Chaos / Asylum Creatures

Level 1

Bandit - Level 1 Chaos Bandit - Level 1 Chaos
StealthStealth
With Stealth, this creature is invisible at a distance on the Adventure Map to 2nd level creature and heroes with Basic Scouting. The creature is invisible to adjacent 1st level creature and heroes with no Scouting.
Bandit
Health: 10
Damage: 1-3
Population: 26
Cost: 20 Gold
Shots: N/A
Attack: 9
RangeAtt: N/A
Defence: 9
RangeDef: 9
Mana: N/A
Speed: 7
Movement: 9
AdvMove: 23
Killing XP: 6
Bandits are invisible to 2nd level creatures on the adventure map and to heroes with Basic Scouting. Bandits are invisible when adjacent to 1st level creatures and heroes with no Scouting.
Comments: While this unit may prove to be average in battle, their capability on the adventure map makes their presence worthwhile. It is a good scout (a little slow, though) and with it’s stealth ability, is able to retrieve loose resources without a fight against first level creatures, and heroes without scouting.
Orc - Level 1 Chaos Orc - Level 1 Chaos
RangedRanged
The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability.
Normal MeleeNormal Melee
This creature's Normal Melee means it doesn't suffer the melee combat damage penalty suffered by most ranged creatures.
Short RangeShort Range
Short Range dramatically decreases the damage of this ranged creature's attack at long range.
Orc
Health: 12
Damage: 1-3
Population: 16
Cost: 34 Gold
Shots: 6
Attack: 11
RangeAtt: 11
Defence: 9
RangeDef: 9
Mana: N/A
Speed: 4
Movement: 6
AdvMove: 18
Killing XP: 10
An Orc's throwing axe does much damage when thrown for a short distance as it does when used in hand-to-hand. At longer distances, the damage decreases drastically.
Comments: An Orc is a slightly above average level 1 creature. It possesses a fair amount of HP, and has the ranged ability, but only 6 shots and short range make it less competent than other shooters.

Level 2

Medusa - Level 2 Chaos Medusa - Level 2 Chaos
RangedRanged
The Ranged ability allows this creature to attack enemies at a distance, but in melee combat this creature does half damage unless it has the Normal Melee ability.
Normal MeleeNormal Melee
This creature's Normal Melee means it doesn't suffer the melee combat damage penalty suffered by most ranged creatures.
Unlimited ShotsUnlimited Shots
Unlimited Shots assures that this creature never runs out of ammunition when making ranged attacks.
Stone GazeStone Gaze
This creature's Stone Gaze attack has a chance (depending on the strength of the creature) of killing enemies instantly by turning them to stone.
Medusa
Health: 24
Damage: 3-6
Population: 6
Cost: 220 Gold
Shots: Infinity
Attack: 19
RangeAtt: 19
Defence: 17
RangeDef: 17
Mana: N/A
Speed: 5
Movement: 6
AdvMove: 19
Killing XP: 52
A medusa's gaze has chance of transforming her opponent into stone instantly killing them. Undead, Mechanical, and Elemental creatures are immune to this ability.
Comments: The Medusa is the best level 2 ranged attacker in the game. While it isn’t statistically stunning, it does have 3 excellent specials, which make it a formidable opponent. These specialties alone set it apart from the rest.
Minotaur - Level 2 Chaos Minotaur - Level 2 Chaos
BlockBlock
Block gives this creature a 30% chance of completely blocking any melee, ranged or area effect attack.
Minotaur
Health: 38
Damage: 5-10
Population: 6
Cost: 230 Gold
Shots: N/A
Attack: 16
RangeAtt: N/A
Defence: 15
RangeDef: 15
Mana: N/A
Speed: 6
Movement: 6
AdvMove: 19
Killing XP: 53
Minotaurs are highly skilled with the battleaxe, giving them a chance of completely deflecting any enemy attack.
Comments: The Minotaur is a statistically sound level 2 creature, deals fair damage, but does have a low attack/defense rating. This weakness is somewhat compensated for by the useful 30% physical block special ability.

