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		<id>http://www.heroesofmightandmagic.com/heroes7/Stronghold_Creatures</id>
		<title>Stronghold Creatures</title>
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				<updated>2015-04-08T08:36:17Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stronghold Creatures==&lt;br /&gt;
&lt;br /&gt;
==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_brute_artwork_large.jpg|300px|Brute]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_brute_upg_artwork_large.jpg|300px|Crusher]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BRUTE''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_brute_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_brute_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;All Orcs are born fighters, and there is nothing they desire more than to be in the thick a battle, where the blood of the enemy flows in rivers. Their usual tactics is simply to rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing troops, causing them to be nicknamed “Brutes” by the Empire’s Crusaders.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
|&lt;br /&gt;
| '''CRUSHER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_brute_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_brute_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The main strike force of the Orc army, Crushers are hardened and fierce warriors who can run for miles on end across the blistering sands of the Sahaar. Going into battle without pausing for breath, Crushers are believed to be pushed by the winds of their guardian spirit, Father Sky.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Unfettered:''' Crushers are simply unstoppable when they rush into battle.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_harpy_artwork_large.jpg|300px|Harpy]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_harpy_upg_artwork_large.jpg|300px|Fury]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HARPY''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_harpy_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_harpy_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Half-human and half-bird of prey, Harpies were originally created as scouts, messengers and skirmishers in the Wizards’ armies. They won their freedom along with the Orcs, who adopted them as allies, considering them to be favoured children of Father Sky.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_ability_strike_and_return.png|left]]'''''Strike and Return:''' Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.&lt;br /&gt;
|&lt;br /&gt;
| '''FURY''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_harpy_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_harpy_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Furies are Harpies that have survived enough battles to master advanced techniques in strafing attacks. They are impossible to counter-attack as they fly with incredible speed and manoeuvrability.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_ability_strike_and_return.png|left]]'''''Strike and Return:''' Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' The wings of the Furies move so fast that they literally blind their opponents, making retaliation impossible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_gnoll_artwork_large.jpg|300px|Gnoll]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_gnoll_upg_artwork_large.jpg|300px|Gnoll Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GNOLL''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_gnoll_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_gnoll_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Gnolls are one of the many types of Beastmen created by the Wizards of House Chimera after they mastered the art of fusing man with animal. Half-man, half-hyena, Gnolls were designed as trackers, capable of relentlessly pursuing the enemy’s scent. Once they enemy has been found, however, Gnolls prefer to stay away from the melee, attacking from afar with throwing knives.&lt;br /&gt;
|&lt;br /&gt;
| '''GNOLL HUNTER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_gnoll_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_gnoll_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;When a Beastman is created, the resulting being keeps most of its Human intelligence, but also inherits the instincts and tendencies of its animal side. For Gnoll Hunters, this translates as an opportunistic (some would say cowardly) streak. Gnoll Hunters will let others fight in close combat, only intervening when they can land a blow at the enemy without putting themselves directly at risk.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_gnoll_upg_ability_opportunity_shot.png|left]]'''''Opportunity Shot:''' Gnolls are vicious fighters. If one of their allies is attacking, they always try to use the opening to throw a dagger in the flank of the targeted foe.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_centaur_artwork_large.jpg|300px|Centaur]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_centaur_upg_artwork_large.jpg|300px|Centaur Marauder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CENTAUR''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_centaur_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_centaur_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Like the Harpies and Gnolls, Centaurs are Beastmen created by the Wizards of the Seven Cities. Half-human and half-horse, the Centaurs were originally given the menial tasks of carrying messages, pulling carts and work in the mines. Being both mount and rider, Centaurs can fire deadly arrows and then move to higher ground, or dash to a place before firing from the most deadly positions.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png|left]]'''''Mobile Shooter:''' Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.&lt;br /&gt;
|&lt;br /&gt;
| '''CENTAUR MARAUDER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_centaur_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_centaur_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Centaur Marauders are a cast of Centaurs dedicated entirely to the art of warfare. They have mastered the art of disengaging from melee combat: when the enemy gets too close, they move away from the front lines in a couple strides while shooting arrows at their foes. They are one of the best harassing units on all of Ashan, and it takes tactical expertise to outflank them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png|left]]'''''Mobile Shooter:''' Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_upg_ability_maneuver.png|left]]'''''Maneuver:''' Centaur Marauders are able to retreat in front of enemy attackers while shooting at them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_sandwyvern_artwork_large.jpg|300px|Sand Wyvern]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg|300px|Venomous Wyvern]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SAND WYVERN''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_sandwyvern_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_sandwyvern_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The wyverns are descendants of flying lizards whose bodies were mutated by Dragon blood during the wars of the Mythic Age. Though Wyverns are smaller than Dragons, they are still rather impressive animals. They have large, bat-like wings, and their body is covered with reptilian scales. The Sand Wyverns found in the Sahaar desert are attuned to Earth magic, and possess regenerative abilities.