gt;
** Haven Creatures|Haven&lt;br /&gt;
** Inferno Creatures|Inferno&lt;br /&gt;
** Necropolis Creatures|Necropolis&lt;br /&gt;
** Sanctuary Creatures|Sanctuary&lt;br /&gt;
** Stronghold Creatures|Stronghold&lt;br /&gt;
** Neutral Creatures|Neutral&lt;br /&gt;
** Core Creatures|Core Comparison&lt;br /&gt;
** Elite Creatures|Elite Comparison&lt;br /&gt;
** Champion Creatures|Champ Comparison&lt;br /&gt;
* Heroes&lt;br /&gt;
** Abilities|Hero Abilities Tool&lt;br /&gt;
** Dungeon Heroes|Dungeon&lt;br /&gt;
** Haven Heroes|Haven&lt;br /&gt;
** Inferno Heroes|Inferno&lt;br /&gt;
** Necropolis Heroes|Necropolis&lt;br /&gt;
** Sanctuary Heroes|Sanctuary&lt;br /&gt;
** Stronghold Heroes|Stronghold&lt;br /&gt;
* Artifacts&lt;br /&gt;
** Head Artifacts|Head&lt;br /&gt;
** Chest Artifacts|Chest&lt;br /&gt;
** Cloak Artifacts|Cloak&lt;br /&gt;
** Neck Artifacts|Neck&lt;br /&gt;
** Shoulder Artifacts|Shoulder&lt;br /&gt;
** Off Hand Artifacts|Off Hand&lt;br /&gt;
** Gauntlet Artifacts|Gauntlet&lt;br /&gt;
** Feet Artifacts|Feet&lt;br /&gt;
** Finger Artifacts|Finger&lt;br /&gt;
** Pocket Artifacts|Pocket&lt;br /&gt;
** Artifact Sets|Artifact Sets&lt;br /&gt;
** Shades of Darkness Artifacts|Shades of Darkness&lt;br /&gt;
* Buildings&lt;br /&gt;
** Dungeon Buildings|Dungeon&lt;br /&gt;
** Haven Buildings|Haven&lt;br /&gt;
** Inferno Buildings|Inferno&lt;br /&gt;
** Necropolis Buildings|Necropolis&lt;br /&gt;
** Sanctuary Buildings|Sanctuary&lt;br /&gt;
** Stronghold Buildings|Stronghold&lt;br /&gt;
* Other Content&lt;br /&gt;
** Creatures Evolution|Creatures Evolution&lt;br /&gt;
** Patch Changelog|Patch Changelog&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Abilities</id>
		<title>Abilities</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Abilities"/>
				<updated>2013-06-12T23:37:13Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Created page with &amp;quot;== Heroes 6 Abilities Tool (Skill Summary) ==  This great handy tool was made by [http://heroescommunity.com/member.php3?action=viewprofile&amp;amp;UserName=Aurelain Aurelain]. It was...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Heroes 6 Abilities Tool (Skill Summary) ==&lt;br /&gt;
&lt;br /&gt;
This great handy tool was made by [http://heroescommunity.com/member.php3?action=viewprofile&amp;amp;UserName=Aurelain Aurelain]. It was then updated to 2.1 by Aurelain and [http://heroescommunity.com/member.php3?action=viewprofile&amp;amp;UserName=Valeriy Valeriy]. The update features: addition of the Dungeon faction, corrections for to patch 2.1, extra information such as cooldowns and mana cost, bug fixes, and integration with Age of Heroes Heroes 6 Wiki.&lt;br /&gt;
&lt;br /&gt;
=== Hero Builds: Share Yours, Load Others ===&lt;br /&gt;
&lt;br /&gt;
Once you have completed your hero build, click the URL (web address) in the bottom of the tool. The URL will appear in your web browser's address bar and you can copy it from there, and paste it wherever you want to display your hero build. Anyone can open your unique URL and see your completed hero build right inside the Skill Summary tool!&lt;br /&gt;
&lt;br /&gt;
Heroes 6 Ultimate Hero Builds thread is the place to post your best hero builds and check out what others have come up with.&lt;br /&gt;
&lt;br /&gt;
If you want to discuss the Skill Summary tool itself, visit [http://heroescommunity.com/viewthread.php3?TID=38824 The AOH Heroes 6 Wiki Thread].&lt;br /&gt;
&lt;br /&gt;
=== Wiki Integration ===&lt;br /&gt;
&lt;br /&gt;
The data inside the tool can now be updated by the community via the [[Abilities_Data]] page on this wiki. Feel free to use this method to correct any errors, bring the tool up to date with the latest patch, or to enhance the information in the tool - for example how the ability effects change depending on level of the hero.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Abilities_Data</id>
		<title>Abilities Data</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Abilities_Data"/>
				<updated>2013-06-12T00:45:11Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Created page with &amp;quot;{| class=&amp;quot;wikitable sortable&amp;quot; |+Sortable table |- ! Name !! Description |-id=&amp;quot;abyssesdweller&amp;quot; | Abysses Dweller || The Shadow Lurker's default attack reduces damage of target ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+Sortable table&lt;br /&gt;
|-&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-id=&amp;quot;abyssesdweller&amp;quot;&lt;br /&gt;
| Abysses Dweller || The Shadow Lurker's default attack reduces damage of target enemy creature by 20% for 5 turns.&lt;br /&gt;
|-id=&amp;quot;abyssgate&amp;quot;&lt;br /&gt;
| Abyss Gate || Currently acting friendly stack returns to the Abyss, then comes back reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed, the stack can only return after the combat. Will not increase stacks above their original maximum.&amp;lt;br /&amp;gt;Charges: 1&lt;br /&gt;
|-id=&amp;quot;agony&amp;quot;&lt;br /&gt;
| Agony || Shadow tendrils coil around an enemy stack to drain its lifeforce. The victim is dealt &amp;lt;i&amp;gt;34&amp;lt;/i&amp;gt; damage (Dark) every time it is about to do an action for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns. Only affects living creatures.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 11&lt;br /&gt;
|-id=&amp;quot;agonymass&amp;quot;&lt;br /&gt;
| Agony Mass || Shadow tendrils coil around all enemy stacks to drain their lifeforce. The victim is dealt &amp;lt;i&amp;gt;23&amp;lt;/i&amp;gt; damage (Dark) every time they are about to do an action for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns. Only affects living creatures.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 33&lt;br /&gt;
|-id=&amp;quot;agonymaster&amp;quot;&lt;br /&gt;
| Agony Master || Receives Agony by default with 10% bonus damage.&lt;br /&gt;
|-id=&amp;quot;airmagic1&amp;quot;&lt;br /&gt;
| Air Magic I || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Air).&lt;br /&gt;
|-id=&amp;quot;airmagic2&amp;quot;&lt;br /&gt;
| Air Magic II || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Air).&lt;br /&gt;
|-id=&amp;quot;airmagic3&amp;quot;&lt;br /&gt;
| Air Magic III || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Air).&lt;br /&gt;
|-id=&amp;quot;ambush&amp;quot;&lt;br /&gt;
| Ambush || Increases the Initiative of friendly creatures by &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; for the first three turns of the combat.&lt;br /&gt;
|-id=&amp;quot;anathema&amp;quot;&lt;br /&gt;
| Anathema || All enemy creatures suffer from Anathema for &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt; turns. (-&amp;lt;i&amp;gt;14&amp;lt;/i&amp;gt;% Damage, - &amp;lt;i&amp;gt;9&amp;lt;/i&amp;gt; Morale and Luck, +&amp;lt;i&amp;gt;14&amp;lt;/i&amp;gt;% vulnerability to Might and Magic effects). Cannot be dispelled.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 0&lt;br /&gt;
|-id=&amp;quot;arcaneexaltation1&amp;quot;&lt;br /&gt;
| Arcane Exaltation I || Hero gains &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; Magic Power permanently.&lt;br /&gt;
|-id=&amp;quot;arcaneexaltation2&amp;quot;&lt;br /&gt;
| Arcane Exaltation II || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power permanently.&lt;br /&gt;
|-id=&amp;quot;arcaneexaltation3&amp;quot;&lt;br /&gt;
| Arcane Exaltation III || Hero gains &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; Magic Power permanently.&lt;br /&gt;
|-id=&amp;quot;arcaneward1&amp;quot;&lt;br /&gt;
| Arcane Ward I || Hero gains &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Magic Defense permanently.&lt;br /&gt;
|-id=&amp;quot;arcaneward2&amp;quot;&lt;br /&gt;
| Arcane Ward II || Hero gains &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; Magic Defense permanently.&lt;br /&gt;
|-id=&amp;quot;arcaneward3&amp;quot;&lt;br /&gt;
| Arcane Ward III || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Defense permanently.&lt;br /&gt;
|-id=&amp;quot;archery1&amp;quot;&lt;br /&gt;
| Archery I || Friendly creatures' ranged attacks deal &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;% more damage.&lt;br /&gt;
|-id=&amp;quot;archery2&amp;quot;&lt;br /&gt;
| Archery II || Friendly creature's damage increases by &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt;% for each consecutive ranged attack. Attacking in melee or being attacked in melee will break the chain.&lt;br /&gt;
|-id=&amp;quot;archery3&amp;quot;&lt;br /&gt;
| Archery III || Reduces friendly creatures' ranged penalty by &amp;lt;i&amp;gt;25&amp;lt;/i&amp;gt;%.&lt;br /&gt;
|-id=&amp;quot;architect1&amp;quot;&lt;br /&gt;
| Architect I || Creature dwelling production is increased in the area by &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt;.&lt;br /&gt;
|-id=&amp;quot;architect2&amp;quot;&lt;br /&gt;
| Architect II || Town buildings are &amp;lt;i&amp;gt;20&amp;lt;/i&amp;gt;% cheaper to upgrade and convert. Hero has to be in the town for this effect.&lt;br /&gt;
|-id=&amp;quot;architect3&amp;quot;&lt;br /&gt;
| Architect III || Once per day, the Hero can help organize construction in the visited town, granting time for another building to be constructed.&lt;br /&gt;
|-id=&amp;quot;armageddon&amp;quot;&lt;br /&gt;
| Armageddon || Incandescent meteors fire down upon the combat map, damaging all non-demon creatures for &amp;lt;i&amp;gt;859&amp;lt;/i&amp;gt; damage (Fire) and walls and obstacles for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; structural damage.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 80&lt;br /&gt;
|-id=&amp;quot;ashausesall&amp;quot;&lt;br /&gt;
| Asha Uses All || Your Hero gains &amp;lt;i&amp;gt;6&amp;lt;/i&amp;gt; Mana for each stack (ally or enemy) destroyed during combat.&lt;br /&gt;
|-id=&amp;quot;assailant1&amp;quot;&lt;br /&gt;
| Assailant I || Hero gains &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Might Power permanently.&lt;br /&gt;
|-id=&amp;quot;assailant2&amp;quot;&lt;br /&gt;
| Assailant II || Hero gains &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; Might Power permanently.&lt;br /&gt;
|-id=&amp;quot;assailant3&amp;quot;&lt;br /&gt;
| Assailant III || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Might Power permanently.&lt;br /&gt;
|-id=&amp;quot;assassinmaster&amp;quot;&lt;br /&gt;
| Assassin Master || Assassins and Shades benefit from a +5 Might Power bonus.&lt;br /&gt;
|-id=&amp;quot;battlemarch&amp;quot;&lt;br /&gt;
| Battle March || Friendly creature's Movement is increased by &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; in siege combats.&lt;br /&gt;
|-id=&amp;quot;blademaster&amp;quot;&lt;br /&gt;
| Blade Master || +10% for heroic strikes.&lt;br /&gt;
|-id=&amp;quot;bless&amp;quot;&lt;br /&gt;
| Bless || All friendly stacks benefit from &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt;% increased Damage (Magic) and Magic Defense.&lt;br /&gt;
|-id=&amp;quot;blindness&amp;quot;&lt;br /&gt;
| Blindness || Target enemy creature cannot move, attack or use any abilities for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turns. Blindness is dispelled when the creature is attacked.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 45&lt;br /&gt;
|-id=&amp;quot;blizzard&amp;quot;&lt;br /&gt;
| Blizzard || Creates hailclouds in target 4x4 area which last for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns. Creatures under the hailclouds are dealt &amp;lt;i&amp;gt;47&amp;lt;/i&amp;gt; damage (Water) and inflicted by the &amp;quot;Chilled&amp;quot; effect.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 37&lt;br /&gt;
|-id=&amp;quot;bloodcallsblood&amp;quot;&lt;br /&gt;
| Blood Calls Blood || The Hero's attack increases Rage Points (Current) by 10.&lt;br /&gt;
|-id=&amp;quot;bloodfury&amp;quot;&lt;br /&gt;
| Blood Fury || Increases target friendly Stronghold stack's Rage by &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; levels and extends Rage duration by &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; additional turn.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&lt;br /&gt;
|-id=&amp;quot;boundbydeath&amp;quot;&lt;br /&gt;
| Bound By Death || Friendly undead stacks standing adjacent to corpses drain a portion of their departing lifeforce to regain &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt;% of their Health.&lt;br /&gt;
|-id=&amp;quot;burningdetermination&amp;quot;&lt;br /&gt;
| Burning Determination || Target's Morale is increased by &amp;lt;i&amp;gt;63&amp;lt;/i&amp;gt; and cannot be reduced by abilities for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns. Dispels all negative effects affecting Morale from the target.&amp;lt;br /&amp;gt;Cooldown: 2 turns.&amp;lt;br /&amp;gt;Mana Cost: 15&lt;br /&gt;
|-id=&amp;quot;burningdeterminationmass&amp;quot;&lt;br /&gt;
| Burning Determination Mass || All friendly stacks' Morale is increased by &amp;lt;i&amp;gt;23&amp;lt;/i&amp;gt; and cannot be reduced by abilities for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns. Dispels all negative effects affecting Morale from all friendly creatures.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 40&lt;br /&gt;
|-id=&amp;quot;calmbeforethestorm&amp;quot;&lt;br /&gt;
| Calm Before the Storm || When Sanctuary creatures do not attack in a turn, they gain &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; Initiative and &amp;lt;i&amp;gt;28&amp;lt;/i&amp;gt;% Damage (Might) for 1 turn.&lt;br /&gt;
|-id=&amp;quot;celestialarmor&amp;quot;&lt;br /&gt;
| Celestial Armor || Gives &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt; Might Defense and Magic Defense to the target friendly creature and absorbs &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;% of the damage taken. Lasts until dispelled or &amp;lt;i&amp;gt;53&amp;lt;/i&amp;gt; damage is absorbed.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 10&lt;br /&gt;
|-id=&amp;quot;celestialarmormass&amp;quot;&lt;br /&gt;
| Celestial Armor Mass || Gives &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt; Might Defense and Magic Defense to the Hero's Army and absorbs &amp;lt;i&amp;gt;100&amp;lt;/i&amp;gt;% of the damage taken. Lasts until dispelled or &amp;lt;i&amp;gt;18&amp;lt;/i&amp;gt; damage is absorbed.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 40&lt;br /&gt;
|-id=&amp;quot;chainlightning&amp;quot;&lt;br /&gt;
| Chain Lightning || Deals &amp;lt;i&amp;gt;79&amp;lt;/i&amp;gt; damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 48&lt;br /&gt;
|-id=&amp;quot;chaosmagic&amp;quot;&lt;br /&gt;
| Chaos Magic || When Channeled by the servants of Urgash, Magic is tainted by Chaos, which makes it less stable and predictable. All spells cast by the Hero have &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;% chance to get their Mana cost reduced by &amp;lt;i&amp;gt;20&amp;lt;/i&amp;gt;%.&lt;br /&gt;
|-id=&amp;quot;charismaticleader1&amp;quot;&lt;br /&gt;
| Charismatic Leader || Hero gains &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; Leadership permanently.&lt;br /&gt;
|-id=&amp;quot;charismaticleader2&amp;quot;&lt;br /&gt;
| Charismatic Leader II || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Leadership permanently.&lt;br /&gt;
|-id=&amp;quot;charismaticleader3&amp;quot;&lt;br /&gt;
| Charismatic Leader III || Hero gains &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt; Leadership permanently.&lt;br /&gt;
|-id=&amp;quot;circleofwinter&amp;quot;&lt;br /&gt;
| Circle of Winter || Deals &amp;lt;i&amp;gt;74&amp;lt;/i&amp;gt; damage (Water) in a circle and applies the &amp;quot;Chilled&amp;quot; effect on its victims.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 37&lt;br /&gt;
|-id=&amp;quot;cleave&amp;quot;&lt;br /&gt;
| Cleave || The first friendly creature destroying an enemy stack instantly gains a free action. It also benefits from +&amp;lt;i&amp;gt;16&amp;lt;/i&amp;gt; Morale and +&amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; Initiative for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&lt;br /&gt;
|-id=&amp;quot;counterstrike1&amp;quot;&lt;br /&gt;
| Counterstrike I || Increases damage of all friendly creatures by &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;% on their retaliations.&lt;br /&gt;
|-id=&amp;quot;counterstrike2&amp;quot;&lt;br /&gt;
| Counterstrike II || All friendly creatures in the Hero's army can retaliate one additional time during the first &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turns of the combat.&lt;br /&gt;
|-id=&amp;quot;counterstrike3&amp;quot;&lt;br /&gt;
| Counterstrike III || All friendly creatures in the Hero's army can retaliate before the enemy's attack during the first &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turns of the combat.&lt;br /&gt;
|-id=&amp;quot;coupdegrace&amp;quot;&lt;br /&gt;
| Coup de Grace || Gives +&amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;% damage to hero attacks against targets under &amp;lt;i&amp;gt;30&amp;lt;/i&amp;gt;% of their original stack size.&lt;br /&gt;
|-id=&amp;quot;curseofthenetherworld&amp;quot;&lt;br /&gt;
| Curse of the Netherworld || Deals &amp;lt;i&amp;gt;2000&amp;lt;/i&amp;gt; damage (Dark) distributed over all living creatures of the combat map. Part of this damage is evenly added to the Health of all undead preset.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 70&lt;br /&gt;
|-id=&amp;quot;darkmagic1&amp;quot;&lt;br /&gt;
| Dark Magic I || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Dark).&lt;br /&gt;
|-id=&amp;quot;darkmagic2&amp;quot;&lt;br /&gt;
| Dark Magic II || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Dark).&lt;br /&gt;
|-id=&amp;quot;darkmagic3&amp;quot;&lt;br /&gt;
| Dark Magic III || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Dark).&lt;br /&gt;
|-id=&amp;quot;darktransfer&amp;quot;&lt;br /&gt;
| Dark Transfer || Sacrifices current friendly creature stack's turn to allow target friendly stack to act instead. Dak Transfer can be used on a stack that has already acted this turn.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 0&lt;br /&gt;
|-id=&amp;quot;deathisnottheend&amp;quot;&lt;br /&gt;
| Death is not the End || When a friendly undead stack is destroyed, it drains &amp;lt;i&amp;gt;609&amp;lt;/i&amp;gt; Health from all adjacent enemy stacks to instantly revive itself (with the amount of Health drained). Each stack is raised only once per combat.&lt;br /&gt;
|-id=&amp;quot;defender1&amp;quot;&lt;br /&gt;
| Defender I || Hero gains &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Might Defense permanently.&lt;br /&gt;
|-id=&amp;quot;defender2&amp;quot;&lt;br /&gt;
| Defender II || Hero gains &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; Might Defense permanently.&lt;br /&gt;
|-id=&amp;quot;defender3&amp;quot;&lt;br /&gt;
| Defender III || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Might Defense permanently.&lt;br /&gt;
|-id=&amp;quot;delveroftheroyalpurse&amp;quot;&lt;br /&gt;
| Delver of the Royal Purse || +250 Gold per day.&lt;br /&gt;
|-id=&amp;quot;demonicluck&amp;quot;&lt;br /&gt;
| Demonic Luck || The damage of critical hits is increased for the hero's army by &amp;lt;i&amp;gt;22&amp;lt;/i&amp;gt;%.&lt;br /&gt;
|-id=&amp;quot;despair&amp;quot;&lt;br /&gt;
| Despair || Decreases target's Morale by &amp;lt;i&amp;gt;41&amp;lt;/i&amp;gt; for &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt; turns. Dispels all positive effects affecting Morale from the target.&amp;lt;br /&amp;gt;Cooldown: 2 turns.&amp;lt;br /&amp;gt;Mana Cost: 11&lt;br /&gt;
|-id=&amp;quot;despairmass&amp;quot;&lt;br /&gt;
| Despair Mass || Decreases Morale of all the enemy stack by &amp;lt;i&amp;gt;15&amp;lt;/i&amp;gt; for &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt; turns. Dispels all positive effects affecting Morale from all enemy creatures.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 30&lt;br /&gt;
|-id=&amp;quot;destinyschosen1&amp;quot;&lt;br /&gt;
| Destiny's Chosen I || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Destiny permanently.&lt;br /&gt;
|-id=&amp;quot;destinyschosen2&amp;quot;&lt;br /&gt;
| Destiny's Chosen II || Hero gains &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; Destiny permanently.&lt;br /&gt;
|-id=&amp;quot;destinyschosen3&amp;quot;&lt;br /&gt;
| Destiny's Chosen III || Hero gains &amp;lt;i&amp;gt;8&amp;lt;/i&amp;gt; Destiny permanently.&lt;br /&gt;
|-id=&amp;quot;devoteeofthespring&amp;quot;&lt;br /&gt;
| Devotee of the Spring || +2 Spring Spirits per week.&lt;br /&gt;
|-id=&amp;quot;digmaster&amp;quot;&lt;br /&gt;
| Dig Master || +1 Ore per day.&lt;br /&gt;
|-id=&amp;quot;diplomat&amp;quot;&lt;br /&gt;
| Diplomat || Allows Hero to effectively negotiate with hostile creatures. Increases chances of recruiting them and reduces the cost of creatures that wish to join your army by &amp;lt;i&amp;gt;16&amp;lt;/i&amp;gt;%.&lt;br /&gt;
|-id=&amp;quot;dispelmagic&amp;quot;&lt;br /&gt;
| Dispel Magic || Dispels all effects from the target.&amp;lt;br /&amp;gt;Cooldown: 2 turns.&amp;lt;br /&amp;gt;Mana Cost: 11&lt;br /&gt;
|-id=&amp;quot;dispelmagicmass&amp;quot;&lt;br /&gt;
| Dispel Magic Mass || Dispels all effects from the targets present in the target area.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 22&lt;br /&gt;
|-id=&amp;quot;disruption&amp;quot;&lt;br /&gt;
| Disruption || Destroys armor of target enemy stack, reducing its Might Defense by &amp;lt;i&amp;gt;14&amp;lt;/i&amp;gt; till the end of the combat. Can be cast several times on a single stack, but defense will not go below zero.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&amp;lt;br /&amp;gt;Mana Cost: 7&lt;br /&gt;
|-id=&amp;quot;diversion&amp;quot;&lt;br /&gt;
| Diversion || Create a 1x1 lure (An obelisk made from shadow steel with an eye on the top) at the target location. All enemy creatures within one square of the lure will lose control and walk to the lure to attack it. The lure lasts 1 turn.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 0&lt;br /&gt;
|-id=&amp;quot;divineintervention&amp;quot;&lt;br /&gt;
| Divine Intervention || Target stack is healed for &amp;lt;i&amp;gt;1027&amp;lt;/i&amp;gt;, cleansed of all negative effects and benefits from +&amp;lt;i&amp;gt;20&amp;lt;/i&amp;gt; Initiative for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 70&lt;br /&gt;
|-id=&amp;quot;divinejustice&amp;quot;&lt;br /&gt;
| Divine Justice || Target stack is dealt &amp;lt;i&amp;gt;41&amp;lt;/i&amp;gt;% of the overall damage it has dealt since the start of combat. (Max &amp;lt;i&amp;gt;3000&amp;lt;/i&amp;gt; damage.)&amp;lt;br /&amp;gt;Charges: 1&lt;br /&gt;
|-id=&amp;quot;doom&amp;quot;&lt;br /&gt;
| Doom || Target Core or Elite stack is doomed to perish within &amp;lt;i&amp;gt;6&amp;lt;/i&amp;gt; turns, unless the combat is won first.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 0&lt;br /&gt;
|-id=&amp;quot;duckandcover&amp;quot;&lt;br /&gt;
| Duck and Cover || Friendly creatures use covers &amp;lt;i&amp;gt;20&amp;lt;/i&amp;gt;% more efficiently. Also applies to siege walls.&lt;br /&gt;
|-id=&amp;quot;earthandsky&amp;quot;&lt;br /&gt;
| Earth and Sky || In the first turn of combats, all friendly stacks benefit from +&amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; Initiative and +&amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Movement, and all enemy non-flyer stacks suffer from -&amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; Initiative and -&amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Movement.&lt;br /&gt;
|-id=&amp;quot;earthmagic1&amp;quot;&lt;br /&gt;
| Earth Magic I || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Earth).&lt;br /&gt;
|-id=&amp;quot;earthmagic2&amp;quot;&lt;br /&gt;
| Earth Magic II || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Earth).&lt;br /&gt;
|-id=&amp;quot;earthmagic3&amp;quot;&lt;br /&gt;
| Earth Magic III || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Earth).&lt;br /&gt;
|-id=&amp;quot;earthquake&amp;quot;&lt;br /&gt;
| Earthquake || Deals &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; structural damage to walls and obstacles in the target 4x4 area. All creatures caught within the area will also be &amp;quot;Dazed&amp;quot;.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 37&lt;br /&gt;
|-id=&amp;quot;economist1&amp;quot;&lt;br /&gt;
| Economist I || In the course of his adventures, the Hero tends to find &amp;lt;i&amp;gt;20%&amp;lt;/i&amp;gt; more gold and resources.&lt;br /&gt;
|-id=&amp;quot;economist2&amp;quot;&lt;br /&gt;
| Economist II || Marketplace rates (resource exchange) are more favorable. Counts as &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; extra marketplaces.&lt;br /&gt;
|-id=&amp;quot;economist3&amp;quot;&lt;br /&gt;
| Economist III || Produces &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Wood and &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Ore each day.&lt;br /&gt;
|-id=&amp;quot;eightfoldlotus&amp;quot;&lt;br /&gt;
| Eightfold Lotus || Target friendly stack retaliates no matter what and does so any number of times each turn.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&lt;br /&gt;
|-id=&amp;quot;enlightened&amp;quot;&lt;br /&gt;
| Enlightened || Receives Enlightenment by default with 10% bonus.&lt;br /&gt;
|-id=&amp;quot;enlightenment&amp;quot;&lt;br /&gt;
| Enlightenment || All experience gained by the Hero is increased by &amp;lt;i&amp;gt;20&amp;lt;/i&amp;gt;%.&lt;br /&gt;
|-id=&amp;quot;erosion&amp;quot;&lt;br /&gt;
| Erosion || Deals &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; structural damage to target wall or obstacle.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 11&lt;br /&gt;
|-id=&amp;quot;eternalwinter&amp;quot;&lt;br /&gt;
| Eternal Winter || Duration of the &amp;quot;Chilled&amp;quot; effects inflicted by the hero's Water abilities is increased by &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt;.&lt;br /&gt;
|-id=&amp;quot;evasivemaneuvers&amp;quot;&lt;br /&gt;
| Evasive Maneuvers || Decreases damage dealt to your creatures with all attacks by &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;% for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&lt;br /&gt;
|-id=&amp;quot;experttrainer&amp;quot;&lt;br /&gt;
| Expert Trainer || +1 Elite Creature per week.&lt;br /&gt;
|-id=&amp;quot;explorer&amp;quot;&lt;br /&gt;
| Explorer || +3 Land and Sea Movement&lt;br /&gt;
|-id=&amp;quot;eyeofthestorm&amp;quot;&lt;br /&gt;
| Eye of the Storm || Target friendly stack completely evades the next &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; incoming attacks.&amp;lt;br /&amp;gt;Charges: 1&lt;br /&gt;
|-id=&amp;quot;faceofdeath&amp;quot;&lt;br /&gt;
| Face of Death || Each time an enemy stack dies, all surviving enemies are confronted with a vision of their own death. Reduces Damage,  by &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt;%, decreases Morale and Luck by &amp;lt;i&amp;gt;8&amp;lt;/i&amp;gt; and increases vulnerability to Might and Magic effects by &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;% for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn.&lt;br /&gt;
|-id=&amp;quot;fatherskyswrath&amp;quot;&lt;br /&gt;
| Father Sky's Wrath || A hurricane-strong wind strikes the enemy deployment area. All creatures are dealt &amp;lt;i&amp;gt;475&amp;lt;/i&amp;gt; damage (Air) and are &amp;quot;Dazed&amp;quot;.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 80&lt;br /&gt;
|-id=&amp;quot;feigndeath&amp;quot;&lt;br /&gt;
| Feign Death || Marks one target friendly creature stack. Once attacked, the stack evades the damage, pretends to be dead and cannot be the target of enemy creature stacks' attacks. When the stack gets up, it benefits from a +&amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt; initiative and +&amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; Movement bonus on the next turn.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 0&lt;br /&gt;
|-id=&amp;quot;fervor&amp;quot;&lt;br /&gt;
| Fervor || All friendly creatures benefit from +&amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Morale and +&amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt;% Damage (Might).&lt;br /&gt;
|-id=&amp;quot;findweakness&amp;quot;&lt;br /&gt;
| Find Weakness || All enemy creature stacks attacked by a friendly invisible stack suffer from a -&amp;lt;i&amp;gt;28&amp;lt;/i&amp;gt; Might Defense penalty for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns.&lt;br /&gt;
|-id=&amp;quot;fireball&amp;quot;&lt;br /&gt;
| Fire Ball || Deals &amp;lt;i&amp;gt;78&amp;lt;/i&amp;gt; damage (Fire) in target 4x4 area.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 40&lt;br /&gt;
|-id=&amp;quot;firebolt&amp;quot;&lt;br /&gt;
| Fire Bolt || Launches a burst of fire at a single enemy target dealing &amp;lt;i&amp;gt;83&amp;lt;/i&amp;gt; damage (Fire).&amp;lt;br /&amp;gt;Cooldown: 2 turns.&amp;lt;br /&amp;gt;Mana Cost: 15&lt;br /&gt;
|-id=&amp;quot;fireboltmaster&amp;quot;&lt;br /&gt;
| Fire Bolt Master || Receives Fire Bolt by default with 10% bonus.&lt;br /&gt;
|-id=&amp;quot;firemagic1&amp;quot;&lt;br /&gt;
| Fire Magic I || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Fire).&lt;br /&gt;
|-id=&amp;quot;firemagic2&amp;quot;&lt;br /&gt;
| Fire Magic II || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Fire).&lt;br /&gt;
|-id=&amp;quot;firemagic3&amp;quot;&lt;br /&gt;
| Fire Magic III || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Fire).&lt;br /&gt;
|-id=&amp;quot;fireshield&amp;quot;&lt;br /&gt;
| Fire Shield || Gives a Fire Shield to the target for &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt; turns. Fire Shield increases Magic Defense by &amp;lt;i&amp;gt;21&amp;lt;/i&amp;gt; and also burns attackers for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; damage/creature.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 18&lt;br /&gt;
|-id=&amp;quot;firestorm&amp;quot;&lt;br /&gt;
| Fire Storm || Deals &amp;lt;i&amp;gt;66&amp;lt;/i&amp;gt; damage (Fire) to all creatures in target 5x5 area.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 65&lt;br /&gt;
|-id=&amp;quot;firstblood&amp;quot;&lt;br /&gt;
| First Blood || Increases Damage by &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;% and Movement by &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; for all Stronghold creatures in the Hero's army when the first blood is spilled (ie: when the first friendly creature is wounded in a given combat). Lasts for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns.&lt;br /&gt;
|-id=&amp;quot;flawlessassault&amp;quot;&lt;br /&gt;
| Flawless Assault || Target stack's attacks will inflict maximum damage for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&lt;br /&gt;
|-id=&amp;quot;frenzy&amp;quot;&lt;br /&gt;
| Frenzy || Target ally or enemy instantly attacks an adjacent creature with &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt;% increased damage. Does not consume the target's action for the current turn.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 55&lt;br /&gt;
|-id=&amp;quot;frozenground&amp;quot;&lt;br /&gt;
| Frozen Ground || Turns the target 3x3 area into Frozen Ground that is invisible to the enemy. Enemy creatures lose movement points when they cross the zone. The zone is spotted when an enemy creature steps into it.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 15&lt;br /&gt;
|-id=&amp;quot;gating1&amp;quot;&lt;br /&gt;
| Gating I || Select one of your demon stacks and then an area to summon a stack of demons of the same type. A gate will appear first: the summoned stack will come out that gate after &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn. The gated stack is returned to Sheogh if your selected stack is destroyed. Can summon Core creatures. The gauge is filled when creatures perform critical or fumble hits.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;gating2&amp;quot;&lt;br /&gt;
| Gating II || Select one of your demon stacks and then an area to summon a stack of demons of the same type. A gate will appear first: the summoned stack will come out that gate after &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn. The gated stack is returned to Sheogh if your selected stack is destroyed. Can summon Core and Elite creatures. The gauge is filled when creatures perform critical or fumble hits.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;gating3&amp;quot;&lt;br /&gt;
| Gating III || Select one of your demon stacks and then an area to summon a stack of demons of the same type. A gate will appear first: the summoned stack will come out that gate after &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn. The gated stack is returned to Sheogh if your selected stack is destroyed. The gauge is filled when creatures perform critical or fumble hits.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;gating4&amp;quot;&lt;br /&gt;
| Gating IV || Select one of your demon stacks and then an area to summon a stack of demons of the same type. The gated stack is more powerful, appears instantly and can also act in the current turn. The gated stack is returned to Sheogh if your selected stack is destroyed.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;giantslayer&amp;quot;&lt;br /&gt;
| Giant Slayer || Increases damage dealt to large and huge creatures by &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;%.&lt;br /&gt;
|-id=&amp;quot;goblinmaster&amp;quot;&lt;br /&gt;
| Goblin Master || -1 cooldown on trap ability.&lt;br /&gt;
|-id=&amp;quot;grounded&amp;quot;&lt;br /&gt;
| Grounded || Hostile winds buffet target enemy flying creature down to the ground. Target stack loses the ability to fly for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns. Grounded creatures can move only short distances.&amp;lt;br /&amp;gt;Cooldown: 1 turns.&amp;lt;br /&amp;gt;Mana Cost: 11&lt;br /&gt;
|-id=&amp;quot;guardianangel1&amp;quot;&lt;br /&gt;
| Guardian Angel I || Target friendly Core stack becomes impervious to all harm for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn.&amp;lt;br /&amp;gt;The gauge is filled when friendly creatures are dealt damage or gain good morale.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;guardianangel2&amp;quot;&lt;br /&gt;
| Guardian Angel II || Target friendly Core or Elite stack becomes impervious to all harm for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn.&amp;lt;br /&amp;gt;The gauge is filled when friendly creatures are dealt damage or gain good morale.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;guardianangel3&amp;quot;&lt;br /&gt;
| Guardian Angel III || Target friendly stack becomes impervious to all harm for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn.&amp;lt;br /&amp;gt;The gauge is filled when friendly creatures are dealt damage or gain good morale.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;guardianangel4&amp;quot;&lt;br /&gt;
| Guardian Angel IV || Target friendly stack becomes impervious to all harm for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn and is also healed for &amp;lt;i&amp;gt;23&amp;lt;/i&amp;gt;% of its health.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;handler&amp;quot;&lt;br /&gt;
| Handler || +1 Core Creatures per week.&lt;br /&gt;
|-id=&amp;quot;haste&amp;quot;&lt;br /&gt;
| Haste || Increases target friendly stack's Initiative by &amp;lt;i&amp;gt;13&amp;lt;/i&amp;gt; and Movement by &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt;. Lasts &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&amp;lt;br /&amp;gt;Mana Cost: 7&lt;br /&gt;
|-id=&amp;quot;hastemass&amp;quot;&lt;br /&gt;
| Haste Mass || Increases all friendly stack's Initiative by &amp;lt;i&amp;gt;6&amp;lt;/i&amp;gt; and Movement by &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt;. Lasts &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 30&lt;br /&gt;
|-id=&amp;quot;hastemaster&amp;quot;&lt;br /&gt;
| Haste Master || Receives Haste by default with 1 movement and 5 initiative bonus.&lt;br /&gt;
|-id=&amp;quot;heal&amp;quot;&lt;br /&gt;
| Heal || Target stack is instantly healed by &amp;lt;i&amp;gt;62&amp;lt;/i&amp;gt;.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 25&lt;br /&gt;
|-id=&amp;quot;healmass&amp;quot;&lt;br /&gt;
| Heal Mass || All friendly stacks are instantly healed by &amp;lt;i&amp;gt;21&amp;lt;/i&amp;gt;.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 60&lt;br /&gt;
|-id=&amp;quot;healmaster&amp;quot;&lt;br /&gt;
| Heal Master || Receives Heal by default with 10% bonus effect.&lt;br /&gt;
|-id=&amp;quot;hellfireaura&amp;quot;&lt;br /&gt;
| Hellfire Aura || Creatures under the Hero's control are granted a &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;% change to deal additional &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt;% damage (Fire) on attacks and retaliations.&lt;br /&gt;
|-id=&amp;quot;heroiccharge&amp;quot;&lt;br /&gt;
| Heroic Charge || Target friendly creature gains &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; Movement and +&amp;lt;i&amp;gt;9&amp;lt;/i&amp;gt;% damage for each square crossed before the attack.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&lt;br /&gt;
|-id=&amp;quot;heroism&amp;quot;&lt;br /&gt;
| Heroism || Increases target stack's Morale and Luck by &amp;lt;i&amp;gt;15&amp;lt;/i&amp;gt; and Damage (Might) by &amp;lt;i&amp;gt;17&amp;lt;/i&amp;gt;% for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&lt;br /&gt;
|-id=&amp;quot;heroismmass&amp;quot;&lt;br /&gt;
| Heroism Mass || Increases all friendly stack's Morale and Luck by &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; and Damage (Might) by &amp;lt;i&amp;gt;12&amp;lt;/i&amp;gt;% for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&lt;br /&gt;
|-id=&amp;quot;holyblades&amp;quot;&lt;br /&gt;
| Holy Blades || Adds &amp;lt;i&amp;gt;6&amp;lt;/i&amp;gt;% damage (Light) to all friendly creatures' attacks.&lt;br /&gt;
|-id=&amp;quot;honor1&amp;quot;&lt;br /&gt;
| Honor I || All friendly Sanctuary creatures gain &amp;lt;i&amp;gt;7&amp;lt;/i&amp;gt; Might Defense and Magic Defense for the current turn. The gauge is filled when enemy creatures, that have not been hit in the current turn yet, are attacked.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;honor2&amp;quot;&lt;br /&gt;
| Honor II || All friendly Sanctuary creatures gain &amp;lt;i&amp;gt;7&amp;lt;/i&amp;gt; Might Defense and Magic Defense and +&amp;lt;i&amp;gt;14&amp;lt;/i&amp;gt;% Maximum Health for the current turn. The gauge is filled when enemy creatures, that have not been hit in the current turn yet, are attacked.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;honor3&amp;quot;&lt;br /&gt;
| Honor III || All friendly Sanctuary creatures gain for the current turn: &amp;lt;i&amp;gt;7&amp;lt;/i&amp;gt; Might Defense and Magic Defense, +&amp;lt;i&amp;gt;14&amp;lt;/i&amp;gt;% Maximum Health and a frost shield dealing 2 damage (Water)/creature to attackers. The gauge is filled when enemy creatures, that have not been hit in the current turn yet, are attacked.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;honor4&amp;quot;&lt;br /&gt;
| Honor IV || All friendly Sanctuary creatures gain for the current turn: &amp;lt;i&amp;gt;7&amp;lt;/i&amp;gt; Might Defense and Magic Defense, +&amp;lt;i&amp;gt;14&amp;lt;/i&amp;gt;% Maximum Health and a frost shield dealing 2 damage (Water)/creature to attackers. Attackers are also inflicted by the &amp;quot;Chilled&amp;quot; effect.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;hourofjudgement&amp;quot;&lt;br /&gt;
| Hour of Judgement || In the current turn all friendly stacks deal +&amp;lt;i&amp;gt;44&amp;lt;/i&amp;gt;% damage against all enemies affected by either Anathema or Mark of the Heretic.&amp;lt;br /&amp;gt;Charges: 1&lt;br /&gt;
|-id=&amp;quot;icearmor&amp;quot;&lt;br /&gt;
| Ice Armor || Grant Ice Armor to the target friendly creature. Ice Armor increases Might Defense by &amp;lt;i&amp;gt;27&amp;lt;/i&amp;gt;, applies the &amp;quot;Chilled&amp;quot; effect to attackers and lasts for &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&amp;lt;br /&amp;gt;Mana Cost: 7&lt;br /&gt;
|-id=&amp;quot;icearmormass&amp;quot;&lt;br /&gt;
| Ice Armor Mass || Grants Ice Armor to all friendly creatures. Ice Armor increases Might Defense by &amp;lt;i&amp;gt;9&amp;lt;/i&amp;gt;, applies the &amp;quot;Chilled&amp;quot; effect to attackers and lasts for &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 30&lt;br /&gt;
|-id=&amp;quot;icearmormaster&amp;quot;&lt;br /&gt;
| Ice Armor Master || Receives Ice Armor by default with 10% Might Defense bonus.&lt;br /&gt;
|-id=&amp;quot;iceboltmaster&amp;quot;&lt;br /&gt;
| Ice Bolt Master || Receives Ice Bolt by default and costs 33% less mana.&lt;br /&gt;
|-id=&amp;quot;icebreaker&amp;quot;&lt;br /&gt;
| Ice Breaker || Friendly creatures attack frozen creatures with +&amp;lt;i&amp;gt;79&amp;lt;/i&amp;gt; Luck, but dispels the &amp;quot;Frozen&amp;quot; effect.&lt;br /&gt;
|-id=&amp;quot;icesbolt&amp;quot;&lt;br /&gt;
| Ice Bolt || Deals &amp;lt;i&amp;gt;54&amp;lt;/i&amp;gt; damage (Water) to a single target. Victim also suffers from the &amp;quot;Frozen&amp;quot; effect.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 11&lt;br /&gt;
|-id=&amp;quot;icewall&amp;quot;&lt;br /&gt;
| Ice Wall || Creates an obstacle (3x1) with &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; structure points for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns. Creatures standing in the surrounding squares are inflicted by the &amp;quot;Chilled&amp;quot; effect. Provides cover to ranged attacks.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 15&lt;br /&gt;
|-id=&amp;quot;idolofearth&amp;quot;&lt;br /&gt;
| Idol of Earth || Creates an 1x1 idol at the target location which blocks all movement. All friendly stacks within two squares of the idol are dealt &amp;lt;i&amp;gt;27&amp;lt;/i&amp;gt;% less damage. The idol also provides cover to ranged attacks.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;idolofstorms&amp;quot;&lt;br /&gt;
| Idol of Storms || Creates an 1x1 idol at the target location which blocks all movement and lasts for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns. All friendly stacks within two squares of the idol benefit from &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt; Initiative increase. At the beginning of each turn, the idol casts Chain Lightning dealing &amp;lt;i&amp;gt;409&amp;lt;/i&amp;gt; damage (Air) on a random enemy creature within two squares. Chain Lightning hits up to three targets and damage is halved by each jump. The idol also provides cover to ranged attacks.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&amp;lt;br /&amp;gt;Mana Cost: 45&lt;br /&gt;
|-id=&amp;quot;immolation&amp;quot;&lt;br /&gt;
| Immolation || Fire spells of the Hero deal an extra &amp;lt;i&amp;gt;21&amp;lt;/i&amp;gt;% damage on the next &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns.&lt;br /&gt;
|-id=&amp;quot;implosion&amp;quot;&lt;br /&gt;
| Implosion || Deals &amp;lt;i&amp;gt;123&amp;lt;/i&amp;gt; damage (Prime) to target enemy stack. This damage cannot be healed.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 41&lt;br /&gt;
|-id=&amp;quot;inferno&amp;quot;&lt;br /&gt;
| Inferno || Target enemy creature suffers from Inferno. Inferno deals &amp;lt;i&amp;gt;961&amp;lt;/i&amp;gt; damage (Fire) to its current target and jumps to another enemy target within two squares.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 55&lt;br /&gt;
|-id=&amp;quot;innereye&amp;quot;&lt;br /&gt;
| Inner Eye || When Sanctuary creatures do not attack in a turn, they gain &amp;lt;i&amp;gt;28&amp;lt;/i&amp;gt;% Damage (Magic) and &amp;lt;i&amp;gt;21&amp;lt;/i&amp;gt; Magic Defense bonus for the next turn.&lt;br /&gt;
|-id=&amp;quot;innerfire&amp;quot;&lt;br /&gt;
| Inner Fire || Increases target's Damage (Might) by &amp;lt;i&amp;gt;30&amp;lt;/i&amp;gt;% and Initiative by &amp;lt;i&amp;gt;8&amp;lt;/i&amp;gt;. Lasts &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&amp;lt;br /&amp;gt;Mana Cost: 10&lt;br /&gt;
|-id=&amp;quot;innerfiremass&amp;quot;&lt;br /&gt;
| Inner Fire Mass || Increases Damage (Might) by &amp;lt;i&amp;gt;13&amp;lt;/i&amp;gt;% and Initiative by &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; for the Hero's army. Lasts &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 40&lt;br /&gt;
|-id=&amp;quot;intimidation&amp;quot;&lt;br /&gt;
| Intimidation || All enemy creatures are intimidated for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns. Core creatures cannot attack Elites and Champions, Elites cannot attack Champions.&amp;lt;br /&amp;gt;Charges: 1&lt;br /&gt;
|-id=&amp;quot;irresistiblecalling&amp;quot;&lt;br /&gt;
| Irresistible  Calling || Increases the number of creatures summoned by Gating by &amp;lt;i&amp;gt;22&amp;lt;/i&amp;gt;%.&lt;br /&gt;
|-id=&amp;quot;kennelmaster&amp;quot;&lt;br /&gt;
| Kennel Master || +3 Hell Hounds per week.&lt;br /&gt;
|-id=&amp;quot;lifedrain&amp;quot;&lt;br /&gt;
| Life Drain || Attacks of target friendly stack drains the lifeforce of living targets for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns. Restores its Health by &amp;lt;i&amp;gt;25&amp;lt;/i&amp;gt;% of the damage dealt.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 15&lt;br /&gt;
|-id=&amp;quot;lifedrainmass&amp;quot;&lt;br /&gt;
| Life Drain Mass || Attacks of all friendly stacks drain the lifeforce of living targets for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns. Restores their Health by &amp;lt;i&amp;gt;13&amp;lt;/i&amp;gt;% of the damage dealt.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 33&lt;br /&gt;
|-id=&amp;quot;lightmagic1&amp;quot;&lt;br /&gt;
| Light Magic I || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Light).&lt;br /&gt;
|-id=&amp;quot;lightmagic2&amp;quot;&lt;br /&gt;
| Light Magic II || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Light).&lt;br /&gt;
|-id=&amp;quot;lightmagic3&amp;quot;&lt;br /&gt;
| Light Magic III || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Light).&lt;br /&gt;
|-id=&amp;quot;lightningbolt&amp;quot;&lt;br /&gt;
| Lightning Bolt || Deals &amp;lt;i&amp;gt;89-98&amp;lt;/i&amp;gt; damage (Air) to target enemy creature.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 22&lt;br /&gt;
|-id=&amp;quot;lightningmaster&amp;quot;&lt;br /&gt;
| Lightning Master || Receives Lightning Bolt by default with 10% bonus damage.&lt;br /&gt;
|-id=&amp;quot;linkedgating&amp;quot;&lt;br /&gt;
| Linked Gating || Creates a link between the original and the gated stack. &amp;lt;i&amp;gt;43&amp;lt;/i&amp;gt;% of the damage dealt to the original stack is transferred to the gated stack.&lt;br /&gt;
|-id=&amp;quot;logistics&amp;quot;&lt;br /&gt;
| Logistics || Increases the Hero's Land Movement by &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt;.&lt;br /&gt;
|-id=&amp;quot;lordofdarkness&amp;quot;&lt;br /&gt;
| Lord of Darkness || +3 Faceles/week&lt;br /&gt;
|-id=&amp;quot;lordofthevacant&amp;quot;&lt;br /&gt;
| Lord of the Vacant || +2 Liches/week.&lt;br /&gt;
|-id=&amp;quot;magicaffinity1&amp;quot;&lt;br /&gt;
| Magic Affinity I || Hero gains &amp;lt;i&amp;gt;30&amp;lt;/i&amp;gt; Mana (Maximum) permanently.&lt;br /&gt;
|-id=&amp;quot;magicaffinity2&amp;quot;&lt;br /&gt;
| Magic Affinity II || Restores &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt;% of the Hero's Mana (Maximum) each day.&lt;br /&gt;
|-id=&amp;quot;magicaffinity3&amp;quot;&lt;br /&gt;
| Magic Affinity III || Regenerates &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt; Mana each turn in the first &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt; turns of the combat.&lt;br /&gt;
|-id=&amp;quot;manaleech&amp;quot;&lt;br /&gt;
| Mana Leech || Transfers &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;% of the enemy Hero's Mana (Current) to your Hero.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 22&lt;br /&gt;
|-id=&amp;quot;markofchaos&amp;quot;&lt;br /&gt;
| Mark of Chaos || The next &amp;lt;i&amp;gt;7&amp;lt;/i&amp;gt; attacks on the target stack will automatically be critical hits.&amp;lt;br /&amp;gt;Charges: 1&lt;br /&gt;
|-id=&amp;quot;markoftheheretic&amp;quot;&lt;br /&gt;
| Mark of the Heretic || The Hero's attacks brand the target enemy as a heretic. All the hero's creatures deal &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; increased damage to the marked stack. Only one stack can be marked at the same time.&lt;br /&gt;
|-id=&amp;quot;markofthenecromancer&amp;quot;&lt;br /&gt;
| Mark of the Necromancer || Makes all enemy creatures &amp;lt;i&amp;gt;20&amp;lt;/i&amp;gt;% more vulnerable to abilities from the Path of Blood.&lt;br /&gt;
|-id=&amp;quot;marksmanmaster&amp;quot;&lt;br /&gt;
| Marksman Master || Piercing Bolts ignore friendly targets.&lt;br /&gt;
|-id=&amp;quot;martyr&amp;quot;&lt;br /&gt;
| Martyr || At the end of each turn, the player's most damaged stack will benefit from +&amp;lt;i&amp;gt;12&amp;lt;/i&amp;gt;% Might Resistance and Health for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn.&lt;br /&gt;
|-id=&amp;quot;masterdiplomat&amp;quot;&lt;br /&gt;
| Master Diplomat || Receives Diplomacy by default with 50% bonus.&lt;br /&gt;
|-id=&amp;quot;masterofair&amp;quot;&lt;br /&gt;
| Master of Air || Increases the effectiveness of Magic (Air) by 6%&lt;br /&gt;
|-id=&amp;quot;masterofdarkness&amp;quot;&lt;br /&gt;
| Master of Darkness || Increases the effectiveness of Magic (Dark) by 6%&lt;br /&gt;
|-id=&amp;quot;masterofearth&amp;quot;&lt;br /&gt;
| Master of Earth || Increases the effectiveness of Magic (Earth) by 6%&lt;br /&gt;
|-id=&amp;quot;masteroffire&amp;quot;&lt;br /&gt;
| Master of Fire || Increases the effectiveness of Magic (Fire) by 6%&lt;br /&gt;
|-id=&amp;quot;masteroflight&amp;quot;&lt;br /&gt;
| Master of Light || Increases the effectiveness of Magic (Light) by 6%&lt;br /&gt;
|-id=&amp;quot;masterofwarcries&amp;quot;&lt;br /&gt;
| Master of Warcries || Increases the effectiveness of Warcries by 6%.&lt;br /&gt;
|-id=&amp;quot;masterofwater&amp;quot;&lt;br /&gt;
| Master of Water || Increases the effectiveness of Magic (Water) by 6%&lt;br /&gt;
|-id=&amp;quot;meditation&amp;quot;&lt;br /&gt;
| Meditation || Increases the Magic Power of Hero spells by &amp;lt;i&amp;gt;20&amp;lt;/i&amp;gt; for &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt; turns and instantly restores &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;% of the Hero's Mana (Maximum).&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 22&lt;br /&gt;
|-id=&amp;quot;mentoring&amp;quot;&lt;br /&gt;
| Mentoring || The Hero is now a &amp;quot;Mentor&amp;quot;. When he meets another friendly Hero, the latter gains experience up to &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;% of the Mentor's experience.&lt;br /&gt;
|-id=&amp;quot;mightovermagic&amp;quot;&lt;br /&gt;
| Might Over Magic || Decreases all damage (Magic) dealt to friendly creatures for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns based upon the Hero's Might.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 0&lt;br /&gt;
