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		<id>http://www.heroesofmightandmagic.com/heroes7/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Valeriy</id>
		<title>Might &amp; Magic Heroes VII Wiki - Age of Heroes - User contributions [en]</title>
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		<updated>2026-05-17T14:00:29Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Town_Buildings</id>
		<title>Sylvan Town Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Town_Buildings"/>
				<updated>2015-07-05T21:33:09Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:H7 Sylvan town detail.jpg|1200px|Sylvan Town Screen]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' the information on this page is pre-release and may still change.&lt;br /&gt;
&lt;br /&gt;
==Dwellings==&lt;br /&gt;
&lt;br /&gt;
===Core Creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Faery Woods''': Allows to recruit Sprites.&lt;br /&gt;
* '''Sacred Grove''': Allows to recruit Oak Dryads.&lt;br /&gt;
* '''Hunters Lodge''': Allows to recruit Master Hunters.&lt;br /&gt;
&lt;br /&gt;
===Elite Creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Stone Ring''': Allows to recruit Druid Elders.&lt;br /&gt;
* '''Blade Dance Arena''': Allows to recruit Blade Masters.&lt;br /&gt;
* '''Sun Garden''': Allows to recruit Sun Deers.&lt;br /&gt;
&lt;br /&gt;
===Champion Creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Treant Sanctum''': Allows to recruit Ancient Treants.&lt;br /&gt;
* '''Dragon Shrine''': Allows to recruit Emerald Dragons.&lt;br /&gt;
&lt;br /&gt;
===Warfare Units===&lt;br /&gt;
&lt;br /&gt;
* '''Garden Of The Sacred Seed''': Allows to recruit support warfare unit.&lt;br /&gt;
* '''Archery Platform''': Provides the town with 3 towers in siege combats.&lt;br /&gt;
* '''Blacksmith''': Allows to recruit attack warfare unit.&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&lt;br /&gt;
* '''Capitol''': Raises the daily income to 4000 gold / day. There can be only one Capitol per player and per map.&lt;br /&gt;
* '''Sylanna's Perfect Balance''': Provides 5000 gold / day and additional great bonuses.&lt;br /&gt;
&lt;br /&gt;
* '''Hall Of Heroes''': Allows to recruit Heroes.&lt;br /&gt;
* '''Magic Guild Level 4''': Allows Heroes to learn spells (4 levels).&lt;br /&gt;
* '''Town Portal''': Allows Heroes to be teleported to this town (only if it is the closet town and with dedicated spell).&lt;br /&gt;
* '''Embassy''': +20% chance for negotiations with neutral armies inside the town's AoC.&lt;br /&gt;
* '''Fountain Of Restoration''': Provides bonuses to visiting heroes (increases the morale of units in the visiting hero's army by 5 for the next 3 battles).&lt;br /&gt;
* '''Thieves Guild''': Provides the town screen window to spy enemies and give overview of the game status.&lt;br /&gt;
* '''Golden Path''': Doubles movement points of caravans departing the town.&lt;br /&gt;
* '''Dream Forest''': Creates magical illusions around the town that lead enemy heroes in dead ends. All enemy heroes in the town's area of control have their movement cost over land increased by 25%.&lt;br /&gt;
&lt;br /&gt;
* '''Marketplace''': Provides the town screen window to trade resources.&lt;br /&gt;
* '''Sylanna's Infinite Gift''': Provides one unit of wood and one unit of ore per day.&lt;br /&gt;
* '''Mystic Pond''': Provides a daily random rare resource to the owner&lt;br /&gt;
&lt;br /&gt;
INFORMATION SOURCE: [https://mmh7.ubi.com/en/blog/post/view/sylvan-townscreen Sylvan Townscreen - Official Heroes 7 Web Site]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Sylvan Faction]]&lt;br /&gt;
* [[Sylvan Creatures]]&lt;br /&gt;
* [[Sylvan Heroes]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/sylvan Sylvan Section of Official Heroes 7 Web Site]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=40500 Limbic's Town Screens discussion on Heroes Community]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Stronghold_Town_Buildings</id>
		<title>Stronghold Town Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Stronghold_Town_Buildings"/>
				<updated>2015-07-05T21:32:12Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:H7 Stronghold town detail.jpg|1200px|Stronghold Town Screen]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' the information on this page is pre-release and may still change.&lt;br /&gt;
&lt;br /&gt;
==Dwellings==&lt;br /&gt;
&lt;br /&gt;
===Core Creatures===&lt;br /&gt;
&lt;br /&gt;
* (13) '''War Pavillon''': Allows to recruit Crushers&lt;br /&gt;
* (23) '''Fury Roost''': Allows to recruit Furies&lt;br /&gt;
* (20) '''Gnoll Hunting Shack''': Allows to recruit Gnoll Hunters&lt;br /&gt;
&lt;br /&gt;
===Elite Creatures===&lt;br /&gt;
&lt;br /&gt;
* (1) '''Centaur Outpost''': Allows to recruit Centaur Marauders&lt;br /&gt;
* (2) '''Wyvern Nest''': Allows to recruit Venomous Wyverns&lt;br /&gt;
* (12) '''Basilisk's No Man's Land''': Allows to recruit Basilisk Lancers&lt;br /&gt;
&lt;br /&gt;
===Champion Creatures===&lt;br /&gt;
&lt;br /&gt;
* (16) '''Pillar of Rage''': Allows to recruit Enraged Cyclops&lt;br /&gt;
* (4) '''Behemoth Rift''': Allows to recruit Ancient Behemoths&lt;br /&gt;
&lt;br /&gt;
===Warfare Units===&lt;br /&gt;
&lt;br /&gt;
* (5) '''Dream Lodge''': Allows to recruit some Warfare Units&lt;br /&gt;
* '''??'''&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&lt;br /&gt;
===Heroes Buildings===&lt;br /&gt;
&lt;br /&gt;
* (3) '''Hall of Heroes''': Allows to recruit Heroes &lt;br /&gt;
* (21) '''Magic Guild''': Allows Heroes to learn spells (4 levels) &lt;br /&gt;
* (7) '''House of Smalltalks''': +X% chance for negotiations with neutral armies inside the town's Area of Control for the player's heroes&lt;br /&gt;
* (15) '''Father Sky Totem''': Increases the initial Battlerage charges by +X in the Area of Control of the town&lt;br /&gt;
* (18) '''Altar of Broken Blades''': Visiting heroes get +X Movement Point and +X Might until their next battle&lt;br /&gt;
* (17) '''Idol of Fertility''': Once a week you can select one town dwelling to instantly add its weekly growth rate as production&lt;br /&gt;
* (8) '''Thieves Guild''': Provides the town screen window to spy enemies and give overview of the game status &lt;br /&gt;
* (19) '''Town Portal''': Allows Heroes to be teleported to this town (only if it is the closet town and with dedicated spell&lt;br /&gt;
&lt;br /&gt;
===Resource Buildings===&lt;br /&gt;
&lt;br /&gt;
* (6) '''Marketplace''': Provides the town screen window to trade resources &lt;br /&gt;
* (14) '''Deep Mine''': Provides one unit of shadowsteel per day.&lt;br /&gt;
* (9) '''Hall of Raiders''': Produces X gold each time a battle is won.&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
&lt;br /&gt;
* '''Castle''': Equips the town with walls and gates in siege combats. Equips the town with level 3 local guards&lt;br /&gt;
* (11) '''Sky &amp;amp; Earth Totem''': Provides the town with 3 towers in siege combats &lt;br /&gt;
&lt;br /&gt;
===Town Hall Upgrades===&lt;br /&gt;
&lt;br /&gt;
* (10) '''Capitol''': Raises the daily income to 4000 gold / day. There can be only one Capitol per player and per map&lt;br /&gt;
* (22) '''Father Sky’s Furor''': Provides 5000 gold / day and additional great bonuses &lt;br /&gt;
&lt;br /&gt;
INFORMATION SOURCE: [http://mmh7.ubi.com/en/blog/post/view/stronghold-townscreen-in-details Stronghold Townscreen in Details - Official Heroes 7 Web Site]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Stronghold Faction]]&lt;br /&gt;
* [[Stronghold Creatures]]&lt;br /&gt;
* [[Stronghold Heroes]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/stronghold Stronghold Section of Official Heroes 7 Web Site]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=40500 Limbic's Town Screens discussion on Heroes Community]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Necropolis_Town_Buildings</id>
		<title>Necropolis Town Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Necropolis_Town_Buildings"/>
				<updated>2015-07-05T21:31:33Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Necropolis_townscreen.jpg|1200px|Necropolis Town Screen]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' the information on this page is pre-release and may still change.&lt;br /&gt;
&lt;br /&gt;
INFORMATION SOURCE: [http://mmh7.ubi.com/en/blog/post/view/the-city-of-the-spider-cult Necropolis Town Screen Revealed - Official Heroes 7 Web Site]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Necropolis Faction]]&lt;br /&gt;
* [[Necropolis Creatures]]&lt;br /&gt;
* [[Necropolis Heroes]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/necropolis Necropolis Section of Official Heroes 7 Web Site]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=40500 Limbic's Town Screens discussion on Heroes Community]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Stronghold_Heroes</id>
		<title>Stronghold Heroes</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Stronghold_Heroes"/>
				<updated>2015-07-05T21:29:31Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Stronghold Might Heroes==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
File:STR_Might_Male.jpg|'''Stronghold Might Hero - Male'''&lt;br /&gt;
File:STR_Might_Female.jpg|'''Stronghold Might Hero - Female'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Proud survivors of a long history of persecution, Stronghold Might Heroes are fierce warriors who will fight until the very end for their freedom.''&lt;br /&gt;
&lt;br /&gt;
===Warmonger===&lt;br /&gt;
&lt;br /&gt;
Warmongers crave only for battle and blood. Their training, their daily thoughts are turned towards the battlefield. They lead their troops with speed and strength, and are probably the deadliest heroes on Ashan when leading a scarce group of badly equipped warriors.&lt;br /&gt;
&lt;br /&gt;
Main skills: Bloodrage, Warcries, Offense&lt;br /&gt;
&lt;br /&gt;
===Barbarian===&lt;br /&gt;
&lt;br /&gt;
Barbarians are typical orc heroes, even if some of them are of other races. Their skills are well balanced, although they are mostly battle leaders, relying maybe more on luck that their fellow warmongers and chieftains.&lt;br /&gt;
&lt;br /&gt;
Main skills: Bloodrage, Warcries, Warfare&lt;br /&gt;
&lt;br /&gt;
===Chieftain===&lt;br /&gt;
&lt;br /&gt;
Chieftains are spirited leaders, often chosen as generals during travels and as rulers when building a new settlement. Their ability to negotiate rather than kill is a rare quality amongst their people, and even if often underestimated, one that has revealed to be critical in their History.&lt;br /&gt;
&lt;br /&gt;
Main skills: Bloodrage, Warfare, Defense &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Stronghold Magic Heroes==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
File:STR_Magic_Male.jpg|'''Stronghold Magic Hero - Male'''&lt;br /&gt;
File:STR_Magic_Female.jpg|'''Stronghold Magic Hero - Female'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Even if most of the legends tells the stories of bloodthirsty warriors, Orcs can also learn from the essence of Magic. Their connection with nature and magic can be strong, allowing some of them to become powerful bounds between Father Sky or Mother Earth. ''&lt;br /&gt;
&lt;br /&gt;
===Stormcaller===&lt;br /&gt;
&lt;br /&gt;
Stormcallers are the worshippers of Father Sky, not only able to propagate the rage of battle in the heart of their troops, they can summon the wrath of their god and strike with the power of lightning, causing devastating damage on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Main skills: Bloodrage, Warfare, Air Magic&lt;br /&gt;
&lt;br /&gt;
===Shaman===&lt;br /&gt;
&lt;br /&gt;
Shamans are the wisemen of their people, able to reason above the wrath that is their gift and curse, they are educated and one of the best speakers of foreign languages. In battle, though, they can be quite efficient with the magic of Sky and Earth.&lt;br /&gt;
&lt;br /&gt;
Main skills: Bloodrage, Exploration, Paragon &lt;br /&gt;
&lt;br /&gt;
===Earth Shaper===&lt;br /&gt;
&lt;br /&gt;
Earth Shapers are the children, followers of Mother Earth, protectors of their people. Surprisingly smart, they are the educators and the caretakers of a wandering tribe, but don't be mistaken, when their children is threatened, these heroes can claw and bite as any desert lioness and you won't forget the smiting power of Earth magic once you've met one on the field.&lt;br /&gt;
&lt;br /&gt;
Main skills: Bloodrage, Defense, Earth Magic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Stronghold Faction]]&lt;br /&gt;
* [[Stronghold Creatures]]&lt;br /&gt;
* [[Stronghold Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/stronghold Stronghold Section of Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Necropolis_Heroes</id>
		<title>Necropolis Heroes</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Necropolis_Heroes"/>
				<updated>2015-07-05T21:27:50Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Necropolis Might Heroes==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
File:Necro_Might_Male.jpg|'''Necropolis Might Hero - Male'''&lt;br /&gt;
File:Necro_Might_Female.jpg|'''Necropolis Might Hero - Female'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Dissidents in the Seven Cities, Necromancers were first persecuted and hunted. However today, they stand in the rear of waves of undead armies, countless in number, infinitely obedient and immune to fear or pain. Heroes from Necropolis can raise dead enemies to reinforce their ranks and replace their own fallen lines thanks to their racial ability: Necromancy.''&lt;br /&gt;
&lt;br /&gt;
===Ebon Knight===&lt;br /&gt;
&lt;br /&gt;
As all members of House Eterna, Ebon Knights can raise the dead to reinforce their army after each battle, but their talents are best used on the battlefield itself, as they can leverage the full extent of warcries, warfare units, offensive maneuvers and spells to send their enemies to Asha. They are also experts of dark magic, casting terrifying spells to weaken their foes even more.&lt;br /&gt;
&lt;br /&gt;
Main skills: Necromancy, Offense, Dark Magic&lt;br /&gt;
&lt;br /&gt;
===Death Knight===&lt;br /&gt;
&lt;br /&gt;
Death Knights are the spearheads of the Undead armies, usually tasked with expanding the Necromancer’s dominion. On the frontier, Death Knights can take control of new settlements and towns and manage their growth more efficiently. But while they are good administrators they remain masters of Necromancy, able to raise large armies of skeletal regiments to serve their purpose.&lt;br /&gt;
&lt;br /&gt;
Main skills: Necromancy, Warfare, Economy&lt;br /&gt;
&lt;br /&gt;
===Bone Guard===&lt;br /&gt;
&lt;br /&gt;
As patient as death itself, Bone Guards are the protectors of Heresh. Masters of Necromancy, they can raise and control Undead armies, but they also know when to negotiate the surrender of their enemies instead of killing them. Make no mistake though, when a fight to the death cannot be avoided, these heroes won’t hesitate to unleash devastating forces on their enemies.&lt;br /&gt;
&lt;br /&gt;
Main skills: Necromancy, Defense, Diplomacy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Necropolis Magic Heroes==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
File:Necro_Magic_Male.jpg|'''Necropolis Magic Hero - Male'''&lt;br /&gt;
File:Necro_Magic_Female.jpg|'''Necropolis Magic Hero - Female'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Emissaries of Asha, Magic Heroes of Necropolis also master the secret art of Necromancy, focusing on the erosion of the body and domination of the spirit. Thanks to their powerful spells they erode the will of their enemies before bringing them down to the graves and back in the ranks of their own armies…''&lt;br /&gt;
&lt;br /&gt;
===Necromancer===&lt;br /&gt;
&lt;br /&gt;
The Wizards of House Eterna are powerful spellcasters, using dark, prime and water magic to terrify, hurt, slow or freeze their enemies, before raising their corpses to reinforce their own troops. Aside from their magical abilities, tough, they are also skilled commanders on the battlefield,  capable of dealing a fair amount of damage using offensive abilities and the power of their warfare units.&lt;br /&gt;
&lt;br /&gt;
Main skills: Necromancy, Dark Magic, Offense&lt;br /&gt;
&lt;br /&gt;
===Embalmer===&lt;br /&gt;
&lt;br /&gt;
Embalmers are the keepers of balance. Educated and passionate, they have an interest for both the dead and the living. Powerful spellcasters, they rely on both Prime and Dark magic, but their talents are not limited to magic, and they also knowledgeable in economy and diplomacy. When it comes to battle, however, they are not to be underestimated: they too can raise the dead to fight on their behalf.&lt;br /&gt;
&lt;br /&gt;
Main skills: Necromancy, Prime Magic, Paragon&lt;br /&gt;
&lt;br /&gt;
===Archon===&lt;br /&gt;
&lt;br /&gt;
Masters of time, Archons learned the art of Necromancy from Belketh, the Angel of Death, himself. They still use dark magic and even fire magic from time to time, but they are scholars first and foremost, students of Asha’s eternal cycle of Life and Death. Less fanatical than the other members of the Spider Cult, they act defensively in battle, and wear down their foes with infinite patience.&lt;br /&gt;
&lt;br /&gt;
Main skills: Necromancy, Prime Magic, Defense&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Necropolis Faction]]&lt;br /&gt;
* [[Necropolis Creatures]]&lt;br /&gt;
* [[Necropolis Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/necropolis Necropolis Section of Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures</id>
		<title>Sylvan Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Creatures"/>
				<updated>2015-07-05T21:26:06Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_artwork_large.jpg|300px|Hunter]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_hunter_upg_artwork_large.jpg|300px|Master Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In times of peace, the Hunters supply the Elven communities with food, and they are respected for their skills and prowess. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. &lt;br /&gt;
|&lt;br /&gt;
| '''MASTER HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_hunter_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_hunter_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Their enchanted bows allow them to shoot twice before the enemy even knows they're there.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_hunter_upg_ability_double_shot.png|left]]'''''Double Shot:''' Master Hunters are so swift that they can shoot two arrows when lesser men would only shoot one. &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_artwork_large.jpg|300px|Dryad]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_dryad_upg_artwork_large.jpg|300px|Oak Dryad]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Upon dying, an Elf can request to be entombed inside the living trunk of a Treant. It goes without saying that close ties must exist between the Elf and his chosen vessel to make this unusual funeral ceremony possible. The living heart of the tree cradles the Elf’s remains, transforming it over a period of months. The spirit of the Elf then returns to Ashan as a forest spirit known as a Dryad.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
|&lt;br /&gt;
| '''OAK DRYAD''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_dryad_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_dryad_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Dryads take on the image of the Treant that gave them birth. They are attached body and spirit to their progenitors. Oak Dryads, born from Oak Treants, are stronger and more resistant than other types of Dryads, making them great assets in times of war.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_ability_treant_synergy.png‎|left]]'''''Treant Synergy:''' Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_dryad_upg_ability_gift_of_life.png‎|left]]'''''Gift of Life:''' The Oak Dryads have such a close relationship to Treants than Mother Treants can literality offer their own lifeforce to them, allowing them resurrection.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_artwork_large.jpg|300px|Pixie]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_pixie_upg_artwork_large.jpg|300px|Sprite]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''PIXIE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;A Pixie is a spirit of nature born among flowers whose scent will remain with it throughout its life. The type of flower will determine the aspect, personality and powers of the Pixie. Pixies manifest as miniature, childish humanoids, no more than one foot in size. Elves enjoy the company of Pixies, and druids in particular are often attended by several of these puckish creatures.&lt;br /&gt;
|&lt;br /&gt;
| '''SPRITE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_pixie_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_pixie_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Sprites have oddly coloured skin, hair and eyes, and they sport wings that look like a butterfly’s but are in fact leaves or petals from their associated flower. These wings allow them to fly with great velocity and skill. In combat, Sprites can also spread “Pixie Dust”, a form of pollen that causes the enemy to itch, sneeze and cough, preventing him from retaliating.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' The switfness and small size of the Sprites make them impossible to retaliate.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
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|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_artwork_large.jpg|300px|Druid]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_druid_upg_artwork_large.jpg|300px|Druid Elder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DRUID''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Druids are the priests of Sylanna, the Dragon-Goddess of Earth. As such they are granted control over the various powers of Nature, which they call upon in times of peril.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
|&lt;br /&gt;
| '''DRUID ELDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_druid_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_druid_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Before High King Arniel's rise to power, the process of choosing a king used to fall to the Druid Elders, who had to endure the sweatlodge until they shared a common vision of who the new ruler should be. This tradition no longer exists, but Druid Elders remain the pillars of Elven society and spirituality.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_ability_leaf_daggers.png|left]]'''''Leaf Daggers:''' Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_druid_upg_ability_thorns.png|left]]'''''Thorns:''' Calling upon the power of Earth itself, once per battle, Druid Elders can cast a spell on the battlefield, creating an area covered by thorns that slow down and hurt enemies inside it.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_artwork_large.jpg|300px|Moon Doe]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_moondoe_upg_artwork_large.jpg|300px|Sun Deer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''MOON DOE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Among the strangest and most wonderful beasts found in the Forest Maze, the Moon Does and Sun Deers are actually part of the same species, called Twilight Stags. Moon Does are sweet, peaceful creatures – but they are more than able to defend themselves if something or someone threatens their fawns. More than one poacher met a nasty end, trampled to death by vengeful Moon Does.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
|&lt;br /&gt;
| '''SUN DEER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_moondoe_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_moondoe_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]'''''Unfettered:''' The creature's power and agility makes it resilient to any form of movement reduction, magical or not.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_moondoe_upg_ability_inspiring_presence.png|left]]&amp;lt;br/&amp;gt;'''''Inspiring Presence:''' The vicinity of this creature is a blessing for all allies. Morale is increased dramatically, as well as luck.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_artwork_large.jpg|300px|Blade Dancer]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg|300px|Blade Master]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BLADE DANCER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Elite among the warriors of the silva, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armour, but often decorate their skin with magical protective paintings.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
|&lt;br /&gt;
| '''BLADE MASTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_bladedancer_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_bladedancer_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;These warriors have been schooled by Irollan's finest swordsmen. They move with a great agility, akin to feathers in the breeze. In battle, the Blade Masters' swordsmanship is so fast and purposeful that their blade resembles a leaf caught up in a whirlwind, and few are those who can survive the silvery thrust of their weapons.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png‎|left]]'''''Vigilance:''' Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_bladedancer_upg_ability_whirling_death.png|left]]'''''Whirling Death:''' Masters of blade dancing at so fast and mobile that they can hit all enemies in range in the same movement: deadly.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_artwork_large.jpg|300px|Green Dragon]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_greendragon_upg_artwork_large.jpg|300px|Emerald Dragon]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GREEN DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Avatars of the Elemental Gods, Dragons come in all shapes and sizes. A young Green Dragon’s scales look like sharp stones that often get covered with moss as time goes by, sometimes even vegetation. Green Dragons are the Guardians of Earth and Nature, and will defend the forest with all their might when the Elven war horns start singing among the trees.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Avatar of Earth itself, the Green Dragon draws his strength for the very ground of Ashan, regenerating himself constantly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''EMERALD DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_greendragon_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_greendragon_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;As it grows older, a Green Dragon’s scales slowly turn into emeralds, until it dies – or rather, until the Dragon’s essence is returned to the Spirit World, leaving only its emerald husk on Ashan. Many treasure hunters and Raiders have tried to enter Irollan looking for these precious shells, never to return…&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Avatar of Earth itself, the Green Dragon draws his strength for the very ground of Ashan, regenerating himself constantly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Immune to Earth:''' The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_greendragon_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;'''''Acid Breath:''' The Emerald Dragon's breath is a gigantic flow of acid, burning the toughest armor long after the pain first appeared. Entire armies can be decimated by this terrifying breath.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_artwork_large.jpg|300px|Treant]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_sylvan_treant_upg_artwork_large.jpg|300px|Ancient Treant]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Treants are rare and exceptional forest spirits that appear as large, walking trees. Living embodiments of the force of Nature and growth, they are the protectors and shepherds of all trees, plants and flowers. They are natural allies of the Elves and share a unique, symbiotic relationship with those who choose to be buried within their trunks and be reborn as Dryads.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants can transform into a magical trees that protect allies with cover, increase defense and acts as a moat when enemies approach, making enemies trip and stop. The Treant cannot attack or move in this state.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT TREANT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/PIC_creature_sylvan_treant_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/sylvan/MOV_creature_sylvan_treant_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The life of a Treant can span hundreds, even thousands, of years. The oldest Treants are slow but resilient, protected by a thick skin of bark hardened by the centuries. They can also animate vegetation around them, turning them into weapons against the enemies of the forest.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_ability_living_shelter.png|left]]'''''Living Shelter:''' Treants can transform into a magical trees that protect allies with cover, increase defense and acts as a moat when enemies approach, making enemies trip and stop. The Treant cannot attack or move in this state.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_sylvan_treant_upg_ability_entangling_roots.png|left]]&amp;lt;br/&amp;gt;'''''Entangling Roots:''' The Ancient Treants have such great roots that they can burrow and surge anywhere on the battlefield, grabbing and entangling any target with tremendous grip.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Sylvan Warfare Units. We will update this page once some information has been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Sylvan Faction]]&lt;br /&gt;
