Age of Heroes: Might and Magic Heroes VII Wiki: Stronghold Creatures

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==Elite Creatures==
 
==Elite Creatures==
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==Champion Creatures==
 
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==Warfare Units==
 
==Warfare Units==
 
No information has been released so far about the Stronghold Warfare Units. We will update this page once some information has been released.
 
No information has been released so far about the Stronghold Warfare Units. We will update this page once some information has been released.
 
  
 
==Related Links==
 
==Related Links==

Revision as of 22:23, 5 July 2015

Contents

Core Creatures

Brute Crusher
BRUTE [ concept | video ]
All Orcs are born fighters, and there is nothing they desire more than to be in the thick a battle, where the blood of the enemy flows in rivers. Their usual tactics is simply to rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing troops, causing them to be nicknamed “Brutes” by the Empire’s Crusaders.

PIC creature stronghold brute ability demonic lineage.png
Demonic Lineage: The creature is both resistant to fire and vulnerable to light.
CRUSHER [ concept | video ]
The main strike force of the Orc army, Crushers are hardened and fierce warriors who can run for miles on end across the blistering sands of the Sahaar. Going into battle without pausing for breath, Crushers are believed to be pushed by the winds of their guardian spirit, Father Sky.

PIC creature stronghold brute ability demonic lineage.png
Demonic Lineage: The creature is both resistant to fire and vulnerable to light.

PIC creature stronghold brute upg ability unfettered.png


Unfettered: Crushers are simply unstoppable when they rush into battle.


Harpy Fury
HARPY [ concept | video ]
Half-human and half-bird of prey, Harpies were originally created as scouts, messengers and skirmishers in the Wizards’ armies. They won their freedom along with the Orcs, who adopted them as allies, considering them to be favoured children of Father Sky.

PIC creature stronghold harpy ability strike and return.png
Strike and Return: Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.
FURY [ concept | video ]
Furies are Harpies that have survived enough battles to master advanced techniques in strafing attacks. They are impossible to counter-attack as they fly with incredible speed and manoeuvrability.

PIC creature stronghold harpy ability strike and return.png
Strike and Return: Harpies are very nimble fliers, they can attack and retreat in the same move, making them difficult to corner.

PIC creature stronghold harpy upg ability no retaliation.png
No Retaliation: The wings of the Furies move so fast that they literally blind their opponents, making retaliation impossible.


Gnoll Gnoll Hunter
GNOLL [ concept | video ]
Gnolls are one of the many types of Beastmen created by the Wizards of House Chimera after they mastered the art of fusing man with animal. Half-man, half-hyena, Gnolls were designed as trackers, capable of relentlessly pursuing the enemy’s scent. Once they enemy has been found, however, Gnolls prefer to stay away from the melee, attacking from afar with throwing knives.
GNOLL HUNTER [ concept | video ]
When a Beastman is created, the resulting being keeps most of its Human intelligence, but also inherits the instincts and tendencies of its animal side. For Gnoll Hunters, this translates as an opportunistic (some would say cowardly) streak. Gnoll Hunters will let others fight in close combat, only intervening when they can land a blow at the enemy without putting themselves directly at risk.

PIC creature stronghold gnoll upg ability opportunity shot.png
Opportunity Shot: Gnolls are vicious fighters. If one of their allies is attacking, they always try to use the opening to throw a dagger in the flank of the targeted foe.


Elite Creatures

Centaur Centaur Marauder
CENTAUR [ concept | video ]
Like the Harpies and Gnolls, Centaurs are Beastmen created by the Wizards of the Seven Cities. Half-human and half-horse, the Centaurs were originally given the menial tasks of carrying messages, pulling carts and work in the mines. Being both mount and rider, Centaurs can fire deadly arrows and then move to higher ground, or dash to a place before firing from the most deadly positions.

PIC creature stronghold centaur ability mobile shooter.png
Mobile Shooter: Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.
CENTAUR MARAUDER [ concept | video ]
Centaur Marauders are a cast of Centaurs dedicated entirely to the art of warfare. They have mastered the art of disengaging from melee combat: when the enemy gets too close, they move away from the front lines in a couple strides while shooting arrows at their foes. They are one of the best harassing units on all of Ashan, and it takes tactical expertise to outflank them.

PIC creature stronghold centaur ability mobile shooter.png
Mobile Shooter: Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.

PIC creature stronghold centaur upg ability maneuver.png
Maneuver: Centaur Marauders are able to retreat in front of enemy attackers while shooting at them.


Sand Wyvern Venomous Wyvern
SAND WYVERN [ concept | video ]
The wyverns are descendants of flying lizards whose bodies were mutated by Dragon blood during the wars of the Mythic Age. Though Wyverns are smaller than Dragons, they are still rather impressive animals. They have large, bat-like wings, and their body is covered with reptilian scales. The Sand Wyverns found in the Sahaar desert are attuned to Earth magic, and possess regenerative abilities.

PIC creature stronghold sandwyvern ability regeneration.png
Regeneration: Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.