|-id=&amp;quot;monsoon&amp;quot;&lt;br /&gt;
| Monsoon || Summons Thundeclouds to target 5x5 area. All creatures standing in the area of effect are first &amp;quot;Soaked&amp;quot; by the heavy rain, then dealt &amp;lt;i&amp;gt;673&amp;lt;/i&amp;gt; damage (Air) by lightning forks.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 70&lt;br /&gt;
|-id=&amp;quot;motherearthsblessing&amp;quot;&lt;br /&gt;
| Mother Earth's Blessing || Increases the amount of all friendly Stronghold stacks by &amp;lt;i&amp;gt;34%&amp;lt;/i&amp;gt; for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn. When the effect ends, stacks revert to their previous state. Any damage dealt to them in the meantime is first deducted from the bonus creatures.&amp;lt;br /&amp;gt;Cooldown: 5 turns.&lt;br /&gt;
|-id=&amp;quot;necromancy1&amp;quot;&lt;br /&gt;
| Necromancy I || Raises friendly undead creatures based on the size of your army. Can raise Core creatures. The gauge is filled when creatures are dealt damage. Friendly losses generate more points.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;necromancy2&amp;quot;&lt;br /&gt;
| Necromancy II || Raises friendly undead creatures based on the size of your army. More powerful than Necromancy I.&amp;lt;br /&amp;gt;Can raise Core and Elite creatures. The gauge is filled when creatures are dealt damage. Friendly losses generate more points.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;necromancy3&amp;quot;&lt;br /&gt;
| Necromancy III || Raises friendly undead creatures based on the size of your army. It can be used on any stack. More powerful than Necromancy II.&amp;lt;br /&amp;gt;Can raise Core, Elite and Champion creatures. The gauge is filled when creatures are dealt damage. Friendly losses generate more points.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;necromancy4&amp;quot;&lt;br /&gt;
| Necromancy IV || Raises friendly undead creatures based on the size of your army. Healing is distributed among friendly undead in target area. More powerful than Necromancy III.&amp;lt;br /&amp;gt;Can raise Core, Elite and Champion creatures.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;norestforthewicked&amp;quot;&lt;br /&gt;
| No Rest for the Wicked || Increases power of Necromancy by &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt;%.&lt;br /&gt;
|-id=&amp;quot;offeringtomalassa&amp;quot;&lt;br /&gt;
| Offering to Malassa || The Hero's attacks mark a target enemy creature stack as an &amp;quot;Offering&amp;quot; for 3 turns. The marked stack is dealt &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt; Darkness damage every time it is about to do an action for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns. Moreover, the faction gauge fills by &amp;lt;i&amp;gt;20&amp;lt;/i&amp;gt; points every time the target is attacked by a friendly stack. Only one creature can be marked at a time.&lt;br /&gt;
|-id=&amp;quot;orcwarriormaster&amp;quot;&lt;br /&gt;
| Orc Warrior Master || +7 HP to Maulers and Crushers.&lt;br /&gt;
|-id=&amp;quot;painless&amp;quot;&lt;br /&gt;
| Painless || +2 Hero Might Defense.&lt;br /&gt;
|-id=&amp;quot;paragonofvigour&amp;quot;&lt;br /&gt;
| Paragon of Vigour || +25 Health for Kenshis.&lt;br /&gt;
|-id=&amp;quot;parry&amp;quot;&lt;br /&gt;
| Parry || When a friendly stack cannot retaliate to an enemy melee attack for any reason, some of the creatures parry it reducing the damage taken by &amp;lt;i&amp;gt;8&amp;lt;/i&amp;gt;%.&lt;br /&gt;
|-id=&amp;quot;pathfinding&amp;quot;&lt;br /&gt;
| Pathfinding || Increases the Hero's Sea Movement by &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; and reduces movement penalty on hard terrain by &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;%&lt;br /&gt;
|-id=&amp;quot;petrification&amp;quot;&lt;br /&gt;
| Petrification || Target creature turns to stone and become invulnerable for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turns. Target enemies cannot act. Target friendly creatures may act, but doing so will dispel this effect.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 33&lt;br /&gt;
|-id=&amp;quot;plundermine&amp;quot;&lt;br /&gt;
| Plunder Mine || The Hero consumes all his/her remaining movement points to plunder an enemy mine, immediately taking production worth &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; days in advance. The mine stops production for the plundered days.&lt;br /&gt;
|-id=&amp;quot;poisoncloud&amp;quot;&lt;br /&gt;
| Poison cloud || Creates a 3x3 cloud of poison which deals &amp;lt;i&amp;gt;47&amp;lt;/i&amp;gt; damage (Earth) each turn. Lasts until the end of the combat.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 56&lt;br /&gt;
|-id=&amp;quot;poisonmaster&amp;quot;&lt;br /&gt;
| Poison Master || Increases the effectiveness of Poison by 15%.&lt;br /&gt;
|-id=&amp;quot;powerofthehorde&amp;quot;&lt;br /&gt;
| Power of the Horde || The Hero attacks target enemy creature with increased damage, based on the size of his current army. Deals &amp;lt;i&amp;gt;483-548&amp;lt;/i&amp;gt; damage (Might).&amp;lt;br /&amp;gt;Cooldown: 3 turns.&lt;br /&gt;
|-id=&amp;quot;prepareforstrike&amp;quot;&lt;br /&gt;
| Prepare for Strike || All friendly stacks' melee attacks deal &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt;% increased damage for each movement point unspent. (Saved movement points increase damage during their attack.)&lt;br /&gt;
|-id=&amp;quot;pressedattack&amp;quot;&lt;br /&gt;
| Pressed Attack || Links the Hero with the target friendly stack for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns. Each time the stack attacks (except retaliation), the Hero attacks its target with &amp;lt;i&amp;gt;81&amp;lt;/i&amp;gt;% increased damage for free first.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&lt;br /&gt;
|-id=&amp;quot;primemagic1&amp;quot;&lt;br /&gt;
| Prime Magic II || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Prime).&lt;br /&gt;
|-id=&amp;quot;primemagic2&amp;quot;&lt;br /&gt;
| Prime Magic II || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Prime).&lt;br /&gt;
|-id=&amp;quot;primemagic3&amp;quot;&lt;br /&gt;
| Prime Magic III || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Prime).&lt;br /&gt;
|-id=&amp;quot;puppetmaster&amp;quot;&lt;br /&gt;
| Puppet Master || The Hero gains temporary control over the target enemy stack for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turns. If the victim takes damage, the effect is dispelled.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 33&lt;br /&gt;
|-id=&amp;quot;purge&amp;quot;&lt;br /&gt;
| Purge || Dispels all positive effects from enemy creatures in the target area and makes them immune to positive effects for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 22&lt;br /&gt;
|-id=&amp;quot;puritymass&amp;quot;&lt;br /&gt;
| Purity Mass || Dispels all negative effects from all friendly stacks and makes them immune to negative effects for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 55&lt;br /&gt;
|-id=&amp;quot;rage1&amp;quot;&lt;br /&gt;
| Bloodrage I || All friendly Stronghold creatures gain &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; Initiative for the current turn.&amp;lt;br /&amp;gt;The gauge is filled when creatures perform attacks. Friendly creatures generate more points.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;rage2&amp;quot;&lt;br /&gt;
| Bloodrage II || All friendly Stronghold creatures gain &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; Initiative and &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt; Might Power for the current turn.&amp;lt;br /&amp;gt;The gauge is filled when creatures perform attacks. Friendly creatures generate more points.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;rage3&amp;quot;&lt;br /&gt;
| Bloodrage III || All friendly Stronghold creatures gain &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; Initiative, &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt; Might Power and &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Retaliation for the current turn.&amp;lt;br /&amp;gt;The gauge is filled when creatures perform attacks. Friendly creatures generate more points.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;rage4&amp;quot;&lt;br /&gt;
| Bloodrage IV || All friendly Stronghold creatures gain &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; Initiative, &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt; Might Power and &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Retaliation for the current turn. They also inflict a brief stun when attacking, which negates retaliation.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;rampage&amp;quot;&lt;br /&gt;
| Rampage || When a friendly stack attacks three times in a row, it gains &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; Might Power for the rest of the combat. All might attacks are valid.&lt;br /&gt;
|-id=&amp;quot;regeneration&amp;quot;&lt;br /&gt;
| Regeneration || Target friendly stack is healed by &amp;lt;i&amp;gt;29&amp;lt;/i&amp;gt;/turn. Lasts for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 18&lt;br /&gt;
|-id=&amp;quot;regenerationmass&amp;quot;&lt;br /&gt;
| Regeneration Mass || All friendly stacks are healed by &amp;lt;i&amp;gt;12&amp;lt;/i&amp;gt;/turn. Lasts for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 37&lt;br /&gt;
|-id=&amp;quot;regenerationmaster&amp;quot;&lt;br /&gt;
| Regeneration Master || Receives Regeneration by default with 10% bonus.&lt;br /&gt;
|-id=&amp;quot;reinforcements1&amp;quot;&lt;br /&gt;
| Reinforcements I || Target Core creature's number is increased depending on the original size of the Hero's army. Reinforcements above the stack's original maximum cannot be healed and will not remain in the army after the combat.&amp;lt;br /&amp;gt;Charges: 1&lt;br /&gt;
|-id=&amp;quot;reinforcements2&amp;quot;&lt;br /&gt;
| Reinforcement II || Target Core or Elite creature's number is increased depending on the original size of the Hero's army. Reinforcements above the stack's original maximum will not remain in the army after the combat.&lt;br /&gt;
|-id=&amp;quot;reinforcements3&amp;quot;&lt;br /&gt;
| Reinforcement III || Target Core, Elite or Champion creature's number is increased depending on the original size of the Hero's army. Reinforcements above the stack's original maximum will not remain in the army after the combat.&lt;br /&gt;
|-id=&amp;quot;resilience&amp;quot;&lt;br /&gt;
| Resilience || When a friendly stack is attacked three times in a row, it gains &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; Might Defense and +&amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;% Maximum Health for the rest of the combat. All might attacks are valid.&lt;br /&gt;
|-id=&amp;quot;resurrection&amp;quot;&lt;br /&gt;
| Resurrection || Resurrects target stack with up to &amp;lt;i&amp;gt;1452&amp;lt;/i&amp;gt; hit points. Only dead bodies can be targeted. Resurrected creature cannot attack and cannot be attacked for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 55&lt;br /&gt;
|-id=&amp;quot;retributionaura1&amp;quot;&lt;br /&gt;
| Retribution Aura I || Melee attacks hitting the target also damage the attacker for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns. &amp;lt;i&amp;gt;22&amp;lt;/i&amp;gt;% (max &amp;lt;i&amp;gt;30&amp;lt;/i&amp;gt;%) of the attacker's unmitigated damage is returned.&amp;lt;br /&amp;gt;Cooldown: 5 turns.&amp;lt;br /&amp;gt;Mana Cost: 15&lt;br /&gt;
|-id=&amp;quot;retributionaura2&amp;quot;&lt;br /&gt;
| Retribution Aura II || Retribution Aura returns damage to all enemy stacks adjacent to the target.&lt;br /&gt;
|-id=&amp;quot;retributionaura3&amp;quot;&lt;br /&gt;
| Retribution Aura III || Retribution Aura returns damage to all enemy stacks.&lt;br /&gt;
|-id=&amp;quot;rockwalls&amp;quot;&lt;br /&gt;
| Rockwalls || Creates three blocks of 1x1 rockwall with &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; structure point to the targeted area for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns. Each block provides cover to ranged attacks.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 15&lt;br /&gt;
|-id=&amp;quot;rush&amp;quot;&lt;br /&gt;
| Rush! || Orders target walker stack to rush: increases Initiative by &amp;lt;i&amp;gt;16&amp;lt;/i&amp;gt; and Movement by &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;%.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&lt;br /&gt;
|-id=&amp;quot;sabotagemine&amp;quot;&lt;br /&gt;
| Sabotage Mine || The Hero consumes all his/her movement points to sabotage an enemy mine. The sabotaged mine stops production for &amp;lt;i&amp;gt;7&amp;lt;/i&amp;gt; days. Visiting enemy heroes will clear the sabotage effect, but lose all their movement points by doing so.&lt;br /&gt;
|-id=&amp;quot;sacrifice&amp;quot;&lt;br /&gt;
| Sacrifice || Target friendly stack channels all damage done to friendly creatures to himself. Lasts for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns, or until the sacrificed stack is destroyed. Damage taken is reduced by &amp;lt;i&amp;gt;33&amp;lt;/i&amp;gt;%.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 70&lt;br /&gt;
|-id=&amp;quot;scorchingstrike&amp;quot;&lt;br /&gt;
| Scorching Strike || Inferno heroes know in advance whether their default attacks will be critical hits. Might increases the damage bonus of the critical hits.&lt;br /&gt;
|-id=&amp;quot;scouting1&amp;quot;&lt;br /&gt;
| Scouting I || Increases the Hero's Scouting Radius by &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; and allows him/her to see the precise number of creatures in neutral creatures, in enemy armies, towns and garrisons within his movement range.&lt;br /&gt;
|-id=&amp;quot;scouting2&amp;quot;&lt;br /&gt;
| Scouting II || Increases the Hero's Scouting Radius by &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; and allows him/her to get accurate information on enemy heroes within his/her movement range (abilities, equipped artifacts, reputation etc.).&lt;br /&gt;
|-id=&amp;quot;scouting3&amp;quot;&lt;br /&gt;
| Scouting III || Increases the Hero's Scouting Radius by &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; and reveals the location of all unclaimed resources and artifacts on the overview map.&lt;br /&gt;
|-id=&amp;quot;sealofpower&amp;quot;&lt;br /&gt;
| Seal of Power || Orders creatures in the target gated stack to stay with the Hero's army. Creatures from target gated stack replace dead demons in the player's army after the combat for up to &amp;lt;i&amp;gt;2612&amp;lt;/i&amp;gt; hit points. Will not increase stacks above their original maximum.&amp;lt;br /&amp;gt;Charges: 1&lt;br /&gt;
|-id=&amp;quot;serenity&amp;quot;&lt;br /&gt;
| Serenity || Target enemy creature is charmed and becomes peaceful. It cannot move, attack or use any abilities for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns. Serenity is dispelled when the creature is attacked and may retaliate.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 45&lt;br /&gt;
|-id=&amp;quot;shadowblessing&amp;quot;&lt;br /&gt;
| Shadow Blessing || As long as there is one friendly invisible creature stack on the battlefield, the Hero benefits from a +&amp;lt;i&amp;gt;18&amp;lt;/i&amp;gt;% Magic Power bonus.&lt;br /&gt;
|-id=&amp;quot;shadowimplosion&amp;quot;&lt;br /&gt;
| Shadow Implosion || Target enemy creature is instantly dealt &amp;lt;i&amp;gt;394&amp;lt;/i&amp;gt;% of all of its remaining damage-over-time. All damage-over-time is dispelled.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 45&lt;br /&gt;
|-id=&amp;quot;shadowpact&amp;quot;&lt;br /&gt;
| Shadow Pact || When there is at least one friendly invisible stack on the combat map, all friendly Doungeon stacks benefit from &amp;lt;i&amp;gt;9&amp;lt;/i&amp;gt;% increased damage.&lt;br /&gt;
|-id=&amp;quot;shadowveil&amp;quot;&lt;br /&gt;
| Shadow Veil || Creates a 3x3 dark fog. All friendly creatures standing in it get &amp;lt;i&amp;gt;87&amp;lt;/i&amp;gt;% reduced damage from enemy shooters as well as &amp;lt;i&amp;gt;73&amp;lt;/i&amp;gt;% reduced melee damage. The fog lasts for 2 turns.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 45&lt;br /&gt;
|-id=&amp;quot;shamanmaster&amp;quot;&lt;br /&gt;
| Shaman Master || +2 Dreamwalkers per week.&lt;br /&gt;
|-id=&amp;quot;sharkguard&amp;quot;&lt;br /&gt;
| Shark Guard || Blood Frenzy effectiveness is increased by 20%.&lt;br /&gt;
|-id=&amp;quot;shieldtothebloodless&amp;quot;&lt;br /&gt;
| Shield to the Bloodless || +10 Might Defense and Magic Defense for Vampires.&lt;br /&gt;
|-id=&amp;quot;shroudofmalassa1&amp;quot;&lt;br /&gt;
| Shroud of Malassa I || Target Dungeon friendly Core stack becomes invisible. It is revealed when it attacks an enemy or when it becomes adjacent to an enemy stack. When invisible, the stack causes &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;% additional damage, avoids retaliation, and received &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;% less damage, +&amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Movement. Lasts &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns. The gauge is filled when enemy creatures that cannot retaliate are attacked.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;shroudofmalassa2&amp;quot;&lt;br /&gt;
| Shroud of Malassa II || Target Dungeon friendly Core or Elite stack becomes invisible. It is revealed when it attacks an enemy or when it becomes adjacent to an enemy stack. When invisible, the stack causes &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;% additional damage, avoids retaliation, and received &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;% less damage, +&amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Movement. Lasts &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns. The gauge is filled when enemy creatures that cannot retaliate are attacked.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;shroudofmalassa3&amp;quot;&lt;br /&gt;
| Shroud of Malassa III || Target Dungeon friendly Core, Elite or Champion stack becomes invisible. It is revealed when it attacks an enemy or when it becomes adjacent to an enemy stack. When invisible, the stack causes &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;% additional damage, avoids retaliation, and received &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;% less damage, +&amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; Movement. Lasts &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns. The gauge is filled when enemy creatures that cannot retaliate are attacked.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;shroudofmalassa4&amp;quot;&lt;br /&gt;
| Shroud of Malassa IV || All Dungeon stacks in the chosen area become invisible. They are revealed when they attack an enemy or when they become adjacent to an enemy stack. When invisible, these stacks cause &amp;lt;i&amp;gt;10&amp;lt;/i&amp;gt;% additional damage, avoid retaliation, and receive &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;% less damage, +&amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; Movement. Lasts &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns. The gauge is filled when enemy creatures that cannot retaliate are attacked.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&lt;br /&gt;
|-id=&amp;quot;siegemaster1&amp;quot;&lt;br /&gt;
| Siege Master I || The structural damage of the Hero's catapult is increased by &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt;.&lt;br /&gt;
|-id=&amp;quot;siegemaster2&amp;quot;&lt;br /&gt;
| Siege Master II || Poisons the supplies of defending armies. Enemy living creatures are dealt &amp;lt;i&amp;gt;9&amp;lt;/i&amp;gt; damage (Earth) each turn while they stand behind the walls.&lt;br /&gt;
|-id=&amp;quot;siegemaster3&amp;quot;&lt;br /&gt;
| Siege Master III || Catapult shots also deal &amp;lt;i&amp;gt;396&amp;lt;/i&amp;gt; damage (Might) to stacks adjacent to their target.&lt;br /&gt;
|-id=&amp;quot;sistermaster&amp;quot;&lt;br /&gt;
| Sister Master || +3 Sisters per week.&lt;br /&gt;
|-id=&amp;quot;skyrunner&amp;quot;&lt;br /&gt;
| Sky Runner || +2 Movement for Harpies.&lt;br /&gt;
|-id=&amp;quot;slow&amp;quot;&lt;br /&gt;
| Slow || Decreases target enemy stack's Initiative by &amp;lt;i&amp;gt;13&amp;lt;/i&amp;gt; and Movement by &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt;. Lasts &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&amp;lt;br /&amp;gt;Mana Cost: 7&lt;br /&gt;
|-id=&amp;quot;slowmass&amp;quot;&lt;br /&gt;
| Slow Mass || Decreases all enemy stack's Initiative by &amp;lt;i&amp;gt;6&amp;lt;/i&amp;gt; and Movement by &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt;. Lasts &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 1 turn.&amp;lt;br /&amp;gt;Mana Cost: 30&lt;br /&gt;
|-id=&amp;quot;slowmaster&amp;quot;&lt;br /&gt;
| Slow Master || Receives Slow by default with 1 movement and 5 initiative bonus.&lt;br /&gt;
|-id=&amp;quot;snatch&amp;quot;&lt;br /&gt;
| Snatch || The Hero spends no movement points to pick up resources, access buildings and other similar actions.&lt;br /&gt;
|-id=&amp;quot;soulmark&amp;quot;&lt;br /&gt;
| Soul Mark || Marks an enemy creature stack for &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turn(s). All friendly creature stacks deal an additional &amp;lt;i&amp;gt;50&amp;lt;/i&amp;gt;% Darkness damage on the marked stack.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 0&lt;br /&gt;
|-id=&amp;quot;soulreaver&amp;quot;&lt;br /&gt;
| Soulreaver || The Hero's attacks mark the creature with Soulreaver for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turn. If a stack dies under the effect of Soulreaver, then the Hero gets &amp;lt;i&amp;gt;20&amp;lt;/i&amp;gt; Necromancy Points. Constructs are not affected.&lt;br /&gt;
|-id=&amp;quot;spellbreaker&amp;quot;&lt;br /&gt;
| Spellbreaker || +2 Hero Magic Defense.&lt;br /&gt;
|-id=&amp;quot;spellweaver&amp;quot;&lt;br /&gt;
| Spellweaver || +2 Hero Magic Power.&lt;br /&gt;
|-id=&amp;quot;spiritwalker&amp;quot;&lt;br /&gt;
| Spirit Walker || +40 Mana.&lt;br /&gt;
|-id=&amp;quot;stalkermaster&amp;quot;&lt;br /&gt;
| Stalker Master || Whirling death ignores friendly targets.&lt;br /&gt;
|-id=&amp;quot;stalkingshade&amp;quot;&lt;br /&gt;
| Stalking Shade || Creatures an illusionary copy of target friendly creature stack beside the original. The illusion can act luike a normal stack but only has &amp;lt;i&amp;gt;15&amp;lt;/i&amp;gt;% of the original's Health and cannot deal damage or use abilities. Any enemy creature stack adjacent to the illusion cannot use abilities and suffers from &amp;lt;i&amp;gt;30&amp;lt;/i&amp;gt;% reduced damage. The illusion disappears when it is destroyed or if the original stack dies.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 55&lt;br /&gt;
|-id=&amp;quot;standyourground&amp;quot;&lt;br /&gt;
| Stand Your Ground || Target stack gains one extra retaliation and its Might Defense is increased by &amp;lt;i&amp;gt;7&amp;lt;/i&amp;gt; for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&lt;br /&gt;
|-id=&amp;quot;standyourgroundmass&amp;quot;&lt;br /&gt;
| Stand Your Ground Mass || All friendly stacks gain one extra retaliation and their Might Defense is increased by &amp;lt;i&amp;gt;6&amp;lt;/i&amp;gt; for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Charges: 1&lt;br /&gt;
|-id=&amp;quot;standyourgroundmaster&amp;quot;&lt;br /&gt;
| Stand Your Ground Master || Receives Stand Your Ground by default with 10% bonus.&lt;br /&gt;
|-id=&amp;quot;stoneskin&amp;quot;&lt;br /&gt;
| Stone Skin || Reduces damage (Might) dealt to target friendly creature by &amp;lt;i&amp;gt;33&amp;lt;/i&amp;gt;% for &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; turns.&lt;br /&gt;
|-id=&amp;quot;stoneskinmass&amp;quot;&lt;br /&gt;
| Stone Skin Mass || Reduces damage (Might) dealt to all friendly creatures by &amp;lt;i&amp;gt;16&amp;lt;/i&amp;gt;% for &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 30&lt;br /&gt;
|-id=&amp;quot;stoneskinmaster&amp;quot;&lt;br /&gt;
| Stone Skin Master || Receives Stone Skin by default with 10% bonus.&lt;br /&gt;
|-id=&amp;quot;stormarrows&amp;quot;&lt;br /&gt;
| Storm Arrows || Target stack's ranged attacks suffer no range penalty and deal extra &amp;lt;i&amp;gt;26&amp;lt;/i&amp;gt;% damage (Air) for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 11&lt;br /&gt;
|-id=&amp;quot;stormwinds1&amp;quot;&lt;br /&gt;
| Storm Winds I || The Hero calls upon the winds to impair enemy ranged-attacking creatures for &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; turns. Damage of all enemy shooters is reduced by &amp;lt;i&amp;gt;21&amp;lt;/i&amp;gt;%.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 15&lt;br /&gt;
|-id=&amp;quot;stormwinds2&amp;quot;&lt;br /&gt;
| Storm Winds II || All creatures affected by Storm Winds are dealt &amp;lt;i&amp;gt;28&amp;lt;/i&amp;gt; damage (Air) and also inflicted by the &amp;quot;Dazed&amp;quot; effect.&lt;br /&gt;
|-id=&amp;quot;succubusmaster&amp;quot;&lt;br /&gt;
| Succubus Master || Succubus attack causes Immolation effect.&lt;br /&gt;
|-id=&amp;quot;summonairelementals&amp;quot;&lt;br /&gt;
| Summon Air Elemental || Summons &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Air Elementals.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 33&lt;br /&gt;
|-id=&amp;quot;summondarknesselemental&amp;quot;&lt;br /&gt;
| Summon Darkness Elemental || Summons &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Darkness Elementals.&amp;lt;br /&amp;gt;Cooldown: 2 turns.&amp;lt;br /&amp;gt;Mana Cost: 33&lt;br /&gt;
|-id=&amp;quot;summonearthelementals&amp;quot;&lt;br /&gt;
| Summon Earth Elemental || Summons &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Earth Elementals.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 33&lt;br /&gt;
|-id=&amp;quot;summonfireelementals&amp;quot;&lt;br /&gt;
| Summon Fire Elemental || Summons &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Fire Elementals.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 45&lt;br /&gt;
|-id=&amp;quot;summonlightelementals&amp;quot;&lt;br /&gt;
| Summon Light Elemental || Summons &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Light Elementals.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 45&lt;br /&gt;
|-id=&amp;quot;summonwaterelemental&amp;quot;&lt;br /&gt;
| Summon Water Elemental || Summons &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; Water Elementals.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 33&lt;br /&gt;
|-id=&amp;quot;sunburst&amp;quot;&lt;br /&gt;
| Sunburst || Creates a star which radiates to eight directions from the center. Deals &amp;lt;i&amp;gt;26&amp;lt;/i&amp;gt; damage (Light) to all enemy stacks affected by the rays.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 30&lt;br /&gt;
|-id=&amp;quot;tactics1&amp;quot;&lt;br /&gt;
| Tactics I || The Hero's army can be redeployed just before combat.&lt;br /&gt;
|-id=&amp;quot;tactics2&amp;quot;&lt;br /&gt;
| Tactics II || The area in which the Hero's army can be redeployed before combat is enlarged.&lt;br /&gt;
|-id=&amp;quot;taunt&amp;quot;&lt;br /&gt;
| Taunt || Adjacent enemies are forced to attack target friendly stack with &amp;lt;i&amp;gt;36&amp;lt;/i&amp;gt;% reduced damage. Taunted creatures lose their action for the turn.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&lt;br /&gt;
|-id=&amp;quot;teleport&amp;quot;&lt;br /&gt;
| Teleport || Teleports target friendly creature to another location.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&amp;lt;br /&amp;gt;Mana Cost: 33&lt;br /&gt;
|-id=&amp;quot;terror&amp;quot;&lt;br /&gt;
| Terror || Target enemy stack is confronted with a vision of their worst nightmare. It forces them to run away in fear, moving away from the Hero's army. In addition, they skip their next turn and are affected by Terror for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns (-&amp;lt;i&amp;gt;16&amp;lt;/i&amp;gt;% Damage, -&amp;lt;i&amp;gt;16&amp;lt;/i&amp;gt; Morale and Luck, +&amp;lt;i&amp;gt;16&amp;lt;/i&amp;gt;% vulnerability to Might and Magic effects).&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 33&lt;br /&gt;
|-id=&amp;quot;thunderclap&amp;quot;&lt;br /&gt;
| Thunderclap || All damage (Air) dealt by the Hero and his army have &amp;lt;i&amp;gt;75&amp;lt;/i&amp;gt;% chance to inflict the &amp;quot;Dazed&amp;quot; effect on their target.&lt;br /&gt;
|-id=&amp;quot;timestasis&amp;quot;&lt;br /&gt;
| Time Stasis || Target enemy-creture skips the next &amp;lt;i&amp;gt;1&amp;lt;/i&amp;gt; turns. Time Stasis is not dispelled by attacks.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 41&lt;br /&gt;
|-id=&amp;quot;tormentormaster&amp;quot;&lt;br /&gt;
| Tormentor Master || Increases the area of the Tormentor's Retractable Spikes and the Lacerator's Exploding Spikes to 5x5 squares.&lt;br /&gt;
|-id=&amp;quot;toughness1&amp;quot;&lt;br /&gt;
| Toughness I || Increases Maximum Health of friendly creatures by &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt;%.&lt;br /&gt;
|-id=&amp;quot;toughness2&amp;quot;&lt;br /&gt;
| Toughness II || Increases Maximum Health of friendly creatures by &amp;lt;i&amp;gt;4&amp;lt;/i&amp;gt;%.&lt;br /&gt;
|-id=&amp;quot;toughness3&amp;quot;&lt;br /&gt;
| Toughness III || Increases Maximum Health of friendly creatures by &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt;%.&lt;br /&gt;
|-id=&amp;quot;treefeller&amp;quot;&lt;br /&gt;
| Treefeller || +1 Wood/day.&lt;br /&gt;
|-id=&amp;quot;tsunami&amp;quot;&lt;br /&gt;
| Tsunami || A tidal wave rises from the caster hero's deployment area, then swells and crashes on the enemy's side. All enemy stacks are &amp;quot;Soaked&amp;quot;. All enemy small sized creatures are pushed back by two squares and &amp;quot;Stunned&amp;quot; for &amp;lt;i&amp;gt;2&amp;lt;/i&amp;gt; turns. &amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 70&lt;br /&gt;
|-id=&amp;quot;twinfangs&amp;quot;&lt;br /&gt;
| Twin Fangs || Target friendly stack gets an additional attack for &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Charges: 1&lt;br /&gt;
|-id=&amp;quot;unfettered&amp;quot;&lt;br /&gt;
| Unfettered || Dispels all negative effects affecting Movement, Initiative, Morale and Might Damage from all friendly creatures.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 0&lt;br /&gt;
|-id=&amp;quot;vampiricembrace&amp;quot;&lt;br /&gt;
| Vampiric Embrace || Attacks of all friendly stacks drain the lifeforce of living targets. Restores their Health by &amp;lt;i&amp;gt;8&amp;lt;/i&amp;gt;% of the damage dealt.&lt;br /&gt;
|-id=&amp;quot;warlordscommand&amp;quot;&lt;br /&gt;
| Warlord's Command || Target stack which has not taken an action this turn acts now instead of when it was supposed to.&amp;lt;br /&amp;gt;Cooldown: 4 turns.&lt;br /&gt;
|-id=&amp;quot;watermagic1&amp;quot;&lt;br /&gt;
| Water Magic I || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Water).&lt;br /&gt;
|-id=&amp;quot;watermagic2&amp;quot;&lt;br /&gt;
| Water Magic II || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Water).&lt;br /&gt;
|-id=&amp;quot;watermagic3&amp;quot;&lt;br /&gt;
| Water Magic III || Hero gains &amp;lt;i&amp;gt;3&amp;lt;/i&amp;gt; Magic Power (Water).&lt;br /&gt;
|-id=&amp;quot;waterygrave&amp;quot;&lt;br /&gt;
| Watery Grave || Summons a geyser under target enemy stack dealing &amp;lt;i&amp;gt;1514&amp;lt;/i&amp;gt; damage (Water). Victim is also inflicted by the &amp;quot;Soaked&amp;quot; effect. Only living creatures are affected.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 50&lt;br /&gt;
|-id=&amp;quot;weakness&amp;quot;&lt;br /&gt;
| Weakness || Reduces Damage of target enemy creature by &amp;lt;i&amp;gt;30&amp;lt;/i&amp;gt;% for &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 7&lt;br /&gt;
|-id=&amp;quot;weaknessmass&amp;quot;&lt;br /&gt;
| Weakness Mass || Reduces Damage of all enemy creatures by &amp;lt;i&amp;gt;12&amp;lt;/i&amp;gt;% for &amp;lt;i&amp;gt;5&amp;lt;/i&amp;gt; turns.&amp;lt;br /&amp;gt;Cooldown: 3 turns.&amp;lt;br /&amp;gt;Mana Cost: 30&lt;br /&gt;
|-id=&amp;quot;wordoflight&amp;quot;&lt;br /&gt;
| Word of Light || Deals a total of &amp;lt;i&amp;gt;2000&amp;lt;/i&amp;gt; damage (Light) to enemy undead, demons and orcs. All living creatures in Hero's army are healed for a total of &amp;lt;i&amp;gt;1001&amp;lt;/i&amp;gt;.&amp;lt;br /&amp;gt;Charges: 1&amp;lt;br /&amp;gt;Mana Cost: 70&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Sidebar"/>
				<updated>2013-06-06T08:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added links to heroes sections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* SEARCH&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|Heroes 6 Home&lt;br /&gt;
** http://heroescommunity.com/forumdisplay.php3?FID=20|Heroes 6 Forum&lt;br /&gt;
** randompage-url|Open Random Page&lt;br /&gt;
** http://www.heroesofmightandmagic.com|Age of Heroes News&lt;br /&gt;
** http://heroescommunity.com|Heroes Community&lt;br /&gt;
* Contribution&lt;br /&gt;
** helppage|Editing Help&lt;br /&gt;
** recentchanges-url|Recent Changes Log&lt;br /&gt;
* Shades of Darkness Exp&lt;br /&gt;
** Shades of Darkness Features|Expansion Features&lt;br /&gt;
** Dungeon Faction|Dungeon Faction&lt;br /&gt;
** Dungeon Creatures|Dungeon Creatures&lt;br /&gt;
** Dungeon Heroes|Dungeon Heroes&lt;br /&gt;
** Dungeon Buildings|Dungeon Buildings&lt;br /&gt;
** Dungeon Strategy|Dungeon Strategy&lt;br /&gt;
** Shades of Darkness Artifacts|New Artifacts&lt;br /&gt;
* Factions&lt;br /&gt;
** Dungeon Faction|Dungeon&lt;br /&gt;
** Haven Faction|Haven&lt;br /&gt;
** Inferno Faction|Inferno&lt;br /&gt;
** Necropolis Faction|Necropolis&lt;br /&gt;
** Sanctuary Faction|Sanctuary&lt;br /&gt;
** Stronghold Faction|Stronghold&lt;br /&gt;
* Creatures&lt;br /&gt;
** Dungeon Creatures|Dungeon&lt;br /&gt;
** Haven Creatures|Haven&lt;br /&gt;
** Inferno Creatures|Inferno&lt;br /&gt;
** Necropolis Creatures|Necropolis&lt;br /&gt;
** Sanctuary Creatures|Sanctuary&lt;br /&gt;
** Stronghold Creatures|Stronghold&lt;br /&gt;
** Neutral Creatures|Neutral&lt;br /&gt;
** Core Creatures|Core Comparison&lt;br /&gt;
** Elite Creatures|Elite Comparison&lt;br /&gt;
** Champion Creatures|Champ Comparison&lt;br /&gt;
* Heroes&lt;br /&gt;
** Dungeon Heroes|Dungeon&lt;br /&gt;
** Haven Heroes|Haven&lt;br /&gt;
** Inferno Heroes|Inferno&lt;br /&gt;
** Necropolis Heroes|Necropolis&lt;br /&gt;
** Sanctuary Heroes|Sanctuary&lt;br /&gt;
** Stronghold Heroes|Stronghold&lt;br /&gt;
* Artifacts&lt;br /&gt;
** Head Artifacts|Head&lt;br /&gt;
** Chest Artifacts|Chest&lt;br /&gt;
** Cloak Artifacts|Cloak&lt;br /&gt;
** Neck Artifacts|Neck&lt;br /&gt;
** Shoulder Artifacts|Shoulder&lt;br /&gt;
** Off Hand Artifacts|Off Hand&lt;br /&gt;
** Gauntlet Artifacts|Gauntlet&lt;br /&gt;
** Feet Artifacts|Feet&lt;br /&gt;
** Finger Artifacts|Finger&lt;br /&gt;
** Pocket Artifacts|Pocket&lt;br /&gt;
** Artifact Sets|Artifact Sets&lt;br /&gt;
** Shades of Darkness Artifacts|Shades of Darkness&lt;br /&gt;
* Buildings&lt;br /&gt;
** Dungeon Buildings|Dungeon&lt;br /&gt;
** Haven Buildings|Haven&lt;br /&gt;
** Inferno Buildings|Inferno&lt;br /&gt;
** Necropolis Buildings|Necropolis&lt;br /&gt;
** Sanctuary Buildings|Sanctuary&lt;br /&gt;
** Stronghold Buildings|Stronghold&lt;br /&gt;
* Other Content&lt;br /&gt;
** Creatures Evolution|Creatures Evolution&lt;br /&gt;
** Patch Changelog|Patch Changelog&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Heroes</id>
		<title>Dungeon Heroes</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Heroes"/>
				<updated>2013-06-06T08:05:01Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: expanded table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dungeon Might==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 70px;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:Attack.png|Might Power]]&lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Might Defense]]&lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:Might.png|Might]]&lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicAttack.png|Magic Power]]&lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defense]]&lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:Mana.png|Mana]]&lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:Morale.png|Leadership]]&lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:Luck.png|Destiny]]&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Level 2&lt;br /&gt;
|3&lt;br /&gt;
|'''3'''&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|'''4'''&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|'''2'''&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Level 4&lt;br /&gt;
|4&lt;br /&gt;
|'''4'''&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|'''2'''&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Level 5&lt;br /&gt;
|'''5'''&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|'''2'''&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|16&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|17&lt;br /&gt;
|14&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|18&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|18&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|19&lt;br /&gt;
|16&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|19&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|17&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Mana.png</id>
		<title>File:Mana.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Mana.png"/>
				<updated>2013-06-06T08:02:34Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Mana icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mana icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Might.png</id>
		<title>File:Might.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Might.png"/>
				<updated>2013-06-06T08:02:16Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Might icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Might icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Heroes</id>
		<title>Dungeon Heroes</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Heroes"/>
				<updated>2013-06-06T06:00:43Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: improving appearance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dungeon Might==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 70px;&amp;quot;| &lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:Attack.png|Might Power]]&lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Might Defense]]&lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicAttack.png|Magic Power]]&lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defense]]&lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:Morale.png|Leadership]]&lt;br /&gt;
!style=&amp;quot;width: 50px;&amp;quot;|[[File:Luck.png|Destiny]]&lt;br /&gt;
|-&lt;br /&gt;
|Level 1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Level 2&lt;br /&gt;
|3&lt;br /&gt;
|'''3'''&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Level 3&lt;br /&gt;
|'''4'''&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|'''2'''&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Level 4&lt;br /&gt;
|4&lt;br /&gt;
|'''4'''&lt;br /&gt;
|2&lt;br /&gt;
|'''2'''&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Level 5&lt;br /&gt;
|'''5'''&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|'''2'''&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|7&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|10&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|11&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|13&lt;br /&gt;
|11&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|15&lt;br /&gt;
|12&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|15&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|16&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
|16&lt;br /&gt;
|14&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|25&lt;br /&gt;
|17&lt;br /&gt;
|14&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|26&lt;br /&gt;
|18&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|27&lt;br /&gt;
|18&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|28&lt;br /&gt;
|19&lt;br /&gt;
|16&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|29&lt;br /&gt;
|19&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
|20&lt;br /&gt;
|17&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|7&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Gauntlet_Artifacts</id>
		<title>Gauntlet Artifacts</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Gauntlet_Artifacts"/>
				<updated>2013-06-03T00:35:52Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: corrected Snatching Gloves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Bracers of the druid:''' +1 Magic power, Grants the &amp;quot;Regeneration&amp;quot; spell (Minor - Common)&lt;br /&gt;
&lt;br /&gt;
'''Bracers of the freemage:''' +2 Magic power, Grants the &amp;quot;Chain-lightning&amp;quot; spell (Major - Common)&lt;br /&gt;
&lt;br /&gt;
'''Bracers of the archmage:''' +6 Magic power, Grants the &amp;quot;Implosion&amp;quot; spell (Relic - Common)&lt;br /&gt;
&lt;br /&gt;
'''Gauntlets of the brawler:''' +2 Might power (Minor - Common)&lt;br /&gt;
&lt;br /&gt;
'''Gauntlets of the minotaur:''' +4 Might power (Major - Common)&lt;br /&gt;
&lt;br /&gt;
'''Gauntlets of the cyclops:''' +8 Might power (Relic - Common)&lt;br /&gt;
&lt;br /&gt;
'''Gauntlets of the giant slayer:''' +6 Might power, Grants the &amp;quot;Giant slayer&amp;quot; ability (Relic - Common)&lt;br /&gt;
&lt;br /&gt;
'''Gauntlets of the khan:''' +6 Might power, +1 Damage to friendly troops (Relic - Set(Warlord))&lt;br /&gt;
&lt;br /&gt;
'''Snatching gloves:''' Grants the &amp;quot;Snatch&amp;quot; ability (Minor - Set(Vagrant))&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Champion_Creatures</id>
		<title>Champion Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Champion_Creatures"/>
				<updated>2013-05-30T01:39:11Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: fixed sorting and ordering&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seraph-s.png|Seraph]]||data-sort-value=&amp;quot;171&amp;quot; align=&amp;quot;left&amp;quot;|Seraph&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;51.5&amp;quot;|51-52||data-sort-value=&amp;quot;37&amp;quot;|37 / 54||data-sort-value=&amp;quot;29&amp;quot;|29 / 47||300||40||6 F||7||12||L||1695 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s damage is increased by 20% on targets who have previously destroyed friendly stacks.&amp;quot;&amp;gt;Blade of Judgement&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can use his benedictory blade to resurrect friendly creatures within two squares. Heals for a total of 41-42 (+stats, +num) Health. All enemy undead, demons and orcs in target zone are dealt 40 (+stats, +num) damage (Light). Charges: 1.&amp;quot;&amp;gt;Blade of Mercy&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Celestial-s.png|Celestial]]||data-sort-value=&amp;quot;172&amp;quot; align=&amp;quot;left&amp;quot;|'''Celestial'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Champion+&amp;lt;/small&amp;gt;||'''54'''||data-sort-value=&amp;quot;40&amp;quot;|'''40''' / '''57'''||data-sort-value=&amp;quot;32&amp;quot;|'''32''' / '''50'''||'''325'''||'''45'''||6 F||7||12||L||'''2190''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s damage is increased by 20% on targets who have previously destroyed friendly stacks.&amp;quot;&amp;gt;Blade of Judgement&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can use his benedictory blade to resurrect friendly creatures within two squares. Heals for a total of 43 (+stats, +num) Health. Resurrected creatures gain 30 Morale and 10 Initiative for 2 turns. All enemy undead, demons and orcs in target zone are dealt 43 (+stats, +num) damage (Light). Charges: 2.&amp;quot;&amp;gt;'''Blade of Epiphany'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to negative effects.&amp;quot;&amp;gt;'''Absolute Purity'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:PitFiend-s.png|Pit Fiend]]||data-sort-value=&amp;quot;271&amp;quot; align=&amp;quot;left&amp;quot;|Pit Fiend&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;56&amp;quot;|53-59||data-sort-value=&amp;quot;28&amp;quot;|28 / 46||data-sort-value=&amp;quot;24&amp;quot;|24 / 42||275||45||7 T||8||5||L||1690 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When retaliating, creature deals Damage damage (Fire) to all creatures that have previously attacked him. Damage is equal to damage from creature’s standard attack.&amp;quot;&amp;gt;Hateful Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacked creatures are inflicted by Hatred and will attack random adjacent creatures. Hatred lasts for 1 turn and it is dispelled if damage is dealt to its target.&amp;quot;&amp;gt;Blade of Hatred&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to harmful Mind Influence and effects reducing Movement.&amp;quot;&amp;gt;Blinded by Rage&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PitLord-s.png|Pit Lord]]||data-sort-value=&amp;quot;272&amp;quot; align=&amp;quot;left&amp;quot;|'''Pit Lord'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;61.5&amp;quot;|'''57-66'''||data-sort-value=&amp;quot;31&amp;quot;|'''31''' / '''49'''||data-sort-value=&amp;quot;26&amp;quot;|'''26''' / '''44'''||'''290'''||'''50'''||7 T||'''9'''||5||L||'''2195''' C||2||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When retaliating, creature deals Damage damage (Fire) to all creatures that have previously attacked him. Damage is equal to damage from creature’s standard attack.&amp;quot;&amp;gt;Hateful Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacked creatures are inflicted by Hatred and will attack random adjacent creatures. Hatred lasts for 1 turn and it is dispelled if damage is dealt to its target.&amp;quot;&amp;gt;Blade of Hatred&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to harmful Mind Influence and effects reducing Movement.&amp;quot;&amp;gt;Blinded by Rage&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Deals 15 (+stats, +num) damage (Fire) to all enemy creatures. Cooldown: 3.&amp;quot;&amp;gt;'''Boundless Hate'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:FateSpinner-s.png|Fate Spinner]]||data-sort-value=&amp;quot;371&amp;quot; align=&amp;quot;left&amp;quot;|Fate Spinner&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Champ (Human)&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;52&amp;quot;|49-55||data-sort-value=&amp;quot;30&amp;quot;|30 / 48||data-sort-value=&amp;quot;28&amp;quot;|28 / 46||280||40||6 W||6||0||L||1695 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can assume humanoid or arachnidan shape. Changing shapes forces a “Wait” action.&amp;quot;&amp;gt;Dual Forms&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Any creature attacking the creature first is dealt Damage (+stats, +num) damage (Dark). Damage: for Fate Spinner = 40, for Fate Weaver = 44. Ability triggered once per combat.&amp;quot;&amp;gt;Baleful Gaze&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FateSpinner-s.png|Fate Spinner]]||data-sort-value=&amp;quot;371&amp;quot; align=&amp;quot;left&amp;quot;|Fate Spinner&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Champ (Spider)&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;56.5&amp;quot;|54-59 FM||data-sort-value=&amp;quot;22&amp;quot;|22 / 39||data-sort-value=&amp;quot;22&amp;quot;|22 / 39||280||45||5 W||6||0||L||1695 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can assume humanoid or arachnidan shape. Changing shapes forces a “Wait” action.&amp;quot;&amp;gt;Dual Forms&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creatures attacking or being attacked by the creature in melee are affected by a potent venom. Deals Damage (+num) damage (Earth) for 3 turns. Damage: for Fate Spinner = 13, for Fate Weaver = 14.&amp;quot;&amp;gt;Venomous Touch&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FateWeaver-s.png|Fate Weaver]]||data-sort-value=&amp;quot;372&amp;quot; align=&amp;quot;left&amp;quot;|'''FateWeaver'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Champ+ (Human)&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;56&amp;quot;|'''53-59'''||data-sort-value=&amp;quot;35&amp;quot;|'''35''' / '''53'''||data-sort-value=&amp;quot;31&amp;quot;|'''31''' / '''49'''||'''300'''||'''45'''||6 W||6||0||L||'''2190''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can assume humanoid or arachnidan shape. Changing shapes forces a “Wait” action.&amp;quot;&amp;gt;Dual Forms&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Any creature attacking the creature first is dealt Damage (+stats, +num) damage (Dark). Damage: for Fate Spinner = 40, for Fate Weaver = 44. Ability triggered once per combat.&amp;quot;&amp;gt;Baleful Gaze&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Deals damage (Prime) to all adjacent living creatures worth of 10(+stats)% of their initial Health and hastens all effects on all adjacent creatures by 1 turn producing all related consequences. This damage cannot be healed.&amp;quot;&amp;gt;'''Dance of Decay'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FateWeaver-s.png|Fate Weaver]]||data-sort-value=&amp;quot;372&amp;quot; align=&amp;quot;left&amp;quot;|'''FateWeaver'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Champ+ (Spider)&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;60.5&amp;quot;|'''57-64''' FM||data-sort-value=&amp;quot;25&amp;quot;|'''25''' / '''43'''||data-sort-value=&amp;quot;24&amp;quot;|'''24''' / '''42'''||'''300'''||45||5 W||6||0||L||'''2190''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can assume humanoid or arachnidan shape. Changing shapes forces a “Wait” action.&amp;quot;&amp;gt;Dual Forms&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creatures attacking or being attacked by the creature in melee are affected by a potent venom. Deals Damage (+num) damage (Earth) for 3 turns. Damage: for Fate Spinner = 13, for Fate Weaver = 14.&amp;quot;&amp;gt;Venomous Touch&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Enemy stacks adjacent to the creature cannot act for 1.1 (+stats, +power) turn.&amp;quot;&amp;gt;'''Freezing Web'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Kirin-s.png|Kirin]]||data-sort-value=&amp;quot;471&amp;quot; align=&amp;quot;left&amp;quot;|Kirin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;56&amp;quot;|54-58||data-sort-value=&amp;quot;31&amp;quot;|31 / 49||data-sort-value=&amp;quot;33&amp;quot;|33 / 51||260||55||6 W||10||7||L||1705 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to effects reducing Movement and Initiative.&amp;quot;&amp;gt;Water Flows Freely&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Mist is created on the squares crossed by the creature. Each mist square reduces Movement of crossing enemy creatures by 1. Does not affect Kirins. Trail lasts for 1 turn. Actually, an enemy that crosses the trail loses their turn.&amp;quot;&amp;gt;Trail of Mist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SacredKirin-s.png|Sacred Kirin]]||data-sort-value=&amp;quot;472&amp;quot; align=&amp;quot;left&amp;quot;|'''Sacred Kirin'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;60&amp;quot;|'''58-62'''||data-sort-value=&amp;quot;31&amp;quot;|31 / 49||data-sort-value=&amp;quot;33&amp;quot;|33 / 51||'''275'''||'''60'''||6 W||10||'''8'''||L||'''2130''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to effects reducing Movement and Initiative.&amp;quot;&amp;gt;Water Flows Freely&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Clouds are created on the squares crossed by the creature. Each clouded square reduces Movement of crossing enemy creatures by 1. Friendly creatures moving into the clouds are granted an extra action. Does not affect Kirins. Trail lasts for 1 turn. Actually, an enemy that crosses the trail loses their turn.&amp;quot;&amp;gt;'''Trail of Clouds'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature attacks target enemy stack dealing 30 (+stats, +num) damage (Water) in addition to its normal attack damage. Victims are also inflicted by the “Frozen” effect. Cooldown: 3.&amp;quot;&amp;gt;'''Hailstorm Aura'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Cyclops-s.png|Cyclops]]||data-sort-value=&amp;quot;571&amp;quot; align=&amp;quot;left&amp;quot;|Cyclops&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;61&amp;quot;|57-65||data-sort-value=&amp;quot;26&amp;quot;|26 / 44||data-sort-value=&amp;quot;24&amp;quot;|24 / 42||340||35||7 W||7||7||L||1685 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Increases structural damage dealt by the creature by +1.&amp;quot;&amp;gt;Sunder&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature only suffers casualties at the start of its next turn.&amp;quot;&amp;gt;Impervious to Pain&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature attacks target enemy stack dealing its normal attack damage. Small targets are pushed back one square and cannot retaliate. Cooldown: 3.&amp;quot;&amp;gt;Slam&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnragedCyclops-s.png|Enraged Cyclops]]||data-sort-value=&amp;quot;572&amp;quot; align=&amp;quot;left&amp;quot;|'''Enraged Cyclops'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;61&amp;quot;|57-65 '''HMF'''||data-sort-value=&amp;quot;26&amp;quot;|26 / 44||data-sort-value=&amp;quot;24&amp;quot;|24 / 42||'''365'''||'''40'''||7 W||7||7||L||'''2190''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Increases structural damage dealt by the creature by +1.&amp;quot;&amp;gt;Sunder&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature only suffers casualties at the start of its next turn.&amp;quot;&amp;gt;Impervious to Pain&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature attacks target enemy stack and all lateral adjacent stacks dealing 100% of its normal attack damage. Small targets are pushed back one square and cannot retaliate. Cooldown: 3.&amp;quot;&amp;gt;'''Mighty Slam'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature gains a ranged attack which sets its target on fire. Deals DirectDamage damage (Fire) to target and further 20% of the damage dealt the next 2 turns. DirectDamage is damage from creature’s standard ranged attack.&amp;quot;&amp;gt;'''Burning Rage'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value=&amp;quot;671&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Dragon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Champ&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;58&amp;quot;|55-61||data-sort-value=&amp;quot;25&amp;quot;|25 / 43||data-sort-value=&amp;quot;33&amp;quot;|33 / 51||290||45||7 F||7||7||L||1700 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value=&amp;quot;672&amp;quot; align=&amp;quot;left&amp;quot;|'''Black Dragon'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Champ+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;62&amp;quot;|'''59-65'''||data-sort-value=&amp;quot;27&amp;quot;|'''27''' / '''45'''||data-sort-value=&amp;quot;35&amp;quot;|'''35''' / '''53'''||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||'''2200''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.&amp;quot;&amp;gt;'''Immunity to Magic'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;br /&gt;
