Sorceress Buildings of Heroes of Might and Magic 2: The Succession Wars

Standard Buildings


Castle Castle - 5000 Gold , 20 Wood , 20 Ore
Requirements: None
Builds a Castle with walls; it is needed before any other buiding can be constructed.


Mage Guild Level 1 Mage Guild Level 1 - 2000 Gold , 5 Wood , 5 Ore
Requirements: None
Allows the purchase of the spellbook and teaches level 1 spells.


Mage Guild Level 2 Mage Guild Level 2 - 1000 Gold , 5 Wood , 5 Ore , 4 Crystal , 4 Gems , 4 Mercury , 4 Sulfur
Requirements: Mage Guild Level 1
Allows the purchase of the spellbook and teaches level 2 spells.


Mage Guild Level 3 Mage Guild Level 3 - 1000 Gold , 5 Wood , 5 Ore , 6 Crystal , 6 Gems , 6 Mercury , 6 Sulfur
Requirements: Mage Guild Level 2
Allows the purchase of the spellbook and teaches level 3 spells.


Mage Guild Level 4 Mage Guild Level 4 - 1000 Gold , 5 Wood , 5 Ore , 8 Crystal , 8 Gems , 8 Mercury , 8 Sulfur
Requirements: Mage Guild Level 3
Allows the purchase of the spellbook and teaches level 4 spells.


Mage Guild Level 5 Mage Guild Level 5 - 1000 Gold , 5 Wood , 5 Ore , 10 Crystal , 10 Gems , 10 Mercury , 10 Sulfur
Requirements: Mage Guild Level 4
Allows the purchase of the spellbook and teaches level 5 spells.


Tavern Tavern - 500 Gold , 5 Wood
Requirements: None
Gives defenders a bonus to their morale and offers rumours.


Thieves' Guild Thieves' Guild - 750 Gold , 5 Wood
Requirements: None
Gives information about other players. The more Thieves' Guilds owned, the more information you receive.


Shipyard Shipyard - 2000 Gold , 20 Wood
Requirements: The Castle to be adjacent to water.
Allows construction of ships.


Statue Statue - 1250 Gold , 5 Ore
Requirements: None.
Increases income by 250 gold per day.


Marketplace Marketplace - 500 Gold , 5 Wood
Requirements: None.
Allows the trading of resources. The more Marketplaces owned, the better the exchange rate.


Well Well - 500 Gold
Requirements: None.
Increases the creature growth of each dwelling by two per week.


Left Turret Left Turret - 1500 Gold , 5 Wood
Requirements: Castle.
Adds a small ballista in the left turret.


Right Turret Right Turret - 1500 Gold , 5 Wood
Requirements: Castle.
Adds a small ballista in the right turret.


Moat Moat - 750 Gold
Requirements: Castle.
Entering moat stops ground movement, and creatures in the moat have -3 defense


Captain's Quarters Captain's Quarters - 500 Gold
Requirements: Castle.
The town's Captain, in a hero's absence, will act as a hero in the event of a siege.


Creature Dwellings

Treehouse Treehouse - 500 Gold , 5 Wood
Requirements: None.
Generates 6 Sprites per week.


Cottage Cottage - 1000 Gold , 5 Wood
Requirements: Treehouse, Tavern.
Generates 6 Dwarves per week.


Upg. Cottage Upg. Cottage - 1500 Gold , 5 Wood
Requirements: Cottage, Well.
Upgrades Dwarves to Battle Dwarves and generates 6 Battle Dwarves per week.


Archery Range Archery Range - 1500 Gold
Requirements: Treehouse.
Generates 4 Elves per week.


Upg. Archery Range Upg. Archery Range - 1500 Gold , 5 Wood
Requirements: Archery Range, Stonehenge.
Upgrades Elves to Grand Elves and generates 4 Elves per week.


Stonehenge Stonehenge - 2500 Gold , 10 Ore
Requirements: Archery Range, Mage Guild.
Generates 3 Druids per week.


Upg. Stonehenge Upg. Stonehenge - 1500 Gold , 5 Mercury
Requirements: Stonehenge.
Upgrades Druids to Greater Druids and generates 3 Greater Druids per week.


Fenced Meadow Fenced Meadow - 3000 Gold , 10 Wood , 10 Gems
Requirements: Stonehenge.
Generates 2 Unicorns per week.


Red Tower Red Tower - 10000 Gold , 30 Ore , 20 Mercury
Requirements: Fenced Meadow.
Generates 1 Phoenix per week.


Special Buildings

Crystal Garden Crystal Garden - 1000 Gold
Requirements: Treehouse.
The Skull Pile generates an additional 8 Sprites per week.


Rainbow Rainbow - 1500 Gold , 10 Crystal
Requirements: None.
Gives +2 Luck to a besieged Hero or Captain.


Thanks to Miru for gathering information for this page and to ThE_HyDrA for images and HTML conversion.