Necropolis Buildings - Death Alignment

Necropolis Building Chart

Standard Buildings

Village Hall Village Hall - 500 Gold
Provides 500 gold per day. It is required before you can build any other town structure.
Town Hall Town Hall - 2500 Gold , 5 Wood , 5 Ore
Requires: Village Hall
Provides 750 gold per day.
City Hall City Hall - 2500 Gold , 10 Wood , 10 Ore , 5 Crystal , 5 Gems
Requires: Town Hall
Provides 1000 gold per day.
Fort Fort - 5000 Gold , 20 Wood , 20 Ore
Requires: Village Hall
Builds a level one city wall. It is required to build 1st level creature dwellings.
Citadel Citadel - 7500 Gold , 10 Wood , 10 Ore
Requires: Fort
Builds a moat and level two city wall.
Castle Castle - 7500 Gold , 10 Wood , 10 Ore
Requires: Citadel
Builds a keep and level three city wall.
Tavern Tavern - 500 Gold , 2 Wood
Requires: Village Hall
Allows the recruitment of heroes.
Armory Armory - 3000 Gold , 4 Wood , 10 Ore
Requires: Village Hall
Sells Swords (500 Gold), Chain Mail (500 Gold), Shields (100 Gold), and Potions of Restoration (500 Gold), Vials of Poison (500 Gold), Clouds of Despair (500 Gold), Vials of Choking Gas (500 Gold), and Potions of Immortality (1000 Gold).
Caravan Caravan - 4000 Gold , 10 Wood
Requires: Fort
Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate
Shipyard Shipyard - 2000 Gold , 20 Wood
Requires: Fort, A body of water is required near the town.
Build ships, and allows caravans to travel across bodies of water.
Prison Prison None
Requires: None
Holds captured enemy heroes.
Tower of Darkness level 1 Tower of Darkness level 1 - 1000 Gold , 2 Wood , 2 Ore , 1 Sulfur
Requires: Village Hall
Teaches 3 Level One Death Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points.
Tower of Darkness level 2 Tower of Darkness level 2 - 1000 Gold , 1 Sulfur
Requires: Tower of Darkness level 1
Teaches 3 Level Two Death Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points.
Tower of Darkness level 3 Tower of Darkness level 3 - 1000 Gold , 1 Sulfur
Requires: Tower of Darkness level 2
Teaches 3 Level Three Death Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points.
Tower of Darkness level 4 Tower of Darkness level 4 - 1000 Gold , 1 Sulfur
Requires: Tower of Darkness level 3
Teaches 2 Level Four Death Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points.
Tower of Darkness level 5 Tower of Darkness level 5 - 1000 Gold , 1 Sulfur
Requires: Tower of Darkness level 4
Teaches 1 Level Five Death Magic spells. Heroes who visit or spend the night recover 100% of their spell points
Annex of Wizardry Annex of Wizardry - 2500 Gold , 2 Wood , 2 Ore , 2 Gems
Requires: Tower of Darkness level 1
Teaches Order Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five.
Chaos Annex Chaos Annex - 2500 Gold , 2 Wood , 2 Ore , 2 Mercury
Requires: Tower of Darkness level 1
Teaches Chaos Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five.

Creature Dwellings

Cemetery Cemetery - 1500 Gold
Requires: Fort
Generates Skeletons.
Torture Chamber Torture Chamber - 1500 Gold
Requires: Fort
Generates Imps.
Barrow Mound Barrow Mound - 3250 Gold , 3 Crystal
Requires: Fort, Undead Transformer, Cemetery or Torture Chamber
Generates Ghosts. Building the Barrow Mound prevents the construction of the Kennels.
Kennels Kennels - 3000 Gold , 4 Wood , 1 Sulfur
Requires: Fort, Torture Chamber
Generates Cerberi. Building the Kennels prevents the construction of the Barrow Mound.
Mansion Mansion - 6250 Gold , 8 Wood , 8 Crystal
Requires: Fort, Tavern, Barrow Mound or Kennels
Generates Vampires. Building the Mansion prevents the construction of the Spawning Pit.
Spawning Pit Spawning Pit - 6250 Gold , 8 Ore , 8 Mercury
Requires: Fort, Tower of Darkness Level 1, Barrow Mound or Kennels
Generates Venom Spawns. Building the Spawning Pit prevents the construction of the Mansion.
Dragon Graveyard Dragon Graveyard - 14000 Gold , 12 Wood , 14 Ore , 6 Crystal , 6 Gems , 6 Mercury , 6 Sulfur
Requires: RFort, Necromancy Amplifier, Mansion or Spawning Pit
Generates Bone Dragons. Building the Dragon Graveyard prevents the construction of the Temple of the Damned.
Temple of the Damned Temple of the Damned - 14000 Gold , 6 Wood , 8 Ore , 10 Gems , 20 Sulfur
Requires: Fort, Chaos Annex, Mansion or Spawning Pit
Generates Devils. Building the Temple of the Damned prevents the construction of the Dragon Graveyard.

Special Buildings

Necromancy Amplifier Necromancy Amplifier - 1000 Gold , 6 Ore , 3 Mercury , 3 Sulfur
Requires: Fort, Tower of Darkness Level 1
Increases effects of Necromancy skill by 10 %.
Undead Transformer Undead Transformer - 2500 Gold , 10 Ore , 5 Mercury
Requires: Cemetery
Converts Level One and Two creatures into skeletons, Level Three creatures into ghosts, and Level Four creatures into vampires. 1 Megadragon or 2 Faerie Dragons or 1 Black Dragon are converted into 1 Bone Dragon.

Grail Building

Infernal Effigy Infernal Effigy
Requires: Grail
Provides 3000 gold per day. Also, the strength of all Death Magic spells are increased by 50%. The maximum number of creatures that can be raised by Necromancy is increased by 50%, and the effects of the Necromancy skill are increased by 10%

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