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Posted by Storm-Giant at 22:29, 25 May 2015:
H7 Beta delayed, Stream Round-up, ICTC 8 Results!!

The Heroes VII Beta, which was set to begin today at 6 p.m. CEST, has been delayed until further notice, as the current version felt too unstable, according to the Might & Magic team. Those interested in the latest developments of the Beta should keep an eye on our Beta thread at HC, where we will do our best to keep you updated.

Last Thursday Twitch.tv stream session (VOD here) did not reveal anything big, but it did clear a few things. gourley4p shared with us full transcripts of both sessions (October & last week), my commendations for such an extensive work there! Other H7 news include another batch of Secondary Skills (Exploration, Leadership and Warfare) and a first sample of artefacts.

The International Create a Town Contest, 8th edition came to an end in April, and after over a month of deliberations, the results have been released! A big round of applause to the winners PandaTar's "The Foundations" and Minastir's "Polis", as well as to Jiriki9 for his constant work on the creative sections of our forums. Speaking of which, he recently opened a poll regarding the content of the next contest.



Posted by Storm-Giant at 17:20, 18 May 2015:
Dev Team Livestream on Twitch.tv next Thursday!

This Thursday at 7:00 pm CEST the Heroes VII Dev Team will carry out a livestream session through Twitch.tv platform, with the upcoming Beta as the main topic. Xavier Penin (Lead Game Designer) and Julien 'Marzhin' Pirou (Lead Designer) will answer questions posted on the chat, as well as disclosing more details about H7 Beta.

In the meantime, another four Skills were formally presented. First two neutral skills, Paragon and Economy, where the former is similar to H5 Enlightenment, while the later is very straightforward; and two Magic skills: Dark & Earth Magic, which also contain the associated spells related with those two schools.

The Shadow Council also left us a couple of articles. Townscreen Interface goes in detail about every single option available inside a town, from constructing buildings to recruiting creatures and ordering caravans, while MMH7 Option Menu shows the wide range of options the game will offer to Beta users.



Posted by Storm-Giant at 18:55, 4 May 2015:
Might & Magic Humble Bundle!

If you are interested in acquiring some Might & Magic titles for a low price, humblebundle.com is offering a M&M themed bundle for a short time. All available games are listed here, and you can also choose where the money you pay goes - between the developers and three charitable causes (Doctors Without Borders, American Red Cross, and charity: water). This deal ends in 8 days!

Back to Heroes VII, Necropolis' Hall of Heroes revealed four tavern heroes of the Spider worshippers faction. We also got to see another skill, Righteousness (Haven Faction Skill), which provides different bonus related to morale. Finally, our friends from Celestial Heavens carried out a short Q&A regarding H7 System requirements, since the announced requirements are seen too high by the players.

To finish this article, the H3 fan mod Horn of the Abyss released another patch, the 1.3.8 version. It contains mostly bug & graphic fixes, as well as a few graphical additions (like those beautiful dune mountains in the picture), full changelog is available here. Enjoy!



Posted by Storm-Giant at 17:52, 24 Apr 2015:
Heroes VII: Beta in May, Release in September!!

Yesterday Ubisoft announced the dates for the start of Might & Magic: Heroes VII Closed Beta (25th of May) and game release (September 2015), along with the content of the different game versions. Thus far, the only way to secure a Beta access is by pre-ordering the game through the official shop. If you are leaning more towards the steam platform, their H7 page is already up, however it is not available for pre-order yet. Traditionally there has been other methods to acquire a Beta spot (such as contests or invites), so I would recommend to keep an eye on the news, as I will do my best to advertise them as fast as possible.

The Shop section of the Shadow Council also revealed the PC Requirements of the game, which are notably higher than Heroes VI req. No word whether laptops are supported (back in H6 they weren't). Along with the article came a promotional video, which includes new footage of the game.

Over the past few weeks we had another major announcement, the official presentation of the Skill System, as well as fully disclosing Warcries, Air Magic and Destiny skills, shedding more light on the topic. Finally, the last entry of Tales of the Ten Years War was released, ending with the creation of Ivan's Council. More lore articles will be published in the future.



Posted by Storm-Giant at 02:41, 31 Mar 2015:
Introducing Stronghold Faction + Community Interviews!

After Haven, Academy and Necropolis, now it's turn for Stronghold! The nomadic tribes of the Sahaar desert include Brutes, Harpies and Gnolls on Core tier, Centaurs, Wyverns and Basilisk Riders on Elite, and Cyclops & Behemoths as Champion units. The update also brings the usual Faction Theme, in this case called The Journeyman's Encounter.

As mentioned previously, Ubisoft held a press event in conjunction with the M&M Fan Day, and today a fresh batch of game previews were released! If you are interested in Stronghold campaign, this Ubiblog entry holds some info about it. On the other hand, if you want action head right to this video, where we can see a bit of everything - User Interface, battles, visiting a town, the skill system, etc.

Speaking of which, the Skill System is a hot topic in our forums. As Stevie brilliantly explains here, Heroes VII Skill System resembles more to H6 than H5, with a more streamlined approach. In contrast, it features 36 different Skillwheels to the 6 of H5 Vanilla. If you have any questions, don't hesitate and ask them in the appropriate thread.

With the NDA lifted, Stevie also left a report of the event, and the different topics they covered in it. But most importantly, two exclusive interviews from our HC representatives (Stevie, Galaad) to Erwan Le Breton, Creative Director of the franchise, and to Julien 'Marzhin' Pirou, Writer & Level Designer. Both interviews hold some neat info but, above all shines the confirmation of Simultaneous Turns in Heroes VII. Hurrah!