* [[Sylvan Heroes]]&lt;br /&gt;
* [[Sylvan Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/sylvan Sylvan Section on Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Stronghold_Creatures</id>
		<title>Stronghold Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Stronghold_Creatures"/>
				<updated>2015-07-05T21:24:27Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: fixed spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
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|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_brute_artwork_large.jpg|300px|Brute]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_brute_upg_artwork_large.jpg|300px|Crusher]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BRUTE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_brute_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_brute_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;All Orcs are born fighters, and there is nothing they desire more than to be in the thick a battle, where the blood of the enemy flows in rivers. Their usual tactics is simply to rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing troops, causing them to be nicknamed “Brutes” by the Empire’s Crusaders.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
|&lt;br /&gt;
| '''CRUSHER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_brute_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_brute_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The main strike force of the Orc army, Crushers are hardened and fierce warriors who can run for miles on end across the blistering sands of the Sahaar. Going into battle without pausing for breath, Crushers are believed to be pushed by the winds of their guardian spirit, Father Sky.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Unfettered:''' Crushers are simply unstoppable when they rush into battle.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_harpy_artwork_large.jpg|300px|Harpy]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_harpy_upg_artwork_large.jpg|300px|Fury]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HARPY''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_harpy_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_harpy_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Half-human and half-bird of prey, Harpies were originally created as scouts, messengers and skirmishers in the Wizards’ armies. They won their freedom along with the Orcs, who adopted them as allies, considering them to be favoured children of Father Sky.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_ability_strike_and_return.png|left]]'''''Strike and Return:''' Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.&lt;br /&gt;
|&lt;br /&gt;
| '''FURY''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_harpy_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_harpy_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Furies are Harpies that have survived enough battles to master advanced techniques in strafing attacks. They are impossible to counter-attack as they fly with incredible speed and manoeuvrability.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_ability_strike_and_return.png|left]]'''''Strike and Return:''' Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' The wings of the Furies move so fast that they literally blind their opponents, making retaliation impossible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_gnoll_artwork_large.jpg|300px|Gnoll]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_gnoll_upg_artwork_large.jpg|300px|Gnoll Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GNOLL''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_gnoll_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_gnoll_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Gnolls are one of the many types of Beastmen created by the Wizards of House Chimera after they mastered the art of fusing man with animal. Half-man, half-hyena, Gnolls were designed as trackers, capable of relentlessly pursuing the enemy’s scent. Once they enemy has been found, however, Gnolls prefer to stay away from the melee, attacking from afar with throwing knives.&lt;br /&gt;
|&lt;br /&gt;
| '''GNOLL HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_gnoll_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_gnoll_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;When a Beastman is created, the resulting being keeps most of its Human intelligence, but also inherits the instincts and tendencies of its animal side. For Gnoll Hunters, this translates as an opportunistic (some would say cowardly) streak. Gnoll Hunters will let others fight in close combat, only intervening when they can land a blow at the enemy without putting themselves directly at risk.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_gnoll_upg_ability_opportunity_shot.png|left]]'''''Opportunity Shot:''' Gnolls are vicious fighters. If one of their allies is attacking, they always try to use the opening to throw a dagger in the flank of the targeted foe.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_centaur_artwork_large.jpg|300px|Centaur]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_centaur_upg_artwork_large.jpg|300px|Centaur Marauder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CENTAUR''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_centaur_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_centaur_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Like the Harpies and Gnolls, Centaurs are Beastmen created by the Wizards of the Seven Cities. Half-human and half-horse, the Centaurs were originally given the menial tasks of carrying messages, pulling carts and work in the mines. Being both mount and rider, Centaurs can fire deadly arrows and then move to higher ground, or dash to a place before firing from the most deadly positions.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png|left]]'''''Mobile Shooter:''' Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.&lt;br /&gt;
|&lt;br /&gt;
| '''CENTAUR MARAUDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_centaur_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_centaur_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Centaur Marauders are a cast of Centaurs dedicated entirely to the art of warfare. They have mastered the art of disengaging from melee combat: when the enemy gets too close, they move away from the front lines in a couple strides while shooting arrows at their foes. They are one of the best harassing units on all of Ashan, and it takes tactical expertise to outflank them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png|left]]'''''Mobile Shooter:''' Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_upg_ability_maneuver.png|left]]'''''Maneuver:''' Centaur Marauders are able to retreat in front of enemy attackers while shooting at them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_sandwyvern_artwork_large.jpg|300px|Sand Wyvern]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg|300px|Venomous Wyvern]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SAND WYVERN''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_sandwyvern_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_sandwyvern_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The wyverns are descendants of flying lizards whose bodies were mutated by Dragon blood during the wars of the Mythic Age. Though Wyverns are smaller than Dragons, they are still rather impressive animals. They have large, bat-like wings, and their body is covered with reptilian scales. The Sand Wyverns found in the Sahaar desert are attuned to Earth magic, and possess regenerative abilities.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Resistance to Earth:''' The very nature of the Sand Wyvern makes it resistant to Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''VENOMOUS WYVERN''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_sandwyvern_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Not content to ravage ranks of armies with their teeth and claws, some species of Wyverns are especially feared for their corrosive breath. Dwelling in in the most inhospitable areas of the Sahaar, these Wyverns are distinguished by their ill-tempered character and a peculiar habit of killing anyone or anything that trespasses on their territory.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Resistance to Earth:''' The very nature of the Sand Wyvern makes it resistant to Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;'''''Acid Breath:''' Venomous Wyverns spit acid clouds that deal damage over the time even after the attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_basiliskrider_artwork_large.jpg|300px|Basilisk Rider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg|300px|Basilisk Lancer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BASILISK RIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_basiliskrider_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_basiliskrider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Scaly, ugly, and generally unpleasant to look upon, Basilisks are great lizards found in desolate areas. Basilisks came to be after the battles of the Mythic Age, when the blood of wounded Dragons ran across the face of Ashan, turning primitive animals into magical beasts. The most dangerous weapon of the Basilisk is its ability to temporarily petrify its opponent with its gaze.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_ability_petrification.png|left]]'''''Petrification:''' On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.&lt;br /&gt;
|&lt;br /&gt;
| '''BASILISK LANCER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_basiliskrider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Goblins are &amp;quot;failures&amp;quot; in the Orc experiment and born from the blood of lesser demons. They have multiplied like rodents, despite the Wizards’ best efforts to destroy them. Goblins are devious and cowardly… but even they can muster some courage once mounted on creatures such as Basilisks, especially when they can use their long spears to keep enemies at bay.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_ability_petrification.png|left]]'''''Petrification:''' On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_upg_ability_long_range.png|left]]'''''Long Range:''' Thanks to the length of the spear carried by the Basilisk's Lancer, medium sized creatures cannot retaliate the creature's attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_cyclops_artwork_large.jpg|300px|Cyclops]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_cyclops_upg_artwork_large.jpg|300px|Enraged Cyclops]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CYCLOPS''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_cyclops_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_cyclops_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Like Goblins, Cyclopes were a &amp;quot;failure&amp;quot; in the Orc experiment. Born from the blood of major demons, they became monstrous giants, body and mind twisted by chaotic surges. While many factions would love to harness their power, only the Orcs have the strength, patience, and courage to welcome them in their villages as tireless workers, and on the battlefield as heavy shock troops.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Sweeping Bash:''' Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.&lt;br /&gt;
|&lt;br /&gt;
| '''ENRAGED CYCLOPS''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_cyclops_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_cyclops_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Though the Cyclopes are by nature calm with a child-like simplicity, when they are hurt (physically or emotionally), they develop an explosive and terrifying rage, born from their chaos-tainted blood. This makes them dangerous to everyone, their own kind included. A select few Cyclopes can intuitively channel this rage through their “Evil Eye” to incinerate their enemies from a distance.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Sweeping Bash:''' Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_upg_ability_fiery_eye.png|left]]'''''Fiery Eye:''' Chaos tainted blood provides Enraged Cyclops with the power to hit enemies from afar using the fire from their eye.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_behemoth_artwork_large.jpg|300px|Behemoth]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_behemoth_upg_artwork_large.jpg|300px|Ancient Behemoth]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BEHEMOTH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_behemoth_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_behemoth_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Not much is known about the giant, ape-like beasts dwelling within the rocky mountains of the Sahaar Desert. Scholars have surmised they are the same creatures referred to as Behemoths in the tales of old. The long claws of the Behemoths are incredibly sharp, and are capable of tearing apart most materials.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png|left]]'''''Piercing Claws:''' The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT BEHEMOTH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_behemoth_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_behemoth_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Behemoths are highly social creatures. Younger behemoths are usually the hunters of the group, while the older specimens, recognizable to their grey fur, are tasked with guard duty. Woe to the imprudent who trespasses on the group’s territory: Ancient Behemoths are bigger, fiercer, more cunning – and surprisingly agile for such hulking creatures.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png|left]]'''''Piercing Claws:''' The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_upg_ability_mighty_pounce.png|left]]&amp;lt;br/&amp;gt;'''''Mighty Pounce:''' The Ancient Behemot [sic] can jump very far and literally smash his target to the ground, stunning it for a while.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Stronghold Warfare Units. We will update this page once some information has been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Stronghold Faction]]&lt;br /&gt;
* [[Stronghold Heroes]]&lt;br /&gt;
* [[Stronghold Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/stronghold Stronghold Section on Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Stronghold_Creatures</id>
		<title>Stronghold Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Stronghold_Creatures"/>
				<updated>2015-07-05T21:23:39Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: fixed spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_brute_artwork_large.jpg|300px|Brute]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_brute_upg_artwork_large.jpg|300px|Crusher]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BRUTE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_brute_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_brute_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;All Orcs are born fighters, and there is nothing they desire more than to be in the thick a battle, where the blood of the enemy flows in rivers. Their usual tactics is simply to rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing troops, causing them to be nicknamed “Brutes” by the Empire’s Crusaders.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
|&lt;br /&gt;
| '''CRUSHER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_brute_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_brute_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The main strike force of the Orc army, Crushers are hardened and fierce warriors who can run for miles on end across the blistering sands of the Sahaar. Going into battle without pausing for breath, Crushers are believed to be pushed by the winds of their guardian spirit, Father Sky.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Unfettered:''' Crushers are simply unstoppable when they rush into battle.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_harpy_artwork_large.jpg|300px|Harpy]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_harpy_upg_artwork_large.jpg|300px|Fury]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HARPY''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_harpy_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_harpy_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Half-human and half-bird of prey, Harpies were originally created as scouts, messengers and skirmishers in the Wizards’ armies. They won their freedom along with the Orcs, who adopted them as allies, considering them to be favoured children of Father Sky.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_ability_strike_and_return.png|left]]'''''Strike and Return:''' Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.&lt;br /&gt;
|&lt;br /&gt;
| '''FURY''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_harpy_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_harpy_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Furies are Harpies that have survived enough battles to master advanced techniques in strafing attacks. They are impossible to counter-attack as they fly with incredible speed and manoeuvrability.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_ability_strike_and_return.png|left]]'''''Strike and Return:''' Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' The wings of the Furies move so fast that they literally blind their opponents, making retaliation impossible.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_gnoll_artwork_large.jpg|300px|Gnoll]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_gnoll_upg_artwork_large.jpg|300px|Gnoll Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GNOLL''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_gnoll_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_gnoll_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Gnolls are one of the many types of Beastmen created by the Wizards of House Chimera after they mastered the art of fusing man with animal. Half-man, half-hyena, Gnolls were designed as trackers, capable of relentlessly pursuing the enemy’s scent. Once they enemy has been found, however, Gnolls prefer to stay away from the melee, attacking from afar with throwing knives.&lt;br /&gt;
|&lt;br /&gt;
| '''GNOLL HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_gnoll_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_gnoll_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;When a Beastman is created, the resulting being keeps most of its Human intelligence, but also inherits the instincts and tendencies of its animal side. For Gnoll Hunters, this translates as an opportunistic (some would say cowardly) streak. Gnoll Hunters will let others fight in close combat, only intervening when they can land a blow at the enemy without putting themselves directly at risk.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_gnoll_upg_ability_opportunity_shot.png|left]]'''''Opportunity Shot:''' Gnolls are vicious fighters. If one of their allies is attacking, they always try to use the opening to throw a dagger in the flank of the targeted foe.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_centaur_artwork_large.jpg|300px|Centaur]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_centaur_upg_artwork_large.jpg|300px|Centaur Marauder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CENTAUR''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_centaur_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_centaur_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Like the Harpies and Gnolls, Centaurs are Beastmen created by the Wizards of the Seven Cities. Half-human and half-horse, the Centaurs were originally given the menial tasks of carrying messages, pulling carts and work in the mines. Being both mount and rider, Centaurs can fire deadly arrows and then move to higher ground, or dash to a place before firing from the most deadly positions.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png|left]]'''''Mobile Shooter:''' Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.&lt;br /&gt;
|&lt;br /&gt;
| '''CENTAUR MARAUDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_centaur_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_centaur_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Centaur Marauders are a cast of Centaurs dedicated entirely to the art of warfare. They have mastered the art of disengaging from melee combat: when the enemy gets too close, they move away from the front lines in a couple strides while shooting arrows at their foes. They are one of the best harassing units on all of Ashan, and it takes tactical expertise to outflank them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png|left]]'''''Mobile Shooter:''' Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_upg_ability_maneuver.png|left]]'''''Maneuver:''' Centaur Marauders are able to retreat in front of enemy attackers while shooting at them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_sandwyvern_artwork_large.jpg|300px|Sand Wyvern]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg|300px|Venomous Wyvern]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SAND WYVERN''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_sandwyvern_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_sandwyvern_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The wyverns are descendants of flying lizards whose bodies were mutated by Dragon blood during the wars of the Mythic Age. Though Wyverns are smaller than Dragons, they are still rather impressive animals. They have large, bat-like wings, and their body is covered with reptilian scales. The Sand Wyverns found in the Sahaar desert are attuned to Earth magic, and possess regenerative abilities.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Resistance to Earth:''' The very nature of the Sand Wyvern makes it resistant to Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''VENOMOUS WYVERN''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_sandwyvern_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Not content to ravage ranks of armies with their teeth and claws, some species of Wyverns are especially feared for their corrosive breath. Dwelling in in the most inhospitable areas of the Sahaar, these Wyverns are distinguished by their ill-tempered character and a peculiar habit of killing anyone or anything that trespasses on their territory.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Resistance to Earth:''' The very nature of the Sand Wyvern makes it resistant to Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;'''''Acid Breath:''' Venomous Wyverns spit acid clouds that deal damage over the time even after the attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_basiliskrider_artwork_large.jpg|300px|Basilisk Rider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg|300px|Basilisk Lancer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BASILISK RIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_basiliskrider_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_basiliskrider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Scaly, ugly, and generally unpleasant to look upon, Basilisks are great lizards found in desolate areas. Basilisks came to be after the battles of the Mythic Age, when the blood of wounded Dragons ran across the face of Ashan, turning primitive animals into magical beasts. The most dangerous weapon of the Basilisk is its ability to temporarily petrify its opponent with its gaze.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_ability_petrification.png|left]]'''''Petrification:''' On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.&lt;br /&gt;
|&lt;br /&gt;
| '''BASILISK LANCER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_basiliskrider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Goblins are &amp;quot;failures&amp;quot; in the Orc experiment and born from the blood of lesser demons. They have multiplied like rodents, despite the Wizards’ best efforts to destroy them. Goblins are devious and cowardly… but even they can muster some courage once mounted on creatures such as Basilisks, especially when they can use their long spears to keep enemies at bay.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_ability_petrification.png|left]]'''''Petrification:''' On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_upg_ability_long_range.png|left]]'''''Long Range:''' Thanks to the length of the spear carried by the Basilisk's Lancer, medium sized creatures cannot retaliate the creature's attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_cyclops_artwork_large.jpg|300px|Cyclops]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_cyclops_upg_artwork_large.jpg|300px|Enraged Cyclops]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CYCLOPS''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_cyclops_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_cyclops_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Like Goblins, Cyclopes were a &amp;quot;failure&amp;quot; in the Orc experiment. Born from the blood of major demons, they became monstrous giants, body and mind twisted by chaotic surges. While many factions would love to harness their power, only the Orcs have the strength, patience, and courage to welcome them in their villages as tireless workers, and on the battlefield as heavy shock troops.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Sweeping Bash:''' Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.&lt;br /&gt;
|&lt;br /&gt;
