Wizard Creatures of Heroes of Might and Magic 2: The Succession Wars

Halfling
Hp: 3Att: 2Def: 1Dam: 1-3Sp: 3 (slow)-Shots: 12Cost: 50
Halfling. Useful early shooter. Use them in numbers and dont forget to bless.
Boar
Hp: 15Att: 5Def: 4Dam: 2-3Sp: 6 (v.fast)--Cost: 150
Boar. Perfect unit for explorers. 2-hex-sized.
Iron Golem
Hp: 30Att: 5Def: 10Dam: 4-5Sp: 2 (v.slow)--Cost: 300
Special: takes 1/2 damage from elemental spells.
Iron Golem. Very tough but very slow - makes a great garrison unit.
Steel Golem
Hp: 35Att: 7Def: 10Dam: 4-5Sp: 3 (slow)--Cost: 350
Special: takes 1/2 damage from elemental spells.
Steel Golem. Little all-around upgrade. Still slow... but resistance to spells is good.
Roc
Hp: 40Att: 7Def: 7Dam: 4-8Sp: 4 (average)FLY-Cost: 400
Roc. The only flying creature from Wizard, Roc prooves to be a tough problem for his enemies. 2-hex-sized.
Mage
Hp: 30Att: 11Def: 7Dam: 7-9Sp: 5 (fast)-Shots: 12Cost: 600
Special: no penalty for attacking adjacent units.
Mage. Great on offence but a bit weak.
Archmage
Hp: 35Att: 12Def: 8Dam: 7-9Sp: 6 (v.fast)-Shots: 24Cost: 700
Special: no penalty for attacking adjacent units.
Archmage. Nice all-around upgrade. Stick with them for the rest of the game.
Giant
Hp: 150Att: 13Def: 10Dam: 20-30Sp: 4 (average)--C: 1250+1G
Special: Immune to mind affecting spells.
Giant. I never use them because upgrading will cost an enormous pile of cash!
Titan
Hp: 300Att: 15Def: 15Dam: 20-30Sp: 6 (v.fast)-Shots: 16SC: 5000+2G
Special: Immune to mind affecting spells, no penalty for attacking adjacent units.
Titan. Best shooter in the game. Are Black draons the strongest? Titans doubt it. But what a cost..!