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]''''Regeneration:''' Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;''''Resistance to Earth:''' The very nature of the Sand Wyvern makes it resistant to Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''VENOMOUS WYVERN''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_sandwyvern_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Not content to ravage ranks of armies with their teeth and claws, some species of Wyverns are especially feared for their corrosive breath. Dwelling in in the most inhospitable areas of the Sahaar, these Wyverns are distinguished by their ill-tempered character and a peculiar habit of killing anyone or anything that trespasses on their territory.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]''''Regeneration:''' Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;''''Resistance to Earth:''' The very nature of the Sand Wyvern makes it resistant to Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;''''Acid Breath:''' Venomous Wyverns spit acid clouds that deal damage over the time even after the attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_basiliskrider_artwork_large.jpg|300px|Basilisk Rider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg|300px|Basilisk Lancer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BASILISK RIDER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_basiliskrider_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_basiliskrider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Scaly, ugly, and generally unpleasant to look upon, Basilisks are great lizards found in desolate areas. Basilisks came to be after the battles of the Mythic Age, when the blood of wounded Dragons ran across the face of Ashan, turning primitive animals into magical beasts. The most dangerous weapon of the Basilisk is its ability to temporarily petrify its opponent with its gaze.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_ability_petrification.png|left]]'''''Petrification:''' On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.&lt;br /&gt;
|&lt;br /&gt;
| '''BASILISK LANCER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_basiliskrider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Goblins are &amp;quot;failures&amp;quot; in the Orc experiment and born from the blood of lesser demons. They have multiplied like rodents, despite the Wizards’ best efforts to destroy them. Goblins are devious and cowardly… but even they can muster some courage once mounted on creatures such as Basilisks, especially when they can use their long spears to keep enemies at bay.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_ability_petrification.png|left]]'''''Petrification:''' On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_upg_ability_long_range.png|left]]'''''Long Range:''' Thanks to the length of the spear carried by the Basilisk's Lancer, medium sized creatures cannot retaliate the creature's attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_cyclops_artwork_large.jpg|300px|Cyclops]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_cyclops_upg_artwork_large.jpg|300px|Enraged Cyclops]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CYCLOPS''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_cyclops_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_cyclops_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Like Goblins, Cyclopes were a &amp;quot;failure&amp;quot; in the Orc experiment. Born from the blood of major demons, they became monstrous giants, body and mind twisted by chaotic surges. While many factions would love to harness their power, only the Orcs have the strength, patience, and courage to welcome them in their villages as tireless workers, and on the battlefield as heavy shock troops.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''''Sweeping Bash:''' Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.&lt;br /&gt;
|&lt;br /&gt;
| '''ENRAGED CYCLOPS''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_cyclops_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_cyclops_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Though the Cyclopes are by nature calm with a child-like simplicity, when they are hurt (physically or emotionally), they develop an explosive and terrifying rage, born from their chaos-tainted blood. This makes them dangerous to everyone, their own kind included. A select few Cyclopes can intuitively channel this rage through their “Evil Eye” to incinerate their enemies from a distance.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;''''Sweeping Bash:''' Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_upg_ability_fiery_eye.png|left]]''''Fiery Eye:''' Chaos tainted blood provides Enraged Cyclops with the power to hit enemies from afar using the fire from their eye.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_behemoth_artwork_large.jpg|300px|Behemoth]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_behemoth_upg_artwork_large.jpg|300px|Ancient Behemoth]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BEHEMOTH''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_behemoth_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_behemoth_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Not much is known about the giant, ape-like beasts dwelling within the rocky mountains of the Sahaar Desert. Scholars have surmised they are the same creatures referred to as Behemoths in the tales of old. The long claws of the Behemoths are incredibly sharp, and are capable of tearing apart most materials.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png|left]]'''''Piercing Claws:''' The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT BEHEMOTH''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_behemoth_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_behemoth_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Behemoths are highly social creatures. Younger behemoths are usually the hunters of the group, while the older specimens, recognizable to their grey fur, are tasked with guard duty. Woe to the imprudent who trespasses on the group’s territory: Ancient Behemoths are bigger, fiercer, more cunning – and surprisingly agile for such hulking creatures.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png|left]]'''''Piercing Claws:''' The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_upg_ability_mighty_pounce.png|left]]&amp;lt;br/&amp;gt;'''''Mighty Pounce:''' The Ancient Behemot [sic] can jump very far and literally smash his target to the ground, stunning it for a while.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Stronghold Warfare Units. We will update this page once some information has been released.&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_behemoth_upg_ability_mighty_pounce.png</id>
		<title>File:PIC creature stronghold behemoth upg ability mighty pounce.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_behemoth_upg_ability_mighty_pounce.png"/>
				<updated>2015-04-08T08:33:21Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_behemoth_upg_artwork_large.jpg</id>
		<title>File:PIC creature stronghold behemoth upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_behemoth_upg_artwork_large.jpg"/>
				<updated>2015-04-08T08:30:53Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png</id>
		<title>File:PIC creature stronghold behemoth ability piercing claws.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png"/>
