Necromancer Buildings of Heroes of Might and Magic 2: The Succession Wars

Standard Buildings


Castle Castle - 5000 Gold , 20 Wood , 20 Ore
Requirements: None
Builds a Castle with walls; it is needed before any other buiding can be constructed.


Mage Guild Level 1 Mage Guild Level 1 - 2000 Gold , 5 Wood , 5 Ore
Requirements: None
Allows the purchase of the spellbook and teaches level 1 spells.


Mage Guild Level 2 Mage Guild Level 2 - 1000 Gold , 5 Wood , 5 Ore , 4 Crystal , 4 Gems , 4 Mercury , 4 Sulfur
Requirements: Mage Guild Level 1
Allows the purchase of the spellbook and teaches level 2 spells.


Mage Guild Level 3 Mage Guild Level 3 - 1000 Gold , 5 Wood , 5 Ore , 6 Crystal , 6 Gems , 6 Mercury , 6 Sulfur
Requirements: Mage Guild Level 2
Allows the purchase of the spellbook and teaches level 3 spells.


Mage Guild Level 4 Mage Guild Level 4 - 1000 Gold , 5 Wood , 5 Ore , 8 Crystal , 8 Gems , 8 Mercury , 8 Sulfur
Requirements: Mage Guild Level 3
Allows the purchase of the spellbook and teaches level 4 spells.


Mage Guild Level 5 Mage Guild Level 5 - 1000 Gold , 5 Wood , 5 Ore , 10 Crystal , 10 Gems , 10 Mercury , 10 Sulfur
Requirements: Mage Guild Level 4
Allows the purchase of the spellbook and teaches level 5 spells.


N/A N/A - N/A
Requirements: None
The Necromancer town cannot build a Tavern.
See POL Expansion New Locations page for details about the Shrine building (POL Expansion only).


Thieves' Guild Thieves' Guild - 750 Gold , 5 Wood
Requirements: None
Gives information about other players. The more Thieves' Guilds owned, the more information you receive.


Shipyard Shipyard - 2000 Gold , 20 Wood
Requirements: The Castle to be adjacent to water.
Allows construction of ships.


Statue Statue - 1250 Gold , 5 Ore
Requirements: None.
Increases income by 250 gold per day.


Marketplace Marketplace - 500 Gold , 5 Wood
Requirements: None.
Allows the trading of resources. The more Marketplaces owned, the better the exchange rate.


Well Well - 500 Gold
Requirements: None.
Increases the creature growth of each dwelling by two per week.


Left Turret Left Turret - 1500 Gold , 5 Wood
Requirements: Castle.
Adds a small ballista in the left turret.


Right Turret Right Turret - 1500 Gold , 5 Wood
Requirements: Castle.
Adds a small ballista in the right turret.


Moat Moat - 750 Gold
Requirements: Castle.
Entering moat stops ground movement, and creatures in the moat have -3 defense


Captain's Quarters Captain's Quarters - 500 Gold
Requirements: Castle.
The town's Captain, in a hero's absence, will act as a hero in the event of a siege.


Creature Dwellings

Excavation Excavation - 400 Gold
Requirements: None.
Generates 8 Skeletons per week.


Graveyard Graveyard - 1000 Gold
Requirements: Excavation.
Generates 6 Zombies per week.


Upg. Graveyard Upg. Graveyard - 1000 Gold
Requirements: Graveyard, Mage Guild.
Upgrades Zombies to Mutant Zombies and generates 6 Mutant Zombies per week.


Pyramid Pyramid - 1500 Gold , 10 Ore
Requirements: Excavation.
Generates 4 Mummies per week.


Upg. Pyramid Upg. Pyramid - 1500 Gold , 5 Ore
Requirements: Pyramid.
Upgrades Mummies to Royal Mummies and generates 4 Royal Mummies per week.


Mansion Mansion - 3000 Gold , 10 Wood
Requirements: Pyramid, Thieves' Guild.
Generates 3 Vampires per week.


Upg. Mansion Upg. Mansion - 3000 Gold , 5 Wood , 10 Gems , 10 Crystal
Requirements: Mansion.
Upgrades Vampires to Vampire Lords and generates 3 Vampire Lords per week.


Mausoleum Mausoleum - 4000 Gold , 10 Ore , 10 Sulfur
Requirements: Graveyard, Pyramid, Mage Guild.
Generates 2 Liches per week.


Upg. Mausoleum Upg. Mausoleum - 3000 Gold , 5 Ore , 5 Sulfur
Requirements: Mausoleum, Mage Guild Level 2.
Upgrades Liches to Power Liches and generates 2 Power Liches per week.


Laboratory Laboratory - 10000 Gold , 10 Wood , 10 Ore , 5 Crystal , 5 Gems , 5 Mercury , 5 Sulfur
Requirements: Mausoleum.
Generates 1 Bone Dragon per week.


Special Buildings

Skull Pile Skull Pile - 1000 Gold
Requirements: Excavation.
The Skull Pile generates an additional 8 Skeletons per week.


Storm Storm - 1000 Gold , 10 Mercury , 10 Sulfur
Requirements: None.
Gives +2 Spell Power to a besieged Hero or Captain.


Thanks to Miru for gathering information for this page and to ThE_HyDrA for images and HTML conversion.