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Posted by Storm-Giant at 22:50, 13 Jan 2016:
Horn of the Abyss 1.4 Available for Download!

It has become a tradition for the HotA team to release a new version of their MOD at the beginning of the year, and this one isn’t any different! Among others, the 1.4 version additions include:

  • The third part of the campaign, the Horn of the Abyss.
  • The Horn of the Abyss artifact, which revives the also newly added creature Fangarms among the living casualties in battle.
  • 10 new adventure objects.
  • The possibility of opening the hero exchange screen between heroes in a city.
  • Small graphical improvements and bugfixes.
The latest version of the MOD (1.4.2) can be downloaded from here. As always, you can ask any questions or doubts to the developers on our HC thread, and report any bug you may encounter in this one. Happy New Year, fellow heroes!

Posted by Storm-Giant at 17:04, 17 Dec 2015:
Heroes 5.5 update, 1.6 out for H7

Ever since the first release in May, Might & Magic: Heroes 5.5 (ongoing MOD for Heroes V: Tribes of the East) has seen the release of new versions at a frequent rate, and a lot has happened since then. Major additions such as optional Town/Dwelling Conversion or a brand new Governance system have been added to the game, as well as minor stuff like flaggable weekly resource generators or revamped Necromancy, in addition to the more mundane balance changes & bug fixes. Download links for the latest version of the game can be found here.

At the same time, another patch for Heroes VII has been released. The 1.6 version adds Steam Workshop compatibility, allowing Steam users to share maps & MODs, the official tutorial map (better late than never I guess?) plus some balancing changes. But maybe most importantly it fixes the missing skills/spells bug introduced in the previous patch, which could halt indefinitely the progress on any campaign or map.

Posted by Storm-Giant at 17:09, 23 Nov 2015:
H7 1.4 & 1.5 patches Released

The next batch of Heroes VII patches have been released, containing various, different fixes, performance improvements, a saturation rework on the Adventure Map and some new content: 12 Heroes, 2 maps and 5 additional creatures...although the five neutral creatures cannot be labelled as new, since all of them have been shamelessly recycled from H6.

You can find the patch notes of the 1.4 version here, and all the content of the 1.5 version on this article. As usual, please use the current HC thread to report any bug or issue with the current version of the game.

Posted by Storm-Giant at 13:50, 31 Oct 2015:
First H7 patches are out, End of DoC development

After a slow start, it seems as Limbic has finally achieved a good patching pace, with the release of 1.2, 1.2.1 hotfix, 1.3 version and 1.3.1 hotfix over the past weeks. These patches include various improvements and fixes, and while it is true the game is moving away from its terrible release state, there are still some glaring issues that need to be addressed such as multiplayer desyncs, AI intelligence or Simultaneous Turns waiting screen.

For the current version (1.3.1), you can report bugs here. Furthermore, the 1.4 update is confirmed to be in the works, which is set to be released in the upcoming weeks.

Sadly, I have to inform of the end of yet another Might & Magic title. Duel of Champions, the Trading Card Game that received eight expansions over the course of three years, has announced that it will not receive any additional updates. Regular service maintenances will continue to occur for "as long as we have a sufficient community of active fans". Seeing as Heroes Online has not received an update since May, one has to wonder if putting BlueByte on charge of both projects was the last nail in their coffins, or they were bound to come to an end anyway.

Posted by Storm-Giant at 23:35, 13 Oct 2015:
Negative Reception of the Game, 2nd Patch Delayed

It has been two weeks since the release of Might & Magic: Heroes VII, and the reception of the game has been...poor. As of today, it averages a 67 out of 100 (critics) and a 5.4 out of 10 (fans) on metacritic, while on Steam is not recommended by a dreadful 64% of the total reviews. On top of the bad AI, poor optimization, lack of tutorial and plentiful of bugs, some reviewers have questioned the lack of ambition of this title, or as YouTube's #1 PC gaming critic TotalBiscuit puts it "They don't know where they're going with it [...] I think a full back to the drawing board is required for HoMM."

To make things worse, Ubisoft is being accused of deceptive marketing with the US Collector’s Edition, as several reddit users have claimed the CE Edition did not come with the game disk itself, despite being advertised as such. Later on Ubisoft published an official reply on the Shadow Council, offering “complete refunds from any dissatisfied customers” as well as a compensation plan for those who wish to keep their game; and yet still blaming the customers for their unawareness. What a mess.

Sadly, the bad news does not stop here. Due to the high amount of bugs and issues, the devs decided to push one big post-release patch instead of "several little ones to ensure the stability and compatibility of the various fixes all together", aiming to release it this week. However, gomaki, a Limbic dev announced in our forums that the patch has been delayed, as they found 2 major issues during the testing process. No ETA has been given either, so all is left is to wait...

Posted by Storm-Giant at 18:10, 29 Sep 2015:
Heroes VII is Released, together with Bastion MOD for VCMI!

Two days after the Blood Moon (coincidence? I think not!), Might & Magic: Heroes VII has been released for PC. Players, please make sure you read the release note, as there are some notable issues with the released version.

The first reviews are coming in, with scores ranging from low 60s to high 80s. I’m keeping track of them on this thread in HC, with either a summary or an explanatory quote. So far, the overall impressions are positive, praising the extensive content of the game, excellent soundtrack and good visuals, while the most common negative comments are focused on the AI, (poor) optimization of the game and the lack of a tutorial for new players.

Speaking of which, if you are new to the game, this blog entry may be of help to you. Don't hesitate to register on our forums and ask any questions, the devs are keeping tabs on the recurring issues and working to solve them.

