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| + | == Might and Magic Heroes VI Patch 2.1.1 == |
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| + | === Bug Fixes === |
| + | * The mana cost of spells is increased if the game is loaded while a Dynasty Weapon that gives mana cost reduction is equipped. |
| + | * Shades Of Darkness Necro Campaign: The game crashes after fighting a stack of skeletons located in the area where the player talks with the Mother Namtaru. |
| + | * After creating 100 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created. |
| + | |
| == Might and Magic Heroes VI Patch 2.1 == | | == Might and Magic Heroes VI Patch 2.1 == |
| | | |
Latest revision as of 23:07, 14 June 2013
[edit] Might and Magic Heroes VI Patch 2.1.1
[edit] Bug Fixes
- The mana cost of spells is increased if the game is loaded while a Dynasty Weapon that gives mana cost reduction is equipped.
- Shades Of Darkness Necro Campaign: The game crashes after fighting a stack of skeletons located in the area where the player talks with the Mother Namtaru.
- After creating 100 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.
[edit] Might and Magic Heroes VI Patch 2.1
[edit] Bug Fixes
- Fix for the Nvidia crash when entering Town Screen.
[edit] Abilities
- Ahribban's ability "Ill Blood" can be cast on undead units, even if they are stated to be immune to any form mind control effects.
- The "Death is Not the End" ability will cause opposing units to receive the "Cleave" effect more then once per combat.
- The "Immolation" skill awarded by the "Succubus Master" deals less damage then stated in the description.
- The "Renew", "Renew, Mass" and "Healing Waves" spells will heal the same unit twice during the same turn if it should receive good morale.
- The Griffin will lose its good morale for the turn if the creature uses its "Diving Assault" ability when receiving the bonus.
- The Imperial Griffin creature can use its special ability while frozen.
- When the AI controls the Dream Walker, it does not use it's "Sky and Earth" ability.
- Improperly created entry in the extended event log for when the Blazing Glory uses the "Searing Light" ability.
- The "Martyr" skill will create an invalid entry in the extended event log.
- Pit Lords that use the "Boundless Hate" ability against Cerberus units will not gain the "Eye of Gluttony" effect.
- The Breeder Mother's "Mana Leech" ability will not create an entry in the extended event log.
- The damage to structures will not be shown in the tooltip of the Ravager's "Unstoppable Charge" ability.
- The Lacerator's ability "Exploding Spikes" deals 100% damage even if the description states it deals 25% of normal damage.
- The Lilim's "Enthrall" ability will not cause an entry in the combat log when used.
- The "Inner Fire" ability does not fully describe what it does when selecting the unit on which the ability will be casted upon.
- The Breath of Vermin ability's tooltip does not contain the full description.
- The number of turns in which the "Doom" skill will take effect is not displayed on the tooltip for each unit when the spell is cast.
- The user is able to cast the "Necromancy" skill on large, dead creatures that have a small unit placed on top of them.
- The Pearl Priestess' "Waves of Renewal" skill will heal for less then the value stated on the unit being affected by the effect.
- The damage caused by the Dreamweaver's "Sky and Earth" spell does not appear on the skill's tooltip.
- The damage of the "Goblin Traps" skill is much higher then stated in the description
[edit] Campaign
- Time Stasis spell can be casted on Mother Breeder but without having any effect (only visual).
- The growth rate for the stack of Elementals guarding the "Mask of the False Face" is to low.
- Wrong texture for creatures in duel when fighting the unit guarding the first Elemental Conflux
- The abilities of a dynasty weapon equipped by a secondary hero at the transition between maps remain in the hero's spellbook after the weapon has been changed.
- The achievement "Out of the Life of Fire" is unlocked even if Cate's breath hits multiple targets
- Anton has his head detached from the body during the cutscene "The Duke's Justice" when the hero is converted to Magic Affinity.
- The game gets stuck in the "Dynasty Traits" selection window if the user presses Quick-load hotkey immediately after confirming a Defeat message.
- The game enters an unresponsive state when the user defeats Tor-Berith for the first time, outside the designated area.
- Status shifting pointer during the last fight on the map, between Azkaal and Xana
- The gates near Castlecross are opening even if the hero is defeated by Cordelia
- The Librarian's banner is placed too low
- When the adventure map is fully zoomed in, VFX are missing from Sarah's hair from her hero card and background story window
- For one of the secondary heroes, Airini, the movement on the map is not visible
- Misleading information about the rewards for the two secondary quests ("Time for New Ways" and "Might Makes Right") when a reputation upgrade has been made before completing the quest "Tera Firma"
- After quit to desktop and loading the first autosave on the map, the quests tab is greyed out
- The "Sword of the Wolf " dynasty weapon can be equipped in Offline mode
- In the The King of the Savage Sea cinematic, Crag Hack is moving in frames
- A corrupted texture appears on the main menu's background image after changing resolutions.
- The user can load a save game made on a deleted custom map
- A menu with no functionality will be displayed to the host in the lobby.
- The user can delete his last hero after he accepts an invite into a Multiplayer lobby
- The user can quit to Desktop after he accepts an invite into a Multiplayer session
- The map description can be modified when entering the game for the first time.
- "Respecialize" will not reset the spells tooltips to their initial value if those spells were imbued prior to Respecialize.
- Overlapping text for the numbers exceeding 8 digits, in the End Game Statistics.
- Host cannot send game invites to clients that disconnected in the lobby.
- Improperly HUD in combat after a defeated player end his game.
- The movement path created from a medium to another (from land to water or vice versa) does not take into account the change of medium
[edit] Multiplayer
- Host cannot send game invites to clients that disconnected in the lobby.
- Hosts cannot ban clients from joining their games.
- The multiplayer session can't be continued if the host loses his connection during a battle between two clients
- The session remains stuck if the user which has been defeated doesn't presses OK on the Defeat window, and the victorious user attacks the other hero inside town walls
- After a Sanctuary player uses the level 4 racial ability and attacks an enemy unit, the enemy unit's tooltips will show a high number of dead creatures.
- The "Crematorium" building doesn't work properly.
- After losing connection as a host during the Hero Reputation Upgrade cinematic or Castle Convert cinematic, on the next map the host will remain stuck on the map
- If the host loses his connection in a Multiplayer lobby and then regains it before time-out, no client will be able to join the server afterwards
- The game skips AI's turn if the Client exists the game on his turn on the first day
- Empty drop-list, when the server switch between Attacker and Defender option within Duel Mode
- [Duel] Griffin's first phase of his ability doesn't work properly when the creature receives damage before he starts flying
- The user receives two achievements when he enters for the first time in a multiplayer duel session.
- Host is unable to start the session if the client experiences a short internet connection loss while joining the game.
- In a two team mode multiplayer session the defenders' ally can see the attackers' HUD and use it.
- [The Fortunes of Captain Hack] Missing collision box for a mountain placed near the 3-rd slot default castle
- In the multiplayer sessions lobby, the user can't switch from the top level to the underground level on the minimaps.
- Title displays two pop-up messages when terminating the connection and attempting to invite a friend to your game.