				<updated>2015-04-08T08:28:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_behemoth_artwork_large.jpg</id>
		<title>File:PIC creature stronghold behemoth artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_behemoth_artwork_large.jpg"/>
				<updated>2015-04-08T08:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_cyclops_upg_ability_fiery_eye.png</id>
		<title>File:PIC creature stronghold cyclops upg ability fiery eye.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_cyclops_upg_ability_fiery_eye.png"/>
				<updated>2015-04-08T08:21:01Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png</id>
		<title>File:PIC creature stronghold cyclops ability sweeping bash.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png"/>
				<updated>2015-04-08T08:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_cyclops_upg_artwork_large.jpg</id>
		<title>File:PIC creature stronghold cyclops upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_cyclops_upg_artwork_large.jpg"/>
				<updated>2015-04-08T08:19:10Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_cyclops_artwork_large.jpg</id>
		<title>File:PIC creature stronghold cyclops artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_cyclops_artwork_large.jpg"/>
				<updated>2015-04-08T08:16:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_basiliskrider_upg_ability_long_range.png</id>
		<title>File:PIC creature stronghold basiliskrider upg ability long range.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_basiliskrider_upg_ability_long_range.png"/>
				<updated>2015-04-08T08:10:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg</id>
		<title>File:PIC creature stronghold basiliskrider upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg"/>
				<updated>2015-04-08T08:09:29Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_basiliskrider_ability_petrification.png</id>
		<title>File:PIC creature stronghold basiliskrider ability petrification.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_basiliskrider_ability_petrification.png"/>
				<updated>2015-04-08T08:04:33Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_basiliskrider_artwork_large.jpg</id>
		<title>File:PIC creature stronghold basiliskrider artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_basiliskrider_artwork_large.jpg"/>
				<updated>2015-04-08T08:03:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_sandwyvern_upg_ability_acid_breath.png</id>
		<title>File:PIC creature stronghold sandwyvern upg ability acid breath.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_sandwyvern_upg_ability_acid_breath.png"/>
				<updated>2015-04-08T08:00:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg</id>
		<title>File:PIC creature stronghold sandwyvern upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg"/>
				<updated>2015-04-08T07:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png</id>
		<title>File:PIC creature stronghold sandwyvern ability resistant to earth.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png"/>
				<updated>2015-04-08T07:56:33Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png</id>
		<title>File:PIC creature stronghold sandwyvern ability regeneration.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png"/>
				<updated>2015-04-08T07:53:40Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_sandwyvern_artwork_large.jpg</id>
		<title>File:PIC creature stronghold sandwyvern artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_sandwyvern_artwork_large.jpg"/>
				<updated>2015-04-08T07:52:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_centaur_upg_ability_maneuver.png</id>
		<title>File:PIC creature stronghold centaur upg ability maneuver.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_centaur_upg_ability_maneuver.png"/>
				<updated>2015-04-08T07:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_centaur_upg_artwork_large.jpg</id>
		<title>File:PIC creature stronghold centaur upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_centaur_upg_artwork_large.jpg"/>
				<updated>2015-04-08T07:47:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_centaur_artwork_large.jpg</id>
		<title>File:PIC creature stronghold centaur artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_centaur_artwork_large.jpg"/>
				<updated>2015-04-08T07:44:59Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png</id>
		<title>File:PIC creature stronghold centaur ability mobile shooter.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png"/>
				<updated>2015-04-08T07:44:02Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_gnoll_upg_ability_opportunity_shot.png</id>
		<title>File:PIC creature stronghold gnoll upg ability opportunity shot.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_gnoll_upg_ability_opportunity_shot.png"/>
				<updated>2015-04-08T07:37:16Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_gnoll_upg_artwork_large.jpg</id>
		<title>File:PIC creature stronghold gnoll upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_gnoll_upg_artwork_large.jpg"/>
				<updated>2015-04-08T07:34:45Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_gnoll_artwork_large.jpg</id>
		<title>File:PIC creature stronghold gnoll artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_gnoll_artwork_large.jpg"/>
				<updated>2015-04-08T07:32:35Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png</id>
		<title>File:PIC creature stronghold harpy upg ability no retaliation.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png"/>
				<updated>2015-04-08T07:30:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_harpy_upg_artwork_large.jpg</id>
		<title>File:PIC creature stronghold harpy upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_harpy_upg_artwork_large.jpg"/>
				<updated>2015-04-08T07:28:50Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_harpy_ability_strike_and_return.png</id>
		<title>File:PIC creature stronghold harpy ability strike and return.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_harpy_ability_strike_and_return.png"/>
				<updated>2015-04-08T07:26:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_harpy_artwork_large.jpg</id>
		<title>File:PIC creature stronghold harpy artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_harpy_artwork_large.jpg"/>
				<updated>2015-04-08T07:26:00Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_brute_upg_ability_unfettered.png</id>
		<title>File:PIC creature stronghold brute upg ability unfettered.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_brute_upg_ability_unfettered.png"/>
				<updated>2015-04-08T07:21:41Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_brute_upg_artwork_large.jpg</id>
		<title>File:PIC creature stronghold brute upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_brute_upg_artwork_large.jpg"/>
				<updated>2015-04-08T07:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_brute_ability_demonic_lineage.png</id>
		<title>File:PIC creature stronghold brute ability demonic lineage.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_brute_ability_demonic_lineage.png"/>
				<updated>2015-04-08T07:17:36Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_stronghold_brute_artwork_large.jpg</id>
		<title>File:PIC creature stronghold brute artwork large.jpg</title>
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				<updated>2015-04-08T07:16:18Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Necropolis_Heroes</id>
		<title>Necropolis Heroes</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Necropolis_Heroes"/>
