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	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Necropolis_Creatures</id>
		<title>Necropolis Creatures</title>
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				<updated>2015-08-07T07:30:24Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: Update to lich and vampire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_skeleton_artwork_large.jpg|300px|Skeleton]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_skeleton_upg_artwork_large.jpg|300px|Skeleton Hoplite]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SKELETON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_skeleton_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_skeleton_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Skeletons are nothing more than dead, decaying bodies animated by the will of a Necromancer. Combining blind loyalty, indifference to hunger and thirst, and a lack of any sense of fear or doubt, the Skeleton is considered to be an excellent servant, using his sword and shield to bring death to the living.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''SKELETON HOPLITE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_skeleton_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_skeleton_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Some Skeletons are specially selected by the Necromancers to wield enchanted armours and weapons, making them more than simple Dragon fodder. Armed with solid shields and dangerous blades, these superior servants are quite capable of shifting the balance of any battle in their favour.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_ghost_artwork_large.jpg|300px|Ghost]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_ghost_upg_artwork_large.jpg|300px|Banshee]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GHOST''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ghost_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ghost_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Upon their death, the children of the Dragon Gods rise as spirits to the moon, to await reincarnation under the guiding hand of Asha. However, traumatic events can cause the creation of a Ghost, a spirit bound to the material world by a powerful, negative emotion. By performing a specific ritual, Necromancers can convert Ghosts into loyal servants, under their absolute control.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''BANSHEE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ghost_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ghost_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Despair, sadness, and regret are the forces that create the Banshee. They often appear in great numbers in the aftermath of a great battle, a disaster, or a plague. The despair of their plaintive weeping can rack even the hearts of hardened warriors… but those who have encountered them often say it is the way their eyes seem to follow you everywhere that is truly nerve-shattering.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png|left]]'''''Vigilance:''' Banshees are almost ethereal, unreal, and when you think you’ve found their back, they’re actually facing you. As a result they never can be flanked.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_ebonspider_artwork_large.jpg|300px|Ebon Spider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_ebonspider_upg_artwork_large.jpg|300px|Death Spider]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''EBON SPIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ebonspider_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ebonspider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Spiders are sacred to Necromancers, which explains why they are so common in territories under Necromancer control. Ranging from microscopic to gigantic, their kind is specialised in injecting creeping death into their prey.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''DEATH SPIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ebonspider_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ebonspider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In regions where necromantic arts are powerful, Spiders are known to grow to unusually large sizes, and become attuned to dark magic. Their venom is especially dangerous, as it is not only poisonous and corrosive, but also spiritual in nature.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ebonspider_upg_ability_withering_venom.png|left]]'''''Withering Venom:''' Death Spider’s bite and poison their target with some nasty Dark Magic venom, causing damage for a while.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
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|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_vampire_artwork_large2.jpg|300px|Vampire]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_vampire_upg_artwork_large2.jpg|300px|Vampire Knight]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''VAMPIRE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_vampire_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_vampire_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Vampire's design is to be reworked. See [http://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;As they grow in power, Liches may earn the right to be embraced by the Spider Goddess herself to die and be reborn as Akhkharus, or &amp;quot;Vampires&amp;quot;. Vampires don't need to eat, drink, sleep or breathe anymore. However, they need to drink human blood on a regular basis to thin this venom down, and prevent it from dissolving their body from the inside.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_vampire_ability_life_drain.png|left]]'''''Life Drain:''' Vampires drink the blood of their victims to regenerate their own health. Needless to say, said victims need to be living ones.&lt;br /&gt;
|&lt;br /&gt;
| '''VAMPIRE LORD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_vampire_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_vampire_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Vampire Knight's design is to be reworked. See [http://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Gifted with hundreds of years of combat experience, Vampire Knights are the greatest warriors of Heresh. They possess mastery over time and space that allow them to move on the battlefield like a blur and a mist. No enemy can hope to outmaneuver them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_vampire_ability_life_drain.png|left]]'''''Life Drain:''' Vampires drink the blood of their victims to regenerate their own health. Needless to say, said victims need to be living ones.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png|left]]'''''Vigilance:''' Vampires are so fast that they never can be flanked.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_lich_artwork_large2.jpg|300px|Lich]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_lich_upg_artwork_large2.jpg|300px|Vampire Knight]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''LICH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lich_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lich_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Lich's design is to be reworked. See [http://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Higher ranking Necromancers are given a life-prolonging elixir that is milked from the venom of the Goddess's sacred spiders. This &amp;quot;treatment&amp;quot; turns them into Asakkus, or &amp;quot;Liches&amp;quot;, their bodies desiccated but now freed from the passions of the flesh. They keep aging however, until they look little more than walking mummies… The venom mixture also colours their whole eyes bright green.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''ARCHLICH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lich_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lich_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Archlich's design is to be reworked. See [http://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Archliches are given this title when they have continued &amp;quot;living&amp;quot; beyond what their physical shell would have normally permitted. Though this passage might seem arbitrary, it is not, for a Lich feels the moment pass when death should have come. Archliches gain comprehension of greater powers, some which can be used to sap the lifeforce of living creatures.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_lich_upg_ability_staff_of_disruption.png|left]]'''''Hex of Disruption:''' Archliches can cast bolts that explode in a burst of Dark Magic, reducing the defense of all targets in the area.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_lamasu_artwork_large.jpg|300px|Lamasu]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_lamasu_upg_artwork_large.jpg|300px|Death Spider]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''LAMASU''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lamasu_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lamasu_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Lamasus were a failed experiment by the Wizards to create a superior breed of Beastmen, by the unnatural fusion of a human being (usually a slave or criminal) and a magical creature (in this particular case, a Manticore). The resulting creature was too unstable and was literally short-lived… until a humble embalmer discovered their true potential.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''PLAGUE LAMASU''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lamasu_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lamasu_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Necromancers revived the Plague Lamasus’ dead bodies and infected them with pestilence, turning them into plague vectors. Coupled with the creature’s physical might and its mobility, this makes them perfect front-line troops and one of the most terrifying creatures of the Undead armies.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_lamasu_upg_ability_aura_of_pestilence.png|left]]'''''Aura of Pestilence:''' No living creature can stand the presence of the Plague Lamasu. The pestilence is immediately causing loss of speed and strength, and soon the pain is taking its toll.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
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|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_grimrider_artwork_large.jpg|300px|Grim Rider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_grimrider_upg_artwork_large.jpg|300px|Grim Reaper]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GRIM RIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_grimrider_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_grimrider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;A long time ago, Belketh’s lieutenants were roaming the lands of Ashan, bringing fear to the hearts of House Eterna’s enemies. One of these champions was Vein, the Reaper of Souls, and the Grim Riders were his personal guard. A terrible curse awaits those who are foolish enough to combat these Vampire lords.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_ability_nightmarish_presence.png|left]]'''''Nightmarish Presence:''' The weakest creatures are simply paralyzed by the presence of Grim Riders.&lt;br /&gt;
|&lt;br /&gt;
| '''GRIM REAPER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_grimrider_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_grimrider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Harbingers of death, embodiments of doom, Grim Reapers come to the battlefield wielding great scythes, imbued with the powers of the Spider Goddess herself. It is said that wherever the Reaper strikes, death is sure to follow.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_ability_nightmarish_presence.png|left]]'''''Nightmarish Presence:''' The weakest creatures are simply paralyzed by the presence of Grim Riders.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_upg_ability_fatal_strike.png|left]]'''''Fatal Strike:''' If the Grim Reaper can hurt a target, that target is sure to die right away.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_bonedragon_artwork_large.jpg|300px|Bone Dragon]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_bonedragon_upg_artwork_large.jpg|300px|Spectral Dragon]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BONE DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_bonedragon_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_bonedragon_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Bone Dragon is the most basic physical form of a dead dragon; it is a living fossil animated by only the simplest of primitive minds. Lacking its spirit, the Bone Dragon behaves like an unintelligent beast, erring on the face of Ashan, pushed by its basic survival instincts. As long as it’s not bound and controlled by Death Magic, it will wander aimlessly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_ability_soul_flaying_breath.png|left]]'''''Soul Flaying Breath:''' The Bone Dragon’s breath literally steals life force from those unfortunate enough to find themselves in its range. It is said that the closer you are, the worst it is.&lt;br /&gt;
|&lt;br /&gt;
| '''SPECTRAL DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_bonedragon_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_bonedragon_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Usually when it feels its death coming a Dragon rises up to the moon, returning to the place where Asha rests, there to sleep for all eternity. There is however a remote chance that his spirit remains trapped on the material plane. When such a Spectral Dragon is spied on the surface of Ashan, the Necromancers undertake powerful rituals to find, capture, and bind the creature to their cause.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_ability_soul_flaying_breath.png|left]]'''''Soul Flaying Breath:''' The Bone Dragon’s breath literally steals life force from those unfortunate enough to find themselves in its range. It is said that the closer you are, the worst it is.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_upg_ability_soul_reaver.png|left]]'''''Soul Reaver:''' Spectral Dragons are no less dangerous when they touch you than when they breathe. The life force stolen this way is transformed into pure Mana to feed their master’s need.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Necroplolis Warfare Units. We will update this page once some information has been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Necropolis Faction]]&lt;br /&gt;
* [[Necropolis Heroes]]&lt;br /&gt;
* [[Necropolis Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/necropolis Necropolis Section on Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_vampire_upg_artwork_large2.jpg</id>
		<title>File:PIC creature necropolis vampire upg artwork large2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_vampire_upg_artwork_large2.jpg"/>
				<updated>2015-08-07T07:28:58Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_vampire_artwork_large2.jpg</id>
		<title>File:PIC creature necropolis vampire artwork large2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_vampire_artwork_large2.jpg"/>
				<updated>2015-08-07T07:28:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_lich_upg_artwork_large2.jpg</id>
		<title>File:PIC creature necropolis lich upg artwork large2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_lich_upg_artwork_large2.jpg"/>
				<updated>2015-08-07T07:28:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_lich_artwork_large2.jpg</id>
		<title>File:PIC creature necropolis lich artwork large2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_lich_artwork_large2.jpg"/>
				<updated>2015-08-07T07:28:11Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Faction</id>
		<title>Sylvan Faction</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Faction"/>
				<updated>2015-07-10T05:05:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper_sylvan.jpg|thumb|right|400px|Downloadable Sylvan wallpaper]]&lt;br /&gt;
&lt;br /&gt;
==Sylvan Faction==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
&lt;br /&gt;
The Elves are graceful and patient souls who live in close harmony with the lands and forests. They are in tune with Sylanna, the Dragon of Earth. Her deliberate nature and ancient wisdom are reflected in their approach to life and worship. They view the forests and living things as their responsibilities, and do not shrink from punishing those who defile them.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
A few years before the Second Eclipse, his head turned by a band of flatterers, High King Arniel decided that Elf power was too decentralized, and that the traditional way of electing the supreme ruler (through a vision shared by the Druids) was unreliable. His solution was to usurp the powers of the local Elf kings, strip the Druids of their authority, and make his own title hereditary.&lt;br /&gt;
&lt;br /&gt;
Among the various rebels that clashed with him, the most tragically famous is Queen Tuidhana. The conflict between Arniel and Tuidhana escalated into open war, until Brythigga, the Mother of Trees and home of the original royal dwelling, was burned to the ground, leaving a blackened scar on the earth where nothing would ever grow again. High King Arniel was caught inside the conflagration and burned alive.&lt;br /&gt;
&lt;br /&gt;
The place where Brythigga had stood was stricken from the maps, and to this day no Elf will go there. Another Mother of Trees has been consecrated, hidden deep within the forests, but no Elf will speak of her to outsiders.&lt;br /&gt;
&lt;br /&gt;
Centuries have passed, but tensions remain high between the Elves and Tuidhana’s people, now known as the Dark Elves. The current High King, Alaron, is now slowly re-establishing stronger ties with the other nations.&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&lt;br /&gt;
* '''Nature's Revenge:''' The Elves never forgive those who harm Nature. Once an opponent has been marked as an enemy of Nature, the Elves will stop at nothing until he is utterly destroyed and his corpse turned into fertiliser.&lt;br /&gt;
* '''Guardians of the Harmony:''' The majority of Elves still seek protection from the Dragon of Earth. They in turn have become guardians of the Earth, and especially all of the life, whether plant or animal, that grows from it.&lt;br /&gt;
* '''Guerrilla Masters:''' Manoeuvrability is the key to Elf tactics – they are past masters of retreating to draw the enemy into an advantageous position for them. The archers and Druids will fire from cover, move on, and fire again. The more confusion they can sow with arrow fire and long range spells, the better.&lt;br /&gt;
* '''Forest Warfare:''' Elf armies are also composed of a fluid array of allied spirit units: Pixies and Sprites from the Fair Folk, Treants and Dryads from the deepforest, Sun Deers and Moon Does, all join the Elves willingly in their battles.&lt;br /&gt;
&lt;br /&gt;
==On the Elves==&lt;br /&gt;
&lt;br /&gt;
Kaspar the Necromancer reads from the diary of his travels to Sylvan lands:&lt;br /&gt;
&lt;br /&gt;
===Irollan, the Elf realm===&lt;br /&gt;
&lt;br /&gt;
''Graceful and patient souls who live in close harmony with the earth, the Elves are in tune with the Dragon of Earth. Her deliberate nature and ancient wisdom are reflected in their approach to life and worship. Distrustful of machinery and cities, they keep to their ancient ways and ally with others only rarely. It must be emphasized that Elven lands are not safe. Wild animals, the natural terrain, and the Elves themselves all pose formidable hazards for the incautious traveller…''&lt;br /&gt;
&lt;br /&gt;
