Bastion is a completely fictitious faction, imagined by Talek Do'Lorn (TDL), as an ICTC entry. It is not playable in-game. You are welcome to discuss Bastion with its author.

Intro | Story | Racial | Skills | Heroes | Creatures | Creatures Abilities | City Plan | Buildings | Magic Buildings | Dwellings

Magic Guild level one
Allows a visiting hero to learn the spells kept within. Keeps 3 spells of the first circle.
» Cost » Requirements
  • 2000
  • 5
  • 5
Town Level 3
Village Hall
Magic Guild level two
An upgrade of the Magic Guild level one.
Allows a visiting hero to learn the spells kept within. Adds 3 spells of the second circle.
» Cost » Requirements
  • 1000
  • 5
  • 5
  • 1
  • 1
  • 1
  • 1
Town Level 3
Magic Guild level one
Magic Guild level three
An upgrade of the Magic Guild level two.
Allows a visiting hero to learn the spells kept within. Adds 3 spells of the third circle.
» Cost » Requirements
  • 1000
  • 5
  • 5
  • 2
  • 2
  • 2
  • 2
Town Level 3
Magic Guild level two
Magic Guild level four
An upgrade of the Magic Guild level three.
Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fourth circle.
» Cost » Requirements
  • 1000
  • 5
  • 5
  • 3
  • 3
  • 3
  • 3
Town Level 3
Magic Guild level three
Magic Guild level five
An upgrade of the Magic Guild level four.
Allows a visiting hero to learn the spells kept within. Adds 2 spells of the fifth circle.
» Cost » Requirements
  • 1000
  • 5
  • 5
  • 5
  • 5
  • 5
  • 5
Town Level 3
Magic Guild level four
Wall of Knowledge
The Wall of Knowledge improves the mastery of a randomly selected skill of every visiting hero. Cumulative with other towns. Cannot increase skill mastery if already Expert.
» Cost » Requirements
  • 2500
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
Town Level 9
Magic Guild level one
Brotherhood of Sword
The Brotherhood of Sword boosts the morale and luck of any visiting hero until the end of the week.
» Cost » Requirements
  • 1500
  • 5
  • 5
Town Level 9
Equestrian Lodge
Tempestuous Rampart
The Tempestuous Rampart surrounds the town's moat with a shield of wind gusts, increasing its damage dealt, as well as knocking back and stunning the foes during a siege. Defending heroes get +2 to defense.
» Cost » Requirements
  • 3000
  • 4
  • 2
Town Level 15
Castle
Sylath's Shrine
The Sylath's Shrine allows heroes to sacrifice artifacts in exchange for experience.
» Cost » Requirements
  • 3000
  • 4
Town Level 12
Tabernacle
The Tabernacle boosts Wanderer and Rover growth by +3 per week.
» Cost » Requirements
  • 500
  • 5
Town Level 3
Nomad Tents
Pinnacle of Wind
The Pinnacle of Wind boosts Windcaller and Windmaster growth by +1 per week.
» Cost » Requirements
  • 2000
  • 5
Town Level 15
Windspire
Obelisk of Eternal Wanderer
The Obelisk of Eternal Wanderer increases weekly growth by 50%, provides your empire with additional 5000 gold each day, boosts attack by +6, morale and luck by +2 of the hero and creatures, during a town siege. Aerial Control effects are increased by 50%. Effects of Tempestuous Rampart is doubled. A Tear of Asha is required to build this structure.
» Cost » Requirements
    Expert's Corner (by TDL)

    Although extremely expensive considering the precious resources are rather essential for Bastion, the creatures are not to be trifled with. One may question whether to buy the dwelling or not, but cost comparisons must be reviewed in order to purchase the most convenient - whether to buy weaker falconers for no resources, purely gold, or to recruit the ultimate riders with some sort of expense.

    Bastion's special buildings, although based on bestowing a great many bonuses upon the nomad heroes, can provide your armies with enough power to unleash havoc when a foe is encountered. Sharp eyes may notice the cheap cost of growth boosters, which may give a pleasant boost to one's powergrowth. Wanderer and Rover booster, although not exactly vital, makes the sole fast-to-get shooter get a necessary boost for a low cost. The level 6 booster is a present for any Bastion owner due to its low cost and usefulness, increasing the longevity of the fragile casters/shooters.

    Lacking behind with their defensive skills, nomads get an impenetrable boost to the town's endurance when acquiring the sturdy Tempestuous Rampart. Although may be used against themselves once in the hands of an enemy, during a siege it provides the nomads with a vital defensive barrier. Wall of Knowledge, having incremental value for the buyer, reminds of the Hall of Intrigue, although its bonus is rather bigger and it lets you recruit level 6 units. Same applies to the Brotherhood of Sword, therefore both may turn the tide of the battle for most armies (except undead).

    Undoubtedly, the premier structure is the Sylath's Shrine, reminsicent of the Heroes 3 map location Altar of Sacrifice and the H5 Dungeon's Trade Guild . The only difference are the values at which the artifacts may be "donated". Even though the latter seems overpowered and too similar to Trade Guild, the resource value is meagre compared to experience which again is still rather low for an artifact, yet of immense use when seeking to get rid of all the duplicates and level up for free.

    © All rights reserved to Talek Do'Lorn (TDL) and HeroesofMightandMagic.com

    Dearest and special thanks go to: Alcibiades for consulting and eager discussions on abilities, GenieLord for some help and support, and Daystar for creating the visuals for the Bastion. Other pictures are taken from various sites (hero portraits are screenshots from copyrighted Gothic 3 game by Piranha Bytes) - deepest appreciation and respect.