Age of Heroes: Might and Magic Heroes VII Wiki: Game Features

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===General Information===
 
===General Information===
* Heroes 7 is being developed by Limbic Entertainment and Ubisoft. <ref name=presskit_qa>http://heroescommunity.com/viewthread.php3?TID=40447</ref>
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* Heroes 7 is being developed by Limbic Entertainment and Ubisoft. <ref name=announcement_qa>http://www.heroesofmightandmagic.com/heroes7/Heroes7_Announcement_Q&A</ref>
* Heroes 7 will use Unreal Engine 3. <ref name=presskit_qa />
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* Heroes 7 will use Unreal Engine 3. <ref name=announcement_qa />
 
* The music will be done by Rob King and Paul Anthony Romero <ref name=music>https://mmh7.ubi.com/en/blog/post/view/interview-with-rob-king-and-paul-romero</ref>
 
* The music will be done by Rob King and Paul Anthony Romero <ref name=music>https://mmh7.ubi.com/en/blog/post/view/interview-with-rob-king-and-paul-romero</ref>
  
 
===General Features===
 
===General Features===
* The core game will contain six factions: Haven, Academy, Stronghold, Necropolis, Sylvan and either Inferno or Dungeon depending on the fan vote. <ref name=ubi_blog>https://mmh7.ubi.com/en/blog</ref>
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* The core game will contain six factions: Haven, Academy, Stronghold, Necropolis, Sylvan and either Inferno or Dungeon depending on the fan vote - see [[Community Engagement]]. <ref name=ubi_blog>https://mmh7.ubi.com/en/blog</ref>
 
* There will be six resources. Three common resources are gold, wood and ore. Four rare resources are Dragonblood Crystal, Starsilver, Shadowsteel and Dragonsteel. <ref name=ubi_blog_resources>https://mmh7.ubi.com/en/blog/post/view/the-resources-in-heroes-vii</ref>
 
* There will be six resources. Three common resources are gold, wood and ore. Four rare resources are Dragonblood Crystal, Starsilver, Shadowsteel and Dragonsteel. <ref name=ubi_blog_resources>https://mmh7.ubi.com/en/blog/post/view/the-resources-in-heroes-vii</ref>
* Over 60 hours worth of content in the single-player campaign. <ref name=ubi_h7_announce>http://blog.ubi.com/might-magic-heroes-vii-announced/</ref>
 
 
* Hotseat local multiplayer, competitive LAN battles, and Skirmish and Duel modes. <ref name=ubi_h7_announce />
 
* Hotseat local multiplayer, competitive LAN battles, and Skirmish and Duel modes. <ref name=ubi_h7_announce />
  
===Story===
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===Campaign & Story===
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* The story of Heroes VII depicts the civil war that changed the ruling dynasty of the Holy Empire. The Empress' murder has left an empty throne, a realm in flames and too many hungry rivals intent on claiming it. Our main character Ivan, the Duke of Griffin, is the only one who may restore peace and prosperity. On his way to claiming the throne, Ivan will learn what it means to become a true leader - including all the tough choices and consequences it implies - with the help of The Council. <ref name=announcement_qa />
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* The Council consists of six councilors who have their own agendas, have their own backgrounds, and have their own goals. Each councilor represents one of the playable factions and with each campaign Ivan will learn about these factions: ancestral stories that shaped the fate of their people, their uniqueness, and eventually how they can impact his own quest to the throne. Each councilor's story results in an important lesson Ivan will learn that will help him fight his way to the throne and face his destiny. <ref name=announcement_qa />
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* The game campaign is structured around a Hub allowing the player to play the 6 different campaigns in the order of his choosing. <ref name=announcement_qa />
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* Over 60 hours worth of content in the single-player campaign. <ref name=ubi_h7_announce>http://blog.ubi.com/might-magic-heroes-vii-announced/</ref>
  
 
===Heroes, Skills, Magic===
 
===Heroes, Skills, Magic===

Revision as of 23:33, 7 October 2014

Contents

Confirmed Features in Might & Magic Heroes 7

This page contains the list of confirmed features in Might & Magic Heroes 7. If something is missing, please edit the page to add it. Remember to cite the source of each bit of information to ensure that we have a complete, accurate and reliable list.

