Age of Heroes: Might and Magic Heroes VII Wiki: Haven Creatures

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Contents

Core Creatures

[NOTE: you can click creature artworks to see a larger image.]

Crossbowman Marksman
CROSSBOWMAN
Common soldiers as well as knights fear the Crossbowmen of the Holy Empire. Their lethal reputation comes from the tremendous power coiled in their weapons. The bolts launched from their crossbows are said capable of piercing Dwarven Dragonsteel.
MARKSMAN
Marksmen have become masters of the crossbow and learned how to make maximum usage of each of their powerful bolts. All enemies fear their piercing shots, even those standing behind their primary targets.

Creature ability piercing shot.png
Piercing Shot: The combination of top-quality bolts and improved crossbow power allows the marksmen to shoot through multiple enemies with one shot.

^ This is a demonstration of the new format. The rest of the page will be upgraded soon.

Dire Wolf

In the Holy Empire, Dire Wolves are among the most feared predators of the wild. The ruthless warriors of the Wolf Duchy have chosen this bloodthirsty beast as their blazon animal, and they have learned to train them into efficient, if somewhat unreliable companions for their hunting parties, and of course, for war.

Ability: Unlimited Retaliation - The Dire Wolves’ uncanny mobility and ferocity let them retaliate against as many opponents as may attack them at the same time. They are simply relentless.

Upgrade: Silverback

Decades of breeding have produced the Silverbacks, a variety of Dire Wolf that is bigger, fiercer, and generally more aggressive. When they are unleashed on the battlefield, these muscular beasts don’t stop until they have closed their jaws on the enemy’s flesh.

Ability: Unlimited Retaliation - The Dire Wolves’ uncanny mobility and ferocity let them retaliate against as many opponents as may attack them at the same time. They are simply relentless.

Ability: Feral Charge - The incredible speed and aggressiveness of the Silverbacks give them the ability to dash onto any target without a warning and it generally results in devastating damage, even if it leaves the beast very vulnerable to counter-attacks for a while.

Sentinel

The Imperial Sentinels form the backbone of the Empire’s military. Equipped with a shield and a spear, they are often in the frontline, relentlessly advancing on the enemy.

Upgrade: Legionnaire

Handpicked from the ranks of the Imperial Guard, the Legion is a veteran corps tasked with patrolling the borders of the Empire and defending its outposts deep within hostile lands, such as the mountains of the Dragons’ Causeway or the Deserts of Sahaar. They are highly disciplined, and show an unwavering resolve on the battlefield.

Ability: Shielding - Their perfect discipline and large shields allow the legionnaires to create a shield wall and protect their allies on the battlefield, at the cost of their own safety. The tactics has proven to be efficient for large troops.

Elite Creatures

Cavalier

The Cavaliers are the shock troops of the Holy Empire. Mounted on powerful horses and heavily armoured, they are at their best when they charge the enemy from afar.

Ability: Charge - Using advantage of their weight and speed, cavaliers can increase their damage dramatically when charging.

Upgrade: Cuirassier

Nothing holds greater fear for infantry troops than a Cuirassier attack. Rampaging their way through armed ranks, trampling enemy soldiers underfoot, these elite knights strike down all who stand in their way with their mighty weapons.

Ability: Charge - Using advantage of their weight and speed, cavaliers can increase their damage dramatically when charging.

Ability: Bash - The addition of reinforced armour gives such tremendous power to the cavaliers’ attack than enemies are simply propelled away and stunned by their charge.

Guardian

Guardians of the Faith have always been part of the Empire’s military history, but they came in the limelight during Empress Maeve’s reign, earning the reputation of being one of the most dangerous troops of the Holy Empire. Lightly-armoured outside of their trusty shield, they rely on their swiftness and fencing ability in battle.

Ability: Cleave - Their swiftness and training allows the Guardian to strike twice as much as other troops, when in favourable situation, making them the spearhead of the attack.

Upgrade: Justicar

Afraid of no man nor Demon, the Justicars are always found leading the attack, cutting through the defences of the enemy and opening the way for the rest of the army to advance. In the melee, they will always have their allies’ back and look for opportunities to outflank their foes.

Ability: Cleave - Their swiftness and training allows the Guardian to strike twice as much as other troops, when in favourable situation, making them the spearhead of the attack.