Level 3

Efreet - Level 3 Chaos Efreet - Level 3 Chaos
FlyingFlying
Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.
Fire ShieldFire Shield
Fire Shield surrounds this creature in a wall of fire, allowing it to do fire damage in addition to its normal attack to an enemy. 25% of received damage returned.
Fire AttackFire Attack
In combat, this creature's normal attack is a Fire Attack, so targets with Fire Resistance will take less damage.
Fire ResistanceFire Resistance
Fire Resistance makes this creature immune to fire-based spells, and to damage from breath attacks if the creature is a secondary target. The creature also takes half damage from enemies with fire-based attacks.
Efreet
Health: 80
Damage: 10-20
Population: 4
Cost: 850 Gold
Shots: N/A
Attack: 25
RangeAtt: N/A
Defence: 23
RangeDef: 23
Mana: N/A
Speed: 6
Movement: 13
AdvMove: 29
Killing XP: 161
Efreeti are surrounded by an aura of flame that damages any enemy who strikes them. Efreeti are also immune to fire-based spells and take half damage from fire-based attacks (such as those from fire elementals and other efreeti).
Immune to Fire.
Comments: A weaker creature statistically, but with 2 great specials, the best of which is fire shield, dealing 25% of the damage back to the unit that attacked the Efreet. However, its great speed isn’t enough (for me) to outweigh the disparity in hit points between it and the Nightmare.
Nightmare - Level 3 Chaos Nightmare - Level 3 Chaos
TerrorTerror
Terror allows this creature to cast Terror on an opponent. Enemies who are frozen by Terror cannot take any actions for one turn. Costs 6 mana.
Nightmare
Health: 110
Damage: 12-26
Population: 4
Cost: 800 Gold
Shots: N/A
Attack: 23
RangeAtt: N/A
Defence: 20
RangeDef: 20
Mana: 6
Speed: 6
Movement: 9
AdvMove: 23
Killing XP: 148
The fearsome and wild nightmares have the ability to cast Terror on an opponent, causing their enemy to lose their turn.
Casts Terror (6).
Comments: With the second most HP in the third level, the Nightmare is a very sturdy creature. It deals good damage, and the terror ability is a great specialty which disables the movement of a non-undead creature of your choice.

Level 4

Black Dragon - Level 4 Chaos Black Dragon - Level 4 Chaos
FlyingFlying
Flying allows this creature to fly over obstacles, creatures, heroes and castle walls.
Immune to MagicImmune to Magic
This creature is completely Immune to magic, including spells cast by friendly troops.
Breath AttackBreath Attack
This creature's Breath Attack allows it to attack with a blast of fire that may also hadm creatures directly behind an enemy target.
Black Dragon
Health: 400
Damage: 55-110
Population: 1
8000 Gold + 4 Sulfur
Shots: N/A
Attack: 40
RangeAtt: N/A
Defence: 40
RangeDef: 40
Mana: N/A
Speed: 7
Movement: 15
AdvMove: 30
Killing XP: 1233
The omnious black dragon is completely immune to magic, and can attack multiple enemies with it's fiery breath.
Has 100% magic resistance.
Comments: The second best creature in the game has great attack and defense ratings, as well as great damage, specialties and speed. Despite its cost and growth, it is a very worthwhile creature to have in your army.
Hydra - Level 4 Chaos Hydra - Level 4 Chaos
No RetaliationNo Retaliation
This creature's No Retaliation ability allows it to attack without any chance of retaliation.
Multiple AttackMultiple Attack
Multiple Attck allows this creature to attack all nearby enemies simultaneously.
Hydra
Health: 250
Damage: 28-60
Population: 2
4000 Gold + 2 Mercury
Shots: N/A
Attack: 30
RangeAtt: N/A
Defence: 26
RangeDef: 26
Mana: N/A
Speed: 6
Movement: 7
AdvMove: 21
Killing XP: 617
A hydra can strike at all surrounding units at the same time, and because they strike with such blinding speed their enemies cannot retaliate.
Comments: The Hydra deals the most damage in the game when attacking multiple units (300+), and also has the no retaliation ability. While it has an average attack and defense rating, its damage and HP make up for those discrepancies. It is rather slow on the adventure map when compared to the Black Dragon and other level 4 creatures.

Thanks to Lich (Guardian's Grove Admin, Heroes Community Moderator) for creature stats and images
and to The_Hydra (Heroes 5 Content Admin, Heroes Community Moderator) for comments and HTML processing.