| '''ENRAGED CYCLOPS''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_cyclops_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_cyclops_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Though the Cyclopes are by nature calm with a child-like simplicity, when they are hurt (physically or emotionally), they develop an explosive and terrifying rage, born from their chaos-tainted blood. This makes them dangerous to everyone, their own kind included. A select few Cyclopes can intuitively channel this rage through their “Evil Eye” to incinerate their enemies from a distance.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Sweeping Bash:''' Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_upg_ability_fiery_eye.png|left]]'''''Fiery Eye:''' Chaos tainted blood provides Enraged Cyclops with the power to hit enemies from afar using the fire from their eye.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_behemoth_artwork_large.jpg|300px|Behemoth]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_behemoth_upg_artwork_large.jpg|300px|Ancient Behemoth]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BEHEMOTH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_behemoth_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_behemoth_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Not much is known about the giant, ape-like beasts dwelling within the rocky mountains of the Sahaar Desert. Scholars have surmised they are the same creatures referred to as Behemoths in the tales of old. The long claws of the Behemoths are incredibly sharp, and are capable of tearing apart most materials.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png|left]]'''''Piercing Claws:''' The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT BEHEMOTH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_behemoth_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_behemoth_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Behemoths are highly social creatures. Younger behemoths are usually the hunters of the group, while the older specimens, recognizable to their grey fur, are tasked with guard duty. Woe to the imprudent who trespasses on the group’s territory: Ancient Behemoths are bigger, fiercer, more cunning – and surprisingly agile for such hulking creatures.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png|left]]'''''Piercing Claws:''' The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_upg_ability_mighty_pounce.png|left]]&amp;lt;br/&amp;gt;'''''Mighty Pounce:''' The Ancient Behemot [sic] can jump very far and literally smash his target to the ground, stunning it for a while.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Stronghold Warfare Units. We will update this page once some information has been released.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Stronghold Faction]]&lt;br /&gt;
* [[Stronghold Heroes]]&lt;br /&gt;
* [[Stronghold Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/stronghold Stronghold Section on Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Stronghold_Creatures</id>
		<title>Stronghold Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Stronghold_Creatures"/>
				<updated>2015-07-05T21:21:48Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_brute_artwork_large.jpg|300px|Brute]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_brute_upg_artwork_large.jpg|300px|Crusher]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BRUTE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_brute_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_brute_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;All Orcs are born fighters, and there is nothing they desire more than to be in the thick a battle, where the blood of the enemy flows in rivers. Their usual tactics is simply to rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing troops, causing them to be nicknamed “Brutes” by the Empire’s Crusaders.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
|&lt;br /&gt;
| '''CRUSHER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_brute_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_brute_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The main strike force of the Orc army, Crushers are hardened and fierce warriors who can run for miles on end across the blistering sands of the Sahaar. Going into battle without pausing for breath, Crushers are believed to be pushed by the winds of their guardian spirit, Father Sky.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_upg_ability_unfettered.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Unfettered:''' Crushers are simply unstoppable when they rush into battle.&lt;br /&gt;
|}&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_harpy_artwork_large.jpg|300px|Harpy]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_harpy_upg_artwork_large.jpg|300px|Fury]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HARPY''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_harpy_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_harpy_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Half-human and half-bird of prey, Harpies were originally created as scouts, messengers and skirmishers in the Wizards’ armies. They won their freedom along with the Orcs, who adopted them as allies, considering them to be favoured children of Father Sky.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_ability_strike_and_return.png|left]]'''''Strike and Return:''' Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.&lt;br /&gt;
|&lt;br /&gt;
| '''FURY''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_harpy_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_harpy_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Furies are Harpies that have survived enough battles to master advanced techniques in strafing attacks. They are impossible to counter-attack as they fly with incredible speed and manoeuvrability.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_ability_strike_and_return.png|left]]'''''Strike and Return:''' Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_harpy_upg_ability_no_retaliation.png|left]]'''''No Retaliation:''' The wings of the Furies move so fast that they literally blind their opponents, making retaliation impossible.&lt;br /&gt;
|}&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_gnoll_artwork_large.jpg|300px|Gnoll]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_gnoll_upg_artwork_large.jpg|300px|Gnoll Hunter]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GNOLL''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_gnoll_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_gnoll_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Gnolls are one of the many types of Beastmen created by the Wizards of House Chimera after they mastered the art of fusing man with animal. Half-man, half-hyena, Gnolls were designed as trackers, capable of relentlessly pursuing the enemy’s scent. Once they enemy has been found, however, Gnolls prefer to stay away from the melee, attacking from afar with throwing knives.&lt;br /&gt;
|&lt;br /&gt;
| '''GNOLL HUNTER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_gnoll_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_gnoll_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;When a Beastman is created, the resulting being keeps most of its Human intelligence, but also inherits the instincts and tendencies of its animal side. For Gnoll Hunters, this translates as an opportunistic (some would say cowardly) streak. Gnoll Hunters will let others fight in close combat, only intervening when they can land a blow at the enemy without putting themselves directly at risk.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_gnoll_upg_ability_opportunity_shot.png|left]]'''''Opportunity Shot:''' Gnolls are vicious fighters. If one of their allies is attacking, they always try to use the opening to throw a dagger in the flank of the targeted foe.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_centaur_artwork_large.jpg|300px|Centaur]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_centaur_upg_artwork_large.jpg|300px|Centaur Marauder]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CENTAUR''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_centaur_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_centaur_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Like the Harpies and Gnolls, Centaurs are Beastmen created by the Wizards of the Seven Cities. Half-human and half-horse, the Centaurs were originally given the menial tasks of carrying messages, pulling carts and work in the mines. Being both mount and rider, Centaurs can fire deadly arrows and then move to higher ground, or dash to a place before firing from the most deadly positions.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png|left]]'''''Mobile Shooter:''' Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.&lt;br /&gt;
|&lt;br /&gt;
| '''CENTAUR MARAUDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_centaur_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_centaur_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Centaur Marauders are a cast of Centaurs dedicated entirely to the art of warfare. They have mastered the art of disengaging from melee combat: when the enemy gets too close, they move away from the front lines in a couple strides while shooting arrows at their foes. They are one of the best harassing units on all of Ashan, and it takes tactical expertise to outflank them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_ability_mobile_shooter.png|left]]'''''Mobile Shooter:''' Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_centaur_upg_ability_maneuver.png|left]]'''''Maneuver:''' Centaur Marauders are able to retreat in front of enemy attackers while shooting at them.&lt;br /&gt;
|}&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_sandwyvern_artwork_large.jpg|300px|Sand Wyvern]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg|300px|Venomous Wyvern]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SAND WYVERN''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_sandwyvern_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_sandwyvern_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The wyverns are descendants of flying lizards whose bodies were mutated by Dragon blood during the wars of the Mythic Age. Though Wyverns are smaller than Dragons, they are still rather impressive animals. They have large, bat-like wings, and their body is covered with reptilian scales. The Sand Wyverns found in the Sahaar desert are attuned to Earth magic, and possess regenerative abilities.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Resistance to Earth:''' The very nature of the Sand Wyvern makes it resistant to Earth Magic.&lt;br /&gt;
|&lt;br /&gt;
| '''VENOMOUS WYVERN''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_sandwyvern_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_sandwyvern_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Not content to ravage ranks of armies with their teeth and claws, some species of Wyverns are especially feared for their corrosive breath. Dwelling in in the most inhospitable areas of the Sahaar, these Wyverns are distinguished by their ill-tempered character and a peculiar habit of killing anyone or anything that trespasses on their territory.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_regeneration.png|left]]'''''Regeneration:''' Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_ability_resistant_to_earth.png|left]]&amp;lt;br/&amp;gt;'''''Resistance to Earth:''' The very nature of the Sand Wyvern makes it resistant to Earth Magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_sandwyvern_upg_ability_acid_breath.png|left]]&amp;lt;br/&amp;gt;'''''Acid Breath:''' Venomous Wyverns spit acid clouds that deal damage over the time even after the attack.&lt;br /&gt;
|}&lt;br /&gt;
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{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_basiliskrider_artwork_large.jpg|300px|Basilisk Rider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg|300px|Basilisk Lancer]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BASILISK RIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_basiliskrider_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_basiliskrider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Scaly, ugly, and generally unpleasant to look upon, Basilisks are great lizards found in desolate areas. Basilisks came to be after the battles of the Mythic Age, when the blood of wounded Dragons ran across the face of Ashan, turning primitive animals into magical beasts. The most dangerous weapon of the Basilisk is its ability to temporarily petrify its opponent with its gaze.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_ability_petrification.png|left]]'''''Petrification:''' On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.&lt;br /&gt;
|&lt;br /&gt;
| '''BASILISK LANCER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_basiliskrider_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_basiliskrider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Goblins are &amp;quot;failures&amp;quot; in the Orc experiment and born from the blood of lesser demons. They have multiplied like rodents, despite the Wizards’ best efforts to destroy them. Goblins are devious and cowardly… but even they can muster some courage once mounted on creatures such as Basilisks, especially when they can use their long spears to keep enemies at bay.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_ability_petrification.png|left]]'''''Petrification:''' On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_basiliskrider_upg_ability_long_range.png|left]]'''''Long Range:''' Thanks to the length of the spear carried by the Basilisk's Lancer, medium sized creatures cannot retaliate the creature's attack.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
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|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_cyclops_artwork_large.jpg|300px|Cyclops]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_cyclops_upg_artwork_large.jpg|300px|Enraged Cyclops]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CYCLOPS''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_cyclops_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_cyclops_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Like Goblins, Cyclopes were a &amp;quot;failure&amp;quot; in the Orc experiment. Born from the blood of major demons, they became monstrous giants, body and mind twisted by chaotic surges. While many factions would love to harness their power, only the Orcs have the strength, patience, and courage to welcome them in their villages as tireless workers, and on the battlefield as heavy shock troops.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Sweeping Bash:''' Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.&lt;br /&gt;
|&lt;br /&gt;
| '''ENRAGED CYCLOPS''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_cyclops_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_cyclops_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Though the Cyclopes are by nature calm with a child-like simplicity, when they are hurt (physically or emotionally), they develop an explosive and terrifying rage, born from their chaos-tainted blood. This makes them dangerous to everyone, their own kind included. A select few Cyclopes can intuitively channel this rage through their “Evil Eye” to incinerate their enemies from a distance.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_brute_ability_demonic_lineage.png|left]]'''''Demonic Lineage:''' The creature is both resistant to fire and vulnerable to light.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_ability_sweeping_bash.png|left]]&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;'''''Sweeping Bash:''' Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_cyclops_upg_ability_fiery_eye.png|left]]'''''Fiery Eye:''' Chaos tainted blood provides Enraged Cyclops with the power to hit enemies from afar using the fire from their eye.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
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|-&lt;br /&gt;
| [[File:PIC_creature_stronghold_behemoth_artwork_large.jpg|300px|Behemoth]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_stronghold_behemoth_upg_artwork_large.jpg|300px|Ancient Behemoth]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BEHEMOTH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_behemoth_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_behemoth_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Not much is known about the giant, ape-like beasts dwelling within the rocky mountains of the Sahaar Desert. Scholars have surmised they are the same creatures referred to as Behemoths in the tales of old. The long claws of the Behemoths are incredibly sharp, and are capable of tearing apart most materials.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png|left]]'''''Piercing Claws:''' The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.&lt;br /&gt;
|&lt;br /&gt;
| '''ANCIENT BEHEMOTH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/PIC_creature_stronghold_behemoth_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/stronghold/MOV_creature_stronghold_behemoth_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Behemoths are highly social creatures. Younger behemoths are usually the hunters of the group, while the older specimens, recognizable to their grey fur, are tasked with guard duty. Woe to the imprudent who trespasses on the group’s territory: Ancient Behemoths are bigger, fiercer, more cunning – and surprisingly agile for such hulking creatures.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_ability_piercing_claws.png|left]]'''''Piercing Claws:''' The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_stronghold_behemoth_upg_ability_mighty_pounce.png|left]]&amp;lt;br/&amp;gt;'''''Mighty Pounce:''' The Ancient Behemot [sic] can jump very far and literally smash his target to the ground, stunning it for a while.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Stronghold Warfare Units. We will update this page once some information has been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Stronghold Faction]]&lt;br /&gt;
* [[Stronghold Heroes]]&lt;br /&gt;
* [[Stronghold Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/stronghold Stronghold Section on Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Necropolis_Creatures</id>
		<title>Necropolis Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Necropolis_Creatures"/>
				<updated>2015-07-05T21:20:05Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_skeleton_artwork_large.jpg|300px|Skeleton]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_skeleton_upg_artwork_large.jpg|300px|Skeleton Hoplite]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SKELETON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_skeleton_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_skeleton_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Skeletons are nothing more than dead, decaying bodies animated by the will of a Necromancer. Combining blind loyalty, indifference to hunger and thirst, and a lack of any sense of fear or doubt, the Skeleton is considered to be an excellent servant, using his sword and shield to bring death to the living.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''SKELETON HOPLITE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_skeleton_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_skeleton_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Some Skeletons are specially selected by the Necromancers to wield enchanted armours and weapons, making them more than simple Dragon fodder. Armed with solid shields and dangerous blades, these superior servants are quite capable of shifting the balance of any battle in their favour.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_ghost_artwork_large.jpg|300px|Ghost]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_ghost_upg_artwork_large.jpg|300px|Banshee]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GHOST''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ghost_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ghost_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Upon their death, the children of the Dragon Gods rise as spirits to the moon, to await reincarnation under the guiding hand of Asha. However, traumatic events can cause the creation of a Ghost, a spirit bound to the material world by a powerful, negative emotion. By performing a specific ritual, Necromancers can convert Ghosts into loyal servants, under their absolute control.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''BANSHEE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ghost_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ghost_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Despair, sadness, and regret are the forces that create the Banshee. They often appear in great numbers in the aftermath of a great battle, a disaster, or a plague. The despair of their plaintive weeping can rack even the hearts of hardened warriors… but those who have encountered them often say it is the way their eyes seem to follow you everywhere that is truly nerve-shattering.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png|left]]'''''Vigilance:''' Banshees are almost ethereal, unreal, and when you think you’ve found their back, they’re actually facing you. As a result they never can be flanked.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_ebonspider_artwork_large.jpg|300px|Ebon Spider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_ebonspider_upg_artwork_large.jpg|300px|Death Spider]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''EBON SPIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ebonspider_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ebonspider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Spiders are sacred to Necromancers, which explains why they are so common in territories under Necromancer control. Ranging from microscopic to gigantic, their kind is specialised in injecting creeping death into their prey.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''DEATH SPIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_ebonspider_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_ebonspider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In regions where necromantic arts are powerful, Spiders are known to grow to unusually large sizes, and become attuned to dark magic. Their venom is especially dangerous, as it is not only poisonous and corrosive, but also spiritual in nature.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ebonspider_upg_ability_withering_venom.png|left]]'''''Withering Venom:''' Death Spider’s bite and poison their target with some nasty Dark Magic venom, causing damage for a while.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_vampire_artwork_large.jpg|300px|Vampire]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_vampire_upg_artwork_large.jpg|300px|Vampire Knight]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''VAMPIRE''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_vampire_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_vampire_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Vampire's design is to be reworked. See [http://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;As they grow in power, Liches may earn the right to be embraced by the Spider Goddess herself to die and be reborn as Akhkharus, or &amp;quot;Vampires&amp;quot;. Vampires don't need to eat, drink, sleep or breathe anymore. However, they need to drink human blood on a regular basis to thin this venom down, and prevent it from dissolving their body from the inside.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_vampire_ability_life_drain.png|left]]'''''Life Drain:''' Vampires drink the blood of their victims to regenerate their own health. Needless to say, said victims need to be living ones.&lt;br /&gt;
|&lt;br /&gt;
| '''VAMPIRE KNIGHT''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_vampire_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_vampire_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Vampire Knight's design is to be reworked. See [http://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Gifted with hundreds of years of combat experience, Vampire Knights are the greatest warriors of Heresh. They possess mastery over time and space that allow them to move on the battlefield like a blur and a mist. No enemy can hope to outmaneuver them.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_vampire_ability_life_drain.png|left]]'''''Life Drain:''' Vampires drink the blood of their victims to regenerate their own health. Needless to say, said victims need to be living ones.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_ghost_upg_ability_vigilance.png|left]]'''''Vigilance:''' Vampires are so fast that they never can be flanked.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_lich_artwork_large.jpg|300px|Lich]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_lich_upg_artwork_large.jpg|300px|Vampire Knight]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''LICH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lich_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lich_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Lich's design is to be reworked. See [http://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Higher ranking Necromancers are given a life-prolonging elixir that is milked from the venom of the Goddess's sacred spiders. This &amp;quot;treatment&amp;quot; turns them into Asakkus, or &amp;quot;Liches&amp;quot;, their bodies desiccated but now freed from the passions of the flesh. They keep aging however, until they look little more than walking mummies… The venom mixture also colours their whole eyes bright green.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''ARCHLICH''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lich_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lich_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt; ''Note: The Archlich's design is to be reworked. See [http://mmh7.ubi.com/en/blog/post/view/necropolis-vote-results this page] for reference.'' &amp;lt;br/&amp;gt;Archliches are given this title when they have continued &amp;quot;living&amp;quot; beyond what their physical shell would have normally permitted. Though this passage might seem arbitrary, it is not, for a Lich feels the moment pass when death should have come. Archliches gain comprehension of greater powers, some which can be used to sap the lifeforce of living creatures.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_lich_upg_ability_staff_of_disruption.png|left]]'''''Staff of Disruption:''' Archliches can cast bolts that explode in a burst of Dark Magic, reducing the defense of all targets in the area.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_lamasu_artwork_large.jpg|300px|Lamasu]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_lamasu_upg_artwork_large.jpg|300px|Death Spider]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''LAMASU''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lamasu_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lamasu_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Lamasus were a failed experiment by the Wizards to create a superior breed of Beastmen, by the unnatural fusion of a human being (usually a slave or criminal) and a magical creature (in this particular case, a Manticore). The resulting creature was too unstable and was literally short-lived… until a humble embalmer discovered their true potential.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
|&lt;br /&gt;