&lt;br /&gt;
Note that Dungeon creatures are only available with Shades of Darkness expansion pack.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Patch_Changelog</id>
		<title>Patch Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Patch_Changelog"/>
				<updated>2013-05-30T00:06:16Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Completed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Might and Magic Heroes VI Patch 2.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fix for the Nvidia crash when entering Town Screen.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
* Ahribban's ability &amp;quot;Ill Blood&amp;quot; can be cast on undead units, even if they are stated to be immune to any form mind control effects.&lt;br /&gt;
* The &amp;quot;Death is Not the End&amp;quot; ability will cause opposing units to receive the &amp;quot;Cleave&amp;quot; effect more then once per combat.&lt;br /&gt;
* The &amp;quot;Immolation&amp;quot; skill awarded by the &amp;quot;Succubus Master&amp;quot; deals less damage then stated in the description.&lt;br /&gt;
* The &amp;quot;Renew&amp;quot;, &amp;quot;Renew, Mass&amp;quot; and &amp;quot;Healing Waves&amp;quot; spells will heal the same unit twice during the same turn if it should receive good morale.&lt;br /&gt;
* The Griffin will lose its good morale for the turn if the creature uses its &amp;quot;Diving Assault&amp;quot; ability when receiving the bonus.&lt;br /&gt;
* The Imperial Griffin creature can use its special ability while frozen.&lt;br /&gt;
* When the AI controls the Dream Walker, it does not use it's &amp;quot;Sky and Earth&amp;quot; ability.&lt;br /&gt;
* Improperly created entry in the extended event log for when the Blazing Glory uses the &amp;quot;Searing Light&amp;quot; ability.&lt;br /&gt;
* The &amp;quot;Martyr&amp;quot; skill will create an invalid entry in the extended event log.&lt;br /&gt;
* Pit Lords that use the &amp;quot;Boundless Hate&amp;quot; ability against Cerberus units will not gain the &amp;quot;Eye of Gluttony&amp;quot; effect.&lt;br /&gt;
* The Breeder Mother's &amp;quot;Mana Leech&amp;quot; ability will not create an entry in the extended event log.&lt;br /&gt;
* The damage to structures will not be shown in the tooltip of the Ravager's &amp;quot;Unstoppable Charge&amp;quot; ability.&lt;br /&gt;
* The Lacerator's ability &amp;quot;Exploding Spikes&amp;quot; deals 100% damage even if the description states it deals 25% of normal damage.&lt;br /&gt;
* The Lilim's &amp;quot;Enthrall&amp;quot; ability will not cause an entry in the combat log when used.&lt;br /&gt;
* The &amp;quot;Inner Fire&amp;quot; ability does not fully describe what it does when selecting the unit on which the ability will be casted upon.&lt;br /&gt;
* The Breath of Vermin ability's tooltip does not contain the full description.&lt;br /&gt;
* The number of turns in which the &amp;quot;Doom&amp;quot; skill will take effect is not displayed on the tooltip for each unit when the spell is cast.&lt;br /&gt;
* The user is able to cast the &amp;quot;Necromancy&amp;quot; skill on large, dead creatures that have a small unit placed on top of them.&lt;br /&gt;
* The Pearl Priestess' &amp;quot;Waves of Renewal&amp;quot; skill will heal for less then the value stated on the unit being affected by the effect.&lt;br /&gt;
* The damage caused by the Dreamweaver's &amp;quot;Sky and Earth&amp;quot; spell does not appear on the skill's tooltip.&lt;br /&gt;
* The damage of the &amp;quot;Goblin Traps&amp;quot; skill is much higher then stated in the description&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
* Time Stasis spell can be casted on Mother Breeder but without having any effect (only visual).&lt;br /&gt;
* The growth rate for the stack of Elementals guarding the &amp;quot;Mask of the False Face&amp;quot; is to low.&lt;br /&gt;
* Wrong texture for creatures in duel when fighting the unit guarding the first Elemental Conflux&lt;br /&gt;
* The abilities of a dynasty weapon equipped by a secondary hero at the transition between maps remain in the hero's spellbook after the weapon has been changed.&lt;br /&gt;
* The achievement &amp;quot;Out of the Life of Fire&amp;quot; is unlocked even if Cate's breath hits multiple targets&lt;br /&gt;
* Anton has his head detached from the body during the cutscene &amp;quot;The Duke's Justice&amp;quot; when the hero is converted to Magic Affinity.&lt;br /&gt;
* The game gets stuck in the &amp;quot;Dynasty Traits&amp;quot; selection window if the user presses Quick-load hotkey immediately after confirming a Defeat message.&lt;br /&gt;
* The game enters an unresponsive state when the user defeats Tor-Berith for the first time, outside the designated area.&lt;br /&gt;
* Status shifting pointer during the last fight on the map, between Azkaal and Xana&lt;br /&gt;
* The gates near Castlecross are opening even if the hero is defeated by Cordelia&lt;br /&gt;
* The Librarian's banner is placed too low&lt;br /&gt;
* When the adventure map is fully zoomed in, VFX are missing from Sarah's hair from her hero card and background story window&lt;br /&gt;
* For one of the secondary heroes, Airini, the movement on the map is not visible&lt;br /&gt;
* Misleading information about the rewards for the two secondary quests (&amp;quot;Time for New Ways&amp;quot; and &amp;quot;Might Makes Right&amp;quot;) when a reputation upgrade has been made before completing the quest &amp;quot;Tera Firma&amp;quot;&lt;br /&gt;
* After quit to desktop and loading the first autosave on the map, the quests tab is greyed out&lt;br /&gt;
* The &amp;quot;Sword of the Wolf &amp;quot; dynasty weapon can be equipped in Offline mode&lt;br /&gt;
* In the The King of the Savage Sea cinematic, Crag Hack is moving in frames&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
* A corrupted texture appears on the main menu's background image after changing resolutions.&lt;br /&gt;
* The user can load a save game made on a deleted custom map&lt;br /&gt;
* A menu with no functionality will be displayed to the host in the lobby.&lt;br /&gt;
* The user can delete his last hero after he accepts an invite into a Multiplayer lobby&lt;br /&gt;
* The user can quit to Desktop after he accepts an invite into a Multiplayer session&lt;br /&gt;
* The map description can be modified when entering the game for the first time.&lt;br /&gt;
* &amp;quot;Respecialize&amp;quot; will not reset the spells tooltips to their initial value if those spells were imbued prior to Respecialize.&lt;br /&gt;
* Overlapping text for the numbers exceeding 8 digits, in the End Game Statistics.&lt;br /&gt;
* Host cannot send game invites to clients that disconnected in the lobby.&lt;br /&gt;
* Improperly HUD in combat after a defeated player end his game.&lt;br /&gt;
* The movement path created from a medium to another (from land to water or vice versa) does not take into account the change of medium&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
* Host cannot send game invites to clients that disconnected in the lobby.&lt;br /&gt;
* Hosts cannot ban clients from joining their games.&lt;br /&gt;
* The multiplayer session can't be continued if the host loses his connection during a battle between two clients&lt;br /&gt;
* The session remains stuck if the user which has been defeated doesn't presses OK on the Defeat window, and the victorious user attacks the other hero inside town walls&lt;br /&gt;
* After a Sanctuary player uses the level 4 racial ability and attacks an enemy unit, the enemy unit's tooltips will show a high number of dead creatures.&lt;br /&gt;
* The &amp;quot;Crematorium&amp;quot; building doesn't work properly.&lt;br /&gt;
* After losing connection as a host during the Hero Reputation Upgrade cinematic or Castle Convert cinematic, on the next map the host will remain stuck on the map&lt;br /&gt;
* If the host loses his connection in a Multiplayer lobby and then regains it before time-out, no client will be able to join the server afterwards&lt;br /&gt;
* The game skips AI's turn if the Client exists the game on his turn on the first day&lt;br /&gt;
* Empty drop-list, when the server switch between Attacker and Defender option within Duel Mode&lt;br /&gt;
* [Duel] Griffin's first phase of his ability doesn't work properly when the creature receives damage before he starts flying&lt;br /&gt;
* The user receives two achievements when he enters for the first time in a multiplayer duel session.&lt;br /&gt;
* Host is unable to start the session if the client experiences a short internet connection loss while joining the game.&lt;br /&gt;
* In a two team mode multiplayer session the defenders' ally can see the attackers' HUD and use it.&lt;br /&gt;
* [The Fortunes of Captain Hack] Missing collision box for a mountain placed near the 3-rd slot default castle&lt;br /&gt;
* In the multiplayer sessions lobby, the user can't switch from the top level to the underground level on the minimaps.&lt;br /&gt;
* Title displays two pop-up messages when terminating the connection and attempting to invite a friend to your game.&lt;br /&gt;
* A saved game is key sensitive although the account name isn't&lt;br /&gt;
* ALT key pause-freezes the game while in window mode but the in-game time is still running on the multiplayer setting windows&lt;br /&gt;
* The session remains stuck in a Multiplayer Standard session, on Ai's turn, if the host presses right click on the town during the client turn and then the client leaves the session&lt;br /&gt;
&lt;br /&gt;
=== Crashes ===&lt;br /&gt;
* Numerous instances of random crashes have been fixed.&lt;br /&gt;
* The game crashes if the Shaman ambush army spawns while the user is in another encounter window.&lt;br /&gt;
* The game crashes for the client when the host loads a different saved game while the client is attempting to join the game.&lt;br /&gt;
* The game crashed in a hotseat session with four human players after a long period of gameplay.&lt;br /&gt;
* The game crashes on the AI's turn after loading a previously saved session and pass the turn&lt;br /&gt;
* The game crashes after the disconnect message(return to menu) is confirmed during the AI's turn&lt;br /&gt;
* All created heroes are unavailable for selection during automatchmaking after exiting a multiplayer session in 3 or more players&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
* The bag slots do not auto-arrange when an artifact is placed inside the inventory.&lt;br /&gt;
* Unit stacks that are resurrected gain buffs that last for a specified number of rounds of combat even if that number of rounds has passed.&lt;br /&gt;
* The user will remain stuck on the townscreen interface if he quickly enters and exits the town.&lt;br /&gt;
* The gated stacks do not disappear if are killed by the Lilim's retaliation or Mizu-Kami's retaliation.&lt;br /&gt;
* Corrupted representation of a Fort Screen is revealed in the bottom left corner of a map if the user loads a game saved after opening a Fort Screen.&lt;br /&gt;
* Inferno mage female hero is holding a staff and a sword during the reputation upgrade cutscene&lt;br /&gt;
* The gold income tooltip does not include the bonus from the Tears of Asha building&lt;br /&gt;
* The game crashes when the user performs a save\load while the Statue of Revelation unique building function is selected and uses it in the newly loaded game&lt;br /&gt;
* The friendly flyer creature that exits the central tower and lands near the Siege gate will have broken functionality.&lt;br /&gt;
* On a time limited combat, after the time runs out and you didn`t start the combat, the creatures are rearranged and there is no animation for the creature placed in advance in the central tower&lt;br /&gt;
* An area on the map can be accessed without defeating the stack defending it&lt;br /&gt;
* The &amp;quot;Doom&amp;quot; skill takes too long before it kills the enemy stack&lt;br /&gt;
* Inconsistency between the tooltip for the ability &amp;quot;Rush!&amp;quot; and the effect&lt;br /&gt;
* The &amp;quot;Pathfinding&amp;quot; ability does not reduce penalty on rough terrain.&lt;br /&gt;
* The &amp;quot;Terror&amp;quot; spell can't be used on stacks that have the buff &amp;quot; Burning Determination &amp;quot; or &amp;quot; Burning Determination,Mass &amp;quot;&lt;br /&gt;
* The user can't see his Passive or other spells in the turn in which he used a spell.&lt;br /&gt;
* A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.&lt;br /&gt;
* The &amp;quot;Abyss Gate&amp;quot; ability does not function properly.&lt;br /&gt;
* If the Kappa gains one extra attack, Leap ability is not grayed out.&lt;br /&gt;
* If the Sacred Kirin gains one extra attack, Hailstorm Aura ability is not grayed out.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* The portraits that can be redeemed from Uplay are also present in the Altar of Wishes.&lt;br /&gt;
* [Wasting Grounds does not award the bonus stated in its description&lt;br /&gt;
* The ''Impressive General I'', ''Impressive General II'' and ''Unstoppable General'' achievements are reset after completion&lt;br /&gt;
* Incorrect appearance of the Chat widget when closing a channel window.&lt;br /&gt;
* The Arachne's abilities do not appear in the Spell Book after performing a save/load action.&lt;br /&gt;
* The Player Profile displayed is the one of the user, if selecting the Compare Achievements option from the Friends List and then changing the tab to Player Profile.&lt;br /&gt;
* There is no option to display Multiplayer statistics in the Leader Boards feature.&lt;br /&gt;
* When using &amp;quot;Compare Achievements&amp;quot; option from the Leader Boards, the comparison is made between the last viewed player and the selected player.&lt;br /&gt;
* When using the Compare Achievements option from the leaderboards players list, the comparison is made between the selected player and the last player profile viewed.&lt;br /&gt;
* Incorrect message received when trying to access the Skype in game feature while the Windows application is closed.&lt;br /&gt;
* The &amp;quot;Statue of Revelation&amp;quot; found on the map does not reveal any area if used on minimap&lt;br /&gt;
* The tunnel Dragon gate that takes the player to Shangri-la is not functional after the user captures the city&lt;br /&gt;
* A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.&lt;br /&gt;
* The Elemental Conflux found on the map is not textured.&lt;br /&gt;
* After being defeated by the AI, the user receives the message that he must conquer a city in 7 days, instead of the Defeat screen&lt;br /&gt;
* The secret entrance leading to the small bonus island at the right side of the map is not working.&lt;br /&gt;
* The secret entrance leading to the small bonus island near the bottom left side of the map is not working.&lt;br /&gt;
* The Abyssal Worm appears outside the combat area after the combat ends.&lt;br /&gt;
* The bonus HP for Kenshis is not working.&lt;br /&gt;
* Misleading information in the tooltips for the &amp;quot;Frozen Ground&amp;quot; ability.&lt;br /&gt;
* The Victory Screen is not accurate to the actual time spent in the game.&lt;br /&gt;
* [Steam version] Completed actions are not updated on the Launcher main window unless a logout/login is performed&lt;br /&gt;
* The &amp;quot;Default video settings&amp;quot; option is not functional.&lt;br /&gt;
* The rates don't change according to the marketplace's tooltip&lt;br /&gt;
* After the convert cinematics of dwellings, the conversion audio of dwellings to Haven is played&lt;br /&gt;
* The stacks placed in the Central Tower don't receive defense bonuses.&lt;br /&gt;
* Directional keys remains stuck if are used when it is another's players turn&lt;br /&gt;
* Unstoppable charge can be used only against the creatures that are on the same line with the Ravager.&lt;br /&gt;
* After performing the Charge ability the Ravager makes a circular slide&lt;br /&gt;
* A too small Chinese font is used in the &amp;quot;??&amp;quot;(defeat) tab&lt;br /&gt;
* [Pirates of the Savage Sea] No special characters are displayed when typing the name of the new playable character in any language.&lt;br /&gt;
* Highlight remains on the spot the stack was, after sending it into the Siege Tower.&lt;br /&gt;
* Stacks that have the teleport ability cannot teleport into the siege tower.&lt;br /&gt;
* Incorrect texture appears while hovering the destroyed siege gate with the mouse using the Necromancy spell.&lt;br /&gt;
* Creature stack cannot be attacked if overlapped with another stack&lt;br /&gt;
* The dynasty bonuses are displayed in the hero tab in sessions that have &amp;quot;Dynasty Bonuses&amp;quot; disabled.&lt;br /&gt;
* Favorite achievements tab persist in the last unlocked achievements tab&lt;br /&gt;
* The &amp;quot; Cleansing &amp;quot; ability ( gained by equipping the Staff of Cleansing ) doesn't have any cooldown.&lt;br /&gt;
* Inconsistency between the number of points registered for the Cleansing Staff in-game and in the dynasty vault&lt;br /&gt;
* A quest item can be found on the map&lt;br /&gt;
* The sound FX is distorted when modifying the movement of the AI, units and Hero.&lt;br /&gt;
* Missing texture of terrain in the right side of the Weaponsmith.&lt;br /&gt;
* A Hotseat session cannot be completed when a player is defeated on his turn in a game against another human player.&lt;br /&gt;
* [Logitech G19 / G16 / G13] Debug output /placeholder characters for letters are displayed on the LCD screen&lt;br /&gt;
* There is no delimitation for the area of control on Archipelago of the Ancients map&lt;br /&gt;
* Duel rank is not the same from end of the match with actual leaderboard.&lt;br /&gt;
* The language specific characters are not displayed and game does not seem to recognize localized keyboard layouts when attempting to configure shortkeys in the options menu.&lt;br /&gt;
* [French opening cinematic]No synchronization between voives and subtitles&lt;br /&gt;
* [HUN] the accentuated, long and capital letters appearing wrong in the first lines of the dialogues&lt;br /&gt;
* [SPA] Inconsistency between the name of the &amp;quot;Death and Starvation&amp;quot; achievements on different localizations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.8 ==&lt;br /&gt;
* The patch includes lots of bug fixes, including some large improvement on the game localization (over 200 changes).&lt;br /&gt;
'''Please note that due to some much needed fixes on a few maps, pre-1.8 saves are no longer compatible on those maps only, requiring players to restart their on-going games. Here is the list of the affected maps:'''&lt;br /&gt;
* Princess of Varn&lt;br /&gt;
* Succession Wars&lt;br /&gt;
* A Tale of Two Guardians&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.7 ==&lt;br /&gt;
=== Adventure Pack “Danse Macabre” Compatibility ===&lt;br /&gt;
* Campaign&lt;br /&gt;
* Two new campaign maps&lt;br /&gt;
* New neutral building 'Magic Menagerie'&lt;br /&gt;
* Unique End Boss 'Dragonwraith'&lt;br /&gt;
* New Dynasty Traits&lt;br /&gt;
* New Hero 'Sandro'&lt;br /&gt;
* New Heroes available for purchase in the Altar of Wishes&lt;br /&gt;
* New Dynasty Weapon 'Staff of the Netherworld'&lt;br /&gt;
* New Artifact Set&lt;br /&gt;
* New Achievements&lt;br /&gt;
* New Player Portraits available for purchase in the Altar of Wishes&lt;br /&gt;
* New Dynasty Pet&lt;br /&gt;
=== New available multi-player maps ===&lt;br /&gt;
* Warlords of Xeen&lt;br /&gt;
* Coast of Intrigue&lt;br /&gt;
* The Lost City&lt;br /&gt;
* The Conquest of Enroth&lt;br /&gt;
=== Community bug requests fixes ===&lt;br /&gt;
==== Campaign ====&lt;br /&gt;
* In “Pirates of the Savage Seas” campaign, the secondary hero Falagar receives blood and tears reputation points.&lt;br /&gt;
* In “Pirates of the Save Seas” campaign, the secondary hero Falagar has no specialization.&lt;br /&gt;
* The secondary Stronghold Campaign hero Akamas does not have the First Blood level specialization during battle.&lt;br /&gt;
* Magic Sanctuary hero Himiko has Might heroic strike animation and damage instead of water magic animation and damage.&lt;br /&gt;
* Magic Stronghold campaign hero Airini as Might heroic strike animation and damage instead of magic animation and damage.&lt;br /&gt;
* Magic Inferno campaign hero Xana has not heroic strike animation.&lt;br /&gt;
* Crag Hack’s “Plunder” (+1 gem per week) effect and the All-Seeing Crown artifact effect do not work.&lt;br /&gt;
==== Dynasty Weapons/Artifacts ====&lt;br /&gt;
* When two or more heroes the Artifact seller building on Adventure map with one of them, you can buy artifacts and scrolls to a remote hero by clicking on his portrait.&lt;br /&gt;
* Artifacts that award bonuses to creature damage do not function correctly.&lt;br /&gt;
* The &amp;quot;Winterwind Peace Circlet&amp;quot; Artifact doesn't work (already fixed in 1.5.2 patch).&lt;br /&gt;
* The &amp;quot;Flamegold Shield&amp;quot; artifact does not award fire resistance (already fixed in 1.5.2 patch).&lt;br /&gt;
* The &amp;quot;Gauntlets of the Khan&amp;quot; artifact's second ability (+1 to friendly creatures might damage) doesn't work (already fixed in 1.5.2 patch).&lt;br /&gt;
* The &amp;quot;Frozen Chrysanthemum&amp;quot; Artifact doesn't work (already fixed in 1.5.2 patch).&lt;br /&gt;
* The level 3 ability (Sephiel’s Voice) of the Heartrending Song takes effect on 5x5 area instead of 3x3.&lt;br /&gt;
* The Perfect Silksword’s buff is not enough powerful. (Now gives +30�mage dealt and +40 Luck).&lt;br /&gt;
* Missing icon for staff of Cleansing &amp;quot;Tainted Mist&amp;quot; ability in the Spellbook.&lt;br /&gt;
* Staff of the Tides level 5 &amp;quot;Ice Barrier&amp;quot; ability does not absorb damage in retaliations.&lt;br /&gt;
* Asha's Staff of Eightfold totally refills mana each day instead of the +10 mana.&lt;br /&gt;
* The description of the Arachne's level 5 ability contains the value 0.&lt;br /&gt;
* The level 3 (Sephiel's Voice) ability of the Heartrending Song gives too little heal.&lt;br /&gt;
* Will of Urgash “Burning Fire” ability fire damage can be healed.&lt;br /&gt;
* Will of Urgash “Firestorm” damage is not influenced by the Hero's level and Magic Power.&lt;br /&gt;
* The number of summoned Juggernauts by the Blade of Binding is not influenced by the Hero’s level.&lt;br /&gt;
* Level 5 Staff of the Tides &amp;quot;Ice Barrier&amp;quot; ability was too powerful. It now disappears after the stack is dealt more than 393 damages.&lt;br /&gt;
* The &amp;quot;Warping Pendant&amp;quot; artifact will be effective against enemies even if the hero does not have 10 might attack power.&lt;br /&gt;
* Different items are present in the Artifact Merchant after loading a game.&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
* &amp;quot;Some Rotten Forever&amp;quot; achievement cannot be unlocked.&lt;br /&gt;
* A fight won without engaging in close combat is not counted for the &amp;quot;Marksman&amp;quot; achievement.&lt;br /&gt;
* Abilities/Spells/Traits&lt;br /&gt;
* The &amp;quot;Mentoring&amp;quot; ability gives the hero 75% experience instead of 50% as indicated&lt;br /&gt;
* The bonus to the &amp;quot;Diplomat&amp;quot; ability awarded by the &amp;quot;Master Diplomat&amp;quot; specialization is too small to make a difference.&lt;br /&gt;
* Vampires and Vampire Lords cannot be attacked when they have the &amp;quot;Out of Time&amp;quot; buff.&lt;br /&gt;
* The animation of the &amp;quot;Inner Eye&amp;quot; ability can be seen on units that are in the army of a Might hero.&lt;br /&gt;
* The &amp;quot;Cleave&amp;quot; skill will trigger for every stack that destroys an enemy stack rather than just the first one.&lt;br /&gt;
* Damage dealt by any spell is doubled if the user casts Pressed Attack.&lt;br /&gt;
* Demographist II dynasty trait increases elite creature by 1 instead of 2.&lt;br /&gt;
* The &amp;quot;Assailant I, II, III&amp;quot; abilities receive the same amount of points on both Tears and Blood reputation.&lt;br /&gt;
* Stronghold campaign secondary hero Airini’s first class tears ability cannot be used in combat.&lt;br /&gt;
* The Meditation skill will restore 50% of the hero's mana even though the description states it should restore 15%.&lt;br /&gt;
* The &amp;quot;Magic Affinity III&amp;quot; skill does not work.&lt;br /&gt;
* The Fire Elemental &amp;quot;Cremation&amp;quot; ability does not work.&lt;br /&gt;
* Dynasty trait Artifact Finder does not work.&lt;br /&gt;
* Level 1 Sanctuary reputation ability for Might heroes is not displayed in the spell book.&lt;br /&gt;
* The Lich's &amp;quot;Drain Life&amp;quot; ability doesn't work if the stack that is attacked dies.&lt;br /&gt;
* A stack doesn't retaliate when is attacked by an enemy stack affected by &amp;quot;Taunt&amp;quot; ability.&lt;br /&gt;
==== Localization/Text error fixes ====&lt;br /&gt;
* Incorrect message is displayed when the player loses a battle in the arena&lt;br /&gt;
* Incorrect description of Movement points for a unit affected by &amp;quot;Haste&amp;quot; spell.&lt;br /&gt;
* Incorrect description in the &amp;quot;Vampire Palace&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* The user won't be able to zoom or move the camera using the scroll after he uses the &amp;quot;Statue of Revelation&amp;quot; Haven building&lt;br /&gt;
* You can move the portrait of your hero while visiting an Arena or an Arcane Library.&lt;br /&gt;
* The combat music effect continues playing after visiting an Arena until an action that triggers another music effect is made.&lt;br /&gt;
* In Custom Game, there is not a Chose random enemy faction or/and hero on all slots.&lt;br /&gt;
* The &amp;quot;Lightning Bolt,Fire Bolt and Agony&amp;quot; spells have no special effects when killing an enemy stack.&lt;br /&gt;
* Loading an autosave creates a new autosave.&lt;br /&gt;
* Attacking a hero that is outside the town (a few steps outside) starts a town battle with the defender inside the castle.&lt;br /&gt;
* Player is not warned when one or several of his heroes have movement points left when he ends a turn. Now a popup window appears near the hourglass to warn the player.&lt;br /&gt;
* The scrollbar does not reset after switching between tabs in the spellbook.&lt;br /&gt;
* In the Diving Attack's tooltip there is no information about the special ability's cooldown.&lt;br /&gt;
* Right clic info window disappears for no reason. It disappears now at a new right click press.&lt;br /&gt;
* There is not a “Lock Dynasty weapon” button in MP lobby.&lt;br /&gt;
* The Frost Miya does not increase population by 2 as described, but by 1.&lt;br /&gt;
* Low resolution picture for Azkaal in the Bestiary.&lt;br /&gt;
* Combat hotkeys are not functional when the user is attacked on passive turn.&lt;br /&gt;
* The level bar of a Dynasty Weapon shows a constant value.&lt;br /&gt;
* Special Offers (such as 10 crystals for 10 ore, or get 3000 gold for 10 woods etc.) from the Advanced Market changed on Save/Load.&lt;br /&gt;
=== Bug fixes ===&lt;br /&gt;
==== Localization/Text error fixes ====&lt;br /&gt;
* The tooltip for the last achievements tab was not localized&lt;br /&gt;
* Wrong tooltip for the &amp;quot;Fire Ball&amp;quot; ability.&lt;br /&gt;
* In game lobby menu, the number of creatures in your army are shown at the 10th than the number of creatures that you actually have in combat&lt;br /&gt;
* Wrong description displayed when opening the fort screen.&lt;br /&gt;
* Incorrect description of movement points for a unit affected by &amp;quot;Slow&amp;quot; spell.&lt;br /&gt;
* Incorrect description in the &amp;quot;Raging Kennels&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;War Pavilion&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;Harpy Colony&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;Hall of Agony&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;Pen of Chaos&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;Haunted Tower&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* The intermissions and cinematics are not audio translated for &amp;quot;Pirates of the Savage Sea&amp;quot; campaign on Spanish, French and German localizations.&lt;br /&gt;
* Inconsistency between tooltip and behavior&lt;br /&gt;
* In “A Princess of Varn” scenario map, primary Quest marker is not displayed on the in game map menu.&lt;br /&gt;
==== Abilities / spells ====&lt;br /&gt;
* The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.&lt;br /&gt;
* The town portal spells are present in the spell book even if the town portal and advanced town portal are not built.&lt;br /&gt;
* Curse of the netherworld will heal friendly stacks when the enemy is undead.&lt;br /&gt;
* Despair increases the morale of the enemy instead of decreasing it&lt;br /&gt;
* Siege master II has the same base damage for blood and tears reputation&lt;br /&gt;
* The heroism, mass ability gives the creatures within your army 13% damage instead of 12%&lt;br /&gt;
* Eternal winter ability last only one turn instead of 2 turns&lt;br /&gt;
* Duck and cover still has 40% cover defense instead of 50%&lt;br /&gt;
* The seraph has the Blade of Mercy ability instead of the Blade of Epiphany ability.&lt;br /&gt;
* The celestial has the Blade of Epiphany ability instead of the Blade of Mercy ability.&lt;br /&gt;
==== Dynasty weapons ====&lt;br /&gt;
* Thunder staff - The +5 air magic bonus points given by the passive ability of the weapon are not received.&lt;br /&gt;
* Staff of tides - The +5 water magic bonus points given by the passive ability of the weapon are not received.&lt;br /&gt;
* Heartrending song - The +5 light magic bonus points given by the passive ability of the weapon are not received.&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* Missing icon for the passive abilities given by the Amulet of thunder, Evercold Icicle, Brythigga Amber, Rune of flame, Sun cross and Heart of Darkness&lt;br /&gt;
* The maps created with the editor do not appear in the multiplayer game lobby.&lt;br /&gt;
* Incorrect functionality for the creature dismiss hotkey&lt;br /&gt;
* No autosave is generated for a hotseat session in offline mode.&lt;br /&gt;
* The HUD is not visible for the first player in his first turn playing hotseat.&lt;br /&gt;
* The quick save feature is not functional on hotseat mode.&lt;br /&gt;
* Team options should be grayed out on 2 player maps .&lt;br /&gt;
* The end turn hotkey doesn't work while on water.&lt;br /&gt;
* The autosaves are not made daily for the first 4 days, for several campaign maps&lt;br /&gt;
* The autosaves are not made daily for a period of 3 to 7 days after starting the map, for several skirmsh maps&lt;br /&gt;
* The same hero is available twice for the user, ingame on the same map.&lt;br /&gt;
* The perfectionist trait does not work as stated in the description.&lt;br /&gt;
* Maniac weekly growth increased to 8 units instead of 9&lt;br /&gt;
* The game crashes if the user enters a town before a dialogue box is triggered and tries to change anything in the town screen.&lt;br /&gt;
* The final boss, Mother Namtaru, has no animation when she dies.&lt;br /&gt;
* Wrong deployment area for creatures in combat map.&lt;br /&gt;
* The game crashes if the user tries to load a game from the &amp;quot;End Screen&amp;quot;.&lt;br /&gt;
* The game crashes when the user confirms the Disconnected from Conflux message.&lt;br /&gt;
* The Load Game shortcut does not have any functionality in-game.&lt;br /&gt;
* After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.&lt;br /&gt;
* The game crashes when loading the first autosave made on any campaign map.&lt;br /&gt;
* In “The Lost City” map, the user cannot pick the spell scroll after defeating the stack that guards the area.&lt;br /&gt;
* In the 4th map of the Inferno Campaign, there is Wrong deployment area for creatures in combat map.&lt;br /&gt;
* The &amp;quot;End Turn&amp;quot; button is functional only after it is pressed a second time.&lt;br /&gt;
=== Complete Balancing list ===&lt;br /&gt;
==== Ability ====&lt;br /&gt;
* “Fire Vulnerability” (Fire damages taken +20%) effect is now considered as “Might Vulnerability” (Might damages taken +20%).&lt;br /&gt;
* “Chilled” and “Frozen” effects now add “Might Vulnerability” effect.&lt;br /&gt;
* Circle of Winter ability damage increased to 700/800/900.&lt;br /&gt;
* Assailant ability is now based on Blood reputation.&lt;br /&gt;
* Defender and Arcane Ward abilities are now based on Tears reputation.&lt;br /&gt;
'''Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:'''&lt;br /&gt;
&lt;br /&gt;
Reputation 0&lt;br /&gt;
* Tier I: 2&lt;br /&gt;
* Tier II: 3&lt;br /&gt;
* Tier III: 4&lt;br /&gt;
Reputation 1&lt;br /&gt;
* Tier I: 3&lt;br /&gt;
* Tier II: 4&lt;br /&gt;
* Tier III: 5&lt;br /&gt;
Reputation 2&lt;br /&gt;
* Tier I: 4&lt;br /&gt;
* Tier II: 5&lt;br /&gt;
* Tier III: 6&lt;br /&gt;
Opposite reputation&lt;br /&gt;
* Tier I: 2&lt;br /&gt;
* Tier II: 3&lt;br /&gt;
* Tier III: 4&lt;br /&gt;
==== Creature Abilities ====&lt;br /&gt;
===== Haven =====&lt;br /&gt;
* Guardian Angel IV healing power decreased to 23% (-5%).&lt;br /&gt;
* Marksman “Piercing Bolt” passive ability is now an Active ability.&lt;br /&gt;
* Crossbowman health decreased to 20 (-2).&lt;br /&gt;
* Marksman health decreased to 24 (-2).&lt;br /&gt;
* Sentinel Health increased to 25 (+4).&lt;br /&gt;
* Praetorian health increased to 32 (+32).&lt;br /&gt;
* Praetorian growth rate decreased to 14 (-1).&lt;br /&gt;
* Praetorian movement increased to 5 (+1).&lt;br /&gt;
* Sun Rider movement increased to 6 (+1)&lt;br /&gt;
===== Inferno =====&lt;br /&gt;
* Juggernaut movement increased to 6 (+1).&lt;br /&gt;
* Juggernaut Minimum Melee Damage decreased to 17 (-1).&lt;br /&gt;
* Juggernaut Maximum Melee Damage decreased to 20 (-1).&lt;br /&gt;
* Breeder and Mother Breeder “Mana leach” ability decreased to 4% (-1%).&lt;br /&gt;
* Breeder morale decreased to 4 (-6).&lt;br /&gt;
* Breeder luck decreased to 8 (-4).&lt;br /&gt;
* Mother Breeder has now “Mobile Shooter” ability.&lt;br /&gt;
* Mother Breeder cost increased to 550 (+55).&lt;br /&gt;
* Mother Breeder morale decreased to 4 (-6).&lt;br /&gt;
* Mother Breeder Luck decreased to 10 (-5).&lt;br /&gt;
===== Necropolis =====&lt;br /&gt;
* Ravenous Ghoul growth rate increased to 10 (+1).&lt;br /&gt;
* Ghost growth rate increased to 7 (+1).&lt;br /&gt;
* Specter growth rate increased to 10 (+2).&lt;br /&gt;
* Vampire’s “Out of Time” passive ability is now an Active ability with a 2 turns cooldown.&lt;br /&gt;
* Vampire “Embrace” ability power increased by 5% (20% drain).&lt;br /&gt;
* Vampire Lord “Grasp” ability power increased by 5% (25% drain).&lt;br /&gt;
===== Sanctuary =====&lt;br /&gt;
* Spring Spirits and Mizu-Kamis have now the passive Ability “Water Strike”.&lt;br /&gt;
===== Stronghold =====&lt;br /&gt;
* First Blood ability movement boost decreased to 1 (-1).&lt;br /&gt;
* Crusher Minimum Melee Damage decreased to 4 (-1).&lt;br /&gt;
* Crusher Maximum Melee Damage decreased to 8 (-1).&lt;br /&gt;
* Crusher health decreased to 34 (-2).&lt;br /&gt;
* Crusher growth rate decreased to 9 (-1).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.5.2 ==&lt;br /&gt;
=== Offline / Online saves compatibility first implementation ===&lt;br /&gt;
* Currently only the progress of unlocking the campaign maps gets synchronized.&lt;br /&gt;
* Only progress that has been achieved while playing online will get synchronized. Campaign progress unlocked in offline mode is not synchronized. Progress that has been achieved while being offline is only available on that specific machine.&lt;br /&gt;
* The progress will only be synchronized if it has been achieved with a default (online) hero. Progress that has been made with heroes whose affinity has been switched (e.g. from blood to tears) or with custom heroes will not be synchronized.&lt;br /&gt;
* The progress of heroes (reputation/skill/level) within a campaign will not be saved/synchronized.&lt;br /&gt;
=== Pirates Of the Savage Sea Adventure Pack - The Fortunes of Captain Hack map ===&lt;br /&gt;
* Fixed the trigger for the dialog after the battle with Jon&lt;br /&gt;
* Reduced the amount of obligatory battles against the Elementals in the northern tunnels&lt;br /&gt;
* Fixed the final cutscene: Crag now appear on his horse instead of on foot&lt;br /&gt;
* Fixed the trigger for the achievement &amp;quot;The seas run red&amp;quot;.&lt;br /&gt;
=== Pirates Of the Savage Sea Adventure Pack - The King of the Savage Sea map ===&lt;br /&gt;
* The dialogue triggering the bonus reputation quest now appears in the course of the map, not right at the beginning.&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
* Pendant of Conflux - Inconsistency between the tooltip and the behavior for the Pendant of Conflux artifact&lt;br /&gt;
* The &amp;quot;Bracers of the Druid&amp;quot; artifact tooltips are incorrect.&lt;br /&gt;
* The &amp;quot;Gauntlets of the Khan&amp;quot; artifact's second ability (+1 to friendly creatures might damage) doesn't work&lt;br /&gt;
* The Cloaks that increase magic defense by 10 for each magic school don't work&lt;br /&gt;
* The &amp;quot;Frozen Chrysanthemum&amp;quot; Artifact doesn't work&lt;br /&gt;
* The &amp;quot;Boots of the Waverider&amp;quot; does not grant &amp;quot;1 creature movement on sea&amp;quot;&lt;br /&gt;
* The &amp;quot;Winterwind Peace Circlet&amp;quot; Artifact doesn't work&lt;br /&gt;
* The &amp;quot;Flamegold Shield&amp;quot; artifact does not award fire resistance.&lt;br /&gt;
* The &amp;quot;Pendant of Mastery&amp;quot; does not award a bonus to the racial gauge as stated in its description.&lt;br /&gt;
* The &amp;quot;Shantiri Armor&amp;quot; does not grant magic defense against the Prime magic school even though it is stated to do so.&lt;br /&gt;
=== Units ===&lt;br /&gt;
* The growth for the &amp;quot;Harpy&amp;quot; unit is 7 instead of 8&lt;br /&gt;
* The growth is 11 instead of 12 for the Demented.&lt;br /&gt;
* The growth is 8 instead of 9 for the Maniac.&lt;br /&gt;
* The Maximum melee damage of the &amp;quot;Fury&amp;quot; unit is 8 instead of 9&lt;br /&gt;
* Vampire Lord weekly growth reduced to 6 units instead of 5&lt;br /&gt;
* The Skeletal Spearman unit has the maximum ranged damage 7 instead of 6&lt;br /&gt;
=== Abilities / Spells ===&lt;br /&gt;
* The chilled effect provided by the &amp;quot;Eternal Winter&amp;quot; ability is increased by 1 instead of 2&lt;br /&gt;
* The &amp;quot;Toughness I&amp;quot; ability does not increase the maximum health of the hero's units by 5%.&lt;br /&gt;
* The &amp;quot;Toughness II&amp;quot; ability does not increase the maximum health of the hero's units by 4%.&lt;br /&gt;
* The &amp;quot;Toughness III&amp;quot; ability does not increase the maximum health of the hero's units by 5%.&lt;br /&gt;
* The &amp;quot;Mentoring&amp;quot; ability gives a 75% increase in experience instead of 50%&lt;br /&gt;
* The &amp;quot;Arcane Exaltation III&amp;quot; spell gives 4 points instead of 5&lt;br /&gt;
* Lich's dark embrace passive ability has been buffed to 30% instead of being reduced to 15%&lt;br /&gt;
* The &amp;quot;Blizzard&amp;quot; spell has a 2 turns duration instead of 3&lt;br /&gt;
* The &amp;quot;Fire Ball&amp;quot; spell has an Area of effect of 3x3 instead of 4x4&lt;br /&gt;
* The &amp;quot;Chain Lightning&amp;quot; spell has a cost of 65 mana instead of 50&lt;br /&gt;
=== Others ===&lt;br /&gt;
* Tree Of Plenty - The player placed on the first slot starts with the Main Hero on the central island.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.5 ==&lt;br /&gt;
=== Game Interface ===&lt;br /&gt;
* Added the Townscreens for all factions&lt;br /&gt;
* Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu.&lt;br /&gt;
* Added a Hide GUI button in the Townscreen Menu&lt;br /&gt;
=== Game Content ===&lt;br /&gt;
* Added the Adventure Pack compatibility&lt;br /&gt;
=== Major Balancing effort ===&lt;br /&gt;
==== Abilities modifications ====&lt;br /&gt;
* Direct Damage Spells power increase&lt;br /&gt;
* Healing Spells mana cost increase&lt;br /&gt;
==== Creature Abilities ====&lt;br /&gt;
* Heal Core Units abilities only available for the upgraded version&lt;br /&gt;
* Light decrease on several Creature Abilities&lt;br /&gt;
* Hero Passive and Active Abilities&lt;br /&gt;
* Passive Characteristics bonuses increase&lt;br /&gt;
* Reputation Abilities&lt;br /&gt;
* Light characteristics modifications on all Faction units&lt;br /&gt;
=== Abilities/Creatures Description and Background modifications ===&lt;br /&gt;
* Chain Lightning Hero Ability tooltip is now: Deals damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.&lt;br /&gt;
* Lightning Bolt Hero Ability tooltip is now: Deals damage (Air) to target enemy creature.&lt;br /&gt;
* Fireball Hero Ability tooltip is now: Deals damage (Fire) in target 3x3 area.&amp;quot;&lt;br /&gt;
* “Acid Cloud” Hero Ability display name now replaced “Poison Cloud” Hero Ability.&lt;br /&gt;
* Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals damage (Earth) each turn. Lasts until the end of the combat.&lt;br /&gt;
* Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.&lt;br /&gt;
* Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.&lt;br /&gt;
* Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt damage (Air) and also inflicted by the “Dazed” effect.&lt;br /&gt;
=== Complete Balancing list ===&lt;br /&gt;
==== Abilities Modifications ====&lt;br /&gt;
===== Healing Spells =====&lt;br /&gt;
* Heal bonus values are the same (580/667/767), no more limitations uses, cooldowns reduced to 3 turns but the mana cost is increased to 25&lt;br /&gt;
* Mass Heal bonus values are the same (278/320/368), unlimited uses, cooldowns no longer than 3 turns, Mana cost increased to 60&lt;br /&gt;
* Regeneration bonus increased to 272/313/360 (from 227/261/300), unlimited uses, 3 turns duration, mana cost increased to 25&lt;br /&gt;
* Mass Regeneration bonus values are the same (109/125/144), unlimited uses, 3 turns duration, Mana cost increased to 50&lt;br /&gt;
* Mass Life Drain power slightly reduced to 12/14/16 (from 12.6/14.5/.16.7), 3 turns duration, Mana cost increased to 45&lt;br /&gt;
* Vampirism (Life Drain) power is reduced to 25/30/35 (from 34/39/45), 3 turns duration, Mana cost increased to 20&lt;br /&gt;
* Resurrection power reduced to 960/1104/1270 (from 1200/1380/1587), Mana cost increased to 55&lt;br /&gt;
===== Direct Damage Spells =====&lt;br /&gt;
* Monsoon power increased to 445/512/589 (from 342/394/453), unlimited uses, Mana cost unchanged&lt;br /&gt;
* Lightning Bolt power increased to 932/1069/1233 (from 847/972/1121), average damages are now 847-932/972-1069/1121-1233, Unlimited uses, Mana cost unchanged&lt;br /&gt;
* Implosion power increased to 1162/1331/1537 (from 894/1024/1182, Mana cost increased to 55&lt;br /&gt;
* Ice Bolt power increased to 424/488/560 (from 326/375/431)&lt;br /&gt;
* Chain Lightning power increased to 748/861/989 (from 575/662/761) with a reduction damage per hit reduced to -15%, Mana cost increased to 50&lt;br /&gt;
* Circle of Winter power increased to 581/668/768 (from 447/514/591), Mana cost increased to 50&lt;br /&gt;
* Fire Ball power increased to 735/845/972 (from 565/650/748), no more damage reduction around the center, Area of effect increased to 4x4, Mana cost increased to 40&lt;br /&gt;
* Fire Bolt power increased to 782/900/1034 (from 652/750/862), Cooldown reduced to 2 turns, Mana cost unchanged&lt;br /&gt;
* Fire Storm power increased to 619/446/819 (from 387/446/512), Area of effect increased to 5x5, Mana cost increased to 65&lt;br /&gt;
* Watery Grave power increased to 1001/1152/1325 (from 834/960/1104), Mana cost increased to 50&lt;br /&gt;
* Armageddon power increased to 556/640/736 (from 428/492/566), Damage to structure increased to 2&lt;br /&gt;
* Blizzard power increased to 477/549/633 (from 159/183/211), Chilled effect is working now, 3 turns duration, Mana cost increased to 50&lt;br /&gt;
* Poison Cloud now called “Acid Cloud”, power increased to 440/500/578 (from 220/250/289), apply Earth damage, Permanent duration until the end of the a fight, Mana cost increased to75&lt;br /&gt;
* Mass Agony power increased to 216/247/284 (from 120/137/158), no limited duration anymore, Cost mana increased to 45&lt;br /&gt;
* Weakness power increased to 29/33/38 (from 19/22/25&lt;br /&gt;
* Mass Weakness power increased to 11/17/20 (from 7/11/13)&lt;br /&gt;
* Inner Fire bonus reduced to 8 (from 10)&lt;br /&gt;
* Despair power increased to 39/46/52 (from 30/35/40)&lt;br /&gt;
* Mass Despair power increased to 14/17/20 (from 11/13/15)&lt;br /&gt;
===== Creature Abilities =====&lt;br /&gt;
* Heal power reduced to 5 (from 6), only available for Vestal (upgraded Sister – Haven Faction)&lt;br /&gt;
* Pacification power reduced to 5 (from 6), only available for basic Sister (Haven Faction)&lt;br /&gt;
* Waves of Renewal now only available for Pearl Priestess (upgraded Coral Priestess - Sanctuary Faction)&lt;br /&gt;
* Eye of the Medusa now only available for Coral Priestess (Sanctuary Faction)&lt;br /&gt;
* Death Seal now available for Ghost (Necropolis Faction)&lt;br /&gt;
* Blade of Epiphany power reduced to 43 (from 54), considered now as Seraphim ability&lt;br /&gt;
* Blade of Mercy power reduced to 41 (from 51),considered now as Celestial ability&lt;br /&gt;
* Asha’s Embrace Dark Magic vulnerability power reduced to +15% (from +20%)&lt;br /&gt;
===== Hero Passive Abilities =====&lt;br /&gt;
* Enlightement bonus reduced to 20% more XP gain (from 25% more XP gain)&lt;br /&gt;
* Arcane Exaltation II bonus increased to +3 (from +2)&lt;br /&gt;
* Arcane Exaltation III bonus increased to +5 (from +3)&lt;br /&gt;
* Arcane Ward I bonus increased to +2 (from +1)&lt;br /&gt;
* Arcane Ward II bonus increased to +3 (from +2)&lt;br /&gt;
* Arcane Ward III bonus increased to +4 (from +3)&lt;br /&gt;
* Assailant I bonus increased to +2 (from +1)&lt;br /&gt;
* Assailant II bonus increased to +3 (from +2)&lt;br /&gt;
* Assailant III bonus increased to +4 (from +3)&lt;br /&gt;
* Charismatic Leader I bonus increased to +2 (from +1)&lt;br /&gt;
* Charismatic Leader II bonus increased to +3 (from +2)&lt;br /&gt;
* Charismatic Leader III bonus increased to +4 (from +3)&lt;br /&gt;
* Defender I bonus increased to +2 (from +1)&lt;br /&gt;
* Defender II bonus increased to +3 (from +2)&lt;br /&gt;
* Defender III bonus increased to +4 (from +3)&lt;br /&gt;
* Destiny’s Chosen I bonus increased to +3 (from +1)&lt;br /&gt;
* Destiny’s Chosen II bonus increased to +5 (from +2)&lt;br /&gt;
* Destiny’s Chosen III bonus increased to +8 (from +3)&lt;br /&gt;
