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new_creatures_framework 2008/09/10 20:26 new_creatures_framework 2008/09/13 08:00 current
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  2. Install at least one NCF-compatible creature mod (see the list below)   2. Install at least one NCF-compatible creature mod (see the list below)
  3. Launch ToE through the new executable (H5_Game.NCF.exe)   3. Launch ToE through the new executable (H5_Game.NCF.exe)
 +
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Note that the map editor only loads the .pak files from the data/ folder, while the game also loads the mods from UserMODs/. This means in particular that you don't need to keep two copies of the mods: if you have them in data/, the game will load them as well. Note that the map editor only loads the .pak files from the data/ folder, while the game also loads the mods from UserMODs/. This means in particular that you don't need to keep two copies of the mods: if you have them in data/, the game will load them as well.
-The NCf editor is reported to cause errors when using creatures starting from 300. This might be caused by the lack of update from the first version, which supported only 300 creature slots.+The NCF editor is reported to cause errors when using creatures starting from 300. This might be caused by the lack of update from the first version, which supported only 300 creature slots.
new_creatures_framework.txt · Last modified: 2008/09/13 08:00 by warmonger1
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