Gold 20K
Wood 20
Ore 20
Crystal 10
Gems 10
Mercury 10
Sulfur 10

Narrative: Pressing toward Erathia’s capitol of Steadwick we have encountered peasants talking of Fair Feather, a town to the north. Though surrounded, it has withstood the Nighon invasion. Reports are unconfirmed but these peasants believe that angels watch over the town. Angels have been spotted in Erathia before. During the Kreegan invasion, scattered reports have talked of winged beings massacring large Kreegan forces. Either the angels have returned, or they never left. How they managed to survive the Nighon and Kreegan onslaught is unknown. If Fair Feather falls, a potential ally is lost.

Size: Small
Difficulty: Normal
Number of Players: 2
Your Color: Red
Starting Town: Castle
Alliances: None
Win Conditions: Defeat all enemies.
Lose Conditions: Lose all towns and heroes.
Special Rules: You start with the best four heroes from Homecoming. Hero advancement is limited to Level 12. Your eight best heroes pass onto Gryphon Cliffs without their inventories or armies.
Scenario Description: To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your heroes will be limited to Level 12 in this scenario, but your six strongest heroes will travel with you to Gryphon Cliffs.

Suggested Solution:

This is perhaps the easiest scenario of all. It is certainly the shortest. No abstruse tactics or strategies are required. Just round up all of the compliant Angels and explore the underground passages straightaway. Even 2 or 3 Angels for each Primary hero will be a virtually unstoppable force so why bother to accumulate more. Use 2 Primary heroes with Angels to conquer castles and the other 2 initial heroes can spend some time upgrading themselves near the Knight town before relocating them to any subterranean castle later. Bear in mind, however, that the last scenario will not be so simple, so upgrade your heroes as fast as possible (given the limited time if you try to finish this scenario optimally). Order of Fire and Academy of Battle Scholars confer immediate benefits by using the retreat-recruit technique to relocate heroes amongst the 4 subterranean castles (2 Inferno & 2 Dungeon). Remember not to kill off every creature that you find underground because you can use them as part of the retreat-recruit scheme.

Do be highly selective when upgrading heroes. 8 well upgraded heroes is a luxury if you can afford the time to do so, otherwise upgrading the first 4 preexisting heroes will still be a higher priority. Remember that 1 strong hero (especially a spellcaster) will be worth several weak ones in the final scenario. As you can’t bring forward troops, the fastest way to increase a hero’s damage potential is through learning spells and getting high statistics for Spell Power and Knowledge.

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Thanks to The Nether Gods team - the writer of this campaign walkthrough is Zhuge Tzarn Xing.