| '''PLAGUE LAMASU''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_lamasu_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_lamasu_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Necromancers revived the Plague Lamasus’ dead bodies and infected them with pestilence, turning them into plague vectors. Coupled with the creature’s physical might and its mobility, this makes them perfect front-line troops and one of the most terrifying creatures of the Undead armies.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_lamasu_upg_ability_aura_of_pestilence.png|left]]'''''Aura of Pestilence:''' No living creature can stand the presence of the Plague Lamasu. The pestilence is immediately causing loss of speed and strength, and soon the pain is taking its toll.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_grimrider_artwork_large.jpg|300px|Grim Rider]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_grimrider_upg_artwork_large.jpg|300px|Grim Reaper]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GRIM RIDER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_grimrider_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_grimrider_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;A long time ago, Belketh’s lieutenants were roaming the lands of Ashan, bringing fear to the hearts of House Eterna’s enemies. One of these champions was Vein, the Reaper of Souls, and the Grim Riders were his personal guard. A terrible curse awaits those who are foolish enough to combat these Vampire lords.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_ability_nightmarish_presence.png|left]]'''''Nightmarish Presence:''' The weakest creatures are simply paralyzed by the presence of Grim Riders.&lt;br /&gt;
|&lt;br /&gt;
| '''GRIM REAPER''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_grimrider_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_grimrider_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Harbingers of death, embodiments of doom, Grim Reapers come to the battlefield wielding great scythes, imbued with the powers of the Spider Goddess herself. It is said that wherever the Reaper strikes, death is sure to follow.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_ability_nightmarish_presence.png|left]]'''''Nightmarish Presence:''' The weakest creatures are simply paralyzed by the presence of Grim Riders.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_grimrider_upg_ability_fatal_strike.png|left]]'''''Fatal Strike:''' If the Grim Reaper can hurt a target, that target is sure to die right away.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PIC_creature_necropolis_bonedragon_artwork_large.jpg|300px|Bone Dragon]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:PIC_creature_necropolis_bonedragon_upg_artwork_large.jpg|300px|Spectral Dragon]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''BONE DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_bonedragon_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_bonedragon_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Bone Dragon is the most basic physical form of a dead dragon; it is a living fossil animated by only the simplest of primitive minds. Lacking its spirit, the Bone Dragon behaves like an unintelligent beast, erring on the face of Ashan, pushed by its basic survival instincts. As long as it’s not bound and controlled by Death Magic, it will wander aimlessly.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_ability_soul_flaying_breath.png|left]]'''''Soul Flaying Breath:''' The Bone Dragon’s breath literally steals life force from those unfortunate enough to find themselves in its range. It is said that the closer you are, the worst it is.&lt;br /&gt;
|&lt;br /&gt;
| '''SPECTRAL DRAGON''' &amp;amp;#91; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/PIC_creature_necropolis_bonedragon_upg_artwork_large.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/necropolis/MOV_creature_necropolis_bonedragon_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Usually when it feels its death coming a Dragon rises up to the moon, returning to the place where Asha rests, there to sleep for all eternity. There is however a remote chance that his spirit remains trapped on the material plane. When such a Spectral Dragon is spied on the surface of Ashan, the Necromancers undertake powerful rituals to find, capture, and bind the creature to their cause.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_skeleton_ability_undead.png|left]]'''''Undead:''' Undead are immune to poison, mind effects, fear, and morale effects. Negative light spells are more effective on the creature while supportive spells won't affect it, except for healing spells that damage it instead of healing it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_ability_soul_flaying_breath.png|left]]'''''Soul Flaying Breath:''' The Bone Dragon’s breath literally steals life force from those unfortunate enough to find themselves in its range. It is said that the closer you are, the worst it is.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:PIC_creature_necropolis_bonedragon_upg_ability_soul_reaver.png|left]]'''''Soul Reaver:''' Spectral Dragons are no less dangerous when they touch you than when they breathe. The life force stolen this way is transformed into pure Mana to feed their master’s need.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
No information has been released so far about the Necroplolis Warfare Units. We will update this page once some information has been released.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Necropolis Faction]]&lt;br /&gt;
* [[Necropolis Heroes]]&lt;br /&gt;
* [[Necropolis Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/necropolis Necropolis Section on Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Dungeon_Creatures</id>
		<title>Dungeon Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Dungeon_Creatures"/>
				<updated>2015-07-05T21:18:50Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dungeon Creatures==&lt;br /&gt;
&lt;br /&gt;
[[File:Creature_dungeon_cavehydra_artwork.jpg|thumb|right|200px|Hydra (artwork)]]&lt;br /&gt;
&lt;br /&gt;
===Malassa's Thousand Faces===&lt;br /&gt;
&lt;br /&gt;
A balanced army that allows both the classic hit-and-run tactics of Dungeon while ensuring a possible long-term battle. Troglodytes and Striders bring their toughness to support their allies, while Stalkers and Medusas bring ranged fire power to the lineup. Black dragons can be replaced by Hydras for a bulkier frontline. &lt;br /&gt;
&lt;br /&gt;
This creature lineup was chosen by the fans (see [[Community_Engagement]] for details).&lt;br /&gt;
&lt;br /&gt;
===Core creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Assassin/Shade:'''  melee walker with backstab ability. Damage dealer. &lt;br /&gt;
* '''Troglodyte/Chthonian:''' Earth spirit, immune to blind and with burrowing movement ability. Tank. &lt;br /&gt;
* '''Stalker/Tracker:''' walker with ranged attack and piercing shot ability. Damage dealer.&lt;br /&gt;
&lt;br /&gt;
===Elite creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Minotaur/Minotaur Guard:''' melee walker with preemptive strike and no retaliation. Damage dealer.&lt;br /&gt;
* '''Strider/Soulless:''' walker, shadowsteel construct with debuff abilities. Saboteur.&lt;br /&gt;
* '''Medusa/Medusa Sorceress:''' walker with ranged attack and mesmerizing ability. Saboteur.&lt;br /&gt;
&lt;br /&gt;
===Champion creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Shadow Dragon/Black Dragon:''' flier with area of damage and debuff abilities. Saboteur.&lt;br /&gt;
* '''Cave Hydra/Dark Hydra:''' walker with no flanks and life drain ability. Tank.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Dungeon Faction]]&lt;br /&gt;
* [[Dungeon Heroes]]&lt;br /&gt;
* [[Dungeon Town Buildings]]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Sylvan_Faction</id>
		<title>Sylvan Faction</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Sylvan_Faction"/>
				<updated>2015-07-05T21:15:56Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: /* Related Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wallpaper_sylvan.jpg|thumb|right|400px|Downloadable Sylvan wallpaper]]&lt;br /&gt;
&lt;br /&gt;
==Sylvan Faction==&lt;br /&gt;
&lt;br /&gt;
Sylvan is the game's fifth faction, being the first faction to be chosen by the fans (see [[Community_Engagement]] for details). At the moment there is only limited information available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==On the Elves==&lt;br /&gt;
&lt;br /&gt;
Kaspar the Necromancer reads from the diary of his travels to Sylvan lands:&lt;br /&gt;
&lt;br /&gt;
===Irollan, the Elf realm===&lt;br /&gt;
&lt;br /&gt;
''Graceful and patient souls who live in close harmony with the earth, the Elves are in tune with the Dragon of Earth. Her deliberate nature and ancient wisdom are reflected in their approach to life and worship. Distrustful of machinery and cities, they keep to their ancient ways and ally with others only rarely. It must be emphasized that Elven lands are not safe. Wild animals, the natural terrain, and the Elves themselves all pose formidable hazards for the incautious traveller…''&lt;br /&gt;
&lt;br /&gt;
…I took quite a lot of notes about the flora and fauna found in Irollan, but I guess that should be a topic for another time. Let’s focus on the Elves themselves, shall we? Oh wait, that part could be relevant to the matter at hand:&lt;br /&gt;
&lt;br /&gt;
''…The woodlands are rich in natural resources, so much so that the Elves rarely have to trade with outsiders unless they wish it. Other natural resources are plentiful as well. The rivers and lakes teem with fish, the woodlands abound with wild game, and herbs and fruiting plants grow wild in abundance. The Elves have learned to tend these crops in their own way, so that an outsider stumbling upon an Elven farm would scarcely recognize the difference from the surrounding woods.''&lt;br /&gt;
&lt;br /&gt;
''Elven cities are more in the air than on the ground. The Elves long ago mastered the art of convincing trees to grow to their desires, and as such they have created great canopies above the forest floor upon which they build their cities. Ladders, rope bridges, and other such devices connect the various levels of these treeborne cities. Kings and nobles dwell on the higher levels, while the common folk live closer to the ground. Elven cities do have a ground component, primarily forges and the like, but the Elves rely on the trees to guard their cities better than any wall ever could…''&lt;br /&gt;
&lt;br /&gt;
More descriptions of trees and Elf houses follow... Ah! This is more like it:&lt;br /&gt;
&lt;br /&gt;
''…There are four major cities within the Elven realm, each serving as a seasonal capital for the King and his court. The capital changes at the solstices and equinoxes, and each city subtly tries to outdo the others. Syris Thalla (“New Green”) is the spring capital, located in the west. Syris Vaniel (“Golden Sun”) is the southern and summer capital. Syris Lothran (“Bloodleaf”) is the fall capital, and is located in the east, close to the Haven border. Syris Wynna (“White Wind”) is the northern capital, and it rules in winter. The changing of the capital is a major event in the Elven calendar, and the procession of the royal court from city to city is a magnificent sight to behold.''&lt;br /&gt;
&lt;br /&gt;
I have been lucky indeed, as an outsider, to witness the journey from Syris Wynna to Syris Thalla, at the end of my stay in Irollan.&lt;br /&gt;
&lt;br /&gt;
===The court of the High-King===&lt;br /&gt;
&lt;br /&gt;
''…There is a King of the Elves, and there are many other Kings below him. The High-King rules from the central court, and once he is chosen his word is law. The process of choosing a King falls to the druids, who fast and endure the sweat lodge until all are given a vision of who the new ruler should be. The decision has to be unanimous, and the druids will stay in the sweat lodge without eating for as long as it takes.''&lt;br /&gt;
&lt;br /&gt;
''The High King rules for life, which for Elves, is a very long time indeed. Around him circulates a court of soothsayers, druids, warriors, musicians, ladies in waiting, poets, jesters, sons of lesser Kings and the like, a whirlwind of chaos that somehow manages to be surprisingly efficient, especially compared to the Imperial court. Intrigues within the Elven court are less deadly than they are elegant - Elves do not like to kill other Elves. Rather, they will work to humiliate, exile and otherwise bring low their rivals. Enmities can last hundreds of years, for Elves do not forget slights, and they guard their honour fiercely.''&lt;br /&gt;
&lt;br /&gt;
''There are those who say that the Elves’ entire language, known as Monlin, the Song of the Earth, is music. That may be the case, but the Elves themselves claim to be partial to poetry. The more extemporaneously it’s composed, the better, and the Elf who can rip off a sestina on the fly wins a great deal of renown from his fellows. All Elves have two names, the one they use with outsiders and the one they use among themselves. The outsider name is generally descriptive and in the common tongue. The true name is in Elven, and is more or less unpronounceable by anyone except an Elf…''&lt;br /&gt;
&lt;br /&gt;
But I suppose you’re not so much interested in poetry and Elven ballads, so let’s skip a few pages and go straight to what I noted about the Elven military.&lt;br /&gt;
&lt;br /&gt;
===Wardens of the Forest===&lt;br /&gt;
&lt;br /&gt;
''…Elven armies are composed of a fluid array of smaller units, all of which seem to instinctively know what the army as a whole needs to do. The swiftest runners and best archers are scouts and skirmishers, reporting back to the nobles who command each unit. Usually Elves will screen their main force with a line of skirmishers who will serve to draw opponents into traps, where they can be pounded with arrows from three sides.''&lt;br /&gt;
&lt;br /&gt;
''The main body of the army is more heavily armed and armoured. Elven cavalry is mostly light cavalry, again designed for speed and maneuverability over shocking power. Riders will fire arrows or throw spears from horseback, eschewing heavier weapons like lances.''&lt;br /&gt;
&lt;br /&gt;
''The Elves also have a sizeable navy. Their riverboats are fast and light, with tall rigging to allow room for plenty of archers. These ships also have narrow construction, to make them more difficult to board and to use enemies’ numbers against them. On the ocean, the pattern is repeated. Few Elves like sailing beyond sight of land, but those who do range far and wide as both traders and pirates. Not even mentioning the Sea Elves, of course…''&lt;br /&gt;
&lt;br /&gt;
- Source: [http://mmh7.ubi.com/en/blog/post/view/discover-sylvan shadow council web site].&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Sylvan Creatures]]&lt;br /&gt;
* [[Sylvan Heroes]]&lt;br /&gt;
* [[Sylvan Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/sylvan Sylvan Section of Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Necropolis_Faction</id>
		<title>Necropolis Faction</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Necropolis_Faction"/>
				<updated>2015-07-05T21:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Necropolis==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
Necromancers began as a splinter sect of the Wizards, and grew into a powerful nation. They worship the “Death” aspect of Asha. Their interpretation of the Goddess’s darkest aspect is fanatical, emphasizing death alone and exalting the state of unlife to which all Necromancers aspire.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
“Discovered” by the renegade Angel Belketh in one of Sar-Elam’s manuscript, Necromancy proved immediately popular among the Wizards of the Seven Cities. Necromantic experimentations began in Belketh’s city, Al-Betyl, leading to the creation of a new faction of Wizards: House Eterna.&lt;br /&gt;
&lt;br /&gt;
Soon, the first Undead servants (ghosts and animated corpses) rose from the grave and were immediately pressed into use to help suppress the revolt of the Orcs and Beastmen. From that point on, House Eterna grew steadily in power and influence.&lt;br /&gt;
&lt;br /&gt;
But after the discovery of the avatar of Death known as the Mother Namtaru, House Eterna started becoming less of a magic school and more of a religious cult dedicated to the worship of the “Spider Goddess” aspect of Asha, much to Belketh’s dismay. The Angel eventually left House Eterna to pursue his own research away from Al-Betyl.&lt;br /&gt;
&lt;br /&gt;
Fearing the Spider Cult’s fanatical beliefs coupled to their ever-increasing strength and numbers, the leaders of the Seven Cities initiated a large-scale persecution, ranging from the seizing of their properties, to banishment, to the spectacle of public executions.&lt;br /&gt;
&lt;br /&gt;
This brought about a long and gruesome civil war, one that the Necromancers lost. Forced to settle in the eastern valleys of Heresh, the Necromancers declared their independence, using the city of Nar-Heresh as their base of operations to plan their revenge.&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&lt;br /&gt;
* '''Necromancy:''' Heroes of Necropolis command armies of undead creatures, the animated corpses of the enemies they defeated on the battlefield. Although those soldiers are mostly sword fodder, their ranks seem to be growing endlessly.&lt;br /&gt;
* '''Dark Wizards:''' Necromancers have an obvious fascination for Prime Magic, which grants them control over Time, Space, and the Spirit. Among the Elemental spheres they favour Darkness and Earth, which offer interesting combinations with their Undead minions.&lt;br /&gt;
* '''The Marching Dead:''' Lesser Undead are generally slow and clumsy, but they have the numbers to drown their enemies. Liches and Vampires, on the other hand, are formidable opponents, well-versed in the arts of magic and war.&lt;br /&gt;
* '''Asha Uses All:''' Fallen enemies are seen as resources to be exploited, their ghosts and corpses raised to serve the Necromancers. Masters of attrition warfare, the Death Lords will generally press an attack for hours. Their troops, after all, never get tired...&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Necropolis Creatures]]&lt;br /&gt;
* [[Necropolis Heroes]]&lt;br /&gt;
* [[Necropolis Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/necropolis Necropolis Section of Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Dungeon_Faction</id>
		<title>Dungeon Faction</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Dungeon_Faction"/>
				<updated>2015-07-05T21:13:06Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: /* Related Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dungeon Faction==&lt;br /&gt;
&lt;br /&gt;
Dungeon is the game's sixth faction, being the second faction to be chosen by the fans (see [[Community_Engagement]] for details). At the moment there is only limited information available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==On the Dark Elves==&lt;br /&gt;
&lt;br /&gt;
Kaspar the Necromancer reads from the diary of his travels to Dungeon lands:&lt;br /&gt;
&lt;br /&gt;
===Ygg-Chall, The Dark Below===&lt;br /&gt;
&lt;br /&gt;
''Most of the Dark Elf kingdom is located underground, and more than once the Dwarves have found tunnels snaking out beneath the borders of other kingdoms. On the surface, the Dark Elves claim wastelands and inhospitable stretches of barren landscape, with little sign on the surface that they are there.''&lt;br /&gt;
&lt;br /&gt;
I should add that entrances to the underground realm are usually carefully hidden. Malassa’s magic, the magic of illusions and obfuscation, is a great asset to prevent outsiders from entering Ygg-Chall uninvited.&lt;br /&gt;
&lt;br /&gt;
''No one, not even the Dark elves themselves, know all of the creatures that dwell in the caves. Plant life is rare - more common are vast mushroom forests and other fungi. The Dark Elves have cultivated these, and use them for everything from illumination to food to fuel. All of their cities are lit with the soft glow of bioluminescent fungi, tinged blue or yellow here or there by rarer species. Nothing is wasted in the tunnels, and the Dark Elves give their dead over to the fungi as compost.''&lt;br /&gt;
&lt;br /&gt;
''Most of the tunnel-dwelling creatures in the dark elven domain are blind. Bats, blind fish, pale snakes with their eyes filmed shut and other suchlike creatures skitter back and forth in the darkness. Deeper down are more dangerous beasts, things that look like stone but aren’t, giant spiders, and other ambush predators.''&lt;br /&gt;
&lt;br /&gt;
''The motile wildlife in the Dark Elf domain is mainly reptilian in nature. Black Dragons bellow in the deepest caverns, while serpents ooze their way through the passages, searching for prey. Most have had their coloration fade to ghostly pallor; the rest long ago turned the colour of shadow.'' &lt;br /&gt;
&lt;br /&gt;
There are many strange things lurking in the dark, for sure. Grim Stalkers for instance – strange, feral creatures of equally feline and reptilian appearance, that the Dark Elves sometimes use as mounts. I also heard stories about tribes of blind “Troglodytes” that are sometimes described as reptilian, sometimes compared to living fungi. If they do exist, I suppose they are probably minor Earth spirits, but it’s just as likely they are just an old folktale.&lt;br /&gt;
&lt;br /&gt;
''In its own way, the entire Dark Elven kingdom is one massive city: Konos, the maze. That being said, there are denser clutches of population here and there, each of which views itself as its own city.''&lt;br /&gt;
&lt;br /&gt;
Well, that was true then. I believe we can safely assume that the Dark Elves have expanded their territory and have founded new settlements, deeper under the mountains – and possibly under the Empire.  &lt;br /&gt;
&lt;br /&gt;
===Dark Elf Society===&lt;br /&gt;
&lt;br /&gt;
''The founders of the Dark Elf nation have made a pact with Malassa, the Dragon Goddess of Darkness. One of the consequences is that all Dark Elves are imprinted by Malassa’s mark and constantly forced to hear the constant whispers carried away by the shadows.''&lt;br /&gt;
&lt;br /&gt;
''There are those who can channel this permanent flow of information, and those who can’t, and this divides the Dark Elf society into two classes.''&lt;br /&gt;
&lt;br /&gt;
''The Dark Elves that can’t bear the constant whispers imposed by Malassa’s mark are forced to erect a barrier to shield themselves from the rest of the world, lest they turn insane. To help them live with Malassa’s gift, thev burn specific varieties of mushrooms and inhale the vapours. The medicine is like an anaesthetic that shuts their mind away from the ceaseless noise.''&lt;br /&gt;
&lt;br /&gt;
On the other hand, the Dark Elves who successfully process the voices from the Darkness without losing their mind hold great power.&lt;br /&gt;
&lt;br /&gt;
''Young Dark Elves who demonstrate this gift are selected for the priesthood. Taken from their families as children, they are raised in the temples of Malassa as seekers of forbidden lore and masters of Dark Magic. They grow up utterly dedicated, utterly loyal and utterly fanatical to the aims of the Dragon of Darkness. Those who rise to the highest ranks undergo a secret ritual that lets them commune with Malassa, making them capable of dreamwalking. When the ritual is complete, their eyes become black and pupiless, and they never blink again.''&lt;br /&gt;
&lt;br /&gt;
''Joining the priesthood is the highest goal to which a Dark Elf can aspire, and competition for an elevated place in the temple is fierce.''&lt;br /&gt;
&lt;br /&gt;
''The priesthood of Malassa maintains temples in every city and altars in every outpost. These sacred places are open to all, as the Dragon of Darkness will speak to any who call her, but public observances are few. This is possibly due to the fact that Malassa’s teachings are esoteric and poorly understood, even by most of the Dark Elves themselves.''&lt;br /&gt;
&lt;br /&gt;
What unites the Dark Elves as clans is not blood relationships, but a common interest for a specific message found in Malassa’s whispers. There are three major clans – Nightshard, Shadowbrand and Soulscar, the ones founded by the sons of the legendary Queen Tuidhana – that rule over the smaller clans.&lt;br /&gt;
&lt;br /&gt;
This information might be tragically out of date, but it is my understanding that the members of the Soulscar clan are fascinated by pain, suffering and madness, the members of the Shadowbrand clan listen for secrets of the soul, and the members of the Nightshard clan are passionate about emotions like sadness or happiness.&lt;br /&gt;
&lt;br /&gt;
The political implications of these differences are that the Nightshards are usually in favour of trade and neutrality, the Shadowbrands are for secrecy and non-interference with the surface world, and the Soulscars are the most aggressive and revenge-driven of all clans – and I remember they had somewhat fallen out of grace when I was visiting Konos.&lt;br /&gt;
&lt;br /&gt;
In any case, this triumvirate somehow “elects” a common leader, known as the Lord of the Clans. Whereas it is done with ballots or blades I can’t say, nor do I know in what circumstances a Lord of the Clans leaves his position.&lt;br /&gt;
&lt;br /&gt;
What I do know is that Menan of the Nightshards has been Lord of the Clans since the end of the War under the Mountain. I can’t quite remember who was ruling back in 660. &lt;br /&gt;
&lt;br /&gt;
===Blades in the Dark===&lt;br /&gt;
&lt;br /&gt;
''Only Dwarves could give an accurate report of the current state of the Dark Elves’ military. However, what I witnessed back in 660 can hopefully give you a first taste.''&lt;br /&gt;
&lt;br /&gt;
''Dark Elf generals believe that a war is better won with persuasive words, devious stratagems, and poisoned daggers than with an army in the field, and as such they have no hesitation about sending out spies, saboteurs and assassins as instruments of policy. They are a pragmatic people, and bribery and assassination are often cheaper than raising an army. If needed, their Shadow Priests also master various mind-control and life-draining spells.''&lt;br /&gt;
&lt;br /&gt;
''Dark Elves can use other tactics as well, like sending out waves of fast-moving skirmishers to distract the enemy and soften up their flanks, before hitting with better and stronger forces: Beasts from the darkness and Elite troops equipped with armours and weapons crafted from Shadowsteel, believed by some to be imbued with the blood of the Faceless.''&lt;br /&gt;
&lt;br /&gt;
''If forced to fight in the open, Dark Elves prefer to strike under cover of darkness. If forced to fight in daylight, they can stand their ground, but they’re more inclined to retreat and wait for nightfall.''&lt;br /&gt;
&lt;br /&gt;
Mmm, I think I am forgetting a big topic... But of course! The Faceless!&lt;br /&gt;
&lt;br /&gt;
The children of Malassa are often said to be extinct, but the ones I saw in Konos were pretty spry. Faceless are fascinating winged creatures, wearing mysterious masks allowing them to take any shape or appearance. Like their mother Goddess, they have a tendency to talk in riddles and metaphors, and it should always be assumed that for each secret he reveals, a Faceless is actually keeping two more. While I can confirm Faceless are not extinct, I can’t say if there are whole legions of them or only a handful of survivors left to mentor Malassa’s new protégés before passing into the Darkness themselves.&lt;br /&gt;
&lt;br /&gt;
- Source: [https://mmh7.ubi.com/en/blog/post/view/discover-dungeon shadow council web site].&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Dungeon Creatures]]&lt;br /&gt;
* [[Dungeon Heroes]]&lt;br /&gt;
* [[Dungeon Town Buildings]]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Community_Engagement</id>
		<title>Community Engagement</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Community_Engagement"/>
				<updated>2015-07-05T21:07:00Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: fixed spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Shadow Council==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Shadow Council Logo.jpg]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The '''Shadow Council''' is an Open Dev introduced with the official announcement of Might and Magic Heroes VII at Gamescom on the 16th of August. It is a feature of the official ''[https://mmh7.ubi.com/en/blog Might and Magic Heroes VII blog]'' through which fans can contribute to the development of the game. The idea itself was presented with ''[https://mightandmagicx-legacy.ubi.com/opendev/blog Might and Magic X - Legacy]'' and was well received by the community.  Behind the Shadow Council website there is a mixed team of Ubisoft and Limbic employees, providing the latest information on the development of the game as well as updating various other features.&lt;br /&gt;