…I took quite a lot of notes about the flora and fauna found in Irollan, but I guess that should be a topic for another time. Let’s focus on the Elves themselves, shall we? Oh wait, that part could be relevant to the matter at hand:&lt;br /&gt;
&lt;br /&gt;
''…The woodlands are rich in natural resources, so much so that the Elves rarely have to trade with outsiders unless they wish it. Other natural resources are plentiful as well. The rivers and lakes teem with fish, the woodlands abound with wild game, and herbs and fruiting plants grow wild in abundance. The Elves have learned to tend these crops in their own way, so that an outsider stumbling upon an Elven farm would scarcely recognize the difference from the surrounding woods.''&lt;br /&gt;
&lt;br /&gt;
''Elven cities are more in the air than on the ground. The Elves long ago mastered the art of convincing trees to grow to their desires, and as such they have created great canopies above the forest floor upon which they build their cities. Ladders, rope bridges, and other such devices connect the various levels of these treeborne cities. Kings and nobles dwell on the higher levels, while the common folk live closer to the ground. Elven cities do have a ground component, primarily forges and the like, but the Elves rely on the trees to guard their cities better than any wall ever could…''&lt;br /&gt;
&lt;br /&gt;
More descriptions of trees and Elf houses follow... Ah! This is more like it:&lt;br /&gt;
&lt;br /&gt;
''…There are four major cities within the Elven realm, each serving as a seasonal capital for the King and his court. The capital changes at the solstices and equinoxes, and each city subtly tries to outdo the others. Syris Thalla (“New Green”) is the spring capital, located in the west. Syris Vaniel (“Golden Sun”) is the southern and summer capital. Syris Lothran (“Bloodleaf”) is the fall capital, and is located in the east, close to the Haven border. Syris Wynna (“White Wind”) is the northern capital, and it rules in winter. The changing of the capital is a major event in the Elven calendar, and the procession of the royal court from city to city is a magnificent sight to behold.''&lt;br /&gt;
&lt;br /&gt;
I have been lucky indeed, as an outsider, to witness the journey from Syris Wynna to Syris Thalla, at the end of my stay in Irollan.&lt;br /&gt;
&lt;br /&gt;
===The court of the High-King===&lt;br /&gt;
&lt;br /&gt;
''…There is a King of the Elves, and there are many other Kings below him. The High-King rules from the central court, and once he is chosen his word is law. The process of choosing a King falls to the druids, who fast and endure the sweat lodge until all are given a vision of who the new ruler should be. The decision has to be unanimous, and the druids will stay in the sweat lodge without eating for as long as it takes.''&lt;br /&gt;
&lt;br /&gt;
''The High King rules for life, which for Elves, is a very long time indeed. Around him circulates a court of soothsayers, druids, warriors, musicians, ladies in waiting, poets, jesters, sons of lesser Kings and the like, a whirlwind of chaos that somehow manages to be surprisingly efficient, especially compared to the Imperial court. Intrigues within the Elven court are less deadly than they are elegant - Elves do not like to kill other Elves. Rather, they will work to humiliate, exile and otherwise bring low their rivals. Enmities can last hundreds of years, for Elves do not forget slights, and they guard their honour fiercely.''&lt;br /&gt;
&lt;br /&gt;
''There are those who say that the Elves’ entire language, known as Monlin, the Song of the Earth, is music. That may be the case, but the Elves themselves claim to be partial to poetry. The more extemporaneously it’s composed, the better, and the Elf who can rip off a sestina on the fly wins a great deal of renown from his fellows. All Elves have two names, the one they use with outsiders and the one they use among themselves. The outsider name is generally descriptive and in the common tongue. The true name is in Elven, and is more or less unpronounceable by anyone except an Elf…''&lt;br /&gt;
&lt;br /&gt;
But I suppose you’re not so much interested in poetry and Elven ballads, so let’s skip a few pages and go straight to what I noted about the Elven military.&lt;br /&gt;
&lt;br /&gt;
===Wardens of the Forest===&lt;br /&gt;
&lt;br /&gt;
''…Elven armies are composed of a fluid array of smaller units, all of which seem to instinctively know what the army as a whole needs to do. The swiftest runners and best archers are scouts and skirmishers, reporting back to the nobles who command each unit. Usually Elves will screen their main force with a line of skirmishers who will serve to draw opponents into traps, where they can be pounded with arrows from three sides.''&lt;br /&gt;
&lt;br /&gt;
''The main body of the army is more heavily armed and armoured. Elven cavalry is mostly light cavalry, again designed for speed and maneuverability over shocking power. Riders will fire arrows or throw spears from horseback, eschewing heavier weapons like lances.''&lt;br /&gt;
&lt;br /&gt;
''The Elves also have a sizeable navy. Their riverboats are fast and light, with tall rigging to allow room for plenty of archers. These ships also have narrow construction, to make them more difficult to board and to use enemies’ numbers against them. On the ocean, the pattern is repeated. Few Elves like sailing beyond sight of land, but those who do range far and wide as both traders and pirates. Not even mentioning the Sea Elves, of course…''&lt;br /&gt;
&lt;br /&gt;
- Source: [http://mmh7.ubi.com/en/blog/post/view/discover-sylvan shadow council web site].&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Sylvan Creatures]]&lt;br /&gt;
* [[Sylvan Heroes]]&lt;br /&gt;
* [[Sylvan Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/sylvan Sylvan Section of Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Faction</id>
		<title>Sylvan Faction</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Faction"/>
				<updated>2015-07-10T05:03:54Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: Updated with site info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper_sylvan.jpg|thumb|right|400px|Downloadable Sylvan wallpaper]]&lt;br /&gt;
&lt;br /&gt;
==Sylvan Faction==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
&lt;br /&gt;
The Elves are graceful and patient souls who live in close harmony with the lands and forests. They are in tune with Sylanna, the Dragon of Earth. Her deliberate nature and ancient wisdom are reflected in their approach to life and worship. They view the forests and living things as their responsibilities, and do not shrink from punishing those who defile them.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
A few years before the Second Eclipse, his head turned by a band of flatterers, High King Arniel decided that Elf power was too decentralized, and that the traditional way of electing the supreme ruler (through a vision shared by the Druids) was unreliable. His solution was to usurp the powers of the local Elf kings, strip the Druids of their authority, and make his own title hereditary.&lt;br /&gt;
&lt;br /&gt;
Among the various rebels that clashed with him, the most tragically famous is Queen Tuidhana. The conflict between Arniel and Tuidhana escalated into open war, until Brythigga, the Mother of Trees and home of the original royal dwelling, was burned to the ground, leaving a blackened scar on the earth where nothing would ever grow again. High King Arniel was caught inside the conflagration and burned alive.&lt;br /&gt;
&lt;br /&gt;
The place where Brythigga had stood was stricken from the maps, and to this day no Elf will go there. Another Mother of Trees has been consecrated, hidden deep within the forests, but no Elf will speak of her to outsiders.&lt;br /&gt;
&lt;br /&gt;
Centuries have passed, but tensions remain high between the Elves and Tuidhana’s people, now known as the Dark Elves. The current High King, Alaron, is now slowly re-establishing stronger ties with the other nations.&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&lt;br /&gt;
* '''Nature's Revenge:''' The Elves never forgive those who harm Nature. Once an opponent has been marked as an enemy of Nature, the Elves will stop at nothing until he is utterly destroyed and his corpse turned into fertiliser.&lt;br /&gt;
* '''Guardians of the Harmony:''' The majority of Elves still seek protection from the Dragon of Earth. They in turn have become guardians of the Earth, and especially all of the life, whether plant or animal, that grows from it.&lt;br /&gt;
* '''Guerrila Masters:''' Manoeuvrability is the key to Elf tactics – they are past masters of retreating to draw the enemy into an advantageous position for them. The archers and Druids will fire from cover, move on, and fire again. The more confusion they can sow with arrow fire and long range spells, the better.&lt;br /&gt;
* '''Forest Warfare:''' Elf armies are also composed of a fluid array of allied spirit units: Pixies and Sprites from the Fair Folk, Treants and Dryads from the deepforest, Sun Deers and Moon Does, all join the Elves willingly in their battles.&lt;br /&gt;
&lt;br /&gt;
==On the Elves==&lt;br /&gt;
&lt;br /&gt;
Kaspar the Necromancer reads from the diary of his travels to Sylvan lands:&lt;br /&gt;
&lt;br /&gt;
===Irollan, the Elf realm===&lt;br /&gt;
&lt;br /&gt;
''Graceful and patient souls who live in close harmony with the earth, the Elves are in tune with the Dragon of Earth. Her deliberate nature and ancient wisdom are reflected in their approach to life and worship. Distrustful of machinery and cities, they keep to their ancient ways and ally with others only rarely. It must be emphasized that Elven lands are not safe. Wild animals, the natural terrain, and the Elves themselves all pose formidable hazards for the incautious traveller…''&lt;br /&gt;
&lt;br /&gt;
…I took quite a lot of notes about the flora and fauna found in Irollan, but I guess that should be a topic for another time. Let’s focus on the Elves themselves, shall we? Oh wait, that part could be relevant to the matter at hand:&lt;br /&gt;
&lt;br /&gt;
''…The woodlands are rich in natural resources, so much so that the Elves rarely have to trade with outsiders unless they wish it. Other natural resources are plentiful as well. The rivers and lakes teem with fish, the woodlands abound with wild game, and herbs and fruiting plants grow wild in abundance. The Elves have learned to tend these crops in their own way, so that an outsider stumbling upon an Elven farm would scarcely recognize the difference from the surrounding woods.''&lt;br /&gt;
&lt;br /&gt;
''Elven cities are more in the air than on the ground. The Elves long ago mastered the art of convincing trees to grow to their desires, and as such they have created great canopies above the forest floor upon which they build their cities. Ladders, rope bridges, and other such devices connect the various levels of these treeborne cities. Kings and nobles dwell on the higher levels, while the common folk live closer to the ground. Elven cities do have a ground component, primarily forges and the like, but the Elves rely on the trees to guard their cities better than any wall ever could…''&lt;br /&gt;
&lt;br /&gt;
More descriptions of trees and Elf houses follow... Ah! This is more like it:&lt;br /&gt;
&lt;br /&gt;
''…There are four major cities within the Elven realm, each serving as a seasonal capital for the King and his court. The capital changes at the solstices and equinoxes, and each city subtly tries to outdo the others. Syris Thalla (“New Green”) is the spring capital, located in the west. Syris Vaniel (“Golden Sun”) is the southern and summer capital. Syris Lothran (“Bloodleaf”) is the fall capital, and is located in the east, close to the Haven border. Syris Wynna (“White Wind”) is the northern capital, and it rules in winter. The changing of the capital is a major event in the Elven calendar, and the procession of the royal court from city to city is a magnificent sight to behold.''&lt;br /&gt;
&lt;br /&gt;
I have been lucky indeed, as an outsider, to witness the journey from Syris Wynna to Syris Thalla, at the end of my stay in Irollan.&lt;br /&gt;
&lt;br /&gt;
===The court of the High-King===&lt;br /&gt;
&lt;br /&gt;
''…There is a King of the Elves, and there are many other Kings below him. The High-King rules from the central court, and once he is chosen his word is law. The process of choosing a King falls to the druids, who fast and endure the sweat lodge until all are given a vision of who the new ruler should be. The decision has to be unanimous, and the druids will stay in the sweat lodge without eating for as long as it takes.''&lt;br /&gt;
&lt;br /&gt;
''The High King rules for life, which for Elves, is a very long time indeed. Around him circulates a court of soothsayers, druids, warriors, musicians, ladies in waiting, poets, jesters, sons of lesser Kings and the like, a whirlwind of chaos that somehow manages to be surprisingly efficient, especially compared to the Imperial court. Intrigues within the Elven court are less deadly than they are elegant - Elves do not like to kill other Elves. Rather, they will work to humiliate, exile and otherwise bring low their rivals. Enmities can last hundreds of years, for Elves do not forget slights, and they guard their honour fiercely.''&lt;br /&gt;
&lt;br /&gt;
''There are those who say that the Elves’ entire language, known as Monlin, the Song of the Earth, is music. That may be the case, but the Elves themselves claim to be partial to poetry. The more extemporaneously it’s composed, the better, and the Elf who can rip off a sestina on the fly wins a great deal of renown from his fellows. All Elves have two names, the one they use with outsiders and the one they use among themselves. The outsider name is generally descriptive and in the common tongue. The true name is in Elven, and is more or less unpronounceable by anyone except an Elf…''&lt;br /&gt;
&lt;br /&gt;
But I suppose you’re not so much interested in poetry and Elven ballads, so let’s skip a few pages and go straight to what I noted about the Elven military.&lt;br /&gt;
&lt;br /&gt;
===Wardens of the Forest===&lt;br /&gt;
&lt;br /&gt;
''…Elven armies are composed of a fluid array of smaller units, all of which seem to instinctively know what the army as a whole needs to do. The swiftest runners and best archers are scouts and skirmishers, reporting back to the nobles who command each unit. Usually Elves will screen their main force with a line of skirmishers who will serve to draw opponents into traps, where they can be pounded with arrows from three sides.''&lt;br /&gt;
&lt;br /&gt;
''The main body of the army is more heavily armed and armoured. Elven cavalry is mostly light cavalry, again designed for speed and maneuverability over shocking power. Riders will fire arrows or throw spears from horseback, eschewing heavier weapons like lances.''&lt;br /&gt;
&lt;br /&gt;
''The Elves also have a sizeable navy. Their riverboats are fast and light, with tall rigging to allow room for plenty of archers. These ships also have narrow construction, to make them more difficult to board and to use enemies’ numbers against them. On the ocean, the pattern is repeated. Few Elves like sailing beyond sight of land, but those who do range far and wide as both traders and pirates. Not even mentioning the Sea Elves, of course…''&lt;br /&gt;
&lt;br /&gt;
- Source: [http://mmh7.ubi.com/en/blog/post/view/discover-sylvan shadow council web site].&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Sylvan Creatures]]&lt;br /&gt;
* [[Sylvan Heroes]]&lt;br /&gt;
* [[Sylvan Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/sylvan Sylvan Section of Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Heroes</id>
		<title>Sylvan Heroes</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Heroes"/>
				<updated>2015-07-10T04:49:38Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: Created page with &amp;quot;==Sylvan Might Heroes== &amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt; File:MMH7_Sylvan_Might_Male.jpg|'''Sylvan Might Hero - Male''' File:MMH7_Sylvan_Might_Female.jpg|'''Sylvan Mig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sylvan Might Heroes==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
File:MMH7_Sylvan_Might_Male.jpg|'''Sylvan Might Hero - Male'''&lt;br /&gt;
File:MMH7_Sylvan_Might_Female.jpg|'''Sylvan Might Hero - Female'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Lightly armoured and swift of foot, Elf warriors are designed for speed and striking power.''&lt;br /&gt;
&lt;br /&gt;
===Avenger===&lt;br /&gt;
&lt;br /&gt;
Avengers are the war masters of the Elves. They lead their troops with authority and efficiency, calling upon both the offensive and defensive powers of Earth Magic. They know the land like the back of their hand and are capable of covering long distances very rapidly.&lt;br /&gt;
&lt;br /&gt;
Main skills: Nature’s Revenge, Offense, Warcries&lt;br /&gt;
&lt;br /&gt;
===Ranger===&lt;br /&gt;
&lt;br /&gt;
The most common Elven heroes, Rangers are quick to adapt to any situation requiring their very diverse skills. Proficient in Earth Magic and warfare techniques, they make decent leaders and diplomats.&lt;br /&gt;
&lt;br /&gt;
Main skills: Nature’s Revenge, Exploration, Destiny&lt;br /&gt;
&lt;br /&gt;
===Warden===&lt;br /&gt;
&lt;br /&gt;
Wardens are the unwavering guardians of the forests, often compared to strong oaks standing still while the storm rages on around them. They use the full extent of their defense and leadership skills to protect the silva, but when needed they can also rely on their knowledge of the land, not to mention the powers of Earth.&lt;br /&gt;
&lt;br /&gt;
Main skills: Nature’s Revenge, Defense, Leadership&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sylvan Magic Heroes==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
File:MMH7_Sylvan_Magic_Male.jpg|'''Sylvan Magic Hero - Male'''&lt;br /&gt;
File:MMH7_Sylvan_Magic_Female.jpg|'''Sylvan Magic Hero - Female'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Elves are the guardians of life itself and they will call upon Earth magic to protect Asha’s initial creation, her garden. Sylvan creatures are particularly gifted in Nature Magic and their people are friendly with nature spirits or magical beasts.''&lt;br /&gt;
&lt;br /&gt;
===Thornsower===&lt;br /&gt;
&lt;br /&gt;
Thornsowers are Sylanna's gardeners, tending the dominion of the Dragon of Earth. Masters of Earth Magic and proficient in Light Magic, they can turn the forest itself into a powerful weapon.&lt;br /&gt;
&lt;br /&gt;
Main skills: Nature’s Revenge, Warfare, Earth Magic&lt;br /&gt;
&lt;br /&gt;
===Mystic===&lt;br /&gt;
&lt;br /&gt;
Mystics embody the perfect balance of Sylanna. Masters of Earth Magic, they know many of the forest's hidden paths although travelling is not their favourite skill. All Elves turn to them for advice, wisdom and protection, and they have sometimes filled the roles of diplomats and leaders.&lt;br /&gt;
&lt;br /&gt;
Main skills: Nature’s Revenge, Paragon, Earth Magic&lt;br /&gt;
&lt;br /&gt;
===Starsinger===&lt;br /&gt;
&lt;br /&gt;
Chosen among the ranks of the Druids, the Starsingers' role is to heal the wounds of the forest rather than avenge them. Strong in both Earth and Light Magic, they have the most powerful protective and healing spells in all of Irollan. They are also amongst the best diplomats, knowing that an ounce of prevention is worth a pound of cure.&lt;br /&gt;
&lt;br /&gt;
Main skills: Nature’s Revenge, Defense, Earth Magic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Sylvan Faction]]&lt;br /&gt;
* [[Sylvan Creatures]]&lt;br /&gt;
