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AOH Headlines
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31 Dec 2011:
Pleasant end to 2011: Horn of the Abyss release (in Russian)
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23 Dec 2011:
Heroes VI's patch 1.2 is out, Heroes III news
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11 Oct 2011:
Heroes VI is released, first reviews are coming in
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4 Oct 2011:
Join us: Fans for Heroes, in support of Heroes VI
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7 Sep 2011:
Heroes V art director suffering from illness, and other news
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23 Jun 2011:
Heroes Chronicles available for download at Good Old Games
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19 Jun 2011:
H6 beta: Time is almost up
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17 Jun 2011:
First batch of responses sent out
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15 Jun 2011:
Welcome to the Heroes VI beta - first come, first served
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25 May 2011:
Want to be part of Age of Heroes HOMM6 Team?
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31 Dec 2011:
Pleasant end to 2011: Horn of the Abyss release (in Russian)
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read more
Age of Heroes
:
Heroes 3
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Heroes 4
H4 Card Game
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Related places:
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Map Locations
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Skills
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Map Locations
Strategy
AB Expansion
SOD Expansion
Forge Town Addon
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:
Skill/Spell
Battle
Mines
Travel
Castles
Treasure
Skill/Spell
Dwelling 1
Dwelling 2
Dwelling 3
Experience etc
Other Locations
- SKILL LOCATIONS -
Arena
When your hero visits you are given a choice of either increasing your Attack or Defense skill by + 2. Once per hero.
Garden Of Revelation
When your hero visits your Knowledge skill is raised by + 1. Once per hero.
Library Of Enlightenment
If your hero is considered to be worthy enough, then all four primary skills are raised by + 2. Once per worthy hero.
Marletto Tower
When your hero visits, his/her Defense Skill is raised by + 1. Once per hero.
Mercenary Camp
When your hero visits, his/her Attack Skill is raised by + 1. Once per hero.
Scholar
Learn 1 spell, one secondary skill, or one primary skill. Scholar then disappears.
School Of Magic
When your hero visits here, he/she pays 1000 Gold to increase either his/her Knowledge or Power skill. Once per hero
School Of War
When your hero visits you are given a choice for 1000 Gold of Increasing either your Attack or Defense skill by + 1. Once per hero.
Star Axis
When your hero visits your Spell Power skill is raised by + 1. Once per hero.
University
Pay 2000 Gold for a 'new' Secondary Skill.
- SPELL LOCATIONS -
Anti-Magic Garrison
Location for storing troops at a choke point. Spells cannot be cast in combat.
Cursed Ground
No spells can be cast while on Cursed Ground. In combat native terrain, Luck and Morale have no effect.
Magic Plains
All Adventure and Combat spells are cast at Expert proficiency.
Magic Spring
Replenishes spell points then doubles the amount.
Magic Well
Replenishes spell points.
Shrine of Magic Incantation
Learn random level 1 spell.
Shrine of Magic Gesture
Learn random level 2 spell.
Shrine of Magic Thought
Learn random level 3 spell.
Thanks to The Nether Gods team
for the contents of this page!