				<updated>2015-04-07T13:20:45Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: Created page with &amp;quot;==Necropolis Might Heroes== &amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt; File:Necro_Might_Male.jpg|'''Necropolis Might Hero - Male''' File:Necro_Might_Female.jpg|'''Necropolis Mig...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Necropolis Might Heroes==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
File:Necro_Might_Male.jpg|'''Necropolis Might Hero - Male'''&lt;br /&gt;
File:Necro_Might_Female.jpg|'''Necropolis Might Hero - Female'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Dissidents in the Seven Cities, Necromancers were first persecuted and hunted. However today, they stand in the rear of waves of undead armies, countless in number, infinitely obedient and immune to fear or pain. Heroes from Necropolis can raise dead enemies to reinforce their ranks and replace their own fallen lines thanks to their racial ability: Necromancy.''&lt;br /&gt;
&lt;br /&gt;
===Ebon Knight===&lt;br /&gt;
&lt;br /&gt;
As all members of House Eterna, Ebon Knights can raise the dead to reinforce their army after each battle, but their talents are best used on the battlefield itself, as they can leverage the full extent of warcries, warfare units, offensive maneuvers and spells to send their enemies to Asha. They are also experts of dark magic, casting terrifying spells to weaken their foes even more.&lt;br /&gt;
&lt;br /&gt;
Main skills: Necromancy, Offense, Dark Magic&lt;br /&gt;
&lt;br /&gt;
===Death Knight===&lt;br /&gt;
&lt;br /&gt;
Death Knights are the spearheads of the Undead armies, usually tasked with expanding the Necromancer’s dominion. On the frontier, Death Knights can take control of new settlements and towns and manage their growth more efficiently. But while they are good administrators they remain masters of Necromancy, able to raise large armies of skeletal regiments to serve their purpose.&lt;br /&gt;
&lt;br /&gt;
Main skills: Necromancy, Warfare, Economy&lt;br /&gt;
&lt;br /&gt;
===Bone Guard===&lt;br /&gt;
&lt;br /&gt;
As patient as death itself, Bone Guards are the protectors of Heresh. Masters of Necromancy, they can raise and control Undead armies, but they also know when to negotiate the surrender of their enemies instead of killing them. Make no mistake though, when a fight to the death cannot be avoided, these heroes won’t hesitate to unleash devastating forces on their enemies.&lt;br /&gt;
&lt;br /&gt;
Main skills: Necromancy, Defense, Diplomacy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necropolis Magic Heroes==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
File:Necro_Magic_Male.jpg|'''Necropolis Magic Hero - Male'''&lt;br /&gt;
File:Necro_Magic_Female.jpg|'''Necropolis Magic Hero - Female'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Emissaries of Asha, Magic Heroes of Necropolis also master the secret art of Necromancy, focusing on the erosion of the body and domination of the spirit. Thanks to their powerful spells they erode the will of their enemies before bringing them down to the graves and back in the ranks of their own armies…''&lt;br /&gt;
&lt;br /&gt;
===Necromancer===&lt;br /&gt;
&lt;br /&gt;
The Wizards of House Eterna are powerful spellcasters, using dark, prime and water magic to terrify, hurt, slow or freeze their enemies, before raising their corpses to reinforce their own troops. Aside from their magical abilities, tough, they are also skilled commanders on the battlefield,  capable of dealing a fair amount of damage using offensive abilities and the power of their warfare units.&lt;br /&gt;
&lt;br /&gt;
Main skills: Necromancy, Dark Magic, Offense&lt;br /&gt;
&lt;br /&gt;
===Embalmer===&lt;br /&gt;
&lt;br /&gt;
Embalmers are the keepers of balance. Educated and passionate, they have an interest for both the dead and the living. Powerful spellcasters, they rely on both Prime and Dark magic, but their talents are not limited to magic, and they also knowledgeable in economy and diplomacy. When it comes to battle, however, they are not to be underestimated: they too can raise the dead to fight on their behalf.&lt;br /&gt;
&lt;br /&gt;
Main skills: Necromancy, Prime Magic, Paragon&lt;br /&gt;
&lt;br /&gt;
===Archon===&lt;br /&gt;
&lt;br /&gt;
Masters of time, Archons learned the art of Necromancy from Belketh, the Angel of Death, himself. They still use dark magic and even fire magic from time to time, but they are scholars first and foremost, students of Asha’s eternal cycle of Life and Death. Less fanatical than the other members of the Spider Cult, they act defensively in battle, and wear down their foes with infinite patience.&lt;br /&gt;
&lt;br /&gt;
Main skills: Necromancy, Prime Magic, Defense&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Necro_Might_Male.jpg</id>
		<title>File:Necro Might Male.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Necro_Might_Male.jpg"/>
				<updated>2015-04-07T13:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Necro_Might_Female.jpg</id>
		<title>File:Necro Might Female.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Necro_Might_Female.jpg"/>
				<updated>2015-04-07T13:12:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Necro_Magic_Male.jpg</id>
		<title>File:Necro Magic Male.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Necro_Magic_Male.jpg"/>
				<updated>2015-04-07T13:12:43Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Necro_Magic_Female.jpg</id>
		<title>File:Necro Magic Female.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Necro_Magic_Female.jpg"/>
				<updated>2015-04-07T13:12:23Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Necropolis_Creatures</id>
		<title>Necropolis Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Necropolis_Creatures"/>
				<updated>2015-04-07T12:53:47Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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&lt;div&gt;==Necropolis Creatures==&lt;br /&gt;
&lt;br /&gt;
==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_skeleton_artwork_large.jpg|300px|Skeleton]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_skeleton_upg_artwork_large.jpg|300px|Skeleton Hoplite]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SKELETON''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_skeleton_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_skeleton_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Skeletons are nothing more than dead, decaying bodies animated by the will of a Necromancer. Combining blind loyalty, indifference to hunger and thirst, and a lack of any sense of fear or doubt, the Skeleton is considered to be an excellent servant, using his sword and shield to bring death to the living.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''SKELETON HOPLITE''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_skeleton_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_skeleton_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Some Skeletons are specially selected by the Necromancers to wield enchanted armours and weapons, making them more than simple Dragon fodder. Armed with solid shields and dangerous blades, these superior servants are quite capable of shifting the balance of any battle in their favour.