Posted by Storm-Giant at 00:31, 20 Feb 2015:
Win an Invitation to Spend a Day with the M&M Team at Paris!
On March 13th, the Might & Magic team will host an event at Paris to present a new version of the game to gaming press, VIP fans...and two users from the Shadow Council! In order to participate in the contest, you have to share your passion for Might & Magic at the comments section of this blog entry or at this email, explaining why you are fan of the series, sharing pictures, videos or anything that could support your statement.
The first previews of the game will come from this event, and it looks like Stronghold will be revealed as well! The deadline is set to Wednesday 25th of February, 00:00am CET. I wish good luck for everybody who tries to enter in this competition.
On another side of things, an introductory article about Battles in Heroes VII was released this past Tuesday. In H7 we will be able to experience exotic AI battle formations (like Heroes III ambushes). H6 Boss battles were scrapped in favour of specific, unique battle maps & formations. The initiative system will similar to H3, with 1 action per turn for each creature, and the hero being able to make an action at any time of his/her creatures turn. You can learn more on the Shadow Council article.
Posted by Storm-Giant at 23:46, 13 Feb 2015:
Interactive Map of Ashan, Academy Hero Classes Revealed!
For any M&M fan interested in Ashan lore, this week Heroes VII news holds a pleasant surprise: an interactive Map of Thallan, the main continent of Ashan, at the times of H7 game (853 YSD). The map shows cities (coloured by Factions), geographical regions, other places of interest and more! You can Zoom in & out, display the elements of your choice and find more information about any particular element by clicking on it.
This map should be particularly helpful in following the events of lore articles. That's the case with the latest entry of Tales of the Ten Years Wars, part 7, which continues to develop the plot that leads to H7 events.
Following the Line-up reveal, Academy Might and Magic hero classes were presented this week. Blademages, Alchemists and Sheriffs are the three Might classes of the Wizards, with Sheriffs' name being questioned by the fans, as it sounds out of place, and the target of a few jokes too! A more traditional approach can be seen in the Magic classes, where Battlemages, Wizards and Enchanters offer different magic paths to the player.
Finally, Paul Anthony Romero has announced a solo piano recital for the 22th of this month, on Munich. Among other works, he will play a new tune from Heroes VII, so if you live near you might want to attend :)
Posted by Storm-Giant at 17:59, 9 Feb 2015:
February Screenshots, Necropolis Townscreen Unveiled
The first Heroes VII update of the month featured a new batch of screenshots, which are available on our wiki. Like previous shots, only Haven & Academy factions take part in them, but we can see some changes over the interface and the Adventure Map, a few more combat maps, some tiny changes to Haven Townscreen and replicated three of them to point out several interface elements of the Townscreen, Adventure Map and Combat map. Ubi-Nox confirmed that 'Creatures/Heroes/Items scales are not final at all' and I can only hope to see some changes as we approach the later stages of its production.
On the other hand, the release of the Necropolis Townscreen furthered the debate about Ashan Necropolis and its various influences, with the spider theme and monochromatic neon green colour being the most discussed points. The argument reached such level that a blog update was published in an attempt to cool down the mood, and asking 'to stay civil and polite at all time'. Goes without saying that the same applies here at our forums!
Posted by Storm-Giant at 21:30, 1 Feb 2015:
Heroes 3 HD Edition Released
Almost sixteen years after the release of Heroes III, Heroes of Might & Magic III - HD Edition was launched this past Thursday, available on Steam, iOS and Android, together with a trailer to showcase the graphical update it brings. The game has received mixed reviews at metacritic, quite positive for critic publications (71% at the moment of writing this article) and negative for the users (3.6).
Steam user reviews section also shows a lot of critics towards Ubisoft, with the main complains being the lack of both expansions, therefore missing significant content like the Random Map Generator (RMG) AND missing all the bugfixes both expansions brought, low locked fps and several multiplayer issues. On HC discussion thread the general feeling has been of a letdown too.
On a more positive note, as a response to the lack of RMG, a group of fans have created the h3mtool, that allows to convert H3 AB/SoD/Complete maps to RoE, and RMG integration into H3 HD. You can find download links & more information here.
Back to Heroes VII, we had a slow week, with the release of Tales of the Ten Years Wars, part 6, continuing the war that precedes the events of H7. The third installment of the Community Q&A was focused on Game Design, confirming many tidbits about the game, albeit being rather vague on their answers. They however used the ocasion to introduce the first neutral creature of H7: the Sea Elf.
Finally, after the community vocal outrage, the Might & Magic team released a statement concerning Necropolis and, while not committing to anything, they express the possibility of making '1 or 2 creatures visuals changes'. Let's hope for the best.
Posted by Storm-Giant at 23:25, 25 Jan 2015:
Necropolis Reveal, Academy Faction Theme and More!!
The Necropolis line-up has been revealed, and the community has been shaken! In Heroes VII the Undead armies will consist of:
This line-up has risen a lot of controversy, since up to six of the eight creatures use the same H6 model (except for minor modifications), with emphasis on the Eliter tier, which is literally a repeat of H6 Necropolis. Not all is lost, as the dominant neon green color palette of H6 is gone, and the new Champion, the Grim Rider has received great praise. Additionally, there was a blog post about Necropolis advisor at Ivan's Council, Anastasya, who already took part twice in H6.
