- Level 1 -
BLOODLUST
Increases the hand-to-hand damage inflicted by the selected unit.

Type: Combat. Cost: 5. Duration: 1 Round/Power.
Basic Effect: Target, allied troop receives a +3 attack rating bonus for hand-to-hand attacks.
Advanced Effect: Target, allied troop receives a +6 attack rating bonus for hand-to-hand attacks.
Expert Effect: All allied troops receive a +6 attack rating bonus for hand-to-hand attacks.
CURSE
Causes the selected enemy unit to inflict minimum damage in combat.

Type: Combat. Cost: 6. Duration: 1 Round/Power.
Basic Effect: Enemy, target troop creatures deliver minimum damage when attacking.
Advanced Effect: Enemy, target troop creatures delivers ((80% of their minimum damage) - 1) when they attack.
Expert Effect: All enemy creatures deliver ((80% of their minimum damage) - 1) when they attack.
PROTECTION FROM FIRE
Protects the selected unit, reducing damage received from Fire spells.

Type: Combat. Cost: 5. Duration: 1 Round/Power.
Basic Effect: Damage from Fire Magic spells is reduced by 30% for target, allied troop.
Advanced Effect: Damage from Fire Magic spells is reduced by 50% for target, allied troop.
Expert Effect: Damage from Fire Magic spells is reduced by 50% for all allied troops.
MAGIC ARROW
Causes a bolt of magical energy to strike the selected unit.

Type: Combat. Cost: 5. Duration: Instant.
Basic Effect: Target, enemy troop receives ((Power x 10) + 10) damage.
Advanced Effect: Target, enemy troop receives ((Power x 10) + 20) damage.
Expert Effect: Target, enemy troop receives ((Power x 10) + 30) damage.

- Level 2 -

BLIND
Blinds a creature so that it can not move and causes it to counterattack at half its normal attack strength. Blindness persists until the unit is attacked or dispelled.

Type: Combat. Cost: 10. Duration: 1 Round/Power.
Basic Effect: Target, enemy troop is frozen until they are attacked. Deactivating attack is retaliated at 50% of base attack rating.
Advanced Effect: Target, enemy troop is frozen until they are attacked. Deactivating attack is retaliated at 25% of base attack rating.
Expert Effect: Target, enemy troop is frozen until they are attacked. Deactivating attack is not retaliated.
FIRE WALL
Places a small wildfire on the battlefield centered at a point specified by the caster. Any units passing through the wall take damage.

Type: Combat. Cost: 8. Duration: 2 Rounds.
Basic Effect: A two hex-wide wall of fire is produced at target hex. A troop passing through these hexes takes ((Power x 10) + 10) damage.
Advanced Effect: Same as Basic Effect, except that wall of fire is three hexes wide and damage is ((Power x 10) +20).
Expert Effect: Same as Advanced Effect, except that damage is ((Power x 10) + 50).
VISIONS

Type: Adventure. Cost: 4. Duration: 1 Day.
Basic Effect: Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army. Range is equal to Power or three, whichever is greater.
Advanced Effect: Same as Basic Effect, except an enemy hero’s primary skill stats, and the composition and quantity of the hero’s army can be viewed. Range is (Power x 2) or three, whichever is greater.
Expert Effect: Same as Advanced Effect, except an enemy town’s statistics and garrison composition and quantity may be viewed. Range is (Power x 3) or three, whichever is greater.

- Level 3 -

FIRE BALL
Causes the selected target to burst into flames, inflicting fire damage to the target and any adjacent units.

Type: Combat. Cost: 15. Duration: Instant.
Basic Effect: Troops in target hex and its surrounding hexes take ((Power x 10) + 15) damage.
Advanced Effect: Same as Basic Effect, except that damage is ((Power x 10) + 30).
Expert Effect: Same as Basic Effect, except that damage is ((Power x 10) + 60).
LAND MINE
Randomly places four small areas of landmines on the battlefield which are only visible to the caster and creatures native to the terrain. It inflicts damage to any unit walking over it.

Type: Combat. Cost: 18. Duration: Until Touched.
Basic Effect: Landmines are placed in four random hexes on the battlefield. A troop stepping on a mine takes ((Power x 10) + 25) damage. Enemy creatures battling on their native terrain can see the mines and can cross them safely. To all others they are invisible.
Advanced Effect: Same as Basic Effect, except that six mines are placed, and damage is ((Power x 10) + 50).
Expert Effect: Same as Basic Effect, except that eight mines are placed, and damage is ((Power x 10) + 100).
MISFORTUNE
Reduces the luck of the selected enemy unit.