&lt;br /&gt;
Open Development represents the direct link between the community and the development team of Heroes. It is a blog where people can share their opinions with each other on different subjects. The devs decide to put up to vote certain features approaching different aspects of the game, like voting for a Faction to be featured with Vanilla, line-ups, gameplay direction, and so on. When the allocated time expires, the voting stops and the feature with the highest vote percentage is chosen for implementation in the game. This unique system not only gives the future player the means to express his opinion, but also make it relevant and cement it as a real in-game feature.&lt;br /&gt;
&lt;br /&gt;
For more information, please visit the [https://mmh7.ubi.com/en/blog/post/view/the-shadow-council-an-evolving-website Shadow Council: An Evolving Website] and [https://mmh7.ubi.com/en/blog/post/view/what-is-the-shadow-council What Is The Shadow Council] blog pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Votes==&lt;br /&gt;
&lt;br /&gt;
The development of M&amp;amp;M Heroes VII is subject to the will and the influence of the community. Heroes fans can choose what they would like to see implemented into the game by expressing themselves through votes. They can also give voice to their opinions and desires by commenting on the pages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Open Polls===&lt;br /&gt;
&lt;br /&gt;
* '''Upcoming Beta Factions''' - Second beta factions vote, top 2 get included along Haven and Academy - [https://mmh7.ubi.com/en/blog/post/view/vote-for-your-favourite-faction-for-the-upcoming-beta Vote Page]&lt;br /&gt;
**Stronghold&lt;br /&gt;
**Necropolis&lt;br /&gt;
**Sylvan&lt;br /&gt;
**Dungeon&lt;br /&gt;
''End of the vote: July 15th, 23:59 CET''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Closed Polls===&lt;br /&gt;
&lt;br /&gt;
* '''Sylvan vs. Fortress''' - Fifth faction vote - [https://mmh7.ubi.com/en/blog/post/view/sylvan-vs-fortress-you-choose Vote Result]&lt;br /&gt;
** Sylvan - 66%&lt;br /&gt;
** Fortress - 34%&lt;br /&gt;
''End of the vote:  September 11th - CDT 5p.m // BST 11p.m // CEST: 12a.m''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Sylvan Line-up''' - Sylvan line-up vote - [https://mmh7.ubi.com/en/blog/post/view/sylvan-line-up-vote-results Vote Result]; [https://mmh7.ubi.com/en/blog/post/view/vote-for-the-sylvan-line-up Line-ups]&lt;br /&gt;
** The Strength of the Forest - 26% (18,01% official)&lt;br /&gt;
** Earth's Perfect Balance - 31% (36,71% official)&lt;br /&gt;
** Sylanna's Fury - 43% (45,28% official)&lt;br /&gt;
''End of the vote:  September 26th - CDT 5p.m // BST 11p.m // CEST: 12a.m''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Collector's Edition Ivan Figurine''' - Ivan figurine pose vote - [https://mmh7.ubi.com/en/blog/post/view/vote-for-ivan-s-figurine Vote Results]&lt;br /&gt;
** The Strategist - 69%&lt;br /&gt;
** The Warrior - 31%&lt;br /&gt;
''End of the vote:  October 17th - CDT 5p.m // BST 11p.m // CEST: 12a.m''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dungeon vs. Inferno''' - Sixth faction vote - [https://mmh7.ubi.com/en/blog/post/view/dungeon-vs-inferno-you-choose Vote Result]&lt;br /&gt;
** Dungeon - 56%&lt;br /&gt;
** Inferno - 44%&lt;br /&gt;
''End of the vote:  October 31th - CDT 5p.m // BST 11p.m // CEST: 12a.m''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dungeon Line-up''' - Dungeon line-up vote, divided in two phases lasting one week each. - &lt;br /&gt;
** First Phase - [https://mmh7.ubi.com/en/blog/post/view/vote-for-the-dungeon-line-up-second-round First Phase Results]; [https://mmh7.ubi.com/en/blog/post/view/vote-for-the-dungeon-line-up Line-ups]:&lt;br /&gt;
*** The Blade from the Shadows - 36% (31% official)&lt;br /&gt;
*** Malassa's Thousand Faces - 31% (48% official)&lt;br /&gt;
*** The Shield of Darkness - 33% (21% official)&lt;br /&gt;
** Second Phase - [https://mmh7.ubi.com/en/blog/post/view/dungeon-line-up-vote-results Second Phase Results]:&lt;br /&gt;
*** The Blade from the Shadows - 44% (36% official)&lt;br /&gt;
*** Malassa's Thousand Faces - 56% (64% official)&lt;br /&gt;
''End of the vote for first phase: November 7th - CDT 5p.m // BST 11p.m // CEST: 12a.m; End of the vote for second phase: November 14th - CDT 5p.m // BST 11p.m // CEST: 12a.m&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Sylvan Townscreen''' - Sylvan townscreen vote, divided in two phases for general setting and lighting/ambience''&lt;br /&gt;
** First Phase [https://mmh7.ubi.com/en/blog/post/view/sylvan-townscreen-vote-1 Vote Page]:&lt;br /&gt;
*** The Forest Sanctum - 32%&lt;br /&gt;
*** The Tree Island - 68%&lt;br /&gt;
** Second Phase [https://mmh7.ubi.com/en/blog/post/view/sylvan-townscreen-vote-2 Vote Page] [https://mmh7.ubi.com/en/blog/post/view/end-of-the-sylvan-townscreen-vote Results]:&lt;br /&gt;
*** Harmony in the Moonlight - 63%&lt;br /&gt;
*** Dance of a New Dawn - 37%&lt;br /&gt;
''End of the vote for first phase: Sunday 09/11, 23:59 CET; End of the vote for second phase: Thursday 13/11, 23:59 CET''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Collector's Edition Griffin Flag/Tarot Deck''' - Second vote for Collector's Edition content - [https://mmh7.ubi.com/en/blog/post/view/vote-for-the-second-part-of-the-collector-s-edition Vote Results]&lt;br /&gt;
** Griffin Dutchy Flag - 24%&lt;br /&gt;
** Deck of Tarot Cards - 76%&lt;br /&gt;
''End of the vote:  December 5th - CDT 5p.m // BST 11p.m // CEST: 12a.m''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Collector's Edition Original Sountrack/Lithographic Prints''' - Third and final vote for Collector's Edition content - [https://mmh7.ubi.com/en/blog/post/view/collector-s-vote-part-3 Vote Results]&lt;br /&gt;
** Original Sountrack - 54%&lt;br /&gt;
** Lithographic Prints - 46%&lt;br /&gt;
''End of the vote: December 12th - CDT 5p.m // BST 11p.m // CEST: 12a.m''&lt;br /&gt;
&lt;br /&gt;
Update - It has later been decided that the Collector's Edition will contain both the Soundtrack CD and the Lithographic Prints - [https://mmh7.ubi.com/en/blog/post/view/last-week-s-votes-results Source]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Dungeon Townscreen''' - Dungeon townscreen vote - [https://mmh7.ubi.com/en/blog/post/view/dungeon-townscreen-vote Vote Results]&lt;br /&gt;
** Faceless Memories - 67%&lt;br /&gt;
** Star of the Deeps - 33%&lt;br /&gt;
''End of the Vote: December 15th - CDT 5p.m // BST 11p.m // CEST: 12a.m''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Lich design''' - vote for the design of the Lich - [https://mmh7.ubi.com/en/blog/post/view/vote-for-the-lich-design Vote Page]&lt;br /&gt;
** The Priest of Death - 36%&lt;br /&gt;
** The Undead Sorcerer - 29%&lt;br /&gt;
** The Ancient Mummy - 35%&lt;br /&gt;
''End of the vote: March 29th, 23:59 CET''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Vampire design''' - vote for the design of the Vampire - [https://mmh7.ubi.com/en/blog/post/view/vote-for-the-vampire-design Vote Page]&lt;br /&gt;
** The Vampire Knight - 25%&lt;br /&gt;
** The Night Lady - 37%&lt;br /&gt;
** The Blood Monster - 38%&lt;br /&gt;
''End of the vote: March 29th, 23:59 CET''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&lt;br /&gt;
The website received a big update coinciding with the Igromir event. Shadow Council members can now set their Hero Avatars and there are indications as well as promises from the devs that a leveling and achievement systems will be introduced in the near future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Issues==&lt;br /&gt;
&lt;br /&gt;
Suspicions of cheating the polls via multi-account voting were confirmed by the developers during the Sylvan Line-up vote with the [https://mmh7.ubi.com/en/blog/post/view/line-up-vote-important-information Line-up Vote - Important Information] blog post. They addressed the issue by enforcing voting rules as well as sorting out the illicit votes from the poll. It was stated that the previous Sylvan vs. Fortress vote was unaffected in the same manner as developers say there were no irregularities.&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Screenshots</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Screenshots"/>
				<updated>2015-03-05T19:40:55Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added 7 March screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Adventure Map Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; heights=&amp;quot;145px&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot_adventure_map.jpg|'''[Aug 2014] Wandering around adventure map'''&lt;br /&gt;
File:Screenshot_enchanted_oasis.jpg|'''[Aug 2014] Approaching an enchanted oasis'''&lt;br /&gt;
File:Screenshot_underground.jpg|'''[Aug 2014] Exploring the underground'''&lt;br /&gt;
File:Screenshot_haven_elevated.jpg|'''[Nov 2014] Haven town with scenic views'''&lt;br /&gt;
File:Screenshot_mountain_lake.jpg|'''[Nov 2014] A peaceful mountain lake'''&lt;br /&gt;
File:Screenshot_feb15_adventure.jpg|'''[Feb 2015] Adventure map'''&lt;br /&gt;
File:Screenshot_feb15_adventure_details.jpg|'''[Feb 2015] Adventure map + interface details'''&lt;br /&gt;
File:Screenshot_mar15_adventure1.jpg|'''[Mar 2015] Academy hero adventuring &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
File:Screenshot_mar15_adventure2.jpg|'''[Mar 2015] The dimension portal &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
File:Screenshot_mar15_adventure3.jpg|'''[Mar 2015] Approaching a magic orb &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
File:Screenshot_mar15_adventure4.jpg|'''[Mar 2015] Floating Academy town &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; heights=&amp;quot;145px&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot_protect_the_catapult.jpg|'''[Aug 2014] Protect the catapult'''&lt;br /&gt;
File:Screenshot_siege_combat.jpg|'''[Aug 2014] Siege combat, Academy town'''&lt;br /&gt;
File:Screenshot_battle_grid.jpg|'''[Sep 2014] Small battle, Haven vs Academy'''&lt;br /&gt;
File:Screenshot_feb15_combat.jpg|'''[Feb 2015] Combat screen'''&lt;br /&gt;
File:Screenshot_feb15_combat_details.jpg|'''[Feb 2015] Combat screen + interface details'''&lt;br /&gt;
File:Screenshot_feb15_combat2.jpg|'''[Feb 2015] Combat screen template'''&lt;br /&gt;
File:Screenshot_feb15_combat3.jpg|'''[Feb 2015] Combat screen template'''&lt;br /&gt;
File:Screenshot_mar15_combat1.jpg|'''[Mar 2015] Academy in combat &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
File:Screenshot_mar15_combat2.jpg|'''[Mar 2015] Academy in combat &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
File:Screenshot_mar15_combat3.jpg|'''[Mar 2015] Academy in combat &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cut Scene / Zoomed Adventure Map Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; heights=&amp;quot;145px&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot_haven_contryside.jpg|'''[Aug 2014] Haven town and countryside'''&lt;br /&gt;
File:Screenshot_haven_warrior.jpg|'''[Aug 2014] Fierce Haven warrior'''&lt;br /&gt;
File:Screenshot_gold_mine.jpg|'''[Aug 2014] Gold mine'''&lt;br /&gt;
File:Screenshot_magical_dome.jpg|'''[Aug 2014] Magical dome'''&lt;br /&gt;
File:Screenshot_haven_magic_hero.jpg|'''[Oct 2014] Haven magic hero'''&lt;br /&gt;
File:Screenshot_wizard_apprentice.jpg|'''[Oct 2014] Academy wizard apprentice'''&lt;br /&gt;
File:Screenshot_wolf_justicar.jpg|'''[Oct 2014] Wolf Justicar'''&lt;br /&gt;
File:Screenshot_statue_sky.jpg|'''[Oct 2014] Looking up at a statue'''&lt;br /&gt;
File:Screenshot_feb15_landscape.jpg|'''[Feb 2015] Scenic landscape'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Town Screens==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; heights=&amp;quot;145px&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot_academy_townscreen.jpg|'''[Aug 2014] Academy town screen'''&lt;br /&gt;
File:Academy_townscreen_details.jpg|'''[Dec 2014] Academy town buildings names'''&lt;br /&gt;
File:Haven_townscreen_details.jpg|'''[Jan 2015] Haven town building names'''&lt;br /&gt;
File:Screenshot_feb15_town_interface.jpg|'''[Feb 2015] Town screen interface details'''&lt;br /&gt;
File:Necropolis_townscreen.jpg|'''[Feb 2014] Necropolis town screen'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_combat3.jpg</id>
		<title>File:Screenshot mar15 combat3.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_combat3.jpg"/>
				<updated>2015-03-05T19:34:12Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_combat2.jpg</id>
		<title>File:Screenshot mar15 combat2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_combat2.jpg"/>
				<updated>2015-03-05T19:33:38Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_combat1.jpg</id>
		<title>File:Screenshot mar15 combat1.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_combat1.jpg"/>
				<updated>2015-03-05T19:33:02Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_adventure4.jpg</id>
		<title>File:Screenshot mar15 adventure4.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_adventure4.jpg"/>
				<updated>2015-03-05T19:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_adventure3.jpg</id>
		<title>File:Screenshot mar15 adventure3.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_adventure3.jpg"/>
				<updated>2015-03-05T19:31:47Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_adventure2.jpg</id>
		<title>File:Screenshot mar15 adventure2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_adventure2.jpg"/>
				<updated>2015-03-05T19:31:06Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_adventure1.jpg</id>
		<title>File:Screenshot mar15 adventure1.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_mar15_adventure1.jpg"/>
				<updated>2015-03-05T19:30:31Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Articles_Reviews</id>
		<title>Articles Reviews</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Articles_Reviews"/>
				<updated>2015-03-04T20:02:06Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added links to new articles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Question and Answer Articles==&lt;br /&gt;
* [[Age_of_Heroes_Q&amp;amp;A_22/09/14 | Heroes Community / Age of Heroes Exclusive Q&amp;amp;A - 22/09/14]]&lt;br /&gt;
* [http://www.celestialheavens.com/viewpage.php?id=838 Celestial Heavens Exclusive Q&amp;amp;A - August 2014]&lt;br /&gt;
* [[Heroes7_Announcement_Q&amp;amp;A | Game Announcement Q&amp;amp;A Released by Ubisoft]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/interview-with-rob-king-and-paul-romero Interview with Rob King and Paul Romeo] (music composers for Heroes VII)&lt;br /&gt;
* '''Meet the Team: Shadow Council Actors''': [http://mmh7.ubi.com/en/blog/post/view/meet-the-team-shadow-council-actors-part-1 part 1]&lt;br /&gt;
* '''Limbic Entertainment – Introduction''': [http://mmh7.ubi.com/en/blog/post/view/limbic-entertainment-introduction-part-i part 1] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* '''Community Q&amp;amp;A: Our Answers''': [http://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p1 part 1], [http://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p2 part 2], [http://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p3 part 3]&lt;br /&gt;
&lt;br /&gt;
==Features and Gameplay==&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/town-development-in-heroes-vii Town Development in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-resources-in-heroes-vii The Resources in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/map-control-in-heroes-vii Map Control in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/armies-and-troops Armies and Troops]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/from-heroes-iii-to-heroes-vii From Heroes III to Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/end-of-the-year-special-gift Random Skills Confirmed]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/magic-guilds-in-heroes-vii Magic Guilds in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/battles-in-heroes-vii Battles in Heroes VII] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Factions and Creatures==&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-sylvan Discover the Sylvan Faction]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-dungeon Discover the Dungeon Faction]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-inferno Discover the Inferno Faction] (Inferno was voted out of the game, see [[Community Engagement]])&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-fortress Discover the Fortress Faction] (Fortress was voted out of the game, see [[Community Engagement]])&lt;br /&gt;
* '''Armies of the Light''' (sketches and brief descriptions of Haven units): [http://mmh7.ubi.com/en/blog/post/view/armies-of-the-light-part-1 part 1], [http://mmh7.ubi.com/en/blog/post/view/armies-of-the-light-part-2 part 2], [http://mmh7.ubi.com/en/blog/post/view/armies-of-the-light-part-3 part 3]&lt;br /&gt;
* '''Creatures of Irollan''' (artwork and brief descriptions of Sylvan units): [http://mmh7.ubi.com/en/blog/post/view/creatures-of-irollan part 1], [http://mmh7.ubi.com/en/blog/post/view/creatures-of-irollan-part-2 part 2]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/denizens-of-ygg-chall Denizens of Ygg-Chall] (artwork and brief descriptions of Dungeon units)&lt;br /&gt;
* '''The Wizards' armies''' (sketches and brief descriptions of Academy units): [http://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-core-units core], [http://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-elite-units elite], [http://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-champion-units champion]&lt;br /&gt;
* '''Necropolis Line-Up Reveal''' (artwork and brief descriptions of Necropolis units): [http://mmh7.ubi.com/en/blog/post/view/necropolis-line-up-reveal-p1 part 1], [http://mmh7.ubi.com/en/blog/post/view/necropolis-line-up-reveal-p2-3 parts 2 &amp;amp; 3] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Storyline and Characters==&lt;br /&gt;
* '''Tales of the Ten Years War''' (backstory): [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-1 part 1], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-2 part 2], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-3 part 3], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-4 part 4], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-5 part 5], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-6 part 6], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-7 part 7], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-8 part 8] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* '''The Map of Ashan (853 YSD)''': [http://mmh7.ubi.com/en/blog/post/view/the-map-of-ashan-853-ysd description], [http://mashupforge.com/5423/8Z2tfc/ map]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-lord-of-griffin-duke-ivan The Lord of Griffin: Duke Ivan]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-silver-rose-tanis The Silver Rose: Tanis]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-exiled-hierophant-anastasya The Exiled Hierophant: Anastasya]&lt;br /&gt;
&lt;br /&gt;
==Might &amp;amp; Magic Universe==&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/discover-world-ashan/index.aspx Discover the World of Ashan]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/genesis-history/index.aspx Genesis and History - Timeline]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/dragons/index.aspx Discover the Elemental Dragons]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/factions/index.aspx Discover the Factions]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/heroes/index.aspx Discover the Emblematic Heroes]&lt;br /&gt;
* [http://cdn.knightlab.com/libs/timeline/latest/embed/index.html?source=0Anm0ipmr5VxrdDR5UE9Uemc1d0o3cF9PdHJkT1dqNlE&amp;amp;font=Bevan-PotanoSans&amp;amp;maptype=toner&amp;amp;lang=en&amp;amp;height=900 Timeline of All Might &amp;amp; Magic Games]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/ashan-game-timeline Ashan Game Timeline]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Articles_Reviews</id>
		<title>Articles Reviews</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Articles_Reviews"/>
				<updated>2015-02-17T19:02:37Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added link to new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Question and Answer Articles==&lt;br /&gt;
* [[Age_of_Heroes_Q&amp;amp;A_22/09/14 | Heroes Community / Age of Heroes Exclusive Q&amp;amp;A - 22/09/14]]&lt;br /&gt;
* [http://www.celestialheavens.com/viewpage.php?id=838 Celestial Heavens Exclusive Q&amp;amp;A - August 2014]&lt;br /&gt;
* [[Heroes7_Announcement_Q&amp;amp;A | Game Announcement Q&amp;amp;A Released by Ubisoft]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/interview-with-rob-king-and-paul-romero Interview with Rob King and Paul Romeo] (music composers for Heroes VII)&lt;br /&gt;
* '''Meet the Team: Shadow Council Actors''': [http://mmh7.ubi.com/en/blog/post/view/meet-the-team-shadow-council-actors-part-1 part 1]&lt;br /&gt;
* '''Community Q&amp;amp;A: Our Answers''': [http://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p1 part 1], [http://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p2 part 2], [http://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p3 part 3] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features and Gameplay==&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/town-development-in-heroes-vii Town Development in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-resources-in-heroes-vii The Resources in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/map-control-in-heroes-vii Map Control in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/armies-and-troops Armies and Troops]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/from-heroes-iii-to-heroes-vii From Heroes III to Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/end-of-the-year-special-gift Random Skills Confirmed]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/magic-guilds-in-heroes-vii Magic Guilds in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/battles-in-heroes-vii Battles in Heroes VII] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Factions and Creatures==&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-sylvan Discover the Sylvan Faction]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-dungeon Discover the Dungeon Faction]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-inferno Discover the Inferno Faction] (Inferno was voted out of the game, see [[Community Engagement]])&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-fortress Discover the Fortress Faction] (Fortress was voted out of the game, see [[Community Engagement]])&lt;br /&gt;
* '''Armies of the Light''' (sketches and brief descriptions of Haven units): [http://mmh7.ubi.com/en/blog/post/view/armies-of-the-light-part-1 part 1], [http://mmh7.ubi.com/en/blog/post/view/armies-of-the-light-part-2 part 2], [http://mmh7.ubi.com/en/blog/post/view/armies-of-the-light-part-3 part 3]&lt;br /&gt;
* '''Creatures of Irollan''' (artwork and brief descriptions of Sylvan units): [http://mmh7.ubi.com/en/blog/post/view/creatures-of-irollan part 1], [http://mmh7.ubi.com/en/blog/post/view/creatures-of-irollan-part-2 part 2]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/denizens-of-ygg-chall Denizens of Ygg-Chall] (artwork and brief descriptions of Dungeon units)&lt;br /&gt;
* '''The Wizards' armies''' (sketches and brief descriptions of Academy units): [http://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-core-units core], [http://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-elite-units elite], [http://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-champion-units champion]&lt;br /&gt;
* '''Necropolis Line-Up Reveal''' (artwork and brief descriptions of Necropolis units): [http://mmh7.ubi.com/en/blog/post/view/necropolis-line-up-reveal-p1 part 1], [http://mmh7.ubi.com/en/blog/post/view/necropolis-line-up-reveal-p2-3 parts 2 &amp;amp; 3] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Storyline and Characters==&lt;br /&gt;
* '''Tales of the Ten Years War''' (backstory): [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-1 part 1], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-2 part 2], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-3 part 3], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-4 part 4], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-5 part 5], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-6 part 6], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-7 part 7] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* '''The Map of Ashan (853 YSD)''': [http://mmh7.ubi.com/en/blog/post/view/the-map-of-ashan-853-ysd description], [http://mashupforge.com/5423/8Z2tfc/ map] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-lord-of-griffin-duke-ivan The Lord of Griffin: Duke Ivan]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-silver-rose-tanis The Silver Rose: Tanis]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-exiled-hierophant-anastasya The Exiled Hierophant: Anastasya]&lt;br /&gt;
&lt;br /&gt;
==Might &amp;amp; Magic Universe==&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/discover-world-ashan/index.aspx Discover the World of Ashan]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/genesis-history/index.aspx Genesis and History - Timeline]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/dragons/index.aspx Discover the Elemental Dragons]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/factions/index.aspx Discover the Factions]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/heroes/index.aspx Discover the Emblematic Heroes]&lt;br /&gt;
* [http://cdn.knightlab.com/libs/timeline/latest/embed/index.html?source=0Anm0ipmr5VxrdDR5UE9Uemc1d0o3cF9PdHJkT1dqNlE&amp;amp;font=Bevan-PotanoSans&amp;amp;maptype=toner&amp;amp;lang=en&amp;amp;height=900 Timeline of All Might &amp;amp; Magic Games]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/ashan-game-timeline Ashan Game Timeline]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Academy_Town_Buildings</id>
		<title>Academy Town Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Academy_Town_Buildings"/>
				<updated>2015-02-13T21:58:17Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added link to heroes page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Academy townscreen details.jpg|1200px|Academy Town Screen]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' the information on this page is pre-release and may still change.&lt;br /&gt;
&lt;br /&gt;
==Dwellings==&lt;br /&gt;
&lt;br /&gt;
===Core Creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Fire Pit''': Allows to recruit Cabeiri Masters.&lt;br /&gt;
* '''Silver Parapet''': Allows to recruit Obsidian Gargoyles.&lt;br /&gt;
* '''Golem Foundry''': Allows to recruit Sandstone Golems.&lt;br /&gt;
&lt;br /&gt;
===Elite Creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Pinnacle of Wishes''': Allows to recruit Djinn Channeler.&lt;br /&gt;
* '''Golden Pavilion''': Allows to recruit Rakshasa Rajas.&lt;br /&gt;
* '''University of Magic''': Allows to recruit Disciples.&lt;br /&gt;
&lt;br /&gt;
===Champion Creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Thundercloud Coliseum''': Allows to recruit Titans.&lt;br /&gt;
* '''Arcane Vortex''': Allows to recruit Simurghs.&lt;br /&gt;
&lt;br /&gt;
===Warfare Units===&lt;br /&gt;
&lt;br /&gt;
* '''Workshop''': Allows to buy a Healing Tent.&lt;br /&gt;
* '''Pyramidal Craft''': Allows to buy a Small Pyramid.&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&lt;br /&gt;
===Heroes Buildings===&lt;br /&gt;
