5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
Dwellings
Elemental Conflux
Elementals may be recruited at this dwelling.
Refugee Camp
Some high level creatures may be recruited at this building.
(base weekly growth of level 4/5/6 base creatures and classic upgrades, plus Ghosts/Spectres, but no neutrals, dwarves, orcs or any alternate upgrade)
Gremlin Workshop
Boosts Gremlins growth throughout owner's empire. Gremlins may be recruited at this building.
Stone Parapet
Boosts Stone Gargoyles' growth throughout owner's empire. Stone Gargoyles may be recruited at this building.
Golem Forge
Boosts Iron Golems' growth throughout owner's empire. Iron Golems may be recruited at this building.
Academy Military Post
Boosts weekly growth of some high level Academy creatures throughout owner's empire. Those creatures may be recruited at this building.
One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.
School of the Unseen Hand
Boosts Scouts' growth throughout owner's empire. Scouts may be recruited at this building.
Blood Arena
Boosts Blood Maidens' growth throughout owner's empire. Blood Maidens may be recruited at this building.
Labyrinth
Boosts Minotaurs growth throughout owner's empire. Minotaurs may be recruited at this building.
Dungeon Military Post
Boosts weekly growth of some high level Dungeon creatures throughout owner's empire.Those creatures may be recruited at this building.
One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.
Shield Barracks
Boosts Defenders' growth throughout owner's empire. Defenders may be recruited at this building.
Blade Barracks.
Boosts Spearwielder growth throughout owner's empire. Spearwielders may be recruited at this building.
Bear Pens
Boosts Bear Riders' growth throughout owner's empire. Bear Riders may be recruited at this building.
Fortress Military Post
Boosts weekly growth of some high level Fortress creatures throughout owner's empire. Those creatures may be recruited at this building.
One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.
Peasant Hut
Boosts Peasants growth throughout owner's empire. Peasants may be recruited at this building.
Archers Tower
Boosts Archers' growth throughout owner's empire. Archers may be recruited at this building.
Barracks
Boosts Footmen growth throughout owner's empire. Footmen may be recruited at this building.
Haven Military Post
Boosts weekly growth of some high level Haven creatures throughout owner's empire. Those creatures may be recruited at this dwelling.
One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.
Imp Crucible
Boosts Imps growth throughout owner's empire. Imps may be recruited at this building.
Demon Tower
Boosts Horned Demons growth throughout owner's empire. Horned Demons may be recruited at this building.
Howling Kennels
Boosts Hell Hounds growth throughout owner's empire. Hell Hounds may be recruited at this building.
Inferno Military Post
Boosts weekly growth of some high level Inferno creatures throughout owner's empire. Those creatures may be recruited at this dwelling.
One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.
Graveyard
Boosts Skeletons growth throughout owner's empire. Skeletons may be recruited at this building.
Forgotten Mound
Boosts Zombie growth throughout owner's empire. Zombies may be recruited at this building.
Ruined Tower
Boosts Ghosts' growth throughout owner's empire. Ghosts may be recruited at this building.
Necropolis Military Post
Boosts weekly growth of some high level Necropolis creatures throughout owner's empire. Those creatures may be recruited at this building.
One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.
Goblin Slum
Boosts Goblins growth throughout owner's empire. Goblins may be recruited at this building.
Centaur Outpost
Boosts Centaurs growth throughout owner's empire. Centaurs may be recruited at this building.
Warrior tents
Boosts Warriors growth throughout owner's empire. Warriors may be recruited at this building.
Stronghold Military Post
Boosts weekly growth of some high level Stronghold creatures throughout owner's empire. Allows to recruit those creatures at this dwelling.
One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.
Faerie Tree
Boosts Pixies growth throughout owner's empire. Pixies may be recruited at this building.
Battledance Terrace
Boosts Blade Dancers growth throughout owner's empire. Blade Dancers may be recruited at this building.
Hunters Cabins
Boosts Hunters' growth throughout owner's empire. Hunters may be recruited at this building.
Sylvan Military Post
Boosts weekly growth of some high level Sylvan creatures throughout owner's empire. Allows to recruit those creatures at this dwelling.
One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction.
This information comes from the Heroes V release version (v3.0).
Thanks to sfidanza for the work on this page. Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!