Intro |
Story |
Racial |
Skills |
Heroes |
Creatures |
Creatures Abilities |
City Plan |
Buildings |
Magic Buildings |
Dwellings
Ambar | |
"Corrupt, yet magnificent..." Ambar is referred to due to his twisted mind. Capable of tearing apart vast armies with but a wave of his hand by raising storms from the heights, at the same time, capable of disrupting a well-prepared maneuver of his own army. Practising, however, made Ambar's harm less effective on own troops, converting the unused force into harmful thunderbolts brought upon his foes. |
» Specialty | » Attributes |
- Evoker
- Effect of Storm Call is increased by 5% instantly, +1% per every two hero levels. Windstorm emits an extra charge for every seven hero levels.
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» Skills |
- Basic Aerial Control
- Hero summons a powerful windstorm into the battlefield during the Tactics phase. The wind takes some time to gain strength. Time before the wind is at full strength is calculated using the formula: initiative status - 10, starting with an ATB value of 0.1. All flying units gain +1 speed bonus when moving downwind, -1 decrease when moving upwind.
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- Basic Destructive Magic
- Allows hero to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.
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- Storm Call
- Hero may summon a thunderstorm that emits charges of electricity that randomly strike spots on the battlefield, damaging any units hit. Friendly units are immune to the Storm Call effect.
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» Notes |
Lightning Bolt (5 Mana)Deals lightning damage to selected enemy unit. |
Cellena | |
Cellena, eldest daughter of Chayorr, after having been declined permission to join the court of shamen, became an adventurer, a pilgrim, travelling around the plains, searching for artifacts in the remnants of ancient ruins. Although despising the cult of the shamen, Cellena secretly became a pupil of Cor Elor, believing he might be the only person capable of training her principles of how to sustain the balance within herself and her surroundings. |
» Specialty | » Attributes |
- Pilgrim
- Hero gains additional movement points when visiting enchanted map locations (shrines, morale/luck boosters) and dwellings. Hero as well gains movement points for every new artifact obtained.
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» Skills |
- Basic Aerial Control
- Hero summons a powerful windstorm into the battlefield during the Tactics phase. The wind takes some time to gain strength. Time before the wind is at full strength is calculated using the formula: initiative status - 10, starting with an ATB value of 0.1. All flying units gain +1 speed bonus when moving downwind, -1 decrease when moving upwind.
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- Basic Logistics
- Increases hero's movement speed over land by 10%.
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- Basic Luck
- Increases luck of all creatures in hero's army by 1.
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» Notes |
Haste (4 Mana)Causes the selected friendly unit to act more frequently in combat. |
Chalcar | |
Chalcar has always longed for heroism and astounding deeds he envisioned in his mind. Pilgrim so enthusiastic, yet unable to make his dreams come true. Chalcar, thus, joined the rider legion in their quest to defend the western regions of the plains. With time, he slowly gained reputation, resulting in him becoming one of the most respected riders, a "Dragoon". Chalcar is an everlasting source of inspiration for the willing, so he never stays without retinue, attempting to equal his force. |
» Specialty | » Attributes |
- Dragoon
- All Preservers and Besiegers in hero's army gain +1 to attack and defense for every two levels of the hero, +1 to hit points for every five levels of the hero, starting on first level.
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» Skills |
- Basic Aerial Control
- Hero summons a powerful windstorm into the battlefield during the Tactics phase. The wind takes some time to gain strength. Time before the wind is at full strength is calculated using the formula: initiative status - 10, starting with an ATB value of 0.1. All flying units gain +1 speed bonus when moving downwind, -1 decrease when moving upwind.
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- Basic Leadership
- Increases moral of all creatures in hero's army by 1.
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- Basic Attack
- Increases damage dealt by your creatures in melee combat by 5%.
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Chayorr | |
Chayorr was quick to rise up through the ranks to become the leader of a tribe of elite nomad troops. Zealous, faithful, trustworthy and battle-hardened -- a natural leader. Dashing into bloody massacres with a handful of warriors, Chayorr posed grave threat to his detractors. Although said to be the Chosen of Sylath, immortal, Chayorr reached the age when warriors retire. However, nothing would satisfy him better than "one valiant victory over a thousand annihilations". |
» Specialty | » Attributes |
- Valiant Commander
- Morale of hero's troops is always positive (cannot get lower than +1). All neutral Wanderers, Rovers, Preservers and Besiegers join hero's army.