* [[Sylvan Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/sylvan Sylvan Section of Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:MMH7_Sylvan_Might_Male.jpg</id>
		<title>File:MMH7 Sylvan Might Male.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:MMH7_Sylvan_Might_Male.jpg"/>
				<updated>2015-07-10T04:43:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:MMH7_Sylvan_Might_Female.jpg</id>
		<title>File:MMH7 Sylvan Might Female.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:MMH7_Sylvan_Might_Female.jpg"/>
				<updated>2015-07-10T04:43:38Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:MMH7_Sylvan_Magic_Male.jpg</id>
		<title>File:MMH7 Sylvan Magic Male.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:MMH7_Sylvan_Magic_Male.jpg"/>
				<updated>2015-07-10T04:43:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:MMH7_Sylvan_Magic_Female.jpg</id>
		<title>File:MMH7 Sylvan Magic Female.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:MMH7_Sylvan_Magic_Female.jpg"/>
				<updated>2015-07-10T04:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures</id>
		<title>Sylvan Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures"/>
				<updated>2015-07-02T09:21:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_artwork_large.jpg|300px|Hunter]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_upg_artwork_large.jpg|300px|Master Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In times of peace, the Hunters supply the Elven communities with food, and they are respected for their skills and prowess. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. &lt;br /&gt;
|&lt;br /&gt;
| '''MASTER HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Their enchanted bows allow them to shoot twice before the enemy even knows they're there.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_hunter_upg_ability_double_shot.png|left]]'''''Double Shot:''' Master Hunters are so swift that they can shoot two arrows when lesser men would only shoot one. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_artwork_large.jpg|300px|Dryad]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_upg_artwork_large.jpg|300px|Oak Dryad]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Upon dying, an Elf can request to be entombed inside the living trunk of a Treant. It goes without saying that close ties must exist between the Elf and his chosen vessel to make this unusual funeral ceremony possible. The living heart of the tree cradles the Elf’s remains, transforming it over a period of months. The spirit of the Elf then returns to Ashan as a forest spirit known as a Dryad.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
|&lt;br /&gt;
| '''OAK DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Dryads take on the image of the Treant that gave them birth. They are attached body and spirit to their progenitors. Oak Dryads, born from Oak Treants, are stronger and more resistant than other types of Dryads, making them great assets in times of war.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_upg_ability_gift_of_life.png‎|left]]'''''Gift of Life:''' The Oak Dryads have such a close relationship to Treants than Mother Treants can literality offer their own lifeforce to them, allowing them resurrection.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_artwork_large.jpg|300px|Pixie]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_upg_artwork_large.jpg|300px|Sprite]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''PIXIE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;A Pixie is a spirit of nature born among flowers whose scent will remain with it throughout its life. The type of flower will determine the aspect, personality and powers of the Pixie. Pixies manifest as miniature, childish humanoids, no more than one foot in size. Elves enjoy the company of Pixies, and druids in particular are often attended by several of these puckish creatures.&lt;br /&gt;
|&lt;br /&gt;
| '''SPRITE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Sprites have oddly coloured skin, hair and eyes, and they sport wings that look like a butterfly’s but are in fact leaves or petals from their associated flower. These wings allow them to fly with great velocity and skill. In combat, Sprites can also spread “Pixie Dust”, a form of pollen that causes the enemy to itch, sneeze and cough, preventing him from retaliating.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' The switfness and small size of the Sprites make them impossible to retaliate.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_artwork_large.jpg|300px|Druid]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_upg_artwork_large.jpg|300px|Druid Elder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRUID''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Druids are the priests of Sylanna, the Dragon-Goddess of Earth. As such they are granted control over the various powers of Nature, which they call upon in times of peril.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
|&lt;br /&gt;
| '''DRUID ELDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Before High King Arniel's rise to power, the process of choosing a king used to fall to the Druid Elders, who had to endure the sweatlodge until they shared a common vision of who the new ruler should be. This tradition no longer exists, but Druid Elders remain the pillars of Elven society and spirituality.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_upg_ability_thorns.png|left]]'''''Thorns:''' Calling upon the power of Earth itself, once per battle, Druid Elders can cast a spell on the battlefield, creating an area covered by thorns that slow down and hurt enemies inside it.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_artwork_large.jpg|300px|Moon Doe]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_upg_artwork_large.jpg|300px|Sun Deer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''MOON DOE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Among the strangest and most wonderful beasts found in the Forest Maze, the Moon Does and Sun Deers are actually part of the same species, called Twilight Stags. Moon Does are sweet, peaceful creatures – but they are more than able to defend themselves if something or someone threatens their fawns. More than one poacher met a nasty end, trampled to death by vengeful Moon Does.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
|&lt;br /&gt;
| '''SUN DEER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_moondoe_upg_ability_inspiring_presence.png|left]]&amp;lt;br/&amp;gt;'''''Inspiring Presence:''' The vicinity of this creature is a blessing for all allies. Morale is increased dramatically, as well as luck.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_artwork_large.jpg|300px|Blade Dancer]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg|300px|Blade Master]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BLADE DANCER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Elite among the warriors of the silva, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armour, but often decorate their skin with magical protective paintings.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
|&lt;br /&gt;
| '''BLADE MASTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;These warriors have been schooled by Irollan's finest swordsmen. They move with a great agility, akin to feathers in the breeze. In battle, the Blade Masters' swordsmanship is so fast and purposeful that their blade resembles a leaf caught up in a whirlwind, and few are those who can survive the silvery thrust of their weapons.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_bladedancer_upg_ability_whirling_death.png|left]]'''''Whirling Death:''' Masters of blade dancing at so fast and mobile that they can hit all enemies in range in the same movement: deadly.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_artwork_large.jpg|300px|Green Dragon]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_upg_artwork_large.jpg|300px|Emerald Dragon]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GREEN DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Avatars of the Elemental Gods, Dragons come in all shapes and sizes. A young Green Dragon’s scales look like sharp stones that often get covered with moss as time goes by, sometimes even vegetation. Green Dragons are the Guardians of Earth and Nature, and will defend the forest with all their might when the Elven war horns start singing among the trees.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Avatar of Earth itself, the Green Dragon draws his strength for the very ground of Ashan, regenerating himself constantly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''EMERALD DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;As it grows older, a Green Dragon’s scales slowly turn into emeralds, until it dies – or rather, until the Dragon’s essence is returned to the Spirit World, leaving only its emerald husk on Ashan. Many treasure hunters and Raiders have tried to enter Irollan looking for these precious shells, never to return…&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Avatar of Earth itself, the Green Dragon draws his strength for the very ground of Ashan, regenerating himself constantly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_greendragon_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;'''''Acid Breath:''' The Emerald Dragon's breath is a gigantic flow of acid, burning the toughest armor long after the pain first appeared. Entire armies can be decimated by this terrifying breath.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_artwork_large.jpg|300px|Treant]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_upg_artwork_large.jpg|300px|Ancient Treant]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Treants are rare and exceptional forest spirits that appear as large, walking trees. Living embodiments of the force of Nature and growth, they are the protectors and shepherds of all trees, plants and flowers. They are natural allies of the Elves and share a unique, symbiotic relationship with those who choose to be buried within their trunks and be reborn as Dryads.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants can transform into a magical trees that protect allies with cover, increase defense and acts as a moat when enemies approach, making enemies trip and stop. The Treant cannot attack or move in this state.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The life of a Treant can span hundreds, even thousands, of years. The oldest Treants are slow but resilient, protected by a thick skin of bark hardened by the centuries. They can also animate vegetation around them, turning them into weapons against the enemies of the forest.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants can transform into a magical trees that protect allies with cover, increase defense and acts as a moat when enemies approach, making enemies trip and stop. The Treant cannot attack or move in this state.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_upg_ability_entangling_roots.png|left]]&amp;lt;br/&amp;gt;'''''Entangling Roots:''' The Ancient Treants have such great roots that they can burrow and surge anywhere on the battlefield, grabbing and entangling any target with tremendous grip.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Sylvan Warfare Units. We will update this page once some information has been released.&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures</id>
		<title>Sylvan Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures"/>
				<updated>2015-07-02T04:54:06Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_artwork_large.jpg|300px|Hunter]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_upg_artwork_large.jpg|300px|Master Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In times of peace, the Hunters supply the Elven communities with food, and they are respected for their skills and prowess. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. &lt;br /&gt;
|&lt;br /&gt;
| '''MASTER HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Their enchanted bows allow them to shoot twice before the enemy even knows they're there.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_hunter_upg_ability_double_shot.png|left]]'''''Unfettered:''' Master Hunters are so swift that they can shoot two arrows when lesser men would only shoot one. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_artwork_large.jpg|300px|Dryad]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_upg_artwork_large.jpg|300px|Oak Dryad]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Upon dying, an Elf can request to be entombed inside the living trunk of a Treant. It goes without saying that close ties must exist between the Elf and his chosen vessel to make this unusual funeral ceremony possible. The living heart of the tree cradles the Elf’s remains, transforming it over a period of months. The spirit of the Elf then returns to Ashan as a forest spirit known as a Dryad.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
|&lt;br /&gt;
| '''OAK DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Dryads take on the image of the Treant that gave them birth. They are attached body and spirit to their progenitors. Oak Dryads, born from Oak Treants, are stronger and more resistant than other types of Dryads, making them great assets in times of war.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_upg_ability_gift_of_life.png‎|left]]'''''Gift of Life:''' The Oak Dryads have such a close relationship to Treants than Mother Treants can literality offer their own lifeforce to them, allowing them resurrection.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_artwork_large.jpg|300px|Pixie]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_upg_artwork_large.jpg|300px|Sprite]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''PIXIE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;A Pixie is a spirit of nature born among flowers whose scent will remain with it throughout its life. The type of flower will determine the aspect, personality and powers of the Pixie. Pixies manifest as miniature, childish humanoids, no more than one foot in size. Elves enjoy the company of Pixies, and druids in particular are often attended by several of these puckish creatures.&lt;br /&gt;
|&lt;br /&gt;
| '''SPRITE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Sprites have oddly coloured skin, hair and eyes, and they sport wings that look like a butterfly’s but are in fact leaves or petals from their associated flower. These wings allow them to fly with great velocity and skill. In combat, Sprites can also spread “Pixie Dust”, a form of pollen that causes the enemy to itch, sneeze and cough, preventing him from retaliating.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' The switfness and small size of the Sprites make them impossible to retaliate.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_artwork_large.jpg|300px|Druid]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_upg_artwork_large.jpg|300px|Druid Elder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRUID''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Druids are the priests of Sylanna, the Dragon-Goddess of Earth. As such they are granted control over the various powers of Nature, which they call upon in times of peril.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
|&lt;br /&gt;
| '''DRUID ELDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Before High King Arniel's rise to power, the process of choosing a king used to fall to the Druid Elders, who had to endure the sweatlodge until they shared a common vision of who the new ruler should be. This tradition no longer exists, but Druid Elders remain the pillars of Elven society and spirituality.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_upg_ability_thorns.png|left]]'''''Thorns:''' Calling upon the power of Earth itself, once per battle, Druid Elders can cast a spell on the battlefield, creating an area covered by thorns that slow down and hurt enemies inside it.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_artwork_large.jpg|300px|Moon Doe]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_upg_artwork_large.jpg|300px|Sun Deer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''MOON DOE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Among the strangest and most wonderful beasts found in the Forest Maze, the Moon Does and Sun Deers are actually part of the same species, called Twilight Stags. Moon Does are sweet, peaceful creatures – but they are more than able to defend themselves if something or someone threatens their fawns. More than one poacher met a nasty end, trampled to death by vengeful Moon Does.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
|&lt;br /&gt;
| '''SUN DEER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_moondoe_upg_ability_inspiring_presence.png|left]]&amp;lt;br/&amp;gt;'''''Inspiring Presence:''' The vicinity of this creature is a blessing for all allies. Morale is increased dramatically, as well as luck.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_artwork_large.jpg|300px|Blade Dancer]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg|300px|Blade Master]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BLADE DANCER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Elite among the warriors of the silva, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armour, but often decorate their skin with magical protective paintings.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
|&lt;br /&gt;
| '''BLADE MASTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;These warriors have been schooled by Irollan's finest swordsmen. They move with a great agility, akin to feathers in the breeze. In battle, the Blade Masters' swordsmanship is so fast and purposeful that their blade resembles a leaf caught up in a whirlwind, and few are those who can survive the silvery thrust of their weapons.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_bladedancer_upg_ability_whirling_death.png|left]]'''''Whirling Death:''' Masters of blade dancing at so fast and mobile that they can hit all enemies in range in the same movement: deadly.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_artwork_large.jpg|300px|Green Dragon]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_upg_artwork_large.jpg|300px|Emerald Dragon]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GREEN DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Avatars of the Elemental Gods, Dragons come in all shapes and sizes. A young Green Dragon’s scales look like sharp stones that often get covered with moss as time goes by, sometimes even vegetation. Green Dragons are the Guardians of Earth and Nature, and will defend the forest with all their might when the Elven war horns start singing among the trees.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Avatar of Earth itself, the Green Dragon draws his strength for the very ground of Ashan, regenerating himself constantly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''EMERALD DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;As it grows older, a Green Dragon’s scales slowly turn into emeralds, until it dies – or rather, until the Dragon’s essence is returned to the Spirit World, leaving only its emerald husk on Ashan. Many treasure hunters and Raiders have tried to enter Irollan looking for these precious shells, never to return…&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Avatar of Earth itself, the Green Dragon draws his strength for the very ground of Ashan, regenerating himself constantly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_greendragon_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;'''''Acid Breath:''' The Emerald Dragon's breath is a gigantic flow of acid, burning the toughest armor long after the pain first appeared. Entire armies can be decimated by this terrifying breath.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_artwork_large.jpg|300px|Treant]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_upg_artwork_large.jpg|300px|Ancient Treant]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Treants are rare and exceptional forest spirits that appear as large, walking trees. Living embodiments of the force of Nature and growth, they are the protectors and shepherds of all trees, plants and flowers. They are natural allies of the Elves and share a unique, symbiotic relationship with those who choose to be buried within their trunks and be reborn as Dryads.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants can transform into a magical trees that protect allies with cover, increase defense and acts as a moat when enemies approach, making enemies trip and stop. The Treant cannot attack or move in this state.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The life of a Treant can span hundreds, even thousands, of years. The oldest Treants are slow but resilient, protected by a thick skin of bark hardened by the centuries. They can also animate vegetation around them, turning them into weapons against the enemies of the forest.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants can transform into a magical trees that protect allies with cover, increase defense and acts as a moat when enemies approach, making enemies trip and stop. The Treant cannot attack or move in this state.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_upg_ability_entangling_roots.png|left]]&amp;lt;br/&amp;gt;'''''Entangling Roots:''' The Ancient Treants have such great roots that they can burrow and surge anywhere on the battlefield, grabbing and entangling any target with tremendous grip.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Sylvan Warfare Units. We will update this page once some information has been released.&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures</id>
