Age of Heroes: Might and Magic Heroes 6 Wiki: Sanctuary Creatures

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|[[File:Kensei-s.png|Kensei]]||data-sort-value="62" align="left"|'''Kensei'''<br><small>Elite 3+</small>||data-sort-value="20.5"|'''19-22'''||data-sort-value="18"|'''18''' / '''34'''||data-sort-value="17"|'''17''' / '''32'''||'''90'''||'''50'''||5 W||8||'''11'''||L||'''630'''||'''5'''||?||align="left"|<abbr title="Challenges the first attacked enemy stack. Reduces its damage by 45%, except on the challenger. Once the challenged target is destroyed a new stack can be challenged.">Challenge</abbr>, <abbr title="The creature may retaliate unlimited times.">Battle Ready</abbr>, <abbr title="Each time the creature attacks an enemy he has damaged on his last attack, he gains an extra attack against this enemy. Stacks up to 3 times. Damage is halved by each attack.">'''Four Waves'''</abbr>
 
|[[File:Kensei-s.png|Kensei]]||data-sort-value="62" align="left"|'''Kensei'''<br><small>Elite 3+</small>||data-sort-value="20.5"|'''19-22'''||data-sort-value="18"|'''18''' / '''34'''||data-sort-value="17"|'''17''' / '''32'''||'''90'''||'''50'''||5 W||8||'''11'''||L||'''630'''||'''5'''||?||align="left"|<abbr title="Challenges the first attacked enemy stack. Reduces its damage by 45%, except on the challenger. Once the challenged target is destroyed a new stack can be challenged.">Challenge</abbr>, <abbr title="The creature may retaliate unlimited times.">Battle Ready</abbr>, <abbr title="Each time the creature attacks an enemy he has damaged on his last attack, he gains an extra attack against this enemy. Stacks up to 3 times. Damage is halved by each attack.">'''Four Waves'''</abbr>
 
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|[[File:Kirin-s.png|Kirin]]||data-sort-value="71" align="left"|Kirin<br><small>Champion</small>||data-sort-value="55"|54-58||data-sort-value="31"|31 / 49||data-sort-value="33"|33 / 51||260||55||6 W||10||7||L||1705 C||1||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The creature is immune to effects reducing Movement and Initiative.">Water Flows Freely</abbr>, <abbr title="Mist is created on the squares crossed by the creature. Each mist square reduces Movement of crossing enemy creatures by 1. Does not affect Kirins. Trail lasts for 1 turn. Actually, an enemy that crosses the trail loses their turn.">Trail of Mist</abbr>
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|[[File:Kirin-s.png|Kirin]]||data-sort-value="71" align="left"|Kirin<br><small>Champion</small>||data-sort-value="56"|54-58||data-sort-value="31"|31 / 49||data-sort-value="33"|33 / 51||260||55||6 W||10||7||L||1705 C||1||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The creature is immune to effects reducing Movement and Initiative.">Water Flows Freely</abbr>, <abbr title="Mist is created on the squares crossed by the creature. Each mist square reduces Movement of crossing enemy creatures by 1. Does not affect Kirins. Trail lasts for 1 turn. Actually, an enemy that crosses the trail loses their turn.">Trail of Mist</abbr>
 
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|[[File:SacredKirin-s.png|Sacred Kirin]]||data-sort-value="72" align="left"|'''Sacred Kirin'''<br><small>Champion+</small>||data-sort-value="57"|'''58-62'''||data-sort-value="31"|31 / 49||data-sort-value="33"|33 / 51||'''275'''||'''60'''||6 W||10||'''8'''||L||'''2130''' C||'''2'''||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The creature is immune to effects reducing Movement and Initiative.">Water Flows Freely</abbr>, <abbr title="Clouds are created on the squares crossed by the creature. Each clouded square reduces Movement of crossing enemy creatures by 1. Friendly creatures moving into the clouds are granted an extra action. Does not affect Kirins. Trail lasts for 1 turn. Actually, an enemy that crosses the trail loses their turn.">'''Trail of Clouds'''</abbr>, <abbr title="The creature attacks target enemy stack dealing 30 (+stats, +num) damage (Water) in addition to its normal attack damage. Victims are also inflicted by the “Frozen” effect. Cooldown: 3.">'''Hailstorm Aura'''</abbr>
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|[[File:SacredKirin-s.png|Sacred Kirin]]||data-sort-value="72" align="left"|'''Sacred Kirin'''<br><small>Champion+</small>||data-sort-value="60"|'''58-62'''||data-sort-value="31"|31 / 49||data-sort-value="33"|33 / 51||'''275'''||'''60'''||6 W||10||'''8'''||L||'''2130''' C||'''2'''||?||align="left"|<abbr title="Spirits benefit from +50% resistance to all damage at the start of each combat. Lasts until an action was taken by the creature.">Spirit Form</abbr>, <abbr title="The creature is immune to effects reducing Movement and Initiative.">Water Flows Freely</abbr>, <abbr title="Clouds are created on the squares crossed by the creature. Each clouded square reduces Movement of crossing enemy creatures by 1. Friendly creatures moving into the clouds are granted an extra action. Does not affect Kirins. Trail lasts for 1 turn. Actually, an enemy that crosses the trail loses their turn.">'''Trail of Clouds'''</abbr>, <abbr title="The creature attacks target enemy stack dealing 30 (+stats, +num) damage (Water) in addition to its normal attack damage. Victims are also inflicted by the “Frozen” effect. Cooldown: 3.">'''Hailstorm Aura'''</abbr>
 
