Spell Book
Spell Book: contains spells learned by your hero
Evil Eye
Evil Eye: reduces casting cost of curse spells by half
Snake Ring
Snake Ring: halves the cost of all bless spells
Skullcap
Skullcap: halves the casting cost of all mind influencing spells
Elemental Ring
Elemental Ring: halves the cost of all summoning spells
Book of Elements
Book of Elements: doubles the effectiveness of all your summoning spells
Gold Watch
Gold Watch: doubles efectiveness of hypnotize spells
Ankh
Ankh: doubles the effectiveness of all your resurect and animate spells
Lighting Rod
Lighting Rod: causes your lightning spells to do 50% more damage
Everhot Lava Rock
Everhot Lava Rock: causes your fire spells to do 50% more damage
Evercold Icicle
Evercold Icicle: causes your cold spells to do 50% more damage
Pendant of Life
Pendant of Life: makes all your troops immune to death spells
Serenity Pendant
Serenity Pendant: makes all your troops immune to berserk spells
Seeing-eye Pendant
Seeing-eye Pendant: makes all your troops immune to blindness spells
Kinetic Pendant
Kinetic Pendant: makes all your troops immune to paralyze spells
Wand of Negation
Wand of Negation: makes all your troops immune to dispell magic spell
Pendant of Death
Pendant of Death: makes all your troops immune to holy spells
Pendant of Free Will
Pendant of Free Will: makes all your troops immune to hypnotize spells
Holy Pendant
Holy Pendant: makes all your troops immune to curse spells
Enchanted Hourglass
Enchanted Hourglass: extends duration of all spells by 2 turns
Wizard's Hat
Wizard's Hat: increases the duration of your spells by 10 turns!