Posted by Cepheus at 15:49, 27 Apr 2011:
Town screen and fan projects
There is a new and exclusive interview with Marzhin at the Ubisoft forums: included is the very first image of the Inferno town screen/window. The topic is heavily controversial, so I encourage you to post your thoughts and votes here: this time your words are going direct to Ubihole.
Quantomas, resident programming guru, has progressed significantly with his incredible and highly-ambitious Eternal Essence project for Heroes V, which is currently limited to extreme improvements in the game's AI, but is planned to eventually evolve into the Heroes V equivalent of WoG.
The VCMI project - an open-source recreation of the Heroes III engine - is also making strides. I wish them all the best, as their endeavour may represent the only hope of ever getting all-new, fully-functional towns into the game.
Posted by Cepheus at 06:31, 20 Apr 2011:
Heroes VI has been postponed one last time... and other news
Once again it's been a long time since my last post, so this will be a full burst of news:
- Most importantly and urgently: the release date of Heroes VI has been POSTPONED to the 8th of September to facilitate the best game possible.
- The first public beta is coming as soon as possible, but will NOT be available today (20th April)
- The Sanctuary faction, aka the Nagas, has been officially revealed.
- Video Q&As #1 and #2 with Marzhin and one with (former) community developer Xhane have been released. We plan to have another Q&A of our own very shortly.
- The official site has been updated with various kinds of Stronghold and Sanctuary data.
- The Reputation feature has been explained in detail. Some aspects are still open to persuasion.
As a personal comment - though it will feel like an inconvenience to many - I consider the delayed release to be, by far, the best Heroes VI-related news we could possibly have received; it ensures the game will reach its full potential, whereas if released in June it certainly would not have done so. You can discuss that particular philosophy here, as always.
Posted by Cepheus at 13:22, 9 Feb 2011:
Heroes VI news and an amazing Heroes V patch
Since the previous update there have been several new developments:
Heroes VI's Lead Level Designer, Julien Pirou/Marzhin, answered several frequently asked questions on the topic of heroes in the form of the first video Q&A;
The official Heroes VI website has been updated with Stronghold content, including in-game creature models;
Xhane has begun to new in-game screenshots over the course of each week (five a week, one per weekday) at the Facebook page. These have been collected in the artwork thread;
Programmer Quantomas has created an incredible AI mod for Heroes V: Tribes of the East, dramatically improving the computer players' performance and speed via a full artificial intelligence rewrite based around Heroes III and the Fritz chess program. Testing is ongoing, but the patch is presently available - and is recommended.
Posted by Cepheus at 16:57, 18 Dec 2010:
Paul Romero and Stronghold confirmed, MM marketing poll
Plenty of news this week. Most importantly, it was finally confirmed last night during the climactic Heroes medley at Video Games Live, by producer Erwan Le Breton, that Paul Romero and Rob King will compose the original score for Heroes VI!
We don't have a high-quality video of the event yet, but here is one which will do for now. The brand new Haven theme can be heard at the conclusion, along with about 45 seconds of exclusive Heroes VI footage. Scrutinise it closely; you may come across a few surprises ;)
The character of the Archangel General, Michael (no, not that one) has also been unveiled in this concept art - he will serve as one of the game's major antagonists. There is a marketing poll at Facebook related to the character, operating under the following premise:
In order to give you a deeper Might & Magic experience, Ubisoft is working on new products inspired from this amazing fantasy universe. We are, for example, thinking about developing a high end resin figurine of Michael the archangel, one of the most iconic characters in Might & Magic Heroes VI."
Please vote, but vote honestly. Don't worry about the potential development of the figurine cutting into the game's budget or affecting its quality, though - it doesn't work that way.
Lastly, we have a multitude of new ingame screenshots showcasing the now-confirmed Stronghold faction, and its entire creature lineup.
Posted by Cepheus at 15:22, 15 Dec 2010:
The fourth faction appears to be the Stronghold
Ubisoft's German Might and Magic site (Google translation) has exclusively released concept art and basic details for what appears to be the fourth faction in Heroes VI - the Stronghold (thanks to El Chita for reporting it) - however, the translated page refers to it as Fortress. The two words are synonymous, so either this is a misinterpretation from Google's software, or a hint that the dedicated Might faction will be occupying the Jungle terrain for the first time in their history.
There has been no confirmation of this at any of Ubi's other various sites.
Tidbits released so far:
- Jungle may be the native terrain
- The Cyclops will return, along with "a few other legendary creatures"
- One legendary creature, previously featured as a "male unit" in H5, will now be female
- Core Unit: Reaver / Destroyer, a hulking, club-wielding Orc
- Core Unit: Harpy / Fury, the classic Harpies with a twist
- Core Unit: Goblin / Hunting-Goblin (?), boomerang-wielding Goblins
Feel free to discuss these developments here, or here!
Posted by Cepheus at 14:56, 14 Dec 2010:
Heroes VI at Video Games Live - with the game's composer?
Some excellent news direct from a press release - the music of Heroes of Might and Magic will be representing Ubisoft in this Friday's Video Games Live concert in Paris, France! The event showcases, in orchestral form, the "music from the greatest video games of all time" - four classic themes will be played, including the much-beloved Sorceress theme from Heroes II.
It is completely uncertain as of yet whether or not Paul Romero, Rob King or a new composer will be heading the performance, though we'll probably know for sure when it ends - the final theme played on the night will be the Haven theme from Heroes VI!
We'll provide footage of the concert here as soon as it becomes available.
Official press release
Paris, France - December 14, 2010 – Today, Ubisoft® announced that the live music show Video Games Live™ will feature, in their 2010-2011 tour, 5 themes taken from the Might & Magic® games. Video Games Live will be doing the world premiere of the “Haven Theme” from Might & Magic® Heroes® VI, starting by the show in Paris, France, on December 17th of 2010.
The Might & Magic themes played live during the next Video Games Live shows are:
Heroes of Might & Magic® II – Knight Town
Heroes of Might & Magic® II – Sorceress Town
Heroes of Might & Magic® IV – Academy Town Theme
Heroes of Might & Magic® V – Credits Theme
Might & Magic® Heroes® VI – Haven Theme
Video Games Live is the first and most successful video game concert tour in the world. An immersive event created by the game industry featuring the best game music performed by top orchestras and choirs combined with synchronized lighting, video, live action and audience interactivity.
Developed by Black Hole, Might & Magic Heroes VI will include all the characters and features that have made the brand a worldwide success, in addition to a wealth of new innovations. The game will be available worldwide on Windows® PC in 2011.
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