* Mentoring bonus reduced to 50 of Hero’s XP (from 75% of Hero’s XP)&lt;br /&gt;
* Magic Affinity II bonus increased to 5% per turn (from 2% per turn)&lt;br /&gt;
* Magic Affinity bonus regenerates 10 Mana per turn instead of 2 Mana per turn&lt;br /&gt;
===== Hero Active Abilities =====&lt;br /&gt;
* Mass Stand Your Ground bonus increased to 6/8/10 (from 5/6/7)&lt;br /&gt;
* Evasive Manoeuvers duration increased to 3 turns (from 2 turns)&lt;br /&gt;
* Mass Heroism damage bonus increased to 12 (from 10)&lt;br /&gt;
* Archery I bonus increased to 10%/12%/15% (from 6%/7%/8%)&lt;br /&gt;
* Siege Master II damage bonus increased to 90/120/140 (from 32/42/48)&lt;br /&gt;
* Duck and Cover bonus increased to 20/35/50 (from 12.5/14.4/16.5)&lt;br /&gt;
* Toughness I bonus increased to 3/4/5 (from 2/3/4)&lt;br /&gt;
* Toughness II bonus increased to 4 (from 2%)&lt;br /&gt;
* Toughness III bonus increased to 5 (from 2%)&lt;br /&gt;
* Grounded duration increased to 3 turns (from 1 turn)&lt;br /&gt;
* Rock Walls Mana cost reduced to 20 (from 50), Cooldown decreased to 3 turns (from 4 turns)&lt;br /&gt;
* Earthquake Mana cost increased to 50 (from 45), Area of Effect increased to 4x8 (from 4x4)&lt;br /&gt;
* Fireshield Mana cost increased to 18 (from 15), Duration increased to 4 turns (from 2 turns)&lt;br /&gt;
* Ice Wall Mana cost reduced to 20 (from 30)&lt;br /&gt;
* Frozen Ground Mana cost 20 (from 30)&lt;br /&gt;
* Despair/Mass Despair are now considered as Tears Reputation (instead of Blood Reputation)&lt;br /&gt;
* Eternal Winter Chilled Effect duration increased to 2 turns (from 1 turn)&lt;br /&gt;
===== Reputation Abilities =====&lt;br /&gt;
* Father Sky’s Wrath power increased to 321/399/495 (from 247/307/381)&lt;br /&gt;
* Abyss Gate units now appear instantly and reappear every turn (instead of 1 turn to wait before the units appear)&lt;br /&gt;
* Anathema duration increased to 4 turns (from 3 turns), power increased to 4 &amp;amp; 6%/5 &amp;amp; 8%/6 &amp;amp; 10% (from 3 &amp;amp; 3%/4 &amp;amp; 4%/5 &amp;amp; 5%)&lt;br /&gt;
* Martyr power reduced to 9/10/12 (from 10.8/12.4/14.3)&lt;br /&gt;
* Mark of the Necromancer power reduced to 15/17/20 (from 19.9/22.9/26.4)&lt;br /&gt;
* Face of Death power increased to -4 Luck malus (from -3), Might &amp;amp; Magic defense vulnerability effect increased to -5% (from -3%)&lt;br /&gt;
* Stormwinds power increased to 20/25/30 (from 10/11/13)&lt;br /&gt;
* Stormwinds II power increased to 272/312/358 (from 194/223/256)&lt;br /&gt;
==== Creature Characteristics modifications ====&lt;br /&gt;
===== Sanctuary (only Core Units were balanced) =====&lt;br /&gt;
Shark Guard&lt;br /&gt;
* Minimum Melee Damage increased to 3 (from 2)&lt;br /&gt;
* Morale increased to 7 (from 6)&lt;br /&gt;
* Might Defense reduced to 4 (from 5)&lt;br /&gt;
* Magic Defense reduced to 2 (from 3)&lt;br /&gt;
Wanizame&lt;br /&gt;
* Might Defense reduced to 6 (from 7)&lt;br /&gt;
* Magic Defense reduced to 2 (from 3)&lt;br /&gt;
* Morale increased to 7 (from 6)&lt;br /&gt;
* Cost reduced to 130 (from 140)&lt;br /&gt;
Coral Priestess&lt;br /&gt;
* Might Defense reduced to 1 (from 3)&lt;br /&gt;
* Magic Defense reduced to 4 (from 5)&lt;br /&gt;
* Eye of the Medusa healing ability replaced now the Waves of Renewal ability&lt;br /&gt;
Pearl Priestess&lt;br /&gt;
* Minimum Range Damage reduced to 4 (from 5)&lt;br /&gt;
* Minimum Melee Damage reduced to 2 (from 3)&lt;br /&gt;
* Might Defense reduced to 2 (from 4)&lt;br /&gt;
* Magic Defense reduced to 6 (from 7)&lt;br /&gt;
* Cost increased to 160 (from 150)&lt;br /&gt;
* Eye of the Medusa healing ability is now only available for Pearl Priestess&lt;br /&gt;
Kappa&lt;br /&gt;
* Magic Defense reduced to 5 (from 6)&lt;br /&gt;
* Magic Defense reduced to 4 (from 6)&lt;br /&gt;
Kappa Shoya&lt;br /&gt;
* Magic Defense reduced to 7 (from 9)&lt;br /&gt;
===== Necropolis =====&lt;br /&gt;
Skeleton&lt;br /&gt;
* Might Defense reduced to 3 (from 4)&lt;br /&gt;
* Magic Defense reduced to 1 (from 1)&lt;br /&gt;
Skeletal Spearman&lt;br /&gt;
* Maximum Range Damage reduced to 6 (from 7)&lt;br /&gt;
* Might Defense reduced to 5 (from 6)&lt;br /&gt;
* Magic Defense reduced to 3 (from 4)&lt;br /&gt;
Ghoul&lt;br /&gt;
* Health reduced to 23 (from 25)&lt;br /&gt;
* Might Defense reduced to 5 (from 6)&lt;br /&gt;
Ravenous Ghoul&lt;br /&gt;
* Health reduced to 30 (from 32)&lt;br /&gt;
* Might Defense reduced to 7 (from 8)&lt;br /&gt;
Ghost&lt;br /&gt;
* Health reduced to 19 (from 21)&lt;br /&gt;
* Might Defense reduced to 3 (from 5)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
* Death Seal ability replaced now the Wail of the Netherworld ability&lt;br /&gt;
Specter&lt;br /&gt;
* Weekly Growth reduced to 8 units (from 10 units)&lt;br /&gt;
* Health reduced to 23 (from 27)&lt;br /&gt;
* Might Defense reduced to 4 (from 6)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
* Wail of the Netherworld ability is now only available for Specter.&lt;br /&gt;
Lich&lt;br /&gt;
* Minimum Range Damage reduced to 14 (from 16)&lt;br /&gt;
* Maximum Range Damage reduced to 17 (from 19)&lt;br /&gt;
* Minimum Melee Damage reduced to 7 (from 8)&lt;br /&gt;
* Maximum Melee Damage reduced to 9 (from 10)&lt;br /&gt;
* Might Defense reduced to 10 (from 12)&lt;br /&gt;
Archlich&lt;br /&gt;
* Minimum Range Damage reduced to 16 (from 18)&lt;br /&gt;
* Maximum Range Damage reduced to 20 (from 22)&lt;br /&gt;
* Minimum Melee Damage reduced to 8 (from 9)&lt;br /&gt;
* Maximum Melee Damage reduced to 10 (from 11)&lt;br /&gt;
* Might Defense Damage reduced to 13 (from 15)&lt;br /&gt;
Lamasu&lt;br /&gt;
* Weekly Growth increased to 5 units (from 4 units)&lt;br /&gt;
* Magic Defense increased to 14 (from 11)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
Putrid Lamasu&lt;br /&gt;
* Weekly Growth increased to 7 units (from 6 units)&lt;br /&gt;
* Health increased to 85 (from 80)&lt;br /&gt;
* Magic Defense increased to 16 (from 13)&lt;br /&gt;
* Movement increased to 7 (from 6)&lt;br /&gt;
Vampire&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
Vampire Lord&lt;br /&gt;
* Weekly Growth reduced to 5 units (from 7 units)&lt;br /&gt;
Fate Spinner (Human)&lt;br /&gt;
* Minimum Melee Damage increased to 49 (from 47)&lt;br /&gt;
* Maximum Melee Damage increased to 55 (from 52)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
Fate Weaver (Human)&lt;br /&gt;
* Minimum Melee Damage increased to 53 (from 51)&lt;br /&gt;
* Maximum Melee Damage increased to 59 (from 56)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
Fate Spinner (Arachnid)&lt;br /&gt;
* Minimum Range Damage reduced to 54 (from 57)&lt;br /&gt;
* Maximum Range Damage reduced to 59 (from 62)&lt;br /&gt;
* Minimum Melee Damage reduced to 27 (from 28)&lt;br /&gt;
* Maximum Melee Damage reduced to 30 (from 31)&lt;br /&gt;
Fate Weaver (Arachnid)&lt;br /&gt;
* Minimum Range Damage reduced to 57 (from 60)&lt;br /&gt;
* Maximum Range Damage reduced to 64 (from 67)&lt;br /&gt;
* Minimum Melee Damage reduced to 29 (from 30)&lt;br /&gt;
* Maximum Melee Damage reduced to 32 (from 34)&lt;br /&gt;
===== Haven =====&lt;br /&gt;
Sentinel&lt;br /&gt;
* Health reduced to 21 (from 23)&lt;br /&gt;
* Maximum Melee Damage increased to 4 (from 3)&lt;br /&gt;
* Magic Defense reduced to 1 (from 3)&lt;br /&gt;
* Cost reduced to 75 (from 80)&lt;br /&gt;
* Shield Guard passive ability bonus reduced of 35%&lt;br /&gt;
Praetorian&lt;br /&gt;
* Health reduced to 30 (from 32)&lt;br /&gt;
* Maximum Melee Damage increased to 5 (from 4)&lt;br /&gt;
* Magic Defense reduced to 2 (from 5)&lt;br /&gt;
* Cost reduced to 110 (from 120)&lt;br /&gt;
* Shield Guard passive ability reduced of 35%&lt;br /&gt;
Crossbowman&lt;br /&gt;
* Might Defense reduced to 3 (from 4)&lt;br /&gt;
* Magic Defense reduced to 1 (from 2)&lt;br /&gt;
* Cost increased to 110 (from 95)&lt;br /&gt;
* Armor Piercing passive ability bonus reduced of 35%&lt;br /&gt;
Marksman&lt;br /&gt;
* Might Defense reduced to 4 (from 5)&lt;br /&gt;
* Magic Defense reduced to 1 (from 2)&lt;br /&gt;
* Cost increased to 150 (from 140)&lt;br /&gt;
* Armor Piercing passive ability bonus reduced of 35%&lt;br /&gt;
Sister&lt;br /&gt;
* Health reduced to 17 (from 19)&lt;br /&gt;
* Might Defense reduced to 1 (from 3)&lt;br /&gt;
* Magic Defense increased to 8 (from 6)&lt;br /&gt;
* Pacification ability now replaced the Heal ability&lt;br /&gt;
Vestal&lt;br /&gt;
* Health reduced to 22 (from 25)&lt;br /&gt;
* Might Defense reduced to 2 (from 4)&lt;br /&gt;
* Magic Defense increased to 10 (from 8)&lt;br /&gt;
* Heal ability is now only available for Vestal&lt;br /&gt;
Griffin&lt;br /&gt;
* Health increased to 80 (from 75)&lt;br /&gt;
* Magic Defense increased to 14 (from 10)&lt;br /&gt;
Imperial Griffin&lt;br /&gt;
* Health 90 (from 85)&lt;br /&gt;
* Minimum Melee Damage increased to 15 (from 14)&lt;br /&gt;
* Might Defense increased to 16 (from 15)&lt;br /&gt;
* Magic Defense increased to 16 (from 10)&lt;br /&gt;
* Cost reduced to 600 (from 630)&lt;br /&gt;
Radiant Glory&lt;br /&gt;
* Health increased to 70 (from 65)&lt;br /&gt;
* Morale reduced to 7 (from 9)&lt;br /&gt;
Blazing Glory&lt;br /&gt;
* Health increased to 75 (from 70)&lt;br /&gt;
* Minimum Melee Damage reduced to 13 (from 14)&lt;br /&gt;
* Maximum Melee Damage reduced to 15 (from 16)&lt;br /&gt;
* Might Defense reduced to 12 (from 14)&lt;br /&gt;
* Magic Defense reduced to 14 (from 16)&lt;br /&gt;
* Morale reduced to 7 (from 9)&lt;br /&gt;
* Cost increased to 525 (from 505)&lt;br /&gt;
Sun Rider&lt;br /&gt;
* Might Defense increased to 19 (from 18)&lt;br /&gt;
* Magic Defense reduced to 10 (from 13)&lt;br /&gt;
Sun Crusader&lt;br /&gt;
* Might Defense increased to 22 (from 20)&lt;br /&gt;
* Magic Defense reduced to 11 (from 14)&lt;br /&gt;
Seraph&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
Celestial&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
===== Inferno =====&lt;br /&gt;
Maniac&lt;br /&gt;
* Weekly Growth increased to 9 units (from 8 units)&lt;br /&gt;
* Might Defense reduced to 6 (from 7)&lt;br /&gt;
* Magic Defense reduced to 2 (from 3)&lt;br /&gt;
* Morale increased to 9 (from 8)&lt;br /&gt;
* Luck increased to 20 (from 10)&lt;br /&gt;
Demented&lt;br /&gt;
* Weekly Growth increased to 12 (from 11)&lt;br /&gt;
* Might Defense reduced to 8 (from 9)&lt;br /&gt;
* Magic Defense reduced to 3 (from 4)&lt;br /&gt;
* Morale increased to 9 (from 8)&lt;br /&gt;
* Luck increased to 24 (from 12)&lt;br /&gt;
Hell Hound&lt;br /&gt;
* Weekly Growth increased to 6 (from 5)&lt;br /&gt;
* Health increased to 25 (from 22)&lt;br /&gt;
* Might Defense increased to 6 (from 5)&lt;br /&gt;
* Magic Defense reduced to 5 (from 6)&lt;br /&gt;
* Luck increased to 18 (from 19)&lt;br /&gt;
* Cost reduced to 135 (from 140)&lt;br /&gt;
Cerberus&lt;br /&gt;
* Weekly Growth increased to 10 units (from 8 units)&lt;br /&gt;
* Health increased to 32 (from 28)&lt;br /&gt;
* Might Defense increased to 7 (from 6)&lt;br /&gt;
* Magic Defense reduced to 5 (from 6)&lt;br /&gt;
* Luck increased to 22 (from 11)&lt;br /&gt;
* Cost reduced to 185 (from 205)&lt;br /&gt;
Succubus&lt;br /&gt;
* Luck increased to 16 (from 8)&lt;br /&gt;
* Cost increased to 110 (from 105)&lt;br /&gt;
* Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)&lt;br /&gt;
Lilim&lt;br /&gt;
* Luck increased to 20 (from 10)&lt;br /&gt;
* Cost increased to 160 (from 150)&lt;br /&gt;
* Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)&lt;br /&gt;
Breeder&lt;br /&gt;
* Minimum Range Damage increased to 14 (from 13)&lt;br /&gt;
* Maximum Range Damage increased to 17 (from 16)&lt;br /&gt;
* Minimum Melee Damage increased to 7 (from 6)&lt;br /&gt;
* Maximum Melee Damage increased to 9 (from 8)&lt;br /&gt;
* Might Defense increased to 12 (from 11)&lt;br /&gt;
* Magic Defense increased to 15 (from 13)&lt;br /&gt;
* Morale increased to 10 (from 2)&lt;br /&gt;
* Luck increased to 12 (from 6)&lt;br /&gt;
* Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)&lt;br /&gt;
Mother Breeder&lt;br /&gt;
* Minimum Range Damage increased to 16 (from 15)&lt;br /&gt;
* Maximum Range Damage increased to 19 (from 18)&lt;br /&gt;
* Minimum Melee Damage increased to 8 (from 7)&lt;br /&gt;
* Maximum Melee Damage increased to 10 (from 9)&lt;br /&gt;
* Might Defense increased to 14 (from 13)&lt;br /&gt;
* Magic Defense increased to 17 (from 15)&lt;br /&gt;
* Morale increased to 10 (from 2)&lt;br /&gt;
* Luck increased to 15 (from 6)&lt;br /&gt;
* Melee Damage Type are now considered as Might Damage (instead of Fire Magic Damage)&lt;br /&gt;
Tormentor&lt;br /&gt;
* Health reduced to 76 (from 80)&lt;br /&gt;
* Magic Defense reduced to 4 (from 8)&lt;br /&gt;
* Morale increased to 4 (from 2)&lt;br /&gt;
* Luck increased to 20 (from 10&lt;br /&gt;
* Dead Flesh passive ability added&lt;br /&gt;
Lacerator&lt;br /&gt;
* Weekly Growth increased to 5 (from 4)&lt;br /&gt;
* Health reduced to 80 (from 85)&lt;br /&gt;
* Magic Defense 6 (from 9)&lt;br /&gt;
* Morale increased to 5 (from 3)&lt;br /&gt;
* Luck increased to 24 (from 12)&lt;br /&gt;
* Dead Flesh passive ability added&lt;br /&gt;
Juggernaut&lt;br /&gt;
* Luck increased to 20 (from 10)&lt;br /&gt;
Ravager&lt;br /&gt;
* Weekly Growth increased to 5 (from 4)&lt;br /&gt;
* Luck increased to 22(from 11)&lt;br /&gt;
Pit Fiend&lt;br /&gt;
* Health increased to 275 (from 270)&lt;br /&gt;
* Minimum Melee Damage increased to 53 (from 49)&lt;br /&gt;
* Maximum Melee Damage increased to 59 (from 56)&lt;br /&gt;
* Luck increased to 16 (from 8)&lt;br /&gt;
Pit Lord&lt;br /&gt;
* Health increased to 290 (from 280)&lt;br /&gt;
* Minimum Melee Damage increased to 57 (from 55)&lt;br /&gt;
* Maximum Melee Damage increased to 66 (from 64)&lt;br /&gt;
* Luck increased to 18 (from 9)&lt;br /&gt;
===== Stronghold =====&lt;br /&gt;
Mauler&lt;br /&gt;
* Weekly Growth increased to 6 (from 5)&lt;br /&gt;
Crusher&lt;br /&gt;
* Weekly Growth increased to 10 (from 8)&lt;br /&gt;
* Minimum Melee Damage increased to 5 (from 4)&lt;br /&gt;
* Maximum Melee Damage increased to 9 (from 8)&lt;br /&gt;
Goblin&lt;br /&gt;
* Weekly Growth increased to 12 (from 10)&lt;br /&gt;
* Health reduced to 19 (from 23)&lt;br /&gt;
* Might Defense increased to 3 (from 1)&lt;br /&gt;
* Initiative increased to 40 (from 35)&lt;br /&gt;
* Cost reduced to 75 (from 80)&lt;br /&gt;
Goblin Hunter&lt;br /&gt;
* Weekly Growth increased to 18 (from 13)&lt;br /&gt;
* Health reduced to 22 (from 26)&lt;br /&gt;
* Might Defense increased to 4 (from 1)&lt;br /&gt;
* Movement reduced to 6 (from 7)&lt;br /&gt;
* Initiative increased to 45 (from 40)&lt;br /&gt;
* Cost reduced to 100 (from 115)&lt;br /&gt;
Harpy&lt;br /&gt;
* Weekly Growth increased to 8 (from 7)&lt;br /&gt;
* Maximum Melee Damage increased to 6 (from 5)&lt;br /&gt;
* Might Defense reduced to 2 (from 3)&lt;br /&gt;
* Magic Defense increased to 4 (from 1)&lt;br /&gt;
Fury&lt;br /&gt;
* Weekly Growth increased to 11 (from 10)&lt;br /&gt;
* Maximum Melee Damage increased to 9 (from 8)&lt;br /&gt;
* Might Defense reduced to 3 (from 4)&lt;br /&gt;
* Magic Defense increased to 6 (from 2)&lt;br /&gt;
Dreamwalker&lt;br /&gt;
* Magic Defense increased to 14 (from 10)&lt;br /&gt;
Dreamreaver&lt;br /&gt;
* Magic Defense increased to 16 (from 12)&lt;br /&gt;
Centaur&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
Centaur Marauder&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
Jaguar&lt;br /&gt;
* Minimum Melee Damage reduced to 15 (from 17)&lt;br /&gt;
* Maximum Melee Damage reduced to 18 (from 20)&lt;br /&gt;
* Might Defense increased to 11 (from 9)&lt;br /&gt;
Panther Warrior&lt;br /&gt;
* Minimum Melee Damage reduced to 16 (from 18)&lt;br /&gt;
* Maximum Melee Damage reduced to 20 (from 22)&lt;br /&gt;
* Might Defense increased to 13 (from 11)&lt;br /&gt;
Cyclops&lt;br /&gt;
* Health increased to 340 (from 330)&lt;br /&gt;
Enraged Cyclops&lt;br /&gt;
* Health increased to 365 (from 350)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.4 ==&lt;br /&gt;
* Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host.&lt;br /&gt;
* Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer)&lt;br /&gt;
=== Added features in the map editor ===&lt;br /&gt;
* Help Files: Added tutorials in the Map Editor&lt;br /&gt;
* Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation&lt;br /&gt;
* Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.)&lt;br /&gt;
* Mini map: Removed the non-functional mini map from the Map Editor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.3 ==&lt;br /&gt;
=== Online features ===&lt;br /&gt;
* Auto-matchmaking: let the game find an opponent for you.&lt;br /&gt;
* Invite Friends: you’ll be able to invite players from your friend list directly in-game.&lt;br /&gt;
* Official Map Tags: highlight official maps released by Ubisoft and others in the map selection screen.&lt;br /&gt;
=== Bugs fixes ===&lt;br /&gt;
==== Abilities/Gameplay/Campaign ====&lt;br /&gt;
* Sanctuary - The &amp;quot;Challenge&amp;quot; ability had no functionality.&lt;br /&gt;
* Sanctuary - The &amp;quot;Trail of Clouds&amp;quot; will completely stop the movement of enemy units that attempt to cross its area of effect.&lt;br /&gt;
* Menu - The tooltips of the Reputation Abilities did not indicate the proper school they belonged to.&lt;br /&gt;
* Campaign -The primary quest &amp;quot;The Choice” would not complete when the user upgrades his reputation after visiting an Arena.&lt;br /&gt;
* Campaign - The hero could not interact with a Dragon Nexus near the town of Nar-Heresh.&lt;br /&gt;
* Campaign – In multiplayer, the resources spawned outside the island on Tree of Plenty map.&lt;br /&gt;
* Campaign - The user could not select a hero for the Epilogue campaign after previously visiting the other campaign tabs.&lt;br /&gt;
* The Unyielding trait the user receives for finishing the Sanctuary campaign did not work.&lt;br /&gt;
* The Barbarian Hero trait the user receives for the Wormchopper achievement did not work as stated in the description.&lt;br /&gt;
* Create Hero Panel's class specific ability name was not localized.&lt;br /&gt;
==== Multiplayer ====&lt;br /&gt;
* The player that is attacked during a Multiplayer session by another player could not complete any Combat Achievements during that battle.&lt;br /&gt;
* During Siege, one of the players remains on the map if the other player exits the session.&lt;br /&gt;
* If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI.&lt;br /&gt;
* There was no confirmation dialog when kicking another player from the lobby.&lt;br /&gt;
* Some of multiplayer map names were displayed in English.&lt;br /&gt;
* A previously saved session could not be finished after being reloaded. Not all the players rejoined the saved game.&lt;br /&gt;
* Users that join a loaded game will still have their assets in the game.&lt;br /&gt;
* The client remained on infinite loading screen when joining any Multiplayer server after a lost Internet connection&lt;br /&gt;
==== Conflux ====&lt;br /&gt;
* The user could not buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until advancing a supplementary Dynasty level.&lt;br /&gt;
* The information provided when using &amp;quot;Compare&amp;quot; was incomplete&lt;br /&gt;
* The Online Profile displayed was one of the previous selected friends, when changing the tab to Online Profile after choosing Compare achievements option from the Friends list.&lt;br /&gt;
* The Player statistics transferred from one player to another after using the &amp;quot;Compare&amp;quot; and &amp;quot;Details&amp;quot;.&lt;br /&gt;
* When selecting the &amp;quot;View online profile&amp;quot; option for a friend from the friends list, the achievements list shown remained that of the users.&lt;br /&gt;
* The confirmation message received when trying to remove an active widget was not localized.&lt;br /&gt;
* The user could not see the details and compare the achievements with others in &amp;quot;leaderboards&amp;quot; and &amp;quot;friends&amp;quot;.&lt;br /&gt;
* After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error was displayed and the Main Menu background disappears.&lt;br /&gt;
* The user was unable to load any save while in game, after reconnecting to the Internet.&lt;br /&gt;
==== Various ====&lt;br /&gt;
* None of the artifacts present in the Artifact Merchant menu have a description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.2.1 ==&lt;br /&gt;
* Patch 1.2 introduced a bug in which it was possible that an achiement could be copied from one user to another by using the Compared Profile feature.&lt;br /&gt;
* Patch 1.2.1 fixes this issue, which only affected player achievements and no other parts of a player's profile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.2 ==&lt;br /&gt;
* Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization)&lt;br /&gt;
=== Skirmish AI tweaks ===&lt;br /&gt;
* Tries to defend all owned town (previously the AI focused on its starting town)&lt;br /&gt;
* Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible&lt;br /&gt;
* Always defends the last owned town if it can causes reasonable losses to the attacker hero&lt;br /&gt;
* Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version&lt;br /&gt;
* Further improvement of cooperation among primary and secondary heroes&lt;br /&gt;
* Improved exploration and target priority&lt;br /&gt;
* Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.&lt;br /&gt;
* Further improvement of Town portal usage&lt;br /&gt;
* In case of an FFA the AI tries to attack and capture towns from a weaker player&lt;br /&gt;
* FIXED: Sometimes the AI attacked a much stronger hero than itself&lt;br /&gt;
* FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero&lt;br /&gt;
* FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)&lt;br /&gt;
* FIXED: The AI ignored some neutral buildings&lt;br /&gt;
* FIXED: Several smaller bug fixes&lt;br /&gt;
=== Combat AI tweaks ===&lt;br /&gt;
* General target choice improvement for the units&lt;br /&gt;
* Improved ability usage&lt;br /&gt;
* Improved racial ability usage&lt;br /&gt;
* Improved ability selection and different builds for Magic/Might, Tears/Blood heroes&lt;br /&gt;
* Improved creature ability usage&lt;br /&gt;
=== Gameplay improvements ===&lt;br /&gt;
* The unit setup after using the Tactics ability is remembered from battle to battle&lt;br /&gt;
=== Intel support ===&lt;br /&gt;
* Fog calculation&lt;br /&gt;
* Variance shadow mapping vs. hardware shadow mapping&lt;br /&gt;
=== Balance tweaks ===&lt;br /&gt;
* Rage II-IV gives +10 Might Attack instead of +15&lt;br /&gt;
* Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)&lt;br /&gt;
* Guardian Angel: Good moral gives 70 racial points (instead of 100)&lt;br /&gt;
* Retribution aura cooldown increased to 5 instead of 3&lt;br /&gt;
* Haste initiative bonus increased to 12 (from 10)&lt;br /&gt;
* Slow initiative reduction increased to 12 (from 10)&lt;br /&gt;
* Mass Haste initiative bonus increased to 6 (from 5)&lt;br /&gt;
* Mass Slow initiative reduction increased to 6 (from 5)&lt;br /&gt;
* Father Sky damage increased to 380 (from 353)&lt;br /&gt;
* Idol of Air damage increased to 276/318/366 (from 240/277/319)&lt;br /&gt;
* Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)&lt;br /&gt;
* Hour of Judgement bonus damage increased to 31% (from 21%)&lt;br /&gt;
* Hell Hound Might Defense increased to 5 (from 4)&lt;br /&gt;
* Cerberus Might Defense increased to 6 (from 4)&lt;br /&gt;
* Kirin and Sacred Kirin movement reduced to 6 (from 7)&lt;br /&gt;
* Kirin Magic Defense increased to 33 (from 32)&lt;br /&gt;
* Sacred Kirin Might Defense reduced to 31 (from 33)&lt;br /&gt;
* Sacred Kirin Magic Defense reduced to 33 (from 35)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.1.1 ==&lt;br /&gt;
* Hot fix on default setting video option detection at start-up causing possible dead locks on laptops&lt;br /&gt;
* Blinking cursor fix&lt;br /&gt;
* Fixing a version number issue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.1 ==&lt;br /&gt;
=== Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0 ===&lt;br /&gt;
* Batu's Totem&lt;br /&gt;
* Assassin's Blade&lt;br /&gt;
* Will of Urgash&lt;br /&gt;
=== Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 custom maps ===&lt;br /&gt;
* Brimstone’s Gold o Feuding Duchies&lt;br /&gt;
* Fortress of Honour&lt;br /&gt;
* Silence of the Ancestors&lt;br /&gt;
* Optimized memory usage&lt;br /&gt;
=== Several AI tweaks ===&lt;br /&gt;
* Build order improvements&lt;br /&gt;
* AI resource management improvements&lt;br /&gt;
* AI does not convert captured towns if it can not be protected&lt;br /&gt;
* AI does not build buildings in captured towns if it can not be protected&lt;br /&gt;
* Improved decision making between building and unit purchase&lt;br /&gt;
* Fixed marketplace usage (uses it when it is worth to use )&lt;br /&gt;
* Tuning on skill path choices for primary and secondary heroes&lt;br /&gt;
* Improved cooperation among primary and secondary heroes&lt;br /&gt;
* AI Captures mines faster&lt;br /&gt;
* Increased efficiency for AI town defense&lt;br /&gt;
* Advanced and basic town portal usage improvements&lt;br /&gt;
=== Balance and General Changes ===&lt;br /&gt;
* Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)&lt;br /&gt;
* Defend action gives +10 Might and Magic defense instead of +15&lt;br /&gt;
* Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7&lt;br /&gt;
* Heal and Regeneration requires 20 mana to cast (instead of 15)&lt;br /&gt;
* Arcane Exalation III gives +3 Magic Power (instead of +2)&lt;br /&gt;
* Arcane Ward III gives +3 Magic Defense (instead of +2)&lt;br /&gt;
* Assailant III gives +3 Might Attack (instead of +2)&lt;br /&gt;
* Charismatic Leader III gives +3 Leadership (instead of +2)&lt;br /&gt;
* Defender III gives +3 Might Defense (instead of +2)&lt;br /&gt;
* Destiny's Chosen III gives +3 Destiny (instead of +2)&lt;br /&gt;
* Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)&lt;br /&gt;
* Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )&lt;br /&gt;
* Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)&lt;br /&gt;
* Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)&lt;br /&gt;
* Idol of storms damage increased by 25%&lt;br /&gt;
* Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Patch_Changelog</id>
		<title>Patch Changelog</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Patch_Changelog"/>
				<updated>2013-05-29T23:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Might and Magic Heroes VI Patch 2.1 ==&lt;br /&gt;
&lt;br /&gt;
=== Bug Fixes ===&lt;br /&gt;
* Fix for the Nvidia crash when entering Town Screen.&lt;br /&gt;
&lt;br /&gt;
=== Abilities ===&lt;br /&gt;
* Ahribban's ability &amp;quot;Ill Blood&amp;quot; can be cast on undead units, even if they are stated to be immune to any form mind control effects.&lt;br /&gt;
* The &amp;quot;Death is Not the End&amp;quot; ability will cause opposing units to receive the &amp;quot;Cleave&amp;quot; effect more then once per combat.&lt;br /&gt;
* The &amp;quot;Immolation&amp;quot; skill awarded by the &amp;quot;Succubus Master&amp;quot; deals less damage then stated in the description.&lt;br /&gt;
* The &amp;quot;Renew&amp;quot;, &amp;quot;Renew, Mass&amp;quot; and &amp;quot;Healing Waves&amp;quot; spells will heal the same unit twice during the same turn if it should receive good morale.&lt;br /&gt;
* The Griffin will lose its good morale for the turn if the creature uses its &amp;quot;Diving Assault&amp;quot; ability when receiving the bonus.&lt;br /&gt;
* The Imperial Griffin creature can use its special ability while frozen.&lt;br /&gt;
* When the AI controls the Dream Walker, it does not use it's &amp;quot;Sky and Earth&amp;quot; ability.&lt;br /&gt;
* Improperly created entry in the extended event log for when the Blazing Glory uses the &amp;quot;Searing Light&amp;quot; ability.&lt;br /&gt;
* The &amp;quot;Martyr&amp;quot; skill will create an invalid entry in the extended event log.&lt;br /&gt;
* Pit Lords that use the &amp;quot;Boundless Hate&amp;quot; ability against Cerberus units will not gain the &amp;quot;Eye of Gluttony&amp;quot; effect.&lt;br /&gt;
* The Breeder Mother's &amp;quot;Mana Leech&amp;quot; ability will not create an entry in the extended event log.&lt;br /&gt;
* The damage to structures will not be shown in the tooltip of the Ravager's &amp;quot;Unstoppable Charge&amp;quot; ability.&lt;br /&gt;
* The Lacerator's ability &amp;quot;Exploding Spikes&amp;quot; deals 100% damage even if the description states it deals 25% of normal damage.&lt;br /&gt;
* The Lilim's &amp;quot;Enthrall&amp;quot; ability will not cause an entry in the combat log when used.&lt;br /&gt;
* The &amp;quot;Inner Fire&amp;quot; ability does not fully describe what it does when selecting the unit on which the ability will be casted upon.&lt;br /&gt;
* The Breath of Vermin ability's tooltip does not contain the full description.&lt;br /&gt;
* The number of turns in which the &amp;quot;Doom&amp;quot; skill will take effect is not displayed on the tooltip for each unit when the spell is cast.&lt;br /&gt;
* The user is able to cast the &amp;quot;Necromancy&amp;quot; skill on large, dead creatures that have a small unit placed on top of them.&lt;br /&gt;
* The Pearl Priestess' &amp;quot;Waves of Renewal&amp;quot; skill will heal for less then the value stated on the unit being affected by the effect.&lt;br /&gt;
* The damage caused by the Dreamweaver's &amp;quot;Sky and Earth&amp;quot; spell does not appear on the skill's tooltip.&lt;br /&gt;
* The damage of the &amp;quot;Goblin Traps&amp;quot; skill is much higher then stated in the description&lt;br /&gt;
&lt;br /&gt;
=== Campaign ===&lt;br /&gt;
* Time Stasis spell can be casted on Mother Breeder but without having any effect (only visual).&lt;br /&gt;
* The growth rate for the stack of Elementals guarding the &amp;quot;Mask of the False Face&amp;quot; is to low.&lt;br /&gt;
* Wrong texture for creatures in duel when fighting the unit guarding the first Elemental Conflux&lt;br /&gt;
* The abilities of a dynasty weapon equipped by a secondary hero at the transition between maps remain in the hero's spellbook after the weapon has been changed.&lt;br /&gt;
* The achievement &amp;quot;Out of the Life of Fire&amp;quot; is unlocked even if Cate's breath hits multiple targets&lt;br /&gt;
* Anton has his head detached from the body during the cutscene &amp;quot;The Duke's Justice&amp;quot; when the hero is converted to Magic Affinity.&lt;br /&gt;
* The game gets stuck in the &amp;quot;Dynasty Traits&amp;quot; selection window if the user presses Quick-load hotkey immediately after confirming a Defeat message.&lt;br /&gt;
* The game enters an unresponsive state when the user defeats Tor-Berith for the first time, outside the designated area.&lt;br /&gt;
* Status shifting pointer during the last fight on the map, between Azkaal and Xana&lt;br /&gt;
* The gates near Castlecross are opening even if the hero is defeated by Cordelia&lt;br /&gt;
* The Librarian's banner is placed too low&lt;br /&gt;
* When the adventure map is fully zoomed in, VFX are missing from Sarah's hair from her hero card and background story window&lt;br /&gt;
* For one of the secondary heroes, Airini, the movement on the map is not visible&lt;br /&gt;
* Misleading information about the rewards for the two secondary quests (&amp;quot;Time for New Ways&amp;quot; and &amp;quot;Might Makes Right&amp;quot;) when a reputation upgrade has been made before completing the quest &amp;quot;Tera Firma&amp;quot;&lt;br /&gt;
* After quit to desktop and loading the first autosave on the map, the quests tab is greyed out&lt;br /&gt;
* The &amp;quot;Sword of the Wolf &amp;quot; dynasty weapon can be equipped in Offline mode&lt;br /&gt;
* In the The King of the Savage Sea cinematic, Crag Hack is moving in frames&lt;br /&gt;
&lt;br /&gt;
=== Menu ===&lt;br /&gt;
* A corrupted texture appears on the main menu's background image after changing resolutions.&lt;br /&gt;
* The user can load a save game made on a deleted custom map&lt;br /&gt;
* A menu with no functionality will be displayed to the host in the lobby.&lt;br /&gt;
* The user can delete his last hero after he accepts an invite into a Multiplayer lobby&lt;br /&gt;
* The user can quit to Desktop after he accepts an invite into a Multiplayer session&lt;br /&gt;
* The map description can be modified when entering the game for the first time.&lt;br /&gt;
* &amp;quot;Respecialize&amp;quot; will not reset the spells tooltips to their initial value if those spells were imbued prior to Respecialize.&lt;br /&gt;
* Overlapping text for the numbers exceeding 8 digits, in the End Game Statistics.&lt;br /&gt;
* Host cannot send game invites to clients that disconnected in the lobby.&lt;br /&gt;
* Improperly HUD in combat after a defeated player end his game.&lt;br /&gt;
* The movement path created from a medium to another (from land to water or vice versa) does not take into account the change of medium&lt;br /&gt;
&lt;br /&gt;
=== Multiplayer ===&lt;br /&gt;
* Host cannot send game invites to clients that disconnected in the lobby.&lt;br /&gt;
* Hosts cannot ban clients from joining their games.&lt;br /&gt;
* The multiplayer session can't be continued if the host loses his connection during a battle between two clients&lt;br /&gt;
* The session remains stuck if the user which has been defeated doesn't presses OK on the Defeat window, and the victorious user attacks the other hero inside town walls&lt;br /&gt;
* After a Sanctuary player uses the level 4 racial ability and attacks an enemy unit, the enemy unit's tooltips will show a high number of dead creatures.&lt;br /&gt;
* The &amp;quot;Crematorium&amp;quot; building doesn't work properly.&lt;br /&gt;
* After losing connection as a host during the Hero Reputation Upgrade cinematic or Castle Convert cinematic, on the next map the host will remain stuck on the map&lt;br /&gt;
* If the host loses his connection in a Multiplayer lobby and then regains it before time-out, no client will be able to join the server afterwards&lt;br /&gt;
* The game skips AI's turn if the Client exists the game on his turn on the first day&lt;br /&gt;
* Empty drop-list, when the server switch between Attacker and Defender option within Duel Mode&lt;br /&gt;
* [Duel] Griffin's first phase of his ability doesn't work properly when the creature receives damage before he starts flying&lt;br /&gt;
* The user receives two achievements when he enters for the first time in a multiplayer duel session.&lt;br /&gt;
* Host is unable to start the session if the client experiences a short internet connection loss while joining the game.&lt;br /&gt;
* In a two team mode multiplayer session the defenders' ally can see the attackers' HUD and use it.&lt;br /&gt;
* [The Fortunes of Captain Hack] Missing collision box for a mountain placed near the 3-rd slot default castle&lt;br /&gt;
* In the multiplayer sessions lobby, the user can't switch from the top level to the underground level on the minimaps.&lt;br /&gt;
* Title displays two pop-up messages when terminating the connection and attempting to invite a friend to your game.&lt;br /&gt;
* A saved game is key sensitive although the account name isn't&lt;br /&gt;
* ALT key pause-freezes the game while in window mode but the in-game time is still running on the multiplayer setting windows&lt;br /&gt;
* The session remains stuck in a Multiplayer Standard session, on Ai's turn, if the host presses right click on the town during the client turn and then the client leaves the session&lt;br /&gt;
&lt;br /&gt;
=== Crashes ===&lt;br /&gt;
* Numerous instances of random crashes have been fixed.&lt;br /&gt;
* The game crashes if the Shaman ambush army spawns while the user is in another encounter window.&lt;br /&gt;
* The game crashes for the client when the host loads a different saved game while the client is attempting to join the game.&lt;br /&gt;
* The game crashed in a hotseat session with four human players after a long period of gameplay.&lt;br /&gt;
* The game crashes on the AI's turn after loading a previously saved session and pass the turn&lt;br /&gt;
* The game crashes after the disconnect message(return to menu) is confirmed during the AI's turn&lt;br /&gt;
* All created heroes are unavailable for selection during automatchmaking after exiting a multiplayer session in 3 or more players&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
* The bag slots do not auto-arrange when an artifact is placed inside the inventory.&lt;br /&gt;
* Unit stacks that are resurrected gain buffs that last for a specified number of rounds of combat even if that number of rounds has passed.&lt;br /&gt;
* The user will remain stuck on the townscreen interface if he quickly enters and exits the town.&lt;br /&gt;
* The gated stacks do not disappear if are killed by the Lilim's retaliation or Mizu-Kami's retaliation.&lt;br /&gt;
* Corrupted representation of a Fort Screen is revealed in the bottom left corner of a map if the user loads a game saved after opening a Fort Screen.&lt;br /&gt;
* Inferno mage female hero is holding a staff and a sword during the reputation upgrade cutscene&lt;br /&gt;
* The gold income tooltip does not include the bonus from the Tears of Asha building&lt;br /&gt;
* The game crashes when the user performs a save\load while the Statue of Revelation unique building function is selected and uses it in the newly loaded game&lt;br /&gt;
* The friendly flyer creature that exits the central tower and lands near the Siege gate will have broken functionality.&lt;br /&gt;
* On a time limited combat, after the time runs out and you didn`t start the combat, the creatures are rearranged and there is no animation for the creature placed in advance in the central tower&lt;br /&gt;
* An area on the map can be accessed without defeating the stack defending it&lt;br /&gt;
* The &amp;quot;Doom&amp;quot; skill takes too long before it kills the enemy stack&lt;br /&gt;
* Inconsistency between the tooltip for the ability &amp;quot;Rush!&amp;quot; and the effect&lt;br /&gt;
* The &amp;quot;Pathfinding&amp;quot; ability does not reduce penalty on rough terrain.&lt;br /&gt;
* The &amp;quot;Terror&amp;quot; spell can't be used on stacks that have the buff &amp;quot; Burning Determination &amp;quot; or &amp;quot; Burning Determination,Mass &amp;quot;&lt;br /&gt;
* The user can't see his Passive or other spells in the turn in which he used a spell.&lt;br /&gt;
* A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.&lt;br /&gt;
* The &amp;quot;Abyss Gate&amp;quot; ability does not function properly.&lt;br /&gt;
* If the Kappa gains one extra attack, Leap ability is not grayed out.&lt;br /&gt;
* If the Sacred Kirin gains one extra attack, Hailstorm Aura ability is not grayed out.&lt;br /&gt;
&lt;br /&gt;
=== Misc ===&lt;br /&gt;
* The portraits that can be redeemed from Uplay are also present in the Altar of Wishes.&lt;br /&gt;
* [Wasting Grounds does not award the bonus stated in its description&lt;br /&gt;
* The ''Impressive General I'', ''Impressive General II'' and ''Unstoppable General'' achievements are reset after completion&lt;br /&gt;
* Incorrect appearance of the Chat widget when closing a channel window.&lt;br /&gt;
* The Arachne's abilities do not appear in the Spell Book after performing a save/load action.&lt;br /&gt;
* The Player Profile displayed is the one of the user, if selecting the Compare Achievements option from the Friends List and then changing the tab to Player Profile.&lt;br /&gt;
* There is no option to display Multiplayer statistics in the Leader Boards feature.&lt;br /&gt;
* When using &amp;quot;Compare Achievements&amp;quot; option from the Leader Boards, the comparison is made between the last viewed player and the selected player.&lt;br /&gt;
* When using the Compare Achievements option from the leaderboards players list, the comparison is made between the selected player and the last player profile viewed.&lt;br /&gt;
* Incorrect message received when trying to access the Skype in game feature while the Windows application is closed.&lt;br /&gt;
* The &amp;quot;Statue of Revelation&amp;quot; found on the map does not reveal any area if used on minimap&lt;br /&gt;
* The tunnel Dragon gate that takes the player to Shangri-la is not functional after the user captures the city&lt;br /&gt;
* A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.&lt;br /&gt;
* The Elemental Conflux found on the map is not textured.&lt;br /&gt;
* After being defeated by the AI, the user receives the message that he must conquer a city in 7 days, instead of the Defeat screen&lt;br /&gt;
* The secret entrance leading to the small bonus island at the right side of the map is not working.&lt;br /&gt;
* The secret entrance leading to the small bonus island near the bottom left side of the map is not working.&lt;br /&gt;
* The Abyssal Worm appears outside the combat area after the combat ends.&lt;br /&gt;
* The bonus HP for Kenshis is not working.&lt;br /&gt;
* Misleading information in the tooltips for the &amp;quot;Frozen Ground&amp;quot; ability.&lt;br /&gt;
* The Victory Screen is not accurate to the actual time spent in the game.&lt;br /&gt;
* [Steam version] Completed actions are not updated on the Launcher main window unless a logout/login is performed&lt;br /&gt;
* The &amp;quot;Default video settings&amp;quot; option is not functional.&lt;br /&gt;
* The rates don't change according to the marketplace's tooltip&lt;br /&gt;
* After the convert cinematics of dwellings, the conversion audio of dwellings to Haven is played&lt;br /&gt;
* The stacks placed in the Central Tower don't receive defense bonuses.&lt;br /&gt;
* Directional keys remains stuck if are used when it is another's players turn&lt;br /&gt;
* Unstoppable charge can be used only against the creatures that are on the same line with the Ravager.&lt;br /&gt;
* After performing the Charge ability the Ravager makes a circular slide&lt;br /&gt;
* A too small Chinese font is used in the &amp;quot;??&amp;quot;(defeat) tab&lt;br /&gt;
* [Pirates of the Savage Sea] No special characters are displayed when typing the name of the new playable character in any language.&lt;br /&gt;
* Highlight remains on the spot the stack was, after sending it into the Siege Tower.&lt;br /&gt;
* Stacks that have the teleport ability cannot teleport into the siege tower.&lt;br /&gt;
* Incorrect texture appears while hovering the destroyed siege gate with the mouse using the Necromancy spell.&lt;br /&gt;
* Creature stack cannot be attacked if overlapped with another stack&lt;br /&gt;
* The dynasty bonuses are displayed in the hero tab in sessions that have &amp;quot;Dynasty Bonuses&amp;quot; disabled.&lt;br /&gt;
* Favorite achievements tab persist in the last unlocked achievements tab&lt;br /&gt;
* The &amp;quot; Cleansing &amp;quot; ability ( gained by equipping the Staff of Cleansing ) doesn't have any cooldown.&lt;br /&gt;
* Inconsistency between the number of points registered for the Cleansing Staff in-game and in the dynasty vault&lt;br /&gt;
* A quest item can be found on the map&lt;br /&gt;
* The sound FX is distorted when modifying the movement of the AI, units and Hero.&lt;br /&gt;
* Missing texture of terrain in the right side of the Weaponsmith.&lt;br /&gt;
* A Hotseat session cannot be completed when a player is defeated on his turn in a game against another human player.&lt;br /&gt;
* [Logitech G19 / G16 / G13] Debug output /placeholder characters for letters are displayed on the LCD screen&lt;br /&gt;
* There is no delimitation for the area of control on Archipelago of the Ancients map&lt;br /&gt;
* Duel rank is not the same from end of the match with actual leaderboard.&lt;br /&gt;
* The language specific characters are not displayed and game does not seem to recognize localized keyboard layouts when attempting to configure shortkeys in the options menu.&lt;br /&gt;
* [French opening cinematic]No synchronization between voives and subtitles&lt;br /&gt;
* [HUN] the accentuated, long and capital letters appearing wrong in the first lines of the dialogues&lt;br /&gt;
* [SPA] Inconsistency between the name of the &amp;quot;Death and Starvation&amp;quot; achievements on different localizations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.8 ==&lt;br /&gt;
* The patch includes lots of bug fixes, including some large improvement on the game localization (over 200 changes).&lt;br /&gt;
'''Please note that due to some much needed fixes on a few maps, pre-1.8 saves are no longer compatible on those maps only, requiring players to restart their on-going games. Here is the list of the affected maps:'''&lt;br /&gt;
* Princess of Varn&lt;br /&gt;
* Succession Wars&lt;br /&gt;
* A Tale of Two Guardians&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.7 ==&lt;br /&gt;
=== Adventure Pack “Danse Macabre” Compatibility ===&lt;br /&gt;
* Campaign&lt;br /&gt;
* Two new campaign maps&lt;br /&gt;
* New neutral building 'Magic Menagerie'&lt;br /&gt;
* Unique End Boss 'Dragonwraith'&lt;br /&gt;
* New Dynasty Traits&lt;br /&gt;
* New Hero 'Sandro'&lt;br /&gt;
* New Heroes available for purchase in the Altar of Wishes&lt;br /&gt;
* New Dynasty Weapon 'Staff of the Netherworld'&lt;br /&gt;
* New Artifact Set&lt;br /&gt;
* New Achievements&lt;br /&gt;
* New Player Portraits available for purchase in the Altar of Wishes&lt;br /&gt;
* New Dynasty Pet&lt;br /&gt;
=== New available multi-player maps ===&lt;br /&gt;
* Warlords of Xeen&lt;br /&gt;
* Coast of Intrigue&lt;br /&gt;
* The Lost City&lt;br /&gt;
* The Conquest of Enroth&lt;br /&gt;
=== Community bug requests fixes ===&lt;br /&gt;
==== Campaign ====&lt;br /&gt;
* In “Pirates of the Savage Seas” campaign, the secondary hero Falagar receives blood and tears reputation points.&lt;br /&gt;
* In “Pirates of the Save Seas” campaign, the secondary hero Falagar has no specialization.&lt;br /&gt;
* The secondary Stronghold Campaign hero Akamas does not have the First Blood level specialization during battle.&lt;br /&gt;
* Magic Sanctuary hero Himiko has Might heroic strike animation and damage instead of water magic animation and damage.&lt;br /&gt;
* Magic Stronghold campaign hero Airini as Might heroic strike animation and damage instead of magic animation and damage.&lt;br /&gt;
* Magic Inferno campaign hero Xana has not heroic strike animation.&lt;br /&gt;
* Crag Hack’s “Plunder” (+1 gem per week) effect and the All-Seeing Crown artifact effect do not work.&lt;br /&gt;
==== Dynasty Weapons/Artifacts ====&lt;br /&gt;
* When two or more heroes the Artifact seller building on Adventure map with one of them, you can buy artifacts and scrolls to a remote hero by clicking on his portrait.&lt;br /&gt;
* Artifacts that award bonuses to creature damage do not function correctly.&lt;br /&gt;
* The &amp;quot;Winterwind Peace Circlet&amp;quot; Artifact doesn't work (already fixed in 1.5.2 patch).&lt;br /&gt;
* The &amp;quot;Flamegold Shield&amp;quot; artifact does not award fire resistance (already fixed in 1.5.2 patch).&lt;br /&gt;
* The &amp;quot;Gauntlets of the Khan&amp;quot; artifact's second ability (+1 to friendly creatures might damage) doesn't work (already fixed in 1.5.2 patch).&lt;br /&gt;
* The &amp;quot;Frozen Chrysanthemum&amp;quot; Artifact doesn't work (already fixed in 1.5.2 patch).&lt;br /&gt;
* The level 3 ability (Sephiel’s Voice) of the Heartrending Song takes effect on 5x5 area instead of 3x3.&lt;br /&gt;
* The Perfect Silksword’s buff is not enough powerful. (Now gives +30�mage dealt and +40 Luck).&lt;br /&gt;
* Missing icon for staff of Cleansing &amp;quot;Tainted Mist&amp;quot; ability in the Spellbook.&lt;br /&gt;
* Staff of the Tides level 5 &amp;quot;Ice Barrier&amp;quot; ability does not absorb damage in retaliations.&lt;br /&gt;
* Asha's Staff of Eightfold totally refills mana each day instead of the +10 mana.&lt;br /&gt;
* The description of the Arachne's level 5 ability contains the value 0.&lt;br /&gt;
* The level 3 (Sephiel's Voice) ability of the Heartrending Song gives too little heal.&lt;br /&gt;
* Will of Urgash “Burning Fire” ability fire damage can be healed.&lt;br /&gt;
* Will of Urgash “Firestorm” damage is not influenced by the Hero's level and Magic Power.&lt;br /&gt;
* The number of summoned Juggernauts by the Blade of Binding is not influenced by the Hero’s level.&lt;br /&gt;
* Level 5 Staff of the Tides &amp;quot;Ice Barrier&amp;quot; ability was too powerful. It now disappears after the stack is dealt more than 393 damages.&lt;br /&gt;
* The &amp;quot;Warping Pendant&amp;quot; artifact will be effective against enemies even if the hero does not have 10 might attack power.&lt;br /&gt;
* Different items are present in the Artifact Merchant after loading a game.&lt;br /&gt;
==== Achievements ====&lt;br /&gt;
* &amp;quot;Some Rotten Forever&amp;quot; achievement cannot be unlocked.&lt;br /&gt;
* A fight won without engaging in close combat is not counted for the &amp;quot;Marksman&amp;quot; achievement.&lt;br /&gt;
* Abilities/Spells/Traits&lt;br /&gt;
* The &amp;quot;Mentoring&amp;quot; ability gives the hero 75% experience instead of 50% as indicated&lt;br /&gt;
* The bonus to the &amp;quot;Diplomat&amp;quot; ability awarded by the &amp;quot;Master Diplomat&amp;quot; specialization is too small to make a difference.&lt;br /&gt;
* Vampires and Vampire Lords cannot be attacked when they have the &amp;quot;Out of Time&amp;quot; buff.&lt;br /&gt;
* The animation of the &amp;quot;Inner Eye&amp;quot; ability can be seen on units that are in the army of a Might hero.&lt;br /&gt;
* The &amp;quot;Cleave&amp;quot; skill will trigger for every stack that destroys an enemy stack rather than just the first one.&lt;br /&gt;
* Damage dealt by any spell is doubled if the user casts Pressed Attack.&lt;br /&gt;
* Demographist II dynasty trait increases elite creature by 1 instead of 2.&lt;br /&gt;
* The &amp;quot;Assailant I, II, III&amp;quot; abilities receive the same amount of points on both Tears and Blood reputation.&lt;br /&gt;
* Stronghold campaign secondary hero Airini’s first class tears ability cannot be used in combat.&lt;br /&gt;
* The Meditation skill will restore 50% of the hero's mana even though the description states it should restore 15%.&lt;br /&gt;
* The &amp;quot;Magic Affinity III&amp;quot; skill does not work.&lt;br /&gt;
* The Fire Elemental &amp;quot;Cremation&amp;quot; ability does not work.&lt;br /&gt;
* Dynasty trait Artifact Finder does not work.&lt;br /&gt;
* Level 1 Sanctuary reputation ability for Might heroes is not displayed in the spell book.&lt;br /&gt;
* The Lich's &amp;quot;Drain Life&amp;quot; ability doesn't work if the stack that is attacked dies.&lt;br /&gt;
* A stack doesn't retaliate when is attacked by an enemy stack affected by &amp;quot;Taunt&amp;quot; ability.&lt;br /&gt;
==== Localization/Text error fixes ====&lt;br /&gt;
* Incorrect message is displayed when the player loses a battle in the arena&lt;br /&gt;
* Incorrect description of Movement points for a unit affected by &amp;quot;Haste&amp;quot; spell.&lt;br /&gt;