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» Skills |
- Basic Aerial Control
- Hero summons a powerful windstorm into the battlefield during the Tactics phase. The wind takes some time to gain strength. Time before the wind is at full strength is calculated using the formula: initiative status - 10, starting with an ATB value of 0.1. All flying units gain +1 speed bonus when moving downwind, -1 decrease when moving upwind.
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- Basic Leadership
- Increases moral of all creatures in hero's army by 1.
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- Basic Attack
- Increases damage dealt by your creatures in melee combat by 5%.
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- Battle Frenzy
- Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
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Cor Elor | |
Cor Elor earned his title for devoting into studies of the ancient lore of controlling the element of their deity dragon. Control over immeasurable power of the winds made Elor one of the most respected, as well as feared members in the community. Nevertheless, many disciples, eager to sustain the raging wind, from young to old, follow intensely the teachings of Cor Elor, obeying a mere whisper of their master. Disregarding his ancient age, he delves into contemporary politics with devotion, attempting to preserve balance within the community. |
» Specialty | » Attributes |
- Ancient Elder
- All Windcallers and Windmasters in hero's army gain +1 to their hit points and 7% increase to the effect of invocable abilities per every four levels of the hero, starting on the first level.
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» Skills |
- Basic Aerial Control
- Hero summons a powerful windstorm into the battlefield during the Tactics phase. The wind takes some time to gain strength. Time before the wind is at full strength is calculated using the formula: initiative status - 10, starting with an ATB value of 0.1. All flying units gain +1 speed bonus when moving downwind, -1 decrease when moving upwind.
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- Enforced Windstrike
- Called upon the greatest winds to repel the foes, the windstorm of the hero makes all opposing troops lose the accumulated initative, resetting their ATB value to 0.
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- Mentoring
- When this hero meets another friendly hero, the latter gains as much experience as he or she needs to have his or her experience become equal to 25 percent of that of the mentor’s (this is only effective if that hero has less experience originally).
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» Notes |
Lightning Bolt (5 Mana)Deals lightning damage to selected enemy unit. |
Estella | |
Becoming the leading falconer at the age of 17, Estella devoted all her life to the only beings she could call companions. Despising the impious attitude towards the falcon tamers, Estella handed an ultimatum to the elder council, ordering them to declare their presence righteous. In due time, the zealous falconer earned a firm spot among the men-at-arms, having been permitted to form the rearward. |
» Specialty | » Attributes |
- Falcon Companion
- All Falconers and Elder Falconers in hero's army gain +1 to attack and defense for every two levels of the hero, starting on first level.
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» Skills |
- Basic Aerial Control
- Hero summons a powerful windstorm into the battlefield during the Tactics phase. The wind takes some time to gain strength. Time before the wind is at full strength is calculated using the formula: initiative status - 10, starting with an ATB value of 0.1. All flying units gain +1 speed bonus when moving downwind, -1 decrease when moving upwind.
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- Basic Defense
- Decreases damage dealt to your creatures in melee combat by 10%.
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- Evasion
- Decreases damage dealt to your creatures by ranged attacks by 20%.
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Fellon | |
Mischievous and sneaky, Fellon was always on the verge of getting expelled from the nomad community. Purloining various tokens and artifacts at any opportunity given, Fellon was a thief with a renowned capability. Though a rare case is when one decides to punish the wicked, forcing it to learn things extraordinarily difficult, elders applied this exception to Fellon. However, one mischief caused the other - in-depth knowledge of Aerial Control made Fellon's thievery skills expand, allowing him to "regain the false money spent", summoning the gold coins back to him. |
» Specialty | » Attributes |
- Larcener
- Hero receives back 5% of gold spent on any purchase instantly, plus 1% per every four levels of the hero. Hero must deal and be present at the time of purchase.
