Heroes of Might and Magic 2: The Succession Wars is a turn based strategy war game for PC. It is based around the same concept as Heroes of Might and Magic: A Strategic Quest - heroes running around the map with creatures in their armies, battling other creature and hero armies, gaining experience and learning new skills, collecting resources and artifacts, capturing mines and castles and building improvements to existing castles in order to produce and hire more powerful creatures. Usually the aim is to rule the world by defeating all other heroes and capturing all of their castles. A player can have multiple heroes either running or sailing around the map or garrisoned in a castle.
Compared to HOMM1, HOMM2 features two more castles with respective sets of creatures - Wizard and Necromancer, 14 secondary skills for heroes to learn, larger battlefields, improved combat and spell systems and an amazing opera sountrack. What is really loveable about Heroes of Might and Magic 2 is the preserved cartoonish style from HOMM1, which disappeared in HOMM3. The game sounds are great, I've had lots of laughs while playing the Necromancer town for the fist time, especially the Vampire's "Bla!" accompanied by their funnily prideful evil appearance. No other HOMM series Vampire comes close to HOMM2, in my opinion. Zombies and Liches also got an excellent attitude and sounds to match the Vamps. Necro attitude is evil, but not in a nasty way. Knight creatures appear somewhat naive and tense. Barbarian - determined. Sorceress - content. Warlock - purposefully evil. Wizard - righteously learned. You just have to see it. HOMM3 does not trully replace HOMM2 because it has a completely different style.
Heroes 2, back in 1997, inspired me to make "Valera's COOL HOMM2 Page". The site grew in popularity, expanded to cover other Heroes of Might and Magic games and eventully was renamed into Age of Heroes. Some of the pages in this section feature original content from 1997, almost unchanged to retain the "Coolness" :)
Having crushed his enemies, consolidated his power base and eliminated dissent at the end of Heroes of Might and Magic, Lord Ironfist settled down to rule the land of Enroth. After 25
years of peace, the land is again thrust into turmoil. Lord Ironfist is dead and the ensuing struggle for power between his sons, Archibald and Roland, has led to a state of civil war. Players must
choose sides and gather their armies as they use all of their strategic wit and tactics to join in the battle for domination of the lands.
- 66 monsters
- 9 terrain types
- Over 70 spells
- 4 primary skills
- Over 70 artifacts
- 14 secondary skills
- 74 structures to build
- 6 types of castles/heroes
- 40 campaign scenarios with unique 3D rendered sequences for each
- Up to 6 players via hot-seat(on one computer), modem, network, direct connect or internet
- 60 MB hard drive space
- SVGA graphics card
- Microsoft compatible mouse
- 8MB RAM
- Double speed CD-ROM drive
- Windows 95 or DOS 5.0 or greater
- IBM 486 66Mhz or greater and 100% compatibles
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||Heroes of Might and Magic 2: Price of Loyalty is an expansion pack for Heroes of Might and Magic 2: The Succession Wars that has been developed by Cyberlore Studios. The pack adds a new set of campaigns, artifacts and map locations. It requires the original game in order to work. Not a very strong pack in terms of gameplay upgrades, Price of Loyalty does not add any new creatures, and will appeal mostly to those who like to play campaigns and absolute fans who want to experience every last artifact and map location. Necropolis town also has a new building to replace the non-existing Tavern.|