		<title>Sylvan Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures"/>
				<updated>2015-07-02T04:53:00Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: -___-&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_artwork_large.jpg|300px|Hunter]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_upg_artwork_large.jpg|300px|Master Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In times of peace, the Hunters supply the Elven communities with food, and they are respected for their skills and prowess. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. &lt;br /&gt;
|&lt;br /&gt;
| '''MASTER HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Their enchanted bows allow them to shoot twice before the enemy even knows they're there.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_hunter_upg_ability_double_shot.png|left]]'''''Unfettered:''' Master Hunters are so swift that they can shoot two arrows when lesser men would only shoot one. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_artwork_large.jpg|300px|Dryad]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_upg_artwork_large.jpg|300px|Oak Dryad]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Upon dying, an Elf can request to be entombed inside the living trunk of a Treant. It goes without saying that close ties must exist between the Elf and his chosen vessel to make this unusual funeral ceremony possible. The living heart of the tree cradles the Elf’s remains, transforming it over a period of months. The spirit of the Elf then returns to Ashan as a forest spirit known as a Dryad.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
|&lt;br /&gt;
| '''OAK DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Dryads take on the image of the Treant that gave them birth. They are attached body and spirit to their progenitors. Oak Dryads, born from Oak Treants, are stronger and more resistant than other types of Dryads, making them great assets in times of war.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_upg_ability_gift_of_life.png‎|left]]'''''Gift of Life:''' The Oak Dryads have such a close relationship to Treants than Mother Treants can literality offer their own lifeforce to them, allowing them resurrection.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_artwork_large.jpg|300px|Pixie]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_upg_artwork_large.jpg|300px|Sprite]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''PIXIE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;A Pixie is a spirit of nature born among flowers whose scent will remain with it throughout its life. The type of flower will determine the aspect, personality and powers of the Pixie. Pixies manifest as miniature, childish humanoids, no more than one foot in size. Elves enjoy the company of Pixies, and druids in particular are often attended by several of these puckish creatures.&lt;br /&gt;
|&lt;br /&gt;
| '''SPRITE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Sprites have oddly coloured skin, hair and eyes, and they sport wings that look like a butterfly’s but are in fact leaves or petals from their associated flower. These wings allow them to fly with great velocity and skill. In combat, Sprites can also spread “Pixie Dust”, a form of pollen that causes the enemy to itch, sneeze and cough, preventing him from retaliating.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' The switfness and small size of the Sprites make them impossible to retaliate.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_artwork_large.jpg|300px|Druid]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_upg_artwork_large.jpg|300px|Druid Elder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRUID''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Druids are the priests of Sylanna, the Dragon-Goddess of Earth. As such they are granted control over the various powers of Nature, which they call upon in times of peril.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
|&lt;br /&gt;
| '''DRUID ELDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Before High King Arniel's rise to power, the process of choosing a king used to fall to the Druid Elders, who had to endure the sweatlodge until they shared a common vision of who the new ruler should be. This tradition no longer exists, but Druid Elders remain the pillars of Elven society and spirituality.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_upg_ability_thorns.png|left]]'''''Thorns:''' Calling upon the power of Earth itself, once per battle, Druid Elders can cast a spell on the battlefield, creating an area covered by thorns that slow down and hurt enemies inside it.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_artwork_large.jpg|300px|Moon Doe]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_upg_artwork_large.jpg|300px|Sun Deer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''MOON DOE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
|&lt;br /&gt;
| '''SUN DEER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_moondoe_upg_ability_inspiring_presence.png|left]]&amp;lt;br/&amp;gt;'''''Inspiring Presence:''' The vicinity of this creature is a blessing for all allies. Morale is increased dramatically, as well as luck.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_artwork_large.jpg|300px|Blade Dancer]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg|300px|Blade Master]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BLADE DANCER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Elite among the warriors of the silva, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armour, but often decorate their skin with magical protective paintings.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
|&lt;br /&gt;
| '''BLADE MASTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;These warriors have been schooled by Irollan's finest swordsmen. They move with a great agility, akin to feathers in the breeze. In battle, the Blade Masters' swordsmanship is so fast and purposeful that their blade resembles a leaf caught up in a whirlwind, and few are those who can survive the silvery thrust of their weapons.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_bladedancer_upg_ability_whirling_death.png|left]]'''''Whirling Death:''' Masters of blade dancing at so fast and mobile that they can hit all enemies in range in the same movement: deadly.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_artwork_large.jpg|300px|Green Dragon]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_upg_artwork_large.jpg|300px|Emerald Dragon]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GREEN DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Avatars of the Elemental Gods, Dragons come in all shapes and sizes. A young Green Dragon’s scales look like sharp stones that often get covered with moss as time goes by, sometimes even vegetation. Green Dragons are the Guardians of Earth and Nature, and will defend the forest with all their might when the Elven war horns start singing among the trees.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Avatar of Earth itself, the Green Dragon draws his strength for the very ground of Ashan, regenerating himself constantly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''EMERALD DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;As it grows older, a Green Dragon’s scales slowly turn into emeralds, until it dies – or rather, until the Dragon’s essence is returned to the Spirit World, leaving only its emerald husk on Ashan. Many treasure hunters and Raiders have tried to enter Irollan looking for these precious shells, never to return…&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Avatar of Earth itself, the Green Dragon draws his strength for the very ground of Ashan, regenerating himself constantly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_greendragon_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;'''''Acid Breath:''' The Emerald Dragon's breath is a gigantic flow of acid, burning the toughest armor long after the pain first appeared. Entire armies can be decimated by this terrifying breath.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_artwork_large.jpg|300px|Treant]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_upg_artwork_large.jpg|300px|Ancient Treant]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Treants are rare and exceptional forest spirits that appear as large, walking trees. Living embodiments of the force of Nature and growth, they are the protectors and shepherds of all trees, plants and flowers. They are natural allies of the Elves and share a unique, symbiotic relationship with those who choose to be buried within their trunks and be reborn as Dryads.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants can transform into a magical trees that protect allies with cover, increase defense and acts as a moat when enemies approach, making enemies trip and stop. The Treant cannot attack or move in this state.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The life of a Treant can span hundreds, even thousands, of years. The oldest Treants are slow but resilient, protected by a thick skin of bark hardened by the centuries. They can also animate vegetation around them, turning them into weapons against the enemies of the forest.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants can transform into a magical trees that protect allies with cover, increase defense and acts as a moat when enemies approach, making enemies trip and stop. The Treant cannot attack or move in this state.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_upg_ability_entangling_roots.png|left]]&amp;lt;br/&amp;gt;'''''Entangling Roots:''' The Ancient Treants have such great roots that they can burrow and surge anywhere on the battlefield, grabbing and entangling any target with tremendous grip.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Sylvan Warfare Units. We will update this page once some information has been released.&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures</id>
		<title>Sylvan Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures"/>
				<updated>2015-07-02T04:51:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: Apparently I had some issues with my copy-pasting... &amp;gt;_&amp;gt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_artwork_large.jpg|300px|Hunter]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_upg_artwork_large.jpg|300px|Master Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In times of peace, the Hunters supply the Elven communities with food, and they are respected for their skills and prowess. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. &lt;br /&gt;
|&lt;br /&gt;
| '''MASTER HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Their enchanted bows allow them to shoot twice before the enemy even knows they're there.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_hunter_upg_ability_double_shot.png|left]]'''''Unfettered:''' Master Hunters are so swift that they can shoot two arrows when lesser men would only shoot one. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_artwork_large.jpg|300px|Dryad]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_upg_artwork_large.jpg|300px|Oak Dryad]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Upon dying, an Elf can request to be entombed inside the living trunk of a Treant. It goes without saying that close ties must exist between the Elf and his chosen vessel to make this unusual funeral ceremony possible. The living heart of the tree cradles the Elf’s remains, transforming it over a period of months. The spirit of the Elf then returns to Ashan as a forest spirit known as a Dryad.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
|&lt;br /&gt;
| '''OAK DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Dryads take on the image of the Treant that gave them birth. They are attached body and spirit to their progenitors. Oak Dryads, born from Oak Treants, are stronger and more resistant than other types of Dryads, making them great assets in times of war.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_upg_ability_gift_of_life.png‎|left]]'''''Gift of Life:''' The Oak Dryads have such a close relationship to Treants than Mother Treants can literality offer their own lifeforce to them, allowing them resurrection.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_artwork_large.jpg|300px|Pixie]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_upg_artwork_large.jpg|300px|Sprite]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''PIXIE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;A Pixie is a spirit of nature born among flowers whose scent will remain with it throughout its life. The type of flower will determine the aspect, personality and powers of the Pixie. Pixies manifest as miniature, childish humanoids, no more than one foot in size. Elves enjoy the company of Pixies, and druids in particular are often attended by several of these puckish creatures.&lt;br /&gt;
|&lt;br /&gt;
| '''SPRITE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Sprites have oddly coloured skin, hair and eyes, and they sport wings that look like a butterfly’s but are in fact leaves or petals from their associated flower. These wings allow them to fly with great velocity and skill. In combat, Sprites can also spread “Pixie Dust”, a form of pollen that causes the enemy to itch, sneeze and cough, preventing him from retaliating.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' The switfness and small size of the Sprites make them impossible to retaliate.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_artwork_large.jpg|300px|Druid]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_upg_artwork_large.jpg|300px|Druid Elder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRUID''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Druids are the priests of Sylanna, the Dragon-Goddess of Earth. As such they are granted control over the various powers of Nature, which they call upon in times of peril.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
|&lt;br /&gt;
| '''DRUID ELDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Before High King Arniel's rise to power, the process of choosing a king used to fall to the Druid Elders, who had to endure the sweatlodge until they shared a common vision of who the new ruler should be. This tradition no longer exists, but Druid Elders remain the pillars of Elven society and spirituality.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_upg_ability_thorns.png|left]]'''''Thorns:''' Calling upon the power of Earth itself, once per battle, Druid Elders can cast a spell on the battlefield, creating an area covered by thorns that slow down and hurt enemies inside it.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_artwork_large.jpg|300px|Moon Doe]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_upg_artwork_large.jpg|300px|Sun Deer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''MOON DOE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
|&lt;br /&gt;
| '''SUN DEER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_moondoe_upg_ability_inspiring_presence.png|left]]&amp;lt;br/&amp;gt;'''''Inspiring Presence:''' The vicinity of this creature is a blessing for all allies. Morale is increased dramatically, as well as luck.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_artwork_large.jpg|300px|Blade Dancer]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg|300px|Blade Master]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BLADE DANCER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Elite among the warriors of the silva, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armour, but often decorate their skin with magical protective paintings.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
|&lt;br /&gt;
