Gold Wood Ore Crystal Gems Mercury Sulfur
0000000

AZURE DRAGON LEVEL

This level is very straightforward and rather annoying. There are no wells and no magic guilds, so you only get the magic you start with an the slight daily increase. This means if you haven't pumped your Knowledge up to an insane level (mine was over 40 at the start of this one), you may run out of time waiting was enough magic to recharge to take on the next fight. Mysticism can help with this, but if you are careful you might not need it (I didn't).

Troops-wise you start in a good position. Your initial town is fully upgraded (except mage guild and naga queens) and has ten giants in it. Every town is the same on this level except they are missing one or two upgraded building, but you can't upgrade any of them so grab the un-upgraded troops at take them to one that can upgrade them. A bit time-consuming so let a back-up hero do it once Dracon has begun his long walk.

Although it is a matter of personally preference I didn't use the gremlins, gargoyles or golems at all in this level.

In the first town grab the available troops and head out (you have no resources to begin with). Head south. Almost directly south is another town. This can be a bit tricky to do without using a lot of magic, but it is possible. Unless you lost a lot, don't bother resurrecting - for now there is plenty more where they came from. Wander around this area, clearing mines with Dracon and claiming the loose resources with other heroes. Don't bother tagging the gremlin workshops, you won't be using them.

After a couple of weeks, grab the titans and head left. In the middle you will find another town. Capture it, grab the troops and head back. By now you will have 30+ titans and have upgraded your nagas to naga queens.

North east of this third town is some gold dragons guarding a gold mine. Don't bother with the reds beyond them, you can't use what they are guarding yet.

You will have seen a gate south east of your start town guarded by a load of different dragons including Faerie dragons. I mention the Faerie dragons as this is the only time you see them. Smash them all. Unfortunately the blind/resurrect trick doesn't work because none of the normal dragons (red, green, gold, black) can be affected by it. This is why you need a load of troops first.

Once past grab the purple tent, the gold mine and the Equestrian Gloves. Town Portal between the three towns and get an obscene number of top troops and then head through the purple gate. (I had 150 enchanters, 120 master genies, 102 naga queens and 56 titans).

Head along the path, taking stat enhancers, experience and scholars (there isn't an experience cap on this level). Most of this level is just following this path. Along this path are several naga banks. They should be easy money by this point and so get them and then continue.

While Dracon follows the path, have one of your back-up heroes trailing behind grabbing resource. Don't waste Dracon's time by getting him to do it. Have the rest moving each week's troops into one town so Dracon can grab it and get back on track with only two Town Portal spells.

After awhile you run into some green dragons. Kill them. Remember green and red dragons are vulnerable to Berserk (since it is Level 4). You get a message saying this may be hard, but by this point it probably won't be.

Continue onward. Don't forget to get the Targ shield [+4 to defense].

Eventually you will reach some red dragons. Same again and then through the portal.

Remember near most of the dragon fights are luck and/or morale boosting locations. Get them and go back to them after the fight. Every little helps.

Through the portal are some greens, but you don't need to fight them. They are worth 50000 gold when you beat them so it is up to you. Explore this little area.

Continue round the loop, ignore the medusa stones. Note however there is a load of monsters behind the stones. They aren't worth bothering with unless you want the bow [+10% to Archery skill]. You probably won't need it even if you do have the Archery skill.

Continue on and fight the gold dragons before going through the portal. Beyond here is a town, so grab it and Town Portal back to your home for more troops. Continue down the path.

You will find some black dragons. This can be painful as they do extra damage to your titans, but they still shouldn't be too hard. Go through the portal. Kill some more blacks and grab the blue tent.

Just beyond here is a small side area guarded by a set of reds. Grab the morale boost, kill the reds, grab the boost again and enter. Inside you will find some gold and some blacks guarding a ring. You need the ring later on, so kill the blacks and grab the ring before continuing.

Another portal and some more dragons later, you will find another town. Grab some troops, but don't Town Portal. Just beyond this town is some archmages guarding a two-way monolith. Kill them a head through. This will lead to the monolith next to your start town (the one behind the blue gate). Open the gate and head left back to where the gold dragons were and kill the reds. Beyond that is a Seer Hut who wants the Targ Shield in exchange for +7 Attack points. It is up to you if you want it. I had Yawning Dead Shield [+3 Defense] to replace it so was only 1 Defense point down and 7 Attack points up in this deal.

Then return to your start town, grab any available troops and go back through the monolith. Continue north.

You will find a coliseum guarded by a load of Rust dragons. These lot hurt if you aren't using gremlins, but nothing too bad. Snag the coliseum for old times' sake and continue.

Just beyond is a Quest Guard who wants the ring the black dragons had, so hand it over and prepare to face the Azure Dragons.

When I took on the Azure dragons I had 195 Enchanters, 160 Master Genies, 150 Naga Queens and 107 Titans. I had stats of Attack="56," Defense="48," Spell Power="49" and Knowledge="51." I only had 37 magic point left, but with my horde this wasn't a problem.

Oddly enough Azure dragons are very straightforward. They have a lot of health (1000 each) and do a fair bit of damage, but use no special tricks. (They have an ability called Fear that stops an stack from moving, but I have only seen them use it once in all three battles).

The first battle is against 50 Azure dragons, so smash them. Not that hard. They are obsessed with genies so throw a resurrect in the final turn and continue.

If you got pounded you are probably not going to win the next fight, but I barely lost five percent of my troops in that one.

Next you take on 100 Azure dragons, but not you are blessed ground so every spell works at Expert level, so be careful. If the Master Genies cast Prayer or Counterstrike it is good as it gets everyone. If they case Frenzy then reload and try again.

This is the last major fight so it doesn't matter what you lose. Throw a resurrect in the final turn (if you still have the magic) and then take your losses and continue.

Just beyond this mob is a single Azure dragon. Yes, just one. You have troops that can kill one several times over per hit and then send it against you. Probably a waste of your time, but kill it to win the campaign.

With my horde of troops I didn't have much trouble with the dragons.

In my opinion the final fight against the "Azure Dragon King" should have been a special against a super-enhanced dragon. For example, one with black's magic block, rust's breath attack, faerie's magic as well as Azure speed and health. As it is the final fight is somewhat of an anti-climax considering what you went through to meet it.


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This walkthrough was written by Lord Xar, a.k.a. Robert Dent.