* Incorrect description in the &amp;quot;Vampire Palace&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* The user won't be able to zoom or move the camera using the scroll after he uses the &amp;quot;Statue of Revelation&amp;quot; Haven building&lt;br /&gt;
* You can move the portrait of your hero while visiting an Arena or an Arcane Library.&lt;br /&gt;
* The combat music effect continues playing after visiting an Arena until an action that triggers another music effect is made.&lt;br /&gt;
* In Custom Game, there is not a Chose random enemy faction or/and hero on all slots.&lt;br /&gt;
* The &amp;quot;Lightning Bolt,Fire Bolt and Agony&amp;quot; spells have no special effects when killing an enemy stack.&lt;br /&gt;
* Loading an autosave creates a new autosave.&lt;br /&gt;
* Attacking a hero that is outside the town (a few steps outside) starts a town battle with the defender inside the castle.&lt;br /&gt;
* Player is not warned when one or several of his heroes have movement points left when he ends a turn. Now a popup window appears near the hourglass to warn the player.&lt;br /&gt;
* The scrollbar does not reset after switching between tabs in the spellbook.&lt;br /&gt;
* In the Diving Attack's tooltip there is no information about the special ability's cooldown.&lt;br /&gt;
* Right clic info window disappears for no reason. It disappears now at a new right click press.&lt;br /&gt;
* There is not a “Lock Dynasty weapon” button in MP lobby.&lt;br /&gt;
* The Frost Miya does not increase population by 2 as described, but by 1.&lt;br /&gt;
* Low resolution picture for Azkaal in the Bestiary.&lt;br /&gt;
* Combat hotkeys are not functional when the user is attacked on passive turn.&lt;br /&gt;
* The level bar of a Dynasty Weapon shows a constant value.&lt;br /&gt;
* Special Offers (such as 10 crystals for 10 ore, or get 3000 gold for 10 woods etc.) from the Advanced Market changed on Save/Load.&lt;br /&gt;
=== Bug fixes ===&lt;br /&gt;
==== Localization/Text error fixes ====&lt;br /&gt;
* The tooltip for the last achievements tab was not localized&lt;br /&gt;
* Wrong tooltip for the &amp;quot;Fire Ball&amp;quot; ability.&lt;br /&gt;
* In game lobby menu, the number of creatures in your army are shown at the 10th than the number of creatures that you actually have in combat&lt;br /&gt;
* Wrong description displayed when opening the fort screen.&lt;br /&gt;
* Incorrect description of movement points for a unit affected by &amp;quot;Slow&amp;quot; spell.&lt;br /&gt;
* Incorrect description in the &amp;quot;Raging Kennels&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;War Pavilion&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;Harpy Colony&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;Hall of Agony&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;Pen of Chaos&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* Incorrect description in the &amp;quot;Haunted Tower&amp;quot; structure tooltip regarding the creature growth.&lt;br /&gt;
* The intermissions and cinematics are not audio translated for &amp;quot;Pirates of the Savage Sea&amp;quot; campaign on Spanish, French and German localizations.&lt;br /&gt;
* Inconsistency between tooltip and behavior&lt;br /&gt;
* In “A Princess of Varn” scenario map, primary Quest marker is not displayed on the in game map menu.&lt;br /&gt;
==== Abilities / spells ====&lt;br /&gt;
* The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.&lt;br /&gt;
* The town portal spells are present in the spell book even if the town portal and advanced town portal are not built.&lt;br /&gt;
* Curse of the netherworld will heal friendly stacks when the enemy is undead.&lt;br /&gt;
* Despair increases the morale of the enemy instead of decreasing it&lt;br /&gt;
* Siege master II has the same base damage for blood and tears reputation&lt;br /&gt;
* The heroism, mass ability gives the creatures within your army 13% damage instead of 12%&lt;br /&gt;
* Eternal winter ability last only one turn instead of 2 turns&lt;br /&gt;
* Duck and cover still has 40% cover defense instead of 50%&lt;br /&gt;
* The seraph has the Blade of Mercy ability instead of the Blade of Epiphany ability.&lt;br /&gt;
* The celestial has the Blade of Epiphany ability instead of the Blade of Mercy ability.&lt;br /&gt;
==== Dynasty weapons ====&lt;br /&gt;
* Thunder staff - The +5 air magic bonus points given by the passive ability of the weapon are not received.&lt;br /&gt;
* Staff of tides - The +5 water magic bonus points given by the passive ability of the weapon are not received.&lt;br /&gt;
* Heartrending song - The +5 light magic bonus points given by the passive ability of the weapon are not received.&lt;br /&gt;
==== Miscellaneous ====&lt;br /&gt;
* Missing icon for the passive abilities given by the Amulet of thunder, Evercold Icicle, Brythigga Amber, Rune of flame, Sun cross and Heart of Darkness&lt;br /&gt;
* The maps created with the editor do not appear in the multiplayer game lobby.&lt;br /&gt;
* Incorrect functionality for the creature dismiss hotkey&lt;br /&gt;
* No autosave is generated for a hotseat session in offline mode.&lt;br /&gt;
* The HUD is not visible for the first player in his first turn playing hotseat.&lt;br /&gt;
* The quick save feature is not functional on hotseat mode.&lt;br /&gt;
* Team options should be grayed out on 2 player maps .&lt;br /&gt;
* The end turn hotkey doesn't work while on water.&lt;br /&gt;
* The autosaves are not made daily for the first 4 days, for several campaign maps&lt;br /&gt;
* The autosaves are not made daily for a period of 3 to 7 days after starting the map, for several skirmsh maps&lt;br /&gt;
* The same hero is available twice for the user, ingame on the same map.&lt;br /&gt;
* The perfectionist trait does not work as stated in the description.&lt;br /&gt;
* Maniac weekly growth increased to 8 units instead of 9&lt;br /&gt;
* The game crashes if the user enters a town before a dialogue box is triggered and tries to change anything in the town screen.&lt;br /&gt;
* The final boss, Mother Namtaru, has no animation when she dies.&lt;br /&gt;
* Wrong deployment area for creatures in combat map.&lt;br /&gt;
* The game crashes if the user tries to load a game from the &amp;quot;End Screen&amp;quot;.&lt;br /&gt;
* The game crashes when the user confirms the Disconnected from Conflux message.&lt;br /&gt;
* The Load Game shortcut does not have any functionality in-game.&lt;br /&gt;
* After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.&lt;br /&gt;
* The game crashes when loading the first autosave made on any campaign map.&lt;br /&gt;
* In “The Lost City” map, the user cannot pick the spell scroll after defeating the stack that guards the area.&lt;br /&gt;
* In the 4th map of the Inferno Campaign, there is Wrong deployment area for creatures in combat map.&lt;br /&gt;
* The &amp;quot;End Turn&amp;quot; button is functional only after it is pressed a second time.&lt;br /&gt;
=== Complete Balancing list ===&lt;br /&gt;
==== Ability ====&lt;br /&gt;
* “Fire Vulnerability” (Fire damages taken +20%) effect is now considered as “Might Vulnerability” (Might damages taken +20%).&lt;br /&gt;
* “Chilled” and “Frozen” effects now add “Might Vulnerability” effect.&lt;br /&gt;
* Circle of Winter ability damage increased to 700/800/900.&lt;br /&gt;
* Assailant ability is now based on Blood reputation.&lt;br /&gt;
* Defender and Arcane Ward abilities are now based on Tears reputation.&lt;br /&gt;
'''Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:'''&lt;br /&gt;
* Reputation 0&lt;br /&gt;
* Tier I: 2&lt;br /&gt;
* Tier II: 3&lt;br /&gt;
* Tier III: 4&lt;br /&gt;
* Reputation 1&lt;br /&gt;
* Tier I: 3&lt;br /&gt;
* Tier II: 4&lt;br /&gt;
* Tier III: 5&lt;br /&gt;
* Reputation 2&lt;br /&gt;
* Tier I: 4&lt;br /&gt;
* Tier II: 5&lt;br /&gt;
* Tier III: 6&lt;br /&gt;
* Opposite reputation&lt;br /&gt;
* Tier I: 2&lt;br /&gt;
* Tier II: 3&lt;br /&gt;
* Tier III: 4&lt;br /&gt;
==== Creature Abilities ====&lt;br /&gt;
===== Haven =====&lt;br /&gt;
* Guardian Angel IV healing power decreased to 23% (-5%).&lt;br /&gt;
* Marksman “Piercing Bolt” passive ability is now an Active ability.&lt;br /&gt;
* Crossbowman health decreased to 20 (-2).&lt;br /&gt;
* Marksman health decreased to 24 (-2).&lt;br /&gt;
* Sentinel Health increased to 25 (+4).&lt;br /&gt;
* Praetorian health increased to 32 (+32).&lt;br /&gt;
* Praetorian growth rate decreased to 14 (-1).&lt;br /&gt;
* Praetorian movement increased to 5 (+1).&lt;br /&gt;
* Sun Rider movement increased to 6 (+1)&lt;br /&gt;
===== Inferno =====&lt;br /&gt;
* Juggernaut movement increased to 6 (+1).&lt;br /&gt;
* Juggernaut Minimum Melee Damage decreased to 17 (-1).&lt;br /&gt;
* Juggernaut Maximum Melee Damage decreased to 20 (-1).&lt;br /&gt;
* Breeder and Mother Breeder “Mana leach” ability decreased to 4% (-1%).&lt;br /&gt;
* Breeder morale decreased to 4 (-6).&lt;br /&gt;
* Breeder luck decreased to 8 (-4).&lt;br /&gt;
* Mother Breeder has now “Mobile Shooter” ability.&lt;br /&gt;
* Mother Breeder cost increased to 550 (+55).&lt;br /&gt;
* Mother Breeder morale decreased to 4 (-6).&lt;br /&gt;
* Mother Breeder Luck decreased to 10 (-5).&lt;br /&gt;
===== Necropolis =====&lt;br /&gt;
* Ravenous Ghoul growth rate increased to 10 (+1).&lt;br /&gt;
* Ghost growth rate increased to 7 (+1).&lt;br /&gt;
* Specter growth rate increased to 10 (+2).&lt;br /&gt;
* Vampire’s “Out of Time” passive ability is now an Active ability with a 2 turns cooldown.&lt;br /&gt;
* Vampire “Embrace” ability power increased by 5% (20% drain).&lt;br /&gt;
* Vampire Lord “Grasp” ability power increased by 5% (25% drain).&lt;br /&gt;
===== Sanctuary =====&lt;br /&gt;
* Spring Spirits and Mizu-Kamis have now the passive Ability “Water Strike”.&lt;br /&gt;
===== Stronghold =====&lt;br /&gt;
* First Blood ability movement boost decreased to 1 (-1).&lt;br /&gt;
* Crusher Minimum Melee Damage decreased to 4 (-1).&lt;br /&gt;
* Crusher Maximum Melee Damage decreased to 8 (-1).&lt;br /&gt;
* Crusher health decreased to 34 (-2).&lt;br /&gt;
* Crusher growth rate decreased to 9 (-1).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.5.2 ==&lt;br /&gt;
=== Offline / Online saves compatibility first implementation ===&lt;br /&gt;
* Currently only the progress of unlocking the campaign maps gets synchronized.&lt;br /&gt;
* Only progress that has been achieved while playing online will get synchronized. Campaign progress unlocked in offline mode is not synchronized. Progress that has been achieved while being offline is only available on that specific machine.&lt;br /&gt;
* The progress will only be synchronized if it has been achieved with a default (online) hero. Progress that has been made with heroes whose affinity has been switched (e.g. from blood to tears) or with custom heroes will not be synchronized.&lt;br /&gt;
* The progress of heroes (reputation/skill/level) within a campaign will not be saved/synchronized.&lt;br /&gt;
=== Pirates Of the Savage Sea Adventure Pack - The Fortunes of Captain Hack map ===&lt;br /&gt;
* Fixed the trigger for the dialog after the battle with Jon&lt;br /&gt;
* Reduced the amount of obligatory battles against the Elementals in the northern tunnels&lt;br /&gt;
* Fixed the final cutscene: Crag now appear on his horse instead of on foot&lt;br /&gt;
* Fixed the trigger for the achievement &amp;quot;The seas run red&amp;quot;.&lt;br /&gt;
=== Pirates Of the Savage Sea Adventure Pack - The King of the Savage Sea map ===&lt;br /&gt;
* The dialogue triggering the bonus reputation quest now appears in the course of the map, not right at the beginning.&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
* Pendant of Conflux - Inconsistency between the tooltip and the behavior for the Pendant of Conflux artifact&lt;br /&gt;
* The &amp;quot;Bracers of the Druid&amp;quot; artifact tooltips are incorrect.&lt;br /&gt;
* The &amp;quot;Gauntlets of the Khan&amp;quot; artifact's second ability (+1 to friendly creatures might damage) doesn't work&lt;br /&gt;
* The Cloaks that increase magic defense by 10 for each magic school don't work&lt;br /&gt;
* The &amp;quot;Frozen Chrysanthemum&amp;quot; Artifact doesn't work&lt;br /&gt;
* The &amp;quot;Boots of the Waverider&amp;quot; does not grant &amp;quot;1 creature movement on sea&amp;quot;&lt;br /&gt;
* The &amp;quot;Winterwind Peace Circlet&amp;quot; Artifact doesn't work&lt;br /&gt;
* The &amp;quot;Flamegold Shield&amp;quot; artifact does not award fire resistance.&lt;br /&gt;
* The &amp;quot;Pendant of Mastery&amp;quot; does not award a bonus to the racial gauge as stated in its description.&lt;br /&gt;
* The &amp;quot;Shantiri Armor&amp;quot; does not grant magic defense against the Prime magic school even though it is stated to do so.&lt;br /&gt;
=== Units ===&lt;br /&gt;
* The growth for the &amp;quot;Harpy&amp;quot; unit is 7 instead of 8&lt;br /&gt;
* The growth is 11 instead of 12 for the Demented.&lt;br /&gt;
* The growth is 8 instead of 9 for the Maniac.&lt;br /&gt;
* The Maximum melee damage of the &amp;quot;Fury&amp;quot; unit is 8 instead of 9&lt;br /&gt;
* Vampire Lord weekly growth reduced to 6 units instead of 5&lt;br /&gt;
* The Skeletal Spearman unit has the maximum ranged damage 7 instead of 6&lt;br /&gt;
=== Abilities / Spells ===&lt;br /&gt;
* The chilled effect provided by the &amp;quot;Eternal Winter&amp;quot; ability is increased by 1 instead of 2&lt;br /&gt;
* The &amp;quot;Toughness I&amp;quot; ability does not increase the maximum health of the hero's units by 5%.&lt;br /&gt;
* The &amp;quot;Toughness II&amp;quot; ability does not increase the maximum health of the hero's units by 4%.&lt;br /&gt;
* The &amp;quot;Toughness III&amp;quot; ability does not increase the maximum health of the hero's units by 5%.&lt;br /&gt;
* The &amp;quot;Mentoring&amp;quot; ability gives a 75% increase in experience instead of 50%&lt;br /&gt;
* The &amp;quot;Arcane Exaltation III&amp;quot; spell gives 4 points instead of 5&lt;br /&gt;
* Lich's dark embrace passive ability has been buffed to 30% instead of being reduced to 15%&lt;br /&gt;
* The &amp;quot;Blizzard&amp;quot; spell has a 2 turns duration instead of 3&lt;br /&gt;
* The &amp;quot;Fire Ball&amp;quot; spell has an Area of effect of 3x3 instead of 4x4&lt;br /&gt;
* The &amp;quot;Chain Lightning&amp;quot; spell has a cost of 65 mana instead of 50&lt;br /&gt;
=== Others ===&lt;br /&gt;
* Tree Of Plenty - The player placed on the first slot starts with the Main Hero on the central island.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.5 ==&lt;br /&gt;
Game Interface:&lt;br /&gt;
* Added the Townscreens for all factions&lt;br /&gt;
* Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu.&lt;br /&gt;
* Added a Hide GUI button in the Townscreen Menu&lt;br /&gt;
Game Content:&lt;br /&gt;
* Added the Adventure Pack compatibility&lt;br /&gt;
Major Balancing effort:&lt;br /&gt;
Abilities modifications:&lt;br /&gt;
* Direct Damage Spells power increase&lt;br /&gt;
* Healing Spells mana cost increase&lt;br /&gt;
Creature Abilities:&lt;br /&gt;
* Heal Core Units abilities only available for the upgraded version&lt;br /&gt;
* Light decrease on several Creature Abilities&lt;br /&gt;
* Hero Passive and Active Abilities&lt;br /&gt;
* Passive Characteristics bonuses increase&lt;br /&gt;
* Reputation Abilities&lt;br /&gt;
* Light characteristics modifications on all Faction units&lt;br /&gt;
Abilities/Creatures Description and Background modifications:&lt;br /&gt;
* Chain Lightning Hero Ability tooltip is now: Deals damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.&lt;br /&gt;
* Lightning Bolt Hero Ability tooltip is now: Deals damage (Air) to target enemy creature.&lt;br /&gt;
* Fireball Hero Ability tooltip is now: Deals damage (Fire) in target 3x3 area.&amp;quot;&lt;br /&gt;
* “Acid Cloud” Hero Ability display name now replaced “Poison Cloud” Hero Ability.&lt;br /&gt;
* Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals damage (Earth) each turn. Lasts until the end of the combat.&lt;br /&gt;
* Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.&lt;br /&gt;
* Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.&lt;br /&gt;
* Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt damage (Air) and also inflicted by the “Dazed” effect.&lt;br /&gt;
Complete Balancing list:&lt;br /&gt;
* Abilities Modifications&lt;br /&gt;
* Healing Spells&lt;br /&gt;
* Heal bonus values are the same (580/667/767), no more limitations uses, cooldowns reduced to 3 turns but the mana cost is increased to 25&lt;br /&gt;
* Mass Heal bonus values are the same (278/320/368), unlimited uses, cooldowns no longer than 3 turns, Mana cost increased to 60&lt;br /&gt;
* Regeneration bonus increased to 272/313/360 (from 227/261/300), unlimited uses, 3 turns duration, mana cost increased to 25&lt;br /&gt;
* Mass Regeneration bonus values are the same (109/125/144), unlimited uses, 3 turns duration, Mana cost increased to 50&lt;br /&gt;
* Mass Life Drain power slightly reduced to 12/14/16 (from 12.6/14.5/.16.7), 3 turns duration, Mana cost increased to 45&lt;br /&gt;
* Vampirism (Life Drain) power is reduced to 25/30/35 (from 34/39/45), 3 turns duration, Mana cost increased to 20&lt;br /&gt;
* Resurrection power reduced to 960/1104/1270 (from 1200/1380/1587), Mana cost increased to 55&lt;br /&gt;
* Direct Damage Spells&lt;br /&gt;
* Monsoon power increased to 445/512/589 (from 342/394/453), unlimited uses, Mana cost unchanged&lt;br /&gt;
* Lightning Bolt power increased to 932/1069/1233 (from 847/972/1121), average damages are now 847-932/972-1069/1121-1233, Unlimited uses, Mana cost unchanged&lt;br /&gt;
* Implosion power increased to 1162/1331/1537 (from 894/1024/1182, Mana cost increased to 55&lt;br /&gt;
* Ice Bolt power increased to 424/488/560 (from 326/375/431)&lt;br /&gt;
* Chain Lightning power increased to 748/861/989 (from 575/662/761) with a reduction damage per hit reduced to -15%, Mana cost increased to 50&lt;br /&gt;
* Circle of Winter power increased to 581/668/768 (from 447/514/591), Mana cost increased to 50&lt;br /&gt;
* Fire Ball power increased to 735/845/972 (from 565/650/748), no more damage reduction around the center, Area of effect increased to 4x4, Mana cost increased to 40&lt;br /&gt;
* Fire Bolt power increased to 782/900/1034 (from 652/750/862), Cooldown reduced to 2 turns, Mana cost unchanged&lt;br /&gt;
* Fire Storm power increased to 619/446/819 (from 387/446/512), Area of effect increased to 5x5, Mana cost increased to 65&lt;br /&gt;
* Watery Grave power increased to 1001/1152/1325 (from 834/960/1104), Mana cost increased to 50&lt;br /&gt;
* Armageddon power increased to 556/640/736 (from 428/492/566), Damage to structure increased to 2&lt;br /&gt;
* Blizzard power increased to 477/549/633 (from 159/183/211), Chilled effect is working now, 3 turns duration, Mana cost increased to 50&lt;br /&gt;
* Poison Cloud now called “Acid Cloud”, power increased to 440/500/578 (from 220/250/289), apply Earth damage, Permanent duration until the end of the a fight, Mana cost increased to75&lt;br /&gt;
* Mass Agony power increased to 216/247/284 (from 120/137/158), no limited duration anymore, Cost mana increased to 45&lt;br /&gt;
* Weakness power increased to 29/33/38 (from 19/22/25&lt;br /&gt;
* Mass Weakness power increased to 11/17/20 (from 7/11/13)&lt;br /&gt;
* Inner Fire bonus reduced to 8 (from 10)&lt;br /&gt;
* Despair power increased to 39/46/52 (from 30/35/40)&lt;br /&gt;
* Mass Despair power increased to 14/17/20 (from 11/13/15)&lt;br /&gt;
* Creature Abilities&lt;br /&gt;
* Heal power reduced to 5 (from 6), only available for Vestal (upgraded Sister – Haven Faction)&lt;br /&gt;
* Pacification power reduced to 5 (from 6), only available for basic Sister (Haven Faction)&lt;br /&gt;
* Waves of Renewal now only available for Pearl Priestess (upgraded Coral Priestess - Sanctuary Faction)&lt;br /&gt;
* Eye of the Medusa now only available for Coral Priestess (Sanctuary Faction)&lt;br /&gt;
* Death Seal now available for Ghost (Necropolis Faction)&lt;br /&gt;
* Blade of Epiphany power reduced to 43 (from 54), considered now as Seraphim ability&lt;br /&gt;
* Blade of Mercy power reduced to 41 (from 51),considered now as Celestial ability&lt;br /&gt;
* Asha’s Embrace Dark Magic vulnerability power reduced to +15% (from +20%)&lt;br /&gt;
* Hero Passive Abilities&lt;br /&gt;
* Enlightement bonus reduced to 20% more XP gain (from 25% more XP gain)&lt;br /&gt;
* Arcane Exaltation II bonus increased to +3 (from +2)&lt;br /&gt;
* Arcane Exaltation III bonus increased to +5 (from +3)&lt;br /&gt;
* Arcane Ward I bonus increased to +2 (from +1)&lt;br /&gt;
* Arcane Ward II bonus increased to +3 (from +2)&lt;br /&gt;
* Arcane Ward III bonus increased to +4 (from +3)&lt;br /&gt;
* Assailant I bonus increased to +2 (from +1)&lt;br /&gt;
* Assailant II bonus increased to +3 (from +2)&lt;br /&gt;
* Assailant III bonus increased to +4 (from +3)&lt;br /&gt;
* Charismatic Leader I bonus increased to +2 (from +1)&lt;br /&gt;
* Charismatic Leader II bonus increased to +3 (from +2)&lt;br /&gt;
* Charismatic Leader III bonus increased to +4 (from +3)&lt;br /&gt;
* Defender I bonus increased to +2 (from +1)&lt;br /&gt;
* Defender II bonus increased to +3 (from +2)&lt;br /&gt;
* Defender III bonus increased to +4 (from +3)&lt;br /&gt;
* Destiny’s Chosen I bonus increased to +3 (from +1)&lt;br /&gt;
* Destiny’s Chosen II bonus increased to +5 (from +2)&lt;br /&gt;
* Destiny’s Chosen III bonus increased to +8 (from +3)&lt;br /&gt;
* Mentoring bonus reduced to 50 of Hero’s XP (from 75% of Hero’s XP)&lt;br /&gt;
* Magic Affinity II bonus increased to 5% per turn (from 2% per turn)&lt;br /&gt;
* Magic Affinity bonus regenerates 10 Mana per turn instead of 2 Mana per turn&lt;br /&gt;
* Hero Active Abilities&lt;br /&gt;
* Mass Stand Your Ground bonus increased to 6/8/10 (from 5/6/7)&lt;br /&gt;
* Evasive Manoeuvers duration increased to 3 turns (from 2 turns)&lt;br /&gt;
* Mass Heroism damage bonus increased to 12 (from 10)&lt;br /&gt;
* Archery I bonus increased to 10%/12%/15% (from 6%/7%/8%)&lt;br /&gt;
* Siege Master II damage bonus increased to 90/120/140 (from 32/42/48)&lt;br /&gt;
* Duck and Cover bonus increased to 20/35/50 (from 12.5/14.4/16.5)&lt;br /&gt;
* Toughness I bonus increased to 3/4/5 (from 2/3/4)&lt;br /&gt;
* Toughness II bonus increased to 4 (from 2%)&lt;br /&gt;
* Toughness III bonus increased to 5 (from 2%)&lt;br /&gt;
* Grounded duration increased to 3 turns (from 1 turn)&lt;br /&gt;
* Rock Walls Mana cost reduced to 20 (from 50), Cooldown decreased to 3 turns (from 4 turns)&lt;br /&gt;
* Earthquake Mana cost increased to 50 (from 45), Area of Effect increased to 4x8 (from 4x4)&lt;br /&gt;
* Fireshield Mana cost increased to 18 (from 15), Duration increased to 4 turns (from 2 turns)&lt;br /&gt;
* Ice Wall Mana cost reduced to 20 (from 30)&lt;br /&gt;
* Frozen Ground Mana cost 20 (from 30)&lt;br /&gt;
* Despair/Mass Despair are now considered as Tears Reputation (instead of Blood Reputation)&lt;br /&gt;
* Eternal Winter Chilled Effect duration increased to 2 turns (from 1 turn)&lt;br /&gt;
* Reputation Abilities&lt;br /&gt;
* Father Sky’s Wrath power increased to 321/399/495 (from 247/307/381)&lt;br /&gt;
* Abyss Gate units now appear instantly and reappear every turn (instead of 1 turn to wait before the units appear)&lt;br /&gt;
* Anathema duration increased to 4 turns (from 3 turns), power increased to 4 &amp;amp; 6%/5 &amp;amp; 8%/6 &amp;amp; 10% (from 3 &amp;amp; 3%/4 &amp;amp; 4%/5 &amp;amp; 5%)&lt;br /&gt;
* Martyr power reduced to 9/10/12 (from 10.8/12.4/14.3)&lt;br /&gt;
* Mark of the Necromancer power reduced to 15/17/20 (from 19.9/22.9/26.4)&lt;br /&gt;
* Face of Death power increased to -4 Luck malus (from -3), Might &amp;amp; Magic defense vulnerability effect increased to -5% (from -3%)&lt;br /&gt;
* Stormwinds power increased to 20/25/30 (from 10/11/13)&lt;br /&gt;
* Stormwinds II power increased to 272/312/358 (from 194/223/256)&lt;br /&gt;
* Creature Characteristics modifications&lt;br /&gt;
* Sanctuary (only Core Units were balanced)&lt;br /&gt;
* Shark Guard&lt;br /&gt;
* Minimum Melee Damage increased to 3 (from 2)&lt;br /&gt;
* Morale increased to 7 (from 6)&lt;br /&gt;
* Might Defense reduced to 4 (from 5)&lt;br /&gt;
* Magic Defense reduced to 2 (from 3)&lt;br /&gt;
* Wanizame&lt;br /&gt;
* Might Defense reduced to 6 (from 7)&lt;br /&gt;
* Magic Defense reduced to 2 (from 3)&lt;br /&gt;
* Morale increased to 7 (from 6)&lt;br /&gt;
* Cost reduced to 130 (from 140)&lt;br /&gt;
* Coral Priestess&lt;br /&gt;
* Might Defense reduced to 1 (from 3)&lt;br /&gt;
* Magic Defense reduced to 4 (from 5)&lt;br /&gt;
* Eye of the Medusa healing ability replaced now the Waves of Renewal ability&lt;br /&gt;
* Pearl Priestess&lt;br /&gt;
* Minimum Range Damage reduced to 4 (from 5)&lt;br /&gt;
* Minimum Melee Damage reduced to 2 (from 3)&lt;br /&gt;
* Might Defense reduced to 2 (from 4)&lt;br /&gt;
* Magic Defense reduced to 6 (from 7)&lt;br /&gt;
* Cost increased to 160 (from 150)&lt;br /&gt;
* Eye of the Medusa healing ability is now only available for Pearl Priestess&lt;br /&gt;
* Kappa&lt;br /&gt;
* Magic Defense reduced to 5 (from 6)&lt;br /&gt;
* Magic Defense reduced to 4 (from 6)&lt;br /&gt;
* Kappa Shoya&lt;br /&gt;
* Magic Defense reduced to 7 (from 9)&lt;br /&gt;
* Necropolis&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Might Defense reduced to 3 (from 4)&lt;br /&gt;
* Magic Defense reduced to 1 (from 1)&lt;br /&gt;
* Skeletal Spearman&lt;br /&gt;
* Maximum Range Damage reduced to 6 (from 7)&lt;br /&gt;
* Might Defense reduced to 5 (from 6)&lt;br /&gt;
* Magic Defense reduced to 3 (from 4)&lt;br /&gt;
* Ghoul&lt;br /&gt;
* Health reduced to 23 (from 25)&lt;br /&gt;
* Might Defense reduced to 5 (from 6)&lt;br /&gt;
* Ravenous&lt;br /&gt;
* Health reduced to 30 (from 32)&lt;br /&gt;
* Might Defense reduced to 7 (from 8)&lt;br /&gt;
* Ghost&lt;br /&gt;
* Health reduced to 19 (from 21)&lt;br /&gt;
* Might Defense reduced to 3 (from 5)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
* Death Seal ability replaced now the Wail of the Netherworld ability&lt;br /&gt;
* Specter&lt;br /&gt;
* Weekly Growth reduced to 8 units (from 10 units)&lt;br /&gt;
* Health reduced to 23 (from 27)&lt;br /&gt;
* Might Defense reduced to 4 (from 6)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
* Wail of the Netherworld ability is now only available for Specter.&lt;br /&gt;
* Lich&lt;br /&gt;
* Minimum Range Damage reduced to 14 (from 16)&lt;br /&gt;
* Maximum Range Damage reduced to 17 (from 19)&lt;br /&gt;
* Minimum Melee Damage reduced to 7 (from 8)&lt;br /&gt;
* Maximum Melee Damage reduced to 9 (from 10)&lt;br /&gt;
* Might Defense reduced to 10 (from 12)&lt;br /&gt;
* Archlich&lt;br /&gt;
* Minimum Range Damage reduced to 16 (from 18)&lt;br /&gt;
* Maximum Range Damage reduced to 20 (from 22)&lt;br /&gt;
* Minimum Melee Damage reduced to 8 (from 9)&lt;br /&gt;
* Maximum Melee Damage reduced to 10 (from 11)&lt;br /&gt;
* Might Defense Damage reduced to 13 (from 15)&lt;br /&gt;
* Lamasu&lt;br /&gt;
* Weekly Growth increased to 5 units (from 4 units)&lt;br /&gt;
* Magic Defense increased to 14 (from 11)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
* Putrid Lamasu&lt;br /&gt;
* Weekly Growth increased to 7 units (from 6 units)&lt;br /&gt;
* Health increased to 85 (from 80)&lt;br /&gt;
* Magic Defense increased to 16 (from 13)&lt;br /&gt;
* Movement increased to 7 (from 6)&lt;br /&gt;
* Vampire&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
* Vampire Lord&lt;br /&gt;
* Weekly Growth reduced to 5 units (from 7 units)&lt;br /&gt;
* Fate Spinner (Human)&lt;br /&gt;
* Minimum Melee Damage increased to 49 (from 47)&lt;br /&gt;
* Maximum Melee Damage increased to 55 (from 52)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
* Fate Weaver (Human)&lt;br /&gt;
* Minimum Melee Damage increased to 53 (from 51)&lt;br /&gt;
* Maximum Melee Damage increased to 59 (from 56)&lt;br /&gt;
* Movement increased to 6 (from 5)&lt;br /&gt;
* Fate Spinner (Arachnid)&lt;br /&gt;
* Minimum Range Damage reduced to 54 (from 57)&lt;br /&gt;
* Maximum Range Damage reduced to 59 (from 62)&lt;br /&gt;
* Minimum Melee Damage reduced to 27 (from 28)&lt;br /&gt;
* Maximum Melee Damage reduced to 30 (from 31)&lt;br /&gt;
* Fate Weaver (Arachnid)&lt;br /&gt;
* Minimum Range Damage reduced to 57 (from 60)&lt;br /&gt;
* Maximum Range Damage reduced to 64 (from 67)&lt;br /&gt;
* Minimum Melee Damage reduced to 29 (from 30)&lt;br /&gt;
* Maximum Melee Damage reduced to 32 (from 34)&lt;br /&gt;
* Haven&lt;br /&gt;
* Sentinel&lt;br /&gt;
* Health reduced to 21 (from 23)&lt;br /&gt;
* Maximum Melee Damage increased to 4 (from 3)&lt;br /&gt;
* Magic Defense reduced to 1 (from 3)&lt;br /&gt;
* Cost reduced to 75 (from 80)&lt;br /&gt;
* Shield Guard passive ability bonus reduced of 35%&lt;br /&gt;
* Praetorian&lt;br /&gt;
* Health reduced to 30 (from 32)&lt;br /&gt;
* Maximum Melee Damage increased to 5 (from 4)&lt;br /&gt;
* Magic Defense reduced to 2 (from 5)&lt;br /&gt;
* Cost reduced to 110 (from 120)&lt;br /&gt;
* Shield Guard passive ability reduced of 35%&lt;br /&gt;
* Crossbowman&lt;br /&gt;
* Might Defense reduced to 3 (from 4)&lt;br /&gt;
* Magic Defense reduced to 1 (from 2)&lt;br /&gt;
* Cost increased to 110 (from 95)&lt;br /&gt;
* Armor Piercing passive ability bonus reduced of 35%&lt;br /&gt;
* Marksman&lt;br /&gt;
* Might Defense reduced to 4 (from 5)&lt;br /&gt;
* Magic Defense reduced to 1 (from 2)&lt;br /&gt;
* Cost increased to 150 (from 140)&lt;br /&gt;
* Armor Piercing passive ability bonus reduced of 35%&lt;br /&gt;
* Sister&lt;br /&gt;
* Health reduced to 17 (from 19)&lt;br /&gt;
* Might Defense reduced to 1 (from 3)&lt;br /&gt;
* Magic Defense increased to 8 (from 6)&lt;br /&gt;
* Pacification ability now replaced the Heal ability&lt;br /&gt;
* Vestal&lt;br /&gt;
* Health reduced to 22 (from 25)&lt;br /&gt;
* Might Defense reduced to 2 (from 4)&lt;br /&gt;
* Magic Defense increased to 10 (from 8)&lt;br /&gt;
* Heal ability is now only available for Vestal&lt;br /&gt;
* Griffin&lt;br /&gt;
* Health increased to 80 (from 75)&lt;br /&gt;
* Magic Defense increased to 14 (from 10)&lt;br /&gt;
* Imperial Griffin&lt;br /&gt;
* Health 90 (from 85)&lt;br /&gt;
* Minimum Melee Damage increased to 15 (from 14)&lt;br /&gt;
* Might Defense increased to 16 (from 15)&lt;br /&gt;
* Magic Defense increased to 16 (from 10)&lt;br /&gt;
* Cost reduced to 600 (from 630)&lt;br /&gt;
* Radiant Glory&lt;br /&gt;
* Health increased to 70 (from 65)&lt;br /&gt;
* Morale reduced to 7 (from 9)&lt;br /&gt;
* Blazing Glory&lt;br /&gt;
* Health increased to 75 (from 70)&lt;br /&gt;
* Minimum Melee Damage reduced to 13 (from 14)&lt;br /&gt;
* Maximum Melee Damage reduced to 15 (from 16)&lt;br /&gt;
* Might Defense reduced to 12 (from 14)&lt;br /&gt;
* Magic Defense reduced to 14 (from 16)&lt;br /&gt;
* Morale reduced to 7 (from 9)&lt;br /&gt;
* Cost increased to 525 (from 505)&lt;br /&gt;
* Sun Rider&lt;br /&gt;
* Might Defense increased to 19 (from 18)&lt;br /&gt;
* Magic Defense reduced to 10 (from 13)&lt;br /&gt;
* Sun Crusader&lt;br /&gt;
* Might Defense increased to 22 (from 20)&lt;br /&gt;
* Magic Defense reduced to 11 (from 14)&lt;br /&gt;
* Seraph&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
* Celestial&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
* Inferno&lt;br /&gt;
* Maniac&lt;br /&gt;
* Weekly Growth increased to 9 units (from 8 units)&lt;br /&gt;
* Might Defense reduced to 6 (from 7)&lt;br /&gt;
* Magic Defense reduced to 2 (from 3)&lt;br /&gt;
* Morale increased to 9 (from 8)&lt;br /&gt;
* Luck increased to 20 (from 10)&lt;br /&gt;
* Demented&lt;br /&gt;
* Weekly Growth increased to 12 (from 11)&lt;br /&gt;
* Might Defense reduced to 8 (from 9)&lt;br /&gt;
* Magic Defense reduced to 3 (from 4)&lt;br /&gt;
* Morale increased to 9 (from 8)&lt;br /&gt;
* Luck increased to 24 (from 12)&lt;br /&gt;
* Hell Hound&lt;br /&gt;
* Weekly Growth increased to 6 (from 5)&lt;br /&gt;
* Health increased to 25 (from 22)&lt;br /&gt;
* Might Defense increased to 6 (from 5)&lt;br /&gt;
* Magic Defense reduced to 5 (from 6)&lt;br /&gt;
* Luck increased to 18 (from 19)&lt;br /&gt;
* Cost reduced to 135 (from 140)&lt;br /&gt;
* Cerberus&lt;br /&gt;
* Weekly Growth increased to 10 units (from 8 units)&lt;br /&gt;
* Health increased to 32 (from 28)&lt;br /&gt;
* Might Defense increased to 7 (from 6)&lt;br /&gt;
* Magic Defense reduced to 5 (from 6)&lt;br /&gt;
* Luck increased to 22 (from 11)&lt;br /&gt;
* Cost reduced to 185 (from 205)&lt;br /&gt;
* Succubus&lt;br /&gt;
* Luck increased to 16 (from 8)&lt;br /&gt;
* Cost increased to 110 (from 105)&lt;br /&gt;
* Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)&lt;br /&gt;
* Lilim&lt;br /&gt;
* Luck increased to 20 (from 10)&lt;br /&gt;
* Cost increased to 160 (from 150)&lt;br /&gt;
* Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)&lt;br /&gt;
* Breeder&lt;br /&gt;
* Minimum Range Damage increased to 14 (from 13)&lt;br /&gt;
* Maximum Range Damage increased to 17 (from 16)&lt;br /&gt;
* Minimum Melee Damage increased to 7 (from 6)&lt;br /&gt;
* Maximum Melee Damage increased to 9 (from 8)&lt;br /&gt;
* Might Defense increased to 12 (from 11)&lt;br /&gt;
* Magic Defense increased to 15 (from 13)&lt;br /&gt;
* Morale increased to 10 (from 2)&lt;br /&gt;
* Luck increased to 12 (from 6)&lt;br /&gt;
* Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)&lt;br /&gt;
* Mother Breeder&lt;br /&gt;
* Minimum Range Damage increased to 16 (from 15)&lt;br /&gt;
* Maximum Range Damage increased to 19 (from 18)&lt;br /&gt;
* Minimum Melee Damage increased to 8 (from 7)&lt;br /&gt;
* Maximum Melee Damage increased to 10 (from 9)&lt;br /&gt;
* Might Defense increased to 14 (from 13)&lt;br /&gt;
* Magic Defense increased to 17 (from 15)&lt;br /&gt;
* Morale increased to 10 (from 2)&lt;br /&gt;
* Luck increased to 15 (from 6)&lt;br /&gt;
* Melee Damage Type are now considered as Might Damage (instead of Fire Magic Damage)&lt;br /&gt;
* Tormentor&lt;br /&gt;
* Health reduced to 76 (from 80)&lt;br /&gt;
* Magic Defense reduced to 4 (from 8)&lt;br /&gt;
* Morale increased to 4 (from 2)&lt;br /&gt;
* Luck increased to 20 (from 10&lt;br /&gt;
* Dead Flesh passive ability added&lt;br /&gt;
* Lacerator&lt;br /&gt;
* Weekly Growth increased to 5 (from 4)&lt;br /&gt;
* Health reduced to 80 (from 85)&lt;br /&gt;
* Magic Defense 6 (from 9)&lt;br /&gt;
* Morale increased to 5 (from 3)&lt;br /&gt;
* Luck increased to 24 (from 12)&lt;br /&gt;
* Dead Flesh passive ability added&lt;br /&gt;
* Juggernaut&lt;br /&gt;
* Luck increased to 20 (from 10)&lt;br /&gt;
* Ravager&lt;br /&gt;
* Weekly Growth increased to 5 (from 4)&lt;br /&gt;
* Luck increased to 22(from 11)&lt;br /&gt;
* Pit Fiend&lt;br /&gt;
* Health increased to 275 (from 270)&lt;br /&gt;
* Minimum Melee Damage increased to 53 (from 49)&lt;br /&gt;
* Maximum Melee Damage increased to 59 (from 56)&lt;br /&gt;
* Luck increased to 16 (from 8)&lt;br /&gt;
* Pit Lord&lt;br /&gt;
* Health increased to 290 (from 280)&lt;br /&gt;
* Minimum Melee Damage increased to 57 (from 55)&lt;br /&gt;
* Maximum Melee Damage increased to 66 (from 64)&lt;br /&gt;
* Luck increased to 18 (from 9)&lt;br /&gt;
* Stronghold&lt;br /&gt;
* Mauler&lt;br /&gt;
* Weekly Growth increased to 6 (from 5)&lt;br /&gt;
* Crusher&lt;br /&gt;
* Weekly Growth increased to 10 (from 8)&lt;br /&gt;
* Minimum Melee Damage increased to 5 (from 4)&lt;br /&gt;
* Maximum Melee Damage increased to 9 (from 8)&lt;br /&gt;
* Goblin&lt;br /&gt;
* Weekly Growth increased to 12 (from 10)&lt;br /&gt;
* Health reduced to 19 (from 23)&lt;br /&gt;
* Might Defense increased to 3 (from 1)&lt;br /&gt;
* Initiative increased to 40 (from 35)&lt;br /&gt;
* Cost reduced to 75 (from 80)&lt;br /&gt;
* Goblin Hunter&lt;br /&gt;
* Weekly Growth increased to 18 (from 13)&lt;br /&gt;
* Health reduced to 22 (from 26)&lt;br /&gt;
* Might Defense increased to 4 (from 1)&lt;br /&gt;
* Movement reduced to 6 (from 7)&lt;br /&gt;
* Initiative increased to 45 (from 40)&lt;br /&gt;
* Cost reduced to 100 (from 115)&lt;br /&gt;
* Harpy&lt;br /&gt;
* Weekly Growth increased to 8 (from 7)&lt;br /&gt;
* Maximum Melee Damage increased to 6 (from 5)&lt;br /&gt;
* Might Defense reduced to 2 (from 3)&lt;br /&gt;
* Magic Defense increased to 4 (from 1)&lt;br /&gt;
* Fury&lt;br /&gt;
* Weekly Growth increased to 11 (from 10)&lt;br /&gt;
* Maximum Melee Damage increased to 9 (from 8)&lt;br /&gt;
* Might Defense reduced to 3 (from 4)&lt;br /&gt;
* Magic Defense increased to 6 (from 2)&lt;br /&gt;
* Dreamwalker&lt;br /&gt;
* Magic Defense increased to 14 (from 10)&lt;br /&gt;
* Dreamreaver&lt;br /&gt;
* Magic Defense increased to 16 (from 12)&lt;br /&gt;
* Centaur&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
* Centaur Marauder&lt;br /&gt;
* Characteristics unchanged&lt;br /&gt;
* Jaguar&lt;br /&gt;
* Minimum Melee Damage reduced to 15 (from 17)&lt;br /&gt;
* Maximum Melee Damage reduced to 18 (from 20)&lt;br /&gt;
* Might Defense increased to 11 (from 9)&lt;br /&gt;
* Panther Warrior&lt;br /&gt;
* Minimum Melee Damage reduced to 16 (from 18)&lt;br /&gt;
* Maximum Melee Damage reduced to 20 (from 22)&lt;br /&gt;
* Might Defense increased to 13 (from 11)&lt;br /&gt;
* Cyclops&lt;br /&gt;
* Health increased to 340 (from 330)&lt;br /&gt;
* Enraged&lt;br /&gt;
* Health increased to 365 (from 350)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.4 ==&lt;br /&gt;
* Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host.&lt;br /&gt;
* Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer)&lt;br /&gt;
=== Added features in the map editor ===&lt;br /&gt;
* Help Files: Added tutorials in the Map Editor&lt;br /&gt;
* Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation&lt;br /&gt;
* Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.)&lt;br /&gt;
* Mini map: Removed the non-functional mini map from the Map Editor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.3 ==&lt;br /&gt;
=== Online features ===&lt;br /&gt;
* Auto-matchmaking: let the game find an opponent for you.&lt;br /&gt;
* Invite Friends: you’ll be able to invite players from your friend list directly in-game.&lt;br /&gt;
* Official Map Tags: highlight official maps released by Ubisoft and others in the map selection screen.&lt;br /&gt;
=== Bugs fixes ===&lt;br /&gt;
==== Abilities/Gameplay/Campaign ====&lt;br /&gt;
* Sanctuary - The &amp;quot;Challenge&amp;quot; ability had no functionality.&lt;br /&gt;
* Sanctuary - The &amp;quot;Trail of Clouds&amp;quot; will completely stop the movement of enemy units that attempt to cross its area of effect.&lt;br /&gt;
* Menu - The tooltips of the Reputation Abilities did not indicate the proper school they belonged to.&lt;br /&gt;
* Campaign -The primary quest &amp;quot;The Choice” would not complete when the user upgrades his reputation after visiting an Arena.&lt;br /&gt;
* Campaign - The hero could not interact with a Dragon Nexus near the town of Nar-Heresh.&lt;br /&gt;
* Campaign – In multiplayer, the resources spawned outside the island on Tree of Plenty map.&lt;br /&gt;
* Campaign - The user could not select a hero for the Epilogue campaign after previously visiting the other campaign tabs.&lt;br /&gt;
* The Unyielding trait the user receives for finishing the Sanctuary campaign did not work.&lt;br /&gt;
* The Barbarian Hero trait the user receives for the Wormchopper achievement did not work as stated in the description.&lt;br /&gt;
* Create Hero Panel's class specific ability name was not localized.&lt;br /&gt;
Multiplayer:&lt;br /&gt;
* The player that is attacked during a Multiplayer session by another player could not complete any Combat Achievements during that battle.&lt;br /&gt;
* During Siege, one of the players remains on the map if the other player exits the session.&lt;br /&gt;
* If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI.&lt;br /&gt;
* There was no confirmation dialog when kicking another player from the lobby.&lt;br /&gt;
* Some of multiplayer map names were displayed in English.&lt;br /&gt;
* A previously saved session could not be finished after being reloaded. Not all the players rejoined the saved game.&lt;br /&gt;
* Users that join a loaded game will still have their assets in the game.&lt;br /&gt;
* The client remained on infinite loading screen when joining any Multiplayer server after a lost Internet connection&lt;br /&gt;
==== Conflux ====&lt;br /&gt;
* The user could not buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until advancing a supplementary Dynasty level.&lt;br /&gt;
* The information provided when using &amp;quot;Compare&amp;quot; was incomplete&lt;br /&gt;
* The Online Profile displayed was one of the previous selected friends, when changing the tab to Online Profile after choosing Compare achievements option from the Friends list.&lt;br /&gt;
* The Player statistics transferred from one player to another after using the &amp;quot;Compare&amp;quot; and &amp;quot;Details&amp;quot;.&lt;br /&gt;
* When selecting the &amp;quot;View online profile&amp;quot; option for a friend from the friends list, the achievements list shown remained that of the users.&lt;br /&gt;
* The confirmation message received when trying to remove an active widget was not localized.&lt;br /&gt;
* The user could not see the details and compare the achievements with others in &amp;quot;leaderboards&amp;quot; and &amp;quot;friends&amp;quot;.&lt;br /&gt;
* After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error was displayed and the Main Menu background disappears.&lt;br /&gt;
* The user was unable to load any save while in game, after reconnecting to the Internet.&lt;br /&gt;
==== Various ====&lt;br /&gt;
* None of the artifacts present in the Artifact Merchant menu have a description.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.2.1 ==&lt;br /&gt;
* Patch 1.2 introduced a bug in which it was possible that an achiement could be copied from one user to another by using the Compared Profile feature.&lt;br /&gt;
* Patch 1.2.1 fixes this issue, which only affected player achievements and no other parts of a player's profile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.2 ==&lt;br /&gt;
* Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization)&lt;br /&gt;
Skirmish AI tweaks:&lt;br /&gt;
* Tries to defend all owned town (previously the AI focused on its starting town)&lt;br /&gt;
* Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible&lt;br /&gt;
* Always defends the last owned town if it can causes reasonable losses to the attacker hero&lt;br /&gt;
* Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version&lt;br /&gt;
* Further improvement of cooperation among primary and secondary heroes&lt;br /&gt;
* Improved exploration and target priority&lt;br /&gt;
* Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.&lt;br /&gt;
* Further improvement of Town portal usage&lt;br /&gt;
* In case of an FFA the AI tries to attack and capture towns from a weaker player&lt;br /&gt;
* FIXED: Sometimes the AI attacked a much stronger hero than itself&lt;br /&gt;
* FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero&lt;br /&gt;
* FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)&lt;br /&gt;
* FIXED: The AI ignored some neutral buildings&lt;br /&gt;
* FIXED: Several smaller bug fixes&lt;br /&gt;
Combat AI tweaks:&lt;br /&gt;
* General target choice improvement for the units&lt;br /&gt;
* Improved ability usage&lt;br /&gt;
* Improved racial ability usage&lt;br /&gt;
* Improved ability selection and different builds for Magic/Might, Tears/Blood heroes&lt;br /&gt;
* Improved creature ability usage&lt;br /&gt;
Gameplay improvements:&lt;br /&gt;
* The unit setup after using the Tactics ability is remembered from battle to battle&lt;br /&gt;
Intel support:&lt;br /&gt;
* Fog calculation&lt;br /&gt;
* Variance shadow mapping vs. hardware shadow mapping&lt;br /&gt;
Balance tweaks:&lt;br /&gt;
* Rage II-IV gives +10 Might Attack instead of +15&lt;br /&gt;
* Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)&lt;br /&gt;
* Guardian Angel: Good moral gives 70 racial points (instead of 100)&lt;br /&gt;
* Retribution aura cooldown increased to 5 instead of 3&lt;br /&gt;
* Haste initiative bonus increased to 12 (from 10)&lt;br /&gt;
* Slow initiative reduction increased to 12 (from 10)&lt;br /&gt;
* Mass Haste initiative bonus increased to 6 (from 5)&lt;br /&gt;
* Mass Slow initiative reduction increased to 6 (from 5)&lt;br /&gt;
* Father Sky damage increased to 380 (from 353)&lt;br /&gt;
* Idol of Air damage increased to 276/318/366 (from 240/277/319)&lt;br /&gt;
* Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)&lt;br /&gt;
* Hour of Judgement bonus damage increased to 31% (from 21%)&lt;br /&gt;
* Hell Hound Might Defense increased to 5 (from 4)&lt;br /&gt;
* Cerberus Might Defense increased to 6 (from 4)&lt;br /&gt;
* Kirin and Sacred Kirin movement reduced to 6 (from 7)&lt;br /&gt;
* Kirin Magic Defense increased to 33 (from 32)&lt;br /&gt;
* Sacred Kirin Might Defense reduced to 31 (from 33)&lt;br /&gt;
* Sacred Kirin Magic Defense reduced to 33 (from 35)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.1.1 ==&lt;br /&gt;
* Hot fix on default setting video option detection at start-up causing possible dead locks on laptops&lt;br /&gt;
* Blinking cursor fix&lt;br /&gt;
* Fixing a version number issue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Might and Magic Heroes VI Patch 1.1 ==&lt;br /&gt;
Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:&lt;br /&gt;
* Batu's Totem&lt;br /&gt;
* Assassin's Blade&lt;br /&gt;
* Will of Urgash&lt;br /&gt;
Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 cutom maps:&lt;br /&gt;
* Brimstone’s Gold o Feuding Duchies&lt;br /&gt;
* Fortress of Honour&lt;br /&gt;
* Silence of the Ancestors&lt;br /&gt;
* Optimized memory usage&lt;br /&gt;
Several AI tweaks:&lt;br /&gt;
* Build order improvements&lt;br /&gt;
* AI resource management improvements&lt;br /&gt;
* AI does not convert captured towns if it can not be protected&lt;br /&gt;
* AI does not build buildings in captured towns if it can not be protected&lt;br /&gt;
* Improved decision making between building and unit purchase&lt;br /&gt;
* Fixed marketplace usage (uses it when it is worth to use )&lt;br /&gt;
* Tuning on skill path choices for primary and secondary heroes&lt;br /&gt;
* Improved cooperation among primary and secondary heroes&lt;br /&gt;
* AI Captures mines faster&lt;br /&gt;
* Increased efficiency for AI town defense&lt;br /&gt;
* Advanced and basic town portal usage improvements&lt;br /&gt;
Balance and General Changes:&lt;br /&gt;
* Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)&lt;br /&gt;
* Defend action gives +10 Might and Magic defense instead of +15&lt;br /&gt;
* Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7&lt;br /&gt;
* Heal and Regeneration requires 20 mana to cast (instead of 15)&lt;br /&gt;
* Arcane Exalation III gives +3 Magic Power (instead of +2)&lt;br /&gt;
* Arcane Ward III gives +3 Magic Defense (instead of +2)&lt;br /&gt;
* Assailant III gives +3 Might Attack (instead of +2)&lt;br /&gt;
* Charismatic Leader III gives +3 Leadership (instead of +2)&lt;br /&gt;
* Defender III gives +3 Might Defense (instead of +2)&lt;br /&gt;
* Destiny's Chosen III gives +3 Destiny (instead of +2)&lt;br /&gt;
* Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)&lt;br /&gt;
* Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )&lt;br /&gt;
* Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)&lt;br /&gt;
* Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)&lt;br /&gt;
* Idol of storms damage increased by 25%&lt;br /&gt;
* Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Sidebar"/>
				<updated>2013-05-29T23:16:15Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added links to menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* SEARCH&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|Heroes 6 Home&lt;br /&gt;
** http://heroescommunity.com/forumdisplay.php3?FID=20|Heroes 6 Forum&lt;br /&gt;
** randompage-url|Open Random Page&lt;br /&gt;
** http://www.heroesofmightandmagic.com|Age of Heroes News&lt;br /&gt;
** http://heroescommunity.com|Heroes Community&lt;br /&gt;
* Contribution&lt;br /&gt;
** helppage|Editing Help&lt;br /&gt;
** recentchanges-url|Recent Changes Log&lt;br /&gt;
* Shades of Darkness Exp&lt;br /&gt;
** Shades of Darkness Features|Expansion Features&lt;br /&gt;
** Dungeon Faction|Dungeon Faction&lt;br /&gt;
** Dungeon Creatures|Dungeon Creatures&lt;br /&gt;
** Dungeon Buildings|Dungeon Buildings&lt;br /&gt;
** Dungeon Strategy|Dungeon Strategy&lt;br /&gt;
** Shades of Darkness Artifacts|New Artifacts&lt;br /&gt;
* Factions&lt;br /&gt;
** Dungeon Faction|Dungeon&lt;br /&gt;
** Haven Faction|Haven&lt;br /&gt;
** Inferno Faction|Inferno&lt;br /&gt;
** Necropolis Faction|Necropolis&lt;br /&gt;
** Sanctuary Faction|Sanctuary&lt;br /&gt;
** Stronghold Faction|Stronghold&lt;br /&gt;
* Creatures&lt;br /&gt;
** Dungeon Creatures|Dungeon&lt;br /&gt;
** Haven Creatures|Haven&lt;br /&gt;
** Inferno Creatures|Inferno&lt;br /&gt;
** Necropolis Creatures|Necropolis&lt;br /&gt;
** Sanctuary Creatures|Sanctuary&lt;br /&gt;
** Stronghold Creatures|Stronghold&lt;br /&gt;
** Neutral Creatures|Neutral&lt;br /&gt;
** Core Creatures|Core Comparison&lt;br /&gt;
** Elite Creatures|Elite Comparison&lt;br /&gt;
** Champion Creatures|Champ Comparison&lt;br /&gt;
* Artifacts&lt;br /&gt;
** Head Artifacts|Head&lt;br /&gt;
** Chest Artifacts|Chest&lt;br /&gt;
** Cloak Artifacts|Cloak&lt;br /&gt;
** Neck Artifacts|Neck&lt;br /&gt;
** Shoulder Artifacts|Shoulder&lt;br /&gt;
** Off Hand Artifacts|Off Hand&lt;br /&gt;
** Gauntlet Artifacts|Gauntlet&lt;br /&gt;
** Feet Artifacts|Feet&lt;br /&gt;
** Finger Artifacts|Finger&lt;br /&gt;
** Pocket Artifacts|Pocket&lt;br /&gt;
** Artifact Sets|Artifact Sets&lt;br /&gt;
** Shades of Darkness Artifacts|Shades of Darkness&lt;br /&gt;
* Buildings&lt;br /&gt;
** Dungeon Buildings|Dungeon&lt;br /&gt;
** Haven Buildings|Haven&lt;br /&gt;
** Inferno Buildings|Inferno&lt;br /&gt;
** Necropolis Buildings|Necropolis&lt;br /&gt;
** Sanctuary Buildings|Sanctuary&lt;br /&gt;
** Stronghold Buildings|Stronghold&lt;br /&gt;
* Other Content&lt;br /&gt;
** Creatures Evolution|Creatures Evolution&lt;br /&gt;
** Patch Changelog|Patch Changelog&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Creatures_Evolution</id>
		<title>Creatures Evolution</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Creatures_Evolution"/>
				<updated>2013-05-29T23:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following chart shows the progression of various creatures through the Heroes of Might and Magic series, starting from Heroes 1: A Strategic Quest and all the way through to Heroes 6: Shades of Darkness expansion. The arrows are colored to visually show when a creature was moved from one town or faction to another. This chart was made by [http://heroescommunity.com/member.php3?action=viewprofile&amp;amp;UserName=xuxo xuxo].&lt;br /&gt;
