|
| Skeleton | Health: 6 | Attack: 5 | Shots: none | Movement: ground |
| 60 gold (12) | Hex Size: 1 | Defense: 4 | Dmg: 1-3 | Spd: 4 (extra slow) |
| Average lvl1 foot soldier, but always in huge numbers thanks to necromancy skill and skeleton transformer. | |
| |
|
| Skeleton Warrior | Health: 6 | Attack: 6 | Shots: none | Movement: ground |
| 70 gold (12) | Hex Size: 1 | Defense: 6 | Dmg: 1-3 | Spd: 5 (slow) |
| Numerous skeletons become even better, but running back to town and upgrading is a problem... If there is no room in your army for ordinary skeletons, necromancy skill will resurrect skeleton warriors, but there will be less of them than normal skeletons, so it might be a good idea not to upgrade cursed temple at all. | |
| |
|
| Walking Dead | Health: 15 | Attack: 5 | Shots: none | Movement: ground |
| 100 gold (8) | Hex Size: 1 | Defense: 5 | Dmg: 2-3 | Spd: 3 (very slow) |
| Basically its the same skeleton with more hit points. I prefer buying 2 skeletons instead. | |
| |
|
| Zombie | Health: 20 | Attack: 5 | Shots: none | Movement: ground |
| 125 gold (8) | Hex Size: 1 | Defense: 5 | Dmg: 2-3 | Spd: 4 (extra slow) |
| Special: 20% chance to disease enemies (-2Att -2Def for 3 rounds) |
| Attack ratings are way too low... In my opinion, necropolis has the worst lvl2 creature. | |
| |
|
| Wight | Health: 18 | Attack: 7 | Shots: none | Movement: flying |
| 200 gold (7) | Hex Size: 1 | Defense: 7 | Dmg: 3-5 | Spd: 5 (slow) |
| Special: top wight of the stack regenerates all lost damage in the beginning of each round |
| Regenerating ability is really good when fighting weak enemies, especially shooters. | |
| |
|
| Wraith | Health: 18 | Attack: 7 | Shots: none | Movement: flying |
| 230 gold (7) | Hex Size: 1 | Defense: 7 | Dmg: 3-5 | Spd: 7 (extra swift) |
| Special: regenerates ; drains 2 points of mana from enemy hero every turn |
| Will get to those shooters even faster and will really annoy spellcasting heroes by slowly draining their mana! | |
| |
|
| Vampire | Health: 30 | Attack: 10 | Shots: none | Movement: flying |
| 360 gold (4) | Hex Size: 1 | Defense: 9 | Dmg: 5-8 | Spd: 6 (swift) |
| Special: no enemy retaliation. |
| NOTHING compared to their upgraded brothers. Keep the population growing and recruit after the upgrade. | |
| |
|
| Vampire Lord | Health: 40 | Attack: 10 | Shots: none | Movement: flying |
| 500 gold (4) | Hex Size: 1 | Defense: 10 | Dmg: 5-8 | Spd: 9 (ultra swift) |
| Special: no enemy retaliation ; resurrects members of their own stack by restoring health equal to the amount of damage they do to living enemies. |
| My favorite necropolis unit. Use them as main striking unit and you might end up with no losses! | |
| |
|
| Lich | Health: 30 | Attack: 13 | Shots: 12 | Movement: ground |
| 550 gold (3) | Hex Size: 1 | Defense: 10 | Dmg: 11-13 | Spd: 6 (swift) |
| Special: death cloud range attack - damages living creatures on adjacent hexes to target. |
| Cloud won't damage your undead units, so aim right in that crowd! | |
| |
|
| Power Lich | Health: 40 | Attack: 13 | Shots: 24 | Movement: ground |
| 600 gold (3) | Hex Size: 1 | Defense: 10 | Dmg: 11-15 | Spd: 7 (extra swift) |
| Special: death cloud range attack - damages living creatures on adjacent hexes to target. |
| Now they last longer and are able to do more damage! A must for good necropolis army. | |
| |
|
| Black Knight | Health: 120 | Attack: 16 | Shots: none | Movement: ground |
| 1200 gold (2) | Hex Size: 2 | Defense: 16 | Dmg: 15-30 | Spd: 7 (extra swift) |
| Special: 20% chance to curse enemy. |
| Awesome ground unit. As any undead it cannot be blinded, so your enemies will have to look out. | |
| |
|
| Dread Knight | Health: 120 | Attack: 18 | Shots: none | Movement: ground |
| 1500 gold (2) | Hex Size: 2 | Defense: 18 | Dmg: 15-30 | Spd: 9 (ultra swift) |
| Special: 20% chance to curse enemy ; 20% chance to do double damage. |
| I think it's the best lvl6 unit in the game! Double damage ability puts Dread Knights above Naga Queens. | |
| |
|
| Bone Dragon | Health: 150 | Attack: 17 | Shots: none | Movement: flying |
| 1800 gold (1) | Hex Size: 2 | Defense: 15 | Dmg: 25-50 | Spd: 9 (ultra swift) |
| Special: -1 to enemy morale. |
| They are truly fearsome for enemies with low morale. Simply keeping them on battlefield scares enemies. | |
| |
|
| Ghost Dragon | Health: 200 | Attack: 19 | Shots: none | Movement: flying |
| 3000g + 1m (1) | Hex Size: 2 | Defense: 17 | Dmg: 25-50 | Spd: 14 (ultra quick) |
| Special: -1 to enemy morale ; 20% chance to age enemy (halve hit points of all stack members). |
| When situation seems hopeless, take a chance on the best enemy stack! If you'll get lucky, half their hit points will be gone instantly!! Ageing ability makes ghost dragons as dangerous as other lvl7 creatures. | |