- A saved game is key sensitive although the account name isn't
- ALT key pause-freezes the game while in window mode but the in-game time is still running on the multiplayer setting windows
- The session remains stuck in a Multiplayer Standard session, on Ai's turn, if the host presses right click on the town during the client turn and then the client leaves the session
[edit] Crashes
- Numerous instances of random crashes have been fixed.
- The game crashes if the Shaman ambush army spawns while the user is in another encounter window.
- The game crashes for the client when the host loads a different saved game while the client is attempting to join the game.
- The game crashed in a hotseat session with four human players after a long period of gameplay.
- The game crashes on the AI's turn after loading a previously saved session and pass the turn
- The game crashes after the disconnect message(return to menu) is confirmed during the AI's turn
- All created heroes are unavailable for selection during automatchmaking after exiting a multiplayer session in 3 or more players
[edit] Gameplay
- The bag slots do not auto-arrange when an artifact is placed inside the inventory.
- Unit stacks that are resurrected gain buffs that last for a specified number of rounds of combat even if that number of rounds has passed.
- The user will remain stuck on the townscreen interface if he quickly enters and exits the town.
- The gated stacks do not disappear if are killed by the Lilim's retaliation or Mizu-Kami's retaliation.
- Corrupted representation of a Fort Screen is revealed in the bottom left corner of a map if the user loads a game saved after opening a Fort Screen.
- Inferno mage female hero is holding a staff and a sword during the reputation upgrade cutscene
- The gold income tooltip does not include the bonus from the Tears of Asha building
- The game crashes when the user performs a save\load while the Statue of Revelation unique building function is selected and uses it in the newly loaded game
- The friendly flyer creature that exits the central tower and lands near the Siege gate will have broken functionality.
- On a time limited combat, after the time runs out and you didn`t start the combat, the creatures are rearranged and there is no animation for the creature placed in advance in the central tower
- An area on the map can be accessed without defeating the stack defending it
- The "Doom" skill takes too long before it kills the enemy stack
- Inconsistency between the tooltip for the ability "Rush!" and the effect
- The "Pathfinding" ability does not reduce penalty on rough terrain.
- The "Terror" spell can't be used on stacks that have the buff " Burning Determination " or " Burning Determination,Mass "
- The user can't see his Passive or other spells in the turn in which he used a spell.
- A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.
- The "Abyss Gate" ability does not function properly.
- If the Kappa gains one extra attack, Leap ability is not grayed out.
- If the Sacred Kirin gains one extra attack, Hailstorm Aura ability is not grayed out.
- The portraits that can be redeemed from Uplay are also present in the Altar of Wishes.
- [Wasting Grounds does not award the bonus stated in its description
- The Impressive General I, Impressive General II and Unstoppable General achievements are reset after completion
- Incorrect appearance of the Chat widget when closing a channel window.
- The Arachne's abilities do not appear in the Spell Book after performing a save/load action.
- The Player Profile displayed is the one of the user, if selecting the Compare Achievements option from the Friends List and then changing the tab to Player Profile.
- There is no option to display Multiplayer statistics in the Leader Boards feature.
- When using "Compare Achievements" option from the Leader Boards, the comparison is made between the last viewed player and the selected player.
- When using the Compare Achievements option from the leaderboards players list, the comparison is made between the selected player and the last player profile viewed.
- Incorrect message received when trying to access the Skype in game feature while the Windows application is closed.
- The "Statue of Revelation" found on the map does not reveal any area if used on minimap
- The tunnel Dragon gate that takes the player to Shangri-la is not functional after the user captures the city
- A stack affected by Puppet Master spell that is placed inside the Tower will suffer range penalties when attacking inside the fortification.
- The Elemental Conflux found on the map is not textured.
- After being defeated by the AI, the user receives the message that he must conquer a city in 7 days, instead of the Defeat screen
- The secret entrance leading to the small bonus island at the right side of the map is not working.
- The secret entrance leading to the small bonus island near the bottom left side of the map is not working.
- The Abyssal Worm appears outside the combat area after the combat ends.
- The bonus HP for Kenshis is not working.
- Misleading information in the tooltips for the "Frozen Ground" ability.
- The Victory Screen is not accurate to the actual time spent in the game.
- [Steam version] Completed actions are not updated on the Launcher main window unless a logout/login is performed
- The "Default video settings" option is not functional.
- The rates don't change according to the marketplace's tooltip
- After the convert cinematics of dwellings, the conversion audio of dwellings to Haven is played
- The stacks placed in the Central Tower don't receive defense bonuses.
- Directional keys remains stuck if are used when it is another's players turn
- Unstoppable charge can be used only against the creatures that are on the same line with the Ravager.
- After performing the Charge ability the Ravager makes a circular slide
- A too small Chinese font is used in the "??"(defeat) tab
- [Pirates of the Savage Sea] No special characters are displayed when typing the name of the new playable character in any language.
- Highlight remains on the spot the stack was, after sending it into the Siege Tower.
- Stacks that have the teleport ability cannot teleport into the siege tower.
- Incorrect texture appears while hovering the destroyed siege gate with the mouse using the Necromancy spell.
- Creature stack cannot be attacked if overlapped with another stack
- The dynasty bonuses are displayed in the hero tab in sessions that have "Dynasty Bonuses" disabled.
- Favorite achievements tab persist in the last unlocked achievements tab
- The " Cleansing " ability ( gained by equipping the Staff of Cleansing ) doesn't have any cooldown.
- Inconsistency between the number of points registered for the Cleansing Staff in-game and in the dynasty vault
- A quest item can be found on the map
- The sound FX is distorted when modifying the movement of the AI, units and Hero.
- Missing texture of terrain in the right side of the Weaponsmith.
- A Hotseat session cannot be completed when a player is defeated on his turn in a game against another human player.
- [Logitech G19 / G16 / G13] Debug output /placeholder characters for letters are displayed on the LCD screen
- There is no delimitation for the area of control on Archipelago of the Ancients map
- Duel rank is not the same from end of the match with actual leaderboard.
- The language specific characters are not displayed and game does not seem to recognize localized keyboard layouts when attempting to configure shortkeys in the options menu.
- [French opening cinematic]No synchronization between voives and subtitles
- [HUN] the accentuated, long and capital letters appearing wrong in the first lines of the dialogues
- [SPA] Inconsistency between the name of the "Death and Starvation" achievements on different localizations.
[edit] Might and Magic Heroes VI Patch 1.8
- The patch includes lots of bug fixes, including some large improvement on the game localization (over 200 changes).
Please note that due to some much needed fixes on a few maps, pre-1.8 saves are no longer compatible on those maps only, requiring players to restart their on-going games. Here is the list of the affected maps:
- Princess of Varn
- Succession Wars
- A Tale of Two Guardians
[edit] Might and Magic Heroes VI Patch 1.7
[edit] Adventure Pack “Danse Macabre” Compatibility
- Campaign
- Two new campaign maps
- New neutral building 'Magic Menagerie'
- Unique End Boss 'Dragonwraith'
- New Dynasty Traits
- New Hero 'Sandro'
- New Heroes available for purchase in the Altar of Wishes
- New Dynasty Weapon 'Staff of the Netherworld'
- New Artifact Set
- New Achievements
- New Player Portraits available for purchase in the Altar of Wishes
- New Dynasty Pet
[edit] New available multi-player maps
- Warlords of Xeen
- Coast of Intrigue
- The Lost City
- The Conquest of Enroth
[edit] Campaign
- In “Pirates of the Savage Seas” campaign, the secondary hero Falagar receives blood and tears reputation points.