General Information

  • Heroes 7 is being developed by Limbic Entertainment and Ubisoft. [1]
  • Heroes 7 will use Unreal Engine 3. [1]
  • The music will be done by Rob King and Paul Anthony Romero [2]

General Features

  • The core game will contain six factions: Haven, Academy, Stronghold, Necropolis, Sylvan and either Inferno or Dungeon depending on the fan vote - see Community Engagement. [3]
  • There will be six resources. Three common resources are gold, wood and ore. Four rare resources are Dragonblood Crystal, Starsilver, Shadowsteel and Dragonsteel. [4]
  • Hotseat local multiplayer, competitive LAN battles, and Skirmish and Duel modes. [5]

Campaign & Story

  • The story of Heroes VII depicts the civil war that changed the ruling dynasty of the Holy Empire. The Empress' murder has left an empty throne, a realm in flames and too many hungry rivals intent on claiming it. Our main character Ivan, the Duke of Griffin, is the only one who may restore peace and prosperity. On his way to claiming the throne, Ivan will learn what it means to become a true leader - including all the tough choices and consequences it implies - with the help of The Council. [1]
  • The Council consists of six councilors who have their own agendas, have their own backgrounds, and have their own goals. Each councilor represents one of the playable factions and with each campaign Ivan will learn about these factions: ancestral stories that shaped the fate of their people, their uniqueness, and eventually how they can impact his own quest to the throne. Each councilor's story results in an important lesson Ivan will learn that will help him fight his way to the throne and face his destiny. [1]
  • The game campaign is structured around a Hub allowing the player to play the 6 different campaigns in the order of his choosing. [1]
  • Over 60 hours worth of content in the single-player campaign. [5]

Heroes, Skills, Magic

  • Primary attributes of Attack, Defense, Spell Power and Knowledge will be back. Their functioning will be slightly different compared to earlier Heroes games. [6]
  • Hero Skills / Abilities system will be a mix between Heroes 6 (full control) and H5 (skills are structured in a wheel). Skills / abilities will not be offered at random. [6]
  • The magic system will be very close to the systems in Heroes 3 and Heroes 5. Magic guilds will return. [6]

Towns

  • The Town Building system will be very similar to Heroes 5, but with more choices and more buildings affecting many aspects of the game. [6]

Adventure Map

Battles

  • Good Luck gives increased damage; good Morale gives an additional "half turn". Negative Luck is back and "fumble" is synonymous with try again or reduced damage dealt. [6]
  • Each faction will have unique Warfare Units, which are a hybrid of creatures and war machines - purchasable, destructible and upgradable. These support units will influence the gameplay style for each faction. [6]
  • A new flanking mechanic will be introduced whereby creatures take more damage if attacked from the side or rear. [6]
  • Combat Maps will use different sizes and layouts. [6]

Map Editor

  • Map editor will contain an enhanced "event" function. In addition to event scripts in the game database, fans will be able to create and share additional event scripts. [6]

References

  1. 1.0 1.1 1.2 1.3 1.4 http://www.heroesofmightandmagic.com/heroes7/Heroes7_Announcement_Q&A
  2. https://mmh7.ubi.com/en/blog/post/view/interview-with-rob-king-and-paul-romero
  3. https://mmh7.ubi.com/en/blog
  4. https://mmh7.ubi.com/en/blog/post/view/the-resources-in-heroes-vii
  5. 5.0 5.1 http://blog.ubi.com/might-magic-heroes-vii-announced/
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 http://www.heroesofmightandmagic.com/heroes7/Age_of_Heroes_Q&A_22/09/14
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