Posted by Storm-Giant at 13:26, 25 Aug 2015:
Heroes VII Beta #2 Starting Tomorrow!
The second (and last) Beta of Might & Magic: Heroes VII is set to begin this Wednesday, and will end a week later on the 2nd of September. Anyone who has pre-ordered the game should have access to it, as well as the lucky numbers from the Waiting List in the Shadow Council - to which you can still join. Haven, Academy, Sylvan and Dungeon are the eligible factions in this test build.
Speaking of Dungeon, the whole faction has been revealed through the month, you can find links to all the related articles in the news thread. Sufficient to say that it has received similar criticism as the Necropolis faction, albeit on a smaller scale. The recycling of H6 creature models such as Assassins or Black Dragons (the later has been under heavy criticism since it was introduced in H6) or the mismatch with the artworks presented in the voting process (Medusa) has left a large portion of the community unhappy. The lack of updates on the atrocious hero specializations has not helped either.
In any case, this second beta test will serve as a testament of the state of the game and its possible direction in the post-release months. I suggest keeping an eye on the Beta Discussion thread and see what the players say about the game.
Posted by Storm-Giant at 15:29, 5 Aug 2015:
First Details of Heroes VII Modding and new H5.5 patch!
Following the Map Editor article released a couple of weeks ago, Introduction to MODding in MMH7 answered some of the most common questions regarding modding. Using the “advanced” mode (Unreal Editor), users will be able to duplicate game content (such as heroes, creatures, spells or towns) and change them. It is said to be possible to add new 3D Models to the game as well, so new creatures should be a possibility.
However, it is important to note that all H7 modding is map-based, so no chance for global MODs. Furthermore, the article states users will not be able to alter the core of the game, which raises doubts about what are the real possibilities and limitations of modding in the game.
In any case, the influx of H7 news doesn't stop there. Recently, two more faction skills were introduced, with Sylvan's Nature's Revenge and Stronghold's Bloodrage. Likewise, Here be Neutrals presented the twelve neutrals H7 will feature, a mixture of classics like Elementals, new ones such as Sea Elf or Shantiri Guardians, and some recycled units from H6 in demons and Griffins. Last but not least, Gamescom 2015 started today, I recommend keeping an eye on our forums since Dungeon is expected to be revealed during the week.
Finally, the latest iteration of the ongoing Heroes V MOD Might & Magic: Heroes 5.5 is out. Release Candidate 1 version features a better balance between heroes primary stats, some improvements over the AI and RMG, and the addition of 34 artifacts, including new unique effects and ultimate artefacts! You can find download links here.
Posted by Storm-Giant at 14:23, 25 Jul 2015:
First Look at Map Editor Teases RMG and Modding Tools!
The first Shadow Council article featuring Heroes VII Map Editor has been released, and it has brought a few surprises. The Editor will offer two modes, with default mode being a simplified version of the advanced mode (Unreal Editor). Campaign Editor will make a return to the series, as well as the long requested Random Map Generator (RMG), which will be expanded at a later article. What’s more, H7 Map Editor will allow modding too, such as creating customizable heroes or artifacts for your own maps! The article also introduces some notable concepts like 2D-mode view, Passability Painting and Visitable Shells. All in all, I must say that the Map Editor looks promising.
After the community outcry for the shameless recycling of Necropolis H6 models, Ubisoft decided to create new models, setting up a couple of votes, allowing the community to choose accordingly to their liking. Today we can see the new artworks on action, as well as the updated models for both Vampire and Lich.
As per community request, a new set of Ashan Tales is on the way in the Shadow Council. To start things off, Tales of the Lotus Empire sheds more light in the history of the Naga faction - and an explanation of Medusae presence in Dungeon ranks too. The Close Beta #2 poll resulted in Dungeon & Sylvan joining Haven and Academy as playable factions; however no word has been given about the start of this second Beta.
To finish this July news round-up, our friends from Celestial Heavens carried out an interview with mezzo soprano Karin Mushegain. Have fun reading!
Posted by Storm-Giant at 22:48, 1 Jul 2015:
Heroes VII Beta: Phase 2 Announced, Sylvan Reveal!
After two weeks, the first part of the Heroes VII Beta is over. After endless hours of play and bug hunting, the first impression is that the game needs a lot of work to be done before release, or we may very well have in our hands another disaster like H6 was. The amount of reported bugs was staggering, both minor & game breaking bugs, and the game performance was problematic in many cases.
Fortunately, a second phase has just been announced, and while no date has been given yet, early August may be a good guess if we take into account the current two weeks vote for the next two factions to be played in this second Beta. Being so close to the announced release date (September), this second phase should give a good idea of in which state the game will be shipped.
Meanwhile, over the past two weeks the Sylvan Line-up has been officially announced in the Shadow Council. Armies of the Silva, part 1, 2 and 3 introduced creature artworks & sketches on all three tiers, shortly followed by the Townscreen. Finally, the Sylvan page was released today, where we can see all their abilities and the models in action.
Posted by Storm-Giant at 01:49, 4 Jun 2015:
Heroes VII Beta Available for Download!
After a nine-day delay, the Might & Magic: Heroes VII Beta is finally ready for download! As a compensation for the delay, Ubisoft awarded an extra key to those who logged to their Uplay account. So far there seem to be a high number of bugs & issues, some of them gamebreaking? lol...if you experience any make sure to report them as suggested here or in our forums too.
Back in HC, jiriki9 has just started his latest creative contest, Finding Harmony Competition 2.0. As it is explained inside, each round you are offered six creatures and much choose a given number of them and make them work into a coherent faction. Round 1 is already on the way, and the deadline is set to the 14th of June. Good luck!