&lt;br /&gt;
* '''Hall of Heroes''': Allows to recruit Heroes.&lt;br /&gt;
* '''Mana Core''': Doubles visiting hero's max mana until the end of the week.&lt;br /&gt;
* '''Magic Guild''': Allows Heroes to learn spells (4 levels).&lt;br /&gt;
* '''Arcane Library''': Provides an additional spell per rank for the Magic Guild.&lt;br /&gt;
&lt;br /&gt;
===Additional Heroes related buildings===&lt;br /&gt;
&lt;br /&gt;
* '''Inscriber''': Provides the town screen window to buy scrolls.&lt;br /&gt;
* '''Artefact Recycler''': Provides the town screen window to recycle artefacts.&lt;br /&gt;
* '''Thieves Guild''': Provides the town screen window to spy enemies and give overview of the game status.&lt;br /&gt;
* '''Town Portal''': Allows Heroes to be teleported to the town (with the right spell) In Heroes VII we decided not to keep H6 town portal system.&amp;lt;br&amp;gt;The town portal only allows you to be teleported to this town if you hero have the right spell for this. However, like it was on previous games,&amp;lt;br&amp;gt;this spell only can teleport you to the nearest town.&lt;br /&gt;
&lt;br /&gt;
===Resource Buildings===&lt;br /&gt;
&lt;br /&gt;
* '''Marketplace''': Provides the town screen window to trade resources.&lt;br /&gt;
* '''Resource Silo''': Produces random resources each day.&lt;br /&gt;
* '''Alchemist Lab''': Provides one unit of dragon blood crystal each day.&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
&lt;br /&gt;
* '''Castle''': Equips the town with walls and gates in siege combats. Equips the town with level 3 local guards.&lt;br /&gt;
* '''Lightning Pyramid''': Provides the town with 3 Small Pyramids in siege combats. Additionally, it regenerates attack warfare units of the town's faction at the end of a combat if it was destroyed.&lt;br /&gt;
* '''Casting Stage''': Grants the player special bonuses when the town is under attack.&lt;br /&gt;
&lt;br /&gt;
===Town Hall Upgrades===&lt;br /&gt;
&lt;br /&gt;
* '''Capitol''': Raises the daily income to 4000 gold / day. There can be only one Capitol per player and per map.&lt;br /&gt;
* '''Arcane Portal''': Provides 5000 gold / day and additional great bonuses.&lt;br /&gt;
&lt;br /&gt;
INFORMATION SOURCE: [http://mmh7.ubi.com/en/blog/post/view/discover-academy-townscreen-in-details Discover Academy Townscreen in Details - Official Heroes 7 Web Site]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Academy Faction]]&lt;br /&gt;
* [[Academy Creatures]]&lt;br /&gt;
* [[Academy Heroes]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/academy Academy Section of Official Heroes 7 Web Site]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=40500 Limbic's Town Screens discussion on Heroes Community]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Academy_Creatures</id>
		<title>Academy Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Academy_Creatures"/>
				<updated>2015-02-13T21:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added link to heroes page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
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| [[File:Creature_academy_cabir_artwork.jpg|300px|Cabir]]&lt;br /&gt;
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| [[File:Creature_academy_master_cabir_artwork.jpg|300px|Master Cabir]]&lt;br /&gt;
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| '''CABIR''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_cabir_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_cabir_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Cabirs are minor spirits of Fire that Wizards summon to help in their arcane forges and laboratories. While not very intelligent, Cabirs are obedient, enthusiastic, and have a natural control over all things fiery. They are tasked with helping building and repairing the Constructs, like Golems and Titans.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_immune_to_fire.png|left]]'''''Immune to Fire:''' Beings spirits of fire, Cabirs are totally impervious to fire.They actually like being bathed in it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_vulnerable_to_water.png|left]]'''''Vunlerable to Water:''' The counterpart to being a spirit of fire is that you tend not to like water.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_soldering_hands.png|left]]'''''Soldering Hands:''' Cabirs can melt the toughest materials with their bare hands, and that’s how they repair constructs.''&lt;br /&gt;
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| '''MASTER CABIR''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_master_cabir_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_cabir_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Cabirs that have distinguished themselves in the Wizards’ service – by their skill or their intelligence – may be awarded the rank of Master Cabir. They have a deep knowledge of Constructs and are often found overseeing their maintenance.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_immune_to_fire.png|left]]'''''Immune to Fire:''' Beings spirits of fire, Cabirs are totally impervious to fire.They actually like being bathed in it.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_vulnerable_to_water.png|left]]'''''Vunlerable to Water:''' The counterpart to being a spirit of fire is that you tend not to like water.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_soldering_hands.png|left]]'''''Soldering Hands:''' Cabirs can melt the toughest materials with their bare hands, and that’s how they repair constructs.''&lt;br /&gt;
|}&lt;br /&gt;
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| [[File:Creature_academy_gargoyle_artwork.jpg|300px|Gargoyle]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_academy_obsidian_gargoyle_artwork.jpg|300px|Obsidian Gargoyle]]&lt;br /&gt;
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| '''GARGOYLE''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_gargoyle_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_gargoyle_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Gargoyles are statues of flying creatures animated by magic. Wizards treat these constructs with care, due to their ability to fly and the tactical advantage they can grant. To ensure their longevity on the battlefield, Wizards often imbue them with powerful arcane wards, shielding them from enemy spells.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_construct.png|left]]'''''Construct:''' Gargoyles are not alive, they cannot be healed or resurrected, but they can be repaired...''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_magic_immunity.png|left]]'''''Magic Immunity:''' The Gargoyles are so well designed that they are totally impervious to magic, a great defense against other Wizards’ armies.''&lt;br /&gt;
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| '''OBSIDIAN GARGOYLE''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_obsidian_gargoyle_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_gargoyle_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;One of the flaws of the first generation of Gargoyles was their relative fragility and slowness, making them easy targets. The very substance of the Obsidian Gargoyles is far more durable, and their conception allows them to fly longer distances as well.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_construct.png|left]]'''''Construct:''' Gargoyles are not alive, they cannot be healed or resurrected, but they can be repaired...''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_magic_immunity.png|left]]'''''Magic Immunity:''' The Gargoyles are so well designed that they are totally impervious to magic, a great defense against other Wizards’ armies.''&lt;br /&gt;
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| [[File:Creature_academy_golem_artwork.jpg|300px|Golem]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_academy_sandstone_golem_artwork.jpg|300px|Sandstone Golem]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GOLEM''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_golem_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_golem_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Golems are magical constructs that are used as primary battle units by the Silver Cities. Golems come in all sizes and shapes depending on who built them but they are generally humanoid, heavy, and relentless.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_construct.png|left]]'''''Construct:''' Golems are not alive, they cannot be healed or resurrected, but they can be repaired...''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_unfettered.png|left]]'''''Unfettered:''' Golems can’t seem to be stopped or slowed, they just move forward.''&lt;br /&gt;
|&lt;br /&gt;
| '''SANDSTONE GOLEM''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_sandstone_golem_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_golem_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Golems have flaws, the most obvious being their sluggish and lumbering nature. Therefore, the Wizards have spent a lot of time looking for ways to make Golems lighter and more agile. Their latest experiments have parts made of ceramic arenite, commonly known as “sandstone”. While Sandstone Golems are no Elven dancers, they are noticeably nimbler than their predecessors.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_construct.png|left]]'''''Construct:''' Golems are not alive, they cannot be healed or resurrected, but they can be repaired...''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_unfettered.png|left]]'''''Unfettered:''' Golems can’t seem to be stopped or slowed, they just move forward.''&lt;br /&gt;
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==Elite Creatures==&lt;br /&gt;
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| [[File:Creature_academy_djinn_artwork.jpg|300px|Djinn]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_academy_djinn_channeler_artwork.jpg|300px|Djinn Channeler]]&lt;br /&gt;
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| '''DJINN''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_djinn_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_djinn_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Djinns are humanoid spirits from the Plane of Magic, and are considered to be reflections of the power and brilliance of Sar-Elam. Depending on where, when, and how the Djinn is evoked, it may have a male or a female form.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_mana_drain.png|left]]'''''Mana Drain:''' Djinns are able to drain mana from their enemies, and channel it to their master, a valuable power for wizards.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_immune_to_prime.png|left]]'''''Immune to Prime:''' Djinns being pure primordial spirits, they are immune to Prime Magic.''&lt;br /&gt;
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| '''DJINN CHANNELER''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_djinn_channeler_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_djinn_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Djinn Channelers are valuable allies for the Wizards, as their mystical knowledge and natural affinity for the currents of magic can not only strongly influence the scope of a Wizard’s abilities, but also cause nasty magical effects to the Wizard’s enemies.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_mana_drain.png|left]]'''''Mana Drain:''' Djinns are able to drain mana from their enemies, and channel it to their master, a valuable power for wizards.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_immune_to_prime.png|left]]'''''Immune to Prime:''' Djinns being pure primordial spirits, they are immune to Prime Magic.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_magic_touch.png|left]]'''''Magic Touch:''' The Djinn Channeler’s touch is so magical that it triggers random magical effects on their targets, making them more susceptible to further spells or magical attacks.''&lt;br /&gt;
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| [[File:Creature_academy_rakshasa_artwork.jpg|300px|Rakshasa]]&lt;br /&gt;
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| [[File:Creature_academy_rakshasa_raja_artwork.jpg|300px|Rakshasa Raja]]&lt;br /&gt;
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| '''RAKSHASA''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_rakshasa_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_rakshasa_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Rakshasas are half-human, half-feline Beastmen. Combining their feral speed and reflexes with a superior training in swordsmanship and the gift of enchanted weapons from their Wizard masters, the Rakshasas are arguably the single most dangerous hand-to-hand fighting creature on the surface of Ashan.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_no_retaliation.png|left]]'''''No Retaliation:''' Rakshasas are so fast and accurate that their attack is simply not possible to counter.''&lt;br /&gt;
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| '''RAKSHASA RAJA''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_rakshasa_raja_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_rakshasa_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The formidable Rakshasa Rajas are magically-empowered. Most are granted an extra pair of arms covered with protective tattoos, and the most powerful are imbued with the essence of ancient Air spirits, making them even more swift and agile.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_no_retaliation.png|left]]'''''No Retaliation:''' Rakshasas are so fast and accurate that their attack is simply not possible to counter.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_sweep.png|left]]'''''Sweep:''' Rakshasa Rajas are able to strike multiple enemies at the same time, using their additional arms!''&lt;br /&gt;
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| [[File:Creature_academy_apprentice_artwork.jpg|300px|Apprentice]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_academy_disciple_artwork.jpg|300px|Disciple]]&lt;br /&gt;
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| '''APPRENTICE''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_Apprentice_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_apprentice_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Joining one of the Academies of Magic is free, but students – regardless of age – are requested to take part in a four-year Tour of Duty in the Wizard armies. During their first two years, they have the rank of Apprentice.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_piercing_shot.png|left]]'''''Piercing Shot:''' The prime magic projectile casted by Apprentices can pierce through multiple enemy lines, causing tremendous damage when well positioned.''&lt;br /&gt;
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| '''DISCIPLE''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_disciple_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_apprentice_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;During the last two years of their Tour of Duty, students gain the rank of Disciples. They must manage the new Apprentices, while being under the authority of a Master themselves. An elder Wizard or Blademage, the Master teaches his Disciples the art of magical warfare.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_piercing_shot.png|left]]'''''Piercing Shot:''' The prime magic projectile casted by Apprentices can pierce through multiple enemy lines, causing tremendous damage when well positioned.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_nova.png|left]]'''''Nova:''' Disciples can channel the energy of their magical attack into a bursting bolt that damages an entire area of the battlefield, making them very efficient against turtling troops.''&lt;br /&gt;
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==Champion Creatures==&lt;br /&gt;
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| [[File:Creature_academy_arcane_eagle_artwork.jpg|300px|Arcane Eagle]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_academy_simurgh_artwork.jpg|300px|Simurgh]]&lt;br /&gt;
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| '''ARCANE EAGLE''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_arcane_eagle_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_arcaneeagle_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In his treatise “On the Nature of the Spirit World”, the great scholar Sar-Aggreth made a tentative classification of Spirits. He noticed that greater Spirits often took the form of majestic birds. It is therefore no surprise that when Wizards of House Anima tried to materialize the most powerful energies of the Plane of Magic, the resulting beings looked like majestic eagles of pure mana.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_arcane_wings.png|left]]'''''Arcane Wings:''' The Arcane Eagle is such a concentrated source of magic that anything close to it is saturated with magic, suffering from magical negative effects permanently.''&lt;br /&gt;
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| '''SIMURGH''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_simurgh_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_arcaneeagle_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Long believed to be a mere legend among the students of the arcane, the Simurgh was eventually discovered in the surreal landscape of the Plane of Magic. It took a long time (and many disastrous failures) before the Wizards were able to understand the nature of this powerful being and bend it to their wills.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_arcane_wings.png|left]]'''''Arcane Wings:''' The Arcane Eagle is such a concentrated source of magic that anything close to it is saturated with magic, suffering from magical negative effects permanently.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_magic_catalyst.png|left]]'''''Magic Catalyst:''' Simurghs are the ultimate magical tool for a Wizard, they serve as amplifier for their spells, making their master even more powerful spellcasters than they are by themselves.''&lt;br /&gt;
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| [[File:Creature_academy_colossus_artwork.jpg|300px|Colossus]]&lt;br /&gt;
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| [[File:Creature_academy_titan_artwork.jpg|300px|Titan]]&lt;br /&gt;
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| '''COLOSSUS''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_colossus_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_colossus_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The first Titans were created by the Shantiris during the Ancient Age as immense statues, built of precious minerals and metals, of which the most important was starsilver. Wizards have long been trying to recreate these gigantic and complex Constructs: their first tries, Colossi, are not quite as powerful as the Titans of old, but they are impressive nonetheless.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_construct.png|left]]'''''Construct:''' Colossi and Titans are not alive, they cannot be healed or resurrected, but they are repairable...''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_magic_absorption.png|left]]'''''Magic Absorption:''' Colossi and Titans have the incredible ability to absorb part of the power of magical attacks or spells and use it to improve their own attacks.''&lt;br /&gt;
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| '''TITAN''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_titan_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_colossus_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The few Shantiri Titans that have survived to the present day are almost objects of worship; they are carefully protected and studied by the Wizards who use them to create lesser imitations, which are still exceedingly powerful in battle. Their size and weight allow them to trample their enemies, and their earth-shaking fists can also channel devastating bolts of raw magic.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_construct.png|left]]'''''Construct:''' Colossi and Titans are not alive, they cannot be healed or resurrected, but they are repairable...''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_magic_absorption.png|left]]'''''Magic Absorption:''' Colossi and Titans have the incredible ability to absorb part of the power of magical attacks or spells and use it to improve their own attacks.''&lt;br /&gt;
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==Warfare Units==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;1050px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Creature_academy_healing_tent_artwork.jpg|300px|Healing Tent]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_academy_pyramid_artwork.jpg|300px|Pyramid]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_academy_great_pyramid_artwork.jpg|300px|Great Pyramid]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''HEALING TENT''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_healing_tent_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_healingtent_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Wizards would rather stay at a safe distance from the battlefield, letting their servants do the fighting for them. That doesn’t mean they’ll let said servants die without lifting a finger to help them: the healers and alchemists of the Healing Tent are there to tend the wounded. Sometimes, Wizard generals also affect Cabirs to the Tent, so that damaged Constructs can be repaired as well.&lt;br /&gt;
|&lt;br /&gt;
| '''PYRAMID''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_pyramid_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_pyramid_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Built with conductor materials and rare crystals, Pyramids are Arcane Foci conceived to channel and redirect magical energies. Originally conceived to help Wizards during difficult rituals, their role on the battlefield is mainly to hurl deadly magic missiles at the enemy troops.&lt;br /&gt;
|&lt;br /&gt;
| '''GREAT PYRAMID''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_academy_great_pyramid_artwork.jpg concept] &amp;amp;#124; [http://ubistatic-a.akamaihd.net/0004/prod/images/units/academy/MOV_creature_academy_greatpyramid_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;It needs a major display of spellpower to bring down a castle’s fortifications. The Great Pyramid, a bigger and more complex type of Arcane Focus, is meant to provide such destructive capabilities.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Academy Faction]]&lt;br /&gt;
* [[Academy Heroes]]&lt;br /&gt;
* [[Academy Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/academy Academy Section on Official Heroes 7 Web Site]&lt;br /&gt;
* Academy Line-up Announcement on Official Heroes 7 Web Site: [http://mmh7.ubi.com/en/blog/post/view/academy-line-up-part-1 part 1], [http://mmh7.ubi.com/en/blog/post/view/academy-line-up-part-2 part 2]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Academy_Faction</id>
		<title>Academy Faction</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Academy_Faction"/>
				<updated>2015-02-13T21:56:58Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added link to heroes page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Academy==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
Wizards are proud seekers of knowledge, and subjugators of the natural order. They prize knowledge and research above all, and their great weakness is their desire to seek for these things in places - and in ways - that might be best left unexplored. Intellectually competitive, sybaritic, and Machiavellian, others often find them arrogant and supercilious.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The first kingdom of Wizardry was the confederation of the Seven Cities, founded by the disciples of Sar-Elam, the Seventh Dragon. Located in the southern deserts of Thallan, the Cities were originally intended to be places where the study of magic could be conducted without interruption or distraction.&lt;br /&gt;
&lt;br /&gt;
During the War of the Blood Moon, the Wizards achieved perhaps their greatest hubris, the creation of the Orcs. The Orc shock troops became the decisive weapon against the Demons, turning the tide of the war and saving Ashan from total destruction. Afterwards the Crimson Wizards of House Chimera created the Beastmen by exposing Humans and various animals to powerful Dragon Nexuses, combining them into various hybrid species.&lt;br /&gt;
&lt;br /&gt;
After the war, Orcs and Beastmen were used as workers, servants, guards and playthings. Bitter at their enslavement, they proclaimed their independence from their Wizard masters and won their freedom after a long and bloody rebellion.&lt;br /&gt;
&lt;br /&gt;
Fearing the ever-increasing strength and numbers of the Necromancers of House Eterna, the other schools of magic, led by Houses Anima and Materia, initiated a large-scale persecution, ranging from the seizing of their properties, to banishment, to the spectacle of public executions. That, they thought, would solve the problem.&lt;br /&gt;
&lt;br /&gt;
They were wrong. Necromancer sympathizers within the Seven Cities, aided by their exiled allies, launched a revolt. The civil war forever changed the borders of the Wizards' realm. Lamenting their lost &amp;quot;golden age&amp;quot;, they named their new home the Silver Cities.&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
* '''Metamagic:''' The wizards’ mastery of magic allows them to trigger synergies between spells to unleash even more power and destruction on the battlefield.&lt;br /&gt;
* '''Arcane Scientists:''' For all the other factions of Ashan, Magic equates to Faith. For the Wizards, however, Magic is simply a higher form of knowledge that must be developed through extensive study of arcane lore and a rigorous discipline.&lt;br /&gt;
* '''Titan Builders:''' Constructs like Golems and Titans form the heavy infantry and the core of the Wizards' fighting forces, while Spirits are more equivalent to cavalry in their quick strike capability and power. The strength of these units is that they do exactly what they are told and have no morale issues.&lt;br /&gt;
* '''Spellweavers:''' Wizards are masters of all schools of magic with no discrimination. Their search for power and knowledge gives them access to all existing spells and has led them to develop new ways to use and combine them.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Academy Creatures]]&lt;br /&gt;
* [[Academy Heroes]]&lt;br /&gt;
* [[Academy Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/academy Academy Section of Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Academy_Heroes</id>
		<title>Academy Heroes</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Academy_Heroes"/>
				<updated>2015-02-13T21:55:10Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added images and related links section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Academy Might Heroes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
File:Artwork_hero_academy_might_male.jpg|'''Academy Might Hero - Male'''&lt;br /&gt;
File:Artwork_hero_academy_might_female.jpg|'''Academy Might Hero - Female'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Even if Academy is well-known for its magic Masters, there are also powerful warriors and leaders in the desert. All of them have the ability &amp;quot;Metamagic&amp;quot;, allowing them to trigger synergies between spells to unleash even more power and destruction on the battlefield.''&lt;br /&gt;
&lt;br /&gt;
===Blademage===&lt;br /&gt;
&lt;br /&gt;
Blademages are the warriors of Academy. They wield magic powers but still rely mostly on the might of their troops. Masters of Prime Magic, they prefer offensive spells to any other kind, and harness the full power the magical pyramids.&lt;br /&gt;
&lt;br /&gt;
Main skills: Metamagic, Prime magic, Warfare&lt;br /&gt;
