Age of Heroes: Might and Magic Heroes 6 Wiki: Haven Buildings

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Creature Dwellings

Barracks (core)

Cost: 1000 Gold-s.png , 4 Ore-s.png
Produces: 9 Sentinels per week

UPGRADE: Garrison

Cost: 1500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Produces: 14 Praetorians/Sentinels per week

Loophole Tower (core)

Cost: 2000 Gold-s.png , 6 Wood-s.png , 2 Ore-s.png
Produces: 7 Crossbowmen per week

UPGRADE: Marksman Tower

Cost: 2750 Gold-s.png , 2 Wood-s.png , 3 Crystal.png
Produces: 12 Marksmen/Crossbowmen per week

Chapel of Light (core)

Cost: 1500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Produces: 7 Sisters per week

UPGRADE: Cathedral of Light

Cost: 2500 Gold-s.png , 2 Wood-s.png , 3 Ore-s.png, 5 Crystal.png
Produces: 11 Vestals/Sisters per week

Griffin Aviary (elite)

Cost: 3750 Gold-s.png , 5 Wood-s.png , 4 Ore-s.png , 4 Crystal.png
Requires: Town Hall
Produces: 3 Griffins per week

UPGRADE: Griffin Tower

Cost: 2500 Gold-s.png , 4 Wood-s.png , 1 Ore-s.png , 3 Crystal.png
Produces: 4 Imperial Griffins/Griffins per week

Altar of Radiance (elite)

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Produces: 3 Radiant Glories per week

UPGRADE: Altar of Resplendence

Cost: 3500 Gold-s.png , 5 Wood-s.png , 6 Crystal.png
Produces: 5 Blazing Glories/Radiant Glories per week

Chapel of the Holy Sun (elite)

Cost: 3250 Gold-s.png , 8 Wood-s.png , 3 Crystal.png
Requires: Town Hall
Produces: 3 Sun Riders per week

UPGRADE: Priory of the Holy Sun

Cost: 3000 Gold-s.png , 5 Wood-s.png , 4 Ore-s.png , 4 Crystal.png
Produces: 5 Sun Crusaders/Sun Riders per week

Transept of Heaven (champion)

Cost: 11000 Gold-s.png , 13 Wood-s.png , 15 Ore-s.png , 14 Crystal.png
Requires: City Hall
Produces: 1 Seraph per week

UPGRADE: Transept of Elysium

Cost: 9000 Gold-s.png , 12 Wood-s.png , 10 Ore-s.png , 11 Crystal.png
Produces: 2 Celestials/Seraphs per week

Other Buildings

Town Hall

Cost: 2000 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows Rank 2 buildings, +1000 gold per day

UPGRADE: City Hall

Cost: 5000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Allows Rank 3 buildings, +2000 gold per day

UPGRADE: Capitol

Cost: 10000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Function: +4000 gold per day
Restriction: Can only build one Capitol

Basic Fortification

Cost: 2500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png
Function: Defensive walls around the town, +1 to weekly creature growth

UPGRADE: Advanced Fortification

Cost: 5000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png
Requires: Town Hall
Function: Adds a keep and moat-like terrain obstacle to a town `s defenses. The Movement of creatures entering it or standing in it is decreased by 3. Creature production is increased by 1.

UPGRADE: Superior Fortification

Cost: 7500 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png
Requires: City Hall
Function: Adds 2 arrow towers, fortifies town`s defenses, +1 to weekly creature growth

Marketplace

Cost: 2500 Gold-s.png , 2 Wood-s.png , 2 Ore-s.png
Function: Allows trading and exchanging resources, +500 gold per day

UPGRADE: Advanced Marketplace

Cost: 2500 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Artifacts can be bought and special offers are available every week. Note: Cost can`t be reduced by Architect II

Hall of Heroes

Cost: 2000 Gold-s.png
Function: Heroes can be hired for a fee

Basic Town Portal

Cost: 3500 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 5 Crystal.png
Requires: Town Hall
Function: Your heroes can teleport from this town to any other town you control

UPGRADE: Advanced Town Portal

Cost: 7000 Gold-s.png , 10 Wood-s.png , 10 Ore-s.png , 10 Crystal.png
Requires: City Hall
Function: Allows heroes to teleport back to this town. Note: Cost can`t be reduced by Architect II

Unique Dwellings

Angel Watch

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Fills the Guardian Angel faction ability gauge to rank 1 at the start of each combat.

OR

Statue of Revelation

Cost: 2000 Gold-s.png , 5 Wood-s.png , 2 Ore-s.png , 2 Crystal.png
Requires: Town Hall
Function: Once per week, you can reveal an area of the Adventure Map.

Coral Of Believers

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: When friendly creatures fight in the town’s Area of Control, their Morale is increased by 10 and their Magic Power is increased by 20%.

OR

Resurrection Altar

Cost: 4000 Gold-s.png , 5 Wood-s.png , 5 Ore-s.png , 8 Crystal.png
Requires: City Hall
Function: Sisters, Sun Riders and Seraphim fallen in combat can be resurrected here. If they have not been resurrected within 3 days, their souls vanish. This cost is 50% higher than regular recruitment. Each Resurrection Altar increases the duration by 2 days and reduces cost by 10%.

Tear of Asha

Elrath’s Infinite Mercy

Cost: 15000 Gold-s.png , 15 Wood-s.png , 15 Ore-s.png , 15 Crystal.png
Requires: Capitol
Function:Provides 5000 gold/day and increases all creature production by 50%. After each combat, an Archangel resurrects 33% of all friendly fallen Haven creatures.

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