Type: Combat. Cost: 12. Duration: 1 Round/Power.
Basic Effect: Luck of target, enemy troop is reduced by one.
Advanced Effect: Luck of target, enemy troop is reduced by two.
Expert Effect: Luck of all enemy troops is reduced by two.

- Level 4 -

ARMAGEDDON
Rains fire down upon the battlefield, damaging all units.

Type: Combat. Cost: 24. Duration: Instant.
Basic Effect: All troops take ((Power x 50) + 30) points of damage.
Advanced Effect: All troops take ((Power x 50) + 60) points of damage.
Expert Effect: All troops take ((Power x 50) + 120) points of damage.
BERZERK
The targeted unit will randomly attack the nearest unit, be it friend or foe.

Type: Combat. Cost: 20. Duration: 1 Round.
Basic Effect: Target attacks nearest troop. All creatures in a 1 hex radius affected.
Advanced Effect: Target attacks nearest troop. All creatures in a 7 hex radius affected.
Expert Effect: Target attacks nearest troop. All creatures in a 19 hex radius affected.
FIRE SHIELD
Cast on a friendly unit, it does not provide any additional protection, but any enemy attacking through the fire shield will suffer damage equal to a portion of what it inflicts.

Type: Combat. Cost: 16. Duration: 1 Round/Power.
Basic Effect: 20% of hand-to-hand damage inflicted on target, allied troop is
counter-inflicted on attackers of the troop.
Advanced Effect: Same as Basic Effect except that 25% of damage is counter-inflicted.
Expert Effect: Same as Basic Effect, except that 30% of damage is counter-inflicted.
FRENZY
Creates a battle fury that allows the selected unit to attack twice, however the unit will make very little effort to protect itself from attacks.

Type: Combat. Cost: 16. Duration: Until target troop’s next action.
Basic Effect: Target troop’s attack rating is increased by 100% of the troop’s defense rating, and its defense rating is reduced to zero.
Advanced Effect: Same as Basic Effect, except attack rating is increased to 150% of the troop’s defense rating.
Expert Effect: Same as Advanced Effect, except attack rating is increased to 200% of the troop’s defense rating.
INFERNO
Causes a huge blast of fire to strike the selected target. Don't be near this when it goes off!

Type: Combat. Cost: 16. Duration: Instant.
Basic Effect: Strikes target hex, and all hexes within two hexes for ((Power x 10) + 20) damage.
Advanced Effect: Same as Basic Effect, except that damage is ((Power x 10) + 40).
Expert Effect: Same as Basic Effect, except that damage is ((Power x10) + 80).
SLAYER
Increases the amount of damage inflicted by a unit when fighting against Dragons, Behemoths and Hydras.

Type: Combat. Cost: 16. Duration: 1 Round/Power.
Basic Effect: Target, allied troop’s attack rating is increased by eight against behemoths, dragons, and hydras.
Advanced Effect: Same as Basic Effect, except that attack bonus also affects devils and angels.
Expert Effect: Same as Advanced Effect, except attack bonus also affects titans.

- Level 5 -

SACRIFICE
Destroys a friendly creature group in order to resurrect a dead group. Number of resurrected creatures depends on the caster's spell power and the health of the destroyed stack.

Type: Combat. Cost: 25. Duration: Permanent.
Basic Effect: Target, non-undead troop is sacrificed (destroyed). Then another target dead troop has ((Power + Destroyed Troop’s Creature Base Health + 3) x # of Creatures Sacrificed) in health total of creatures returned to life.
Advanced Effect: Same as Basic Effect, except that health total of creatures resurrected is ((Power + Destroyed Troop’s Creature Base Health + 6) x # of Creatures Sacrificed).
Expert Effect: Same as Basic Effect, except that health total of creatures resurrected is ((Power + Destroyed Troop’s Creature Base Health + 10) x # of Creatures Sacrificed).
SUMMON FIRE ELEMENTAL
Allows you to summon elementals. Once cast, no other elemental types may be summoned.

Type: Combat. Cost: 25. Duration: Combat.
Basic Effect: A troop containing (Power x 2) fire elementals appears on the side of the casting player. Only one type of summoned elemental is allowed on the battlefield at once, so other school’s summon elemental spell castings will fail.
Advanced Effect: Same as Basic Effect, except that (Power x 3) fire elementals are summoned.
Expert Effect: Same as Basic Effect, except that (Power x 4) fire elementals are summoned.


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