&lt;br /&gt;
To discuss the chart, visit [http://heroescommunity.com/viewthread.php3?TID=38922 Heroes 1-6 Creatures Evolution thread] on Heroes Community.&lt;br /&gt;
&lt;br /&gt;
[[File:Creatures_Evolution.jpg]]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Creatures_Evolution.jpg</id>
		<title>File:Creatures Evolution.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Creatures_Evolution.jpg"/>
				<updated>2013-05-29T03:32:03Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: A chart showing evolution of creatures from Heroes 1: A Strategic Quest all the way to Heroes 6: Shades of Darkness. Created by xuxo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A chart showing evolution of creatures from Heroes 1: A Strategic Quest all the way to Heroes 6: Shades of Darkness. Created by xuxo.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Haven_Creatures</id>
		<title>Haven Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Haven_Creatures"/>
				<updated>2013-05-29T03:26:16Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: fixed sorting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sentinel-s.png|Sentinel]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Sentinel&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;3&amp;quot;|2-4||data-sort-value=&amp;quot;7&amp;quot;|7 / 16||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||25||20||5 W||7||7||S||75||9||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When an enemy attacks an adjacent friendly stack, 35% of damage is dealt to the creature with 25% reduced effect.&amp;quot;&amp;gt;Shieldguard&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Reduces ranged damage dealt to the creature by 25%.&amp;quot;&amp;gt;Shielded&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Praetorian-s.png|Praetorian]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Praetorian'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|'''3-5'''||data-sort-value=&amp;quot;10&amp;quot;|'''10''' / '''21'''||data-sort-value=&amp;quot;2&amp;quot;|'''2''' / '''5'''||'''32'''||'''25'''||5 W||7||'''9'''||S||'''110'''||'''14'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When an enemy attacks an adjacent friendly stack, 35% of damage is dealt to the creature with 25% reduced effect.&amp;quot;&amp;gt;Shieldguard&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Reduces ranged damage dealt to the creature by 25%.&amp;quot;&amp;gt;Shielded&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;When a friendly stack is attacked, the creature gets a free attack on the attacker if it is in range.&amp;quot;&amp;gt;'''Shield Bash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossbowman-s.png|Crossbowman]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Crossbowman&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;3.5&amp;quot;|2-5||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||20||30||5 W||6||6||S||110||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature ignores 35% of the target’s Might Defense.&amp;quot;&amp;gt;Armor Piercing&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marksman-s.png|Marksman]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Marksman'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|'''4-6'''||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||'''24'''||'''35'''||5 W||'''14'''||6||S||'''150'''||'''12'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature ignores 35% of the target’s Might Defense.&amp;quot;&amp;gt;Armor Piercing&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature’s shots pierce through stacks hitting multiple aligned targets.&amp;quot;&amp;gt;'''Piercing Bolt'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sister-s.png|Sister]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Sister&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|5-7||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||17||20||5 W||7||10||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Target enemy creature cannot move, attack or use any abilities for 2 (+stats, +power) turns. Pacification is dispelled if damage is dealt to the target.&amp;quot;&amp;gt;Pacification&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vestal-s.png|Vestal]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Vestal'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|5-7||data-sort-value=&amp;quot;2&amp;quot;|'''2''' / '''5'''||data-sort-value=&amp;quot;10&amp;quot;|'''10''' / '''21'''||'''22'''||'''25'''||5 W||'''14'''||'''12'''||S||'''150'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Target enemy creature cannot move, attack or use any abilities for 2 (+stats, +power) turns. Pacification is dispelled if damage is dealt to the target.&amp;quot;&amp;gt;Pacification&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target stack is instantly healed by 5HP (+stats, +num). Hurts Undead, Demons, or Orcs. Cooldown: 2.&amp;quot;&amp;gt;'''Heal'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Griffin-s.png|Griffin]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Griffin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16&amp;quot;|14-18||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||80||35||6 F||7||8||L||490||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Unlimited Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature flies off the combat map and dives on his target at the end of the turn dealing its normal attack damage. Cooldown: 3.&amp;quot;&amp;gt;Diving Attack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialGriffin-s.png|Imperial Griffin]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Imperial Griffin'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-20'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||'''90'''||'''40'''||6 F||7||8||L||'''600'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Unlimited Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature flies off the combat map and attacks all enemies in line at the end of the turn dealing its normal attack damage to each target. Cooldown: 3. Actual damage is 14-30 (+stats, +num).&amp;quot;&amp;gt;'''Diving Assault'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RadiantGlory-s.png|Radiant Glory]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|Radiant Glory&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;14&amp;quot;|13-15?||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||70||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can move, attack and return, avoiding retaliation.&amp;quot;&amp;gt;Speed of Light&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the creature teleports this turn, she dispels all adjacent stacks for one random effect. Dispels negative effects from friendly stacks and positive effects from enemy stacks. Cooldown: 3.&amp;quot;&amp;gt;Cleansing Light&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Damage (Dark) dealt to the creature is increased by 25%.&amp;quot;&amp;gt;Vulnerable to Shadow Magic&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlazingGlory-s.png|Blazing Glory]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Blazing Glory'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;14&amp;quot;|13-15?||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||'''75'''||'''50'''||'''8''' T||'''8'''||7||S||'''525'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can move, attack and return, avoiding retaliation.&amp;quot;&amp;gt;Speed of Light&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the creature teleports this turn, she dispels all adjacent stacks for one random effect. Dispels negative effects from friendly stacks and positive effects from enemy stacks. Cooldown: 3.&amp;quot;&amp;gt;Cleansing Light&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Damage (Dark) dealt to the creature is increased by 25%.&amp;quot;&amp;gt;Vulnerable to Shadow Magic&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy is dealt 13-15 Damage (Light) and is blinded for 2 (+stat, +power) turns. Consumes the creature’s substance (takes 4(+num) self damage, which regenerates after the combat). Cooldown: 3.&amp;quot;&amp;gt;'''Searing Light'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SunRider-s.png|Sun Rider]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Sun Rider&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16||data-sort-value=&amp;quot;19&amp;quot;|19 / 35||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||90||35||6 W||7||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Increases the creature’s Damage by 10% for each square crossed during its attack.&amp;quot;&amp;gt;Charge&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SunCrusader-s.png|Sun Crusader]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Sun Crusader'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16||data-sort-value=&amp;quot;22&amp;quot;|'''22''' / '''39'''||data-sort-value=&amp;quot;11&amp;quot;|'''11''' / '''23'''||'''95'''||'''40'''||6 W||7||'''12'''||L||'''525'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack cannot be retaliated and increases its Damage by 10% for each square crossed.&amp;quot;&amp;gt;'''Blinding Charge'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature’s mount turns into light for 1 turn. Enables him to move through all stacks and objects and makes him immune to effects reducing Movement. This ability does not consume the current action. Cooldown: 3.&amp;quot;&amp;gt;'''Sun Steed'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seraph-s.png|Seraph]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Seraph&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;51.5&amp;quot;|51-52||data-sort-value=&amp;quot;37&amp;quot;|37 / 54||data-sort-value=&amp;quot;29&amp;quot;|29 / 47||300||40||6 F||7||12||L||1695 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s damage is increased by 20% on targets who have previously destroyed friendly stacks.&amp;quot;&amp;gt;Blade of Judgement&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can use his benedictory blade to resurrect friendly creatures within two squares. Heals for a total of 41-42 (+stats, +num) Health. All enemy undead, demons and orcs in target zone are dealt 40 (+stats, +num) damage (Light). Charges: 1.&amp;quot;&amp;gt;Blade of Mercy&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Celestial-s.png|Celestial]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''Celestial'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+&amp;lt;/small&amp;gt;||'''54'''||data-sort-value=&amp;quot;40&amp;quot;|'''40''' / '''57'''||data-sort-value=&amp;quot;32&amp;quot;|'''32''' / '''50'''||'''325'''||'''45'''||6 F||7||12||L||'''2190''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s damage is increased by 20% on targets who have previously destroyed friendly stacks.&amp;quot;&amp;gt;Blade of Judgement&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can use his benedictory blade to resurrect friendly creatures within two squares. Heals for a total of 43 (+stats, +num) Health. Resurrected creatures gain 30 Morale and 10 Initiative for 2 turns. All enemy undead, demons and orcs in target zone are dealt 43 (+stats, +num) damage (Light). Charges: 2.&amp;quot;&amp;gt;'''Blade of Epiphany'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to negative effects.&amp;quot;&amp;gt;'''Absolute Purity'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All creatures in the Haven town have the &amp;lt;abbr title=&amp;quot;Can be healed and resurrected. Susceptible to morale.&amp;quot;&amp;gt;Living&amp;lt;/abbr&amp;gt; ability.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Necropolis_Creatures</id>
		<title>Necropolis Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Necropolis_Creatures"/>
				<updated>2013-05-29T03:17:48Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: fixed sorting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Skeleton-s.png|Skeleton]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Skeleton&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|3-5 H||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||18||20||4 W||5||0||S||85||9||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces ranged damage (might) dealt to this creature by 50%.&amp;quot;&amp;gt;Hollow Bones&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkeletalSpearman-s.png|Skeletal Spearman]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Skeletal Spearman'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|'''4-6''' H||data-sort-value=&amp;quot;5&amp;quot;|'''5''' / '''11'''||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||'''23'''||'''25'''||4 W||5||0||S||'''125'''||'''14'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces ranged damage (might) dealt to this creature by 50%.&amp;quot;&amp;gt;Hollow Bones&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Reduces Movement of target and all adjacent enemy stacks by 1 for 4 (+stats, +power) turns.&amp;quot;&amp;gt;'''Webbing Spears'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghoul-s.png|Ghoul]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Ghoul&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|5-7||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||23||30||5 W||6||0||S||120||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces damage (Might) dealt to the creature by 20%.&amp;quot;&amp;gt;Dead Flesh&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RavenousGhoul-s.png|Ravenous Ghoul]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Ravenous Ghoul'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7&amp;quot;|'''6-8'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||'''30'''||'''35'''||5 W||6||0||S||'''175'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces damage (Might) dealt to the creature by 20%.&amp;quot;&amp;gt;Dead Flesh&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases Damage by 30% and Movement by 2 when attacking living targets.&amp;quot;&amp;gt;'''Rage Agaisnt the Living'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost-s.png|Ghost]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Ghost&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|3-7 M||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||19||30||6 F||7||0||S||110||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces healing by 50(+stats, +power)% on attacked target and all adjacent creatures for 3 turn. Only living creatures are affected.&amp;quot;&amp;gt;Death Seal&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can move through stacks, walls and obstacles. Damage (Might) dealt to her is reduced by 25%.&amp;quot;&amp;gt;Incorporeal&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Specter-s.png|Specter]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Specter'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5'''-7 M||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||'''23'''||'''35'''||6 F||7||0||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces healing by 50(+stats, +power)% on attacked target and all adjacent creatures for 3 turn. Only living creatures are affected.&amp;quot;&amp;gt;Death Seal&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can move through stacks, walls and obstacles. Damage (Might) dealt to her is reduced by 35%.&amp;quot;&amp;gt;'''Immaterial'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Heals target undead stack by 2 (+stats, +num) Health. All living creatures adjacent to the target are drained of 2 (+stats, +num) Health which adds to the amount healed.&amp;quot;&amp;gt;'''Wail of the Netherworld'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lich-s.png|Lich]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Lich&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15.5&amp;quot;|14-17 F||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||data-sort-value=&amp;quot;11&amp;quot;|11 / 23||65||25||4 W||6||0||S||420||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Decreases Magic Defense (Dark) by 15(+stats, +power)% on attacked target and all adjacent stacks. Lasts 2 turns.&amp;quot;&amp;gt;Dark Embrace&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Archlich-s.png|Archlich]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Archlich'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|'''16-20''' F||data-sort-value=&amp;quot;13&amp;quot;|'''13''' / '''26'''||data-sort-value=&amp;quot;13&amp;quot;|'''13''' / '''26'''||'''72'''||'''30'''||4 W||'''7'''||0||S||'''525'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Decreases Magic Defense (Dark) by 15(+stats, +power)% on attacked target and all adjacent stacks. Lasts 2 turns.&amp;quot;&amp;gt;Dark Embrace&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature’s attacks transfer the energy of attacked living enemies to target damaged friendly undead stack, healing it with 20% of the damage dealt. Lasts for 1 turn. Cannot heal self.&amp;quot;&amp;gt;'''Life Drain'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lamasu-s.png|Lamasu]]||data-sort-value=&amp;quot;51&amp;quot; align=&amp;quot;left&amp;quot;|Lamasu&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||80||25||6 F||7||0||L||350||5||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature radiates an aura of disease at the start of its turn. Decreases Maximum Health of all adjacent creatures by 5% for 2 turns. Stacks up to 5 times.&amp;quot;&amp;gt;Aura of Putrescence&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PutridLamasu-s.png|Putrid Lamasu]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Putrid Lamasu'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16&amp;quot;|14-'''18'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||'''85'''||'''30'''||'''7''' F||7||0||L||'''445'''||'''7'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s Aura of Putrescence becomes contagious. Affected creatures transmit the disease to adjacent creatures at the start of their turn.&amp;quot;&amp;gt;'''Contagion'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The vermin reduce Might Power by 5 and Might Defense by 5 for 3 turns. Creature will also be dealt 5 (+stats, +num) damage (Earth) each turn. All creatures around the target are also affected.&amp;quot;&amp;gt;'''Breath of Vermin'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampire-s.png|Vampire]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Vampire&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;13.5&amp;quot;|13-14||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||data-sort-value=&amp;quot;11&amp;quot;|11 / 23||80||45||4 T||9||0||S||360||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;20% of the damage dealt to living targets restores the creature’s Health.&amp;quot;&amp;gt;Vampiric Embrace&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VampireLord-s.png|Vampire Lord]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Vampire Lord'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|'''14-16'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''35'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||'''95'''||'''50'''||'''5''' T||9||0||S||'''450'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The first attack targeting the Vampire Lord this turn will automatically fail. Does not consume the Vampire Lords current action. Cooldown: 2.&amp;quot;&amp;gt;Out of Time&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;25% of the damage dealt to living targets restores the creature’s Health.&amp;quot;&amp;gt;'''Vampiric Grasp'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FateSpinner-s.png|Fate Spinner]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Fate Spinner&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion (Human)&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;52&amp;quot;|49-55||data-sort-value=&amp;quot;30&amp;quot;|30 / 48||data-sort-value=&amp;quot;28&amp;quot;|28 / 46||280||40||6 W||6||0||L||1695 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can assume humanoid or arachnidan shape. Changing shapes forces a “Wait” action.&amp;quot;&amp;gt;Dual Forms&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Any creature attacking the creature first is dealt Damage (+stats, +num) damage (Dark). Damage: for Fate Spinner = 40, for Fate Weaver = 44. Ability triggered once per combat.&amp;quot;&amp;gt;Baleful Gaze&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FateSpinner-s.png|Fate Spinner]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Fate Spinner&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion (Spider)&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;56.5&amp;quot;|54-59 FM||data-sort-value=&amp;quot;22&amp;quot;|22 / 39||data-sort-value=&amp;quot;22&amp;quot;|22 / 39||280||45||5 W||6||0||L||1695 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can assume humanoid or arachnidan shape. Changing shapes forces a “Wait” action.&amp;quot;&amp;gt;Dual Forms&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creatures attacking or being attacked by the creature in melee are affected by a potent venom. Deals Damage (+num) damage (Earth) for 3 turns. Damage: for Fate Spinner = 13, for Fate Weaver = 14.&amp;quot;&amp;gt;Venomous Touch&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FateWeaver-s.png|Fate Weaver]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''FateWeaver'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+ (Human)&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;56&amp;quot;|'''53-59'''||data-sort-value=&amp;quot;35&amp;quot;|'''35''' / '''53'''||data-sort-value=&amp;quot;31&amp;quot;|'''31''' / '''49'''||'''300'''||'''45'''||6 W||6||0||L||'''2190''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can assume humanoid or arachnidan shape. Changing shapes forces a “Wait” action.&amp;quot;&amp;gt;Dual Forms&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Any creature attacking the creature first is dealt Damage (+stats, +num) damage (Dark). Damage: for Fate Spinner = 40, for Fate Weaver = 44. Ability triggered once per combat.&amp;quot;&amp;gt;Baleful Gaze&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Deals damage (Prime) to all adjacent living creatures worth of 10(+stats)% of their initial Health and hastens all effects on all adjacent creatures by 1 turn producing all related consequences. This damage cannot be healed.&amp;quot;&amp;gt;'''Dance of Decay'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FateWeaver-s.png|Fate Weaver]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''FateWeaver'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+ (Spider)&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;60.5&amp;quot;|'''57-64''' FM||data-sort-value=&amp;quot;25&amp;quot;|'''25''' / '''43'''||data-sort-value=&amp;quot;24&amp;quot;|'''24''' / '''42'''||'''300'''||45||5 W||6||0||L||'''2190''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can assume humanoid or arachnidan shape. Changing shapes forces a “Wait” action.&amp;quot;&amp;gt;Dual Forms&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creatures attacking or being attacked by the creature in melee are affected by a potent venom. Deals Damage (+num) damage (Earth) for 3 turns. Damage: for Fate Spinner = 13, for Fate Weaver = 14.&amp;quot;&amp;gt;Venomous Touch&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Enemy stacks adjacent to the creature cannot act for 1.1 (+stats, +power) turn.&amp;quot;&amp;gt;'''Freezing Web'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All creatures in the Necropolis town have the &amp;lt;abbr title=&amp;quot;This creature is not alive. Its Morale is always neutral and it has +20% resistance to damage (Water). It is also immune to Poison, Disease, Blind and Mind Influence effects.&amp;quot;&amp;gt;Undead&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Having no emotions, undead are immune to Morale effects.&amp;quot;&amp;gt;Emotionless&amp;lt;/abbr&amp;gt;, and &amp;lt;abbr title=&amp;quot;Light spells which damage the living are empowered against undead and demons by 20%. Light spells which heal the living damage undead and demons.&amp;quot;&amp;gt;Vulnerability to Light abilities&amp;lt;/abbr&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Creatures</id>
		<title>Sanctuary Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Creatures"/>
				<updated>2013-05-29T03:12:35Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: fixed sorting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SharkGuard-s.png|Shark Guard]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Shark Guard&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|3-5||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||25||30||4 W||3||7||S||95||8||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack reduces target’s Movement by 3 for 2 turns. Target will also be dealt 10% of the creature’s damage each turn.&amp;quot;&amp;gt;Ferocious Wound&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wanizame-s.png|Wanizame]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Wanizame'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|3-'''7'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||'''31'''||'''35'''||'''5''' W||3||7||S||'''130'''||'''12'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack reduces target’s Movement by 3 for 2 turns. Target will also be dealt 10% of the creature’s damage each turn.&amp;quot;&amp;gt;Ferocious Wound&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature deals +30% damage on stacks suffering by Ferocious Wound.&amp;quot;&amp;gt;'''Blood Frenzy'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CoralPriestess-s.png|Coral Priestess]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Coral Priestess&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|3-5 FM||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||18||40||5 W||5||7||S||110||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack decreases target’s Initiative by 20 (+stats, +power) for 2 turns.&amp;quot;&amp;gt;Eyes of the Medusa&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PearlPriestess-s.png|Pearl Priestess]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Pearl Priestess'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|'''4-6''' FM||data-sort-value=&amp;quot;2&amp;quot;|'''2''' / '''5'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||'''22'''||'''45'''||5 W||'''6'''||7||S||'''160'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack decreases target’s Initiative by 20 (+stats, +power) for 2 turns.&amp;quot;&amp;gt;Eyes of the Medusa&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target is healed for 3 (+stats, +num) Health and dispelled of one random negative effect. Lasts 3 turns.&amp;quot;&amp;gt;'''Waves of Renewal'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kappa-s.png|Kappa]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Kappa&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;3.5&amp;quot;|3-4||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||21||50||4 W||7||5||S||90||8||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;A leaping attack, dealing normal attack damage to target increased by 5% for each square jumped. Target has to be in a direct line to the creature. This attack cannot be retaliated. Minimum range: 2. Maximum range: twice the creature’s Movement (Current). Cooldown: 2.&amp;quot;&amp;gt;Leap&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KappaShoya-s.png|Kappa Shoya]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Kappa Shoya'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|'''4-6'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||'''25'''||'''55'''||4 W||'''8'''||'''6'''||S||'''135'''||'''13'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;A leaping attack, dealing normal attack damage to target increased 5% for each square jumped and 2-3 (+stats, +num) damage (Water) to all enemy stacks in a 3x3 area. Target has to be in a direct line to the creature. This attack cannot be retaliated. Minimum range: 2. Maximum range: twice the creature’s Movement (Current).&amp;quot;&amp;gt;'''Crushing Leap'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpringSpirit-s.png|Spring Spirit]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Spring Spirit&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;10.5&amp;quot;|9-12 MW||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||70||45||5 W||8||7||S||355||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;10% of the damage dealt to the creature is returned to its attackers. Only melee attacks are valid.&amp;quot;&amp;gt;Pain Mirror&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creates a “Spirit Link” between target friendly stack and the creature. Positive effects gained by one of the stacks will also affect the other. Target stack also benefits from Pain Mirror. Cannot link to Spring Spirits, Mizu-Kamis and stacks already affected by “Spirit Link”. Cooldown: 1.&amp;quot;&amp;gt;Sprirt Link&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mizu-Kami-s.png|Mizu-Kami]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Mizu-Kami'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;11.5&amp;quot;|'''10-13''' MW||data-sort-value=&amp;quot;15&amp;quot;|'''15''' / '''29'''||data-sort-value=&amp;quot;20&amp;quot;|'''20''' / '''37'''||'''76'''||'''50'''||5 W||8||7||S||'''450'''||'''6'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;10% of the damage dealt to the creature is returned to its attackers. Only melee attacks are valid.&amp;quot;&amp;gt;Pain Mirror&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creates a “Spirit Link” between target friendly stack and the creature. Positive effects gained by one of the stacks will also affect the other. Target stack also benefits from Pain Mirror and Lifeguard Membrane. Cannot link to Spring Spirits, Mizu-Kamis and stacks already affected by “Spirit Link”. Cooldown: 1.&amp;quot;&amp;gt;'''Spirit Bond'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases resistance to damage by 15%.&amp;quot;&amp;gt;'''Lifeguard Membrane'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SnowMaiden-s.png|Snow Maiden]]||data-sort-value=&amp;quot;51&amp;quot; align=&amp;quot;left&amp;quot;|Snow Maiden&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;14&amp;quot;|13-15 MWF||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||65||40||6 W||6||7||S||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature inflicts the “Chilled” effect with her attacks.&amp;quot;&amp;gt;Frozen Touch&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yuki-Onna-s.png|Yuki-Onna]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Yuki-Onna'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|'''14-16''' MWF||data-sort-value=&amp;quot;13&amp;quot;|'''13''' / '''26'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''34'''||'''72'''||'''45'''||6 W||6||7||S||'''520'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack decreases target’s Initiative by 20 (+stats, +power) for 1 turn and also inflicts the “Chilled” effect.&amp;quot;&amp;gt;'''Frozen Caress'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creates a 3x3 trap on the combat map. Enemies moving across it are dealt 10 (+stats, +num) damage (Water) and “Chilled”.&amp;quot;&amp;gt;'''Ice Shards'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kenshi-s.png|Kenshi]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Kenshi&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;19&amp;quot;|17-21||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||80||45||5 W||8||10||L||490||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Challenges the first attacked enemy stack. Reduces its damage by 45%, except on the challenger. Once the challenged target is destroyed a new stack can be challenged.&amp;quot;&amp;gt;Challenge&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Battle Ready&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kensei-s.png|Kensei]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Kensei'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20.5&amp;quot;|'''19-22'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''34'''||data-sort-value=&amp;quot;17&amp;quot;|'''17''' / '''32'''||'''90'''||'''50'''||5 W||8||'''11'''||L||'''630'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Challenges the first attacked enemy stack. Reduces its damage by 45%, except on the challenger. Once the challenged target is destroyed a new stack can be challenged.&amp;quot;&amp;gt;Challenge&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Battle Ready&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each time the creature attacks an enemy he has damaged on his last attack, he gains an extra attack against this enemy. Stacks up to 3 times. Damage is halved by each attack.&amp;quot;&amp;gt;'''Four Waves'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kirin-s.png|Kirin]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Kirin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;56&amp;quot;|54-58||data-sort-value=&amp;quot;31&amp;quot;|31 / 49||data-sort-value=&amp;quot;33&amp;quot;|33 / 51||260||55||6 W||10||7||L||1705 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to effects reducing Movement and Initiative.&amp;quot;&amp;gt;Water Flows Freely&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Mist is created on the squares crossed by the creature. Each mist square reduces Movement of crossing enemy creatures by 1. Does not affect Kirins. Trail lasts for 1 turn. Actually, an enemy that crosses the trail loses their turn.&amp;quot;&amp;gt;Trail of Mist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SacredKirin-s.png|Sacred Kirin]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''Sacred Kirin'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;60&amp;quot;|'''58-62'''||data-sort-value=&amp;quot;31&amp;quot;|31 / 49||data-sort-value=&amp;quot;33&amp;quot;|33 / 51||'''275'''||'''60'''||6 W||10||'''8'''||L||'''2130''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to effects reducing Movement and Initiative.&amp;quot;&amp;gt;Water Flows Freely&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Clouds are created on the squares crossed by the creature. Each clouded square reduces Movement of crossing enemy creatures by 1. Friendly creatures moving into the clouds are granted an extra action. Does not affect Kirins. Trail lasts for 1 turn. Actually, an enemy that crosses the trail loses their turn.&amp;quot;&amp;gt;'''Trail of Clouds'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature attacks target enemy stack dealing 30 (+stats, +num) damage (Water) in addition to its normal attack damage. Victims are also inflicted by the “Frozen” effect. Cooldown: 3.&amp;quot;&amp;gt;'''Hailstorm Aura'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
All creatures in the Sanctuary town have the &amp;lt;abbr title=&amp;quot;Can be healed and resurrected. Susceptible to morale.&amp;quot;&amp;gt;Living&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Immunity to Movement reductions from the Water Magic School. Sanctuary Heroes can travel on the seas if all their army is amphibian.&amp;quot;&amp;gt;Amphibian&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;All damage (Air) is increased on the nagas (and their allied water spirits) by 25%.&amp;quot;&amp;gt;Vulnerability to Air&amp;lt;/abbr&amp;gt;, and &amp;lt;abbr title=&amp;quot;Nagas (and their allied water spirits) are 50(+power)% resistant to damage (Water).&amp;quot;&amp;gt;Resistance to Water&amp;lt;/abbr&amp;gt; ailities.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Sidebar"/>
				<updated>2013-05-08T01:39:41Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* SEARCH&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|Heroes 6 Home&lt;br /&gt;
** http://heroescommunity.com/forumdisplay.php3?FID=20|Heroes 6 Forum&lt;br /&gt;
** randompage-url|Open Random Page&lt;br /&gt;
** http://www.heroesofmightandmagic.com|Age of Heroes News&lt;br /&gt;
** http://heroescommunity.com|Heroes Community&lt;br /&gt;
* Contribution&lt;br /&gt;
** helppage|Editing Help&lt;br /&gt;
** recentchanges-url|Recent Changes Log&lt;br /&gt;
* Shades of Darkness Exp&lt;br /&gt;
** Shades of Darkness Features|Expansion Features&lt;br /&gt;
** Dungeon Faction|Dungeon Faction&lt;br /&gt;
** Dungeon Creatures|Dungeon Creatures&lt;br /&gt;
** Dungeon Buildings|Dungeon Buildings&lt;br /&gt;
** Dungeon Strategy|Dungeon Strategy&lt;br /&gt;
** Shades of Darkness Artifacts|New Artifacts&lt;br /&gt;
* Factions&lt;br /&gt;
** Dungeon Faction|Dungeon&lt;br /&gt;
** Haven Faction|Haven&lt;br /&gt;
** Inferno Faction|Inferno&lt;br /&gt;
** Necropolis Faction|Necropolis&lt;br /&gt;
** Sanctuary Faction|Sanctuary&lt;br /&gt;
** Stronghold Faction|Stronghold&lt;br /&gt;
* Creatures&lt;br /&gt;
** Dungeon Creatures|Dungeon&lt;br /&gt;
** Haven Creatures|Haven&lt;br /&gt;
** Inferno Creatures|Inferno&lt;br /&gt;
** Necropolis Creatures|Necropolis&lt;br /&gt;
** Sanctuary Creatures|Sanctuary&lt;br /&gt;
** Stronghold Creatures|Stronghold&lt;br /&gt;
** Neutral Creatures|Neutral&lt;br /&gt;
** Core Creatures|Core Comparison&lt;br /&gt;
** Elite Creatures|Elite Comparison&lt;br /&gt;
** Champion Creatures|Champ Comparison&lt;br /&gt;
* Artifacts&lt;br /&gt;
** Head Artifacts|Head&lt;br /&gt;
** Chest Artifacts|Chest&lt;br /&gt;
** Cloak Artifacts|Cloak&lt;br /&gt;
** Neck Artifacts|Neck&lt;br /&gt;
** Shoulder Artifacts|Shoulder&lt;br /&gt;
** Off Hand Artifacts|Off Hand&lt;br /&gt;
** Gauntlet Artifacts|Gauntlet&lt;br /&gt;
** Feet Artifacts|Feet&lt;br /&gt;
** Finger Artifacts|Finger&lt;br /&gt;
** Pocket Artifacts|Pocket&lt;br /&gt;
** Artifact Sets|Artifact Sets&lt;br /&gt;
** Shades of Darkness Artifacts|Shades of Darkness&lt;br /&gt;
* Buildings&lt;br /&gt;
** Dungeon Buildings|Dungeon&lt;br /&gt;
** Haven Buildings|Haven&lt;br /&gt;
** Inferno Buildings|Inferno&lt;br /&gt;
** Necropolis Buildings|Necropolis&lt;br /&gt;
** Sanctuary Buildings|Sanctuary&lt;br /&gt;
** Stronghold Buildings|Stronghold&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Sidebar"/>
				<updated>2013-05-08T01:38:05Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Reorganized menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* SEARCH&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|Heroes 6 Home Page&lt;br /&gt;
** randompage-url|Random Page!&lt;br /&gt;
** http://heroescommunity.com/forumdisplay.php3?FID=20|Heroes 6 Forum&lt;br /&gt;
** http://www.heroesofmightandmagic.com|Age of Heroes&lt;br /&gt;
** http://heroescommunity.com|Heroes Community&lt;br /&gt;
* Contribution&lt;br /&gt;
** helppage|Editing Help&lt;br /&gt;
** recentchanges-url|Recent Changes Log&lt;br /&gt;
* Shades of Darkness Exp&lt;br /&gt;
** Shades of Darkness Features|Expansion Features&lt;br /&gt;
** Dungeon Faction|Dungeon Faction&lt;br /&gt;
** Dungeon Creatures|Dungeon Creatures&lt;br /&gt;
** Dungeon Buildings|Dungeon Buildings&lt;br /&gt;
** Dungeon Strategy|Dungeon Strategy&lt;br /&gt;
** Shades of Darkness Artifacts|New Artifacts&lt;br /&gt;
* Factions&lt;br /&gt;
** Dungeon Faction|Dungeon&lt;br /&gt;
** Haven Faction|Haven&lt;br /&gt;
** Inferno Faction|Inferno&lt;br /&gt;
** Necropolis Faction|Necropolis&lt;br /&gt;
** Sanctuary Faction|Sanctuary&lt;br /&gt;
** Stronghold Faction|Stronghold&lt;br /&gt;
* Creatures&lt;br /&gt;
** Dungeon Creatures|Dungeon&lt;br /&gt;
** Haven Creatures|Haven&lt;br /&gt;
** Inferno Creatures|Inferno&lt;br /&gt;
** Necropolis Creatures|Necropolis&lt;br /&gt;
** Sanctuary Creatures|Sanctuary&lt;br /&gt;
** Stronghold Creatures|Stronghold&lt;br /&gt;
** Neutral Creatures|Neutral&lt;br /&gt;
** Core Creatures|Core Comparison&lt;br /&gt;
** Elite Creatures|Elite Comparison&lt;br /&gt;
** Champion Creatures|Champ Comparison&lt;br /&gt;
* Artifacts&lt;br /&gt;
** Head Artifacts|Head&lt;br /&gt;
** Chest Artifacts|Chest&lt;br /&gt;
** Cloak Artifacts|Cloak&lt;br /&gt;
** Neck Artifacts|Neck&lt;br /&gt;
** Shoulder Artifacts|Shoulder&lt;br /&gt;
** Off Hand Artifacts|Off Hand&lt;br /&gt;
** Gauntlet Artifacts|Gauntlet&lt;br /&gt;
** Feet Artifacts|Feet&lt;br /&gt;
** Finger Artifacts|Finger&lt;br /&gt;
** Pocket Artifacts|Pocket&lt;br /&gt;
** Artifact Sets|Artifact Sets&lt;br /&gt;
** Shades of Darkness Artifacts|Shades of Darkness&lt;br /&gt;
* Buildings&lt;br /&gt;
** Dungeon Buildings|Dungeon&lt;br /&gt;
** Haven Buildings|Haven&lt;br /&gt;
** Inferno Buildings|Inferno&lt;br /&gt;
** Necropolis Buildings|Necropolis&lt;br /&gt;
** Sanctuary Buildings|Sanctuary&lt;br /&gt;
** Stronghold Buildings|Stronghold&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Might_and_Magic_Heroes_6_VI</id>
		<title>Might and Magic Heroes 6 VI</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Might_and_Magic_Heroes_6_VI"/>
				<updated>2013-05-08T01:30:34Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added meta description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Might &amp;amp; Magic Heroes 6 section of Age of Heroes with detailed information about creatures, heroes, skills, artifacts and buildings of Might and Magic Heroes VI and expansion packs.&amp;lt;/metadesc&amp;gt;== Welcome to Age of Heroes Might &amp;amp; Magic Heroes 6 (HOMM6) Wiki! ==&lt;br /&gt;
This is a community project to compile information about the game. This wiki uses the same software as the world's largest wiki, Wikipedia.&lt;br /&gt;
&lt;br /&gt;
Use the navigation menu on the left to browse the game information covering various aspects of Might and Magic Heroes 6.&lt;br /&gt;
&lt;br /&gt;
Anyone can contribute to this project. If you are interested in improving an existing page or adding a new page to this wiki, see [[Help:Contents|Editing Help]].&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
* [http://www.heroesofmightandmagic.com Age of Heroes] - the host of this wiki with a wealth of HOMM 1 - 5 information.&lt;br /&gt;
* [http://heroescommunity.com Heroes Community] - the largest HOMM fan forum with an active [http://heroescommunity.com/forumdisplay.php3?FID=20 HOMM 6 message board].&lt;br /&gt;
* [http://might-and-magic.ubi.com/heroes-6/ Official Heroes 6 Web Site] - by Ubisoft, the publisher of Heroes 6.&lt;br /&gt;
* [http://www.amazon.com/s/?_encoding=UTF8&amp;amp;camp=1789&amp;amp;creative=390957&amp;amp;field-keywords=might%20%26%20magic%20heroes%20VI&amp;amp;linkCode=ur2&amp;amp;rh=i%3Aaps%2Ck%3Amight%20%26%20magic%20heroes%20VI&amp;amp;tag=ageofheroes05-20&amp;amp;url=search-alias%3Daps Buy Heroes 6 and Expansion Packs] - at Amazon, our partner store.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures</id>
		<title>Dungeon Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures"/>
				<updated>2013-05-08T01:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Detailed table showing statistics and special abilities of Dungeon creatures in Might and Magic Heroes 6: Shades of Darkness Expansion, on Age of Heroes Heroes VI Wiki.&amp;lt;/metadesc&amp;gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 60px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assassin-s.png|Assassin]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Assassin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||22||40||6||7||6||S||130||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade-s.png|Shade]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Shade'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|'''6-9'''||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.&amp;quot;&amp;gt;'''Poisoned Blades'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stalker-s.png|Stalker]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Stalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6 F||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;6&amp;quot;|6 / 14||21||35||5||6||6||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Chakram Dancer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5-7''' F||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.&amp;quot;&amp;gt;'''Whirling Death'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Lurker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|1-3 F 3-6 MD||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||data-sort-value=&amp;quot;10.5&amp;quot;|10.5 / 22||18||30||4||6||6||S||125||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Shadow Watcher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5.5&amp;quot;|'''2-4''' F '''4-7''' MD||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||data-sort-value=&amp;quot;10.5&amp;quot;|10.5 / 22||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.&amp;quot;&amp;gt;'''Mind Probe'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manticore-s.png|Manticore]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Manticore&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|16-20||data-sort-value=&amp;quot;13&amp;quot;|13 / 26||data-sort-value=&amp;quot;17&amp;quot;|17 / 32||80||50||6 F||6||6||L||475||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;Crippling Sting&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.&amp;quot;&amp;gt;Corroding Venom&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Scorpicore'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''34'''||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Paralyzing Sting'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.&amp;quot;&amp;gt;'''Dissolving Venom'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless-s.png|Faceless]]||data-sort-value=&amp;quot;51&amp;quot; align=&amp;quot;left&amp;quot;|Faceless&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 MD||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||data-sort-value=&amp;quot;19&amp;quot;|19 / 35||65||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Faceless Puppeteer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-18''' MD||data-sort-value=&amp;quot;12&amp;quot;|'''12''' / '''25'''||data-sort-value=&amp;quot;21&amp;quot;|'''21''' / '''38'''||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.&amp;quot;&amp;gt;'''Mind Leash'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Dark Purge'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Minotaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-19||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||90||35||5||5||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Minotaur Guard'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;20&amp;quot;|'''20''' / '''37'''||data-sort-value=&amp;quot;19&amp;quot;|'''19''' / '''35'''||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur Guard retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Mighty Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Dragon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;58&amp;quot;|55-61||data-sort-value=&amp;quot;25&amp;quot;|25 / 43||data-sort-value=&amp;quot;33&amp;quot;|33 / 51||290||45||7 F||7||7||L||1700 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''Black Dragon'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;62&amp;quot;|'''59-65'''||data-sort-value=&amp;quot;27&amp;quot;|'''27''' / '''45'''||data-sort-value=&amp;quot;35&amp;quot;|'''35''' / '''53'''||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||'''2200''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.&amp;quot;&amp;gt;'''Immunity to Magic'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game.&lt;br /&gt;
&lt;br /&gt;
All creatures in the Dungeon town have the &amp;lt;abbr title=&amp;quot;Can be healed and resurrected. Susceptible to morale.&amp;quot;&amp;gt;Living&amp;lt;/abbr&amp;gt; and &amp;lt;abbr title=&amp;quot;As Disciples of Malassa, the Dungeon Creatures are blessed with 10% Darkness damage resistance, and cursed with a 10% vulnerability to light damage. Healing spells from the Light School damage enemy Dungeon Creatures.&amp;quot;&amp;gt;Disciple of Malassa&amp;lt;/abbr&amp;gt; abilities.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures</id>
		<title>Dungeon Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures"/>
				<updated>2013-05-08T01:24:58Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 60px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assassin-s.png|Assassin]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Assassin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||22||40||6||7||6||S||130||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade-s.png|Shade]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Shade'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|'''6-9'''||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.&amp;quot;&amp;gt;'''Poisoned Blades'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stalker-s.png|Stalker]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Stalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6 F||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;6&amp;quot;|6 / 14||21||35||5||6||6||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Chakram Dancer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5-7''' F||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.&amp;quot;&amp;gt;'''Whirling Death'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Lurker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|1-3 F 3-6 MD||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||data-sort-value=&amp;quot;10.5&amp;quot;|10.5 / 22||18||30||4||6||6||S||125||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Shadow Watcher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5.5&amp;quot;|'''2-4''' F '''4-7''' MD||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||data-sort-value=&amp;quot;10.5&amp;quot;|10.5 / 22||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.&amp;quot;&amp;gt;'''Mind Probe'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manticore-s.png|Manticore]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Manticore&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|16-20||data-sort-value=&amp;quot;13&amp;quot;|13 / 26||data-sort-value=&amp;quot;17&amp;quot;|17 / 32||80||50||6 F||6||6||L||475||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;Crippling Sting&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.&amp;quot;&amp;gt;Corroding Venom&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Scorpicore'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''34'''||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Paralyzing Sting'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.&amp;quot;&amp;gt;'''Dissolving Venom'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless-s.png|Faceless]]||data-sort-value=&amp;quot;51&amp;quot; align=&amp;quot;left&amp;quot;|Faceless&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 MD||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||data-sort-value=&amp;quot;19&amp;quot;|19 / 35||65||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Faceless Puppeteer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-18''' MD||data-sort-value=&amp;quot;12&amp;quot;|'''12''' / '''25'''||data-sort-value=&amp;quot;21&amp;quot;|'''21''' / '''38'''||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.&amp;quot;&amp;gt;'''Mind Leash'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Dark Purge'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Minotaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-19||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||90||35||5||5||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Minotaur Guard'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;20&amp;quot;|'''20''' / '''37'''||data-sort-value=&amp;quot;19&amp;quot;|'''19''' / '''35'''||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur Guard retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Mighty Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Dragon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;58&amp;quot;|55-61||data-sort-value=&amp;quot;25&amp;quot;|25 / 43||data-sort-value=&amp;quot;33&amp;quot;|33 / 51||290||45||7 F||7||7||L||1700 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''Black Dragon'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;62&amp;quot;|'''59-65'''||data-sort-value=&amp;quot;27&amp;quot;|'''27''' / '''45'''||data-sort-value=&amp;quot;35&amp;quot;|'''35''' / '''53'''||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||'''2200''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.&amp;quot;&amp;gt;'''Immunity to Magic'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game.&lt;br /&gt;