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_ghost_artwork_large.jpg|300px|Ghost]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_ghost_upg_artwork_large.jpg|300px|Banshee]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GHOST''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ghost_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ghost_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Upon their death, the children of the Dragon Gods rise as spirits to the moon, to await reincarnation under the guiding hand of Asha. However, traumatic events can cause the creation of a Ghost, a spirit bound to the material world by a powerful, negative emotion. By performing a specific ritual, Necromancers can convert Ghosts into loyal servants, under their absolute control.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''BANSHEE''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ghost_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ghost_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Despair, sadness, and regret are the forces that create the Banshee. They often appear in great numbers in the aftermath of a great battle, a disaster, or a plague. The despair of their plaintive weeping can rack even the hearts of hardened warriors… but those who have encountered them often say it is the way their eyes seem to follow you everywhere that is truly nerve-shattering.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png|left]]'''''Vigilance:''' Banshees are almost ethereal, unreal, and when you think you’ve found their back, they’re actually facing you. As a result they never can be flanked.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_ebonspider_artwork_large.jpg|300px|Ebon Spider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_ebonspider_upg_artwork_large.jpg|300px|Death Spider]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''EBON SPIDER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ebonspider_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ebonspider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Spiders are sacred to Necromancers, which explains why they are so common in territories under Necromancer control. Ranging from microscopic to gigantic, their kind is specialised in injecting creeping death into their prey.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''DEATH SPIDER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ebonspider_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ebonspider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In regions where necromantic arts are powerful, Spiders are known to grow to unusually large sizes, and become attuned to dark magic. Their venom is especially dangerous, as it is not only poisonous and corrosive, but also spiritual in nature.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ebonspider_upg_ability_withering_venom.png|left]]'''''Withering Venom:''' Death Spider’s bite and poison their target with some nasty Dark Magic venom, causing damage for a while.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_vampire_artwork_large.jpg|300px|Vampire]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_vampire_upg_artwork_large.jpg|300px|Vampire Knight]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''VAMPIRE''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_vampire_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_vampire_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Vampire's design is to be reworked. See [https://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;As they grow in power, Liches may earn the right to be embraced by the Spider Goddess herself to die and be reborn as Akhkharus, or &amp;quot;Vampires&amp;quot;. Vampires don't need to eat, drink, sleep or breathe anymore. However, they need to drink human blood on a regular basis to thin this venom down, and prevent it from dissolving their body from the inside.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_vampire_ability_life_drain.png|left]]'''''Life Drain:''' Vampires drink the blood of their victims to regenerate their own health. Needless to say, said victims need to be living ones.&lt;br /&gt;
|&lt;br /&gt;
| '''VAMPIRE KNIGHT''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_vampire_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_vampire_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Vampire Knight's design is to be reworked. See [https://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Gifted with hundreds of years of combat experience, Vampire Knights are the greatest warriors of Heresh. They possess mastery over time and space that allow them to move on the battlefield like a blur and a mist. No enemy can hope to outmaneuver them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_vampire_ability_life_drain.png|left]]'''''Life Drain:''' Vampires drink the blood of their victims to regenerate their own health. Needless to say, said victims need to be living ones.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png|left]]'''''Vigilance:''' Vampires are so fast that they never can be flanked.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_lich_artwork_large.jpg|300px|Lich]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_lich_upg_artwork_large.jpg|300px|Vampire Knight]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''LICH''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lich_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lich_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Lich's design is to be reworked. See [https://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Higher ranking Necromancers are given a life-prolonging elixir that is milked from the venom of the Goddess's sacred spiders. This &amp;quot;treatment&amp;quot; turns them into Asakkus, or &amp;quot;Liches&amp;quot;, their bodies desiccated but now freed from the passions of the flesh. They keep aging however, until they look little more than walking mummies… The venom mixture also colours their whole eyes bright green.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''ARCHLICH''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lich_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lich_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Archlich's design is to be reworked. See [https://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Archliches are given this title when they have continued &amp;quot;living&amp;quot; beyond what their physical shell would have normally permitted. Though this passage might seem arbitrary, it is not, for a Lich feels the moment pass when death should have come. Archliches gain comprehension of greater powers, some which can be used to sap the lifeforce of living creatures.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_lich_upg_ability_staff_of_disruption.png|left]]'''''Staff of Disruption:''' Archliches can cast bolts that explode in a burst of Dark Magic, reducing the defense of all targets in the area.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_lamasu_artwork_large.jpg|300px|Lamasu]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_lamasu_upg_artwork_large.jpg|300px|Death Spider]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''LAMASU''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lamasu_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lamasu_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Lamasus were a failed experiment by the Wizards to create a superior breed of Beastmen, by the unnatural fusion of a human being (usually a slave or criminal) and a magical creature (in this particular case, a Manticore). The resulting creature was too unstable and was literally short-lived… until a humble embalmer discovered their true potential.