&lt;br /&gt;
===Alchemist===&lt;br /&gt;
&lt;br /&gt;
Alchemists are the greatest economists of the desert, able to make gold out of sand, they are also amongst the best scholars of Ashan. Decent spellcasters, they focus only on Prime and Water Magic, and remain mostly army generals.&lt;br /&gt;
&lt;br /&gt;
Main skills: Metamagic, Economy, Paragon&lt;br /&gt;
&lt;br /&gt;
===Sheriff===&lt;br /&gt;
&lt;br /&gt;
Sheriffs are the law officers of the Academy faction, and came to prominence during the Purge of the Necromancers. While they can lead armies on the battlefield, they focus on defense and are the most proficient casters of Light Magic of their faction. &lt;br /&gt;
&lt;br /&gt;
Main skills: Metamagic, Diplomacy, Light Magic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Academy Magic Heroes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
File:Artwork_hero_academy_magic_male.jpg|'''Academy Magic Hero - Male'''&lt;br /&gt;
File:Artwork_hero_academy_magic_female.jpg|'''Academy Magic Hero - Female'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''For all the other factions of Ashan, Magic equates to Faith. Magic powers are granted by the Dragon Gods, through their spiritual servants, to those who offer their worship and perform the correct rituals. Spells are miracles, gifts from the Gods.''&lt;br /&gt;
&lt;br /&gt;
''For the Mages of Academy however, Magic is simply a higher form of knowledge that must be developed through extensive study of arcane lore (mainly the teachings of Sar-Elam) and a rigorous discipline.''&lt;br /&gt;
&lt;br /&gt;
''Instead of praying to the Spirits, Mages bend them to their will. The main source of their magic is therefore in the spirits that serve them and the artifacts they create or collect, in which spirits of all magnitude are bound.''&lt;br /&gt;
&lt;br /&gt;
''Mages from Academy are masters of all schools of magic with no discrimination. Their search for power and knowledge gives them access to all existing spells and has led them to develop new ways to use and combine them.''&lt;br /&gt;
&lt;br /&gt;
===Battlemage===&lt;br /&gt;
&lt;br /&gt;
Battlemages are the masters of destructive magic. Experts of Lightning and Fire, they occasionally use Dark magic in battle. On the side, they are decent explorers and army leaders. &lt;br /&gt;
&lt;br /&gt;
Main skills: Metamagic, Air Magic, Warfare&lt;br /&gt;
&lt;br /&gt;
===Wizard===&lt;br /&gt;
&lt;br /&gt;
Wizards are the great explorers of the Silver Cities. Great scholars and masters of Prime magic, they are decent administrators and diplomats. Their knowledge of magic is quite impressive, and it is noticeable that they are among the few Masters of Water magic on the surface of Ashan.&lt;br /&gt;
&lt;br /&gt;
Main skills: Metamagic, Prime Magic, Paragon&lt;br /&gt;
&lt;br /&gt;
===Enchanter===&lt;br /&gt;
&lt;br /&gt;
Enchanters are the defenders of the Silver Cities, wielding unchallenged Earth magic and quite proficient in Light and Prime magic, they are pretty decent explorers, diplomats and scholars&lt;br /&gt;
&lt;br /&gt;
Main skills: Metamagic, Prime Magic, Earth magic&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Academy Faction]]&lt;br /&gt;
* [[Academy Creatures]]&lt;br /&gt;
* [[Academy Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/academy Academy Section of Official Heroes 7 Web Site]&lt;br /&gt;
* Information Source: [http://mmh7.ubi.com/en/blog/post/view/academy-s-might-heroes Academy Might Heroes Revealed], [http://mmh7.ubi.com/en/blog/post/view/academy-s-magic-heroes Academy Magic Heroes Revealed]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Artwork_hero_academy_magic_male.jpg</id>
		<title>File:Artwork hero academy magic male.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Artwork_hero_academy_magic_male.jpg"/>
				<updated>2015-02-13T21:21:27Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Artwork_hero_academy_magic_female.jpg</id>
		<title>File:Artwork hero academy magic female.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Artwork_hero_academy_magic_female.jpg"/>
				<updated>2015-02-13T21:21:02Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Articles_Reviews</id>
		<title>Articles Reviews</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Articles_Reviews"/>
				<updated>2015-02-12T22:14:52Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added link to new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Question and Answer Articles==&lt;br /&gt;
* [[Age_of_Heroes_Q&amp;amp;A_22/09/14 | Heroes Community / Age of Heroes Exclusive Q&amp;amp;A - 22/09/14]]&lt;br /&gt;
* [http://www.celestialheavens.com/viewpage.php?id=838 Celestial Heavens Exclusive Q&amp;amp;A - August 2014]&lt;br /&gt;
* [[Heroes7_Announcement_Q&amp;amp;A | Game Announcement Q&amp;amp;A Released by Ubisoft]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/interview-with-rob-king-and-paul-romero Interview with Rob King and Paul Romeo] (music composers for Heroes VII)&lt;br /&gt;
* '''Meet the Team: Shadow Council Actors''': [http://mmh7.ubi.com/en/blog/post/view/meet-the-team-shadow-council-actors-part-1 part 1]&lt;br /&gt;
* '''Community Q&amp;amp;A: Our Answers''': [http://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p1 part 1], [http://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p2 part 2], [http://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p3 part 3] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features and Gameplay==&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/town-development-in-heroes-vii Town Development in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-resources-in-heroes-vii The Resources in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/map-control-in-heroes-vii Map Control in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/armies-and-troops Armies and Troops]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/from-heroes-iii-to-heroes-vii From Heroes III to Heroes VII] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/end-of-the-year-special-gift Random Skills Confirmed] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/magic-guilds-in-heroes-vii Magic Guilds in Heroes VII] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Factions and Creatures==&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-sylvan Discover the Sylvan Faction]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-dungeon Discover the Dungeon Faction]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-inferno Discover the Inferno Faction] (Inferno was voted out of the game, see [[Community Engagement]])&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-fortress Discover the Fortress Faction] (Fortress was voted out of the game, see [[Community Engagement]])&lt;br /&gt;
* '''Armies of the Light''' (sketches and brief descriptions of Haven units): [http://mmh7.ubi.com/en/blog/post/view/armies-of-the-light-part-1 part 1], [http://mmh7.ubi.com/en/blog/post/view/armies-of-the-light-part-2 part 2], [http://mmh7.ubi.com/en/blog/post/view/armies-of-the-light-part-3 part 3]&lt;br /&gt;
* '''Creatures of Irollan''' (artwork and brief descriptions of Sylvan units): [http://mmh7.ubi.com/en/blog/post/view/creatures-of-irollan part 1], [http://mmh7.ubi.com/en/blog/post/view/creatures-of-irollan-part-2 part 2]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/denizens-of-ygg-chall Denizens of Ygg-Chall] (artwork and brief descriptions of Dungeon units)&lt;br /&gt;
* '''The Wizards' armies''' (sketches and brief descriptions of Academy units): [http://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-core-units core], [http://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-elite-units elite], [http://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-champion-units champion]&lt;br /&gt;
* '''Necropolis Line-Up Reveal''' (artwork and brief descriptions of Necropolis units): [http://mmh7.ubi.com/en/blog/post/view/necropolis-line-up-reveal-p1 part 1], [http://mmh7.ubi.com/en/blog/post/view/necropolis-line-up-reveal-p2-3 parts 2 &amp;amp; 3] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Storyline and Characters==&lt;br /&gt;
* '''Tales of the Ten Years War''' (backstory): [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-1 part 1], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-2 part 2], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-3 part 3], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-4 part 4], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-5 part 5], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-6 part 6], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-7 part 7] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* '''The Map of Ashan (853 YSD)''': [http://mmh7.ubi.com/en/blog/post/view/the-map-of-ashan-853-ysd description], [http://mashupforge.com/5423/8Z2tfc/ map] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-lord-of-griffin-duke-ivan The Lord of Griffin: Duke Ivan]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-silver-rose-tanis The Silver Rose: Tanis]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-exiled-hierophant-anastasya The Exiled Hierophant: Anastasya]&lt;br /&gt;
&lt;br /&gt;
==Might &amp;amp; Magic Universe==&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/discover-world-ashan/index.aspx Discover the World of Ashan]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/genesis-history/index.aspx Genesis and History - Timeline]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/dragons/index.aspx Discover the Elemental Dragons]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/factions/index.aspx Discover the Factions]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/heroes/index.aspx Discover the Emblematic Heroes]&lt;br /&gt;
* [http://cdn.knightlab.com/libs/timeline/latest/embed/index.html?source=0Anm0ipmr5VxrdDR5UE9Uemc1d0o3cF9PdHJkT1dqNlE&amp;amp;font=Bevan-PotanoSans&amp;amp;maptype=toner&amp;amp;lang=en&amp;amp;height=900 Timeline of All Might &amp;amp; Magic Games]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/ashan-game-timeline Ashan Game Timeline]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Articles_Reviews</id>
		<title>Articles Reviews</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Articles_Reviews"/>
				<updated>2015-02-11T20:28:10Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added link to new article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Question and Answer Articles==&lt;br /&gt;
* [[Age_of_Heroes_Q&amp;amp;A_22/09/14 | Heroes Community / Age of Heroes Exclusive Q&amp;amp;A - 22/09/14]]&lt;br /&gt;
* [http://www.celestialheavens.com/viewpage.php?id=838 Celestial Heavens Exclusive Q&amp;amp;A - August 2014]&lt;br /&gt;
* [[Heroes7_Announcement_Q&amp;amp;A | Game Announcement Q&amp;amp;A Released by Ubisoft]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/interview-with-rob-king-and-paul-romero Interview with Rob King and Paul Romeo] (music composers for Heroes VII)&lt;br /&gt;
* '''Meet the Team: Shadow Council Actors''': [http://mmh7.ubi.com/en/blog/post/view/meet-the-team-shadow-council-actors-part-1 part 1]&lt;br /&gt;
* '''Community Q&amp;amp;A: Our Answers''': [http://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p1 part 1], [http://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p2 part 2], [http://mmh7.ubi.com/en/blog/post/view/community-q-a-our-answers-p3 part 3] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Features and Gameplay==&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/town-development-in-heroes-vii Town Development in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-resources-in-heroes-vii The Resources in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/map-control-in-heroes-vii Map Control in Heroes VII]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/armies-and-troops Armies and Troops]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/from-heroes-iii-to-heroes-vii From Heroes III to Heroes VII] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/end-of-the-year-special-gift Random Skills Confirmed] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/magic-guilds-in-heroes-vii Magic Guilds in Heroes VII] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Factions and Creatures==&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-sylvan Discover the Sylvan Faction]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-dungeon Discover the Dungeon Faction]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-inferno Discover the Inferno Faction] (Inferno was voted out of the game, see [[Community Engagement]])&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/discover-fortress Discover the Fortress Faction] (Fortress was voted out of the game, see [[Community Engagement]])&lt;br /&gt;
* '''Armies of the Light''' (sketches and brief descriptions of Haven units): [http://mmh7.ubi.com/en/blog/post/view/armies-of-the-light-part-1 part 1], [http://mmh7.ubi.com/en/blog/post/view/armies-of-the-light-part-2 part 2], [http://mmh7.ubi.com/en/blog/post/view/armies-of-the-light-part-3 part 3]&lt;br /&gt;
* '''Creatures of Irollan''' (artwork and brief descriptions of Sylvan units): [http://mmh7.ubi.com/en/blog/post/view/creatures-of-irollan part 1], [http://mmh7.ubi.com/en/blog/post/view/creatures-of-irollan-part-2 part 2]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/denizens-of-ygg-chall Denizens of Ygg-Chall] (artwork and brief descriptions of Dungeon units)&lt;br /&gt;
* '''The Wizards' armies''' (sketches and brief descriptions of Academy units): [http://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-core-units core], [http://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-elite-units elite], [http://mmh7.ubi.com/en/blog/post/view/the-wizards-armies-champion-units champion]&lt;br /&gt;
* '''Necropolis Line-Up Reveal''' (artwork and brief descriptions of Necropolis units): [http://mmh7.ubi.com/en/blog/post/view/necropolis-line-up-reveal-p1 part 1], [http://mmh7.ubi.com/en/blog/post/view/necropolis-line-up-reveal-p2-3 parts 2 &amp;amp; 3] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Storyline and Characters==&lt;br /&gt;
* '''Tales of the Ten Years War''' (backstory): [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-1 part 1], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-2 part 2], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-3 part 3], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-4 part 4], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-5 part 5], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-6 part 6], [http://mmh7.ubi.com/en/blog/post/view/tales-of-the-ten-years-war-part-7 part 7] &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;(NEW!)&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-lord-of-griffin-duke-ivan The Lord of Griffin: Duke Ivan]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-silver-rose-tanis The Silver Rose: Tanis]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/the-exiled-hierophant-anastasya The Exiled Hierophant: Anastasya]&lt;br /&gt;
&lt;br /&gt;
==Might &amp;amp; Magic Universe==&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/discover-world-ashan/index.aspx Discover the World of Ashan]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/genesis-history/index.aspx Genesis and History - Timeline]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/dragons/index.aspx Discover the Elemental Dragons]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/factions/index.aspx Discover the Factions]&lt;br /&gt;
* [http://might-and-magic.ubi.com/universe/en-GB/universe-world-ashan/heroes/index.aspx Discover the Emblematic Heroes]&lt;br /&gt;
* [http://cdn.knightlab.com/libs/timeline/latest/embed/index.html?source=0Anm0ipmr5VxrdDR5UE9Uemc1d0o3cF9PdHJkT1dqNlE&amp;amp;font=Bevan-PotanoSans&amp;amp;maptype=toner&amp;amp;lang=en&amp;amp;height=900 Timeline of All Might &amp;amp; Magic Games]&lt;br /&gt;
* [http://mmh7.ubi.com/en/blog/post/view/ashan-game-timeline Ashan Game Timeline]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Artwork_hero_academy_might_male.jpg</id>
		<title>File:Artwork hero academy might male.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Artwork_hero_academy_might_male.jpg"/>
				<updated>2015-02-09T20:34:58Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Artwork_hero_academy_might_female.jpg</id>
		<title>File:Artwork hero academy might female.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Artwork_hero_academy_might_female.jpg"/>
				<updated>2015-02-09T20:34:30Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/MediaWiki:Sidebar</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/MediaWiki:Sidebar"/>
				<updated>2015-02-04T21:08:51Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added heroes section to menu&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* SEARCH&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|Home Page&lt;br /&gt;
** randompage-url|Random Page&lt;br /&gt;
** http://www.heroesofmightandmagic.com|AOH: Latest News&lt;br /&gt;
** http://heroescommunity.com/forumdisplay.php3?FID=21|Heroes 7 Forum&lt;br /&gt;
** http://heroescommunity.com|Heroes Community&lt;br /&gt;
* Wiki Things&lt;br /&gt;
** helppage|Editing Help&lt;br /&gt;
** recentchanges-url|Changes Log&lt;br /&gt;
* Game Information&lt;br /&gt;
** Game Features|Confirmed Features&lt;br /&gt;
** Storyline|Campaign Storyline&lt;br /&gt;
** Videos|List of Videos&lt;br /&gt;
** Screenshots|Screenshots Database&lt;br /&gt;
** Artwork|Artwork Database&lt;br /&gt;
** Articles_Reviews|Articles &amp;amp; Reviews&lt;br /&gt;
** Community Engagement|Community Engagement&lt;br /&gt;
* Factions&lt;br /&gt;
** Academy Faction|Academy&lt;br /&gt;
** Dungeon Faction|Dungeon&lt;br /&gt;
** Haven Faction|Haven&lt;br /&gt;
** Necropolis Faction|Necropolis&lt;br /&gt;
** Stronghold Faction|Stronghold&lt;br /&gt;
** Sylvan Faction|Sylvan&lt;br /&gt;
* Creatures&lt;br /&gt;
** Academy Creatures|Academy&lt;br /&gt;
** Dungeon Creatures|Dungeon&lt;br /&gt;
** Haven Creatures|Haven&lt;br /&gt;
** Necropolis Creatures|Necropolis&lt;br /&gt;
** Stronghold Creatures|Stronghold&lt;br /&gt;
** Sylvan Creatures|Sylvan&lt;br /&gt;
* Heroes&lt;br /&gt;
** Academy Heroes|Academy&lt;br /&gt;
** Dungeon Heroes|Dungeon&lt;br /&gt;
** Haven Heroes|Haven&lt;br /&gt;
** Necropolis Heroes|Necropolis&lt;br /&gt;
** Stronghold Heroes|Stronghold&lt;br /&gt;
** Sylvan Heroes|Sylvan&lt;br /&gt;
* Town Buildings&lt;br /&gt;
** Academy Town Buildings|Academy&lt;br /&gt;
** Dungeon Town Buildings|Dungeon&lt;br /&gt;
** Haven Town Buildings|Haven&lt;br /&gt;
** Necropolis Town Buildings|Necropolis&lt;br /&gt;
** Stronghold Town Buildings|Stronghold&lt;br /&gt;
** Sylvan Town Buildings|Sylvan&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Haven_Faction</id>
		<title>Haven Faction</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Haven_Faction"/>
				<updated>2015-02-04T21:07:49Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: updated related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Haven==&lt;br /&gt;
&lt;br /&gt;
===Faith===&lt;br /&gt;
The Knights and Priests of the Holy Empire worship Elrath, the Dragon God of Light, who grants them magical powers based on his elemental dominion. Their objective is to lead a life worthy of Elrath's ideals of Truth and Purity, to shape the world in his image, and to spread his sacred Light...&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The Holy Empire was originally a series of squabbling clans. Ronan the Great, High King of the Falcon, united them through a combination of dazzling generalship, brilliant negotiation, and the occasional political marriage. Once the country was under his thumb, he declared the foundation of the Falcon Empire, and settled in to make his position as Emperor hereditary.&lt;br /&gt;
&lt;br /&gt;
At about the same time, the Angels, facing the end of their race, were searching for nations to convert and they set their eyes on the Humans of the young Falcon Empire, lost in the religious upheaval that had followed Sar-Elam's ascension to Dragonhood and the Wars of Fire.&lt;br /&gt;
&lt;br /&gt;
The Angels approached the young boy Brian, great-grandson to Ronan Falcon, and helped him convert his fragile Empire forlorn by the fickle Dragon of Air into a strong nation dedicated to the Angels' God, the stern and unforgiving Dragon of Light.&lt;br /&gt;
&lt;br /&gt;
The Holy Falcon Empire is a theocracy with a feudal structure. In theory the Holy Emperor has absolute rule, but in reality the land is chopped up into six Duchies (Griffin, Wolf, Bull, Greyhound, Unicorn and Stag) and countless baronies, so that much of the Emperor's time is spent juggling his various nobles.&lt;br /&gt;
&lt;br /&gt;
Frequently at least one of these regions is in some sort of revolt, though these have rarely been serious or bloody... until now. More than eight centuries after its foundation, the Holy Empire faces its greatest crisis with the assassination of Empress Maeve Falcon and her children by Demon agents.&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
&lt;br /&gt;
* '''Righteousness:''' Thanks to their faith and team spirit, the armies of the Holy Empire have impressive morale, which becomes a powerful asset in battle, where they seem to strike twice as much as their opponents.&lt;br /&gt;
* '''Honour and Duty:''' Mounted knights make up the Empire's heavy shock troops, supported by heavy infantry and missile weapons. The Empire can also count on the support of mythical creatures, such as Angels and Griffins.&lt;br /&gt;
* '''Masters of Defense:''' Haven troops make excellent defensive fighters, and are legendary for getting their enemies to fight on the ground of their choosing. They often win in the long run by resisting their opponents' assaults and preserving the freshness of their troops.&lt;br /&gt;
* '''Light Bearers:''' While they have access to most Magic schools, Haven mostly relies on the powers of Light, the &amp;quot;holy&amp;quot; magic of Elrath and his ideals of Truth, Justice, and Perfection. Light shines on the virtuous but blinds and burns the impious. It can heal its servants, and even bring them back to life.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Haven Creatures]]&lt;br /&gt;
* [[Haven Heroes]]&lt;br /&gt;
* [[Haven Town Buildings]]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=40680 Haven Units and Abilities Discussion on Heroes Community]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/haven Haven Section on Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Haven_Creatures</id>
		<title>Haven Creatures</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Haven_Creatures"/>
				<updated>2015-02-04T21:07:28Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: updated related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Core Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Creature_haven_crossbowman_artwork_large.jpg|300px|Crossbowman]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_haven_crossbowman_upg_artwork_large.jpg|300px|Marksman]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CROSSBOWMAN''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_crossbowman_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_crossbowman_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Common soldiers as well as knights fear the Crossbowmen of the Holy Empire. Their lethal reputation comes from the tremendous power coiled in their weapons. The bolts launched from their crossbows are said capable of piercing Dwarven Dragonsteel.&lt;br /&gt;
|&lt;br /&gt;
| '''MARKSMAN''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_crossbowman_upg_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_crossbowman_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Marksmen have become masters of the crossbow and learned how to make maximum usage of each of their powerful bolts. All enemies fear their piercing shots, even those standing behind their primary targets.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_piercing_shot.png|left]]'''''Piercing Shot:''' The combination of top-quality bolts and improved crossbow power allows the marksmen to shoot through multiple enemies with one shot.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Creature_haven_direwolf_artwork_large.jpg|300px|Dire Wolf]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_haven_direwolf_upg_artwork_large.jpg|300px|Silverback]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''DIRE WOLF''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_direwolf_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_direwolf_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;In the Holy Empire, Dire Wolves are among the most feared predators of the wild. The ruthless warriors of the Wolf Duchy have chosen this bloodthirsty beast as their blazon animal, and they have learned to train them into efficient, if somewhat unreliable companions for their hunting parties, and of course, for war.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_unlimited_retaliation.png|left]]'''''Unlimited Retaliation:''' The Dire Wolves’ uncanny mobility and ferocity let them retaliate against as many opponents as may attack them at the same time. They are simply relentless.''&lt;br /&gt;
|&lt;br /&gt;
| '''SILVERBACK''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_direwolf_upg_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_direwolf_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Decades of breeding have produced the Silverbacks, a variety of Dire Wolf that is bigger, fiercer, and generally more aggressive. When they are unleashed on the battlefield, these muscular beasts don’t stop until they have closed their jaws on the enemy’s flesh.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_unlimited_retaliation.png|left]]'''''Unlimited Retaliation:''' The Dire Wolves’ uncanny mobility and ferocity let them retaliate against as many opponents as may attack them at the same time. They are simply relentless.''&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Creature_ability_feral_charge.png|left]]'''''Feral Charge:''' The incredible speed and aggressiveness of the Silverbacks give them the ability to dash onto any target without a warning and it generally results in devastating damage, even if it leaves the beast very vulnerable to counter-attacks for a while.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Creature_haven_sentinel_artwork_large.jpg|300px|Sentinel]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_haven_sentinel_upg_artwork_large.jpg|300px|Legionnaire]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SENTINEL''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_sentinel_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_sentinel_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Imperial Sentinels form the backbone of the Empire’s military. Equipped with a shield and a spear, they are often in the frontline, relentlessly advancing on the enemy.&lt;br /&gt;
|&lt;br /&gt;
| '''LEGIONNAIRE''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_sentinel_upg_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_sentinel_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Handpicked from the ranks of the Imperial Guard, the Legion is a veteran corps tasked with patrolling the borders of the Empire and defending its outposts deep within hostile lands, such as the mountains of the Dragons’ Causeway or the Deserts of Sahaar. They are highly disciplined, and show an unwavering resolve on the battlefield.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_shielding.png|left]]'''''Shielding:''' Their perfect discipline and large shields allow the legionnaires to create a shield wall and protect their allies on the battlefield, at the cost of their own safety. The tactics has proven to be efficient for large troops.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Elite Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Creature_haven_cavalier_artwork_large.jpg|300px|Cavalier]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_haven_cavalier_upg_artwork_large.jpg|300px|Cuirassier]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CAVALIER''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_cavalier_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_cavalier_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Cavaliers are the shock troops of the Holy Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge the enemy from afar.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_charge.png|left]]'''''Charge:''' Using advantage of their weight and speed, cavaliers can increase their damage dramatically when charging.''&lt;br /&gt;