&lt;br /&gt;
All creatures in the Dungeon town have the &amp;lt;abbr title=&amp;quot;Can be healed and resurrected. Susceptible to morale.&amp;quot;&amp;gt;Living&amp;lt;/abbr&amp;gt; and &amp;lt;abbr title=&amp;quot;As Disciples of Malassa, the Dungeon Creatures are blessed with 10% Darkness damage resistance, and cursed with a 10% vulnerability to light damage. Healing spells from the Light School damage enemy Dungeon Creatures.&amp;quot;&amp;gt;Disciple of Malassa&amp;lt;/abbr&amp;gt; abilities.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;br /&gt;
&amp;lt;metadesc&amp;gt;Detailed table showing statistics and special abilities of Dungeon creatures in Might and Magic Heroes 6: Shades of Darkness Expansion, on Age of Heroes Heroes VI Wiki.&amp;lt;/metadesc&amp;gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures</id>
		<title>Dungeon Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures"/>
				<updated>2013-05-08T01:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added meta description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;metadesc&amp;gt;Detailed table showing statistics and special abilities of Dungeon creatures in Might and Magic Heroes 6: Shades of Darkness Expansion, on Age of Heroes Heroes VI Wiki.&amp;lt;/metadesc&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 60px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assassin-s.png|Assassin]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Assassin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||22||40||6||7||6||S||130||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade-s.png|Shade]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Shade'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|'''6-9'''||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.&amp;quot;&amp;gt;'''Poisoned Blades'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stalker-s.png|Stalker]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Stalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6 F||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;6&amp;quot;|6 / 14||21||35||5||6||6||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Chakram Dancer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5-7''' F||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.&amp;quot;&amp;gt;'''Whirling Death'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Lurker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|1-3 F 3-6 MD||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||data-sort-value=&amp;quot;10.5&amp;quot;|10.5 / 22||18||30||4||6||6||S||125||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Shadow Watcher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5.5&amp;quot;|'''2-4''' F '''4-7''' MD||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||data-sort-value=&amp;quot;10.5&amp;quot;|10.5 / 22||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.&amp;quot;&amp;gt;'''Mind Probe'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manticore-s.png|Manticore]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Manticore&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|16-20||data-sort-value=&amp;quot;13&amp;quot;|13 / 26||data-sort-value=&amp;quot;17&amp;quot;|17 / 32||80||50||6 F||6||6||L||475||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;Crippling Sting&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.&amp;quot;&amp;gt;Corroding Venom&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Scorpicore'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''34'''||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Paralyzing Sting'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.&amp;quot;&amp;gt;'''Dissolving Venom'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless-s.png|Faceless]]||data-sort-value=&amp;quot;51&amp;quot; align=&amp;quot;left&amp;quot;|Faceless&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 MD||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||data-sort-value=&amp;quot;19&amp;quot;|19 / 35||65||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Faceless Puppeteer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-18''' MD||data-sort-value=&amp;quot;12&amp;quot;|'''12''' / '''25'''||data-sort-value=&amp;quot;21&amp;quot;|'''21''' / '''38'''||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.&amp;quot;&amp;gt;'''Mind Leash'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Dark Purge'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Minotaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-19||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||90||35||5||5||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Minotaur Guard'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;20&amp;quot;|'''20''' / '''37'''||data-sort-value=&amp;quot;19&amp;quot;|'''19''' / '''35'''||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur Guard retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Mighty Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Dragon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;58&amp;quot;|55-61||data-sort-value=&amp;quot;25&amp;quot;|25 / 43||data-sort-value=&amp;quot;33&amp;quot;|33 / 51||290||45||7 F||7||7||L||1700 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''Black Dragon'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;62&amp;quot;|'''59-65'''||data-sort-value=&amp;quot;27&amp;quot;|'''27''' / '''45'''||data-sort-value=&amp;quot;35&amp;quot;|'''35''' / '''53'''||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||'''2200''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.&amp;quot;&amp;gt;'''Immunity to Magic'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game.&lt;br /&gt;
&lt;br /&gt;
All creatures in the Dungeon town have the &amp;lt;abbr title=&amp;quot;Can be healed and resurrected. Susceptible to morale.&amp;quot;&amp;gt;Living&amp;lt;/abbr&amp;gt; and &amp;lt;abbr title=&amp;quot;As Disciples of Malassa, the Dungeon Creatures are blessed with 10% Darkness damage resistance, and cursed with a 10% vulnerability to light damage. Healing spells from the Light School damage enemy Dungeon Creatures.&amp;quot;&amp;gt;Disciple of Malassa&amp;lt;/abbr&amp;gt; abilities.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings</id>
		<title>Sanctuary Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Sanctuary_Buildings"/>
				<updated>2013-05-06T06:53:21Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added icons sample&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Creature Dwellings==&lt;br /&gt;
===Reef Barrier (core)===&lt;br /&gt;
'''Cost:''' 1000 gold, 4 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Reef Rampart===&lt;br /&gt;
'''Cost:''' 1500 gold, 2 wood, 6 ore, 1 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 12 Wanizame/Shark Guards per week&lt;br /&gt;
&lt;br /&gt;
===Coral Sanctuary (core)===&lt;br /&gt;
'''Cost:''' 1750 gold, 4 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 7 Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Pearl Sanctuary===&lt;br /&gt;
'''Cost:''' 2750 gold, 5 wood, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 11 Pearl Priestesses/Coral Priestesses per week&lt;br /&gt;
&lt;br /&gt;
===Enchanted Pond (core)===&lt;br /&gt;
'''Cost:''' 2000 gold, 6 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 8 Kappas per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Blessed Pond===&lt;br /&gt;
'''Cost:''' 2250 gold, 2 wood, 3 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 13 Kappa Shoyas/Kappas per week&lt;br /&gt;
&lt;br /&gt;
===Sacred Source (elite)===&lt;br /&gt;
'''Cost:''' 3250 gold, 4 wood, 5 ore, 4 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sanctified Source===&lt;br /&gt;
'''Cost:''' 3000 gold, 3 wood, 3 ore, 6 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 6 Mizu Kamis/Spring Spirits per week&lt;br /&gt;
&lt;br /&gt;
===Frost Shrine (elite)===&lt;br /&gt;
'''Cost:''' 3500 gold, 7 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Frost Miya===&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 3 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 4 Yuki-Onnas/Snow Maidens per week&lt;br /&gt;
&lt;br /&gt;
===Sunken Arena (elite)===&lt;br /&gt;
'''Cost:''' 4250 gold, 5 wood, 8 ore, 3 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Sunken Dojo===&lt;br /&gt;
'''Cost:''' 3500 gold, 6 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 5 Kenseis/Kenshis per week&lt;br /&gt;
&lt;br /&gt;
===Misty mountain (champion)===&lt;br /&gt;
'''Cost:''' 11000 gold, 13 wood, 13 ore, 13 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 2 Kirins per week&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Cloudy mountain===&lt;br /&gt;
'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 12 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Produces:''' 3 Sacred Kirins/Kirins per week&lt;br /&gt;
&lt;br /&gt;
==Other Buildings==&lt;br /&gt;
&lt;br /&gt;
===Town Hall===&lt;br /&gt;
'''Cost:''' 2000 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 2 buildings, +1000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: City Hall===&lt;br /&gt;
'''Cost:''' 5000 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows Rank 3 buildings, +2000 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Capitol===&lt;br /&gt;
'''Cost:''' 10000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' +4000 gold per day&amp;lt;br&amp;gt;&lt;br /&gt;
'''Restriction:''' Can only build one Capitol&lt;br /&gt;
&lt;br /&gt;
===Basic Fortification===&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 5 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Defensive walls around the town, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Fortification===&lt;br /&gt;
'''Cost:''' 5000 gold, 10 wood, 10 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Superior Fortification===&lt;br /&gt;
'''Cost:''' 7500 gold, 15 wood, 15 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth&lt;br /&gt;
&lt;br /&gt;
===Marketplace===&lt;br /&gt;
'''Cost:''' 2500 gold, 2 wood, 2 ore&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows trading and exchanging resources, +500 gold per day&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Marketplace===&lt;br /&gt;
'''Cost:''' 2500 gold, 5 wood, 2 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Artifacts can be bought and special offers are available every week&lt;br /&gt;
&lt;br /&gt;
===Hall of Heroes===&lt;br /&gt;
'''Cost:''' 2000 gold&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Heroes can be hired for a fee&lt;br /&gt;
&lt;br /&gt;
===Basic Town Portal===&lt;br /&gt;
'''Cost:''' 3500 gold, 5 wood, 5 ore, 5 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Your heroes can teleport from this town to any other town you control&lt;br /&gt;
&lt;br /&gt;
===UPGRADE: Advanced Town Portal===&lt;br /&gt;
'''Cost:''' 7000 gold, 10 wood, 10 ore, 10 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:''' Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II&lt;br /&gt;
&lt;br /&gt;
==Unique Dwellings==&lt;br /&gt;
===Pagoda of the Great Challenger===&lt;br /&gt;
'''Cost:''' 2000 gold, 5 wood, 2 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Ever-Flowing Water===&lt;br /&gt;
'''Cost:''' 2000 gold, 5 wood, 2 ore, 2 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Town Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged&lt;br /&gt;
&lt;br /&gt;
===Pagoda of the Master Duelist===&lt;br /&gt;
'''Cost:''' 4000 gold, 5 wood, 5 ore, 8 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle&lt;br /&gt;
&lt;br /&gt;
OR&lt;br /&gt;
&lt;br /&gt;
===Shrine of the Celestial Waters===&lt;br /&gt;
'''Cost:''' 4000 gold, 5 wood, 5 ore, 8 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' City Hall&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week&lt;br /&gt;
&lt;br /&gt;
==Tear of Asha==&lt;br /&gt;
===Shalassa`s Frozen Breath===&lt;br /&gt;
'''Cost:''' 15000 gold, 15 wood, 15 ore, 15 blood crystal&amp;lt;br&amp;gt;&lt;br /&gt;
'''Requires:''' Capitol&amp;lt;br&amp;gt;&lt;br /&gt;
'''Function:'''Provides 5000 gold/day and increases all creature production by 50%.&lt;br /&gt;
All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Crystal.png</id>
		<title>File:Crystal.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Crystal.png"/>
				<updated>2013-05-06T06:49:22Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Crystal text icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crystal text icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Ore-s.png</id>
		<title>File:Ore-s.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Ore-s.png"/>
				<updated>2013-05-06T06:49:05Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Ore text icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ore text icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Wood-s.png</id>
		<title>File:Wood-s.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Wood-s.png"/>
				<updated>2013-05-06T06:48:40Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Wood text icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wood text icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Gold-s.png</id>
		<title>File:Gold-s.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Gold-s.png"/>
				<updated>2013-05-06T06:47:15Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Gold text icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gold text icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Champion_Creatures</id>
		<title>Champion Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Champion_Creatures"/>
				<updated>2013-05-06T06:35:05Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added Dungeon creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seraph-s.png|Seraph]]||data-sort-value=&amp;quot;171&amp;quot; align=&amp;quot;left&amp;quot;|Seraph&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;51.5&amp;quot;|51-52||data-sort-value=&amp;quot;37&amp;quot;|37 / 54||data-sort-value=&amp;quot;29&amp;quot;|29 / 47||300||40||6 F||7||12||L||1695 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s damage is increased by 20% on targets who have previously destroyed friendly stacks.&amp;quot;&amp;gt;Blade of Judgement&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can use his benedictory blade to resurrect friendly creatures within two squares. Heals for a total of 41 (+stats, +num) Health. All enemy undead, demons and orcs in target zone are dealt 40 (+stats, +num) damage (Light). Charges: 1.&amp;quot;&amp;gt;Blade of Mercy&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Celestial-s.png|Celestial]]||data-sort-value=&amp;quot;172&amp;quot; align=&amp;quot;left&amp;quot;|'''Celestial'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Champion+&amp;lt;/small&amp;gt;||'''54'''||data-sort-value=&amp;quot;40&amp;quot;|'''40''' / '''57'''||data-sort-value=&amp;quot;32&amp;quot;|'''32''' / '''50'''||'''325'''||'''45'''||6 F||7||12||L||'''2190''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s damage is increased by 20% on targets who have previously destroyed friendly stacks.&amp;quot;&amp;gt;Blade of Judgement&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can use his benedictory blade to resurrect friendly creatures within two squares. Heals for a total of 43 (+stats, +num) Health. Resurrected creatures gain 30 Morale and 10 Initiative for 2 turns. All enemy undead, demons and orcs in target zone are dealt 43 (+stats, +num) damage (Light). Charges: 2.&amp;quot;&amp;gt;'''Blade of Epiphany'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to negative effects.&amp;quot;&amp;gt;'''Absolute Purity'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:PitFiend-s.png|Pit Fiend]]||data-sort-value=&amp;quot;271&amp;quot; align=&amp;quot;left&amp;quot;|Pit Fiend&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;56&amp;quot;|53-59||data-sort-value=&amp;quot;28&amp;quot;|28 / 46||data-sort-value=&amp;quot;24&amp;quot;|24 / 42||275||45||7 T||16||5||L||1690 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When retaliating, creature deals Damage damage (Fire) to all creatures that have previously attacked him. Damage is equal to damage from creature’s standard attack.&amp;quot;&amp;gt;Hateful Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacked creatures are inflicted by Hatred and will attack random adjacent creatures. Hatred lasts for 1 turn and it is dispelled if damage is dealt to its target.&amp;quot;&amp;gt;Blade of Hatred&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to harmful Mind Influence and effects reducing Movement.&amp;quot;&amp;gt;Blinded by Rage&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PitLord-s.png|Pit Lord]]||data-sort-value=&amp;quot;272&amp;quot; align=&amp;quot;left&amp;quot;|'''Pit Lord'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;61.5&amp;quot;|'''57-66'''||data-sort-value=&amp;quot;31&amp;quot;|'''31''' / '''49'''||data-sort-value=&amp;quot;26&amp;quot;|'''26''' / '''44'''||'''290'''||'''50'''||7 T||'''18'''||5||L||'''2195''' C||2||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When retaliating, creature deals Damage damage (Fire) to all creatures that have previously attacked him. Damage is equal to damage from creature’s standard attack.&amp;quot;&amp;gt;Hateful Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacked creatures are inflicted by Hatred and will attack random adjacent creatures. Hatred lasts for 1 turn and it is dispelled if damage is dealt to its target.&amp;quot;&amp;gt;Blade of Hatred&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to harmful Mind Influence and effects reducing Movement.&amp;quot;&amp;gt;Blinded by Rage&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Deals 15 (+stats, +num) damage (Fire) to all enemy creatures. Cooldown: 3.&amp;quot;&amp;gt;'''Boundless Hate'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:FateSpinner-s.png|Fate Spinner]]||data-sort-value=&amp;quot;371&amp;quot; align=&amp;quot;left&amp;quot;|Fate Spinner&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Champ (Human)&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;49.5&amp;quot;|47-52||data-sort-value=&amp;quot;30&amp;quot;|30 / 48||data-sort-value=&amp;quot;28&amp;quot;|28 / 46||280||40||5 W||6||0||L||1695 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can assume humanoid or arachnidan shape. Changing shapes forces a “Wait” action.&amp;quot;&amp;gt;Dual Forms&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Any creature attacking the creature first is dealt Damage (+stats, +num) damage (Dark). Damage: for Fate Spinner = 40, for Fate Weaver = 44. Ability triggered once per combat.&amp;quot;&amp;gt;Baleful Gaze&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FateSpinner-s.png|Fate Spinner]]||data-sort-value=&amp;quot;371&amp;quot; align=&amp;quot;left&amp;quot;|Fate Spinner&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Champ (Spider)&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;59.5&amp;quot;|57-62 F||data-sort-value=&amp;quot;22&amp;quot;|22 / 39||data-sort-value=&amp;quot;22&amp;quot;|22 / 39||280||45||5 W||6||0||L||1695 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can assume humanoid or arachnidan shape. Changing shapes forces a “Wait” action.&amp;quot;&amp;gt;Dual Forms&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creatures attacking or being attacked by the creature in melee are affected by a potent venom. Deals Damage (+num) damage (Earth) for 3 turns. Damage: for Fate Spinner = 13, for Fate Weaver = 14.&amp;quot;&amp;gt;Venomous Touch&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FateWeaver-s.png|Fate Weaver]]||data-sort-value=&amp;quot;372&amp;quot; align=&amp;quot;left&amp;quot;|'''FateWeaver'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Champ+ (Human)&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;56&amp;quot;|'''53-59'''||data-sort-value=&amp;quot;35&amp;quot;|'''35''' / '''53'''||data-sort-value=&amp;quot;31&amp;quot;|'''31''' / '''49'''||'''300'''||'''45'''||5 W||6||0||L||'''2190''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can assume humanoid or arachnidan shape. Changing shapes forces a “Wait” action.&amp;quot;&amp;gt;Dual Forms&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Any creature attacking the creature first is dealt Damage (+stats, +num) damage (Dark). Damage: for Fate Spinner = 40, for Fate Weaver = 44. Ability triggered once per combat.&amp;quot;&amp;gt;Baleful Gaze&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Deals damage (Prime) to all adjacent living creatures worth of 10(+stats)% of their initial Health and hastens all effects on all adjacent creatures by 1 turn producing all related consequences. This damage cannot be healed.&amp;quot;&amp;gt;'''Dance of Decay'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FateWeaver-s.png|Fate Weaver]]||data-sort-value=&amp;quot;372&amp;quot; align=&amp;quot;left&amp;quot;|'''FateWeaver'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Champ+ (Spider)&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;63.5&amp;quot;|'''60-67''' F||data-sort-value=&amp;quot;25&amp;quot;|'''25''' / '''43'''||data-sort-value=&amp;quot;24&amp;quot;|'''24''' / '''42'''||'''300'''||45||5 W||6||0||L||'''2190''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can assume humanoid or arachnidan shape. Changing shapes forces a “Wait” action.&amp;quot;&amp;gt;Dual Forms&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creatures attacking or being attacked by the creature in melee are affected by a potent venom. Deals Damage (+num) damage (Earth) for 3 turns. Damage: for Fate Spinner = 13, for Fate Weaver = 14.&amp;quot;&amp;gt;Venomous Touch&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Enemy stacks adjacent to the creature cannot act for 1.1 (+stats, +power) turn.&amp;quot;&amp;gt;'''Freezing Web'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Kirin-s.png|Kirin]]||data-sort-value=&amp;quot;471&amp;quot; align=&amp;quot;left&amp;quot;|Kirin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;55&amp;quot;|53-57||data-sort-value=&amp;quot;31&amp;quot;|31 / 49||data-sort-value=&amp;quot;33&amp;quot;|33 / 51||255||55||6 W||10||7||L||1405 C||2||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to effects reducing Movement and Initiative.&amp;quot;&amp;gt;Water Flows Freely&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Mist is created on the squares crossed by the creature. Each mist square reduces Movement of crossing enemy creatures by 1. Does not affect Kirins. Trail lasts for 1 turn. Actually, an enemy that crosses the trail loses their turn.&amp;quot;&amp;gt;Trail of Mist&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SacredKirin-s.png|Sacred Kirin]]||data-sort-value=&amp;quot;472&amp;quot; align=&amp;quot;left&amp;quot;|'''Sacred Kirin'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;57&amp;quot;|'''55-59'''||data-sort-value=&amp;quot;31&amp;quot;|31 / 49||data-sort-value=&amp;quot;33&amp;quot;|33 / 51||'''265'''||'''60'''||6 W||10||'''8'''||L||'''1830''' C||'''3'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature is immune to effects reducing Movement and Initiative.&amp;quot;&amp;gt;Water Flows Freely&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Clouds are created on the squares crossed by the creature. Each clouded square reduces Movement of crossing enemy creatures by 1. Friendly creatures moving into the clouds are granted an extra action. Does not affect Kirins. Trail lasts for 1 turn. Actually, an enemy that crosses the trail loses their turn.&amp;quot;&amp;gt;'''Trail of Clouds'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature attacks target enemy stack dealing 30 (+stats, +num) damage (Water) in addition to its normal attack damage. Victims are also inflicted by the “Frozen” effect. Cooldown: 3.&amp;quot;&amp;gt;'''Hailstorm Aura'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Cyclops-s.png|Cyclops]]||data-sort-value=&amp;quot;571&amp;quot; align=&amp;quot;left&amp;quot;|Cyclops&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;61&amp;quot;|57-65||data-sort-value=&amp;quot;26&amp;quot;|26 / 44||data-sort-value=&amp;quot;24&amp;quot;|24 / 42||340||35||7 W||7||7||L||1685 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Increases structural damage dealt by the creature by +1.&amp;quot;&amp;gt;Sunder&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature only suffers casualties at the start of its next turn.&amp;quot;&amp;gt;Impervious to Pain&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature attacks target enemy stack dealing its normal attack damage. Small targets are pushed back one square and cannot retaliate. Cooldown: 3.&amp;quot;&amp;gt;Slam&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnragedCyclops-s.png|Enraged Cyclops]]||data-sort-value=&amp;quot;572&amp;quot; align=&amp;quot;left&amp;quot;|'''Enraged Cyclops'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;61&amp;quot;|57-65 '''HMF'''||data-sort-value=&amp;quot;26&amp;quot;|26 / 44||data-sort-value=&amp;quot;24&amp;quot;|24 / 42||'''365'''||'''40'''||7 W||7||7||L||'''2190''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Increases structural damage dealt by the creature by +1.&amp;quot;&amp;gt;Sunder&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature only suffers casualties at the start of its next turn.&amp;quot;&amp;gt;Impervious to Pain&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature attacks target enemy stack and all lateral adjacent stacks dealing 100% of its normal attack damage. Small targets are pushed back one square and cannot retaliate. Cooldown: 3.&amp;quot;&amp;gt;'''Mighty Slam'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature gains a ranged attack which sets its target on fire. Deals DirectDamage damage (Fire) to target and further 20% of the damage dealt the next 2 turns. DirectDamage is damage from creature’s standard ranged attack.&amp;quot;&amp;gt;'''Burning Rage'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value=&amp;quot;671&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Dragon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Champ&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;58&amp;quot;|55-61||data-sort-value=&amp;quot;25&amp;quot;|25 / 43||data-sort-value=&amp;quot;33&amp;quot;|33 / 51||290||45||7 F||7||7||L||1700 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value=&amp;quot;672&amp;quot; align=&amp;quot;left&amp;quot;|'''Black Dragon'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Champ+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;62&amp;quot;|'''59-65'''||data-sort-value=&amp;quot;27&amp;quot;|'''27''' / '''45'''||data-sort-value=&amp;quot;35&amp;quot;|'''35''' / '''53'''||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||'''2200''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.&amp;quot;&amp;gt;'''Immunity to Magic'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 1.8.&lt;br /&gt;
&lt;br /&gt;
Note that Dungeon creatures are only available with Shades of Darkness expansion pack.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Elite_Creatures</id>
		<title>Elite Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Elite_Creatures"/>
				<updated>2013-05-06T06:32:18Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added Dungeon creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Griffin-s.png|Griffin]]||data-sort-value=&amp;quot;141&amp;quot; align=&amp;quot;left&amp;quot;|Griffin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16&amp;quot;|14-18||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||80||35||6 F||7||8||L||490||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Unlimited Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature flies off the combat map and dives on his target at the end of the turn dealing its normal attack damage. Cooldown: 3.&amp;quot;&amp;gt;Diving Attack&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ImperialGriffin-s.png|Imperial Griffin]]||data-sort-value=&amp;quot;142&amp;quot; align=&amp;quot;left&amp;quot;|'''Imperial Griffin'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-20'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||80||'''40'''||6 F||7||8||L||'''600'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Unlimited Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature flies off the combat map and attacks all enemies in line at the end of the turn dealing its normal attack damage to each target. Cooldown: 3. Actual damage is 14-30 (+stats, +num).&amp;quot;&amp;gt;'''Diving Assault'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RadiantGlory-s.png|Radiant Glory]]||data-sort-value=&amp;quot;152&amp;quot; align=&amp;quot;left&amp;quot;|Radiant Glory&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;0&amp;quot;|ATT||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||70||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can move, attack and return, avoiding retaliation.&amp;quot;&amp;gt;Speed of Light&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each time the creature teleports, she dispels all adjacent stacks for one random effect. Dispels negative effects from friendly stacks and positive effects from enemy stacks.&amp;quot;&amp;gt;Cleansing Light&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Damage (Dark) dealt to the creature is increased by 25%.&amp;quot;&amp;gt;Vulnerable to Shadow Magic&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BlazingGlory-s.png|Blazing Glory]]||data-sort-value=&amp;quot;152&amp;quot; align=&amp;quot;left&amp;quot;|'''Blazing Glory'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;0&amp;quot;|ATT||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||'''75'''||'''50'''||'''8''' T||'''8'''||7||S||'''525'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature can move, attack and return, avoiding retaliation.&amp;quot;&amp;gt;Speed of Light&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each time the creature teleports, she dispels all adjacent stacks for one random effect. Dispels negative effects from friendly stacks and positive effects from enemy stacks.&amp;quot;&amp;gt;Cleansing Light&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Damage (Dark) dealt to the creature is increased by 25%.&amp;quot;&amp;gt;Vulnerable to Shadow Magic&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy is dealt Damage damage (Light) and is blinded for 0.9 (+stat, +power) turn. Consumes the creature’s substance (takes 1(+num)% self damage, which regenerates after the combat). Cooldown: 3.&amp;quot;&amp;gt;'''Searing Light'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SunRider-s.png|Sun Rider]]||data-sort-value=&amp;quot;161&amp;quot; align=&amp;quot;left&amp;quot;|Sun Rider&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16||data-sort-value=&amp;quot;19&amp;quot;|19 / 35||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||90||35||6 W||7||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Increases the creature’s Damage by 10% for each square crossed during its attack.&amp;quot;&amp;gt;Charge&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SunCrusader-s.png|Sun Crusader]]||data-sort-value=&amp;quot;162&amp;quot; align=&amp;quot;left&amp;quot;|'''Sun Crusader'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16||data-sort-value=&amp;quot;22&amp;quot;|'''22''' / '''39'''||data-sort-value=&amp;quot;11&amp;quot;|'''11''' / '''23'''||'''95'''||'''40'''||6 W||7||'''12'''||L||'''525'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack cannot be retaliated and increases its Damage by 10% for each square crossed.&amp;quot;&amp;gt;'''Blinding Charge'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature’s mount turns into light for 1 turn. Enables him to move through all stacks and objects and makes him immune to effects reducing Movement. This ability does not consume the current action. Cooldown: 3.&amp;quot;&amp;gt;'''Sun Steed'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Breeder-s.png|Breeder]]||data-sort-value=&amp;quot;241&amp;quot; align=&amp;quot;left&amp;quot;|Breeder&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;11.75&amp;quot;|7-9 / 14-17M||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||70||40||5 W||8||4||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When damaging creatures, the creature drains 4% of the enemy Hero’s Mana (Current) and transfers it to your Hero.&amp;quot;&amp;gt;Mana Leech&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BreederMother-s.png|Breeder Mother]]||data-sort-value=&amp;quot;242&amp;quot; align=&amp;quot;left&amp;quot;|'''Breeder Mother'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;13.25&amp;quot;|'''8-10''' / '''16-19'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||data-sort-value=&amp;quot;17&amp;quot;|'''17''' / '''32'''||'''75'''||'''45'''||5 W||'''10'''||4||L||'''550'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When damaging creatures, the creature drains 4% of the enemy Hero’s Mana (Current) and transfers it to your Hero.&amp;quot;&amp;gt;Mana Leech&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature grows by 20% in the first turn of the combat. Creatures above the stack’s original maximum will not remain in the Hero’s army after the combat.&amp;quot;&amp;gt;'''Proliferation'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can either move and shoot or shoot and move.&amp;quot;&amp;gt;'''Mobile Shooter'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tormentor-s.png|Tormentor]]||data-sort-value=&amp;quot;251&amp;quot; align=&amp;quot;left&amp;quot;|Tormentor&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|15-20||data-sort-value=&amp;quot;11&amp;quot;|11 / 23||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||76||40||6 W||20||4||S||495||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces damage (Might) dealt to the Tormentor by 20%.&amp;quot;&amp;gt;Dead Flesh&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Every time the creature deals damage or is dealt damage, the damage of its next attack is increased by 15%. Stacks up to 4 times.&amp;quot;&amp;gt;Taste of Pain&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature attacks all adjacent enemy stacks dealing its normal attack damage. This attack cannot be retaliated. Cooldown: 2.&amp;quot;&amp;gt;Retractable Spikes&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lacerator-s.png|Lacerator]]||data-sort-value=&amp;quot;252&amp;quot; align=&amp;quot;left&amp;quot;|'''Lacerator'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;19.5&amp;quot;|'''17-22'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||'''80'''||'''45'''||6 W||'''24'''||'''5'''||S||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces damage (Might) dealt to the Tormentor by 20%.&amp;quot;&amp;gt;Dead Flesh&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Every time the creature deals damage or is dealt damage, the damage of its next attack is increased by 15%. Stacks up to 4 times.&amp;quot;&amp;gt;Taste of Pain&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature attacks all adjacent enemy stacks dealing 125% of its normal attack damage. This attack cannot be retaliated. Cooldown: 2.&amp;quot;&amp;gt;'''Exploding Spikes'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Juggernaut-s.png|Juggernaut]]||data-sort-value=&amp;quot;261&amp;quot; align=&amp;quot;left&amp;quot;|Juggernaut&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18.5&amp;quot;|17-20||data-sort-value=&amp;quot;16&amp;quot;|16 / 31||data-sort-value=&amp;quot;13&amp;quot;|13 / 26||90||50||6 W||20||5||L||490||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature is immune to effects decreasing Might Resistance, Magic Resistance, Might Defense and Magic Defense.&amp;quot;&amp;gt;Organic Armor&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature moves towards the target area hitting all stacks and objects along the way. Structural damage dealt during this attack is increased by 3.&amp;quot;&amp;gt;Unstoppable Charge&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ravager-s.png|Ravager]]||data-sort-value=&amp;quot;262&amp;quot; align=&amp;quot;left&amp;quot;|'''Ravager'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;19.5&amp;quot;|'''18-21'''||data-sort-value=&amp;quot;17&amp;quot;|'''17''' / '''32'''||data-sort-value=&amp;quot;13&amp;quot;|13 / 26||'''100'''||'''55'''||6 W||'''22'''||'''6'''||L||'''630'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature is immune to effects decreasing Might Resistance, Magic Resistance, Might Defense and Magic Defense.&amp;quot;&amp;gt;Organic Armor&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature moves towards the target area hitting all stacks and objects along the way. Structural damage dealt during this attack is increased by 3.&amp;quot;&amp;gt;Unstoppable Charge&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Forces enemy stacks within two squares of the creature to focus attacks and abilities on him. Moving away will clear this effect.&amp;quot;&amp;gt;'''Taunting Presence'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Lich-s.png|Lich]]||data-sort-value=&amp;quot;341&amp;quot; align=&amp;quot;left&amp;quot;|Lich&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15.5&amp;quot;|14-17 F||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||data-sort-value=&amp;quot;11&amp;quot;|11 / 23||65||25||4 W||6||0||S||420||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Decreases Magic Defense (Dark) by 10(+stats, +power)% on attacked target and all adjacent stacks. Lasts 2 turns.&amp;quot;&amp;gt;Dark Embrace&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Archlich-s.png|Archlich]]||data-sort-value=&amp;quot;342&amp;quot; align=&amp;quot;left&amp;quot;|'''Archlich'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|'''16-20''' F||data-sort-value=&amp;quot;13&amp;quot;|'''13''' / '''26'''||data-sort-value=&amp;quot;13&amp;quot;|'''13''' / '''26'''||'''72'''||'''30'''||4 W||'''7'''||0||S||'''525'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Decreases Magic Defense (Dark) by 10(+stats, +power)% on attacked target and all adjacent stacks. Lasts 2 turns.&amp;quot;&amp;gt;Dark Embrace&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature’s attacks transfer the energy of attacked living enemies to target damaged friendly undead stack, healing it with 20% of the damage dealt. Lasts for 1 turn. Cannot heal self.&amp;quot;&amp;gt;'''Life Drain'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lamasu-s.png|Lamasu]]||data-sort-value=&amp;quot;351&amp;quot; align=&amp;quot;left&amp;quot;|Lamasu&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||80||25||6 F||7||0||L||350||5||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature radiates an aura of disease at the start of its turn. Decreases Maximum Health of all adjacent creatures by 5% for 2 turns. Stacks up to 5 times.&amp;quot;&amp;gt;Aura of Putrescence&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PutridLamasu-s.png|Putrid Lamasu]]||data-sort-value=&amp;quot;352&amp;quot; align=&amp;quot;left&amp;quot;|'''Putrid Lamasu'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16&amp;quot;|14-'''18'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||'''85'''||'''30'''||'''7''' F||7||0||L||'''445'''||'''7'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s Aura of Putrescence becomes contagious. Affected creatures transmit the disease to adjacent creatures at the start of their turn.&amp;quot;&amp;gt;'''Contagion'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The vermin reduce Might Power by 5 and Might Defense by 5 for 3 turns. Creature will also be dealt  (+stats, +num) damage (Earth) each turn. All creatures around the target are also affected.&amp;quot;&amp;gt;'''Breath of Vermin'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vampire-s.png|Vampire]]||data-sort-value=&amp;quot;361&amp;quot; align=&amp;quot;left&amp;quot;|Vampire&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;13.5&amp;quot;|13-14||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||data-sort-value=&amp;quot;11&amp;quot;|11 / 23||80||45||4 T||9||0||S||360||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When the creature defends, the first attack targeting it will automatically fail. Cooldown: 2.&amp;quot;&amp;gt;Out of Time&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;20% of the damage dealt to living targets restores the creature’s Health.&amp;quot;&amp;gt;Vampiric Embrace&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VampireLord-s.png|Vampire Lord]]||data-sort-value=&amp;quot;362&amp;quot; align=&amp;quot;left&amp;quot;|'''Vampire Lord'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|'''14-16'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''35'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||'''95'''||'''50'''||'''5''' T||9||0||S||'''450'''||'''6'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When the creature defends, the first attack targeting it will automatically fail. Cooldown: 2.&amp;quot;&amp;gt;Out of Time&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;25% of the damage dealt to living targets restores the creature’s Health.&amp;quot;&amp;gt;'''Vampiric Grasp'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:SpringSpirit-s.png|Spring Spirit]]||data-sort-value=&amp;quot;441&amp;quot; align=&amp;quot;left&amp;quot;|Spring Spirit&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;10.5&amp;quot;|9-12 MW||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||70||45||5 W||8||7||S||355||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;10% of the damage dealt to the creature is returned to its attackers. Only melee attacks are valid.&amp;quot;&amp;gt;Pain Mirror&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creates a “Spirit Link” between target friendly stack and the creature. Positive effects gained by one of the stacks will also affect the other. Target stack also benefits from Pain Mirror. Cannot link to Spring Spirits, Mizu-Kamis and stacks already affected by “Spirit Link”. Cooldown: 1.&amp;quot;&amp;gt;Sprirt Link&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mizu-Kami-s.png|Mizu-Kami]]||data-sort-value=&amp;quot;442&amp;quot; align=&amp;quot;left&amp;quot;|'''Mizu-Kami'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;11.5&amp;quot;|'''10-13''' MW||data-sort-value=&amp;quot;15&amp;quot;|'''15''' / '''29'''||data-sort-value=&amp;quot;20&amp;quot;|'''20''' / '''37'''||'''76'''||'''50'''||5 W||8||7||S||'''450'''||'''6'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;10% of the damage dealt to the creature is returned to its attackers. Only melee attacks are valid.&amp;quot;&amp;gt;Pain Mirror&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creates a “Spirit Link” between target friendly stack and the creature. Positive effects gained by one of the stacks will also affect the other. Target stack also benefits from Pain Mirror and Lifeguard Membrane. Cannot link to Spring Spirits, Mizu-Kamis and stacks already affected by “Spirit Link”. Cooldown: 1.&amp;quot;&amp;gt;'''Spirit Bond'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases resistance to damage by 15%.&amp;quot;&amp;gt;'''Lifeguard Membrane'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SnowMaiden-s.png|Snow Maiden]]||data-sort-value=&amp;quot;451&amp;quot; align=&amp;quot;left&amp;quot;|Snow Maiden&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;14&amp;quot;|13-15 MWF||data-sort-value=&amp;quot;12&amp;quot;|12 / 25||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||65||40||6 W||6||7||S||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature inflicts the “Chilled” effect with her attacks.&amp;quot;&amp;gt;Frozen Touch&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Yuki-Onna-s.png|Yuki-Onna]]||data-sort-value=&amp;quot;452&amp;quot; align=&amp;quot;left&amp;quot;|'''Yuki-Onna'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|'''14-16''' MWF||data-sort-value=&amp;quot;13&amp;quot;|'''13''' / '''26'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''34'''||'''72'''||'''45'''||6 W||6||7||S||'''520'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack decreases target’s Initiative by 10 (+stats, +power) for 1 turn and also inflicts the “Chilled” effect.&amp;quot;&amp;gt;'''Frozen Caress'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Creates a 3x3 trap on the combat map. Enemies moving across it are dealt 10 (+stats, +num) damage (Water) and “Chilled”.&amp;quot;&amp;gt;'''Ice Shards'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kenshi-s.png|Kenshi]]||data-sort-value=&amp;quot;461&amp;quot; align=&amp;quot;left&amp;quot;|Kenshi&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;19&amp;quot;|17-21||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||data-sort-value=&amp;quot;15&amp;quot;|15 / 29||80||45||5 W||8||10||L||490||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Challenges the first attacked enemy stack. Reduces its damage by 45%, except on the challenger. Once the challenged target is destroyed a new stack can be challenged.&amp;quot;&amp;gt;Challenge&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Battle Ready&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kensei-s.png|Kensei]]||data-sort-value=&amp;quot;462&amp;quot; align=&amp;quot;left&amp;quot;|'''Kensei'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20.5&amp;quot;|'''19-22'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''34'''||data-sort-value=&amp;quot;17&amp;quot;|'''17''' / '''32'''||'''90'''||'''50'''||5 W||8||'''11'''||L||'''630'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Challenges the first attacked enemy stack. Reduces its damage by 45%, except on the challenger. Once the challenged target is destroyed a new stack can be challenged.&amp;quot;&amp;gt;Challenge&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Battle Ready&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each time the creature attacks an enemy he has damaged on his last attack, he gains an extra attack against this enemy. Stacks up to 3 times. Damage is halved by each attack.&amp;quot;&amp;gt;'''Four Waves'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Dreamwalker-s.png|Dreamwalker]]||data-sort-value=&amp;quot;541&amp;quot; align=&amp;quot;left&amp;quot;|Dreamwalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;14&amp;quot;|13-15 M||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||data-sort-value=&amp;quot;14&amp;quot;|14 / 28||85||30||6 W||8||7||S||355||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Increases target friendly stack’s Initiative by 5 (+stats) and Movement by 2 or deals 8 (+stats, +num) damage (Earth) / turn to target non-flyer enemy stack and reduces its Movement by 2. Lasts 2 turns. Cooldown: 2.&amp;quot;&amp;gt;Sky and Earth&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dreamreaver-s.png|Dreamreaver]]||data-sort-value=&amp;quot;542&amp;quot; align=&amp;quot;left&amp;quot;|'''Dreamreaver'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17&amp;quot;|'''15-19''' M||data-sort-value=&amp;quot;11&amp;quot;|'''11''' / '''23'''||data-sort-value=&amp;quot;16&amp;quot;|'''16''' / '''31'''||'''100'''||'''35'''||6 W||'''10'''||7||S||'''450'''||'''6'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Increases target friendly stack’s Initiative by 5 (+stats) and Movement by 2 or deals 8 (+stats, +num) damage (Earth) / turn to target non-flyer enemy stack and reduces its Movement by 2. Lasts 2 turns. Cooldown: 2.&amp;quot;&amp;gt;Sky and Earth&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases Initiative by 1 and Movement by 1 (+stats) for all friendly stacks, or deals 3 (+stats, +num) damage (Earth) / turn to all enemy non-flyer stacks and reduces their Movement by 1. Lasts 2 turns. Cooldown: 2. Prime.&amp;quot;&amp;gt;'''Mass'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Centaur-s.png|Centaur]]||data-sort-value=&amp;quot;551&amp;quot; align=&amp;quot;left&amp;quot;|Centaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 F||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||70||50||6 W||7||7||L||495||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature moves away from melee attackers and retaliates with her ranged attack.&amp;quot;&amp;gt;Maneuver&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature gets a free shot on the first enemy stack entering within half range of her.&amp;quot;&amp;gt;Vigilant Scout&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CentaurMarauder-s.png|Centaur Marauder]]||data-sort-value=&amp;quot;552&amp;quot; align=&amp;quot;left&amp;quot;|'''Centaur Marauder'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16&amp;quot;|'''14-18''' F||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||data-sort-value=&amp;quot;11&amp;quot;|'''11''' / '''23'''||'''80'''||50||'''8''' W||7||7||L||'''625'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature moves away from melee attackers and retaliates with her ranged attack.&amp;quot;&amp;gt;Maneuver&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature gets a free shot on the first enemy stack entering within half range of her.&amp;quot;&amp;gt;Vigilant Scout&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can either move and shoot or shoot and move.&amp;quot;&amp;gt;'''Mobile Shooter'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JaguarWarrior-s.png|Jaguar Warrior]]||data-sort-value=&amp;quot;561&amp;quot; align=&amp;quot;left&amp;quot;|Jaguar Warrior&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-18||data-sort-value=&amp;quot;11&amp;quot;|11 / 23||data-sort-value=&amp;quot;9&amp;quot;|9 / 19||85||50||7 W||6||8||L||415||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature becomes immune to harmful Mind Influence and effects decreasing its Morale once it has dealt damage.&amp;quot;&amp;gt;War Fury&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature charges target enemy and dealing his normal attack damage. This attack cannot be retaliated. Minimum range: 3. Cooldown: 2.&amp;quot;&amp;gt;Feral Charge&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PantherWarrior-s.png|Panther Warrior]]||data-sort-value=&amp;quot;562&amp;quot; align=&amp;quot;left&amp;quot;|'''Panther Warrior'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|'''16-20'''||data-sort-value=&amp;quot;11&amp;quot;|11 / 23||data-sort-value=&amp;quot;11&amp;quot;|'''11''' / '''23'''||'''90'''||'''55'''||7 W||6||'''10'''||L||'''535'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature becomes immune to harmful Mind Influence and effects decreasing its Morale once it has dealt damage.&amp;quot;&amp;gt;War Fury&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature charges target enemy dealing his normal attack damage to the target and all stacks adjacent to the creature. This attack cannot be retaliated. Minimum range: 3. Cooldown: 2.&amp;quot;&amp;gt;'''All-around Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Manticore-s.png|Manticore]]||data-sort-value=&amp;quot;641&amp;quot; align=&amp;quot;left&amp;quot;|Manticore&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|16-20||data-sort-value=&amp;quot;13&amp;quot;|13 / 26||data-sort-value=&amp;quot;17&amp;quot;|17 / 32||80||50||6 F||6||6||L||475||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;Crippling Sting&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.&amp;quot;&amp;gt;Corroding Venom&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value=&amp;quot;642&amp;quot; align=&amp;quot;left&amp;quot;|'''Scorpicore'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''34'''||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Paralyzing Sting'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.&amp;quot;&amp;gt;'''Dissolving Venom'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless-s.png|Faceless]]||data-sort-value=&amp;quot;651&amp;quot; align=&amp;quot;left&amp;quot;|Faceless&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 MD||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||data-sort-value=&amp;quot;19&amp;quot;|19 / 35||65||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value=&amp;quot;652&amp;quot; align=&amp;quot;left&amp;quot;|'''Faceless Puppeteer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-18''' MD||data-sort-value=&amp;quot;12&amp;quot;|'''12''' / '''25'''||data-sort-value=&amp;quot;21&amp;quot;|'''21''' / '''38'''||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.&amp;quot;&amp;gt;'''Mind Leash'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Dark Purge'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value=&amp;quot;661&amp;quot; align=&amp;quot;left&amp;quot;|Minotaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-19||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||90||35||5||5||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value=&amp;quot;662&amp;quot; align=&amp;quot;left&amp;quot;|'''Minotaur Guard'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;20&amp;quot;|'''20''' / '''37'''||data-sort-value=&amp;quot;19&amp;quot;|'''19''' / '''35'''||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur Guard retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Mighty Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 1.8.&lt;br /&gt;