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''PLAGUE LAMASU''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lamasu_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lamasu_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Necromancers revived the Plague Lamasus’ dead bodies and infected them with pestilence, turning them into plague vectors. Coupled with the creature’s physical might and its mobility, this makes them perfect front-line troops and one of the most terrifying creatures of the Undead armies.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_lamasu_upg_ability_aura_of_pestilence.png|left]]'''''Aura of Pestilence:''' No living creature can stand the presence of the Plague Lamasu. The pestilence is immediately causing loss of speed and strength, and soon the pain is taking its toll.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_grimrider_artwork_large.jpg|300px|Grim Rider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_grimrider_upg_artwork_large.jpg|300px|Grim Reaper]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GRIM RIDER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_grimrider_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_grimrider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;A long time ago, Belketh’s lieutenants were roaming the lands of Ashan, bringing fear to the hearts of House Eterna’s enemies. One of these champions was Vein, the Reaper of Souls, and the Grim Riders were his personal guard. A terrible curse awaits those who are foolish enough to combat these Vampire lords.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_ability_nightmarish_presence.png|left]]'''''Nightmarish Presence:''' The weakest creatures are simply paralyzed by the presence of Grim Riders.&lt;br /&gt;
|&lt;br /&gt;
| '''GRIM REAPER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_grimrider_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_grimrider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Harbingers of death, embodiments of doom, Grim Reapers come to the battlefield wielding great scythes, imbued with the powers of the Spider Goddess herself. It is said that wherever the Reaper strikes, death is sure to follow.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_ability_nightmarish_presence.png|left]]'''''Nightmarish Presence:''' The weakest creatures are simply paralyzed by the presence of Grim Riders.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_upg_ability_fatal_strike.png|left]]'''''Fatal Strike:''' If the Grim Reaper can hurt a target, that target is sure to die right away.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_bonedragon_artwork_large.jpg|300px|Bone Dragon]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_bonedragon_upg_artwork_large.jpg|300px|Spectral Dragon]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BONE DRAGON''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_bonedragon_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_bonedragon_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Bone Dragon is the most basic physical form of a dead dragon; it is a living fossil animated by only the simplest of primitive minds. Lacking its spirit, the Bone Dragon behaves like an unintelligent beast, erring on the face of Ashan, pushed by its basic survival instincts. As long as it’s not bound and controlled by Death Magic, it will wander aimlessly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_ability_soul_flaying_breath.png|left]]'''''Soul Flaying Breath:''' The Bone Dragon’s breath literally steals life force from those unfortunate enough to find themselves in its range. It is said that the closer you are, the worst it is.&lt;br /&gt;
|&lt;br /&gt;
| '''SPECTRAL DRAGON''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_bonedragon_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_bonedragon_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Usually when it feels its death coming a Dragon rises up to the moon, returning to the place where Asha rests, there to sleep for all eternity. There is however a remote chance that his spirit remains trapped on the material plane. When such a Spectral Dragon is spied on the surface of Ashan, the Necromancers undertake powerful rituals to find, capture, and bind the creature to their cause.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_ability_soul_flaying_breath.png|left]]'''''Soul Flaying Breath:''' The Bone Dragon’s breath literally steals life force from those unfortunate enough to find themselves in its range. It is said that the closer you are, the worst it is.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_upg_ability_soul_reaver.png|left]]'''''Soul Reaver:''' Spectral Dragons are no less dangerous when they touch you than when they breathe. The life force stolen this way is transformed into pure Mana to feed their master’s need.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Necroplolis Warfare Units. We will update this page once some information has been released.&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Necropolis_Creatures</id>
		<title>Necropolis Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Necropolis_Creatures"/>
				<updated>2015-04-07T12:52:57Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: /* Necropolis Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Necropolis Creatures==&lt;br /&gt;
&lt;br /&gt;
==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_skeleton_artwork_large.jpg|300px|Skeleton]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_skeleton_upg_artwork_large.jpg|300px|Skeleton Hoplite]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SKELETON''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_skeleton_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_skeleton_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Skeletons are nothing more than dead, decaying bodies animated by the will of a Necromancer. Combining blind loyalty, indifference to hunger and thirst, and a lack of any sense of fear or doubt, the Skeleton is considered to be an excellent servant, using his sword and shield to bring death to the living.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''SKELETON HOPLITE''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_skeleton_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_skeleton_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Some Skeletons are specially selected by the Necromancers to wield enchanted armours and weapons, making them more than simple Dragon fodder. Armed with solid shields and dangerous blades, these superior servants are quite capable of shifting the balance of any battle in their favour.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_ghost_artwork_large.jpg|300px|Ghost]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_ghost_upg_artwork_large.jpg|300px|Banshee]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GHOST''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ghost_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ghost_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Upon their death, the children of the Dragon Gods rise as spirits to the moon, to await reincarnation under the guiding hand of Asha. However, traumatic events can cause the creation of a Ghost, a spirit bound to the material world by a powerful, negative emotion. By performing a specific ritual, Necromancers can convert Ghosts into loyal servants, under their absolute control.