Finally, if in the previous news I was happy to announce the release of the Forge faction as a MOD for VCMI, this time it is the turn for Bastion! It has been over ten years in the making, including one of the coolest promotional videos ever made by the community. I must say, the past years have been very kind to the Heroes III Modding scene :)

Posted by Storm-Giant at 22:40, 4 Sep 2015:
Polish Forge Town Released as a Heroes 3 MOD!

Ever since its inception, the Forge Town has been a magnet to controversy. After three installments featuring mythological environments, the potential addition of sci-fi elements to the series was not well received by a vocal fraction of the fan base, and NWC was forced to scrap the project and work under pressure to release the Armageddon Blade expansion as we know, with a brand new ninth faction (Conflux). Over the years some attempts have been made by fans to include the Forge faction in Heroes III through Modding, but none managed to succeed. Until now.

This week I am happy to announce that the release of the Polish Forge Town for the ongoing H3 modding platform VCMI. This version of the Forge Faction has been made from scratch, featuring some original concepts but still remaining faithful to the H3 Universe. There are plans for future content such as Alternative Creatures too. Kudos to the Polish Team for achieving this milestone in the history of H3 modding!

In Heroes VII news front, the second Closed Beta has been extended until September 7th. Some devs from Limbic Entertainment carried out a live stream session on Twitch this Monday, you can find a summary here although most notably is the inclusion of the Heropedia feature so we can access to heroes & creatures information Finally, another live stream session will be run next Tuesday at 6 p.m. CEST, this time led by Lever Designer Marzhin, and centered around the Map Editor.

Posted by Storm-Giant at 13:26, 25 Aug 2015:
Heroes VII Beta #2 Starting Tomorrow!

The second (and last) Beta of Might & Magic: Heroes VII is set to begin this Wednesday, and will end a week later on the 2nd of September. Anyone who has pre-ordered the game should have access to it, as well as the lucky numbers from the Waiting List in the Shadow Council - to which you can still join. Haven, Academy, Sylvan and Dungeon are the eligible factions in this test build.

Speaking of Dungeon, the whole faction has been revealed through the month, you can find links to all the related articles in the news thread. Sufficient to say that it has received similar criticism as the Necropolis faction, albeit on a smaller scale. The recycling of H6 creature models such as Assassins or Black Dragons (the later has been under heavy criticism since it was introduced in H6) or the mismatch with the artworks presented in the voting process (Medusa) has left a large portion of the community unhappy. The lack of updates on the atrocious hero specializations has not helped either.

In any case, this second beta test will serve as a testament of the state of the game and its possible direction in the post-release months. I suggest keeping an eye on the Beta Discussion thread and see what the players say about the game.

Posted by Storm-Giant at 15:29, 5 Aug 2015:
First Details of Heroes VII Modding and new H5.5 patch!

Following the Map Editor article released a couple of weeks ago, Introduction to MODding in MMH7 answered some of the most common questions regarding modding. Using the “advanced” mode (Unreal Editor), users will be able to duplicate game content (such as heroes, creatures, spells or towns) and change them. It is said to be possible to add new 3D Models to the game as well, so new creatures should be a possibility.
However, it is important to note that all H7 modding is map-based, so no chance for global MODs. Furthermore, the article states users will not be able to alter the core of the game, which raises doubts about what are the real possibilities and limitations of modding in the game.

In any case, the influx of H7 news doesn't stop there. Recently, two more faction skills were introduced, with Sylvan's Nature's Revenge and Stronghold's Bloodrage. Likewise, Here be Neutrals presented the twelve neutrals H7 will feature, a mixture of classics like Elementals, new ones such as Sea Elf or Shantiri Guardians, and some recycled units from H6 in demons and Griffins. Last but not least, Gamescom 2015 started today, I recommend keeping an eye on our forums since Dungeon is expected to be revealed during the week.

Finally, the latest iteration of the ongoing Heroes V MOD Might & Magic: Heroes 5.5 is out. Release Candidate 1 version features a better balance between heroes primary stats, some improvements over the AI and RMG, and the addition of 34 artifacts, including new unique effects and ultimate artefacts! You can find download links here.

Posted by Storm-Giant at 14:23, 25 Jul 2015:
First Look at Map Editor Teases RMG and Modding Tools!

The first Shadow Council article featuring Heroes VII Map Editor has been released, and it has brought a few surprises. The Editor will offer two modes, with default mode being a simplified version of the advanced mode (Unreal Editor). Campaign Editor will make a return to the series, as well as the long requested Random Map Generator (RMG), which will be expanded at a later article. What’s more, H7 Map Editor will allow modding too, such as creating customizable heroes or artifacts for your own maps! The article also introduces some notable concepts like 2D-mode view, Passability Painting and Visitable Shells. All in all, I must say that the Map Editor looks promising.

After the community outcry for the shameless recycling of Necropolis H6 models, Ubisoft decided to create new models, setting up a couple of votes, allowing the community to choose accordingly to their liking. Today we can see the new artworks on action, as well as the updated models for both Vampire and Lich.

As per community request, a new set of Ashan Tales is on the way in the Shadow Council. To start things off, Tales of the Lotus Empire sheds more light in the history of the Naga faction - and an explanation of Medusae presence in Dungeon ranks too. The Close Beta #2 poll resulted in Dungeon & Sylvan joining Haven and Academy as playable factions; however no word has been given about the start of this second Beta.

To finish this July news round-up, our friends from Celestial Heavens carried out an interview with mezzo soprano Karin Mushegain. Have fun reading!

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