&lt;br /&gt;
Note that Dungeon creatures are only available with Shades of Darkness expansion pack.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Core_Creatures</id>
		<title>Core Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Core_Creatures"/>
				<updated>2013-05-06T06:29:19Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added Dungeon creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 60px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sentinel-s.png|Sentinel]]||data-sort-value=&amp;quot;111&amp;quot; align=&amp;quot;left&amp;quot;|Sentinel&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;3&amp;quot;|2-4||data-sort-value=&amp;quot;7&amp;quot;|7 / 16||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||25||20||5 W||7||7||S||75||9||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When an enemy attacks an adjacent friendly stack, 35% of damage is dealt to the creature with 25% reduced effect.&amp;quot;&amp;gt;Shieldguard&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Reduces ranged damage dealt to the creature by 25%.&amp;quot;&amp;gt;Shielded&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Praetorian-s.png|Praetorian]]||data-sort-value=&amp;quot;112&amp;quot; align=&amp;quot;left&amp;quot;|'''Praetorian'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|'''3-5'''||data-sort-value=&amp;quot;10&amp;quot;|'''10''' / '''21'''||data-sort-value=&amp;quot;2&amp;quot;|'''2''' / '''5'''||'''32'''||'''25'''||5 W||7||'''9'''||S||'''110'''||'''14'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When an enemy attacks an adjacent friendly stack, 35% of damage is dealt to the creature with 25% reduced effect.&amp;quot;&amp;gt;Shieldguard&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Reduces ranged damage dealt to the creature by 25%.&amp;quot;&amp;gt;Shielded&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;When a friendly stack is attacked, the creature gets a free attack on the attacker if it is in range.&amp;quot;&amp;gt;'''Shield Bash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossbowman-s.png|Crossbowman]]||data-sort-value=&amp;quot;121&amp;quot; align=&amp;quot;left&amp;quot;|Crossbowman&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;3&amp;quot;|2-4||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||20||30||6 W||6||6||S||110||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature ignores 35% of the target’s Might Defense.&amp;quot;&amp;gt;Armor Piercing&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marksman-s.png|Marksman]]||data-sort-value=&amp;quot;122&amp;quot; align=&amp;quot;left&amp;quot;|'''Marksman'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|'''3-5'''||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||'''24'''||'''35'''||6 W||'''14'''||6||S||'''150'''||'''12'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature ignores 35% of the target’s Might Defense.&amp;quot;&amp;gt;Armor Piercing&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature’s shots pierce through stacks hitting multiple aligned targets.&amp;quot;&amp;gt;'''Piercing Bolt'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sister-s.png|Sister]]||data-sort-value=&amp;quot;131&amp;quot; align=&amp;quot;left&amp;quot;|Sister&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|5-7||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||17||20||5 W||7||10||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Target enemy creature cannot move, attack or use any abilities for 0.9 (+stats, +power) turn. Pacification is dispelled if damage is dealt to the target.&amp;quot;&amp;gt;Pacification&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Vestal-s.png|Vestal]]||data-sort-value=&amp;quot;132&amp;quot; align=&amp;quot;left&amp;quot;|'''Vestal'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;HAV: Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|5-7||data-sort-value=&amp;quot;2&amp;quot;|'''2''' / '''5'''||data-sort-value=&amp;quot;10&amp;quot;|'''10''' / '''21'''||'''22'''||'''25'''||5 W||'''14'''||'''12'''||S||'''150'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Target enemy creature cannot move, attack or use any abilities for 0.9 (+stats, +power) turn. Pacification is dispelled if damage is dealt to the target.&amp;quot;&amp;gt;Pacification&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target stack is instantly healed by HP (+stats, +num). Hurts Undead, Demons, or Orcs. Cooldown: 2.&amp;quot;&amp;gt;'''Heal'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Maniac-s.png|Maniac]]||data-sort-value=&amp;quot;211&amp;quot; align=&amp;quot;left&amp;quot;|Maniac&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|3-6||data-sort-value=&amp;quot;6&amp;quot;|6 / 14||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||23||35||5 W||20||9||S||95||9||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature is immune to Mind Influence and effects decreasing its Morale.&amp;quot;&amp;gt;Twisted Mind&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Demented-s.png|Demented]]||data-sort-value=&amp;quot;212&amp;quot; align=&amp;quot;left&amp;quot;|'''Demented'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''4-8'''||data-sort-value=&amp;quot;8&amp;quot;|'''8''' / '''18'''||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||'''28'''||'''40'''||5 W||'''24'''||9||S||'''145'''||'''12'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature is immune to Mind Influence and effects decreasing its Morale.&amp;quot;&amp;gt;Twisted Mind&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacks of the creature drain damage of the attacked creature to benefit itself. Reduces damage of each enemy creature in target stack by 1 and increases damage of each creature in the creature stack by 1. Lasts for 1 turn.&amp;quot;&amp;gt;'''Maniac Laughter'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HellHound-s.png|Hell Hound]]||data-sort-value=&amp;quot;221&amp;quot; align=&amp;quot;left&amp;quot;|Hell Hound&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;6&amp;quot;|6 / 14||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||25||35||6 W||18||4||L||135||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Unlimited Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases damage of the creature by 20% on all targets that have previously damaged it.&amp;quot;&amp;gt;Eye of Gluttony&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cerberus-s.png|Cerberus]]||data-sort-value=&amp;quot;222&amp;quot; align=&amp;quot;left&amp;quot;|'''Cerberus'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|5-'''10'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||'''32'''||'''40'''||'''7''' W||'''22'''||4||L||'''205'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature may retaliate unlimited times.&amp;quot;&amp;gt;Unlimited Retaliation&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases damage of the creature by 20% on all targets that have previously damaged it.&amp;quot;&amp;gt;Eye of Gluttony&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The melee attacks of the creature deal damage to all enemies in a front arc.&amp;quot;&amp;gt;'''Voracious'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Succubus-s.png|Succubus]]||data-sort-value=&amp;quot;231&amp;quot; align=&amp;quot;left&amp;quot;|Succubus&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;3&amp;quot;|1-3 / 3-5||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||20||25||6 F||16||5||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Melee attackers deal only 90% of their normal damage to the creature. The remaining 10% is dealt to themselves.&amp;quot;&amp;gt;Pleasure in Pain&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lilim-s.png|Lilim]]||data-sort-value=&amp;quot;232&amp;quot; align=&amp;quot;left&amp;quot;|'''Lilim'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;INF: Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|'''2-4''' / '''5-7'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||'''24'''||'''30'''||6 F||'''20'''||5||S||'''150'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Melee attackers deal only 80% of their normal damage to the creature. The remaining 20% is dealt to themselves.&amp;quot;&amp;gt;'''Rapture in Agony'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature cannot move, attack or use any abilities for 0.9 (+stats, +power) turn. Enthrall is dispelled if damage is dealt to the target. Cooldown: 3.&amp;quot;&amp;gt;'''Enthrall'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Skeleton-s.png|Skeleton]]||data-sort-value=&amp;quot;311&amp;quot; align=&amp;quot;left&amp;quot;|Skeleton&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|3-5 H||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||18||20||4 W||5||0||S||85||9||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces ranged damage (might) dealt to this creature by 50%.&amp;quot;&amp;gt;Hollow Bones&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SkeletalSpearman-s.png|Skeletal Spearman]]||data-sort-value=&amp;quot;312&amp;quot; align=&amp;quot;left&amp;quot;|'''Skeletal Spearman'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|'''4-6''' H||data-sort-value=&amp;quot;5&amp;quot;|'''5''' / '''11'''||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||'''23'''||'''25'''||4 W||5||0||S||'''125'''||'''14'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces ranged damage (might) dealt to this creature by 50%.&amp;quot;&amp;gt;Hollow Bones&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Reduces Movement of target and all adjacent enemy stacks by 1 for 2 (+stats, +power) turns.&amp;quot;&amp;gt;'''Webbing Spears'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghoul-s.png|Ghoul]]||data-sort-value=&amp;quot;321&amp;quot; align=&amp;quot;left&amp;quot;|Ghoul&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|5-7||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||23||30||5 W||6||0||S||120||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces damage (Might) dealt to the creature by 20%.&amp;quot;&amp;gt;Dead Flesh&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RavenousGhoul-s.png|Ravenous Ghoul]]||data-sort-value=&amp;quot;322&amp;quot; align=&amp;quot;left&amp;quot;|'''Ravenous Ghoul'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7&amp;quot;|'''6-8'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||'''30'''||'''35'''||5 W||6||0||S||'''175'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces damage (Might) dealt to the creature by 20%.&amp;quot;&amp;gt;Dead Flesh&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases Damage by 30% and Movement by 2 when attacking living targets.&amp;quot;&amp;gt;'''Rage Agaisnt the Living'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ghost-s.png|Ghost]]||data-sort-value=&amp;quot;331&amp;quot; align=&amp;quot;left&amp;quot;|Ghost&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|3-7 M||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||19||30||6 F||7||0||S||110||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces healing by 50(+stats, +power)% on attacked target and all adjacent creatures for 3 turn. Only living creatures are affected.&amp;quot;&amp;gt;Death Seal&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can move through stacks, walls and obstacles. Damage (Might) dealt to her is reduced by 25%.&amp;quot;&amp;gt;Incorporeal&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Specter-s.png|Specter]]||data-sort-value=&amp;quot;332&amp;quot; align=&amp;quot;left&amp;quot;|'''Specter'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;NEC: Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5'''-7 M||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||'''23'''||'''35'''||6 F||7||0||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces healing by 50(+stats, +power)% on attacked target and all adjacent creatures for 3 turn. Only living creatures are affected.&amp;quot;&amp;gt;Death Seal&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature can move through stacks, walls and obstacles. Damage (Might) dealt to her is reduced by 35%.&amp;quot;&amp;gt;'''Immaterial'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Heals target undead stack by 2 (+stats, +num) Health. All living creatures adjacent to the target are drained of 2 (+stats, +num) Health which adds to the amount healed.&amp;quot;&amp;gt;'''Wail of the Netherworld'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:SharkGuard-s.png|Shark Guard]]||data-sort-value=&amp;quot;411&amp;quot; align=&amp;quot;left&amp;quot;|Shark Guard&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|3-5||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||25||30||4 W||3||6||S||95||8||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack reduces target’s Movement by 3 for 2 turns. Target will also be dealt 10% of the creature’s damage each turn.&amp;quot;&amp;gt;Ferocious Wound&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wanizame-s.png|Wanizame]]||data-sort-value=&amp;quot;412&amp;quot; align=&amp;quot;left&amp;quot;|'''Wanizame'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|3-'''7'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||'''31'''||'''35'''||'''5''' W||3||'''7'''||S||'''130'''||'''12'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack reduces target’s Movement by 3 for 2 turns. Target will also be dealt 10% of the creature’s damage each turn.&amp;quot;&amp;gt;Ferocious Wound&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature deals +30% damage on stacks suffering by Ferocious Wound.&amp;quot;&amp;gt;'''Blood Frenzy'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CoralPriestess-s.png|Coral Priestess]]||data-sort-value=&amp;quot;421&amp;quot; align=&amp;quot;left&amp;quot;|Coral Priestess&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|3-5 FM||data-sort-value=&amp;quot;1&amp;quot;|1 / 2||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||18||40||5 W||5||7||S||110||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack decreases target’s Initiative by 10 (+stats, +power) for 2 turns.&amp;quot;&amp;gt;Eyes of the Medusa&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PearlPriestess-s.png|Pearl Priestess]]||data-sort-value=&amp;quot;422&amp;quot; align=&amp;quot;left&amp;quot;|'''Pearl Priestess'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|'''4-6''' FM||data-sort-value=&amp;quot;2&amp;quot;|'''2''' / '''5'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||'''22'''||'''45'''||5 W||'''6'''||7||S||'''160'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature’s attack decreases target’s Initiative by 10 (+stats, +power) for 2 turns.&amp;quot;&amp;gt;Eyes of the Medusa&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target is healed for 3 (+stats, +num) Health and dispelled of one random negative effect. Lasts 3 turns.&amp;quot;&amp;gt;'''Waves of Renewal'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Kappa-s.png|Kappa]]||data-sort-value=&amp;quot;431&amp;quot; align=&amp;quot;left&amp;quot;|Kappa&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;3.5&amp;quot;|3-4||data-sort-value=&amp;quot;5&amp;quot;|5 / 11||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||21||50||4 W||7||5||S||90||8||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;A leaping attack, dealing normal attack damage to target increased by 5% for each square jumped. Target has to be in a direct line to the creature. This attack cannot be retaliated. Minimum range: 2. Maximum range: twice the creature’s Movement (Current). Cooldown: 2.&amp;quot;&amp;gt;Leap&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:KappaShoya-s.png|Kappa Shoya]]||data-sort-value=&amp;quot;432&amp;quot; align=&amp;quot;left&amp;quot;|'''Kappa Shoya'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;SAN: Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|'''4-6'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||'''25'''||'''55'''||4 W||'''8'''||'''6'''||S||135||'''13'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;A leaping attack, dealing normal attack damage to target increased 5% for each square jumped and 4-6 (+stats, +num) damage (Water) to all enemy stacks in a 3x3 area. Target has to be in a direct line to the creature. This attack cannot be retaliated. Minimum range: 2. Maximum range: twice the creature’s Movement (Current).&amp;quot;&amp;gt;'''Crushing Leap'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Mauler-s.png|Mauler]]||data-sort-value=&amp;quot;511&amp;quot; align=&amp;quot;left&amp;quot;|Mauler&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|4-8||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||30||25||5 W||6||5||S||130||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces ranged damage dealt to the creature by 25%.&amp;quot;&amp;gt;Shielded&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases Damage (Minimum) of each creature in the creature stack by 1. Stacks up to 4 times. Lasts until the end of the combat.&amp;quot;&amp;gt;Taste of Blood&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crusher-s.png|Crusher]]||data-sort-value=&amp;quot;512&amp;quot; align=&amp;quot;left&amp;quot;|'''Crusher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|4-8||data-sort-value=&amp;quot;5&amp;quot;|'''5''' / '''11'''||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||'''34'''||'''30'''||'''6''' W||6||'''6'''||S||'''185'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Reduces ranged damage dealt to the creature by 25%.&amp;quot;&amp;gt;Shielded&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases Damage (Minimum) of each creature in the creature stack by 1. Stacks up to 4 times. Lasts until the end of the combat.&amp;quot;&amp;gt;Taste of Blood&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature may attack a second time.&amp;quot;&amp;gt;'''Assault'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Goblin-s.png|Goblin]]||data-sort-value=&amp;quot;521&amp;quot; align=&amp;quot;left&amp;quot;|Goblin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;2.5&amp;quot;|2-3 H||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||19||40||5 W||5||4||S||75||12||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Creates a trap on the combat map which activates on the first enemy creature moving across it. Deals 2 (+stats, +num) damage (Might) and reduces Movement by 4 (+stats). Cooldown: 3.&amp;quot;&amp;gt;Crippling Traps&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GoblinHunter-s.png|Goblin Hunter]]||data-sort-value=&amp;quot;522&amp;quot; align=&amp;quot;left&amp;quot;|'''Goblin Hunter'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4&amp;quot;|'''3-5''' H||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||'''22'''||'''45'''||'''6''' W||'''6'''||4||S||'''100'''||'''18'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Creates a trap on the combat map which activates on the first enemy creature moving across it. Deals 2 (+stats, +num) damage (Might) and reduces Movement by 4 (+stats). Cooldown: 3.&amp;quot;&amp;gt;Crippling Traps&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Increases the creature’s damage by 50% against immobile opponents.&amp;quot;&amp;gt;'''Vicious Strike'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Harpy-s.png|Harpy]]||data-sort-value=&amp;quot;531&amp;quot; align=&amp;quot;left&amp;quot;|Harpy&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||29||45||6 F||7||7||S||110||8||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature returns to its previous position after its attack.&amp;quot;&amp;gt;Strike and Return&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fury-s.png|Fury]]||data-sort-value=&amp;quot;532&amp;quot; align=&amp;quot;left&amp;quot;|'''Fury'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;STR: Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7&amp;quot;|'''5-9'''||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||data-sort-value=&amp;quot;6&amp;quot;|'''6''' / '''14'''||'''33'''||'''50'''||'''7''' F||7||7||S||'''160'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The creature returns to its previous position after its attack.&amp;quot;&amp;gt;Strike and Return&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The creature’s attacks cannot be retaliated.&amp;quot;&amp;gt;'''No Retaliation'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|[[File:Assassin-s.png|Assassin]]||data-sort-value=&amp;quot;611&amp;quot; align=&amp;quot;left&amp;quot;|Assassin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||22||40||6||7||6||S||130||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade-s.png|Shade]]||data-sort-value=&amp;quot;612&amp;quot; align=&amp;quot;left&amp;quot;|'''Shade'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|'''6-9'''||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.&amp;quot;&amp;gt;'''Poisoned Blades'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stalker-s.png|Stalker]]||data-sort-value=&amp;quot;621&amp;quot; align=&amp;quot;left&amp;quot;|Stalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6 F||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;6&amp;quot;|6 / 14||21||35||5||6||6||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value=&amp;quot;622&amp;quot; align=&amp;quot;left&amp;quot;|'''Chakram Dancer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5-7''' F||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.&amp;quot;&amp;gt;'''Whirling Death'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value=&amp;quot;631&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Lurker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|1-3 F 3-6 MD||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||data-sort-value=&amp;quot;10.5&amp;quot;|10.5 / 22||18||30||4||6||6||S||125||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value=&amp;quot;632&amp;quot; align=&amp;quot;left&amp;quot;|'''Shadow Watcher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;DUN: Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5.5&amp;quot;|'''2-4''' F '''4-7''' MD||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||data-sort-value=&amp;quot;10.5&amp;quot;|10.5 / 22||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.&amp;quot;&amp;gt;'''Mind Probe'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 1.8.&lt;br /&gt;
&lt;br /&gt;
Note that Dungeon creatures are only available with Shades of Darkness expansion pack.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures</id>
		<title>Dungeon Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures"/>
				<updated>2013-05-06T06:21:38Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Finished filling defence values&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 60px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assassin-s.png|Assassin]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Assassin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||22||40||6||7||6||S||130||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade-s.png|Shade]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Shade'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|'''6-9'''||data-sort-value=&amp;quot;4&amp;quot;|4 / 9||data-sort-value=&amp;quot;8&amp;quot;|8 / 18||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.&amp;quot;&amp;gt;'''Poisoned Blades'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stalker-s.png|Stalker]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Stalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6 F||data-sort-value=&amp;quot;3&amp;quot;|3 / 7||data-sort-value=&amp;quot;6&amp;quot;|6 / 14||21||35||5||6||6||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Chakram Dancer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5-7''' F||data-sort-value=&amp;quot;4&amp;quot;|'''4''' / '''9'''||data-sort-value=&amp;quot;7&amp;quot;|'''7''' / '''16'''||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.&amp;quot;&amp;gt;'''Whirling Death'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Lurker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|1-3 F 3-6 MD||data-sort-value=&amp;quot;2&amp;quot;|2 / 5||data-sort-value=&amp;quot;10.5&amp;quot;|10.5 / 22||18||30||4||6||6||S||125||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Shadow Watcher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5.5&amp;quot;|'''2-4''' F '''4-7''' MD||data-sort-value=&amp;quot;3&amp;quot;|'''3''' / '''7'''||data-sort-value=&amp;quot;10.5&amp;quot;|10.5 / 22||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.&amp;quot;&amp;gt;'''Mind Probe'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manticore-s.png|Manticore]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Manticore&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|16-20||data-sort-value=&amp;quot;13&amp;quot;|13 / 26||data-sort-value=&amp;quot;17&amp;quot;|17 / 32||80||50||6 F||6||6||L||475||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;Crippling Sting&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.&amp;quot;&amp;gt;Corroding Venom&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Scorpicore'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;14&amp;quot;|'''14''' / '''28'''||data-sort-value=&amp;quot;18&amp;quot;|'''18''' / '''34'''||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Paralyzing Sting'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.&amp;quot;&amp;gt;'''Dissolving Venom'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless-s.png|Faceless]]||data-sort-value=&amp;quot;51&amp;quot; align=&amp;quot;left&amp;quot;|Faceless&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 MD||data-sort-value=&amp;quot;10&amp;quot;|10 / 21||data-sort-value=&amp;quot;19&amp;quot;|19 / 35||65||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Faceless Puppeteer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-18''' MD||data-sort-value=&amp;quot;12&amp;quot;|'''12''' / '''25'''||data-sort-value=&amp;quot;21&amp;quot;|'''21''' / '''38'''||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.&amp;quot;&amp;gt;'''Mind Leash'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Dark Purge'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Minotaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-19||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||data-sort-value=&amp;quot;18&amp;quot;|18 / 34||90||35||5||5||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Minotaur Guard'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;20&amp;quot;|'''20''' / '''37'''||data-sort-value=&amp;quot;19&amp;quot;|'''19''' / '''35'''||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur Guard retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Mighty Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Dragon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;58&amp;quot;|55-61||data-sort-value=&amp;quot;25&amp;quot;|25 / 43||data-sort-value=&amp;quot;33&amp;quot;|33 / 51||290||45||7 F||7||7||L||1700 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''Black Dragon'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;62&amp;quot;|'''59-65'''||data-sort-value=&amp;quot;27&amp;quot;|'''27''' / '''45'''||data-sort-value=&amp;quot;35&amp;quot;|'''35''' / '''53'''||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||'''2200''' C||'''2'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.&amp;quot;&amp;gt;'''Immunity to Magic'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game.&lt;br /&gt;
&lt;br /&gt;
All creatures in the Dungeon town have the &amp;lt;abbr title=&amp;quot;Can be healed and resurrected. Susceptible to morale.&amp;quot;&amp;gt;Living&amp;lt;/abbr&amp;gt; and &amp;lt;abbr title=&amp;quot;As Disciples of Malassa, the Dungeon Creatures are blessed with 10% Darkness damage resistance, and cursed with a 10% vulnerability to light damage. Healing spells from the Light School damage enemy Dungeon Creatures.&amp;quot;&amp;gt;Disciple of Malassa&amp;lt;/abbr&amp;gt; abilities.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Strategy</id>
		<title>Dungeon Strategy</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Strategy"/>
				<updated>2013-05-06T00:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added discussion links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dungeon Town Building Strategies==&lt;br /&gt;
&lt;br /&gt;
===Subheading Example===&lt;br /&gt;
&lt;br /&gt;
Paragraph of text example. (by Username)&lt;br /&gt;
&lt;br /&gt;
==Dungeon Battle Tactics==&lt;br /&gt;
&lt;br /&gt;
==Dungeon Hero Leveling Strategies==&lt;br /&gt;
&lt;br /&gt;
==Discussion Links==&lt;br /&gt;
&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=38923 Dungeon Strategy Discussion at Heroes Community]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=38924 Dungeon Campaign Discussion at Heroes Community]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/MediaWiki:Sidebar"/>
				<updated>2013-05-06T00:34:35Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added Dungeon Strategy link to the menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* SEARCH&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|Main Page&lt;br /&gt;
** currentevents-url|Current Events&lt;br /&gt;
** recentchanges-url|Recent Changes&lt;br /&gt;
** randompage-url|Random Page&lt;br /&gt;
** helppage|Editing Help&lt;br /&gt;
* Shades of Darkness Exp&lt;br /&gt;
** Shades of Darkness Features|Expansion Features&lt;br /&gt;
** Dungeon Faction|Dungeon Faction&lt;br /&gt;
** Dungeon Creatures|Dungeon Creatures&lt;br /&gt;
** Dungeon Buildings|Dungeon Buildings&lt;br /&gt;
** Dungeon Strategy|Dungeon Strategy&lt;br /&gt;
** Shades of Darkness Artifacts|New Artifacts&lt;br /&gt;
* Factions&lt;br /&gt;
** Dungeon Faction|Dungeon&lt;br /&gt;
** Haven Faction|Haven&lt;br /&gt;
** Inferno Faction|Inferno&lt;br /&gt;
** Necropolis Faction|Necropolis&lt;br /&gt;
** Sanctuary Faction|Sanctuary&lt;br /&gt;
** Stronghold Faction|Stronghold&lt;br /&gt;
* Creatures&lt;br /&gt;
** Dungeon Creatures|Dungeon&lt;br /&gt;
** Haven Creatures|Haven&lt;br /&gt;
** Inferno Creatures|Inferno&lt;br /&gt;
** Necropolis Creatures|Necropolis&lt;br /&gt;
** Sanctuary Creatures|Sanctuary&lt;br /&gt;
** Stronghold Creatures|Stronghold&lt;br /&gt;
** Neutral Creatures|Neutral&lt;br /&gt;
** Core Creatures|Core Comparison&lt;br /&gt;
** Elite Creatures|Elite Comparison&lt;br /&gt;
** Champion Creatures|Champ Comparison&lt;br /&gt;
* Artifacts&lt;br /&gt;
** Head Artifacts|Head&lt;br /&gt;
** Chest Artifacts|Chest&lt;br /&gt;
** Cloak Artifacts|Cloak&lt;br /&gt;
** Neck Artifacts|Neck&lt;br /&gt;
** Shoulder Artifacts|Shoulder&lt;br /&gt;
** Off Hand Artifacts|Off Hand&lt;br /&gt;
** Gauntlet Artifacts|Gauntlet&lt;br /&gt;
** Feet Artifacts|Feet&lt;br /&gt;
** Finger Artifacts|Finger&lt;br /&gt;
** Pocket Artifacts|Pocket&lt;br /&gt;
** Artifact Sets|Artifact Sets&lt;br /&gt;
** Shades of Darkness Artifacts|Shades of Darkness&lt;br /&gt;
* Buildings&lt;br /&gt;
** Dungeon Buildings|Dungeon&lt;br /&gt;
** Haven Buildings|Haven&lt;br /&gt;
** Inferno Buildings|Inferno&lt;br /&gt;
** Necropolis Buildings|Necropolis&lt;br /&gt;
** Sanctuary Buildings|Sanctuary&lt;br /&gt;
** Stronghold Buildings|Stronghold&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Strategy</id>
		<title>Dungeon Strategy</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Strategy"/>
				<updated>2013-05-06T00:22:41Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added page headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dungeon Town Building Strategies==&lt;br /&gt;
&lt;br /&gt;
===Subheading Example===&lt;br /&gt;
&lt;br /&gt;
Paragraph of text example. (by Username)&lt;br /&gt;
&lt;br /&gt;
==Dungeon Battle Tactics==&lt;br /&gt;
&lt;br /&gt;
==Dungeon Hero Leveling Strategies==&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures</id>
		<title>Dungeon Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/Dungeon_Creatures"/>
				<updated>2013-05-05T06:00:20Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Added footnotes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|'''ICON'''!!'''CREATURE'''!!style=&amp;quot;width: 60px;&amp;quot;|[[File:Attack.png|Attack]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:Defence.png|Defence]]!!style=&amp;quot;width: 50px;&amp;quot;|[[File:MagicDefence.png|Magic Defence]]!![[File:HitPoints.png|Hit Points]]!![[File:Initiative.png|Initiative]]!![[File:Movement.png|Movement]]!![[File:Luck.png|Luck]]!![[File:Morale.png|Morale]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Size.jpg|Size]]!![[File:Gold.png|Cost]]!![[File:Growth.jpg|Growth]]!!class=&amp;quot;unsortable&amp;quot;|[[File:Experience.png|Experience]]!!class=&amp;quot;unsortable&amp;quot;|'''SPECIAL ABILITIES'''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Assassin-s.png|Assassin]]||data-sort-value=&amp;quot;11&amp;quot; align=&amp;quot;left&amp;quot;|Assassin&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6.5&amp;quot;|5-8||data-sort-value=&amp;quot;9&amp;quot;|9%||data-sort-value=&amp;quot;18&amp;quot;|18%||22||40||6||7||6||S||130||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Assassin does not attack for 2 turns, it will become invisible. When the Assassin is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Assassin will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Assassin to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shade-s.png|Shade]]||data-sort-value=&amp;quot;12&amp;quot; align=&amp;quot;left&amp;quot;|'''Shade'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;7.5&amp;quot;|'''6-9'''||data-sort-value=&amp;quot;9&amp;quot;|9%||data-sort-value=&amp;quot;18&amp;quot;|18%||'''28'''||'''45'''||6||7||6||S||'''170'''||'''11'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;If the Shade does not attack for 2 turns, it will become invisible. When the Shade is invisible, it cannot be seen by the enemy Hero or creatures. Attacking, being adjacent to an enemy creature stack, or receiving indirect damage will dispel Shadow Cloak. The Shade will attack adjacent enemy creatures automatically.&amp;quot;&amp;gt;Shadow Cloak&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Attacking an enemy creature stack while invisible allows the Shade to deal an extra 20% damage and avoid all retaliation. Backstabbing immediately dispels Shadow Cloak.&amp;quot;&amp;gt;Backstab&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shade's soul venom-imbued blades inflict 1 damage-over-time (Darkness) per Shade and reduces any enemy creature stack's Initiative by 5. Lasts 3 turns.&amp;quot;&amp;gt;'''Poisoned Blades'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stalker-s.png|Stalker]]||data-sort-value=&amp;quot;21&amp;quot; align=&amp;quot;left&amp;quot;|Stalker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5&amp;quot;|4-6 F||data-sort-value=&amp;quot;7&amp;quot;|7%||data-sort-value=&amp;quot;14&amp;quot;|14%||21||35||5||6||6||S||105||7||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Stalker's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chakram_Dancer-s.png|Chakram Dancer]]||data-sort-value=&amp;quot;22&amp;quot; align=&amp;quot;left&amp;quot;|'''Chakram Dancer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;6&amp;quot;|'''5-7''' F||data-sort-value=&amp;quot;9&amp;quot;|'''9'''%||data-sort-value=&amp;quot;16&amp;quot;|'''16'''%||'''25'''||'''40'''||5||'''7'''||'''7'''||S||'''160'''||'''10'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Chakram Dancer's attack reduces the enemy's Movement by 1, lasts 3 turns.&amp;quot;&amp;gt;Curse of Shadow&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Chakram Dancer's projectile pierces through allied and enemy creature stacks, hitting multiple targets on its curved trajectory.&amp;quot;&amp;gt;'''Whirling Death'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Lurker-s.png|Shadow Lurker]]||data-sort-value=&amp;quot;31&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Lurker&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;4.5&amp;quot;|1-3 F 3-6 MD||data-sort-value=&amp;quot;5&amp;quot;|5%||data-sort-value=&amp;quot;22&amp;quot;|22%||18||30||4||6||6||S||125||6||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Lurker's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow_Watcher-s.png|Shadow Watcher]]||data-sort-value=&amp;quot;32&amp;quot; align=&amp;quot;left&amp;quot;|'''Shadow Watcher'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Core 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;5.5&amp;quot;|'''2-4''' F '''4-7''' MD||data-sort-value=&amp;quot;7&amp;quot;|'''7'''%||data-sort-value=&amp;quot;22&amp;quot;|22%||'''22'''||'''35'''||4||'''7'''||6||S||'''180'''||'''9'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.&amp;quot;&amp;gt;Spirit Form&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Watcher's ranged attack inflicts 20% damage-over-time (Darkness) on the enemy creature stack. Lasts 2 turns.&amp;quot;&amp;gt;Harrowing Vision&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Target enemy creature stack suffers from a +15% damage increase from all sources until the end of combat. Only one enmy crature stack may suffer from Mind Probe at a time. Does not consume the Shadow Watcher's current action. Cooldown: 2 turns.&amp;quot;&amp;gt;'''Mind Probe'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Manticore-s.png|Manticore]]||data-sort-value=&amp;quot;41&amp;quot; align=&amp;quot;left&amp;quot;|Manticore&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;18&amp;quot;|16-20||data-sort-value=&amp;quot;26&amp;quot;|26%||data-sort-value=&amp;quot;32&amp;quot;|32%||80||50||6 F||6||6||L||475||4||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Manticore deals 80% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 4 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;Crippling Sting&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Manticore's attack reduces the enemy creature stack's Might Defence by 10. Lasts 1 turn.&amp;quot;&amp;gt;Corroding Venom&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scorpicore-s.png|Scorpicore]]||data-sort-value=&amp;quot;42&amp;quot; align=&amp;quot;left&amp;quot;|'''Scorpicore'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 1+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;28&amp;quot;|'''28'''%||data-sort-value=&amp;quot;34&amp;quot;|'''34'''%||'''85'''||'''55'''||6 F||'''7'''||'''7'''||L||'''615'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;The Scorpicore deals 100% of its normal attack's damage to target enemy creature stack but avoids retaliation. This attack also decreases the living enemy creature stack's Movement by 6 and Initiative by 10 for 2 turns. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Paralyzing Sting'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Scorpicore's attack reduces the enemy creature stack's Might Defence by 15. Lasts 1 turn.&amp;quot;&amp;gt;'''Dissolving Venom'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless-s.png|Faceless]]||data-sort-value=&amp;quot;51&amp;quot; align=&amp;quot;left&amp;quot;|Faceless&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;15&amp;quot;|14-16 MD||data-sort-value=&amp;quot;21&amp;quot;|21%||data-sort-value=&amp;quot;35&amp;quot;|35%||65||45||6 T||7||7||S||390||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Faceless_Puppeteer-s.png|Faceless Puppeteer]]||data-sort-value=&amp;quot;52&amp;quot; align=&amp;quot;left&amp;quot;|'''Faceless Puppeteer'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 2+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;17.5&amp;quot;|'''15-18''' MD||data-sort-value=&amp;quot;25&amp;quot;|'''25'''%||data-sort-value=&amp;quot;38&amp;quot;|'''38'''%||'''70'''||'''50'''||'''8''' T||'''8'''||'''8'''||S||'''505'''||'''5'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Attack target stack and hold position. Cooldown: 1 turn.&amp;quot;&amp;gt;Attack&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.&amp;quot;&amp;gt;Shadow Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1.&amp;quot;&amp;gt;'''Mind Leash'''&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Dark Purge'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur-s.png|Minotaur]]||data-sort-value=&amp;quot;61&amp;quot; align=&amp;quot;left&amp;quot;|Minotaur&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;16.5&amp;quot;|15-19||data-sort-value=&amp;quot;34&amp;quot;|34%||data-sort-value=&amp;quot;34&amp;quot;|34%||90||35||5||5||10||L||410||3||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Minotaur_Guard-s.png|Minotaur Guard]]||data-sort-value=&amp;quot;62&amp;quot; align=&amp;quot;left&amp;quot;|'''Minotaur Guard'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Elite 3+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;20&amp;quot;|'''18-22'''||data-sort-value=&amp;quot;37&amp;quot;|'''37'''%||data-sort-value=&amp;quot;35&amp;quot;|'''35'''%||'''100'''||'''40'''||5||'''6'''||'''11'''||L||'''475'''||'''4'''||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;When attacked, the Minotaur Guard retaliates before the enemy attacks.&amp;quot;&amp;gt;Preemptive Strike&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each of the Minotaur Guards's default attacks increases its Morale by 6, up to a maximum bonus of 30. Retaliation will not trigger this effect. This ability can not be dispelled.&amp;quot;&amp;gt;Fighting Spirit&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Minotaur Guard attacks target enemy stack, dealing its normal damage and avoiding retaliation. Small targets are pushed back 2 squares. Cooldown: 3 turns.&amp;quot;&amp;gt;'''Mighty Slash'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shadow Dragon-s.png|Shadow Dragon]]||data-sort-value=&amp;quot;71&amp;quot; align=&amp;quot;left&amp;quot;|Shadow Dragon&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;58&amp;quot;|55-61||data-sort-value=&amp;quot;43&amp;quot;|43%||data-sort-value=&amp;quot;51&amp;quot;|51%||290||45||7 F||7||7||L||1700 C||1||?||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Shadow Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Shadow Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Shadow Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Black Dragon-s.png|Black Dragon]]||data-sort-value=&amp;quot;72&amp;quot; align=&amp;quot;left&amp;quot;|'''Black Dragon'''&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;Champion+&amp;lt;/small&amp;gt;||data-sort-value=&amp;quot;62&amp;quot;|'''59-65'''||data-sort-value=&amp;quot;45&amp;quot;|'''45'''%||data-sort-value=&amp;quot;53&amp;quot;|'''53'''%||'''310'''||'''50'''||7 F||'''8'''||'''8'''||L||?||'''?'''||'''?'''||align=&amp;quot;left&amp;quot;|&amp;lt;abbr title=&amp;quot;Enemy creatures adjacent to the Black Dragon have a 20% chance of remaining Catatonic and a 80% chance of suffering a 15 decrease in Morale.&amp;quot;&amp;gt;Terrifying Presence&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;Each Black Dragon increases the damage and duration of all Darkness abilities by 0.5%, up to a maximum of 5%.&amp;quot;&amp;gt;Heart of Darkness&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon attacks, dealing 100% Darkness damage and inflicting a 15% Darkness damage-over-time to the target enemy creature whenever it acts, until the target dies or at the end of combat. Each turn, the damage-over-time is increased by 1% of the Shadow Dragon's base damage up to a maximum of 20%. Cooldown: 3 turns.&amp;quot;&amp;gt;Withering Breath&amp;lt;/abbr&amp;gt;, &amp;lt;abbr title=&amp;quot;The Black Dragon is immune to all spell effects. Incoming spell damage from enemy units attacking the Black Dragon is also reduced by 30%.&amp;quot;&amp;gt;'''Immunity to Magic'''&amp;lt;/abbr&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Dungeon town has been introduced in the Shades of Darkness expansion pack and is not present in the base Heroes 6 game.&lt;br /&gt;
&lt;br /&gt;
All creatures in the Dungeon town have the &amp;lt;abbr title=&amp;quot;Can be healed and resurrected. Susceptible to morale.&amp;quot;&amp;gt;Living&amp;lt;/abbr&amp;gt; and &amp;lt;abbr title=&amp;quot;As Disciples of Malassa, the Dungeon Creatures are blessed with 10% Darkness damage resistance, and cursed with a 10% vulnerability to light damage. Healing spells from the Light School damage enemy Dungeon Creatures.&amp;quot;&amp;gt;Disciple of Malassa&amp;lt;/abbr&amp;gt; abilities.&lt;br /&gt;
&lt;br /&gt;
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Stalker-s.png</id>
		<title>File:Stalker-s.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Stalker-s.png"/>
				<updated>2013-05-05T05:33:39Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Stalker icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stalker icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Shadow_Watcher-s.png</id>
		<title>File:Shadow Watcher-s.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Shadow_Watcher-s.png"/>
				<updated>2013-05-05T05:33:26Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Shadow Watcher icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shadow Watcher icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Shadow_Lurker-s.png</id>
		<title>File:Shadow Lurker-s.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Shadow_Lurker-s.png"/>
				<updated>2013-05-05T05:33:11Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Shadow Lurker icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shadow Lurker icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Shadow_Dragon-s.png</id>
		<title>File:Shadow Dragon-s.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Shadow_Dragon-s.png"/>
				<updated>2013-05-05T05:32:55Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Shadow Dragon icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shadow Dragon icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Shade-s.png</id>
		<title>File:Shade-s.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Shade-s.png"/>
				<updated>2013-05-05T05:32:40Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Shade icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shade icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Scorpicore-s.png</id>
		<title>File:Scorpicore-s.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Scorpicore-s.png"/>
				<updated>2013-05-05T05:32:26Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Scorpicore icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scorpicore icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes6/File:Minotaur-s.png</id>
		<title>File:Minotaur-s.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes6/File:Minotaur-s.png"/>
				<updated>2013-05-05T05:32:14Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: Minotaur icon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Minotaur icon.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	</feed>