| '''BLADE MASTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;These warriors have been schooled by Irollan's finest swordsmen. They move with a great agility, akin to feathers in the breeze. In battle, the Blade Masters' swordsmanship is so fast and purposeful that their blade resembles a leaf caught up in a whirlwind, and few are those who can survive the silvery thrust of their weapons.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_bladedancer_upg_ability_whirling_death.png|left]]'''''Whirling Death:''' Masters of blade dancing at so fast and mobile that they can hit all enemies in range in the same movement: deadly.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_artwork_large.jpg|300px|Green Dragon]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_upg_artwork_large.jpg|300px|Emerald Dragon]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GREEN DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Avatars of the Elemental Gods, Dragons come in all shapes and sizes. A young Green Dragon’s scales look like sharp stones that often get covered with moss as time goes by, sometimes even vegetation. Green Dragons are the Guardians of Earth and Nature, and will defend the forest with all their might when the Elven war horns start singing among the trees.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''EMERALD DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;As it grows older, a Green Dragon’s scales slowly turn into emeralds, until it dies – or rather, until the Dragon’s essence is returned to the Spirit World, leaving only its emerald husk on Ashan. Many treasure hunters and Raiders have tried to enter Irollan looking for these precious shells, never to return…&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_greendragon_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;'''''Acid Breath:''' The Emerald Dragon's breath is a gigantic flow of acid, burning the toughest armor long after the pain first appeared. Entire armies can be decimated by this terrifying breath.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_artwork_large.jpg|300px|Treant]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_upg_artwork_large.jpg|300px|Ancient Treant]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Treants are rare and exceptional forest spirits that appear as large, walking trees. Living embodiments of the force of Nature and growth, they are the protectors and shepherds of all trees, plants and flowers. They are natural allies of the Elves and share a unique, symbiotic relationship with those who choose to be buried within their trunks and be reborn as Dryads.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants can transform into a magical trees that protect allies with cover, increase defense and acts as a moat when enemies approach, making enemies trip and stop. The Treant cannot attack or move in this state.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The life of a Treant can span hundreds, even thousands, of years. The oldest Treants are slow but resilient, protected by a thick skin of bark hardened by the centuries. They can also animate vegetation around them, turning them into weapons against the enemies of the forest.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants can transform into a magical trees that protect allies with cover, increase defense and acts as a moat when enemies approach, making enemies trip and stop. The Treant cannot attack or move in this state.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_upg_ability_entangling_roots.png|left]]&amp;lt;br/&amp;gt;'''''Entangling Roots:''' The Ancient Treants have such great roots that they can burrow and surge anywhere on the battlefield, grabbing and entangling any target with tremendous grip.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Sylvan Warfare Units. We will update this page once some information has been released.&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures</id>
		<title>Sylvan Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures"/>
				<updated>2015-07-02T04:49:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_artwork_large.jpg|300px|Hunter]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_upg_artwork_large.jpg|300px|Master Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In times of peace, the Hunters supply the Elven communities with food, and they are respected for their skills and prowess. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. &lt;br /&gt;
|&lt;br /&gt;
| '''MASTER HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Their enchanted bows allow them to shoot twice before the enemy even knows they're there.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_hunter_upg_ability_double_shot.png|left]]'''''Unfettered:''' Master Hunters are so swift that they can shoot two arrows when lesser men would only shoot one. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_artwork_large.jpg|300px|Dryad]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_upg_artwork_large.jpg|300px|Oak Dryad]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Upon dying, an Elf can request to be entombed inside the living trunk of a Treant. It goes without saying that close ties must exist between the Elf and his chosen vessel to make this unusual funeral ceremony possible. The living heart of the tree cradles the Elf’s remains, transforming it over a period of months. The spirit of the Elf then returns to Ashan as a forest spirit known as a Dryad.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
|&lt;br /&gt;
| '''OAK DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Dryads take on the image of the Treant that gave them birth. They are attached body and spirit to their progenitors. Oak Dryads, born from Oak Treants, are stronger and more resistant than other types of Dryads, making them great assets in times of war.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_upg_ability_gift_of_life.png‎|left]]'''''Gift of Life:''' The Oak Dryads have such a close relationship to Treants than Mother Treants can literality offer their own lifeforce to them, allowing them resurrection.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_artwork_large.jpg|300px|Pixie]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_upg_artwork_large.jpg|300px|Sprite]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''PIXIE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;A Pixie is a spirit of nature born among flowers whose scent will remain with it throughout its life. The type of flower will determine the aspect, personality and powers of the Pixie. Pixies manifest as miniature, childish humanoids, no more than one foot in size. Elves enjoy the company of Pixies, and druids in particular are often attended by several of these puckish creatures.&lt;br /&gt;
|&lt;br /&gt;
| '''SPRITE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Sprites have oddly coloured skin, hair and eyes, and they sport wings that look like a butterfly’s but are in fact leaves or petals from their associated flower. These wings allow them to fly with great velocity and skill. In combat, Sprites can also spread “Pixie Dust”, a form of pollen that causes the enemy to itch, sneeze and cough, preventing him from retaliating.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' The switfness and small size of the Sprites make them impossible to retaliate.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_artwork_large.jpg|300px|Druid]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_upg_artwork_large.jpg|300px|Druid Elder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRUID''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Druids are the priests of Sylanna, the Dragon-Goddess of Earth. As such they are granted control over the various powers of Nature, which they call upon in times of peril.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
|&lt;br /&gt;
| '''DRUID ELDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Before High King Arniel's rise to power, the process of choosing a king used to fall to the Druid Elders, who had to endure the sweatlodge until they shared a common vision of who the new ruler should be. This tradition no longer exists, but Druid Elders remain the pillars of Elven society and spirituality.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_upg_ability_thorns.png|left]]'''''Thorns:''' Calling upon the power of Earth itself, once per battle, Druid Elders can cast a spell on the battlefield, creating an area covered by thorns that slow down and hurt enemies inside it.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_artwork_large.jpg|300px|Moon Doe]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_upg_artwork_large.jpg|300px|Sun Deer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''MOON DOE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
|&lt;br /&gt;
| '''SUN DEER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_moondoe_upg_ability_inspiring_presence.png|left]]&amp;lt;br/&amp;gt;'''''Inspiring Presence:''' The vicinity of this creature is a blessing for all allies. Morale is increased dramatically, as well as luck.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_artwork_large.jpg|300px|Blade Dancer]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg|300px|Blade Master]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BLADE DANCER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Elite among the warriors of the silva, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armour, but often decorate their skin with magical protective paintings.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
|&lt;br /&gt;
| '''BLADE MASTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;These warriors have been schooled by Irollan's finest swordsmen. They move with a great agility, akin to feathers in the breeze. In battle, the Blade Masters' swordsmanship is so fast and purposeful that their blade resembles a leaf caught up in a whirlwind, and few are those who can survive the silvery thrust of their weapons.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_bladedancer_upg_ability_whirling_death.png|left]]'''''Whirling Death:''' Masters of blade dancing at so fast and mobile that they can hit all enemies in range in the same movement: deadly.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_artwork_large.jpg|300px|Green Dragon]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_upg_artwork_large.jpg|300px|Emerald Dragon]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GREEN DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Avatars of the Elemental Gods, Dragons come in all shapes and sizes. A young Green Dragon’s scales look like sharp stones that often get covered with moss as time goes by, sometimes even vegetation. Green Dragons are the Guardians of Earth and Nature, and will defend the forest with all their might when the Elven war horns start singing among the trees.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''EMERALD DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;As it grows older, a Green Dragon’s scales slowly turn into emeralds, until it dies – or rather, until the Dragon’s essence is returned to the Spirit World, leaving only its emerald husk on Ashan. Many treasure hunters and Raiders have tried to enter Irollan looking for these precious shells, never to return…&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_greendragon_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;'''''Acid Breath:''' The Emerald Dragon's breath is a gigantic flow of acid, burning the toughest armor long after the pain first appeared. Entire armies can be decimated by this terrifying breath.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_artwork_large.jpg|300px|Treant]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_upg_artwork_large.jpg|300px|Ancient Treant]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Treants are rare and exceptional forest spirits that appear as large, walking trees. Living embodiments of the force of Nature and growth, they are the protectors and shepherds of all trees, plants and flowers. They are natural allies of the Elves and share a unique, symbiotic relationship with those who choose to be buried within their trunks and be reborn as Dryads.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants are rare and exceptional forest spirits that appear as large, walking trees. Living embodiments of the force of Nature and growth, they are the protectors and shepherds of all trees, plants and flowers. They are natural allies of the Elves and share a unique, symbiotic relationship with those who choose to be buried within their trunks and be reborn as Dryads.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The life of a Treant can span hundreds, even thousands, of years. The oldest Treants are slow but resilient, protected by a thick skin of bark hardened by the centuries. They can also animate vegetation around them, turning them into weapons against the enemies of the forest.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants are rare and exceptional forest spirits that appear as large, walking trees. Living embodiments of the force of Nature and growth, they are the protectors and shepherds of all trees, plants and flowers. They are natural allies of the Elves and share a unique, symbiotic relationship with those who choose to be buried within their trunks and be reborn as Dryads.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_upg_ability_entangling_roots.png|left]]&amp;lt;br/&amp;gt;'''''Entangling Roots:''' The Ancient Treants have such great roots that they can burrow and surge anywhere on the battlefield, grabbing and entangling any target with tremendous grip.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Sylvan Warfare Units. We will update this page once some information has been released.&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures</id>
		<title>Sylvan Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures"/>
				<updated>2015-07-02T04:40:10Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_artwork_large.jpg|300px|Hunter]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_upg_artwork_large.jpg|300px|Master Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In times of peace, the Hunters supply the Elven communities with food, and they are respected for their skills and prowess. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. &lt;br /&gt;
|&lt;br /&gt;
| '''MASTER HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Their enchanted bows allow them to shoot twice before the enemy even knows they're there.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_hunter_upg_ability_double_shot.png|left]]'''''Unfettered:''' Master Hunters are so swift that they can shoot two arrows when lesser men would only shoot one. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_artwork_large.jpg|300px|Dryad]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_upg_artwork_large.jpg|300px|Oak Dryad]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Upon dying, an Elf can request to be entombed inside the living trunk of a Treant. It goes without saying that close ties must exist between the Elf and his chosen vessel to make this unusual funeral ceremony possible. The living heart of the tree cradles the Elf’s remains, transforming it over a period of months. The spirit of the Elf then returns to Ashan as a forest spirit known as a Dryad.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
|&lt;br /&gt;
| '''OAK DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Dryads take on the image of the Treant that gave them birth. They are attached body and spirit to their progenitors. Oak Dryads, born from Oak Treants, are stronger and more resistant than other types of Dryads, making them great assets in times of war.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_upg_ability_gift_of_life.png‎|left]]'''''Gift of Life:''' The Oak Dryads have such a close relationship to Treants than Mother Treants can literality offer their own lifeforce to them, allowing them resurrection.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_artwork_large.jpg|300px|Pixie]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_upg_artwork_large.jpg|300px|Sprite]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''PIXIE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;A Pixie is a spirit of nature born among flowers whose scent will remain with it throughout its life. The type of flower will determine the aspect, personality and powers of the Pixie. Pixies manifest as miniature, childish humanoids, no more than one foot in size. Elves enjoy the company of Pixies, and druids in particular are often attended by several of these puckish creatures.&lt;br /&gt;
|&lt;br /&gt;
| '''SPRITE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Sprites have oddly coloured skin, hair and eyes, and they sport wings that look like a butterfly’s but are in fact leaves or petals from their associated flower. These wings allow them to fly with great velocity and skill. In combat, Sprites can also spread “Pixie Dust”, a form of pollen that causes the enemy to itch, sneeze and cough, preventing him from retaliating.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' Sprites have oddly coloured skin, hair and eyes, and they sport wings that look like a butterfly’s but are in fact leaves or petals from their associated flower. These wings allow them to fly with great velocity and skill. In combat, Sprites can also spread “Pixie Dust”, a form of pollen that causes the enemy to itch, sneeze and cough, preventing him from retaliating.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_artwork_large.jpg|300px|Druid]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_upg_artwork_large.jpg|300px|Druid Elder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRUID''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Druids are the priests of Sylanna, the Dragon-Goddess of Earth. As such they are granted control over the various powers of Nature, which they call upon in times of peril.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
|&lt;br /&gt;
| '''DRUID ELDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Before High King Arniel's rise to power, the process of choosing a king used to fall to the Druid Elders, who had to endure the sweatlodge until they shared a common vision of who the new ruler should be. This tradition no longer exists, but Druid Elders remain the pillars of Elven society and spirituality.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_upg_ability_thorns.png|left]]'''''Thorns:''' Calling upon the power of Earth itself, once per battle, Druid Elders can cast a spell on the battlefield, creating an area covered by thorns that slow down and hurt enemies inside it.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_artwork_large.jpg|300px|Moon Doe]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_upg_artwork_large.jpg|300px|Sun Deer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''MOON DOE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
|&lt;br /&gt;
| '''SUN DEER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_moondoe_upg_ability_inspiring_presence.png|left]]&amp;lt;br/&amp;gt;'''''Inspiring Presence:''' The vicinity of this creature is a blessing for all allies. Morale is increased dramatically, as well as luck.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_artwork_large.jpg|300px|Blade Dancer]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg|300px|Blade Master]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BLADE DANCER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Elite among the warriors of the silva, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armour, but often decorate their skin with magical protective paintings.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
|&lt;br /&gt;