- In “Pirates of the Save Seas” campaign, the secondary hero Falagar has no specialization.
- The secondary Stronghold Campaign hero Akamas does not have the First Blood level specialization during battle.
- Magic Sanctuary hero Himiko has Might heroic strike animation and damage instead of water magic animation and damage.
- Magic Stronghold campaign hero Airini as Might heroic strike animation and damage instead of magic animation and damage.
- Magic Inferno campaign hero Xana has not heroic strike animation.
- Crag Hack’s “Plunder” (+1 gem per week) effect and the All-Seeing Crown artifact effect do not work.
[edit] Dynasty Weapons/Artifacts
- When two or more heroes the Artifact seller building on Adventure map with one of them, you can buy artifacts and scrolls to a remote hero by clicking on his portrait.
- Artifacts that award bonuses to creature damage do not function correctly.
- The "Winterwind Peace Circlet" Artifact doesn't work (already fixed in 1.5.2 patch).
- The "Flamegold Shield" artifact does not award fire resistance (already fixed in 1.5.2 patch).
- The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work (already fixed in 1.5.2 patch).
- The "Frozen Chrysanthemum" Artifact doesn't work (already fixed in 1.5.2 patch).
- The level 3 ability (Sephiel’s Voice) of the Heartrending Song takes effect on 5x5 area instead of 3x3.
- The Perfect Silksword’s buff is not enough powerful. (Now gives +30�mage dealt and +40 Luck).
- Missing icon for staff of Cleansing "Tainted Mist" ability in the Spellbook.
- Staff of the Tides level 5 "Ice Barrier" ability does not absorb damage in retaliations.
- Asha's Staff of Eightfold totally refills mana each day instead of the +10 mana.
- The description of the Arachne's level 5 ability contains the value 0.
- The level 3 (Sephiel's Voice) ability of the Heartrending Song gives too little heal.
- Will of Urgash “Burning Fire” ability fire damage can be healed.
- Will of Urgash “Firestorm” damage is not influenced by the Hero's level and Magic Power.
- The number of summoned Juggernauts by the Blade of Binding is not influenced by the Hero’s level.
- Level 5 Staff of the Tides "Ice Barrier" ability was too powerful. It now disappears after the stack is dealt more than 393 damages.
- The "Warping Pendant" artifact will be effective against enemies even if the hero does not have 10 might attack power.
- Different items are present in the Artifact Merchant after loading a game.
[edit] Achievements
- "Some Rotten Forever" achievement cannot be unlocked.
- A fight won without engaging in close combat is not counted for the "Marksman" achievement.
- Abilities/Spells/Traits
- The "Mentoring" ability gives the hero 75% experience instead of 50% as indicated
- The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.
- Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.
- The animation of the "Inner Eye" ability can be seen on units that are in the army of a Might hero.
- The "Cleave" skill will trigger for every stack that destroys an enemy stack rather than just the first one.
- Damage dealt by any spell is doubled if the user casts Pressed Attack.
- Demographist II dynasty trait increases elite creature by 1 instead of 2.
- The "Assailant I, II, III" abilities receive the same amount of points on both Tears and Blood reputation.
- Stronghold campaign secondary hero Airini’s first class tears ability cannot be used in combat.
- The Meditation skill will restore 50% of the hero's mana even though the description states it should restore 15%.
- The "Magic Affinity III" skill does not work.
- The Fire Elemental "Cremation" ability does not work.
- Dynasty trait Artifact Finder does not work.
- Level 1 Sanctuary reputation ability for Might heroes is not displayed in the spell book.
- The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.
- A stack doesn't retaliate when is attacked by an enemy stack affected by "Taunt" ability.
[edit] Localization/Text error fixes
- Incorrect message is displayed when the player loses a battle in the arena
- Incorrect description of Movement points for a unit affected by "Haste" spell.
- Incorrect description in the "Vampire Palace" structure tooltip regarding the creature growth.
[edit] Miscellaneous
- The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building
- You can move the portrait of your hero while visiting an Arena or an Arcane Library.
- The combat music effect continues playing after visiting an Arena until an action that triggers another music effect is made.
- In Custom Game, there is not a Chose random enemy faction or/and hero on all slots.
- The "Lightning Bolt,Fire Bolt and Agony" spells have no special effects when killing an enemy stack.
- Loading an autosave creates a new autosave.
- Attacking a hero that is outside the town (a few steps outside) starts a town battle with the defender inside the castle.
- Player is not warned when one or several of his heroes have movement points left when he ends a turn. Now a popup window appears near the hourglass to warn the player.
- The scrollbar does not reset after switching between tabs in the spellbook.
- In the Diving Attack's tooltip there is no information about the special ability's cooldown.
- Right clic info window disappears for no reason. It disappears now at a new right click press.
- There is not a “Lock Dynasty weapon” button in MP lobby.
- The Frost Miya does not increase population by 2 as described, but by 1.
- Low resolution picture for Azkaal in the Bestiary.
- Combat hotkeys are not functional when the user is attacked on passive turn.
- The level bar of a Dynasty Weapon shows a constant value.
- Special Offers (such as 10 crystals for 10 ore, or get 3000 gold for 10 woods etc.) from the Advanced Market changed on Save/Load.
[edit] Bug fixes
[edit] Localization/Text error fixes
- The tooltip for the last achievements tab was not localized
- Wrong tooltip for the "Fire Ball" ability.
- In game lobby menu, the number of creatures in your army are shown at the 10th than the number of creatures that you actually have in combat
- Wrong description displayed when opening the fort screen.
- Incorrect description of movement points for a unit affected by "Slow" spell.
- Incorrect description in the "Raging Kennels" structure tooltip regarding the creature growth.
- Incorrect description in the "War Pavilion" structure tooltip regarding the creature growth.
- Incorrect description in the "Harpy Colony" structure tooltip regarding the creature growth.
- Incorrect description in the "Hall of Agony" structure tooltip regarding the creature growth.
- Incorrect description in the "Pen of Chaos" structure tooltip regarding the creature growth.
- Incorrect description in the "Haunted Tower" structure tooltip regarding the creature growth.
- The intermissions and cinematics are not audio translated for "Pirates of the Savage Sea" campaign on Spanish, French and German localizations.
- Inconsistency between tooltip and behavior
- In “A Princess of Varn” scenario map, primary Quest marker is not displayed on the in game map menu.
[edit] Abilities / spells
- The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.
- The town portal spells are present in the spell book even if the town portal and advanced town portal are not built.
- Curse of the netherworld will heal friendly stacks when the enemy is undead.
- Despair increases the morale of the enemy instead of decreasing it
- Siege master II has the same base damage for blood and tears reputation
- The heroism, mass ability gives the creatures within your army 13% damage instead of 12%
- Eternal winter ability last only one turn instead of 2 turns
- Duck and cover still has 40% cover defense instead of 50%
- The seraph has the Blade of Mercy ability instead of the Blade of Epiphany ability.
