AOH Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more

The ever-changing spell system is set to undergo another overhaul in Heroes V. The Heroes IV option of each alignment having its own set of spells has been disregarded, as has reverting to the 'traditional elements' spell schools of Earth, Fire, Air, and Water. We now have a fully-functioning Schools pages with all 43 spells included. The following art has appeared on the Heroes of Might and Magic teaser site, and was later confirmed to be the symbols of the 4 spell schools. It was previously thought that there were 6 spell schools, but this theory has been disproven.

Other Facts

- There will be a total of 44 spells
- Each spell school will have approximately 10 spells each
- Hero abilities are able to be cast from the spell book free of charge
- Towns are not linked to one particular school, but they have a certain inclination to 2 of them. That means their magic guilds will have at least one spell of each of these two schools at every level.

Academy:
Light and Summoning
Dungeon:
Destructive and Summoning
Haven:
Dark and Light
Inferno:
Dark and Destructive
Necropolis:
Dark and Summoning
Sylvan:
Destructive and Light

Spell Symbols

Here are the 7 symbols sighted in the spellbook in a table with their names and functions. Click on the symbols to get to the corresponding page.

Adventure Map Spells Destructive Magic Light Magic Dark Magic Summoning Magic Combat Spells Special Abilities
Adventure Map Spells Destructive Magic Spells Light Magic Spells Dark Magic Spells Summoning Magic Spells Combat Spells Special Abilities
Lists spells that can be used outside of combat Focuses on direct-damage spells such as Fireball, Meteor Shower and Chain Lightning. Comprised mainly of bless-type spells, such as Haste, but also has direct-damage spells in Holy Word. Curse-oriented school which targets the enemy and reduces their aptitude in combat. Includes spells like Curse and Blind. Encompasses a range of spells dealing with movement and the exploitation of nature among other things. Includes Conjure Phoenix and Wasp Swarm. Lists spells that can be used in combat Lists the special abilities the hero has that can be used

- Light Magic | Summoning Magic | Destructive Magic | Dark Magic | Adventure Magic -



Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!

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