| '''BLADE MASTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;These warriors have been schooled by Irollan's finest swordsmen. They move with a great agility, akin to feathers in the breeze. In battle, the Blade Masters' swordsmanship is so fast and purposeful that their blade resembles a leaf caught up in a whirlwind, and few are those who can survive the silvery thrust of their weapons.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_bladedancer_upg_ability_whirling_death.png|left]]'''''Whirling Death:''' Masters of blade dancing at so fast and mobile that they can hit all enemies in range in the same movement: deadly.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_artwork_large.jpg|300px|Green Dragon]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_upg_artwork_large.jpg|300px|Emerald Dragon]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GREEN DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Avatars of the Elemental Gods, Dragons come in all shapes and sizes. A young Green Dragon’s scales look like sharp stones that often get covered with moss as time goes by, sometimes even vegetation. Green Dragons are the Guardians of Earth and Nature, and will defend the forest with all their might when the Elven war horns start singing among the trees.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''EMERALD DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;As it grows older, a Green Dragon’s scales slowly turn into emeralds, until it dies – or rather, until the Dragon’s essence is returned to the Spirit World, leaving only its emerald husk on Ashan. Many treasure hunters and Raiders have tried to enter Irollan looking for these precious shells, never to return…&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_greendragon_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;'''''Acid Breath:''' The Emerald Dragon's breath is a gigantic flow of acid, burning the toughest armor long after the pain first appeared. Entire armies can be decimated by this terrifying breath.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_artwork_large.jpg|300px|Treant]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_upg_artwork_large.jpg|300px|Ancient Treant]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Treants are rare and exceptional forest spirits that appear as large, walking trees. Living embodiments of the force of Nature and growth, they are the protectors and shepherds of all trees, plants and flowers. They are natural allies of the Elves and share a unique, symbiotic relationship with those who choose to be buried within their trunks and be reborn as Dryads.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants are rare and exceptional forest spirits that appear as large, walking trees. Living embodiments of the force of Nature and growth, they are the protectors and shepherds of all trees, plants and flowers. They are natural allies of the Elves and share a unique, symbiotic relationship with those who choose to be buried within their trunks and be reborn as Dryads.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The life of a Treant can span hundreds, even thousands, of years. The oldest Treants are slow but resilient, protected by a thick skin of bark hardened by the centuries. They can also animate vegetation around them, turning them into weapons against the enemies of the forest.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants are rare and exceptional forest spirits that appear as large, walking trees. Living embodiments of the force of Nature and growth, they are the protectors and shepherds of all trees, plants and flowers. They are natural allies of the Elves and share a unique, symbiotic relationship with those who choose to be buried within their trunks and be reborn as Dryads.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_upg_ability_entangling_roots.png|left]]&amp;lt;br/&amp;gt;'''''Entangling Roots:''' The Ancient Treants have such great roots that they can burrow and surge anywhere on the battlefield, grabbing and entangling any target with tremendous grip.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Sylvan Warfare Units. We will update this page once some information has been released.&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_treant_artwork_large.jpg</id>
		<title>File:PIC creature sylvan treant artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_treant_artwork_large.jpg"/>
				<updated>2015-07-02T04:38:16Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_treant_upg_artwork_large.jpg</id>
		<title>File:PIC creature sylvan treant upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_treant_upg_artwork_large.jpg"/>
				<updated>2015-07-02T04:37:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_treant_upg_ability_entangling_roots.png</id>
		<title>File:PIC creature sylvan treant upg ability entangling roots.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_treant_upg_ability_entangling_roots.png"/>
				<updated>2015-07-02T04:36:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_treant_ability_living_shelter.png</id>
		<title>File:PIC creature sylvan treant ability living shelter.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_treant_ability_living_shelter.png"/>
				<updated>2015-07-02T04:35:00Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_greendragon_upg_artwork_large.jpg</id>
		<title>File:PIC creature sylvan greendragon upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_greendragon_upg_artwork_large.jpg"/>
				<updated>2015-07-02T04:31:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_greendragon_upg_ability_acid_breath.png</id>
		<title>File:PIC creature sylvan greendragon upg ability acid breath.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_greendragon_upg_ability_acid_breath.png"/>
				<updated>2015-07-02T04:31:07Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_greendragon_artwork_large.jpg</id>
		<title>File:PIC creature sylvan greendragon artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_greendragon_artwork_large.jpg"/>
				<updated>2015-07-02T04:30:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg</id>
		<title>File:PIC creature sylvan bladedancer upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg"/>
				<updated>2015-07-02T04:25:16Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_bladedancer_artwork_large.jpg</id>
		<title>File:PIC creature sylvan bladedancer artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_bladedancer_artwork_large.jpg"/>
				<updated>2015-07-02T04:24:59Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_bladedancer_upg_ability_whirling_death.png</id>
		<title>File:PIC creature sylvan bladedancer upg ability whirling death.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_bladedancer_upg_ability_whirling_death.png"/>
				<updated>2015-07-02T04:24:45Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_moondoe_upg_artwork_large.jpg</id>
		<title>File:PIC creature sylvan moondoe upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_moondoe_upg_artwork_large.jpg"/>
				<updated>2015-07-02T04:17:38Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_moondoe_artwork_large.jpg</id>
		<title>File:PIC creature sylvan moondoe artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_moondoe_artwork_large.jpg"/>
				<updated>2015-07-02T04:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_moondoe_upg_ability_inspiring_presence.png</id>
		<title>File:PIC creature sylvan moondoe upg ability inspiring presence.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_moondoe_upg_ability_inspiring_presence.png"/>
				<updated>2015-07-02T04:14:23Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_druid_upg_ability_thorns.png</id>
		<title>File:PIC creature sylvan druid upg ability thorns.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_druid_upg_ability_thorns.png"/>
				<updated>2015-07-02T04:08:51Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_druid_ability_leaf_daggers.png</id>
		<title>File:PIC creature sylvan druid ability leaf daggers.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_druid_ability_leaf_daggers.png"/>
				<updated>2015-07-02T04:08:29Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_druid_upg_artwork_large.jpg</id>
		<title>File:PIC creature sylvan druid upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_druid_upg_artwork_large.jpg"/>
				<updated>2015-07-02T04:07:47Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_druid_artwork_large.jpg</id>
		<title>File:PIC creature sylvan druid artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_druid_artwork_large.jpg"/>
				<updated>2015-07-02T04:06:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_pixie_upg_artwork_large.jpg</id>
		<title>File:PIC creature sylvan pixie upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_pixie_upg_artwork_large.jpg"/>
				<updated>2015-07-02T04:01:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_pixie_artwork_large.jpg</id>
		<title>File:PIC creature sylvan pixie artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_pixie_artwork_large.jpg"/>
				<updated>2015-07-02T04:00:25Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_dryad_upg_artwork_large.jpg</id>
		<title>File:PIC creature sylvan dryad upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_dryad_upg_artwork_large.jpg"/>
				<updated>2015-07-02T03:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_dryad_upg_ability_gift_of_life.png</id>
		<title>File:PIC creature sylvan dryad upg ability gift of life.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_dryad_upg_ability_gift_of_life.png"/>
				<updated>2015-07-02T03:53:35Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_dryad_ability_treant_synergy.png</id>
		<title>File:PIC creature sylvan dryad ability treant synergy.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_dryad_ability_treant_synergy.png"/>
				<updated>2015-07-02T03:51:48Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_dryad_artwork_large.jpg</id>
		<title>File:PIC creature sylvan dryad artwork large.jpg</title>
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				<updated>2015-07-02T03:50:32Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_hunter_upg_ability_double_shot.png</id>
		<title>File:PIC creature sylvan hunter upg ability double shot.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_hunter_upg_ability_double_shot.png"/>
				<updated>2015-07-02T03:46:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_hunter_upg_artwork_large.jpg</id>
		<title>File:PIC creature sylvan hunter upg artwork large.jpg</title>
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				<updated>2015-07-02T03:46:17Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_sylvan_hunter_artwork_large.jpg</id>
		<title>File:PIC creature sylvan hunter artwork large.jpg</title>
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				<updated>2015-07-02T03:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Stronghold_Creatures</id>
		<title>Stronghold Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Stronghold_Creatures"/>
				<updated>2015-07-02T03:36:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: Minor formatting corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_brute_artwork_large.jpg|300px|Brute]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_brute_upg_artwork_large.jpg|300px|Crusher]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BRUTE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_brute_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_brute_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;All Orcs are born fighters, and there is nothing they desire more than to be in the thick a battle, where the blood of the enemy flows in rivers. Their usual tactics is simply to rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing troops, causing them to be nicknamed “Brutes” by the Empire’s Crusaders.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
|&lt;br /&gt;
| '''CRUSHER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_brute_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_brute_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The main strike force of the Orc army, Crushers are hardened and fierce warriors who can run for miles on end across the blistering sands of the Sahaar. Going into battle without pausing for breath, Crushers are believed to be pushed by the winds of their guardian spirit, Father Sky.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Unfettered:''' Crushers are simply unstoppable when they rush into battle.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_harpy_artwork_large.jpg|300px|Harpy]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_harpy_upg_artwork_large.jpg|300px|Fury]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HARPY''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_harpy_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_harpy_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Half-human and half-bird of prey, Harpies were originally created as scouts, messengers and skirmishers in the Wizards’ armies. They won their freedom along with the Orcs, who adopted them as allies, considering them to be favoured children of Father Sky.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_ability_strike_and_return.png|left]]'''''Strike and Return:''' Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.&lt;br /&gt;
|&lt;br /&gt;
| '''FURY''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_harpy_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_harpy_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Furies are Harpies that have survived enough battles to master advanced techniques in strafing attacks. They are impossible to counter-attack as they fly with incredible speed and manoeuvrability.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_ability_strike_and_return.png|left]]'''''Strike and Return:''' Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' The wings of the Furies move so fast that they literally blind their opponents, making retaliation impossible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_gnoll_artwork_large.jpg|300px|Gnoll]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_gnoll_upg_artwork_large.jpg|300px|Gnoll Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GNOLL''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_gnoll_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_gnoll_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Gnolls are one of the many types of Beastmen created by the Wizards of House Chimera after they mastered the art of fusing man with animal. Half-man, half-hyena, Gnolls were designed as trackers, capable of relentlessly pursuing the enemy’s scent. Once they enemy has been found, however, Gnolls prefer to stay away from the melee, attacking from afar with throwing knives.&lt;br /&gt;
|&lt;br /&gt;
| '''GNOLL HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_gnoll_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_gnoll_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;When a Beastman is created, the resulting being keeps most of its Human intelligence, but also inherits the instincts and tendencies of its animal side. For Gnoll Hunters, this translates as an opportunistic (some would say cowardly) streak. Gnoll Hunters will let others fight in close combat, only intervening when they can land a blow at the enemy without putting themselves directly at risk.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_gnoll_upg_ability_opportunity_shot.png|left]]'''''Opportunity Shot:''' Gnolls are vicious fighters. If one of their allies is attacking, they always try to use the opening to throw a dagger in the flank of the targeted foe.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_centaur_artwork_large.jpg|300px|Centaur]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_centaur_upg_artwork_large.jpg|300px|Centaur Marauder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CENTAUR''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_centaur_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_centaur_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Like the Harpies and Gnolls, Centaurs are Beastmen created by the Wizards of the Seven Cities. Half-human and half-horse, the Centaurs were originally given the menial tasks of carrying messages, pulling carts and work in the mines. Being both mount and rider, Centaurs can fire deadly arrows and then move to higher ground, or dash to a place before firing from the most deadly positions.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png|left]]'''''Mobile Shooter:''' Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.&lt;br /&gt;
|&lt;br /&gt;
| '''CENTAUR MARAUDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_centaur_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_centaur_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Centaur Marauders are a cast of Centaurs dedicated entirely to the art of warfare. They have mastered the art of disengaging from melee combat: when the enemy gets too close, they move away from the front lines in a couple strides while shooting arrows at their foes. They are one of the best harassing units on all of Ashan, and it takes tactical expertise to outflank them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png|left]]'''''Mobile Shooter:''' Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_upg_ability_maneuver.png|left]]'''''Maneuver:''' Centaur Marauders are able to retreat in front of enemy attackers while shooting at them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_sandwyvern_artwork_large.jpg|300px|Sand Wyvern]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg|300px|Venomous Wyvern]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SAND WYVERN''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_sandwyvern_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_sandwyvern_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The wyverns are descendants of flying lizards whose bodies were mutated by Dragon blood during the wars of the Mythic Age. Though Wyverns are smaller than Dragons, they are still rather impressive animals. They have large, bat-like wings, and their body is covered with reptilian scales. The Sand Wyverns found in the Sahaar desert are attuned to Earth magic, and possess regenerative abilities.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Resistance to Earth:''' The very nature of the Sand Wyvern makes it resistant to Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''VENOMOUS WYVERN''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_sandwyvern_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Not content to ravage ranks of armies with their teeth and claws, some species of Wyverns are especially feared for their corrosive breath. Dwelling in in the most inhospitable areas of the Sahaar, these Wyverns are distinguished by their ill-tempered character and a peculiar habit of killing anyone or anything that trespasses on their territory.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Resistance to Earth:''' The very nature of the Sand Wyvern makes it resistant to Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;'''''Acid Breath:''' Venomous Wyverns spit acid clouds that deal damage over the time even after the attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_basiliskrider_artwork_large.jpg|300px|Basilisk Rider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg|300px|Basilisk Lancer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BASILISK RIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_basiliskrider_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_basiliskrider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Scaly, ugly, and generally unpleasant to look upon, Basilisks are great lizards found in desolate areas. Basilisks came to be after the battles of the Mythic Age, when the blood of wounded Dragons ran across the face of Ashan, turning primitive animals into magical beasts. The most dangerous weapon of the Basilisk is its ability to temporarily petrify its opponent with its gaze.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_ability_petrification.png|left]]'''''Petrification:''' On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.&lt;br /&gt;
|&lt;br /&gt;
| '''BASILISK LANCER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_basiliskrider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Goblins are &amp;quot;failures&amp;quot; in the Orc experiment and born from the blood of lesser demons. They have multiplied like rodents, despite the Wizards’ best efforts to destroy them. Goblins are devious and cowardly… but even they can muster some courage once mounted on creatures such as Basilisks, especially when they can use their long spears to keep enemies at bay.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_ability_petrification.png|left]]'''''Petrification:''' On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_upg_ability_long_range.png|left]]'''''Long Range:''' Thanks to the length of the spear carried by the Basilisk's Lancer, medium sized creatures cannot retaliate the creature's attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_cyclops_artwork_large.jpg|300px|Cyclops]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_cyclops_upg_artwork_large.jpg|300px|Enraged Cyclops]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CYCLOPS''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_cyclops_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_cyclops_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Like Goblins, Cyclopes were a &amp;quot;failure&amp;quot; in the Orc experiment. Born from the blood of major demons, they became monstrous giants, body and mind twisted by chaotic surges. While many factions would love to harness their power, only the Orcs have the strength, patience, and courage to welcome them in their villages as tireless workers, and on the battlefield as heavy shock troops.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Sweeping Bash:''' Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.&lt;br /&gt;
