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CRYSTAL DRAGON LEVEL

You start with a sizeable, non-upgraded army next to a witch's hut and some earth elementals. You also get a town with a Level 5 Mage's Guild, a library, but no creature facility. This means you have to keep as many of your troops alive as possible. You also get to carry any surviving troops over to the next level for an added incentive.

As stated in 2.1, first thing is check Camp Dracon's spell selection. If you don't have at least three of the spells listed in 2.1, restart the campaign. This can get boring if you have to do it a lot, but it is better than dying on the next couple of levels.

First time I played this I got lucky and the Level 4 spells in Camp Dracon were Berserk, Resurrect and Town Portal.

First turn, snag the witch's hut by your start for Basic Earth, then the lumber mill and move towards Camp Dracon. The witch's hut that appears below you contains Basic Water, which I never needed, but it is up to you. Further south just above the tree is Basic Air and on the left is Basic Fire. Above Basic Fire is a coal mine. I snagged Basic Earth, Basic Air and Basic Fire and left Basic Water alone. (Air School is useful for using Dimension Door to chase down the enemy in the Rust level later on.) Then snag the coal mine and enter Camp Dracon.

Oddly enough Dracon doesn't start with a spell book so remedy that immediately. Then head off to the Earth Elementals. Defeat them and then the Gold Golems guarding the Equestrian Gloves. This should put you on Level 7. As you climb the levels here the most useful secondary skills are Intelligence, Resistance, Archery, Armour and Sorcery (in that order). Intelligence is so important that if you don't get it reload and fight again. Resistance is rare so don't hold out for it, but take it if offered (it helps a lot with Faerie dragons).

Next swing back to Camp Dracon as you will have probably got Adv or Exp Wisdom from those fights and can now get the precious Level 4 spells.

Either rest a day and then head south or set off straight away. The route is between the Basic Fire and Basic Air huts to the Fire Elementals. Smash them to get your eighth level and continue south past them.

Proceed downwards snagging each and every stat enhancers. Check out the University to see if there is anything useful (only if you haven't got all 8 skill slots filled by then) and claim the mines. You should try to keep a roughly even balance on Power and Knowledge (favouring power slightly as Intelligence skill will up you magic greatly).

There is a +3 Attack sword off to one side halfway down this path guarded by a load more Fire Elementals. You can get it if you want. I didn't bother.

After 6 or 7 days travel you will find a Garrison. The occupants are a set of elementals, but they are the basic ones so just smash them. To save time and troops try to use each ones weakness (lighting against air elementals, ice bolt against fire elementals, etc.). You shouldn't have a problem with these guys.

After the garrison head right and snag the stat enhancers before hitting the storm elementals. Grab the gold mine.

Don't worry about the tomes of magic. You don't need them and they don't travel with you into the following levels. Head north.

Grab the stat enhancers and smash the garrison then follow the loop round to the set of portals. You will see when you put the cursor over them that only two are Two-way Monoliths. Ignore the rest.

Defeat the golems, grab the Sword of Hellfire [+6 attack] and go through the two-way portal by it. Beat the gargoyles and claim the Spellbinder's Hat.

Return through the portal and go through the only other two-way portal to the end section. Fly or Dimension Door past the enchanters and the golems (you need to equip the hat for that of course). Upgrade your troops and Dimension Door on to the Black Market. Don't walk to it or you will activate a trigger that takes a load of resources and gold off you. Buy what you want and skip the trigger again.

Don't attack the Crystal Dragons at this point.

You should still have a couple of weeks (at least) on the clock, so return to the main section (the Star Axis right of the first garrison should be reachable). Tour this area and grab the defense bonus and magic tower bonus. From the magic tower, dimension door to the Merc camp and swap the Spellbinder's Hat for the Diplomat's Ring. (Not much of a trade you may think, but it gets you the Necklace of Bliss [+4 to all stats] later on).

By careful positioning you can also find a Coliseum near the Spellbinder's Hat on a one-way road. Dimension Door in, grab it and return.

Return to the end zone, kill the enchanters. (You may need to resurrect after that one).

Kill the crystal dragons. I don't know if it grows, but I faced off 7.

I finished the level with 10 days left on the clock and all stat enhancers collected.


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This walkthrough was written by Lord Xar, a.k.a. Robert Dent.