- The celestial has the Blade of Epiphany ability instead of the Blade of Mercy ability.
[edit] Dynasty weapons
- Thunder staff - The +5 air magic bonus points given by the passive ability of the weapon are not received.
- Staff of tides - The +5 water magic bonus points given by the passive ability of the weapon are not received.
- Heartrending song - The +5 light magic bonus points given by the passive ability of the weapon are not received.
[edit] Miscellaneous
- Missing icon for the passive abilities given by the Amulet of thunder, Evercold Icicle, Brythigga Amber, Rune of flame, Sun cross and Heart of Darkness
- The maps created with the editor do not appear in the multiplayer game lobby.
- Incorrect functionality for the creature dismiss hotkey
- No autosave is generated for a hotseat session in offline mode.
- The HUD is not visible for the first player in his first turn playing hotseat.
- The quick save feature is not functional on hotseat mode.
- Team options should be grayed out on 2 player maps .
- The end turn hotkey doesn't work while on water.
- The autosaves are not made daily for the first 4 days, for several campaign maps
- The autosaves are not made daily for a period of 3 to 7 days after starting the map, for several skirmsh maps
- The same hero is available twice for the user, ingame on the same map.
- The perfectionist trait does not work as stated in the description.
- Maniac weekly growth increased to 8 units instead of 9
- The game crashes if the user enters a town before a dialogue box is triggered and tries to change anything in the town screen.
- The final boss, Mother Namtaru, has no animation when she dies.
- Wrong deployment area for creatures in combat map.
- The game crashes if the user tries to load a game from the "End Screen".
- The game crashes when the user confirms the Disconnected from Conflux message.
- The Load Game shortcut does not have any functionality in-game.
- After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.
- The game crashes when loading the first autosave made on any campaign map.
- In “The Lost City” map, the user cannot pick the spell scroll after defeating the stack that guards the area.
- In the 4th map of the Inferno Campaign, there is Wrong deployment area for creatures in combat map.
- The "End Turn" button is functional only after it is pressed a second time.
[edit] Complete Balancing list
[edit] Ability
- “Fire Vulnerability” (Fire damages taken +20%) effect is now considered as “Might Vulnerability” (Might damages taken +20%).
- “Chilled” and “Frozen” effects now add “Might Vulnerability” effect.
- Circle of Winter ability damage increased to 700/800/900.
- Assailant ability is now based on Blood reputation.
- Defender and Arcane Ward abilities are now based on Tears reputation.
Assailant, Defender and Arcane Ward abilities give modifiers based on reputation:
Reputation 0
- Tier I: 2
- Tier II: 3
- Tier III: 4
Reputation 1
- Tier I: 3
- Tier II: 4
- Tier III: 5
Reputation 2
- Tier I: 4
- Tier II: 5
- Tier III: 6
Opposite reputation
- Tier I: 2
- Tier II: 3
- Tier III: 4
[edit] Creature Abilities
- Guardian Angel IV healing power decreased to 23% (-5%).
- Marksman “Piercing Bolt” passive ability is now an Active ability.
- Crossbowman health decreased to 20 (-2).
- Marksman health decreased to 24 (-2).
- Sentinel Health increased to 25 (+4).
- Praetorian health increased to 32 (+32).
- Praetorian growth rate decreased to 14 (-1).
- Praetorian movement increased to 5 (+1).
- Sun Rider movement increased to 6 (+1)
[edit] Inferno
- Juggernaut movement increased to 6 (+1).
- Juggernaut Minimum Melee Damage decreased to 17 (-1).
- Juggernaut Maximum Melee Damage decreased to 20 (-1).
- Breeder and Mother Breeder “Mana leach” ability decreased to 4% (-1%).
- Breeder morale decreased to 4 (-6).
- Breeder luck decreased to 8 (-4).
- Mother Breeder has now “Mobile Shooter” ability.
- Mother Breeder cost increased to 550 (+55).
- Mother Breeder morale decreased to 4 (-6).
- Mother Breeder Luck decreased to 10 (-5).
[edit] Necropolis
- Ravenous Ghoul growth rate increased to 10 (+1).
- Ghost growth rate increased to 7 (+1).
- Specter growth rate increased to 10 (+2).
- Vampire’s “Out of Time” passive ability is now an Active ability with a 2 turns cooldown.
- Vampire “Embrace” ability power increased by 5% (20% drain).
- Vampire Lord “Grasp” ability power increased by 5% (25% drain).
[edit] Sanctuary
- Spring Spirits and Mizu-Kamis have now the passive Ability “Water Strike”.
[edit] Stronghold
- First Blood ability movement boost decreased to 1 (-1).
- Crusher Minimum Melee Damage decreased to 4 (-1).
- Crusher Maximum Melee Damage decreased to 8 (-1).
- Crusher health decreased to 34 (-2).
- Crusher growth rate decreased to 9 (-1).
[edit] Might and Magic Heroes VI Patch 1.5.2
[edit] Offline / Online saves compatibility first implementation
- Currently only the progress of unlocking the campaign maps gets synchronized.
- Only progress that has been achieved while playing online will get synchronized. Campaign progress unlocked in offline mode is not synchronized. Progress that has been achieved while being offline is only available on that specific machine.
- The progress will only be synchronized if it has been achieved with a default (online) hero. Progress that has been made with heroes whose affinity has been switched (e.g. from blood to tears) or with custom heroes will not be synchronized.
- The progress of heroes (reputation/skill/level) within a campaign will not be saved/synchronized.
[edit] Pirates Of the Savage Sea Adventure Pack - The Fortunes of Captain Hack map
- Fixed the trigger for the dialog after the battle with Jon
- Reduced the amount of obligatory battles against the Elementals in the northern tunnels
- Fixed the final cutscene: Crag now appear on his horse instead of on foot
- Fixed the trigger for the achievement "The seas run red".
[edit] Pirates Of the Savage Sea Adventure Pack - The King of the Savage Sea map
- The dialogue triggering the bonus reputation quest now appears in the course of the map, not right at the beginning.
[edit] Artifacts
- Pendant of Conflux - Inconsistency between the tooltip and the behavior for the Pendant of Conflux artifact
- The "Bracers of the Druid" artifact tooltips are incorrect.
- The "Gauntlets of the Khan" artifact's second ability (+1 to friendly creatures might damage) doesn't work
- The Cloaks that increase magic defense by 10 for each magic school don't work
- The "Frozen Chrysanthemum" Artifact doesn't work
- The "Boots of the Waverider" does not grant "1 creature movement on sea"
- The "Winterwind Peace Circlet" Artifact doesn't work
- The "Flamegold Shield" artifact does not award fire resistance.
- The "Pendant of Mastery" does not award a bonus to the racial gauge as stated in its description.
- The "Shantiri Armor" does not grant magic defense against the Prime magic school even though it is stated to do so.
- The growth for the "Harpy" unit is 7 instead of 8
- The growth is 11 instead of 12 for the Demented.
- The growth is 8 instead of 9 for the Maniac.
