Bandits are invisible to 2nd level creatures on the adventure map and to heroes with Basic Scouting. Bandits are invisible when adjacent to 1st level creatures and heroes with no Scouting.
Comments: While this unit may prove to be average in battle, their capability on the adventure map makes their presence worthwhile. It is a good scout (a little slow, though) and with it’s stealth ability, is able to retrieve loose resources without a fight against first level creatures, and heroes without scouting.
An Orc's throwing axe does much damage when thrown for a short distance as it does when used in hand-to-hand. At longer distances, the damage decreases drastically.
Comments: An Orc is a slightly above average level 1 creature. It possesses a fair amount of HP, and has the ranged ability, but only 6 shots and short range make it less competent than other shooters.
A medusa's gaze has chance of transforming her opponent into stone instantly killing them. Undead, Mechanical, and Elemental creatures are immune to this ability.
Comments: The Medusa is the best level 2 ranged attacker in the game. While it isn’t statistically stunning, it does have 3 excellent specials, which make it a formidable opponent. These specialties alone set it apart from the rest.
Minotaurs are highly skilled with the battleaxe, giving them a chance of completely deflecting any enemy attack.
Comments: The Minotaur is a statistically sound level 2 creature, deals fair damage, but does have a low attack/defense rating. This weakness is somewhat compensated for by the useful 30% physical block special ability.
Efreeti are surrounded by an aura of flame that damages any enemy who strikes them. Efreeti are also immune to fire-based spells and take half damage from fire-based attacks (such as those from fire elementals and other efreeti). Immune to Fire.
Comments: A weaker creature statistically, but with 2 great specials, the best of which is fire shield, dealing 25% of the damage back to the unit that attacked the Efreet. However, its great speed isn’t enough (for me) to outweigh the disparity in hit points between it and the Nightmare.
The fearsome and wild nightmares have the ability to cast Terror on an opponent, causing their enemy to lose their turn. Casts Terror (6).
Comments: With the second most HP in the third level, the Nightmare is a very sturdy creature. It deals good damage, and the terror ability is a great specialty which disables the movement of a non-undead creature of your choice.
The omnious black dragon is completely immune to magic, and can attack multiple enemies with it's fiery breath. Has 100% magic resistance.
Comments: The second best creature in the game has great attack and defense ratings, as well as great damage, specialties and speed. Despite its cost and growth, it is a very worthwhile creature to have in your army.
A hydra can strike at all surrounding units at the same time, and because they strike with such blinding speed their enemies cannot retaliate.
Comments: The Hydra deals the most damage in the game when attacking multiple units (300+), and also has the no retaliation ability. While it has an average attack and defense rating, its damage and HP make up for those discrepancies. It is rather slow on the adventure map when compared to the Black Dragon and other level 4 creatures.