Wizard Buildings of Heroes of Might and Magic 2: The Succession Wars

Standard Buildings


Castle Castle - 5000 Gold , 20 Wood , 20 Ore
Requirements: None
Builds a Castle with walls; it is needed before any other buiding can be constructed.


Mage Guild Level 1 Mage Guild Level 1 - 2000 Gold , 5 Wood , 5 Ore
Requirements: None
Allows the purchase of the spellbook and teaches level 1 spells.


Mage Guild Level 2 Mage Guild Level 2 - 1000 Gold , 5 Wood , 5 Ore , 4 Crystal , 4 Gems , 4 Mercury , 4 Sulfur
Requirements: Mage Guild Level 1
Allows the purchase of the spellbook and teaches level 2 spells.


Mage Guild Level 3 Mage Guild Level 3 - 1000 Gold , 5 Wood , 5 Ore , 6 Crystal , 6 Gems , 6 Mercury , 6 Sulfur
Requirements: Mage Guild Level 2
Allows the purchase of the spellbook and teaches level 3 spells.


Mage Guild Level 4 Mage Guild Level 4 - 1000 Gold , 5 Wood , 5 Ore , 8 Crystal , 8 Gems , 8 Mercury , 8 Sulfur
Requirements: Mage Guild Level 3
Allows the purchase of the spellbook and teaches level 4 spells.


Mage Guild Level 5 Mage Guild Level 5 - 1000 Gold , 5 Wood , 5 Ore , 10 Crystal , 10 Gems , 10 Mercury , 10 Sulfur
Requirements: Mage Guild Level 4
Allows the purchase of the spellbook and teaches level 5 spells.


Tavern Tavern - 500 Gold , 5 Wood
Requirements: None
Gives defenders a bonus to their morale and offers rumours.


Thieves' Guild Thieves' Guild - 750 Gold , 5 Wood
Requirements: None
Gives information about other players. The more Thieves' Guilds owned, the more information you receive.


Shipyard Shipyard - 2000 Gold , 20 Wood
Requirements: The Castle to be adjacent to water.
Allows construction of ships.


Statue Statue - 1250 Gold , 5 Ore
Requirements: None.
Increases income by 250 gold per day.


Marketplace Marketplace - 500 Gold , 5 Wood
Requirements: None.
Allows the trading of resources. The more Marketplaces owned, the better the exchange rate.


Well Well - 500 Gold
Requirements: None.
Increases the creature growth of each dwelling by two per week.


Left Turret Left Turret - 1500 Gold , 5 Wood
Requirements: Castle.
Adds a small ballista in the left turret.


Right Turret Right Turret - 1500 Gold , 5 Wood
Requirements: Castle.
Adds a small ballista in the right turret.


Moat Moat - 750 Gold
Requirements: Castle.
Entering moat stops ground movement, and creatures in the moat have -3 defense


Captain's Quarters Captain's Quarters - 500 Gold
Requirements: Castle.
The town's Captain, in a hero's absence, will act as a hero in the event of a siege.


Creature Dwellings

Habitat Habitat - 400 Gold
Requirements: None.
Generates 8 Centaurs per week.


Pen Pen - 800 Gold
Requirements: Habitat.
Generates 6 Boars per week.


Foundry Foundry - 1500 Gold , 5 Wood , 5 Ore
Requirements: Habitat.
Generates 4 Iron Golems per week.


Upg. Foundry Upg. Foundry - 1500 Gold , 5 Mercury
Requirements: Foundry, Well.
Upgrades Iron Golems to Steel Golems and generates 4 Steel Golems per week.


Cliff Nest Cliff Nest - 3000 Gold , 5 Wood
Requirements: Pen.
Generates 3 Rocs per week.


Ivory Tower Ivory Tower - 4000 Gold , 5 Wood , 5 Ore , 5 Crystal , 5 Gems , 5 Mercury , 5 Sulfur
Requirements: Foundry, Mage Guild.
Generates 2 Mages per week.


Upg. Ivory Tower Upg. Ivory Tower - 4000 Gold , 5 Wood , 5 Ore
Requirements: Foundry, Mage Guild.
Upgrades Mages to Archmages and generates 2 Archmages per week.


Cloud Castle Cloud Castle - 12,500 Gold , 5 Wood , 5 Ore , 20 Gems
Requirements: Cliff Nest, Ivory Tower.
Generates 1 Giant per week.


Upg. Cloud Castle Upg. Cloud Castle - 12,500 Gold , 5 Wood , 5 Ore , 20 Gems
Requirements: Cloud Castle.
Upgrades Giants to Titans and generates 1 Titan per week.


Special Buildings

Orchard Orchard - 1000 Gold
Requirements: None.
The Orchard generates an additional 8 Halflings per week.


Library Library - 1500 Gold , 5 Wood , 5 Ore , 5 Crystal , 5 Gems , 5 Mercury , 5 Sulfur
Requirements: None.
Adds 1 spell to every level of the Mage Guild.


Thanks to Miru for gathering information for this page and to ThE_HyDrA for images and HTML conversion.