- The Maximum melee damage of the "Fury" unit is 8 instead of 9
- Vampire Lord weekly growth reduced to 6 units instead of 5
- The Skeletal Spearman unit has the maximum ranged damage 7 instead of 6
[edit] Abilities / Spells
- The chilled effect provided by the "Eternal Winter" ability is increased by 1 instead of 2
- The "Toughness I" ability does not increase the maximum health of the hero's units by 5%.
- The "Toughness II" ability does not increase the maximum health of the hero's units by 4%.
- The "Toughness III" ability does not increase the maximum health of the hero's units by 5%.
- The "Mentoring" ability gives a 75% increase in experience instead of 50%
- The "Arcane Exaltation III" spell gives 4 points instead of 5
- Lich's dark embrace passive ability has been buffed to 30% instead of being reduced to 15%
- The "Blizzard" spell has a 2 turns duration instead of 3
- The "Fire Ball" spell has an Area of effect of 3x3 instead of 4x4
- The "Chain Lightning" spell has a cost of 65 mana instead of 50
[edit] Others
- Tree Of Plenty - The player placed on the first slot starts with the Main Hero on the central island.
[edit] Might and Magic Heroes VI Patch 1.5
[edit] Game Interface
- Added the Townscreens for all factions
- Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu.
- Added a Hide GUI button in the Townscreen Menu
[edit] Game Content
- Added the Adventure Pack compatibility
[edit] Major Balancing effort
[edit] Abilities modifications
- Direct Damage Spells power increase
- Healing Spells mana cost increase
[edit] Creature Abilities
- Heal Core Units abilities only available for the upgraded version
- Light decrease on several Creature Abilities
- Hero Passive and Active Abilities
- Passive Characteristics bonuses increase
- Reputation Abilities
- Light characteristics modifications on all Faction units
[edit] Abilities/Creatures Description and Background modifications
- Chain Lightning Hero Ability tooltip is now: Deals damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.
- Lightning Bolt Hero Ability tooltip is now: Deals damage (Air) to target enemy creature.
- Fireball Hero Ability tooltip is now: Deals damage (Fire) in target 3x3 area."
- “Acid Cloud” Hero Ability display name now replaced “Poison Cloud” Hero Ability.
- Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals damage (Earth) each turn. Lasts until the end of the combat.
- Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.
- Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.
- Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt damage (Air) and also inflicted by the “Dazed” effect.
[edit] Complete Balancing list
[edit] Abilities Modifications
[edit] Healing Spells
- Heal bonus values are the same (580/667/767), no more limitations uses, cooldowns reduced to 3 turns but the mana cost is increased to 25
- Mass Heal bonus values are the same (278/320/368), unlimited uses, cooldowns no longer than 3 turns, Mana cost increased to 60
- Regeneration bonus increased to 272/313/360 (from 227/261/300), unlimited uses, 3 turns duration, mana cost increased to 25
- Mass Regeneration bonus values are the same (109/125/144), unlimited uses, 3 turns duration, Mana cost increased to 50
- Mass Life Drain power slightly reduced to 12/14/16 (from 12.6/14.5/.16.7), 3 turns duration, Mana cost increased to 45
- Vampirism (Life Drain) power is reduced to 25/30/35 (from 34/39/45), 3 turns duration, Mana cost increased to 20
- Resurrection power reduced to 960/1104/1270 (from 1200/1380/1587), Mana cost increased to 55
[edit] Direct Damage Spells
- Monsoon power increased to 445/512/589 (from 342/394/453), unlimited uses, Mana cost unchanged
- Lightning Bolt power increased to 932/1069/1233 (from 847/972/1121), average damages are now 847-932/972-1069/1121-1233, Unlimited uses, Mana cost unchanged
- Implosion power increased to 1162/1331/1537 (from 894/1024/1182, Mana cost increased to 55
- Ice Bolt power increased to 424/488/560 (from 326/375/431)
- Chain Lightning power increased to 748/861/989 (from 575/662/761) with a reduction damage per hit reduced to -15%, Mana cost increased to 50
- Circle of Winter power increased to 581/668/768 (from 447/514/591), Mana cost increased to 50
- Fire Ball power increased to 735/845/972 (from 565/650/748), no more damage reduction around the center, Area of effect increased to 4x4, Mana cost increased to 40
- Fire Bolt power increased to 782/900/1034 (from 652/750/862), Cooldown reduced to 2 turns, Mana cost unchanged
- Fire Storm power increased to 619/446/819 (from 387/446/512), Area of effect increased to 5x5, Mana cost increased to 65
- Watery Grave power increased to 1001/1152/1325 (from 834/960/1104), Mana cost increased to 50
- Armageddon power increased to 556/640/736 (from 428/492/566), Damage to structure increased to 2
- Blizzard power increased to 477/549/633 (from 159/183/211), Chilled effect is working now, 3 turns duration, Mana cost increased to 50
- Poison Cloud now called “Acid Cloud”, power increased to 440/500/578 (from 220/250/289), apply Earth damage, Permanent duration until the end of the a fight, Mana cost increased to75
- Mass Agony power increased to 216/247/284 (from 120/137/158), no limited duration anymore, Cost mana increased to 45
- Weakness power increased to 29/33/38 (from 19/22/25
- Mass Weakness power increased to 11/17/20 (from 7/11/13)
- Inner Fire bonus reduced to 8 (from 10)
- Despair power increased to 39/46/52 (from 30/35/40)
- Mass Despair power increased to 14/17/20 (from 11/13/15)
[edit] Creature Abilities
- Heal power reduced to 5 (from 6), only available for Vestal (upgraded Sister – Haven Faction)
- Pacification power reduced to 5 (from 6), only available for basic Sister (Haven Faction)
- Waves of Renewal now only available for Pearl Priestess (upgraded Coral Priestess - Sanctuary Faction)
- Eye of the Medusa now only available for Coral Priestess (Sanctuary Faction)
- Death Seal now available for Ghost (Necropolis Faction)
- Blade of Epiphany power reduced to 43 (from 54), considered now as Seraphim ability
- Blade of Mercy power reduced to 41 (from 51),considered now as Celestial ability
- Asha’s Embrace Dark Magic vulnerability power reduced to +15% (from +20%)
[edit] Hero Passive Abilities
- Enlightement bonus reduced to 20% more XP gain (from 25% more XP gain)
- Arcane Exaltation II bonus increased to +3 (from +2)
- Arcane Exaltation III bonus increased to +5 (from +3)
