- SONG FOR THE FATHER: SAFE PASSAGE -
Thanks to The Nether Gods team
Narrative: Upon liberating Steadwick, my fears were confirmed. My father did not die of natural causes. He was poisoned. Investigations conducted by General Morgan Kendal prior to the war yielded no suspects. Now I learn the necromancers, seeking a military tactician equal to myself, have resurrected King Gryphonheart. After killing King Vilmar, he took command of the military and their throne. Now they come to us. They cannot stop the monster they created. As a gesture of good faith they send a messenger to speak with only to me. He will tell me who killed my father. Find this hero, and deliver him to me safely.
Number of Players: 2
Your Color: Red
Starting Town: Castle
Win Conditions: Transport Statesman's Medal to Highcastle.
Lose Conditions: Lose Nimbus the Necromancer.
Special Rules:Nimbus and your seven best heroes advance to United
Scenario Description: To win, the Necromancer, Nimbus, must reach
the town of Highcastle with the Statesman's Medal.
Next Scenario of this Campaign
A. Starting bonus - Boots of Speed
B. Approach - kill the computer in week 1 and use the neutral army camps to advance a couple of heroes
C. Strategy - first off, build an archer's tower (if one isn't available to you already). Hire all the troops in your town and buy another hero or two to bolster your initial strike force. Take your loaded general up the road, stopping at the Guardhouse for some reinforcements, to the first Necropolis. You will have no problems taking it on day 2. Bring a second hero along to collect goodies along the way and then garrison him in your new town. Send your main force back on the road right away. The remaining Necropolis is
just north-west of the first one. You won't have any problems with it, either. Garrison a hero there as well in case you get attacked while your army is away. Proceed building up your towns while exploring the map. I suggest you take the experience from any treasure chest you encounter as money is not an issue here. Develop a fighter and a magician to have balanced leadership for the remainder of the campaign. Don't bother with Nimbus, his level will be fixed at the start of the following scenario. At this point all you need to do is explore the map and hunt down any renegade heroes. Don't hesitate to upgrade all your Mage Guilds to the max should one of your own heroes reach expert Wisdom - you get to keep all the spells you learn here! Be on the lookout for the Earth Magic skill as well. Once you're satisfied, bring Nimbus to Highcastle to end the level.
- the writer of this campaign walkthrough is Maneater.