Ability: Opportunity Retaliation - As their name suggests, they bring justice to the battlefield, supporting their nearby allies in retaliation, and adding tremendous damage to their line of defence. They work in perfect synergy with legionnaires, to create powerful armies with strong attack and defence.

Chaplain

Chaplains are battle-priests of Elrath. They fight fiercely against non-believers and any who threaten the Church of the Light. They are more than able to defend themselves on the battlefield, but their main role is to channel the powers of the Light to shield and protect their allies.

Ability: Aura of Cleansing - The holy presence of the chaplain has a protective effect on nearby allies, shielding them from physical and magical harm.

Upgrade: Abbot

Abbots are veteran battle-priests that distinguished themselves among the Chaplains’ ranks. Guided by a higher force, these zealots are the scourge of all those who refuse to bow to Elrath.

Ability: Aura of Cleansing - The holy presence of the chaplain has a protective effect on nearby allies, shielding them from physical and magical harm.

Ability: Ranged Retaliation - More than pillars of light and protection, abbots are powerful dealers of holy punishment. They are able to retaliate against remote enemies like if they were standing nearby. There is no hurting the representatives of Elrath without retribution.

Champion Creatures

Landsknecht

Landsknechte first appeared in the Wolf Duchy, and their name actually means “servants of the land” in the old Wolf dialect. Protected by heavy armour and armed with double-bladed swords, Landsknechte are without a doubt the greatest warriors of the Wolf Duchy – and quite possibly of the Holy Empire itself.

Ability: Sweep - The uncanny strength of the Landsknechte allows them to trample through enemy lines with large swipes of their gigantic sword, damaging multiple targets at the same time. Their troops can literally cut through enemy lines.

Upgrade: Swordmaster

Only the biggest, toughest, most resilient of Landsknechte can become Swordmasters. Trained in the most inhospitable woods and frozen hills of the Wolf Duchy, the fearless Swordmasters are the living swords of Elrath, and the embodiment of the Dragon of Light’s might and ire.

Ability: Sweep - The uncanny strength of the Landsknechte allows them to trample through enemy lines with large swipes of their gigantic sword, damaging multiple targets at the same time. Their troops can literally cut through enemy lines.

Ability: Indomitable - The Swordmasters have reached a level of commitment to battle that is unrivalled. They simply fear nothing and never lose hope, even outnumbered hundreds to one.

Seraph

Physically imposing and striking in their perfection, the Angels of the Light are taller than Humans, far more beautiful, and project an aura of power and confidence. Seraphim, on the other hand, are smaller and more Human-like in their appearance. Nonetheless, their presence on the battlefield is enough to fill the hearts of soldiers with hope and resolve.

Ability: Aura of Purity - The very presence of angels has a protective effect on nearby allies, who are protected against their enemy’s spells and abilities.

Upgrade: Celestial

Celestials are champions among the Seraphim. It is no coincidence that their given names are often those of legendary Angels fallen during the Elder Wars... Celestials are extremely skilled in battle and fight with an absolute heroism and fearlessness. But they also use their mastery of the Light to heal their allies, even bringing them back from the brink of death.

Ability: Aura of Purity - The very presence of angels has a protective effect on nearby allies, who are protected against their enemy’s spells and abilities.

Ability: Resurrection - The Celestials are worshipped by imperial troops, as they have the ability to raise agonizing allies fallen on the battlefield, just before their soul departs to Asha.

Warfare Units

Sister

The Sisters of Elrath are devoted to the worship of the Dragon of Light. Chosen for their spiritual gifts, these women have dedicated their lives to bringing light and warmth to all the people in need, and in war times they follow the armies to care for the wounded. Sisters are considered blessed by Elrath and possess great healing powers, sometimes performing true miracles.

Ballista

Often described by common folk as the “big crossbows”, ballistae are war machines designed to launch heavy projectiles (usually large arrows, stakes or stones) at a distant target. Ballistae are mostly used on the battlefield to help bring down the most impressive creatures.

Catapult

Catapults have been one the main siege engines since the days of the ancient Shantiris. While they vary in design (some rely on the sudden release of tension on wooden beams or twisted cords, others are powered by a counterweight), their purpose remains the same: to hurl a large rock at the enemy’s walls.

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