Dwarves have a 50 % of chance resisting any hostile spell, and take half damage from spell attacks. Has 50% magic resistance.
Comments: A slow but solid level 1 unit, when they finally reach the enemy (or more likely, when it reaches them), they can deal a fair amount of damage.
Gold golems have a 75 % chance of resisting any hostile spell, and take only 25 % of damage from spell attacks. Has 75% magic resistance.
Comments: A much better creature than the mage. Having 50 HP (highest for a level 2) make it very difficult to defeat easily. If you think about turning to spells – don’t, as Gold Golems are also mechanical, and have 75% magic resistance.
The mage can cast the following spells: Blur, Curse, Magic Fist (4.8/Mage), Poison (2.4/Mage), and Raise Skeletons (1.6/Mage).
Comments: A poor level 2 creature with rather weak spells. Ones that I use are poison, blur and magic fist. Its 16 (lowest for a level 2) hit points make it an easy target, as does its sluggish speed.
Genies can cast the following spells: Cowardice, Create Illusion (18 HP/Genie), Ice Bolt (18/Genie), Mirth, Slow, and Song of Peace.
Comments: Rather poor statistics, especially attack, but the Genies’ strength are in the spells. With a great array of spells including Ice Bolt, Song of Peace, and Create Illusion can devastate an opposing army. It is very cheap, too, only half the cost of a Vampire.
The many-armed naga has a distinct advantage over other creatures, allowing them to attack with no fear of retaliation.
Comments: An average level 3 creature, the Naga possesses the always welcome no-retaliation ability. Taking into account the speed of the Naga, as well as its sizeable amount of HP, it would be a phyiscally strong creature to have.
The reflexes of a dragon golem are tuned so tightly that their lightning fast attacks strikes before even the quickest enemy. They are built and manned by the mysterious, mechanically-minded Red Dwarves.
Comments: With slightly higher ratings than the Titan, the Dragon Golem is a formidable adversary when it reaches the opponents, which doesn’t take long. It has an astounding 12 movement on the battlefield (and 9 speed), making it one of the fastest walkers.
Unlike most ranged creatures, titans do full damage to adjacent targets. They are also resistant to Chaos Magic spells and take less damage from Chaos-aligned opponents. Has 50% magic resistance to Chaos spells.
Comments: The third best shooter in the game is a fairly strong creature in its own right. Good speed, and the no-melee penalty set it apart from most shooters. The Titan is about on par with the Dragon Golem in a 1 on 1.