- Core: Skeleton, Ghost, Spider.
- Elite: Lamasu, Vampire, Lich.
- Champion: Bone Dragon, Grim Rider.
Earlier this month we saw the release of a small article regarding Magic Guilds. In H7, there'll be four levels of Magic Guilds, with four spells per level (five for Academy thanks to Arcane Library). Each faction MG favours a certain Magic School, while other School is banned. Coupled with other ways to learn spells (Adventure Map buildings, Skills) and the return of randomness, the Spell Hunt promises to be fun in H7!
Finally, the Academy update is live on H7 website! As promised, we have samples of all creature 3D models, which I must say they look gorgeous (seek for Cabir's secret animation, so cute <3); followed up by The Wizards Waltz (Academy Faction Theme). Another masterpiece our favourite music duo, enjoy it :)
Posted by Storm-Giant at 21:27, 22 Jan 2015:
H7 Blog Q&A Parts 1 & 2, Haven Hero Classes Announced!
Christmas holidays are over, and Heroes VII news have resumed. The first batch news complements the H7 Haven info we know, with their hero classes unveiled. Haven's Might heroes classes are Vindicators, Knights and Paladins, while the Magic counterparts being Inquisitors, Priests and Confesors. In the articles it is confirmed that each hero class has different skill wheel paths and additional abilities linked to its specialties, so they should provide a lot of replayability.
In addition to this, Haven Townscreen was explained in detail (well, except for that giant, golden Elrath statue!), and prompted a lengthy discussion at HC about the current direction of Townscreens in the Heroes series, including fan-made alternative versions of Haven Townscreen.
The Community Q&A initiated last month was so big that the community devs have decided to split it in several categories. The first part (Communication), revealed little, mainly hinted the next Faction to be revealed in the blog (Necropolis). However, the second part (Production) holds more juicy information, with talks about changing creature models scale in the battlefield, confirming that Factions will be less color-coded than as in Heroes VI (Haven is used as an example of this), and changes to cinematics.
Posted by Storm-Giant at 20:15, 1 Jan 2015:
Share your new HoM&M Town idea at ICTC 8!
Earlier during last month it was announced the eighth edition of International Create a Town Contest. As the name suggests, it's a contest in which each participant creates a HoMM-faction of their liking. 'Creating' in these case does not mean modding a previous game, but describing and presenting an idea you have for a faction you think would be great.
In the announcement thread at HC you can find all the rules, Q&A, (current) participants and judges of this community competition. The deadline is set for Sunday, 4th of April, meaning there is still three full months for submitting new towns, since anyone can join the contest at any time, provided is within the aforementioned deadline. So if you have a great idea for a new HoM&M faction, this is an excellent chance to share it with the rest of the community, and maybe earn a QP and some recognition in the process :)
Posted by Storm-Giant at 02:32, 20 Dec 2014:
A Christmas Gift: Random Skills in Heroes VII!
The Might & Magic team has delighted us with a very special Christmas gift: after long months of discussion, Random Skills will be available as an option in Heroes VII! The player will have the freedom to choose a random or non-random skill system. Thus, one of the most controversial and discussed decisions of H7 has been resolved in a satisfactory way. Hurrah!
H7 weekly news doesn't stop here! From Heroes III to Heroes VII is an article that describes how some areas of the game are based or inspired by previous entries of the series, with emphasis on H3. Heroes VI system of splitted Might and Magic Attack/Defense has been scrapped in favour of the classic Attack and Defense (seen in H1-3,5). Likewise, heroes' stats will be as in Heroes III, with the addition of hero damage. The article also covers other topics like Luck and Morale, Creature Abilities, Multi-Faction Play and more.
We also got an article detailing the Academy Townscreen, with a list of all the buildings and their functions. Additionally, it is confirmed that the Town Portal system will NOT be like in H6. Now your hero will only be able to teleport to the nearest town, and if the corresponding building is constructed.
Expect another news somewhere during Christmas, focused on HC :)
Posted by Storm-Giant at 02:50, 16 Dec 2014:
Introducing Shapers of Lore, Academy Line-Up Detailed
As you might remember, during the previous month, Valeriy set up an icon contest to be used by any Ubisoft/M&M Developer representative who register in HC. Now is the time to formally introduce them!
Marzhin: Long time M&M fan, he was hired by Ubisoft during H6 production. Now works as a Designer & Writer for several M&M games, and he can be seen in Falcon's Last Flight and Dimension Gates forums.
Ubi-Nox: Ubisoft Community Developer for Heroes VII, he naturally checks Falcon's Last Flight forum to any H7-related content.
BB_Eraya: Heroes Online Community Manager, she drops by Dimension Gates forum to answer any question regarding Heroes Online.
The full Academy Line-Up was presented in H7 blog over the last week, with colored artworks, descriptions and abilities of the three tiers of creatures and Warfare units.
Finally, we now know the results of the last two votes. Faceless Memories won in Dungeon Townscreen Vote, while the third and last vote for the Collector's Edition (CE) has been effectively nulled, since Ubisoft has made the decision of including both options (Soundtrack, Lithographic Prints), something that should please those interested in acquiring the CE.
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