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Dwellings
Elemental ConfluxElementals may be recruited at this dwelling. |
Refugee CampSome high level creatures may be recruited at this building. (base weekly growth of level 4/5/6 base creatures and classic upgrades, plus Ghosts/Spectres, but no neutrals, dwarves, orcs or any alternate upgrade) |
Gremlin WorkshopBoosts Gremlins growth throughout owner's empire. Gremlins may be recruited at this building. |
Stone ParapetBoosts Stone Gargoyles' growth throughout owner's empire. Stone Gargoyles may be recruited at this building. |
Golem ForgeBoosts Iron Golems' growth throughout owner's empire. Iron Golems may be recruited at this building. |
Academy Military PostBoosts weekly growth of some high level Academy creatures throughout owner's empire. Those creatures may be recruited at this building. One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction. |
School of the Unseen HandBoosts Scouts' growth throughout owner's empire. Scouts may be recruited at this building. |
Blood ArenaBoosts Blood Maidens' growth throughout owner's empire. Blood Maidens may be recruited at this building. |
LabyrinthBoosts Minotaurs growth throughout owner's empire. Minotaurs may be recruited at this building. |
Dungeon Military PostBoosts weekly growth of some high level Dungeon creatures throughout owner's empire.Those creatures may be recruited at this building. One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction. |
Shield BarracksBoosts Defenders' growth throughout owner's empire. Defenders may be recruited at this building. |
Blade Barracks.Boosts Spearwielder growth throughout owner's empire. Spearwielders may be recruited at this building. |
Bear PensBoosts Bear Riders' growth throughout owner's empire. Bear Riders may be recruited at this building. |
Fortress Military PostBoosts weekly growth of some high level Fortress creatures throughout owner's empire. Those creatures may be recruited at this building. One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction. |
Peasant HutBoosts Peasants growth throughout owner's empire. Peasants may be recruited at this building. |
Archers TowerBoosts Archers' growth throughout owner's empire. Archers may be recruited at this building. |
BarracksBoosts Footmen growth throughout owner's empire. Footmen may be recruited at this building. |
Haven Military PostBoosts weekly growth of some high level Haven creatures throughout owner's empire. Those creatures may be recruited at this dwelling. One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction. |
Imp CrucibleBoosts Imps growth throughout owner's empire. Imps may be recruited at this building. |
Demon TowerBoosts Horned Demons growth throughout owner's empire. Horned Demons may be recruited at this building. |
Howling KennelsBoosts Hell Hounds growth throughout owner's empire. Hell Hounds may be recruited at this building. |
Inferno Military PostBoosts weekly growth of some high level Inferno creatures throughout owner's empire. Those creatures may be recruited at this dwelling. One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction. |
GraveyardBoosts Skeletons growth throughout owner's empire. Skeletons may be recruited at this building. |
Forgotten MoundBoosts Zombie growth throughout owner's empire. Zombies may be recruited at this building. |
Ruined TowerBoosts Ghosts' growth throughout owner's empire. Ghosts may be recruited at this building. |
Necropolis Military PostBoosts weekly growth of some high level Necropolis creatures throughout owner's empire. Those creatures may be recruited at this building. One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction. |
Goblin SlumBoosts Goblins growth throughout owner's empire. Goblins may be recruited at this building. |
Centaur OutpostBoosts Centaurs growth throughout owner's empire. Centaurs may be recruited at this building. |
Warrior tentsBoosts Warriors growth throughout owner's empire. Warriors may be recruited at this building. |
Stronghold Military PostBoosts weekly growth of some high level Stronghold creatures throughout owner's empire. Allows to recruit those creatures at this dwelling. One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction. |
Faerie TreeBoosts Pixies growth throughout owner's empire. Pixies may be recruited at this building. |
Battledance TerraceBoosts Blade Dancers growth throughout owner's empire. Blade Dancers may be recruited at this building. |
Hunters CabinsBoosts Hunters' growth throughout owner's empire. Hunters may be recruited at this building. |
Sylvan Military PostBoosts weekly growth of some high level Sylvan creatures throughout owner's empire. Allows to recruit those creatures at this dwelling. One to four non-upgraded creatures of tier 4/5/6/7 can be recruited here. The first player to take control of the Military Post will have to defeat the guarding army, composed of the base weekly growth of tier 4/5/6/7 base creatures of the corresponding faction. |
Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!