Posted by Storm-Giant at 19:07, 26 Mar 2015:
Vote for the Vampire & Lich Designs!

As promised during the Necropolis update, both Vampire & Lich models will be created from scratch. Now the M&M team is giving the community the chance of choosing between three different concepts (in the form of sketches) for each of them!

Both Votes end this very Sunday at midnight, Central European Time, so donít take too long to submit your vote, remember that you can always change it for as long as the vote is open.

Earlier this week a new batch of tavern heroes were presented, this time belonging to the Wizards. Academy's Hall of Heroes introduces Minasli, Mirym, Asad and Saabira. And right as I was writing this article, a new website update has been announced, with changes to deal with the spam and unrespectable behaviour that has been frequenting the comments section of the Shadow Council. Changes for the best I hope.



Posted by Storm-Giant at 23:31, 21 Mar 2015:
Tidbits of Information before the Stronghold Reveal

Last week, the Might & Magic Fan Day took place in Paris, where several VIP & fans had the opportunity of playing Heroes VII and talk with the developers. While we have to wait until the end of the month for the whole reveal (including an exclusive interview made by Galaad & Stevie), a sneak peek can be found at the official album of the event, where we can see for the first time Dungeon's Hydra upgrade.

In the meantime, the official blog has been updated with several entries. Necropolis' Hero Classes were revealed, with Ebon Knights, Death Knights and Bone Guards on the Might affinity, and Necromancers, Embalmers and Archons on the Magic side. Furthermore, the first four 'tavern' heroes have been introduced in Havenís Hall of Heroes, part 1. You may recognise some familiar faces like Tyris or Edric :)

The lore articles covering the events prior to H7 campaign are coming to an end, with the release of Tales of the Ten Years, part 9. It looks like the M&M Team did some Spring cleaning, as they reported to have found a lost track in a Heroes 1-3 Best-Of album - but after further research, it was discovered it was actually used as an alternate Sorceress Town theme in the "Millenium Edition" release of Heroes II. Crazy to think there are up to three different versions of some H2 themes!



Posted by Storm-Giant at 18:50, 9 Mar 2015:
HotA 1.3.7, Heroes Online Tournament and More!

The fan-made addon for Heroes III, Horn of the Abyss, released a new patch last week, the 1.3.6 version, and a quick bug fix patch, the 1.3.7, available to download here. The bug fixes & graphical additions & improvements complements the 1.3.4 version, released earlier this January, which included a new Neutral unit (the Satyr), new Adventure Map locations and more.

On other side of things, Might and Magic: Heroes Online is currently holding The Champion of Ashan Tournament. This Player vs Player (PvP) battles tournament is open to all players and there is a prize pool of 550Ä (in the shape of Amazon Gift Cards) and a Play Station 4 for the winner among other stuff! Full details of the tournament, including Schedule & Rules can be found here.

Back to Heroes VII, the new month arrived with a new batch of screenshots, which are already available on our wiki. Tales of the Ten Year Wars, part 8 develops the story closer to where H7 campaigns take it. Finally, Paul Romero uploaded on his Soundcloud account the full solo piano concert he played on Munich at the end of February, starting with Heroes 1 Barbarian theme, followed by Concerto in Ahab Minor from H7. Stronghold Faction Theme, perhaps? ;)



Posted by Storm-Giant at 15:34, 1 Mar 2015:
Necropolis Update, Paris Fanday Winners Announced!!

Necropolis faction page was released on the Shadow Council at the end of last week, including the usual package of general page, Creature 3D Models & Abilities and Faction Theme. But the Necropolis update doesn't end there. After the community outcry towards the recycling from its H6 counterpart, the Dev team has confirmed that Vampire & Lich models will be reworked from scratch. Hopefully this new designs will please the majority of the fan base.

After one week of submissions, the M&M Paris Fanday contest is over, and we now know the winners! Seven lucky fans will enjoy the opportunity of spending a full day with the M&M Dev team, play the Alpha of the game and ask them questions! Whatís more, three active users of Heroes Community will be at the event! Indeed, Stevie, Galaad and LizardWarrior have been invited, and they are going to carry out a Q&A session with the Dev Team. If you have any question regarding any aspect of the game, you can submit them here.

Just as they did during Might & Magic X: Legacy production, the guys at Limbic will release several articles & interviews regarding their Studio and its different teams. The first, introductory article is written by Jaelle, our new Community Developer. She's also registered here at HC, already enjoying her Shaper of Lore status. Give her a warm welcome! :)



Posted by Storm-Giant at 00:31, 20 Feb 2015:
Win an Invitation to Spend a Day with the M&M Team at Paris!

On March 13th, the Might & Magic team will host an event at Paris to present a new version of the game to gaming press, VIP fans...and two users from the Shadow Council! In order to participate in the contest, you have to share your passion for Might & Magic at the comments section of this blog entry or at this email, explaining why you are fan of the series, sharing pictures, videos or anything that could support your statement.

The first previews of the game will come from this event, and it looks like Stronghold will be revealed as well! The deadline is set to Wednesday 25th of February, 00:00am CET. I wish good luck for everybody who tries to enter in this competition.

On another side of things, an introductory article about Battles in Heroes VII was released this past Tuesday. In H7 we will be able to experience exotic AI battle formations (like Heroes III ambushes). H6 Boss battles were scrapped in favour of specific, unique battle maps & formations. The initiative system will similar to H3, with 1 action per turn for each creature, and the hero being able to make an action at any time of his/her creatures turn. You can learn more on the Shadow Council article.



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