|&lt;br /&gt;
| '''ENRAGED CYCLOPS''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_cyclops_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_cyclops_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Though the Cyclopes are by nature calm with a child-like simplicity, when they are hurt (physically or emotionally), they develop an explosive and terrifying rage, born from their chaos-tainted blood. This makes them dangerous to everyone, their own kind included. A select few Cyclopes can intuitively channel this rage through their “Evil Eye” to incinerate their enemies from a distance.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Sweeping Bash:''' Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_upg_ability_fiery_eye.png|left]]'''''Fiery Eye:''' Chaos tainted blood provides Enraged Cyclops with the power to hit enemies from afar using the fire from their eye.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_behemoth_artwork_large.jpg|300px|Behemoth]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_behemoth_upg_artwork_large.jpg|300px|Ancient Behemoth]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BEHEMOTH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_behemoth_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_behemoth_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Not much is known about the giant, ape-like beasts dwelling within the rocky mountains of the Sahaar Desert. Scholars have surmised they are the same creatures referred to as Behemoths in the tales of old. The long claws of the Behemoths are incredibly sharp, and are capable of tearing apart most materials.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png|left]]'''''Piercing Claws:''' The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT BEHEMOTH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_behemoth_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_behemoth_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Behemoths are highly social creatures. Younger behemoths are usually the hunters of the group, while the older specimens, recognizable to their grey fur, are tasked with guard duty. Woe to the imprudent who trespasses on the group’s territory: Ancient Behemoths are bigger, fiercer, more cunning – and surprisingly agile for such hulking creatures.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png|left]]'''''Piercing Claws:''' The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_upg_ability_mighty_pounce.png|left]]&amp;lt;br/&amp;gt;'''''Mighty Pounce:''' The Ancient Behemot [sic] can jump very far and literally smash his target to the ground, stunning it for a while.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Stronghold Warfare Units. We will update this page once some information has been released.&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Town_Buildings</id>
		<title>Sylvan Town Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Town_Buildings"/>
				<updated>2015-06-29T21:57:39Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: Created page with &amp;quot;Sylvan Town Screen  '''NOTE:''' the information on this page is pre-release and may still change.  ==Dwellings==  ===Core Creatures==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:H7 Sylvan town detail.jpg|1200px|Sylvan Town Screen]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' the information on this page is pre-release and may still change.&lt;br /&gt;
&lt;br /&gt;
==Dwellings==&lt;br /&gt;
&lt;br /&gt;
===Core Creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Faery Woods''': Allows to recruit Sprites.&lt;br /&gt;
* '''Sacred Grove''': Allows to recruit Oak Dryads.&lt;br /&gt;
* '''Hunters Lodge''': Allows to recruit Master Hunters.&lt;br /&gt;
&lt;br /&gt;
===Elite Creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Stone Ring''': Allows to recruit Druid Elders.&lt;br /&gt;
* '''Blade Dance Arena''': Allows to recruit Blade Masters.&lt;br /&gt;
* '''Sun Garden''': Allows to recruit Sun Deers.&lt;br /&gt;
&lt;br /&gt;
===Champion Creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Treant Sanctum''': Allows to recruit Ancient Treants.&lt;br /&gt;
* '''Dragon Shrine''': Allows to recruit Emerald Dragons.&lt;br /&gt;
&lt;br /&gt;
===Warfare Units===&lt;br /&gt;
&lt;br /&gt;
* '''Garden Of The Sacred Seed''': Allows to recruit support warfare unit.&lt;br /&gt;
* '''Archery Platform''': Provides the town with 3 towers in siege combats.&lt;br /&gt;
* '''Blacksmith''': Allows to recruit attack warfare unit.&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&lt;br /&gt;
* '''Capitol''': Raises the daily income to 4000 gold / day. There can be only one Capitol per player and per map.&lt;br /&gt;
* '''Sylanna's Perfect Balance''': Provides 5000 gold / day and additional great bonuses.&lt;br /&gt;
&lt;br /&gt;
* '''Hall Of Heroes''': Allows to recruit Heroes.&lt;br /&gt;
* '''Magic Guild Level 4''': Allows Heroes to learn spells (4 levels).&lt;br /&gt;
* '''Town Portal''': Allows Heroes to be teleported to this town (only if it is the closet town and with dedicated spell).&lt;br /&gt;
* '''Embassy''': +20% chance for negotiations with neutral armies inside the town's AoC.&lt;br /&gt;
* '''Fountain Of Restoration''': Provides bonuses to visiting heroes (increases the morale of units in the visiting hero's army by 5 for the next 3 battles).&lt;br /&gt;
* '''Thieves Guild''': Provides the town screen window to spy enemies and give overview of the game status.&lt;br /&gt;
* '''Golden Path''': Doubles movement points of caravans departing the town.&lt;br /&gt;
* '''Dream Forest''': Creates magical illusions around the town that lead enemy heroes in dead ends. All enemy heroes in the town's area of control have their movement cost over land increased by 25%.&lt;br /&gt;
&lt;br /&gt;
* '''Marketplace''': Provides the town screen window to trade resources.&lt;br /&gt;
* '''Sylanna's Infinite Gift''': Provides one unit of wood and one unit of ore per day.&lt;br /&gt;
* '''Mystic Pond''': Provides a daily random rare resource to the owner&lt;br /&gt;
&lt;br /&gt;
INFORMATION SOURCE: [https://mmh7.ubi.com/en/blog/post/view/sylvan-townscreen Sylvan Townscreen - Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:H7_Sylvan_town_detail.jpg</id>
		<title>File:H7 Sylvan town detail.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:H7_Sylvan_town_detail.jpg"/>
				<updated>2015-06-29T21:50:45Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Stronghold_Town_Buildings</id>
		<title>Stronghold Town Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Stronghold_Town_Buildings"/>
				<updated>2015-06-29T21:47:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: Created page with &amp;quot;Stronghold Town Screen  '''NOTE:''' the information on this page is pre-release and may still change.  ==Dwellings==  ===Core Cre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:H7 Stronghold town detail.jpg|1200px|Stronghold Town Screen]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' the information on this page is pre-release and may still change.&lt;br /&gt;
&lt;br /&gt;
==Dwellings==&lt;br /&gt;
&lt;br /&gt;
===Core Creatures===&lt;br /&gt;
&lt;br /&gt;
* (13) '''War Pavillon''': Allows to recruit Crushers&lt;br /&gt;
* (23) '''Fury Roost''': Allows to recruit Furies&lt;br /&gt;
* (20) '''Gnoll Hunting Shack''': Allows to recruit Gnoll Hunters&lt;br /&gt;
&lt;br /&gt;
===Elite Creatures===&lt;br /&gt;
&lt;br /&gt;
* (1) '''Centaur Outpost''': Allows to recruit Centaur Marauders&lt;br /&gt;
* (2) '''Wyvern Nest''': Allows to recruit Venomous Wyverns&lt;br /&gt;
* (12) '''Basilisk's No Man's Land''': Allows to recruit Basilisk Lancers&lt;br /&gt;
&lt;br /&gt;
===Champion Creatures===&lt;br /&gt;
&lt;br /&gt;
* (16) '''Pillar of Rage''': Allows to recruit Enraged Cyclops&lt;br /&gt;
* (4) '''Behemoth Rift''': Allows to recruit Ancient Behemoths&lt;br /&gt;
&lt;br /&gt;
===Warfare Units===&lt;br /&gt;
&lt;br /&gt;
* (5) '''Dream Lodge''': Allows to recruit some Warfare Units&lt;br /&gt;
* '''??'''&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&lt;br /&gt;
===Heroes Buildings===&lt;br /&gt;
&lt;br /&gt;
* (3) '''Hall of Heroes''': Allows to recruit Heroes &lt;br /&gt;
* (21) '''Magic Guild''': Allows Heroes to learn spells (4 levels) &lt;br /&gt;
* (7) '''House of Smalltalks''': +X% chance for negotiations with neutral armies inside the town's Area of Control for the player's heroes&lt;br /&gt;
* (15) '''Father Sky Totem''': Increases the initial Battlerage charges by +X in the Area of Control of the town&lt;br /&gt;
* (18) '''Altar of Broken Blades''': Visiting heroes get +X Movement Point and +X Might until their next battle&lt;br /&gt;
* (17) '''Idol of Fertility''': Once a week you can select one town dwelling to instantly add its weekly growth rate as production&lt;br /&gt;
* (8) '''Thieves Guild''': Provides the town screen window to spy enemies and give overview of the game status &lt;br /&gt;
* (19) '''Town Portal''': Allows Heroes to be teleported to this town (only if it is the closet town and with dedicated spell&lt;br /&gt;
&lt;br /&gt;
===Resource Buildings===&lt;br /&gt;
&lt;br /&gt;
* (6) '''Marketplace''': Provides the town screen window to trade resources &lt;br /&gt;
* (14) '''Deep Mine''': Provides one unit of shadowsteel per day.&lt;br /&gt;
* (9) '''Hall of Raiders''': Produces X gold each time a battle is won.&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
&lt;br /&gt;
* '''Castle''': Equips the town with walls and gates in siege combats. Equips the town with level 3 local guards&lt;br /&gt;
* (11) '''Sky &amp;amp; Earth Totem''': Provides the town with 3 towers in siege combats &lt;br /&gt;
&lt;br /&gt;
===Town Hall Upgrades===&lt;br /&gt;
&lt;br /&gt;
* (10) '''Capitol''': Raises the daily income to 4000 gold / day. There can be only one Capitol per player and per map&lt;br /&gt;
* (22) '''Father Sky’s Furor''': Provides 5000 gold / day and additional great bonuses &lt;br /&gt;
&lt;br /&gt;
INFORMATION SOURCE: [http://mmh7.ubi.com/en/blog/post/view/stronghold-townscreen-in-details Stronghold Townscreen in Details - Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:H7_Stronghold_town_detail.jpg</id>
		<title>File:H7 Stronghold town detail.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:H7_Stronghold_town_detail.jpg"/>
				<updated>2015-06-29T21:33:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Stronghold_Creatures</id>
		<title>Stronghold Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Stronghold_Creatures"/>
				<updated>2015-06-26T07:14:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: Extraneous header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_brute_artwork_large.jpg|300px|Brute]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_brute_upg_artwork_large.jpg|300px|Crusher]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BRUTE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_brute_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_brute_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;All Orcs are born fighters, and there is nothing they desire more than to be in the thick a battle, where the blood of the enemy flows in rivers. Their usual tactics is simply to rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing troops, causing them to be nicknamed “Brutes” by the Empire’s Crusaders.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
|&lt;br /&gt;
| '''CRUSHER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_brute_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_brute_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The main strike force of the Orc army, Crushers are hardened and fierce warriors who can run for miles on end across the blistering sands of the Sahaar. Going into battle without pausing for breath, Crushers are believed to be pushed by the winds of their guardian spirit, Father Sky.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Unfettered:''' Crushers are simply unstoppable when they rush into battle.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_harpy_artwork_large.jpg|300px|Harpy]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_harpy_upg_artwork_large.jpg|300px|Fury]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HARPY''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_harpy_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_harpy_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Half-human and half-bird of prey, Harpies were originally created as scouts, messengers and skirmishers in the Wizards’ armies. They won their freedom along with the Orcs, who adopted them as allies, considering them to be favoured children of Father Sky.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_ability_strike_and_return.png|left]]'''''Strike and Return:''' Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.&lt;br /&gt;
|&lt;br /&gt;
| '''FURY''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_harpy_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_harpy_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Furies are Harpies that have survived enough battles to master advanced techniques in strafing attacks. They are impossible to counter-attack as they fly with incredible speed and manoeuvrability.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_ability_strike_and_return.png|left]]'''''Strike and Return:''' Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' The wings of the Furies move so fast that they literally blind their opponents, making retaliation impossible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_gnoll_artwork_large.jpg|300px|Gnoll]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_gnoll_upg_artwork_large.jpg|300px|Gnoll Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GNOLL''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_gnoll_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_gnoll_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Gnolls are one of the many types of Beastmen created by the Wizards of House Chimera after they mastered the art of fusing man with animal. Half-man, half-hyena, Gnolls were designed as trackers, capable of relentlessly pursuing the enemy’s scent. Once they enemy has been found, however, Gnolls prefer to stay away from the melee, attacking from afar with throwing knives.&lt;br /&gt;
|&lt;br /&gt;
| '''GNOLL HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_gnoll_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_gnoll_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;When a Beastman is created, the resulting being keeps most of its Human intelligence, but also inherits the instincts and tendencies of its animal side. For Gnoll Hunters, this translates as an opportunistic (some would say cowardly) streak. Gnoll Hunters will let others fight in close combat, only intervening when they can land a blow at the enemy without putting themselves directly at risk.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_gnoll_upg_ability_opportunity_shot.png|left]]'''''Opportunity Shot:''' Gnolls are vicious fighters. If one of their allies is attacking, they always try to use the opening to throw a dagger in the flank of the targeted foe.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_centaur_artwork_large.jpg|300px|Centaur]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_centaur_upg_artwork_large.jpg|300px|Centaur Marauder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CENTAUR''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_centaur_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_centaur_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Like the Harpies and Gnolls, Centaurs are Beastmen created by the Wizards of the Seven Cities. Half-human and half-horse, the Centaurs were originally given the menial tasks of carrying messages, pulling carts and work in the mines. Being both mount and rider, Centaurs can fire deadly arrows and then move to higher ground, or dash to a place before firing from the most deadly positions.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png|left]]'''''Mobile Shooter:''' Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.&lt;br /&gt;
|&lt;br /&gt;
| '''CENTAUR MARAUDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_centaur_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_centaur_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Centaur Marauders are a cast of Centaurs dedicated entirely to the art of warfare. They have mastered the art of disengaging from melee combat: when the enemy gets too close, they move away from the front lines in a couple strides while shooting arrows at their foes. They are one of the best harassing units on all of Ashan, and it takes tactical expertise to outflank them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png|left]]'''''Mobile Shooter:''' Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_upg_ability_maneuver.png|left]]'''''Maneuver:''' Centaur Marauders are able to retreat in front of enemy attackers while shooting at them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_sandwyvern_artwork_large.jpg|300px|Sand Wyvern]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg|300px|Venomous Wyvern]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SAND WYVERN''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_sandwyvern_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_sandwyvern_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The wyverns are descendants of flying lizards whose bodies were mutated by Dragon blood during the wars of the Mythic Age. Though Wyverns are smaller than Dragons, they are still rather impressive animals. They have large, bat-like wings, and their body is covered with reptilian scales. The Sand Wyverns found in the Sahaar desert are attuned to Earth magic, and possess regenerative abilities.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]''''Regeneration:''' Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;''''Resistance to Earth:''' The very nature of the Sand Wyvern makes it resistant to Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''VENOMOUS WYVERN''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_sandwyvern_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Not content to ravage ranks of armies with their teeth and claws, some species of Wyverns are especially feared for their corrosive breath. Dwelling in in the most inhospitable areas of the Sahaar, these Wyverns are distinguished by their ill-tempered character and a peculiar habit of killing anyone or anything that trespasses on their territory.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]''''Regeneration:''' Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;''''Resistance to Earth:''' The very nature of the Sand Wyvern makes it resistant to Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;''''Acid Breath:''' Venomous Wyverns spit acid clouds that deal damage over the time even after the attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_basiliskrider_artwork_large.jpg|300px|Basilisk Rider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg|300px|Basilisk Lancer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BASILISK RIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_basiliskrider_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_basiliskrider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Scaly, ugly, and generally unpleasant to look upon, Basilisks are great lizards found in desolate areas. Basilisks came to be after the battles of the Mythic Age, when the blood of wounded Dragons ran across the face of Ashan, turning primitive animals into magical beasts. The most dangerous weapon of the Basilisk is its ability to temporarily petrify its opponent with its gaze.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_ability_petrification.png|left]]'''''Petrification:''' On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.&lt;br /&gt;
