Age of Heroes: Might and Magic Heroes 6 Wiki: Sanctuary Buildings

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===UPGRADE: Cloudy mountain===
 
===UPGRADE: Cloudy mountain===
'''Cost:''' 9000 gold, 12 wood, 12 ore, 12 blood crystal<br>
+
'''Cost:''' 9000 [[File:Gold-s.png]] , 12 [[File:Wood-s.png]] , 12 [[File:Ore-s.png]] , 12 [[File:Crystal.png]]<br>
 
'''Produces:''' 3 Sacred Kirins/Kirins per week
 
'''Produces:''' 3 Sacred Kirins/Kirins per week
  

Revision as of 07:53, 6 May 2013

Contents

Creature Dwellings

Reef Barrier (core)

Cost: 1000 gold, 4 ore
Produces: 8 Shark Guards per week

UPGRADE: Reef Rampart

Cost: 1500 gold, 2 wood, 6 ore, 1 blood crystal
Produces: 12 Wanizame/Shark Guards per week

Coral Sanctuary (core)

Cost: 1750 gold, 4 wood, 5 ore
Produces: 7 Coral Priestesses per week

UPGRADE: Pearl Sanctuary

Cost: 2750 gold, 5 wood, 4 blood crystal
Produces: 11 Pearl Priestesses/Coral Priestesses per week

Enchanted Pond (core)

Cost: 2000 gold, 6 wood, 2 ore
Produces: 8 Kappas per week

UPGRADE: Blessed Pond

Cost: 2250 gold, 2 wood, 3 ore, 3 blood crystal
Produces: 13 Kappa Shoyas/Kappas per week

Sacred Source (elite)

Cost: 3250 gold, 4 wood, 5 ore, 4 blood crystal
Requires: Town Hall
Produces: 4 Spring Spirits per week

UPGRADE: Sanctified Source

Cost: 3000 gold, 3 wood, 3 ore, 6 blood crystal
Produces: 6 Mizu Kamis/Spring Spirits per week

Frost Shrine (elite)

Cost: 3500 gold, 7 ore, 5 blood crystal
Requires: Town Hall
Produces: 3 Snow Maidens per week

UPGRADE: Frost Miya

Cost: 2500 gold, 2 wood, 3 ore, 2 blood crystal
Produces: 4 Yuki-Onnas/Snow Maidens per week

Sunken Arena (elite)

Cost: 4250 gold, 5 wood, 8 ore, 3 blood crystal
Requires: Town Hall
Produces: 3 Kenshis per week

UPGRADE: Sunken Dojo

Cost: 3500 gold, 6 ore, 5 blood crystal
Produces: 5 Kenseis/Kenshis per week

Misty mountain (champion)

Cost: 11000 gold, 13 wood, 13 ore, 13 blood crystal
Requires: City Hall
Produces: 2 Kirins per week

UPGRADE: Cloudy mountain

Cost: 9000 Gold-s.png , 12 Wood-s.png , 12 Ore-s.png , 12 Crystal.png
Produces: 3 Sacred Kirins/Kirins per week

Other Buildings

Town Hall

Cost: 2000 gold, 2 wood, 2 ore
Function: Allows Rank 2 buildings, +1000 gold per day

UPGRADE: City Hall

Cost: 5000 gold, 5 wood, 5 ore
Function: Allows Rank 3 buildings, +2000 gold per day

UPGRADE: Capitol

Cost: 10000 gold, 10 wood, 10 ore
Function: +4000 gold per day
Restriction: Can only build one Capitol

Basic Fortification

Cost: 2500 gold, 5 wood, 5 ore
Function: Defensive walls around the town, +1 to weekly creature growth

UPGRADE: Advanced Fortification

Cost: 5000 gold, 10 wood, 10 ore
Requires: Town Hall
Function: Adds a swamp and a keep to town`s defenses (creatures entering or standing in the swamp suffer -5 to Initiative), +1 to weekly creature growth

UPGRADE: Superior Fortification

Cost: 7500 gold, 15 wood, 15 ore
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth

Marketplace

Cost: 2500 gold, 2 wood, 2 ore
Function: Allows trading and exchanging resources, +500 gold per day

UPGRADE: Advanced Marketplace

Cost: 2500 gold, 5 wood, 2 ore, 2 blood crystal
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week

Hall of Heroes

Cost: 2000 gold
Function: Heroes can be hired for a fee

Basic Town Portal

Cost: 3500 gold, 5 wood, 5 ore, 5 blood crystal
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control

UPGRADE: Advanced Town Portal

Cost: 7000 gold, 10 wood, 10 ore, 10 blood crystal
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II

Unique Dwellings

Pagoda of the Great Challenger

Cost: 2000 gold, 5 wood, 2 ore, 2 blood crystal
Requires: Town Hall
Function:Outside the control area racial gauge increases by +15 points/hit. Each building provides less bonus

OR

Shrine of the Ever-Flowing Water

Cost: 2000 gold, 5 wood, 2 ore, 2 blood crystal
Requires: Town Hall
Function:Each Sanctuary creature in the town’s Area of Control benefits from the Water Shield ability when damaged

Pagoda of the Master Duelist

Cost: 4000 gold, 5 wood, 5 ore, 8 blood crystal
Requires: City Hall
Function:Visiting heroes benefit from a +10 increase in Initiative, +10% Might Damage and Magic Damage for the next battle

OR

Shrine of the Celestial Waters

Cost: 4000 gold, 5 wood, 5 ore, 8 blood crystal
Requires: City Hall
Function:For one week Water or Air magic effectiveness is increased by 15% for the Player. Cumulative with other towns. Cooldown: 1 week

Tear of Asha

Shalassa`s Frozen Breath

Cost: 15000 gold, 15 wood, 15 ore, 15 blood crystal
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%. All “Chilled” effects inflicted by friendly heroes and creatures have a 50% chance to be upgraded to the “Frozen” effect

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