- LONG LIVE THE KING: FROM DAY TO NIGHT -
Thanks to The Nether Gods team
Narrative: Erathia's military lies before us. It is time to make a bold strike. King Gryphonheart has trained their generals and knows their tactics. Morale will decide this battle. Morale is not a factor for the undead. Once we fill our ranks with their dead our horde will grow and their morale will falter. Then we will swarm over them. Soon King Gryphonheart will rule Erathia once again.
Number of Players: 2
Your Color: Purple
Starting Town: Three Necropolises
Win Conditions: Defeat all enemies.
Lose Conditions: Lose all your towns and heroes.
Special Rules:If you acquired either the Spyglass or Speculum on
Corporeal Punishment, the one you did acquire follows you here.
Scenario Description: To win, you must capture all enemy towns and
castles and defeat all enemy heroes. Some border guards can be passed only if a Hero
carries a quest artifact from the previous scenario, but the reward is excellent.
Previous Scenario of this Campaign
A. Starting bonus - 3 Ghost Dragons
B. Approach - be very aggressive in your conquest, don't give the enemy time to build up
C. Strategy - if you took the Ghost Dragons as the starting bonus, a preemptive strike will be much easier to execute. Do NOT wait till you have dragons in all your towns to begin the offensive. Starting with 3 towns may fill you with a false sense of security and a leisurely approach will give the ai the opportunity to create a super hero equal to your own. But since Necromancer troops are no match for Castle ones in comparative numbers, you'll be in trouble. What you should do is send the hero commanding the Ghost Dragons west. Leave all slow troops, except for your skeleton, behind and go through the western enemy Garrison. Follow the road south until it forks, then head west to take the first enemy town. You can accomplish that within the first week. Make upgrading your western-most town a priority. Most mines in the vicinity are unguarded. After conquering the north-western town, take your dragons south-east to find another town. This one is better defended, but the Ghost Dragons will overpower it easily. It would be a bonus if you manage to wipe out the enemy hero while he's inside the Castle, but if you can't, don't bother chasing him around. Just make sure you defend your new town by hiring some mercenaries and combining their troops, if you have to.
At this point you have two choises: 1. going straight east to take a smaller enemy town or 2. going south-west to the lower left corner, where you can take out the second major enemy base. If you want to finish the game quickly, choose option #2. You can, however, try to do both if you bring another hero down the east side to mop up. Getting past the Garrison may be a little tricky without the aid of the Ghost Dragons, but you can pull it off by combining forces from your two nearest Necro towns. That would make it 4 Castles conquered and one remaining. The last one is located on a small peninsula to the far south-east. All Castles are connected by a network of underground tunnels, but you won't have to worry about that if you're fast. Within 2 weeks you should own 4 of the enemy's 5 bases. Again, don't worry about chasing the enemy heroes, just make sure your new towns are adequately protected. Build them up a little if you have to and hire a hero or two for each of them.
There are plenty of creature dwellings scatterred all over the map, so your remaining opponent might be a bit too tough to handle with only 3 Ghost Dragons. By this time, however, you can afford to bring reinforcements from up north. You will find further help in a small mountain valley south of the middle Castle. The two Border Guards protect a couple of relics and some troop reinforcements. Those prizes should be adequate in completing the scenario. If you were swift and methodical, you shouldn't have lost any of the conquered territory by the time you head east for the final confrontation.
- the writer of this campaign walkthrough is Maneater.