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''BANSHEE''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ghost_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ghost_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Despair, sadness, and regret are the forces that create the Banshee. They often appear in great numbers in the aftermath of a great battle, a disaster, or a plague. The despair of their plaintive weeping can rack even the hearts of hardened warriors… but those who have encountered them often say it is the way their eyes seem to follow you everywhere that is truly nerve-shattering.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png|left]]'''''Vigilance:''' Banshees are almost ethereal, unreal, and when you think you’ve found their back, they’re actually facing you. As a result they never can be flanked.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_ebonspider_artwork_large.jpg|300px|Ebon Spider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_ebonspider_upg_artwork_large.jpg|300px|Death Spider]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''EBON SPIDER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ebonspider_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ebonspider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Spiders are sacred to Necromancers, which explains why they are so common in territories under Necromancer control. Ranging from microscopic to gigantic, their kind is specialised in injecting creeping death into their prey.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''DEATH SPIDER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ebonspider_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ebonspider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In regions where necromantic arts are powerful, Spiders are known to grow to unusually large sizes, and become attuned to dark magic. Their venom is especially dangerous, as it is not only poisonous and corrosive, but also spiritual in nature.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ebonspider_upg_ability_withering_venom.png|left]]'''''Withering Venom:''' Death Spider’s bite and poison their target with some nasty Dark Magic venom, causing damage for a while.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_vampire_artwork_large.jpg|300px|Vampire]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_vampire_upg_artwork_large.jpg|300px|Vampire Knight]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''VAMPIRE''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_vampire_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_vampire_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Vampire's design is to be reworked. See [https://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;As they grow in power, Liches may earn the right to be embraced by the Spider Goddess herself to die and be reborn as Akhkharus, or &amp;quot;Vampires&amp;quot;. Vampires don't need to eat, drink, sleep or breathe anymore. However, they need to drink human blood on a regular basis to thin this venom down, and prevent it from dissolving their body from the inside.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_vampire_ability_life_drain.png|left]]'''''Life Drain:''' Vampires drink the blood of their victims to regenerate their own health. Needless to say, said victims need to be living ones.&lt;br /&gt;
|&lt;br /&gt;
| '''VAMPIRE KNIGHT''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_vampire_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_vampire_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Vampire Knight's design is to be reworked. See [https://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Gifted with hundreds of years of combat experience, Vampire Knights are the greatest warriors of Heresh. They possess mastery over time and space that allow them to move on the battlefield like a blur and a mist. No enemy can hope to outmaneuver them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_vampire_ability_life_drain.png|left]]'''''Life Drain:''' Vampires drink the blood of their victims to regenerate their own health. Needless to say, said victims need to be living ones.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png|left]]'''''Vigilance:''' Vampires are so fast that they never can be flanked.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_lich_artwork_large.jpg|300px|Lich]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_lich_upg_artwork_large.jpg|300px|Vampire Knight]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''LICH''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lich_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lich_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Lich's design is to be reworked. See [https://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Higher ranking Necromancers are given a life-prolonging elixir that is milked from the venom of the Goddess's sacred spiders. This &amp;quot;treatment&amp;quot; turns them into Asakkus, or &amp;quot;Liches&amp;quot;, their bodies desiccated but now freed from the passions of the flesh. They keep aging however, until they look little more than walking mummies… The venom mixture also colours their whole eyes bright green.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''ARCHLICH''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lich_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lich_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Archlich's design is to be reworked. See [https://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Archliches are given this title when they have continued &amp;quot;living&amp;quot; beyond what their physical shell would have normally permitted. Though this passage might seem arbitrary, it is not, for a Lich feels the moment pass when death should have come. Archliches gain comprehension of greater powers, some which can be used to sap the lifeforce of living creatures.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_lich_upg_ability_staff_of_disruption.png|left]]'''''Staff of Disruption:''' Archliches can cast bolts that explode in a burst of Dark Magic, reducing the defense of all targets in the area.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_lamasu_artwork_large.jpg|300px|Lamasu]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_lamasu_upg_artwork_large.jpg|300px|Death Spider]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''LAMASU''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lamasu_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lamasu_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Lamasus were a failed experiment by the Wizards to create a superior breed of Beastmen, by the unnatural fusion of a human being (usually a slave or criminal) and a magical creature (in this particular case, a Manticore). The resulting creature was too unstable and was literally short-lived… until a humble embalmer discovered their true potential.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''PLAGUE LAMASU''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lamasu_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lamasu_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Necromancers revived the Plague Lamasus’ dead bodies and infected them with pestilence, turning them into plague vectors. Coupled with the creature’s physical might and its mobility, this makes them perfect front-line troops and one of the most terrifying creatures of the Undead armies.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_lamasu_upg_ability_aura_of_pestilence.png|left]]'''''Aura of Pestilence:''' No living creature can stand the presence of the Plague Lamasu. The pestilence is immediately causing loss of speed and strength, and soon the pain is taking its toll.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_grimrider_artwork_large.jpg|300px|Grim Rider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_grimrider_upg_artwork_large.jpg|300px|Grim Reaper]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GRIM RIDER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_grimrider_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_grimrider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;A long time ago, Belketh’s lieutenants were roaming the lands of Ashan, bringing fear to the hearts of House Eterna’s enemies. One of these champions was Vein, the Reaper of Souls, and the Grim Riders were his personal guard. A terrible curse awaits those who are foolish enough to combat these Vampire lords.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_ability_nightmarish_presence.png|left]]'''''Nightmarish Presence:''' The weakest creatures are simply paralyzed by the presence of Grim Riders.&lt;br /&gt;
