Level 15

Golem Crafter

Golem Crafter

Specializes in Golems. Iron Golems and Steel Golems in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.

  • 6
  • 6
  • 7
  • 7
  • 5
  • 5
  • 60
150

150 Master Gremlins

150

150 Master Gremlins

120

120 Steel Golems

120

120 Steel Golems

6

6 Titans

Level 15

Windspeaker

Windspeaker

Hero's turns come faster in combat depending on hero level.

  • 3
  • 4
  • 16
  • 9
  • 9
  • 9
  • 135
300

300 Master Gremlins

120

120 Obsidian Gargoyles

120

120 Steel Golems

60

60 Archmages

20

20 Djinn Sultans

10

10 Rakshasa Rajas

Level 15

Spell Twister

Spell Twister

The Spell Twister ability increases the chance that redirected enemy spells land on one of the enemy units instead of going in a random direction.

  • 135
  • 7
  • 8
  • 8
  • 8
  • 1
  • 90
30

30 Archmages

30

30 Archmages

18

18 Rakshasa Rajas

10

10 Titans

Level 15

Griffin Trainer

Griffin Trainer

All Griffins and Imperial Griffins in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level. Griffins get Battle Dive Ability.

  • 9
  • 9
  • 9
  • 6
  • 3
  • 2
  • 60
30

30 Imperial Griffins

30

30 Griffins

20

20 Inquisitors

60

60 Squires

200

200 Conscripts

120

120 Archers

7

7 Archangels

Level 15

Siege Engineer

Siege Engineer

Ballistae receive +1 to their attack for every level of hero. Catapult's chance to hit the wall is increased by 2% for every hero level.

  • 9
  • 9
  • 6
  • 6
  • 3
  • 3
  • 60
14

14 Paladins

3

3 Archangels

10

10 Inquisitors

50

50 Imperial Griffins

60

60 Squires

150

150 Marksmen

100

100 Conscripts

Level 15

Cavalry Commander

Cavalry Commander

Cavaliers and Paladins in hero's army get additional jousting bonus as hero gains new levels. Hero's "Retaliation Strike" ability is more powerful.

  • 8
  • 12
  • 12
  • 12
  • 4
  • 2
  • 30
7

7 Archangels

14

14 Paladins

12

12 Inquisitors

70

70 Squires

40

40 Imperial Griffins

120

120 Marksmen

Level 15

Coven Mistress

Coven Mistress

Shadow Witches and Shadow Matriarchs have a chance to make a free additional shot at the hero's current target. Chance increases depending on hero level.

  • 7
  • 6
  • 16
  • 4
  • 2
  • 2
  • 40
20

20 Grim Raiders

90

90 Blood Furies

10

10 Shadow Witches

15

15 Shadow Matriarches

10

10 Shadow Witches

90

90 Blood Furies

20

20 Grim Raiders

Level 15

Catalyst

Catalyst

Empowered spells mana cost is reduced by 5% and + additional 1% per hero level.

  • 6
  • 6
  • 12
  • 6
  • 2
  • 4
  • 60
50

50 Assassins

40

40 Blood Furies

30

30 Grim Raiders

15

15 Deep Hydras

10

10 Shadow Matriarches

5

5 Black Dragons

Level 15

Poison Master

Poison Master

Enemy units may enter the combat already poisoned, chances depend on hero level.

  • 60
  • 9
  • 9
  • 6
  • -1
  • -1
  • 60
25

25 Grim Raiders

25

25 Deep Hydras

20

20 Shadow Matriarches

7

7 Black Dragons

150

150 Assassins

Level 15

Spellbreaker

Spellbreaker

All creatures in hero's army gain 5% Magic Resistance and + 1% per hero level.

  • 60
  • 60
  • 9
  • 8
  • 8
  • 2
  • 80
70

70 Horned Overseers

130

130 Familiars

5

5 Arch Devils

10

10 Pit Lords

60

60 Succubus Mistresses

20

20 Nightmares

80

80 Cerberi

Level 15

Iron Maiden

Iron Maiden

Ballista's shots under hero's command achieves fireball effect. Spell power of this fireball increases by +1 for every five hero's level.

