AOH Headlines
:
5 Oct 2016:
Heroes VII development comes to an end..
-
read more
6 Aug 2016:
Troubled Heroes VII Expansion Release
-
read more
26 Apr 2016:
Heroes VII XPack - Trial by Fire - Coming out in June!
-
read more
17 Apr 2016:
Global Alternative Creatures MOD for H7 after 1.8 Patch!
-
read more
7 Mar 2016:
Romero launches a Piano Sonata Album Kickstarter!
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read more
19 Feb 2016:
Heroes 5.5 RC6, Heroes VII patch 1.7 are out!
-
read more
13 Jan 2016:
Horn of the Abyss 1.4 Available for Download!
-
read more
17 Dec 2015:
Heroes 5.5 update, 1.6 out for H7
-
read more
23 Nov 2015:
H7 1.4 & 1.5 patches Released
-
read more
31 Oct 2015:
First H7 patches are out, End of DoC development
-
read more
5 Oct 2016:
Heroes VII development comes to an end..
-
read more
Standard Buildings
Castle
- 5000
, 20
, 20
Requirements:
None
Builds a Castle with walls; it is needed before any other buiding can be constructed.
Mage Guild Level 1
- 2000
, 5
, 5
Requirements:
None
Allows the purchase of the spellbook and teaches level 1 spells.
Mage Guild Level 2
- 1000
, 5
, 5
, 4
, 4
, 4
, 4
Requirements:
Mage Guild Level 1
Allows the purchase of the spellbook and teaches level 2 spells.
Mage Guild Level 3
- 1000
, 5
, 5
, 6
, 6
, 6
, 6
Requirements:
Mage Guild Level 2
Allows the purchase of the spellbook and teaches level 3 spells.
Mage Guild Level 4
- 1000
, 5
, 5
, 8
, 8
, 8
, 8
Requirements:
Mage Guild Level 3
Allows the purchase of the spellbook and teaches level 4 spells.
Mage Guild Level 5
- 1000
, 5
, 5
, 10
, 10
, 10
, 10
Requirements:
Mage Guild Level 4
Allows the purchase of the spellbook and teaches level 5 spells.
Tavern
- 500
, 5
Requirements:
None
Gives defenders a bonus to their morale and offers rumours.
Thieves' Guild
- 750
, 5
Requirements:
None
Gives information about other players. The more Thieves' Guilds owned, the more information you receive.
Shipyard
- 2000
, 20
Requirements:
The Castle to be adjacent to water.
Allows construction of ships.
Statue
- 1250
, 5
Requirements:
None.
Increases income by 250 gold per day.
Marketplace
- 500
, 5
Requirements:
None.
Allows the trading of resources. The more Marketplaces owned, the better the exchange rate.
Well
- 500
Requirements:
None.
Increases the creature growth of each dwelling by two per week.
Left Turret
- 1500
, 5
Requirements:
Castle.
Adds a small ballista in the left turret.
Right Turret
- 1500
, 5
Requirements:
Castle.
Adds a small ballista in the right turret.
Moat
- 750
Requirements:
Castle.
Entering moat stops ground movement, and creatures in the moat have -3 defense
Captain's Quarters
- 500
Requirements:
Castle.
The town's Captain, in a hero's absence, will act as a hero in the event of a siege.
Creature Dwellings
Treehouse
- 500
, 5
Requirements:
None.
Generates 6 Sprites per week.
Cottage
- 1000
, 5
Requirements:
Treehouse, Tavern.
Generates 6 Dwarves per week.
Upg. Cottage
- 1500
, 5
Requirements:
Cottage, Well.
Upgrades Dwarves to Battle Dwarves and generates 6 Battle Dwarves per week.
Archery Range
- 1500
Requirements:
Treehouse.
Generates 4 Elves per week.
Upg. Archery Range
- 1500
, 5
Requirements:
Archery Range, Stonehenge.
Upgrades Elves to Grand Elves and generates 4 Elves per week.
Stonehenge
- 2500
, 10
Requirements:
Archery Range, Mage Guild.
Generates 3 Druids per week.
Upg. Stonehenge
- 1500
, 5
Requirements:
Stonehenge.
Upgrades Druids to Greater Druids and generates 3 Greater Druids per week.
Fenced Meadow
- 3000
, 10
, 10
Requirements:
Stonehenge.
Generates 2 Unicorns per week.
Red Tower
- 10000
, 30
, 20
Requirements:
Fenced Meadow.
Generates 1 Phoenix per week.
Special Buildings
Crystal Garden
- 1000
Requirements:
Treehouse.
The Skull Pile generates an additional 8 Sprites per week.
Rainbow
- 1500
, 10
Requirements:
None.
Gives +2 Luck to a besieged Hero or Captain.
Thanks to
Miru
for gathering information for this page and to
ThE_HyDrA
for images and HTML conversion.