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» Skills |
- Basic Aerial Control
- Hero summons a powerful windstorm into the battlefield during the Tactics phase. The wind takes some time to gain strength. Time before the wind is at full strength is calculated using the formula: initiative status - 10, starting with an ATB value of 0.1. All flying units gain +1 speed bonus when moving downwind, -1 decrease when moving upwind.
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- Basic Leadership
- Increases moral of all creatures in hero's army by 1.
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- Estates
- Hero contributes 250 gold pieces per day to your cause.
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Kayon | |
Kayon, although bearing resemblance to Cor Elor, was born to a family of rovers. Due to his charisma and unique fighting skills, Kayon was appointed to guard the borders. Along with his kindred, he surveys the lands for a brief glance elsewhere could result in obliteration of yet another nomadic settlement. Equipping his troop with silencing horseshoes, Kayon is capable of penetrating any approaching enemy army with but a mere whisper of the windflaws following his steps. |
» Specialty | » Attributes |
- Silent Stalker
- Hero ignores the attacking range of neutral creatures and can make all possible actions. Furthermore, Preservers and Besiegers get the Backstab ability. Backstab's effectivity is doubled.
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» Skills |
- Basic Aerial Control
- Hero summons a powerful windstorm into the battlefield during the Tactics phase. The wind takes some time to gain strength. Time before the wind is at full strength is calculated using the formula: initiative status - 10, starting with an ATB value of 0.1. All flying units gain +1 speed bonus when moving downwind, -1 decrease when moving upwind.
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- Basic Attack
- Increases damage dealt by your creatures in melee combat by 5%.
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- Battle Frenzy
- Minimum and maximum damage inflicted by each creature under hero's control is increased by 1. Especially effective for armies of low level creatures.
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Nathan | |
Following the footsteps of his older itinerant brother, Nestor, Nathan attempted to live the life of a eternal wanderer. Shameful to acknowledge his failure to equal his brother, Nathan devoted himself to perpetual studies of martial arts. Blazing blade of this warrior eternally gleams in the night whenever Nathan engages his phase, covering the skies with soaring winds and illuminating bright flame, dislodging any obstacles encountered. |
» Specialty | » Attributes |
- Igneous Assault
- Troops in hero's army and the hero himself deals additional elemental fire damage when attacking hand-to-hand, depending on the hero's level.
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» Skills |
- Basic Aerial Control
- Hero summons a powerful windstorm into the battlefield during the Tactics phase. The wind takes some time to gain strength. Time before the wind is at full strength is calculated using the formula: initiative status - 10, starting with an ATB value of 0.1. All flying units gain +1 speed bonus when moving downwind, -1 decrease when moving upwind.
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- Basic Luck
- Increases luck of all creatures in hero's army by 1.
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- Soldier's Luck
- Guarantees that useful combat abilities of creatures in hero's army (like Squires' Bash, for example) will trigger more often.
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Nestor | |
Nestor, though renowned for eternally wandering and never slowing the pace, has always been a spiritual and inspirational leader for the wandering nomad tribes. Rejecting his lordly title, along with the common folk, unpretentious and ingenuous Nestor decided to endlessly roam the lands, protecting and serving "the greater cause". Thereupon, throngs of rovers swear him unflagging loyalty, answering to merely a whisper of their idol calling for aid. |
» Specialty | » Attributes |
- Itinerant
- All Wanderers and Rovers in hero's army gain +1 to attack and defense for every two levels of the hero, +1 to hit points for every seven levels of the hero, starting on first level.
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» Skills |
- Basic Aerial Control
- Hero summons a powerful windstorm into the battlefield during the Tactics phase. The wind takes some time to gain strength. Time before the wind is at full strength is calculated using the formula: initiative status - 10, starting with an ATB value of 0.1. All flying units gain +1 speed bonus when moving downwind, -1 decrease when moving upwind.
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- Advanced Logistics
- Increases hero's movement speed over land by 20%.
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© All rights reserved to Talek Do'Lorn (TDL) and HeroesofMightandMagic.com
Dearest and special thanks go to:
Alcibiades for consulting and eager discussions on abilities,
GenieLord for some help and support, and
Daystar for creating the visuals for the Bastion.
Other pictures are taken from various sites (hero portraits are screenshots from copyrighted Gothic 3 game by Piranha Bytes) - deepest appreciation and respect.