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All creatures in the Sanctuary town have the <abbr title="Can be healed and resurrected. Susceptible to morale.">Living</abbr>, <abbr title="Immunity to Movement reductions from the Water Magic School. Sanctuary Heroes can travel on the seas if all their army is amphibian.">Amphibian</abbr>, <abbr title="All damage (Air) is increased on the nagas (and their allied water spirits) by 25%.">Vulnerability to Air</abbr>, and <abbr title="Nagas (and their allied water spirits) are 50(+power)% resistant to damage (Water).">Resistance to Water</abbr> ailities.
 
All creatures in the Sanctuary town have the <abbr title="Can be healed and resurrected. Susceptible to morale.">Living</abbr>, <abbr title="Immunity to Movement reductions from the Water Magic School. Sanctuary Heroes can travel on the seas if all their army is amphibian.">Amphibian</abbr>, <abbr title="All damage (Air) is increased on the nagas (and their allied water spirits) by 25%.">Vulnerability to Air</abbr>, and <abbr title="Nagas (and their allied water spirits) are 50(+power)% resistant to damage (Water).">Resistance to Water</abbr> ailities.
  
You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.
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You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.

Latest revision as of 04:12, 29 May 2013

ICON CREATURE Attack Defence Magic Defence Hit Points Initiative Movement Luck Morale Size Cost Growth Experience SPECIAL ABILITIES
Shark Guard Shark Guard
Core 1
3-5 4 / 9 2 / 5 25 30 4 W 3 7 S 95 8 ? Ferocious Wound
Wanizame Wanizame
Core 1+
3-7 6 / 14 3 / 7 31 35 5 W 3 7 S 130 12 ? Ferocious Wound, Blood Frenzy
Coral Priestess Coral Priestess
Core 2
3-5 FM 1 / 2 4 / 9 18 40 5 W 5 7 S 110 7 ? Eyes of the Medusa
Pearl Priestess Pearl Priestess
Core 2+
4-6 FM 2 / 5 6 / 14 22 45 5 W 6 7 S 160 11 ? Eyes of the Medusa, Waves of Renewal
Kappa Kappa
Core 3
3-4 5 / 11 4 / 9 21 50 4 W 7 5 S 90 8 ? Leap
Kappa Shoya Kappa Shoya
Core 3+
4-6 6 / 14 7 / 16 25 55 4 W 8 6 S 135 13 ? Crushing Leap
Spring Spirit Spring Spirit
Elite 1
9-12 MW 14 / 28 18 / 34 70 45 5 W 8 7 S 355 4 ? Pain Mirror, Spirit Form, Sprirt Link
Mizu-Kami Mizu-Kami
Elite 1+
10-13 MW 15 / 29 20 / 37 76 50 5 W 8 7 S 450 6 ? Pain Mirror, Spirit Form, Spirit Bond, Lifeguard Membrane
Snow Maiden Snow Maiden
Elite 2
13-15 MWF 12 / 25 15 / 29 65 40 6 W 6 7 S 410 3 ? Frozen Touch
Yuki-Onna Yuki-Onna
Elite 2+
14-16 MWF 13 / 26 18 / 34 72 45 6 W 6 7 S 520 5 ? Frozen Caress, Ice Shards
Kenshi Kenshi
Elite 3
17-21 15 / 29 15 / 29 80 45 5 W 8 10 L 490 3 ? Challenge, Battle Ready
Kensei Kensei
Elite 3+
19-22 18 / 34 17 / 32 90 50 5 W 8 11 L 630 5 ? Challenge, Battle Ready, Four Waves
Kirin Kirin
Champion
54-58 31 / 49 33 / 51 260 55 6 W 10 7 L 1705 C 1 ? Spirit Form, Water Flows Freely, Trail of Mist
Sacred Kirin Sacred Kirin
Champion+
58-62 31 / 49 33 / 51 275 60 6 W 10 8 L 2130 C 2 ? Spirit Form, Water Flows Freely, Trail of Clouds, Hailstorm Aura

All creatures in the Sanctuary town have the Living, Amphibian, Vulnerability to Air, and Resistance to Water ailities.

You can click headings to sort the table and hold cursor over special abilities for description. Differences between base and upgrade are in bold. Updated up to patch 2.1.

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