Gold 20K
Wood 20
Ore 20
Crystal 10
Gems 10
Mercury 10
Sulfur 10

Narrative: You receive a letter from the Lich King Gryphonheart. "Commander: It would seem as though one of my generals, a Death Knight by the name of Mot, does not wish to follow my orders, and believes that we should not attack Erathia. This is fine, as we do not need him for our plans. We do, however, need his armies, and I can not allow his disobedience to go unpunished. Your task is to find Mot and slay him. He will then be raised and made to serve as a minion in your own army. Succeed in this task and you shall replace him as my new general". Even gazing at the signature of the undead King sends a cold chill through you. You quickly pen a response, stating simply, "It shall be done." You must not let Mot defeat you.

Size: Medium
Difficulty: Normal
Number of Players: 2
Your Color: Purple
Starting Town: Necropolis
Alliances: None
Win Conditions: Defeat Mot, the Death Knight.
Lose Conditions: Lose all your towns and heroes.
Special Rules:If you found the Spirit of Oppression or Collar of Conjuring in "Season of Harvest", you have it in this scenario. If you acquire either the Pendant of Death or the Speculum on this map, the one you acquired follows you to the next scenario.
Scenario Description: To win, you must defeat the Death Knight, Mot. Some border guards can be passed only if a hero carries a quest artifact from the previous scenario, but the artifact beyond the border guard will travel with you to "From Day to Night."

Suggested Solution:

A. Starting bonus - 25 zombies

B. Approach - build an army fast to kill Mot quickly; seek out the Border Guards

C. Strategy - this one is pretty straight forward. Use your regular build order to upgrade one of your towns (preferably the lower one because it is more vulnerable) right away. Both of your bases start almost completely bare, but most of the mines around you are unguarded so your economy will flourish in no time. Hire a good might hero (this scenario is a quickie so the benefits such a hero brings are immediate) from the lower town and use him/her as your strike force. The hero at the upper town should serve as a backup in case you get invaded or in case you need to explore the upper side of the map. A whirlpool in the top right corner will take you underground where you'll pass the Red Border Guard to claim the artifact behind it. There are creature dwellings and a Seer's Hut farther west into the tunnel. Your main concern, however, should be the lower right corner, where Mot's base is located. The Magi's Hut will reveal all the enemy towns and the location of the Blue Border Guard. Make sure you equip the hero you send after the Border Guards with the artifact from last scenario. You should be able to beat this scenrio within a month.

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Thanks to The Nether Gods team - the writer of this campaign walkthrough is Maneater.