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Asylum Buildings - Chaos Alignment
Standard Buildings
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Village Hall -
500 Provides 500 gold per day. It is required before you can build any other town structure. |
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Town Hall -
2500 Requires: Village Hall Provides 750 gold per day. |
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City Hall -
2500 Requires: Town Hall Provides 1000 gold per day. |
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Fort -
5000 Requires: Village Hall Builds a level one city wall. It is required to build 1st level creature dwellings. |
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Citadel -
7500 Requires: Fort Builds a moat and level two city wall. |
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Castle -
7500 Requires: Citadel Builds a keep and level three city wall. |
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Tavern -
500 Requires: Village Hall Allows the recruitment of heroes. |
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Rogue's Guild -
3000 Requires: Village Hall Sells Greatswords (1000 |
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Caravan -
4000 Requires: Fort Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate |
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Shipyard -
2000 Requires: Fort, A body of water is required near the town. Build ships, and allows caravans to travel across bodies of water. |
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Prison None
Requires: None Holds captured enemy heroes. |
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Sorcerer's Guild level 1 -
1000 Requires: Village Hall Teaches 3 Level One Chaos Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. |
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Sorcerer's Guild level 2 -
1000 Requires: Sorcerer's Guild level 1 Teaches 3 Level Two Chaos Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. |
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Sorcerer's Guild level 3 -
1000 Requires: Sorcerer's Guild level 2 Teaches 3 Level Three Chaos Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points. |
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Sorcerer's Guild level 4 -
1000 Requires: Sorcerer's Guild level 3 Teaches 2 Level Four Chaos Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points. |
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Sorcerer's Guild level 5 -
1000 Requires: Sorcerer's Guild level 4 Teaches 1 Level Five Chaos Magic spells. Heroes who visit or spend the night recover 100% of their spell points |
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Hall of the Dead -
2500 Requires: Sorcerer's Guild level 1 Teaches Death Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
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Witch Hall -
2500 Requires: Sorcerer's Guild level 1 Teaches Nature Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five. |
Creature Dwellings
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Den of Thieves -
1500 Requires: Fort Generates Bandits. |
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Orc Towers -
1500 Requires: Fort Generates Orcs. |
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Statuary Garden -
3000 Requires: Fort, Sorcerer's Guild Level 1, Den of Thieves or Orc Towers Generates Medusas. Building the Statuary Garden prevents the construction of the Labyrinth. |
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Labyrinth -
3000 Requires: Fort, Thieves Gauntlet, Den of Thieves or Orc Towers. Generates Minotaurs. Building the Labyrinth prevents the construction of the Statuary Garden. |
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Black Wood -
6250 Requires: Fort, Caravan, Statuary Garden or Labyrinth Generates Nightmares. Building the Black Wood prevents the construction of the Volcanic Vent. |
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Volcanic Vent -
6250 Requires: Fort, Rogue's Guild, Statuary Garden or Labyrinth Generates Efreeti. Building the Volcanic Vent prevents the construction of the Black Wood. |
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Hydra Pond -
14000 Requires: Fort, Witch Hall, Black Wood or Volcanic Vent Generates Hydras. Building the Hydra Pond prevents the construction of the Dragon Cave. |
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Dragon Cave -
14000 Requires: Fort, Hall of the Dead, Black Wood or Volcanic Vent Generates Black Dragons. Building the Dragon Cave prevents the construction of the Hydra Pond. |
Special Buildings
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Mana Vortex -
1000 Requires: Sorcerer's Guild Level 2 Temporarily gives the hero twice their normal number of spell points. |
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Battle Academy -
2000 Requires: Fort Provides each hero with + 1,000 experience. |
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Thieves Gauntlet -
1000 Requires: Fort Increases the hero's Melee Attack by 3 and Ranged Attack by 2. |
Grail Building
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Eye of Chaos
Requires: Grail Provides 3000 gold per day. Also, the strength of all Chaos Magic spells are increased by 50%. |
Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for preparing
images and game data for this page
and to Djive (Heroes Community Moderator) for combining it with the HTML layout.





























