Posted by Cepheus at 12:59, 17 Jun 2011:
First batch of responses sent out
A couple of minutes ago, I sent out a new email to (hopefully) everybody who volunteered to join the stress test beta before 5:40 GMT, June 17th.
If you sent me a request AFTER this time, you will be a second priority tester, and I cannot guarantee you will receive access to the beta.
If you sent me a beta request BEFORE that time, but did not receive an email, you are a first priority tester and I apologise - let me know at firstname.lastname@example.org.
Posted by Cepheus at 13:43, 15 Jun 2011:
Welcome to the Heroes VI beta - first come, first served
Your turn-based strategy series needs you!
Ubisoft are practically giving away beta keys, and we're looking for 800 people to join the Heroes VI playtests. If you want in, simply send me an email stating that you want in, from your desired email address at this address, and we will do the rest:
-- email@example.com --
Everyone is welcome. We're in a wild hurry to get as many people as possible, and as such, it's first come, first served! However, please be aware of the system requirements. Very important. If you find that you can't run the game upon loading up the beta then the effort is wasted.
There are many, many, many keys left to be given, so please invite your friends, your enemies (:P) - anyone who is willing and able to play the game.
And no, this is not a June Fools' joke!
Posted by Cepheus at 15:49, 27 Apr 2011:
Town screen and fan projects
There is a new and exclusive interview with Marzhin at the Ubisoft forums: included is the very first image of the Inferno town screen/window. The topic is heavily controversial, so I encourage you to post your thoughts and votes here: this time your words are going direct to Ubihole.
Quantomas, resident programming guru, has progressed significantly with his incredible and highly-ambitious Eternal Essence project for Heroes V, which is currently limited to extreme improvements in the game's AI, but is planned to eventually evolve into the Heroes V equivalent of WoG.
The VCMI project - an open-source recreation of the Heroes III engine - is also making strides. I wish them all the best, as their endeavour may represent the only hope of ever getting all-new, fully-functional towns into the game.
Posted by Cepheus at 06:31, 20 Apr 2011:
Heroes VI has been postponed one last time... and other news
Once again it's been a long time since my last post, so this will be a full burst of news:
- Most importantly and urgently: the release date of Heroes VI has been POSTPONED to the 8th of September to facilitate the best game possible.
- The first public beta is coming as soon as possible, but will NOT be available today (20th April)
- The Sanctuary faction, aka the Nagas, has been officially revealed.
- Video Q&As #1 and #2 with Marzhin and one with (former) community developer Xhane have been released. We plan to have another Q&A of our own very shortly.
- The official site has been updated with various kinds of Stronghold and Sanctuary data.
- The Reputation feature has been explained in detail. Some aspects are still open to persuasion.
As a personal comment - though it will feel like an inconvenience to many - I consider the delayed release to be, by far, the best Heroes VI-related news we could possibly have received; it ensures the game will reach its full potential, whereas if released in June it certainly would not have done so. You can discuss that particular philosophy here, as always.
Posted by Cepheus at 13:22, 9 Feb 2011:
Heroes VI news and an amazing Heroes V patch
Since the previous update there have been several new developments:
Heroes VI's Lead Level Designer, Julien Pirou/Marzhin, answered several frequently asked questions on the topic of heroes in the form of the first video Q&A;
The official Heroes VI website has been updated with Stronghold content, including in-game creature models;
Xhane has begun to new in-game screenshots over the course of each week (five a week, one per weekday) at the Facebook page. These have been collected in the artwork thread;
Programmer Quantomas has created an incredible AI mod for Heroes V: Tribes of the East, dramatically improving the computer players' performance and speed via a full artificial intelligence rewrite based around Heroes III and the Fritz chess program. Testing is ongoing, but the patch is presently available - and is recommended.