Cycling Out

After the Movement sequence is over, and all your battles are fought, it is time to pass the turn to the next player on your left. Before doing so however, you must Cycle Out. To do so, simply take 1 card from your hand and place it in your Adventure Stack. Then, draw 1 card into your hand to replace it. Your turn is now over. If you do not have any cards in your hand, you will simply skip the Cycle Out sequence.


HEROES, LEVELS, SKILLS, & SPELLS

Up till now, we have chiefly discussed how to use Unit Cards in your Army Stacks, only touching briefly on the leaders of these Armies, the Heroes. Heroes are extremely important to your victory in this game. Only a Hero can claim Location or Artifact cards, and often they cast spells or have skills that help the Unit Cards in their armies perform better in combat.


Buying Heroes

Heroes can be bought in towns just like Unit Cards. However, they can only be bought at towns that share their Alignment. Therefore, a Knight, whose alignment is Life could not be bought at an Asylum Town, which has a Chaos Alignment. The card cost of a Hero appears on the Hero Card in the black box at the top, right corner of the card.


Heroes in Battles

Heroes act like Unit Cards in battle, with the exception that they cannot be stacked with other Hero Cards. This means that a Hero will take up an entire Creature Stack in your Army by himself. Since you can only have 7 Creature Stacks in an Army, you must be careful how many Heroes you have in the Army.


A Hero’s Starting Skills

Heroes begin with starting skills listed on their card. Most Heroes have 1 Primary Skill, and 1 Secondary Skill on their card. Primary Skills that are included on a Hero’s card are always considered to be of the Basic Level. Many skills (like Tactics and Defense) add bonuses to friendly units. When more than one Hero is in an army, such effects are not cumulative. Friendly Creature Stacks only receive the higher of the 2 bonuses given by the same skill.


A Hero’s Level

When a Hero first enters the game, he is Level 1. Like towns, a Hero may increase his level during the game. Unlike towns, you cannot simply spend money to increase a Hero’s Level. Heroes gain levels by defeating enemies. After any battle in which the Hero is involved, you may play 1 Skill Card into his “inventory”.

A Hero’s “Inventory” consists of Skill, Spell, and Artifact cards placed directly under his card in the Army Stack. Skill Cards played in this way must be played in their proper order. For instance, if you have a Knight Hero, his card says he starts with Basic Tactics and Basic Defense. So, when he is victorious in battle, you may play either another Primary Skill Card at its Basic Level, or a Secondary Skill Card that is Based on Tactics (such as Defense, or Offense). Alternatively, you may play the Advanced Tactics Primary Skill Card.

If you do this, remember to play it in its inverted position, since you already started with the Basic Tactics Skill, which is on the other side of the same card. After a victory in battle, if you do not have a qualifying Skill Card in your hand or Adventure Stack, your Hero has simply missed his opportunity to gain a Skill Card.

Many times you will have to determine what level your Hero is. To do so, look at the Hero’s inventory, and refer to the chart below:


Secondary Skill Card+1
Primary Skill Card (Basic)+1
Primary Skill Card (Advanced)+2
Primary Skill Card (Expert)+3
Primary Skill Card (Master)+4
Primary Skill Card (Grand Master)+5
One of his Primary Skill cards matches his Starting Skills-1


Your Hero’s Level will greatly impact the effectiveness of spells he might cast, and as you learned earlier, is used as his Sacrifice Value during combat.


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