|&lt;br /&gt;
| '''GRIM REAPER''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_grimrider_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_grimrider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Harbingers of death, embodiments of doom, Grim Reapers come to the battlefield wielding great scythes, imbued with the powers of the Spider Goddess herself. It is said that wherever the Reaper strikes, death is sure to follow.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_ability_nightmarish_presence.png|left]]'''''Nightmarish Presence:''' The weakest creatures are simply paralyzed by the presence of Grim Riders.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_upg_ability_fatal_strike.png|left]]'''''Fatal Strike:''' If the Grim Reaper can hurt a target, that target is sure to die right away.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_bonedragon_artwork_large.jpg|300px|Bone Dragon]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_bonedragon_upg_artwork_large.jpg|300px|Spectral Dragon]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BONE DRAGON''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_bonedragon_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_bonedragon_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Bone Dragon is the most basic physical form of a dead dragon; it is a living fossil animated by only the simplest of primitive minds. Lacking its spirit, the Bone Dragon behaves like an unintelligent beast, erring on the face of Ashan, pushed by its basic survival instincts. As long as it’s not bound and controlled by Death Magic, it will wander aimlessly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_ability_soul_flaying_breath.png|left]]'''''Soul Flaying Breath:''' The Bone Dragon’s breath literally steals life force from those unfortunate enough to find themselves in its range. It is said that the closer you are, the worst it is.&lt;br /&gt;
|&lt;br /&gt;
| '''SPECTRAL DRAGON''' &amp;amp;#91; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_bonedragon_upg_artwork_large.jpg concept] &amp;amp;#124; [https://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_bonedragon_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Usually when it feels its death coming a Dragon rises up to the moon, returning to the place where Asha rests, there to sleep for all eternity. There is however a remote chance that his spirit remains trapped on the material plane. When such a Spectral Dragon is spied on the surface of Ashan, the Necromancers undertake powerful rituals to find, capture, and bind the creature to their cause.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_ability_soul_flaying_breath.png|left]]'''''Soul Flaying Breath:''' The Bone Dragon’s breath literally steals life force from those unfortunate enough to find themselves in its range. It is said that the closer you are, the worst it is.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_upg_ability_soul_reaver.png|left]]'''''Soul Reaver:''' Spectral Dragons are no less dangerous when they touch you than when they breathe. The life force stolen this way is transformed into pure Mana to feed their master’s need.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_bonedragon_upg_ability_soul_reaver.png</id>
		<title>File:PIC creature necropolis bonedragon upg ability soul reaver.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_bonedragon_upg_ability_soul_reaver.png"/>
				<updated>2015-04-07T12:52:19Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

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		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_bonedragon_upg_artwork_large.jpg</id>
		<title>File:PIC creature necropolis bonedragon upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_bonedragon_upg_artwork_large.jpg"/>
				<updated>2015-04-07T12:50:30Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_bonedragon_ability_soul_flaying_breath.png</id>
		<title>File:PIC creature necropolis bonedragon ability soul flaying breath.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_bonedragon_ability_soul_flaying_breath.png"/>
				<updated>2015-04-07T12:47:44Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_bonedragon_artwork_large.jpg</id>
		<title>File:PIC creature necropolis bonedragon artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_bonedragon_artwork_large.jpg"/>
				<updated>2015-04-07T12:46:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_grimrider_upg_ability_fatal_strike.png</id>
		<title>File:PIC creature necropolis grimrider upg ability fatal strike.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_grimrider_upg_ability_fatal_strike.png"/>
				<updated>2015-04-07T12:43:40Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_grimrider_upg_artwork_large.jpg</id>
		<title>File:PIC creature necropolis grimrider upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_grimrider_upg_artwork_large.jpg"/>
				<updated>2015-04-07T12:42:06Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_grimrider_ability_nightmarish_presence.png</id>
		<title>File:PIC creature necropolis grimrider ability nightmarish presence.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_grimrider_ability_nightmarish_presence.png"/>
				<updated>2015-04-07T12:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_grimrider_artwork_large.jpg</id>
		<title>File:PIC creature necropolis grimrider artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_grimrider_artwork_large.jpg"/>
				<updated>2015-04-07T12:37:49Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_lich_upg_ability_staff_of_disruption.png</id>
		<title>File:PIC creature necropolis lich upg ability staff of disruption.png</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_lich_upg_ability_staff_of_disruption.png"/>
				<updated>2015-04-07T12:34:22Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_lich_upg_artwork_large.jpg</id>
		<title>File:PIC creature necropolis lich upg artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_lich_upg_artwork_large.jpg"/>
				<updated>2015-04-07T12:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_lich_artwork_large.jpg</id>
		<title>File:PIC creature necropolis lich artwork large.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:PIC_creature_necropolis_lich_artwork_large.jpg"/>
				<updated>2015-04-07T12:29:24Z</updated>
		
		<summary type="html">&lt;p&gt;Kronos1000: &lt;/p&gt;
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		<author><name>Kronos1000</name></author>	</entry>

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