|&lt;br /&gt;
| '''CUIRASSIER''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_cavalier_upg_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_cavalier_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Nothing holds greater fear for infantry troops than a Cuirassier attack. Rampaging their way through armed ranks, trampling enemy soldiers underfoot, these elite knights strike down all who stand in their way with their mighty weapons.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_charge.png|left]]'''''Charge:''' Using advantage of their weight and speed, cavaliers can increase their damage dramatically when charging.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_bash.png|left]]'''''Bash:''' The addition of reinforced armour gives such tremendous power to the cavaliers’ attack than enemies are simply propelled away and stunned by their charge.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Creature_haven_guardian_artwork_large.jpg|300px|Guardian]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_haven_guardian_upg_artwork_large.jpg|300px|Justicar]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''GUARDIAN''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_guardian_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_guardian_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Guardians of the Faith have always been part of the Empire’s military history, but they came in the limelight during Empress Maeve’s reign, earning the reputation of being one of the most dangerous troops of the Holy Empire. Lightly-armoured outside of their trusty shield, they rely on their swiftness and fencing ability in battle.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_cleave.png|left]]'''''Cleave:''' Their swiftness and training allows the Guardian to strike twice as much as other troops, when in favourable situation, making them the spearhead of the attack.''&lt;br /&gt;
|&lt;br /&gt;
| '''JUSTICAR''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_guardian_upg_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_guardian_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Afraid of no man nor Demon, the Justicars are always found leading the attack, cutting through the defences of the enemy and opening the way for the rest of the army to advance. In the melee, they will always have their allies’ back and look for opportunities to outflank their foes.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_cleave.png|left]]'''''Cleave:''' Their swiftness and training allows the Guardian to strike twice as much as other troops, when in favourable situation, making them the spearhead of the attack.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_opportunity_retaliation.png|left]]'''''Opportunity Retaliation:''' As their name suggests, they bring justice to the battlefield, supporting their nearby allies in retaliation, and adding tremendous damage to their line of defence. They work in perfect synergy with legionnaires, to create powerful armies with strong attack and defence.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Creature_haven_chaplain_artwork_large.jpg|300px|Chaplain]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_haven_chaplain_upg_artwork_large.jpg|300px|Abbot]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''CHAPLAIN''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_chaplain_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_chaplain_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Chaplains are battle-priests of Elrath. They fight fiercely against non-believers and any who threaten the Church of the Light. They are more than able to defend themselves on the battlefield, but their main role is to channel the powers of the Light to shield and protect their allies.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_aura_of_resilience.png|left]]'''''Aura of Cleansing:''' The holy presence of the chaplain has a protective effect on nearby allies, shielding them from physical and magical harm.''&lt;br /&gt;
|&lt;br /&gt;
| '''ABBOT''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_chaplain_upg_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_chaplain_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Abbots are veteran battle-priests that distinguished themselves among the Chaplains’ ranks. Guided by a higher force, these zealots are the scourge of all those who refuse to bow to Elrath.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_aura_of_resilience.png|left]]'''''Aura of Cleansing:''' The holy presence of the chaplain has a protective effect on nearby allies, shielding them from physical and magical harm.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_ranged_retaliation.png|left]]'''''Ranged Retaliation:''' More than pillars of light and protection, abbots are powerful dealers of holy punishment. They are able to retaliate against remote enemies like if they were standing nearby. There is no hurting the representatives of Elrath without retribution.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Champion Creatures==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Creature_haven_landsknecht_artwork_large.jpg|300px|Landsknecht]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_haven_landsknecht_upg_artwork_large.jpg|300px|Swordmaster]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''LANDSKNECHT''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_landsknecht_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_landsknecht_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Landsknechte first appeared in the Wolf Duchy, and their name actually means “servants of the land” in the old Wolf dialect. Protected by heavy armour and armed with double-bladed swords, Landsknechte are without a doubt the greatest warriors of the Wolf Duchy – and quite possibly of the Holy Empire itself.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_sweep.png|left]]'''''Sweep:''' The uncanny strength of the Landsknechte allows them to trample through enemy lines with large swipes of their gigantic sword, damaging multiple targets at the same time. Their troops can literally cut through enemy lines.''&lt;br /&gt;
|&lt;br /&gt;
| '''SWORDMASTER''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_landsknecht_upg_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_landsknecht_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Only the biggest, toughest, most resilient of Landsknechte can become Swordmasters. Trained in the most inhospitable woods and frozen hills of the Wolf Duchy, the fearless Swordmasters are the living swords of Elrath, and the embodiment of the Dragon of Light’s might and ire.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_sweep.png|left]]'''''Sweep:''' The uncanny strength of the Landsknechte allows them to trample through enemy lines with large swipes of their gigantic sword, damaging multiple targets at the same time. Their troops can literally cut through enemy lines.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_indomitable.png|left]]'''''Indomitable:''' The Swordmasters have reached a level of commitment to battle that is unrivalled. They simply fear nothing and never lose hope, even outnumbered hundreds to one.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;650px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Creature_haven_seraph_artwork_large.jpg|300px|Seraph]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_haven_seraph_upg_artwork_large.jpg|300px|Celestial]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SERAPH''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_seraph_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_seraph_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Physically imposing and striking in their perfection, the Angels of the Light are taller than Humans, far more beautiful, and project an aura of power and confidence. Seraphim, on the other hand, are smaller and more Human-like in their appearance. Nonetheless, their presence on the battlefield is enough to fill the hearts of soldiers with hope and resolve.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_aura_of_purity.png|left]]'''''Aura of Purity:''' The very presence of angels has a protective effect on nearby allies, who are protected against their enemy’s spells and abilities.''&lt;br /&gt;
|&lt;br /&gt;
| '''CELESTIAL''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_seraph_upg_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_seraph_upg_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Celestials are champions among the Seraphim. It is no coincidence that their given names are often those of legendary Angels fallen during the Elder Wars... Celestials are extremely skilled in battle and fight with an absolute heroism and fearlessness. But they also use their mastery of the Light to heal their allies, even bringing them back from the brink of death.&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_aura_of_purity.png|left]]'''''Aura of Purity:''' The very presence of angels has a protective effect on nearby allies, who are protected against their enemy’s spells and abilities.''&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;[[File:Creature_ability_resurrection.png|left]]'''''Resurrection:''' The Celestials are worshipped by imperial troops, as they have the ability to raise agonizing allies fallen on the battlefield, just before their soul departs to Asha.''&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warfare Units==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot; width=&amp;quot;1050px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Creature_haven_sister_artwork_large.jpg|300px|Sister]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_haven_ballista_artwork_large.jpg|300px|Ballista]]&lt;br /&gt;
|width=&amp;quot;50px&amp;quot;|&lt;br /&gt;
| [[File:Creature_haven_catapult_artwork_large.jpg|300px|Catapult]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| '''SISTER''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_sister_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_sister_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;The Sisters of Elrath are devoted to the worship of the Dragon of Light. Chosen for their spiritual gifts, these women have dedicated their lives to bringing light and warmth to all the people in need, and in war times they follow the armies to care for the wounded. Sisters are considered blessed by Elrath and possess great healing powers, sometimes performing true miracles.&lt;br /&gt;
|&lt;br /&gt;
| '''BALLISTA''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_ballista_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_ballista_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Often described by common folk as the “big crossbows”, ballistae are war machines designed to launch heavy projectiles (usually large arrows, stakes or stones) at a distant target. Ballistae are mostly used on the battlefield to help bring down the most impressive creatures.&lt;br /&gt;
|&lt;br /&gt;
| '''CATAPULT''' &amp;amp;#91; [http://www.heroesofmightandmagic.com/heroes7/File:Creature_haven_catapult_artwork_large.jpg concept] &amp;amp;#124; [http://static14.cdn.ubi.com/mmh7/prod/images/units/haven/MOV_creature_haven_catapult_attack.webm video] &amp;amp;#93;&amp;lt;br/&amp;gt;Catapults have been one the main siege engines since the days of the ancient Shantiris. While they vary in design (some rely on the sudden release of tension on wooden beams or twisted cords, others are powered by a counterweight), their purpose remains the same: to hurl a large rock at the enemy’s walls.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Haven Faction]]&lt;br /&gt;
* [[Haven Heroes]]&lt;br /&gt;
* [[Haven Town Buildings]]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=40680 Haven Units and Abilities Discussion on Heroes Community]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/haven Haven Section on Official Heroes 7 Web Site]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Haven_Town_Buildings</id>
		<title>Haven Town Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Haven_Town_Buildings"/>
				<updated>2015-02-04T21:07:10Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: updated related links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Haven townscreen details.jpg|1200px|Haven Town Screen]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' the information on this page is pre-release and may still change.&lt;br /&gt;
&lt;br /&gt;
==Dwellings==&lt;br /&gt;
&lt;br /&gt;
===Core Creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Marksman Tower''': Allows to recruit Marksmen.&lt;br /&gt;
* '''Beast Den''': Allows to recruit Silverbacks.&lt;br /&gt;
* '''Garrison''': Allows to recruit Legionnaires.&lt;br /&gt;
&lt;br /&gt;
===Elite Creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Proving Grounds''': Allows to recruit Cuirrasiers.&lt;br /&gt;
* '''Justicar's Tower''': Allows to recruit Justicars.&lt;br /&gt;
* '''Cathedral of Light''': Allows to recruit Abbots.&lt;br /&gt;
&lt;br /&gt;
===Champion Creatures===&lt;br /&gt;
&lt;br /&gt;
* '''Halls of Glory''': Allows to recruit Swordmasters.&lt;br /&gt;
* '''Transept of Elysium''': Allows to recruit Celestials.&lt;br /&gt;
&lt;br /&gt;
===Warfare Units===&lt;br /&gt;
&lt;br /&gt;
* '''Convent of Elrath''': Allows to buy a Healing Sister.&lt;br /&gt;
* '''Blacksmith''': Allows to buy a Ballista.&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
&lt;br /&gt;
===Heroes Buildings===&lt;br /&gt;
&lt;br /&gt;
* '''Hall of Heroes''': Allows to recruit Heroes.&lt;br /&gt;
* '''Magic Guild''': Allows Heroes to learn spells (4 levels).&lt;br /&gt;
* '''Choral of Believers''': Light magic spells cast by a hero inside the town's area of control are cast on the next higher rank.&lt;br /&gt;
* '''Embassy''': +X% chance for negotiation with neutral armies inside the town's area of control.&lt;br /&gt;
* '''Horse Stables''': Increases visiting hero's movement points by X until end of the week.&lt;br /&gt;
&lt;br /&gt;
===Additional Heroes related buildings===&lt;br /&gt;
&lt;br /&gt;
* '''Thieves Guild''': Provides the town screen window to spy enemies and give overview of the game status.&lt;br /&gt;
* '''Town Portal''': Allows Heroes to be teleported to the town (with the right spell) In Heroes VII we decided not to keep H6 town portal system.&amp;lt;br&amp;gt;The town portal only allows you to be teleported to this town if you hero have the right spell for this. However, like it was on previous games,&amp;lt;br&amp;gt;this spell only can teleport you to the nearest town.&lt;br /&gt;
&lt;br /&gt;
===Resource Buildings===&lt;br /&gt;
&lt;br /&gt;
* '''Marketplace''': Provides the town screen window to trade resources.&lt;br /&gt;
* '''Resource Silo''': Produces random resources each day.&lt;br /&gt;
* '''Alchemist Lab''': Provides one unit of starsilver each day.&lt;br /&gt;
&lt;br /&gt;
===Fortifications===&lt;br /&gt;
&lt;br /&gt;
* '''Castle''': Equips the town with walls and gates in siege combats. Equips the town with level 3 local guards.&lt;br /&gt;
* '''Artillery Range''': Regenerates destroyed ballistas and equips the town walls with shooting towers. Provides the town with 3 towers in siege combats.&lt;br /&gt;
&lt;br /&gt;
===Town Hall Upgrades===&lt;br /&gt;
&lt;br /&gt;
* '''Capitol''': Raises the daily income to 4000 gold / day. There can be only one Capitol per player and per map.&lt;br /&gt;
* '''Arcane Portal''': Provides 5000 gold / day and additional great bonuses.&lt;br /&gt;
&lt;br /&gt;
INFORMATION SOURCE: [http://mmh7.ubi.com/en/blog/post/view/discover-haven-s-townscreen-in-details Discover Haven Townscreen in Details - Official Heroes 7 Web Site]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Haven Faction]]&lt;br /&gt;
* [[Haven Creatures]]&lt;br /&gt;
* [[Haven Heroes]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/haven Haven Section of Official Heroes 7 Web Site]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=40500 Limbic's Town Screens discussion on Heroes Community]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Haven_Heroes</id>
		<title>Haven Heroes</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Haven_Heroes"/>
				<updated>2015-02-04T21:05:46Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Haven Might Heroes==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
File:Artwork_hero_haven_might_male.jpg|'''Haven Might Hero - Male'''&lt;br /&gt;
File:Artwork_hero_haven_might_female.jpg|'''Haven Might Hero - Female'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''In Heroes VII, Ubisoft decided to keep the traditional Might &amp;amp; Magic classes separation. Each hero will be either Might or Magic but subcategories also exist, allowing different skill wheel paths and additional abilities linked to their specialties.''&lt;br /&gt;
&lt;br /&gt;
''Even if Might Heroes can cast spells, they aren’t the best in this area (that’s why Magic Class is for) and would rather prefer to use warcries.''&lt;br /&gt;
&lt;br /&gt;
===Vindicator===&lt;br /&gt;
&lt;br /&gt;
Vindicators are the most offensive of the Haven heroes. They rely on the sheer force of their blades to win battles. Masters of warcries and offense, they also have strong leadership and warfare skills. They are decent explorers and users of Light Magic, and even capable of casting the occasional fireball to clean the battleground.&lt;br /&gt;
&lt;br /&gt;
Main skills: Righteousness, Warcries, Offense&lt;br /&gt;
&lt;br /&gt;
===Knight===&lt;br /&gt;
&lt;br /&gt;
Knights are the most typical Haven heroes. Well balanced, they have the strongest leadership skill of all classes. Trained to be rulers and lords, they are skilled in in diplomacy and display a great ability to administrate kingdoms. They also get a basic magic education, mostly from the school of Light.&lt;br /&gt;
&lt;br /&gt;
Main skills: Righteousness, Leadership, Economy&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
&lt;br /&gt;
Paladins are the enlightened warriors whose path is guided by the holy light of Elrath. Masters of defense and diplomacy, and skilled in Light Magic, their strength is focused on protecting their armies and their people. However, they should not be under-evaluated as competent fighters and battlefield heroes.&lt;br /&gt;
&lt;br /&gt;
Main skills: Righteousness, Diplomacy, Defense &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Haven Magic Heroes==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;350px&amp;quot; heights=&amp;quot;400px&amp;quot;&amp;gt;&lt;br /&gt;
File:Artwork_hero_haven_magic_male.jpg|'''Haven Magic Hero - Male'''&lt;br /&gt;
File:Artwork_hero_haven_magic_female.jpg|'''Haven Magic Hero - Female'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''As their fellow Might comrades, they master the Haven trait Righteousness, allowing them to take advantage from impressive bonus morale during combat. However, they are of course better specialists in the field of spell casting and even if Light Magic appears to be a basic knowledge for the majority of them, some do not share the same vision and prefer to make the fire talk.''&lt;br /&gt;
&lt;br /&gt;
===Inquisitor===&lt;br /&gt;
&lt;br /&gt;
Inquisitors are the weapons of Elrath. Not only do they master the power of Light Magic, in order to heal and protect their own, but they can also unleash terrible spells of destruction from the school of Fire. If they are less focused on brute force than their brothers in arms, the Vindicators, they still possess pretty decent skills for battle.&lt;br /&gt;
&lt;br /&gt;
Main skills: Righteousness, Warfare, Fire Magic&lt;br /&gt;
&lt;br /&gt;
===Priest===&lt;br /&gt;
&lt;br /&gt;
Priests are the most common religious men of their faction. Masters of Light Magic, they are beacons of hope and salvation on the battlefield, but they are also skilled administrators, travellers and diplomats.&lt;br /&gt;
&lt;br /&gt;
Main skills: Righteousness, Light magic, Prime magic&lt;br /&gt;
&lt;br /&gt;
===Confessor===&lt;br /&gt;
&lt;br /&gt;
Confessors are the shields of Haven, masters of defense and Light Magic, their powers can protect the armies of the Empire from the most terrible enemies, users of Dark Magic above all.&lt;br /&gt;
&lt;br /&gt;
Main skills: Righteousness, Light magic, Paragon &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [[Haven Faction]]&lt;br /&gt;
* [[Haven Creatures]]&lt;br /&gt;
* [[Haven Town Buildings]]&lt;br /&gt;
* [http://mmh7.ubi.com/en/factions/haven Haven Section of Official Heroes 7 Web Site]&lt;br /&gt;
* Information Source: [http://mmh7.ubi.com/en/blog/post/view/haven-s-might-heroes Haven Might Heroes Revealed], [http://mmh7.ubi.com/en/blog/post/view/haven-s-magic-heroes Haven Magic Heroes Revealed]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Screenshots</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Screenshots"/>
				<updated>2015-02-04T20:46:27Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: added Feb screenshots, added all town screens, dated all screenshots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Adventure Map Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; heights=&amp;quot;145px&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot_adventure_map.jpg|'''[Aug 2014] Wandering around adventure map'''&lt;br /&gt;
File:Screenshot_enchanted_oasis.jpg|'''[Aug 2014] Approaching an enchanted oasis'''&lt;br /&gt;
File:Screenshot_underground.jpg|'''[Aug 2014] Exploring the underground'''&lt;br /&gt;
File:Screenshot_haven_elevated.jpg|'''[Nov 2014] Haven town with scenic views'''&lt;br /&gt;
File:Screenshot_mountain_lake.jpg|'''[Nov 2014] A peaceful mountain lake'''&lt;br /&gt;
File:Screenshot_feb15_adventure.jpg|'''[Feb 2015] Adventure map &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
File:Screenshot_feb15_adventure_details.jpg|'''[Feb 2015] Adventure map + interface details &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; heights=&amp;quot;145px&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot_protect_the_catapult.jpg|'''[Aug 2014] Protect the catapult'''&lt;br /&gt;
File:Screenshot_siege_combat.jpg|'''[Aug 2014] Siege combat, Academy town'''&lt;br /&gt;
File:Screenshot_battle_grid.jpg|'''[Sep 2014] Small battle, Haven vs Academy'''&lt;br /&gt;
File:Screenshot_feb15_combat.jpg|'''[Feb 2015] Combat screen &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
File:Screenshot_feb15_combat_details.jpg|'''[Feb 2015] Combat screen + interface details &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
File:Screenshot_feb15_combat2.jpg|'''[Feb 2015] Combat screen template &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
File:Screenshot_feb15_combat3.jpg|'''[Feb 2015] Combat screen template &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cut Scene / Zoomed Adventure Map Screenshots==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; heights=&amp;quot;145px&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot_haven_contryside.jpg|'''[Aug 2014] Haven town and countryside'''&lt;br /&gt;
File:Screenshot_haven_warrior.jpg|'''[Aug 2014] Fierce Haven warrior'''&lt;br /&gt;
File:Screenshot_gold_mine.jpg|'''[Aug 2014] Gold mine'''&lt;br /&gt;
File:Screenshot_magical_dome.jpg|'''[Aug 2014] Magical dome'''&lt;br /&gt;
File:Screenshot_haven_magic_hero.jpg|'''[Oct 2014] Haven magic hero'''&lt;br /&gt;
File:Screenshot_wizard_apprentice.jpg|'''[Oct 2014] Academy wizard apprentice'''&lt;br /&gt;
File:Screenshot_wolf_justicar.jpg|'''[Oct 2014] Wolf Justicar'''&lt;br /&gt;
File:Screenshot_statue_sky.jpg|'''[Oct 2014] Looking up at a statue'''&lt;br /&gt;
File:Screenshot_feb15_landscape.jpg|'''[Feb 2015] Scenic landscape &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Town Screens==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;250px&amp;quot; heights=&amp;quot;145px&amp;quot;&amp;gt;&lt;br /&gt;
File:Screenshot_academy_townscreen.jpg|'''[Aug 2014] Academy town screen'''&lt;br /&gt;
File:Academy_townscreen_details.jpg|'''[Dec 2014] Academy town buildings names'''&lt;br /&gt;
File:Haven_townscreen_details.jpg|'''[Jan 2015] Haven town building names'''&lt;br /&gt;
File:Screenshot_feb15_town_interface.jpg|'''[Feb 2015] Town screen interface details &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
File:Necropolis_townscreen.jpg|'''[Feb 2014] Necropolis town screen &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;(NEW!)&amp;lt;/font&amp;gt;'''&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_town_interface.jpg</id>
		<title>File:Screenshot feb15 town interface.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_town_interface.jpg"/>
				<updated>2015-02-04T20:27:58Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_landscape.jpg</id>
		<title>File:Screenshot feb15 landscape.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_landscape.jpg"/>
				<updated>2015-02-04T20:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_combat3.jpg</id>
		<title>File:Screenshot feb15 combat3.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_combat3.jpg"/>
				<updated>2015-02-04T20:25:51Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_combat2.jpg</id>
		<title>File:Screenshot feb15 combat2.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_combat2.jpg"/>
				<updated>2015-02-04T20:24:23Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_combat_details.jpg</id>
		<title>File:Screenshot feb15 combat details.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_combat_details.jpg"/>
				<updated>2015-02-04T20:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_combat.jpg</id>
		<title>File:Screenshot feb15 combat.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_combat.jpg"/>
				<updated>2015-02-04T20:20:26Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_adventure_details.jpg</id>
		<title>File:Screenshot feb15 adventure details.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_adventure_details.jpg"/>
				<updated>2015-02-04T20:19:39Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_adventure.jpg</id>
		<title>File:Screenshot feb15 adventure.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Screenshot_feb15_adventure.jpg"/>
				<updated>2015-02-04T20:18:51Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/Necropolis_Town_Buildings</id>
		<title>Necropolis Town Buildings</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/Necropolis_Town_Buildings"/>
				<updated>2015-02-04T20:10:56Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Necropolis_townscreen.jpg|1200px|Necropolis Town Screen]]&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' the information on this page is pre-release and may still change.&lt;br /&gt;
&lt;br /&gt;
INFORMATION SOURCE: [http://mmh7.ubi.com/en/blog/post/view/the-city-of-the-spider-cult Necropolis Town Screen Revealed - Official Heroes 7 Web Site]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=40500 Limbic's Town Screens discussion on Heroes Community]&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	<entry>
		<id>http://www.heroesofmightandmagic.com/heroes7/File:Necropolis_townscreen.jpg</id>
		<title>File:Necropolis townscreen.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.heroesofmightandmagic.com/heroes7/File:Necropolis_townscreen.jpg"/>
				<updated>2015-02-04T20:08:17Z</updated>
		
		<summary type="html">&lt;p&gt;Valeriy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Valeriy</name></author>	</entry>

	</feed>