Posted by Cepheus at 11:58, 7 Sep 2011:
Heroes V art director suffering from illness, and other news
Dexter informs me that the art director of Heroes of Might and Magic V and its expansion packs, Alexander Panov from Russia, is currently suffering from melanoma, with miniscule chances of surviving the disease unless he receives the necessary treatment in Israel.
Fundraising for this endeavour is taking place through the site WebMoney, and any donations are encouraged with gratitude (here is a Google-translated version of the donation effort's plea). We wish the very best to Alexander in his trying situation and hope he prevails in battling the disease.
Heroes VI has been delayed until October 13th to facilitate the implementation of feedback from the beta, which continues to run under the 1.4 patch. A demo, with less content, is also available for non-testers. For a comprehensive summary of what has gone on since the previous headline, check the News and Information topic (with emphatic commendations to Alcibiades and the various members of HC who keep it updated).
VCMI, the project to recreate the Heroes III engine to allow for greater customisation, has been patched up to build 0.86. The official site and forum can be found here. Special kudos to Warmonger for tirelessly keeping us posted on the project's progress at the boards.
Finally, my personal apologies to readers for the recent long delay between news posting, and expect more frequent updates in the coming weeks.
Posted by Cepheus at 13:10, 23 Jun 2011:
Heroes Chronicles available for download at Good Old Games
Taking a quick break from the Heroes VI hype to notify you that Good Old Games is now hosting the elusive Heroes Chronicles, a rare series of eight campaigns based on the Heroes III engine released by New World Computing in 2000. Though adding nothing new to the gameplay, the Chronicles - starring the character of Tarnum - featured extensive and extremely well-written storylines, and strongly fleshed out the background of Antagarich while also setting up the events of Heroes IV.
I also wish to shine a spotlight on an amusing and equally well-written blog by Kevin Sung, aka Lotusreaver, named Revisiting Heroes of Might and Magic III. I was entertained to watch as Lotusreaver completed the Restoration of Erathia campaign, comparing its storyline to Heroes V and pointing out amusing yet charming shortcomings in the plot. The blog is criminally undervisited, so please take a look, and also his even-funnier Heroes V In A Nutshell thumbnail summaries from earlier.
The Heroes VI stress test has already come to an end but I am continuing to receive a healthy number of beta requests every day. The enthusiasm is good to see, but it is not possible for me to grant new keys, sorry. I'm also completely unequipped to help with the sheer number of questions about technical difficulties and installation, so please don't email me about this before you've read the thread dedicated to the issue.
To those of you who should have gotten access but didn't, due to oversights or missed emails, I apologise deeply and, while I can't make a promise, I am doing my best to arrange for you to get free access to the public beta, which begins on June 28th.
Posted by Cepheus at 12:59, 17 Jun 2011:
First batch of responses sent out
A couple of minutes ago, I sent out a new email to (hopefully) everybody who volunteered to join the stress test beta before 5:40 GMT, June 17th.
If you sent me a request AFTER this time, you will be a second priority tester, and I cannot guarantee you will receive access to the beta.
If you sent me a beta request BEFORE that time, but did not receive an email, you are a first priority tester and I apologise - let me know at email@example.com.
Posted by Cepheus at 13:43, 15 Jun 2011:
Welcome to the Heroes VI beta - first come, first served
Your turn-based strategy series needs you!
Ubisoft are practically giving away beta keys, and we're looking for 800 people to join the Heroes VI playtests. If you want in, simply send me an email stating that you want in, from your desired email address at this address, and we will do the rest:
-- firstname.lastname@example.org --
Everyone is welcome. We're in a wild hurry to get as many people as possible, and as such, it's first come, first served! However, please be aware of the system requirements. Very important. If you find that you can't run the game upon loading up the beta then the effort is wasted.
There are many, many, many keys left to be given, so please invite your friends, your enemies (:P) - anyone who is willing and able to play the game.
And no, this is not a June Fools' joke!
Posted by Cepheus at 15:49, 27 Apr 2011:
Town screen and fan projects
There is a new and exclusive interview with Marzhin at the Ubisoft forums: included is the very first image of the Inferno town screen/window. The topic is heavily controversial, so I encourage you to post your thoughts and votes here: this time your words are going direct to Ubihole.
Quantomas, resident programming guru, has progressed significantly with his incredible and highly-ambitious Eternal Essence project for Heroes V, which is currently limited to extreme improvements in the game's AI, but is planned to eventually evolve into the Heroes V equivalent of WoG.
The VCMI project - an open-source recreation of the Heroes III engine - is also making strides. I wish them all the best, as their endeavour may represent the only hope of ever getting all-new, fully-functional towns into the game.
Posted by Cepheus at 06:31, 20 Apr 2011:
Heroes VI has been postponed one last time... and other news
Once again it's been a long time since my last post, so this will be a full burst of news:
- Most importantly and urgently: the release date of Heroes VI has been POSTPONED to the 8th of September to facilitate the best game possible.
- The first public beta is coming as soon as possible, but will NOT be available today (20th April)
- The Sanctuary faction, aka the Nagas, has been officially revealed.
- Video Q&As #1 and #2 with Marzhin and one with (former) community developer Xhane have been released. We plan to have another Q&A of our own very shortly.
- The official site has been updated with various kinds of Stronghold and Sanctuary data.
- The Reputation feature has been explained in detail. Some aspects are still open to persuasion.
As a personal comment - though it will feel like an inconvenience to many - I consider the delayed release to be, by far, the best Heroes VI-related news we could possibly have received; it ensures the game will reach its full potential, whereas if released in June it certainly would not have done so. You can discuss that particular philosophy here, as always.
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