PIC creature stronghold sandwyvern ability resistant to earth.png

Resistance to Earth: The very nature of the Sand Wyvern makes it resistant to Earth Magic.
VENOMOUS WYVERN [ concept | video ]
Not content to ravage ranks of armies with their teeth and claws, some species of Wyverns are especially feared for their corrosive breath. Dwelling in in the most inhospitable areas of the Sahaar, these Wyverns are distinguished by their ill-tempered character and a peculiar habit of killing anyone or anything that trespasses on their territory.

PIC creature stronghold sandwyvern ability regeneration.png
Regeneration: Sand Wyverns have an uncanny ability to regenerate and heal the wounds they just suffered.

PIC creature stronghold sandwyvern ability resistant to earth.png

Resistance to Earth: The very nature of the Sand Wyvern makes it resistant to Earth Magic.

PIC creature stronghold sandwyvern upg ability acid breath.png

Acid Breath: Venomous Wyverns spit acid clouds that deal damage over the time even after the attack.


Basilisk Rider Basilisk Lancer
BASILISK RIDER [ concept | video ]
Scaly, ugly, and generally unpleasant to look upon, Basilisks are great lizards found in desolate areas. Basilisks came to be after the battles of the Mythic Age, when the blood of wounded Dragons ran across the face of Ashan, turning primitive animals into magical beasts. The most dangerous weapon of the Basilisk is its ability to temporarily petrify its opponent with its gaze.

PIC creature stronghold basiliskrider ability petrification.png
Petrification: On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.
BASILISK LANCER [ concept | video ]
Goblins are "failures" in the Orc experiment and born from the blood of lesser demons. They have multiplied like rodents, despite the Wizards’ best efforts to destroy them. Goblins are devious and cowardly… but even they can muster some courage once mounted on creatures such as Basilisks, especially when they can use their long spears to keep enemies at bay.

PIC creature stronghold basiliskrider ability petrification.png
Petrification: On a critical attack, the target of the Basilisk Rider has to face the gaze of the creature, and gets petrified for a moment, at least.

PIC creature stronghold basiliskrider upg ability long range.png
Long Range: Thanks to the length of the spear carried by the Basilisk's Lancer, medium sized creatures cannot retaliate the creature's attack.


Champion Creatures

Cyclops Enraged Cyclops
CYCLOPS [ concept | video ]
Like Goblins, Cyclopes were a "failure" in the Orc experiment. Born from the blood of major demons, they became monstrous giants, body and mind twisted by chaotic surges. While many factions would love to harness their power, only the Orcs have the strength, patience, and courage to welcome them in their villages as tireless workers, and on the battlefield as heavy shock troops.

PIC creature stronghold brute ability demonic lineage.png
Demonic Lineage: The creature is both resistant to fire and vulnerable to light.

PIC creature stronghold cyclops ability sweeping bash.png


Sweeping Bash: Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.
ENRAGED CYCLOPS [ concept | video ]
Though the Cyclopes are by nature calm with a child-like simplicity, when they are hurt (physically or emotionally), they develop an explosive and terrifying rage, born from their chaos-tainted blood. This makes them dangerous to everyone, their own kind included. A select few Cyclopes can intuitively channel this rage through their “Evil Eye” to incinerate their enemies from a distance.

PIC creature stronghold brute ability demonic lineage.png
Demonic Lineage: The creature is both resistant to fire and vulnerable to light.

PIC creature stronghold cyclops ability sweeping bash.png


Sweeping Bash: Cyclops are not the most accurate of fighters, but they can sweep at multiple enemies at a time, resulting in devastating attacks.

PIC creature stronghold cyclops upg ability fiery eye.png
Fiery Eye: Chaos tainted blood provides Enraged Cyclops with the power to hit enemies from afar using the fire from their eye.


Behemoth Ancient Behemoth
BEHEMOTH [ concept | video ]
Not much is known about the giant, ape-like beasts dwelling within the rocky mountains of the Sahaar Desert. Scholars have surmised they are the same creatures referred to as Behemoths in the tales of old. The long claws of the Behemoths are incredibly sharp, and are capable of tearing apart most materials.

PIC creature stronghold behemoth ability piercing claws.png
Piercing Claws: The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.
ANCIENT BEHEMOTH [ concept | video ]
Behemoths are highly social creatures. Younger behemoths are usually the hunters of the group, while the older specimens, recognizable to their grey fur, are tasked with guard duty. Woe to the imprudent who trespasses on the group’s territory: Ancient Behemoths are bigger, fiercer, more cunning – and surprisingly agile for such hulking creatures.

PIC creature stronghold behemoth ability piercing claws.png
Piercing Claws: The Behemot’s [sic] claws are so sharp that they bypass some of the target’s defense.

PIC creature stronghold behemoth upg ability mighty pounce.png

Mighty Pounce: The Ancient Behemot [sic] can jump very far and literally smash his target to the ground, stunning it for a while.


Warfare Units

No information has been released so far about the Stronghold Warfare Units. We will update this page once some information has been released.

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