- Arcane Ward I bonus increased to +2 (from +1)
- Arcane Ward II bonus increased to +3 (from +2)
- Arcane Ward III bonus increased to +4 (from +3)
- Assailant I bonus increased to +2 (from +1)
- Assailant II bonus increased to +3 (from +2)
- Assailant III bonus increased to +4 (from +3)
- Charismatic Leader I bonus increased to +2 (from +1)
- Charismatic Leader II bonus increased to +3 (from +2)
- Charismatic Leader III bonus increased to +4 (from +3)
- Defender I bonus increased to +2 (from +1)
- Defender II bonus increased to +3 (from +2)
- Defender III bonus increased to +4 (from +3)
- Destiny’s Chosen I bonus increased to +3 (from +1)
- Destiny’s Chosen II bonus increased to +5 (from +2)
- Destiny’s Chosen III bonus increased to +8 (from +3)
- Mentoring bonus reduced to 50 of Hero’s XP (from 75% of Hero’s XP)
- Magic Affinity II bonus increased to 5% per turn (from 2% per turn)
- Magic Affinity bonus regenerates 10 Mana per turn instead of 2 Mana per turn
[edit] Hero Active Abilities
- Mass Stand Your Ground bonus increased to 6/8/10 (from 5/6/7)
- Evasive Manoeuvers duration increased to 3 turns (from 2 turns)
- Mass Heroism damage bonus increased to 12 (from 10)
- Archery I bonus increased to 10%/12%/15% (from 6%/7%/8%)
- Siege Master II damage bonus increased to 90/120/140 (from 32/42/48)
- Duck and Cover bonus increased to 20/35/50 (from 12.5/14.4/16.5)
- Toughness I bonus increased to 3/4/5 (from 2/3/4)
- Toughness II bonus increased to 4 (from 2%)
- Toughness III bonus increased to 5 (from 2%)
- Grounded duration increased to 3 turns (from 1 turn)
- Rock Walls Mana cost reduced to 20 (from 50), Cooldown decreased to 3 turns (from 4 turns)
- Earthquake Mana cost increased to 50 (from 45), Area of Effect increased to 4x8 (from 4x4)
- Fireshield Mana cost increased to 18 (from 15), Duration increased to 4 turns (from 2 turns)
- Ice Wall Mana cost reduced to 20 (from 30)
- Frozen Ground Mana cost 20 (from 30)
- Despair/Mass Despair are now considered as Tears Reputation (instead of Blood Reputation)
- Eternal Winter Chilled Effect duration increased to 2 turns (from 1 turn)
[edit] Reputation Abilities
- Father Sky’s Wrath power increased to 321/399/495 (from 247/307/381)
- Abyss Gate units now appear instantly and reappear every turn (instead of 1 turn to wait before the units appear)
- Anathema duration increased to 4 turns (from 3 turns), power increased to 4 & 6%/5 & 8%/6 & 10% (from 3 & 3%/4 & 4%/5 & 5%)
- Martyr power reduced to 9/10/12 (from 10.8/12.4/14.3)
- Mark of the Necromancer power reduced to 15/17/20 (from 19.9/22.9/26.4)
- Face of Death power increased to -4 Luck malus (from -3), Might & Magic defense vulnerability effect increased to -5% (from -3%)
- Stormwinds power increased to 20/25/30 (from 10/11/13)
- Stormwinds II power increased to 272/312/358 (from 194/223/256)
[edit] Creature Characteristics modifications
[edit] Sanctuary (only Core Units were balanced)
Shark Guard
- Minimum Melee Damage increased to 3 (from 2)
- Morale increased to 7 (from 6)
- Might Defense reduced to 4 (from 5)
- Magic Defense reduced to 2 (from 3)
Wanizame
- Might Defense reduced to 6 (from 7)
- Magic Defense reduced to 2 (from 3)
- Morale increased to 7 (from 6)
- Cost reduced to 130 (from 140)
Coral Priestess
- Might Defense reduced to 1 (from 3)
- Magic Defense reduced to 4 (from 5)
- Eye of the Medusa healing ability replaced now the Waves of Renewal ability
Pearl Priestess
- Minimum Range Damage reduced to 4 (from 5)
- Minimum Melee Damage reduced to 2 (from 3)
- Might Defense reduced to 2 (from 4)
- Magic Defense reduced to 6 (from 7)
- Cost increased to 160 (from 150)
- Eye of the Medusa healing ability is now only available for Pearl Priestess
Kappa
- Magic Defense reduced to 5 (from 6)
- Magic Defense reduced to 4 (from 6)
Kappa Shoya
- Magic Defense reduced to 7 (from 9)
[edit] Necropolis
Skeleton
- Might Defense reduced to 3 (from 4)
- Magic Defense reduced to 1 (from 1)
Skeletal Spearman
- Maximum Range Damage reduced to 6 (from 7)
- Might Defense reduced to 5 (from 6)
- Magic Defense reduced to 3 (from 4)
Ghoul
- Health reduced to 23 (from 25)
- Might Defense reduced to 5 (from 6)
Ravenous Ghoul
- Health reduced to 30 (from 32)
- Might Defense reduced to 7 (from 8)
Ghost
- Health reduced to 19 (from 21)
- Might Defense reduced to 3 (from 5)
- Movement increased to 6 (from 5)
- Death Seal ability replaced now the Wail of the Netherworld ability
Specter
- Weekly Growth reduced to 8 units (from 10 units)
- Health reduced to 23 (from 27)
- Might Defense reduced to 4 (from 6)
- Movement increased to 6 (from 5)
- Wail of the Netherworld ability is now only available for Specter.
Lich
- Minimum Range Damage reduced to 14 (from 16)
- Maximum Range Damage reduced to 17 (from 19)
- Minimum Melee Damage reduced to 7 (from 8)
- Maximum Melee Damage reduced to 9 (from 10)
- Might Defense reduced to 10 (from 12)
Archlich
- Minimum Range Damage reduced to 16 (from 18)
- Maximum Range Damage reduced to 20 (from 22)
- Minimum Melee Damage reduced to 8 (from 9)
- Maximum Melee Damage reduced to 10 (from 11)
- Might Defense Damage reduced to 13 (from 15)
Lamasu
- Weekly Growth increased to 5 units (from 4 units)
- Magic Defense increased to 14 (from 11)
- Movement increased to 6 (from 5)
Putrid Lamasu
- Weekly Growth increased to 7 units (from 6 units)
- Health increased to 85 (from 80)
- Magic Defense increased to 16 (from 13)
- Movement increased to 7 (from 6)
Vampire
- Characteristics unchanged
Vampire Lord
- Weekly Growth reduced to 5 units (from 7 units)
Fate Spinner (Human)
- Minimum Melee Damage increased to 49 (from 47)
- Maximum Melee Damage increased to 55 (from 52)
- Movement increased to 6 (from 5)
Fate Weaver (Human)
- Minimum Melee Damage increased to 53 (from 51)
- Maximum Melee Damage increased to 59 (from 56)
- Movement increased to 6 (from 5)
Fate Spinner (Arachnid)
- Minimum Range Damage reduced to 54 (from 57)
- Maximum Range Damage reduced to 59 (from 62)
- Minimum Melee Damage reduced to 27 (from 28)
- Maximum Melee Damage reduced to 30 (from 31)
Fate Weaver (Arachnid)
- Minimum Range Damage reduced to 57 (from 60)
- Maximum Range Damage reduced to 64 (from 67)
- Minimum Melee Damage reduced to 29 (from 30)
- Maximum Melee Damage reduced to 32 (from 34)
Sentinel
- Health reduced to 21 (from 23)
- Maximum Melee Damage increased to 4 (from 3)
- Magic Defense reduced to 1 (from 3)
