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HUNTER [ concept | video ] In times of peace, the Hunters supply the Elven communities with food, and they are respected for their skills and prowess. Wandering Irollan, they live in harmony with Nature and its unwritten laws. They will never kill a living being without purpose. In times of war, however, they have no compunction about using their talents to strike down enemies from afar. |
MASTER HUNTER [ concept | video ] Master Hunters are dedicated to the defense of the woodland realms and rise to protect them from any invader. Their enchanted bows allow them to shoot twice before the enemy even knows they're there. Unfettered: Master Hunters are so swift that they can shoot two arrows when lesser men would only shoot one. |
DRYAD [ concept | video ] Upon dying, an Elf can request to be entombed inside the living trunk of a Treant. It goes without saying that close ties must exist between the Elf and his chosen vessel to make this unusual funeral ceremony possible. The living heart of the tree cradles the Elf’s remains, transforming it over a period of months. The spirit of the Elf then returns to Ashan as a forest spirit known as a Dryad. Treant Synergy: Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence. |
OAK DRYAD [ concept | video ] Dryads take on the image of the Treant that gave them birth. They are attached body and spirit to their progenitors. Oak Dryads, born from Oak Treants, are stronger and more resistant than other types of Dryads, making them great assets in times of war. Treant Synergy: Close to Treants, Dryads emit a protective shield for all allies, and even heal the Treants by their only presence. Gift of Life: The Oak Dryads have such a close relationship to Treants than Mother Treants can literality offer their own lifeforce to them, allowing them resurrection. |
PIXIE [ concept | video ] A Pixie is a spirit of nature born among flowers whose scent will remain with it throughout its life. The type of flower will determine the aspect, personality and powers of the Pixie. Pixies manifest as miniature, childish humanoids, no more than one foot in size. Elves enjoy the company of Pixies, and druids in particular are often attended by several of these puckish creatures. |
SPRITE [ concept | video ] Sprites have oddly coloured skin, hair and eyes, and they sport wings that look like a butterfly’s but are in fact leaves or petals from their associated flower. These wings allow them to fly with great velocity and skill. In combat, Sprites can also spread “Pixie Dust”, a form of pollen that causes the enemy to itch, sneeze and cough, preventing him from retaliating. No Retaliation: The switfness and small size of the Sprites make them impossible to retaliate. |
DRUID [ concept | video ] The Druids are the priests of Sylanna, the Dragon-Goddess of Earth. As such they are granted control over the various powers of Nature, which they call upon in times of peril. Leaf Daggers: Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle. |
DRUID ELDER [ concept | video ] Before High King Arniel's rise to power, the process of choosing a king used to fall to the Druid Elders, who had to endure the sweatlodge until they shared a common vision of who the new ruler should be. This tradition no longer exists, but Druid Elders remain the pillars of Elven society and spirituality. Leaf Daggers: Channelling Earth's power, Druids can cast a flurry of razor-edged leafs that cut through cover and armor, unaffected by distance, but only once per battle. Thorns: Calling upon the power of Earth itself, once per battle, Druid Elders can cast a spell on the battlefield, creating an area covered by thorns that slow down and hurt enemies inside it. |
MOON DOE [ concept | video ] Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura. Unfettered: The creature's power and agility makes it resilient to any form of movement reduction, magical or not. |
SUN DEER [ concept | video ] Male Twilight Stags are diurnal creatures, taking their powers from sunlight. Called Sun Deers, they often sport spectacular antlers that always take shapes reminiscent of the sun or stars. Both males and females are magnificent creatures, but the males especially radiate an appeasing and soothing aura. Unfettered: The creature's power and agility makes it resilient to any form of movement reduction, magical or not. Inspiring Presence: The vicinity of this creature is a blessing for all allies. Morale is increased dramatically, as well as luck. |
BLADE DANCER [ concept | video ] Elite among the warriors of the silva, certain Elves dedicate their lives to the intricate Elven martial art known as the Battle Dance. Relying on evasion and quick action rather than resistance or brute force, Blade Dancers wear no armour, but often decorate their skin with magical protective paintings. Vigilance: Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked. |
BLADE MASTER [ concept | video ] These warriors have been schooled by Irollan's finest swordsmen. They move with a great agility, akin to feathers in the breeze. In battle, the Blade Masters' swordsmanship is so fast and purposeful that their blade resembles a leaf caught up in a whirlwind, and few are those who can survive the silvery thrust of their weapons. Vigilance: Blade dancing is a movement-based combat style, allowing the Blade Dancers to never be flanked. Whirling Death: Masters of blade dancing at so fast and mobile that they can hit all enemies in range in the same movement: deadly. |
GREEN DRAGON [ concept | video ] Avatars of the Elemental Gods, Dragons come in all shapes and sizes. A young Green Dragon’s scales look like sharp stones that often get covered with moss as time goes by, sometimes even vegetation. Green Dragons are the Guardians of Earth and Nature, and will defend the forest with all their might when the Elven war horns start singing among the trees. Regeneration: The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic. Immune to Earth: The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic. |
EMERALD DRAGON [ concept | video ] As it grows older, a Green Dragon’s scales slowly turn into emeralds, until it dies – or rather, until the Dragon’s essence is returned to the Spirit World, leaving only its emerald husk on Ashan. Many treasure hunters and Raiders have tried to enter Irollan looking for these precious shells, never to return… Regeneration: The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic. Immune to Earth: The very nature of the Green Dragon makes it impervious to all aggression from Earth Magic. Acid Breath: The Emerald Dragon's breath is a gigantic flow of acid, burning the toughest armor long after the pain first appeared. Entire armies can be decimated by this terrifying breath. |
TREANT [ concept | video ] Treants are rare and exceptional forest spirits that appear as large, walking trees. Living embodiments of the force of Nature and growth, they are the protectors and shepherds of all trees, plants and flowers. They are natural allies of the Elves and share a unique, symbiotic relationship with those who choose to be buried within their trunks and be reborn as Dryads. Living Shelter: Treants can transform into a magical trees that protect allies with cover, increase defense and acts as a moat when enemies approach, making enemies trip and stop. The Treant cannot attack or move in this state. |
ANCIENT TREANT [ concept | video ] The life of a Treant can span hundreds, even thousands, of years. The oldest Treants are slow but resilient, protected by a thick skin of bark hardened by the centuries. They can also animate vegetation around them, turning them into weapons against the enemies of the forest. Living Shelter: Treants can transform into a magical trees that protect allies with cover, increase defense and acts as a moat when enemies approach, making enemies trip and stop. The Treant cannot attack or move in this state. Entangling Roots: The Ancient Treants have such great roots that they can burrow and surge anywhere on the battlefield, grabbing and entangling any target with tremendous grip. |
No information has been released so far about the Sylvan Warfare Units. We will update this page once some information has been released.