Posted by Storm-Giant at 23:22, 26 Apr 2016:
Heroes VII XPack - Trial by Fire - Coming out in June!
A first expansion for the latest installment of the Heroes franchise has been announced. Trial by Fire will mark the return of the Fortress faction, with a lineup consisting of dwarves, beasts and...battle hamsters! Regardless, the expansion will also bring forward gameplay changes, as well as a bunch of new skirmish maps and two original story scenarios written by Terry B. Ray, Heroes IV's acclaimed writer.
The expansion will be standalone, meaning the base game is not required to play it, and it will be available on June 2nd, on Uplay and Steam. Do not hesitate to share your thoughts on this on our forum.
Posted by Storm-Giant at 00:22, 17 Apr 2016:
Global Alternative Creatures MOD for H7 after 1.8 Patch!
After two months of no news on the Heroes VII front - quite literally - this week has seen the release of two independent updates: the 1.8 patch, accompanied by the second half of the Lost Tales campaigns, and a fan-made MOD adding alternative creatures to all factions.
Sadly, the 1.8 patch is rather underwhelming, bringing minor fixes and AI changes to the game, with the use of the Wait command by the AI as the highlight...On the other hand, the second half of the Lost Tales of Axeon: Every Dog has his Day should prove to be another high-quality story. Finally, changes to the skill system are said to be released in a future update, but no details have been given as of yet.
Hot from Acid Cave comes the first significant MOD created by the fans. The AC Mod is, in their own words an unofficial and global (map independent) gameplay mod for Heroes VII. Its goal is to align each faction with two more alternative creatures, which until now were neutral, and allow them to be recruitable in towns. I applaud this effort from the community, as it should give the remaining fans interested in the game something to enjoy while playing it.
Feel free to post your impressions on the related HC thread.
Posted by Storm-Giant at 16:15, 7 Mar 2016:
Romero launches a Piano Sonata Album Kickstarter!
Ever since its inception back in 1995, music has been a key element of the Heroes franchise. Be on the Adventure map, the combat zone or the Townscreens, we have grown accustomed to these unforgettable, catchy tunes; ranging from the opera tunes of Heroes II to the epic themes of Heroes III and IV, adding an element of immersion to the game that it would hard to imagine a Heroes without them.
And the man behind them was no other than Paul Anthony Romero, who is now launching a Kickstarter to release the first Heroes of Might and Magic piano sonata album & scorebook. The project has an ambitious $30.000 goal, with 20 days left to achieve it. Backers who pledge $5 or more will receive a digital copy of the album, while investing over $14 guarantees a physical copy of it. A Polish team of fans will take care of the technical aspects of the project.
Posted by Storm-Giant at 00:10, 19 Feb 2016:
Heroes 5.5 RC6, Heroes VII patch 1.7 are out!
A new update of magnomagus's acclaimed MOD has been published this month. Release Candidate 6 brings major improvements to the balance of the game between might and magic hero classes. Some of the changes include mass spells ATB usage, War Machines power and balanced alternative upgrades. The later stands out as these adjustments are backed up by math in the pursuit of offering viable creature choices instead of no-brainer ones as it was the case in many of them in the original Tribes of the East release.
An special shoutout goes to Deflaktor, as it is thanks to his work in reverse engineering of the game some of this changes are possible. It should not come as a surprise that the two most highly valued installments of the series, H3 and H5, have experienced very active mapmaking and modding communities even 16/10 years after their official release. There are fans who arenít happy with the standards of the latest official releases and seek quality Heroes gameplay through other routes.
Speaking of which, after being delayed twice, H7 patch 1.7 has finally been released, ending a game content drought of over 2 months. The main highlight is the first part of the Lost Tales of Axeoth campaigns: Unity, a 5-map campaign which adds plenty of Legacy artefacts, heroes, creatures and music to recreate some of the feelings of the original game.
The patch does also bring several changes to the game, such as adding a flat cap to the number of raised units by Necromancy, a removal of the hero level cap in Skirmish maps (Campaign and Scenarios remain unchanged), a reorganization of the main menu and several bugfixes. The patch is estimated to weigh around 2.1 GB, although some users are reporting higher numbers...
Posted by Storm-Giant at 17:04, 17 Dec 2015:
Heroes 5.5 update, 1.6 out for H7
Ever since the first release in May, Might & Magic: Heroes 5.5 (ongoing MOD for Heroes V: Tribes of the East) has seen the release of new versions at a frequent rate, and a lot has happened since then. Major additions such as optional Town/Dwelling Conversion or a brand new Governance system have been added to the game, as well as minor stuff like flaggable weekly resource generators or revamped Necromancy, in addition to the more mundane balance changes & bug fixes. Download links for the latest version of the game can be found here.