- Cost reduced to 75 (from 80)
- Shield Guard passive ability bonus reduced of 35%
Praetorian
- Health reduced to 30 (from 32)
- Maximum Melee Damage increased to 5 (from 4)
- Magic Defense reduced to 2 (from 5)
- Cost reduced to 110 (from 120)
- Shield Guard passive ability reduced of 35%
Crossbowman
- Might Defense reduced to 3 (from 4)
- Magic Defense reduced to 1 (from 2)
- Cost increased to 110 (from 95)
- Armor Piercing passive ability bonus reduced of 35%
Marksman
- Might Defense reduced to 4 (from 5)
- Magic Defense reduced to 1 (from 2)
- Cost increased to 150 (from 140)
- Armor Piercing passive ability bonus reduced of 35%
Sister
- Health reduced to 17 (from 19)
- Might Defense reduced to 1 (from 3)
- Magic Defense increased to 8 (from 6)
- Pacification ability now replaced the Heal ability
Vestal
- Health reduced to 22 (from 25)
- Might Defense reduced to 2 (from 4)
- Magic Defense increased to 10 (from 8)
- Heal ability is now only available for Vestal
Griffin
- Health increased to 80 (from 75)
- Magic Defense increased to 14 (from 10)
Imperial Griffin
- Health 90 (from 85)
- Minimum Melee Damage increased to 15 (from 14)
- Might Defense increased to 16 (from 15)
- Magic Defense increased to 16 (from 10)
- Cost reduced to 600 (from 630)
Radiant Glory
- Health increased to 70 (from 65)
- Morale reduced to 7 (from 9)
Blazing Glory
- Health increased to 75 (from 70)
- Minimum Melee Damage reduced to 13 (from 14)
- Maximum Melee Damage reduced to 15 (from 16)
- Might Defense reduced to 12 (from 14)
- Magic Defense reduced to 14 (from 16)
- Morale reduced to 7 (from 9)
- Cost increased to 525 (from 505)
Sun Rider
- Might Defense increased to 19 (from 18)
- Magic Defense reduced to 10 (from 13)
Sun Crusader
- Might Defense increased to 22 (from 20)
- Magic Defense reduced to 11 (from 14)
Seraph
- Characteristics unchanged
Celestial
- Characteristics unchanged
[edit] Inferno
Maniac
- Weekly Growth increased to 9 units (from 8 units)
- Might Defense reduced to 6 (from 7)
- Magic Defense reduced to 2 (from 3)
- Morale increased to 9 (from 8)
- Luck increased to 20 (from 10)
Demented
- Weekly Growth increased to 12 (from 11)
- Might Defense reduced to 8 (from 9)
- Magic Defense reduced to 3 (from 4)
- Morale increased to 9 (from 8)
- Luck increased to 24 (from 12)
Hell Hound
- Weekly Growth increased to 6 (from 5)
- Health increased to 25 (from 22)
- Might Defense increased to 6 (from 5)
- Magic Defense reduced to 5 (from 6)
- Luck increased to 18 (from 19)
- Cost reduced to 135 (from 140)
Cerberus
- Weekly Growth increased to 10 units (from 8 units)
- Health increased to 32 (from 28)
- Might Defense increased to 7 (from 6)
- Magic Defense reduced to 5 (from 6)
- Luck increased to 22 (from 11)
- Cost reduced to 185 (from 205)
Succubus
- Luck increased to 16 (from 8)
- Cost increased to 110 (from 105)
- Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
Lilim
- Luck increased to 20 (from 10)
- Cost increased to 160 (from 150)
- Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
Breeder
- Minimum Range Damage increased to 14 (from 13)
- Maximum Range Damage increased to 17 (from 16)
- Minimum Melee Damage increased to 7 (from 6)
- Maximum Melee Damage increased to 9 (from 8)
- Might Defense increased to 12 (from 11)
- Magic Defense increased to 15 (from 13)
- Morale increased to 10 (from 2)
- Luck increased to 12 (from 6)
- Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
Mother Breeder
- Minimum Range Damage increased to 16 (from 15)
- Maximum Range Damage increased to 19 (from 18)
- Minimum Melee Damage increased to 8 (from 7)
- Maximum Melee Damage increased to 10 (from 9)
- Might Defense increased to 14 (from 13)
- Magic Defense increased to 17 (from 15)
- Morale increased to 10 (from 2)
- Luck increased to 15 (from 6)
- Melee Damage Type are now considered as Might Damage (instead of Fire Magic Damage)
Tormentor
- Health reduced to 76 (from 80)
- Magic Defense reduced to 4 (from 8)
- Morale increased to 4 (from 2)
- Luck increased to 20 (from 10
- Dead Flesh passive ability added
Lacerator
- Weekly Growth increased to 5 (from 4)
- Health reduced to 80 (from 85)
- Magic Defense 6 (from 9)
- Morale increased to 5 (from 3)
- Luck increased to 24 (from 12)
- Dead Flesh passive ability added
Juggernaut
- Luck increased to 20 (from 10)
Ravager
- Weekly Growth increased to 5 (from 4)
- Luck increased to 22(from 11)
Pit Fiend
- Health increased to 275 (from 270)
- Minimum Melee Damage increased to 53 (from 49)
- Maximum Melee Damage increased to 59 (from 56)
- Luck increased to 16 (from 8)
Pit Lord
- Health increased to 290 (from 280)
- Minimum Melee Damage increased to 57 (from 55)
- Maximum Melee Damage increased to 66 (from 64)
- Luck increased to 18 (from 9)
[edit] Stronghold
Mauler
- Weekly Growth increased to 6 (from 5)
Crusher
- Weekly Growth increased to 10 (from 8)
- Minimum Melee Damage increased to 5 (from 4)
- Maximum Melee Damage increased to 9 (from 8)
Goblin
- Weekly Growth increased to 12 (from 10)
- Health reduced to 19 (from 23)
- Might Defense increased to 3 (from 1)
- Initiative increased to 40 (from 35)
- Cost reduced to 75 (from 80)
Goblin Hunter
- Weekly Growth increased to 18 (from 13)
- Health reduced to 22 (from 26)
- Might Defense increased to 4 (from 1)
- Movement reduced to 6 (from 7)
- Initiative increased to 45 (from 40)
- Cost reduced to 100 (from 115)
Harpy
- Weekly Growth increased to 8 (from 7)
- Maximum Melee Damage increased to 6 (from 5)
- Might Defense reduced to 2 (from 3)
- Magic Defense increased to 4 (from 1)
Fury
- Weekly Growth increased to 11 (from 10)
- Maximum Melee Damage increased to 9 (from 8)
- Might Defense reduced to 3 (from 4)
- Magic Defense increased to 6 (from 2)
Dreamwalker
- Magic Defense increased to 14 (from 10)
Dreamreaver
- Magic Defense increased to 16 (from 12)
Centaur
- Characteristics unchanged
Centaur Marauder
- Characteristics unchanged
Jaguar
- Minimum Melee Damage reduced to 15 (from 17)
- Maximum Melee Damage reduced to 18 (from 20)
- Might Defense increased to 11 (from 9)
Panther Warrior
- Minimum Melee Damage reduced to 16 (from 18)
- Maximum Melee Damage reduced to 20 (from 22)
- Might Defense increased to 13 (from 11)
Cyclops
- Health increased to 340 (from 330)
Enraged Cyclops
- Health increased to 365 (from 350)
[edit] Might and Magic Heroes VI Patch 1.4
- Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host.
- Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer)
[edit] Added features in the map editor
- Help Files: Added tutorials in the Map Editor
- Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation
- Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.)
- Mini map: Removed the non-functional mini map from the Map Editor
[edit] Might and Magic Heroes VI Patch 1.3
[edit] Online features
- Auto-matchmaking: let the game find an opponent for you.
- Invite Friends: you’ll be able to invite players from your friend list directly in-game.
- Official Map Tags: highlight official maps released by Ubisoft and others in the map selection screen.
[edit] Bugs fixes
[edit] Abilities/Gameplay/Campaign
- Sanctuary - The "Challenge" ability had no functionality.
- Sanctuary - The "Trail of Clouds" will completely stop the movement of enemy units that attempt to cross its area of effect.
- Menu - The tooltips of the Reputation Abilities did not indicate the proper school they belonged to.
- Campaign -The primary quest "The Choice” would not complete when the user upgrades his reputation after visiting an Arena.
- Campaign - The hero could not interact with a Dragon Nexus near the town of Nar-Heresh.
- Campaign – In multiplayer, the resources spawned outside the island on Tree of Plenty map.
- Campaign - The user could not select a hero for the Epilogue campaign after previously visiting the other campaign tabs.
- The Unyielding trait the user receives for finishing the Sanctuary campaign did not work.
- The Barbarian Hero trait the user receives for the Wormchopper achievement did not work as stated in the description.
- Create Hero Panel's class specific ability name was not localized.
[edit] Multiplayer
- The player that is attacked during a Multiplayer session by another player could not complete any Combat Achievements during that battle.
- During Siege, one of the players remains on the map if the other player exits the session.
- If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI.
- There was no confirmation dialog when kicking another player from the lobby.
- Some of multiplayer map names were displayed in English.
- A previously saved session could not be finished after being reloaded. Not all the players rejoined the saved game.
- Users that join a loaded game will still have their assets in the game.
- The client remained on infinite loading screen when joining any Multiplayer server after a lost Internet connection
[edit] Conflux
- The user could not buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until advancing a supplementary Dynasty level.
- The information provided when using "Compare" was incomplete
- The Online Profile displayed was one of the previous selected friends, when changing the tab to Online Profile after choosing Compare achievements option from the Friends list.
- The Player statistics transferred from one player to another after using the "Compare" and "Details".
- When selecting the "View online profile" option for a friend from the friends list, the achievements list shown remained that of the users.
- The confirmation message received when trying to remove an active widget was not localized.
- The user could not see the details and compare the achievements with others in "leaderboards" and "friends".
- After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error was displayed and the Main Menu background disappears.
- The user was unable to load any save while in game, after reconnecting to the Internet.
[edit] Various
- None of the artifacts present in the Artifact Merchant menu have a description.
[edit] Might and Magic Heroes VI Patch 1.2.1
- Patch 1.2 introduced a bug in which it was possible that an achiement could be copied from one user to another by using the Compared Profile feature.
- Patch 1.2.1 fixes this issue, which only affected player achievements and no other parts of a player's profile.
[edit] Might and Magic Heroes VI Patch 1.2
- Major bug fixes (Week of the Plague, Dynasty weapons, unit abilities, scripts, localization)
[edit] Skirmish AI tweaks
- Tries to defend all owned town (previously the AI focused on its starting town)
- Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible
- Always defends the last owned town if it can causes reasonable losses to the attacker hero
- Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version
- Further improvement of cooperation among primary and secondary heroes
- Improved exploration and target priority
- Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it.
- Further improvement of Town portal usage
- In case of an FFA the AI tries to attack and capture towns from a weaker player
- FIXED: Sometimes the AI attacked a much stronger hero than itself
- FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero
- FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)
- FIXED: The AI ignored some neutral buildings
- FIXED: Several smaller bug fixes
[edit] Combat AI tweaks
- General target choice improvement for the units
- Improved ability usage
- Improved racial ability usage
- Improved ability selection and different builds for Magic/Might, Tears/Blood heroes
- Improved creature ability usage
[edit] Gameplay improvements
- The unit setup after using the Tactics ability is remembered from battle to battle
[edit] Intel support
- Fog calculation
- Variance shadow mapping vs. hardware shadow mapping
[edit] Balance tweaks
- Rage II-IV gives +10 Might Attack instead of +15
- Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)
- Guardian Angel: Good moral gives 70 racial points (instead of 100)
- Retribution aura cooldown increased to 5 instead of 3
- Haste initiative bonus increased to 12 (from 10)
- Slow initiative reduction increased to 12 (from 10)
- Mass Haste initiative bonus increased to 6 (from 5)
- Mass Slow initiative reduction increased to 6 (from 5)
- Father Sky damage increased to 380 (from 353)
- Idol of Air damage increased to 276/318/366 (from 240/277/319)
- Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3% (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)
- Hour of Judgement bonus damage increased to 31% (from 21%)
- Hell Hound Might Defense increased to 5 (from 4)
- Cerberus Might Defense increased to 6 (from 4)
- Kirin and Sacred Kirin movement reduced to 6 (from 7)
- Kirin Magic Defense increased to 33 (from 32)
- Sacred Kirin Might Defense reduced to 31 (from 33)
- Sacred Kirin Magic Defense reduced to 33 (from 35)
[edit] Might and Magic Heroes VI Patch 1.1.1
- Hot fix on default setting video option detection at start-up causing possible dead locks on laptops
- Blinking cursor fix
- Fixing a version number issue
[edit] Might and Magic Heroes VI Patch 1.1
[edit] Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0
- Batu's Totem
- Assassin's Blade
- Will of Urgash
[edit] Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 custom maps
- Brimstone’s Gold o Feuding Duchies
- Fortress of Honour
- Silence of the Ancestors
- Optimized memory usage
[edit] Several AI tweaks
- Build order improvements
- AI resource management improvements
- AI does not convert captured towns if it can not be protected
- AI does not build buildings in captured towns if it can not be protected
- Improved decision making between building and unit purchase
- Fixed marketplace usage (uses it when it is worth to use )
- Tuning on skill path choices for primary and secondary heroes
- Improved cooperation among primary and secondary heroes
- AI Captures mines faster
- Increased efficiency for AI town defense
- Advanced and basic town portal usage improvements
[edit] Balance and General Changes
- Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
- Defend action gives +10 Might and Magic defense instead of +15
- Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7
- Heal and Regeneration requires 20 mana to cast (instead of 15)
- Arcane Exalation III gives +3 Magic Power (instead of +2)
- Arcane Ward III gives +3 Magic Defense (instead of +2)
- Assailant III gives +3 Might Attack (instead of +2)
- Charismatic Leader III gives +3 Leadership (instead of +2)
- Defender III gives +3 Might Defense (instead of +2)
- Destiny's Chosen III gives +3 Destiny (instead of +2)
- Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
- Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )
- Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)
- Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)
- Idol of storms damage increased by 25%
- Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)