Finally, Good Old Games launched today a HoM&M bundle with a sweet 75% discount! The deal ends in thirteen hours at the moment of publishing this article, so be quick to grab it if you are interested in it :)
Posted by Storm-Giant at 14:34, 30 May 2015:
Might & Magic: Heroes 5.5, Announcement & Beta!
Famous in the H5 modding circles for his previous works (most notably for H5 Role Playing Edition MOD), the modding wizard magnomagus has recently introduced his latest project: Might & Magic: Heroes 5.5, whose goal is 'to combine the majority of great futures of H5TOE, H3SOD, H3WOG, H4 Equilibris and Kings Bounty the Legend series into one 3-dimensional game to create an all-in-one TBS experience.'
Among other things, this MOD includes a full revamp of the Skill System, with 3 hero classes per faction, 26 total skills, 174 perks and up to 8 skills per hero; an Advanced Randon Map Generator that can create balanced and highly varied maps, up to XXXL size; new Adventure Map objects, growing armies in treasure vaults and new console commands. A first Beta version was released last week, you can find download links and system requirements on the masterpost.
With regards to Heroes VII, no date has been given for the release of the delayed beta, only a couple of notes were left in the Shadow Council about the issues that prevented launching it. More recently they finished introducing the standard hero skills, first with Fire & Prime Magic and later Light & Water Magic, Metamagic articles. Stronghold, Necropolis, Sylvan and Dungeon faction skills should be explained at a later time.
Posted by Storm-Giant at 22:29, 25 May 2015:
H7 Beta delayed, Stream Round-up, ICTC 8 Results!!
The Heroes VII Beta, which was set to begin today at 6 p.m. CEST, has been delayed until further notice, as the current version felt too unstable, according to the Might & Magic team. Those interested in the latest developments of the Beta should keep an eye on our Beta thread at HC, where we will do our best to keep you updated.
Last Thursday Twitch.tv stream session (VOD here) did not reveal anything big, but it did clear a few things. gourley4p shared with us full transcripts of both sessions (October & last week), my commendations for such an extensive work there! Other H7 news include another batch of Secondary Skills (Exploration, Leadership and Warfare) and a first sample of artefacts.
The International Create a Town Contest, 8th edition came to an end in April, and after over a month of deliberations, the results have been released! A big round of applause to the winners PandaTar's "The Foundations" and Minastir's "Polis", as well as to Jiriki9 for his constant work on the creative sections of our forums. Speaking of which, he recently opened a poll regarding the content of the next contest.
Posted by Storm-Giant at 17:20, 18 May 2015:
Dev Team Livestream on Twitch.tv next Thursday!
This Thursday at 7:00 pm CEST the Heroes VII Dev Team will carry out a livestream session through Twitch.tv platform, with the upcoming Beta as the main topic. Xavier Penin (Lead Game Designer) and Julien 'Marzhin' Pirou (Lead Designer) will answer questions posted on the chat, as well as disclosing more details about H7 Beta.
In the meantime, another four Skills were formally presented. First two neutral skills, Paragon and Economy, where the former is similar to H5 Enlightenment, while the later is very straightforward; and two Magic skills: Dark & Earth Magic, which also contain the associated spells related with those two schools.
The Shadow Council also left us a couple of articles. Townscreen Interface goes in detail about every single option available inside a town, from constructing buildings to recruiting creatures and ordering caravans, while MMH7 Option Menu shows the wide range of options the game will offer to Beta users.
Posted by Storm-Giant at 18:55, 4 May 2015:
Might & Magic Humble Bundle!
If you are interested in acquiring some Might & Magic titles for a low price, humblebundle.com is offering a M&M themed bundle for a short time. All available games are listed here, and you can also choose where the money you pay goes - between the developers and three charitable causes (Doctors Without Borders, American Red Cross, and charity: water). This deal ends in 8 days!
Back to Heroes VII, Necropolis' Hall of Heroes revealed four tavern heroes of the Spider worshippers faction. We also got to see another skill, Righteousness (Haven Faction Skill), which provides different bonus related to morale. Finally, our friends from Celestial Heavens carried out a short Q&A regarding H7 System requirements, since the announced requirements are seen too high by the players.
To finish this article, the H3 fan mod Horn of the Abyss released another patch, the 1.3.8 version. It contains mostly bug & graphic fixes, as well as a few graphical additions (like those beautiful dune mountains in the picture), full changelog is available here. Enjoy!
Posted by Storm-Giant at 17:52, 24 Apr 2015:
Heroes VII: Beta in May, Release in September!!
Yesterday Ubisoft announced the dates for the start of Might & Magic: Heroes VII Closed Beta (25th of May) and game release (September 2015), along with the content of the different game versions. Thus far, the only way to secure a Beta access is by pre-ordering the game through the official shop. If you are leaning more towards the steam platform, their H7 page is already up, however it is not available for pre-order yet. Traditionally there has been other methods to acquire a Beta spot (such as contests or invites), so I would recommend to keep an eye on the news, as I will do my best to advertise them as fast as possible.
The Shop section of the Shadow Council also revealed the PC Requirements of the game, which are notably higher than Heroes VI req. No word whether laptops are supported (back in H6 they weren't). Along with the article came a promotional video, which includes new footage of the game.
Over the past few weeks we had another major announcement, the official presentation of the Skill System, as well as fully disclosing Warcries, Air Magic and Destiny skills, shedding more light on the topic. Finally, the last entry of Tales of the Ten Years War was released, ending with the creation of Ivan's Council. More lore articles will be published in the future.
>> Display 10 Earlier News Entries >>