At the same time, another patch for Heroes VII has been released. The 1.6 version adds Steam Workshop compatibility, allowing Steam users to share maps & MODs, the official tutorial map (better late than never I guess?) plus some balancing changes. But maybe most importantly it fixes the missing skills/spells bug introduced in the previous patch, which could halt indefinitely the progress on any campaign or map.
Posted by Storm-Giant at 17:09, 23 Nov 2015:
H7 1.4 & 1.5 patches Released
The next batch of Heroes VII patches have been released, containing various, different fixes, performance improvements, a saturation rework on the Adventure Map and some new content: 12 Heroes, 2 maps and 5 additional creatures...although the five neutral creatures cannot be labelled as new, since all of them have been shamelessly recycled from H6.
You can find the patch notes of the 1.4 version here, and all the content of the 1.5 version on this article. As usual, please use the current HC thread to report any bug or issue with the current version of the game.
Posted by Storm-Giant at 13:50, 31 Oct 2015:
First H7 patches are out, End of DoC development
After a slow start, it seems as Limbic has finally achieved a good patching pace, with the release of 1.2, 1.2.1 hotfix, 1.3 version and 1.3.1 hotfix over the past weeks. These patches include various improvements and fixes, and while it is true the game is moving away from its terrible release state, there are still some glaring issues that need to be addressed such as multiplayer desyncs, AI intelligence or Simultaneous Turns waiting screen.
For the current version (1.3.1), you can report bugs here. Furthermore, the 1.4 update is confirmed to be in the works, which is set to be released in the upcoming weeks.
Sadly, I have to inform of the end of yet another Might & Magic title. Duel of Champions, the Trading Card Game that received eight expansions over the course of three years, has announced that it will not receive any additional updates. Regular service maintenances will continue to occur for "as long as we have a sufficient community of active fans". Seeing as Heroes Online has not received an update since May, one has to wonder if putting BlueByte on charge of both projects was the last nail in their coffins, or they were bound to come to an end anyway.
Posted by Storm-Giant at 23:35, 13 Oct 2015:
Negative Reception of the Game, 2nd Patch Delayed
It has been two weeks since the release of Might & Magic: Heroes VII, and the reception of the game has been...poor. As of today, it averages a 67 out of 100 (critics) and a 5.4 out of 10 (fans) on metacritic, while on Steam is not recommended by a dreadful 64% of the total reviews. On top of the bad AI, poor optimization, lack of tutorial and plentiful of bugs, some reviewers have questioned the lack of ambition of this title, or as YouTube's #1 PC gaming critic TotalBiscuit puts it "They don't know where they're going with it [...] I think a full back to the drawing board is required for HoMM."
To make things worse, Ubisoft is being accused of deceptive marketing with the US Collectorís Edition, as several reddit users have claimed the CE Edition did not come with the game disk itself, despite being advertised as such. Later on Ubisoft published an official reply on the Shadow Council, offering ďcomplete refunds from any dissatisfied customersĒ as well as a compensation plan for those who wish to keep their game; and yet still blaming the customers for their unawareness. What a mess.
Sadly, the bad news does not stop here. Due to the high amount of bugs and issues, the devs decided to push one big post-release patch instead of "several little ones to ensure the stability and compatibility of the various fixes all together", aiming to release it this week. However, gomaki, a Limbic dev announced in our forums that the patch has been delayed, as they found 2 major issues during the testing process. No ETA has been given either, so all is left is to wait...
Posted by Storm-Giant at 18:10, 29 Sep 2015:
Heroes VII is Released, together with Bastion MOD for VCMI!
Two days after the Blood Moon (coincidence? I think not!), Might & Magic: Heroes VII has been released for PC. Players, please make sure you read the release note, as there are some notable issues with the released version.
The first reviews are coming in, with scores ranging from low 60s to high 80s. Iím keeping track of them on this thread in HC, with either a summary or an explanatory quote. So far, the overall impressions are positive, praising the extensive content of the game, excellent soundtrack and good visuals, while the most common negative comments are focused on the AI, (poor) optimization of the game and the lack of a tutorial for new players.
Speaking of which, if you are new to the game, this blog entry may be of help to you. Don't hesitate to register on our forums and ask any questions, the devs are keeping tabs on the recurring issues and working to solve them.
Finally, if in the previous news I was happy to announce the release of the Forge faction as a MOD for VCMI, this time it is the turn for Bastion! It has been over ten years in the making, including one of the coolest promotional videos ever made by the community. I must say, the past years have been very kind to the Heroes III Modding scene :)
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