  • 13
  • 5
  • 5
  • 5
  • 2
  • 2
  • 50
100

100 Horned Overseers

120

120 Familiars

8

8 Arch Devils

5

5 Pit Lords

60

60 Succubus Mistresses

15

15 Nightmares

80

80 Cerberi

Level 15

Gate Keeper

Gate Keeper

The number of creatures called through the Gating increases by 1% per hero level.

  • 50
  • 50
  • 50
  • 50
  • 4
  • 5
  • 20
100

100 Familiars

4

4 Arch Devils

12

12 Pit Lords

40

40 Succubus Mistresses

20

20 Nightmares

60

60 Cerberi

Level 15

Zombie Lord

Zombie Lord

All Zombies and Plague Zombies in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.

  • 20
  • 8
  • 8
  • 8
  • 8
  • 8
  • 30
150

150 Plague Zombies

30

30 Archliches

200

200 Skeletons

15

15 Wraiths

70

70 Spectres

5

5 Spectral Dragons

Level 15

Souldrinker

Souldrinker

The Curse of Weakness spell not only lowers creature's damage, but also reduces creature's defense by 1 for every three levels of hero, starting on first level.

  • 3
  • 5
  • 14
  • 6
  • 6
  • 6
  • 90
30

30 Archliches

25

25 Wraiths

200

200 Skeleton Archers

60

60 Vampire Lords

60

60 Spectres

Level 15

Banshee

Banshee

The effect of Banshee Howl ability increases as hero gains new levels.

  • 90
  • 90
  • 90
  • 90
  • 90
  • 90
  • 50
20

20 Archliches

15

15 Spectral Dragons

15

15 Wraiths

160

160 Skeleton Archers

60

60 Vampire Lords

60

60 Spectres

Level 15

Rider

Rider

Specialises in Riders. Bear Riders and Blackbear Riders in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.

  • 10
  • 10
  • 7
  • 7
  • 7
  • 2
  • 40
100

100 Shieldguards

70

70 Skirmishers

40

40 Bear Riders

85

85 Blackbear Riders

40

40 Berserkers

10

10 Thanes

7

7 Magma Dragons

Level 15

Sacred Hammer

Sacred Hammer

Each time the hero casts a light magic spell on a friendly creature, there is a chance that the ‘Righteous Might' spell will be cast freely upon the affected unit.

  • 6
  • 6
  • 6
  • 6
  • 6
  • 6
  • 60
4

4 Magma Dragons

20

20 Blackbear Riders

30

30 Skirmishers

35

35 Rune Patriarches

20

20 Warlords

100

100 Shieldguards

100

100 Defenders

Level 15

Sharp Blade

Sharp Blade

Specialises in Spearwielders and Skirmishers. Spearwielders and Skirmishers in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.

  • 12
  • 9
  • 9
  • 9
  • 9
  • 3
  • 40
5

5 Magma Dragons

100

100 Shieldguards

100

100 Skirmishers

10

10 Warlords

70

70 Berserkers

30

30 Blackbear Riders

15

15 Rune Patriarches

Level 15

Master of the Hunt

Master of the Hunt

All Hunters and Master Hunters in hero's army gain +1 to their attack and defense for every two levels of the hero, starting on first level.

  • 7
  • 12
  • 5
  • 7
  • 1
  • 3
  • 70
16

16 Ancient Treants

90

90 Sprites

80

80 Master Hunters

30

30 Silver Unicorns

60

60 War Dancers

30

30 Druid Elders

Level 15

Swarm Queen

Swarm Queen

Wasp Swarm spell is more effective depending on hero level.

  • 70
  • 70
  • 8
  • 8
  • 8
  • 8
  • 50
300

300 Sprites

20

20 War Dancers

40

40 Master Hunters

40

40 Druid Elders

30

30 Silver Unicorns

40

40 Druids

10

10 Emerald Dragons

Level 15

Sword of Sylanna

Sword of Sylanna

All Sylvan creatures under hero's command inflict +2% more damage to favoured enemy for every hero's level

  • 6
  • 6
  • 6
  • 6
  • 2
  • 2
  • 40
100

100 Sprites

100

100 War Dancers

30

30 Master Hunters

25

25 Druid Elders

25

25 Unicorns

10

10 Ancient Treants

5

5 Emerald Dragons

This information comes from the Heroes V release version (v2.1).

Thanks to sfidanza for the work on this page.
Thanks to ThE_HyDrA for creating and looking after the Heroes 5 section of Age of Heroes!