|Rogue has a very high attack rating, fast speed and a no enemy retaliation ability, making it an excellent attacker. Rogue's defence is very low. Try to make sure your Rogues are not attacked, and attack enemies which are likely to be finished or severely weakened with the first strike. When your enemy has rogues, make sure you attack them before they attack you. Bless and Curse spells affect Rogues strongly. A great creature to give to scouts for plenty of movement points.
|Nomad is an average level 3 creature distinguished by fast speed. Very strongly affected by Bless and Curse spells.
|Ghost is a creature that you can never have unless you've used the map editor. Any creature killed by Ghosts joins the Ghosts. So if 5 Ghosts kill 10 Peasants, there will be 15 Ghosts. Ghost is a weak level 4 creature, but their special ability, combined with flying makes them extremely dangerous enemies. Make sure that you do not have any weak units in your army when you attack Ghosts, otherwise Ghosts will take the souls of your weak units and grow immensely in numbers. Attacking Ghosts with a stack of Peasants in your army is suicide.
Thanks to Steven Lieberman
|Genie is the only sitting creature in the game :) High damage, fast speed, low hit points and an incredible ability to divide and conquer. Depending on chance, Genies may halve any stack. One Genie could turn 50 Phoenixes into 25. Genies are a very rare find - you can recruit them from the lamp and they never replenish. There's usually 3-5 Genies per lamp. When fighting against Genies, concentrate all your shooters and offensive spells on them, as you don't want any of your best stacks halved. When you have some Genies, it is wise to keep them stashed away for major battles as your secret weapon.
for preparing creature images and stats! Commentary by Valera.