|&lt;br /&gt;
| '''BASILISK LANCER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_basiliskrider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Goblins are &amp;quot;failures&amp;quot; in the Orc experiment and born from the blood of lesser demons. They have multiplied like rodents, despite the Wizards’ best efforts to destroy them. Goblins are devious and cowardly… but even they can muster some courage once mounted on creatures such as Basilisks, especially when they can use their long spears to keep enemies at bay.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_ability_petrification.png|left]]'''''Petrification:''' On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_upg_ability_long_range.png|left]]'''''Long Range:''' Thanks to the length of the spear carried by the Basilisk's Lancer, medium sized creatures cannot retaliate the creature's attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_cyclops_artwork_large.jpg|300px|Cyclops]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_cyclops_upg_artwork_large.jpg|300px|Enraged Cyclops]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CYCLOPS''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_cyclops_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_cyclops_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Like Goblins, Cyclopes were a &amp;quot;failure&amp;quot; in the Orc experiment. Born from the blood of major demons, they became monstrous giants, body and mind twisted by chaotic surges. While many factions would love to harness their power, only the Orcs have the strength, patience, and courage to welcome them in their villages as tireless workers, and on the battlefield as heavy shock troops.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''''Sweeping Bash:''' Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.&lt;br /&gt;
|&lt;br /&gt;
| '''ENRAGED CYCLOPS''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_cyclops_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_cyclops_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Though the Cyclopes are by nature calm with a child-like simplicity, when they are hurt (physically or emotionally), they develop an explosive and terrifying rage, born from their chaos-tainted blood. This makes them dangerous to everyone, their own kind included. A select few Cyclopes can intuitively channel this rage through their “Evil Eye” to incinerate their enemies from a distance.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''''Sweeping Bash:''' Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_upg_ability_fiery_eye.png|left]]''''Fiery Eye:''' Chaos tainted blood provides Enraged Cyclops with the power to hit enemies from afar using the fire from their eye.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_behemoth_artwork_large.jpg|300px|Behemoth]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_behemoth_upg_artwork_large.jpg|300px|Ancient Behemoth]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BEHEMOTH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_behemoth_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_behemoth_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Not much is known about the giant, ape-like beasts dwelling within the rocky mountains of the Sahaar Desert. Scholars have surmised they are the same creatures referred to as Behemoths in the tales of old. The long claws of the Behemoths are incredibly sharp, and are capable of tearing apart most materials.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png|left]]'''''Piercing Claws:''' The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT BEHEMOTH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_behemoth_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_behemoth_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Behemoths are highly social creatures. Younger behemoths are usually the hunters of the group, while the older specimens, recognizable to their grey fur, are tasked with guard duty. Woe to the imprudent who trespasses on the group’s territory: Ancient Behemoths are bigger, fiercer, more cunning – and surprisingly agile for such hulking creatures.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png|left]]'''''Piercing Claws:''' The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_upg_ability_mighty_pounce.png|left]]&amp;lt;br/&amp;gt;'''''Mighty Pounce:''' The Ancient Behemot [sic] can jump very far and literally smash his target to the ground, stunning it for a while.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Stronghold Warfare Units. We will update this page once some information has been released.&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Necropolis_Creatures</id>
		<title>Necropolis Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Necropolis_Creatures"/>
				<updated>2015-06-26T07:13:37Z</updated>
		
		<summary type="html">&lt;p&gt;Kimarous: Extraneous header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_skeleton_artwork_large.jpg|300px|Skeleton]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_skeleton_upg_artwork_large.jpg|300px|Skeleton Hoplite]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SKELETON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_skeleton_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_skeleton_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Skeletons are nothing more than dead, decaying bodies animated by the will of a Necromancer. Combining blind loyalty, indifference to hunger and thirst, and a lack of any sense of fear or doubt, the Skeleton is considered to be an excellent servant, using his sword and shield to bring death to the living.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''SKELETON HOPLITE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_skeleton_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_skeleton_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Some Skeletons are specially selected by the Necromancers to wield enchanted armours and weapons, making them more than simple Dragon fodder. Armed with solid shields and dangerous blades, these superior servants are quite capable of shifting the balance of any battle in their favour.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_ghost_artwork_large.jpg|300px|Ghost]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_ghost_upg_artwork_large.jpg|300px|Banshee]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GHOST''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ghost_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ghost_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Upon their death, the children of the Dragon Gods rise as spirits to the moon, to await reincarnation under the guiding hand of Asha. However, traumatic events can cause the creation of a Ghost, a spirit bound to the material world by a powerful, negative emotion. By performing a specific ritual, Necromancers can convert Ghosts into loyal servants, under their absolute control.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''BANSHEE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ghost_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ghost_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Despair, sadness, and regret are the forces that create the Banshee. They often appear in great numbers in the aftermath of a great battle, a disaster, or a plague. The despair of their plaintive weeping can rack even the hearts of hardened warriors… but those who have encountered them often say it is the way their eyes seem to follow you everywhere that is truly nerve-shattering.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png|left]]'''''Vigilance:''' Banshees are almost ethereal, unreal, and when you think you’ve found their back, they’re actually facing you. As a result they never can be flanked.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_ebonspider_artwork_large.jpg|300px|Ebon Spider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_ebonspider_upg_artwork_large.jpg|300px|Death Spider]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''EBON SPIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ebonspider_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ebonspider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Spiders are sacred to Necromancers, which explains why they are so common in territories under Necromancer control. Ranging from microscopic to gigantic, their kind is specialised in injecting creeping death into their prey.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''DEATH SPIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ebonspider_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ebonspider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In regions where necromantic arts are powerful, Spiders are known to grow to unusually large sizes, and become attuned to dark magic. Their venom is especially dangerous, as it is not only poisonous and corrosive, but also spiritual in nature.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ebonspider_upg_ability_withering_venom.png|left]]'''''Withering Venom:''' Death Spider’s bite and poison their target with some nasty Dark Magic venom, causing damage for a while.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_vampire_artwork_large.jpg|300px|Vampire]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_vampire_upg_artwork_large.jpg|300px|Vampire Knight]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''VAMPIRE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_vampire_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_vampire_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Vampire's design is to be reworked. See [http://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;As they grow in power, Liches may earn the right to be embraced by the Spider Goddess herself to die and be reborn as Akhkharus, or &amp;quot;Vampires&amp;quot;. Vampires don't need to eat, drink, sleep or breathe anymore. However, they need to drink human blood on a regular basis to thin this venom down, and prevent it from dissolving their body from the inside.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_vampire_ability_life_drain.png|left]]'''''Life Drain:''' Vampires drink the blood of their victims to regenerate their own health. Needless to say, said victims need to be living ones.&lt;br /&gt;
|&lt;br /&gt;
| '''VAMPIRE KNIGHT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_vampire_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_vampire_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Vampire Knight's design is to be reworked. See [http://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Gifted with hundreds of years of combat experience, Vampire Knights are the greatest warriors of Heresh. They possess mastery over time and space that allow them to move on the battlefield like a blur and a mist. No enemy can hope to outmaneuver them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_vampire_ability_life_drain.png|left]]'''''Life Drain:''' Vampires drink the blood of their victims to regenerate their own health. Needless to say, said victims need to be living ones.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png|left]]'''''Vigilance:''' Vampires are so fast that they never can be flanked.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_lich_artwork_large.jpg|300px|Lich]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_lich_upg_artwork_large.jpg|300px|Vampire Knight]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''LICH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lich_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lich_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Lich's design is to be reworked. See [http://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Higher ranking Necromancers are given a life-prolonging elixir that is milked from the venom of the Goddess's sacred spiders. This &amp;quot;treatment&amp;quot; turns them into Asakkus, or &amp;quot;Liches&amp;quot;, their bodies desiccated but now freed from the passions of the flesh. They keep aging however, until they look little more than walking mummies… The venom mixture also colours their whole eyes bright green.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''ARCHLICH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lich_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lich_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Archlich's design is to be reworked. See [http://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Archliches are given this title when they have continued &amp;quot;living&amp;quot; beyond what their physical shell would have normally permitted. Though this passage might seem arbitrary, it is not, for a Lich feels the moment pass when death should have come. Archliches gain comprehension of greater powers, some which can be used to sap the lifeforce of living creatures.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_lich_upg_ability_staff_of_disruption.png|left]]'''''Staff of Disruption:''' Archliches can cast bolts that explode in a burst of Dark Magic, reducing the defense of all targets in the area.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_lamasu_artwork_large.jpg|300px|Lamasu]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_lamasu_upg_artwork_large.jpg|300px|Death Spider]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''LAMASU''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lamasu_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lamasu_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Lamasus were a failed experiment by the Wizards to create a superior breed of Beastmen, by the unnatural fusion of a human being (usually a slave or criminal) and a magical creature (in this particular case, a Manticore). The resulting creature was too unstable and was literally short-lived… until a humble embalmer discovered their true potential.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''PLAGUE LAMASU''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lamasu_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lamasu_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Necromancers revived the Plague Lamasus’ dead bodies and infected them with pestilence, turning them into plague vectors. Coupled with the creature’s physical might and its mobility, this makes them perfect front-line troops and one of the most terrifying creatures of the Undead armies.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_lamasu_upg_ability_aura_of_pestilence.png|left]]'''''Aura of Pestilence:''' No living creature can stand the presence of the Plague Lamasu. The pestilence is immediately causing loss of speed and strength, and soon the pain is taking its toll.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_grimrider_artwork_large.jpg|300px|Grim Rider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_grimrider_upg_artwork_large.jpg|300px|Grim Reaper]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GRIM RIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_grimrider_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_grimrider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;A long time ago, Belketh’s lieutenants were roaming the lands of Ashan, bringing fear to the hearts of House Eterna’s enemies. One of these champions was Vein, the Reaper of Souls, and the Grim Riders were his personal guard. A terrible curse awaits those who are foolish enough to combat these Vampire lords.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_ability_nightmarish_presence.png|left]]'''''Nightmarish Presence:''' The weakest creatures are simply paralyzed by the presence of Grim Riders.&lt;br /&gt;
|&lt;br /&gt;
| '''GRIM REAPER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_grimrider_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_grimrider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Harbingers of death, embodiments of doom, Grim Reapers come to the battlefield wielding great scythes, imbued with the powers of the Spider Goddess herself. It is said that wherever the Reaper strikes, death is sure to follow.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_ability_nightmarish_presence.png|left]]'''''Nightmarish Presence:''' The weakest creatures are simply paralyzed by the presence of Grim Riders.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_upg_ability_fatal_strike.png|left]]'''''Fatal Strike:''' If the Grim Reaper can hurt a target, that target is sure to die right away.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_bonedragon_artwork_large.jpg|300px|Bone Dragon]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_bonedragon_upg_artwork_large.jpg|300px|Spectral Dragon]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BONE DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_bonedragon_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_bonedragon_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Bone Dragon is the most basic physical form of a dead dragon; it is a living fossil animated by only the simplest of primitive minds. Lacking its spirit, the Bone Dragon behaves like an unintelligent beast, erring on the face of Ashan, pushed by its basic survival instincts. As long as it’s not bound and controlled by Death Magic, it will wander aimlessly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_ability_soul_flaying_breath.png|left]]'''''Soul Flaying Breath:''' The Bone Dragon’s breath literally steals life force from those unfortunate enough to find themselves in its range. It is said that the closer you are, the worst it is.&lt;br /&gt;
|&lt;br /&gt;
| '''SPECTRAL DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_bonedragon_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_bonedragon_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Usually when it feels its death coming a Dragon rises up to the moon, returning to the place where Asha rests, there to sleep for all eternity. There is however a remote chance that his spirit remains trapped on the material plane. When such a Spectral Dragon is spied on the surface of Ashan, the Necromancers undertake powerful rituals to find, capture, and bind the creature to their cause.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_ability_soul_flaying_breath.png|left]]'''''Soul Flaying Breath:''' The Bone Dragon’s breath literally steals life force from those unfortunate enough to find themselves in its range. It is said that the closer you are, the worst it is.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_upg_ability_soul_reaver.png|left]]'''''Soul Reaver:''' Spectral Dragons are no less dangerous when they touch you than when they breathe. The life force stolen this way is transformed into pure Mana to feed their master’s need.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Necroplolis Warfare Units. We will update this page once some information has been released.&lt;/div&gt;</summary>
		<author><name>Kimarous</name></author>	</entry>

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