Academy Buildings - Order Alignment

Academy Building Chart

Standard Buildings

Village Hall Village Hall - 500 Gold
Provides 500 gold per day. It is required before you can build any other town structure.
Town Hall Town Hall - 2500 Gold , 5 Wood , 5 Ore
Requires: Village Hall
Provides 750 gold per day.
City Hall City Hall - 2500 Gold , 10 Wood , 10 Ore , 5 Crystal , 5 Gems
Requires: Town Hall
Provides 1000 gold per day.
Fort Fort - 5000 Gold , 20 Wood , 20 Ore
Requires: Village Hall
Builds a level one city wall. It is required to build 1st level creature dwellings.
Citadel Citadel - 7500 Gold , 10 Wood , 10 Ore
Requires: Fort
Builds a moat and level two city wall.
Castle Castle - 7500 Gold , 10 Wood , 10 Ore
Requires: Citadel
Builds a keep and level three city wall.
Tavern Tavern - 500 Gold , 2 Wood
Requires: Village Hall
Allows the recruitment of heroes.
Alchemist's Shop Alchemist's Shop - 3000 Gold , 4 Wood , 4 Ore , 1 Crystal , 1 Gems , 1 Mercury , 1 Sulfur
Requires: Village Hall
Sells the Telescope (500 Gold), Mage's Staff (1000 Gold), Chain Mail (500 Gold), and Potions of Restoration (500 Gold), Immortality (1000 Gold), Cold (500 Gold), Fire Resistance (500 Gold), and Binding Liquid (500 Gold).
Caravan Caravan - 4000 Gold , 10 Wood
Requires: Fort
Sends heroes and creatures to remote locations. Travel time is computed using high (30 move / day) movement rate
Shipyard Shipyard - 2000 Gold , 20 Wood
Requires: Fort, A body of water is required near the town.
Build ships, and allows caravans to travel across bodies of water.
Prison Prison None
Requires: None
Holds captured enemy heroes.
Institute of Magic level 1 Institute of Magic level 1 - 1000 Gold , 2 Wood , 2 Ore , 1 Gems
Requires: Village Hall
Teaches 3 Level One Order Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points.
Institute of Magic level 2 Institute of Magic level 2 - 1000 Gold , 1 Gems
Requires: Institute of Magic level 1
Teaches 3 Level Two Order Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points.
Institute of Magic level 3 Institute of Magic level 3 - 1000 Gold , 1 Gems
Requires: Institute of Magic level 2
Teaches 3 Level Three Order Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points.
Institute of Magic level 4 Institute of Magic level 4 - 1000 Gold , 1 Gems
Requires: Institute of Magic level 3
Teaches 2 Level Four Order Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points.
Institute of Magic level 5 Institute of Magic level 5 - 1000 Gold , 1 Gems
Requires: Institute of Magic level 4
Teaches 1 Level Five Order Magic spells. Heroes who visit or spend the night recover 100% of their spell points
Clerical Library Clerical Library - 2500 Gold , 4 Wood , 4 Ore
Requires: Institute of Magic level 1
Teaches Life Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five.
Necromantic Library Necromantic Library - 2500 Gold , 2 Wood , 2 Ore , 2 Sulfur
Requires: Institute of Magic level 1
Teaches Death Magic spells. Depending on the level of the mage guild, it teaches 2 spells each for levels One, Two and Three and 1 spell each for Levels Four and Five.

Creature Dwellings

Dwarven Mines Dwarven Mines - 1500 Gold
Requires: Fort
Generates Dwarves.
Halfling Burrows Halfling Burrows - 1500 Gold
Requires: Fort
Generates Halflings.
Golem Factory Golem Factory - 3000 Gold , 6 Ore
Requires: Fort, Institute of Magic Level 1, Dwarven Mines or Halfling Burrow
Generates Golems. Building the Golem Factory prevents the construction of the Mage Tower.
Mage Tower Mage Tower - 2750 Gold , 1 Crystal , 1 Gems , 1 Mercury , 1 Sulfur
Requires: Fort, Institute of Magic Level 1, Dwarven Mines or Halfling Burrow
Generates Magi. Building the Mage Tower prevents the construction of the Golem Factory.
Golden Pavilion Golden Pavilion - 6250 Gold , 8 Wood , 8 Ore , 4 Crystal
Requires: Fort, Treasury, Mage Tower or Golem Factory
Generates Nagas. Building the Golden Pavilion prevents the construction of the Altar of Wishes.
Altar of Wishes Altar of Wishes - 6250 Gold , 12 Gems
Requires: Fort, Clerical Library, Mage Tower or Golem Factory
Generates Genies. Building the Altar of Wishes prevents the construction of the Golden Pavilion.
Dragon Factory Dragon Factory - 14000 Gold , 12 Wood , 30 Ore , 4 Crystal , 4 Gems , 4 Mercury , 4 Sulfur
Requires: Fort, Alchemist's Shop, University, Golden Pavilion or Altar of Wishes
Generates Dragon Golems. Building the Dragon Factory prevents the construction of the Cloud Castle.
Cloud Castle Cloud Castle - 14000 Gold , 16 Wood , 16 Ore , 20 Gems
Requires: Castle, Golden Pavilion or Altar of Wishes
Generates Titans. Building the Cloud Castle prevents the construction of the Dragon Factory.

Special Buildings

Treasury Treasury - 6000 Gold , 5 Wood , 10 Ore
Requires: Fort, Town Hall
Provides an extra 10% gold per week.
University University - 5750 Gold , 5 Wood , 5 Ore , 2 Gems , 2 Sulfur
Requires: Fort
Teaches the basic level of 4 skills for 2000 gold each. Skills are chosen from the secondary skills for Nobility, Scouting, Life Magic, Order Magic, and Death Magic.

Grail Building

Great Library Great Library
Requires: Grail
Provides 3000 gold per day. Also, the strength of all Order Magic spells are increased by 50%. All Institutes of magic for this player contains spells as if they were Level 5. A hero who stays in a town with an Institute of Magic can exceed his/her normal spell points limit by 25% for every level over a Level 1 Institute of Magic.

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